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author | aap <aap@papnet.eu> | 2020-06-07 00:01:48 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-07 00:01:59 +0200 |
commit | 5711159e684e0612739ee66d3cd7e4444c7dc72d (patch) | |
tree | 85b6b6eb77087268c3c0134561913833deef892c /src/weapons | |
parent | fix (diff) | |
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Diffstat (limited to 'src/weapons')
-rw-r--r-- | src/weapons/Weapon.cpp | 7 | ||||
-rw-r--r-- | src/weapons/Weapon.h | 4 |
2 files changed, 6 insertions, 5 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index acce142a..8aa3db39 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -387,7 +387,7 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) } bool -CWeapon::FireFromCar(CVehicle *shooter, bool left) +CWeapon::FireFromCar(CVehicle *shooter, bool left, bool right) { ASSERT(shooter!=nil); @@ -397,7 +397,7 @@ CWeapon::FireFromCar(CVehicle *shooter, bool left) if ( m_nAmmoInClip <= 0 ) return false; - if ( FireInstantHitFromCar(shooter, left) ) + if ( FireInstantHitFromCar(shooter, left, right) ) { DMAudio.PlayOneShot(shooter->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f); @@ -2021,8 +2021,9 @@ CWeapon::FireM16_1stPerson(CEntity *shooter) } bool -CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left) +CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right) { +// TODO(MIAMI): bikes CWeaponInfo *info = GetInfo(); CVehicleModelInfo *modelInfo = shooter->GetModelInfo(); diff --git a/src/weapons/Weapon.h b/src/weapons/Weapon.h index b6ce2903..cb1d9835 100644 --- a/src/weapons/Weapon.h +++ b/src/weapons/Weapon.h @@ -37,7 +37,7 @@ public: void Shutdown(); bool Fire (CEntity *shooter, CVector *fireSource); - bool FireFromCar (CVehicle *shooter, bool left); + bool FireFromCar (CVehicle *shooter, bool left, bool right); bool FireMelee (CEntity *shooter, CVector &fireSource); bool FireInstantHit(CEntity *shooter, CVector *fireSource); @@ -52,7 +52,7 @@ public: bool FireAreaEffect (CEntity *shooter, CVector *fireSource); bool FireSniper (CEntity *shooter); bool FireM16_1stPerson (CEntity *shooter); - bool FireInstantHitFromCar(CVehicle *shooter, bool left); + bool FireInstantHitFromCar(CVehicle *shooter, bool left, bool right); static void DoDoomAiming (CEntity *shooter, CVector *source, CVector *target); static void DoTankDoomAiming (CEntity *shooter, CEntity *driver, CVector *source, CVector *target); |