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authorRoman Masanin <36927roma@gmail.com>2020-11-01 20:35:46 +0100
committerRoman Masanin <36927roma@gmail.com>2020-11-01 20:35:46 +0100
commit55c43466100e4e79af95500f64513c49d7242877 (patch)
tree2376e54398c53697c07bd6809b9648d561516881 /src/core/config.h
parentFix build and use enum in ProcessPlayerMood (diff)
parentfixed KYFC (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 0ef921ca..ce77391c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -167,6 +167,22 @@ enum Config {
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
+// once and for all:
+// pc: FINAL & MASTER
+// mobile: FINAL
+
+// MASTER builds must be FINAL
+#ifdef MASTER
+#define FINAL
+#endif
+
+// quality of life fixes that should also be in FINAL
+#define NASTY_GAME // nasty game for all languages
+#define NO_CDCHECK
+
+// those infamous texts
+#define DRAW_GAME_VERSION_TEXT
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -188,9 +204,13 @@ enum Config {
#ifdef MASTER
// only in master builds
+ #undef DRAW_GAME_VERSION_TEXT
#else
// not in master builds
#define VALIDATE_SAVE_SIZE
+
+ #define NO_MOVIES // disable intro videos
+ #define DEBUGMENU
#endif
#ifdef FINAL
@@ -198,11 +218,7 @@ enum Config {
# define USE_MY_DOCUMENTS // use my documents directory for user files
#else
// not in any game
-# define NASTY_GAME // nasty game for all languages
-# define NO_MOVIES // disable intro videos
-# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
-# define DEBUGMENU
# define TIMEBARS // print debug timers
#endif
@@ -223,7 +239,7 @@ enum Config {
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
//#define CUTSCENE_BORDERS_SWITCH