diff options
author | Sergeanur <s.anureev@yandex.ua> | 2019-10-07 00:59:10 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2019-10-07 00:59:38 +0200 |
commit | 577189c1f28d83aaee9228b82bff5360ddf9fa22 (patch) | |
tree | ef17db0574f7c85a4be032136ea9c3ad49bd1d88 /src/render | |
parent | Merge pull request #227 from erorcun/erorcun (diff) | |
download | re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.gz re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.bz2 re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.lz re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.xz re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.tar.zst re3-577189c1f28d83aaee9228b82bff5360ddf9fa22.zip |
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Coronas.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp index 89a85e92..7d7242e4 100644 --- a/src/render/Coronas.cpp +++ b/src/render/Coronas.cpp @@ -227,7 +227,6 @@ CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, flo static RwIm2DVertex vertexbufferX[2]; -// TODO? not sure streaks look quite right... void CCoronas::Render(void) { @@ -394,12 +393,15 @@ CCoronas::Render(void) if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1]) continue; + int mod1 = (float)(6 - j) / 6 * 128; + int mod2 = (float)(6 - (j+1)) / 6 * 128; + RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]); RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j], aCoronas[i].prevGreen[j], aCoronas[i].prevBlue[j], 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255); RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]); RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]); - RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1], aCoronas[i].prevGreen[j+1], aCoronas[i].prevBlue[j+1], 255); + RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255); // BUG: game doesn't do this RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ()); |