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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-12-29 18:51:37 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-29 18:51:37 +0100 |
commit | 89e27093040067ca80ce2e174c19427222167e8e (patch) | |
tree | bf4183a78beb0c3e747fbc1f6a8c4f3c1e114d5c /src/core/main.cpp | |
parent | master gxt (diff) | |
parent | Reorder CEntity functions into their original order (diff) | |
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 3a855e20..4b70a153 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -66,7 +66,6 @@ #include "postfx.h" #include "custompipes.h" #include "screendroplets.h" -#include "frontendoption.h" #include "MemoryHeap.h" GlobalScene Scene; @@ -481,13 +480,6 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU -#ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } -#endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this |