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* Fix impossible bullets & turn speed on heavy gunserorcun2021-08-161-12/+60
* Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur2021-07-261-0/+10
* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-101-1/+1
* Sanitizer fixes 2erorcun2021-07-031-0/+4
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-0/+1
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-1/+0
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-0/+1
* Use bool8 in audio codeSergeanur2021-06-241-1/+1
* Fix muzzleflash rotationSergeanur2021-02-261-0/+17
* add debug render groupsaap2021-02-181-0/+5
* Use original animation names from VCSSergeanur2021-01-263-16/+16
* make building with Codewarrior 7 possiblewithmorten2021-01-212-26/+25
* Fix UB in ProjectileInfo.cppshfil2020-12-311-1/+5
* fix UBaap2020-12-311-0/+5
* Ped: WeaponInfo: little fixes and renamingserorcun2020-12-281-3/+2
* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-263-32/+22
* Fix use of strncmpSergeanur2020-12-251-1/+1
* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-2/+2
* GTA_VERSION define and some config.h cleanupaap2020-11-291-1/+1
* Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+10
* fix FireShotgun missing normaliseFire-Head2020-10-281-2/+10
* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-182-11/+11
* Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-11/+11
* silentpatch fixesNikolay Korolev2020-09-261-0/+3
* Squeeze performance option, minor fixeseray orçunus2020-08-033-3/+102
* 64-bit on Windowseray orçunus2020-07-221-1/+1
* Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-1/+1
* small fixesSergeanur2020-06-131-1/+2
* some vehicle cleanupaap2020-06-021-11/+10
* all my fixes live in exeseray orçunus2020-05-243-27/+27
* More save/load alignment fixesSergeanur2020-05-131-12/+17
* Fix linux warningsFilip Gawin2020-05-124-5/+17
* fix shotgunNikolay Korolev2020-05-121-1/+1
* Remove odd calculations for bullet hit smokeSergeanur2020-05-121-5/+21
* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-1/+1
* named anim assoc flagsaap2020-05-092-2/+2
* IsStaticNikolay Korolev2020-05-062-7/+7
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-05-021-1/+1
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| * SetPosition, part 1Sergeanur2020-05-021-1/+1
* | changed saving compatibilityNikolay Korolev2020-05-022-1/+32
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* Adding getters and setters for type and statusSergeanur2020-04-303-16/+16
* Changing prefixes for some audio fieldsSergeanur2020-04-281-1/+1
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-2/+2
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| * fixed shooting targetaap2020-04-251-2/+2
* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-2/+1
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| * implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-219-82/+90
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| * Try to build with mingwFilip Gawin2020-04-209-82/+90
* | sync with masterNikolay Korolev2020-04-191-1/+0
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| * Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-1/+0
* | 1.1 patch stuffNikolay Korolev2020-04-191-0/+3
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* Revert "Part one"Filip Gawin2020-04-181-1/+47
* Merge branch 'master' of https://github.com/GTAmodding/re3Filip Gawin2020-04-181-1/+0
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| * Remove padding fieldsSergeanur2020-04-181-1/+0
* | Part oneFilip Gawin2020-04-171-47/+1
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* Remove patchesSergeanur2020-04-177-98/+12
* rem refsFire-Head2020-04-172-3/+0
* Merge pull request #448 from Nick007J/masterSergeanur2020-04-162-6/+276
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| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-166-8/+141
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| * | vs botchNikolay Korolev2020-04-151-11/+11
| * | definition fixNikolay Korolev2020-04-151-1/+1
| * | anim fixNikolay Korolev2020-04-151-2/+2
| * | sync with masterNikolay Korolev2020-04-154-49/+2257
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| * | | fixNikolay Korolev2020-04-151-1/+9
| * | | bullet infoNikolay Korolev2020-04-154-1/+283
* | | | Various fixeseray orçunus2020-04-161-1/+1
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* | | Removed refs from weapons/, WeaponEffects movedSergeanur2020-04-166-8/+141
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* | fixed crashFire-Head2020-04-151-1/+1
* | fixed uzi/ak47/m16 traceFire-Head2020-04-151-1/+1
* | 'fix' fixFire-Head2020-04-151-16/+15
* | weapon cosmetic fixFire-Head2020-04-151-483/+484
* | Update Weapon.cppFire_Head2020-04-151-1/+1
* | CWeapon done, ps2 cheats fixFire-Head2020-04-154-39/+2267
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* normalized line endings to LFaap2020-04-091-31/+31
* AddExplosion shadow fixSergeanur2020-04-091-0/+5
* Finished CExplosionSergeanur2020-04-092-45/+403
* vehicles missing functions + fixesNikolay Korolev2020-04-012-0/+3
* Merge pull request #369 from erorcun/erorcunerorcun2020-03-292-0/+163
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| * CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-292-0/+163
* | Merge branch 'master' into masterFire_Head2020-03-291-2/+0
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| * | Wrappers cleanupSergeanur2020-03-291-2/+0
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* / CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-282-5/+9
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* CCopPed done and #include cleanuperay orçunus2020-03-282-3/+6
* Finished CRadar, a bit of CExplosionSergeanur2020-03-162-0/+161
* Fix molotovSergeanur2020-01-131-1/+1
* Fix projectile crashSergeanur2020-01-131-15/+0
* FixesSergeanur2020-01-122-12/+27
* ProjectileInfoSergeanur2020-01-112-10/+298
* Fixing Projectile codeSergeanur2020-01-074-31/+28
* CPlayerPed & CMenuManager (#286)erorcun2020-01-072-3/+17
* script 800-899Nikolay Korolev2020-01-032-0/+12
* merge with upstreamNikolay Korolev2020-01-012-1/+2
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| * CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-052-1/+2
* | some not fully tested stuffNikolay Korolev2020-01-012-1/+3
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* More audio (to hook and test)Filip Gawin2019-10-262-0/+30
* Merge pull request #246 from Sergeanur/PoolsSergeanur2019-10-212-0/+16
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| * Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-162-0/+16
* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-192-0/+2
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* AnimViewer!eray orçunus2019-08-152-0/+2
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-252-1/+38
* implemented CAutomobile::TankControlaap2019-07-252-0/+3
* bit more CAutomobileaap2019-07-232-1/+7
* Phone, World, Pederay orçunus2019-07-152-0/+7
* Merge branch 'master' into master_AG2019-07-072-0/+7
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| * CPed...eray orçunus2019-07-062-0/+7
* | Darkel/Wanted update._AG2019-07-042-9/+15
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* Even more CPederay orçunus2019-07-041-5/+5
* Kangaroo cheat and bug fixeseray orçunus2019-07-022-6/+4
* CPed fixeseray orçunus2019-07-011-1/+1
* More CPederay orçunus2019-07-012-3/+44
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-1/+2
* Shotgun fix, CPed, CWeaponInfoeray orçunus2019-06-223-5/+212
* Big CPed updateeray orçunus2019-06-204-1/+84
* implemented some of CCam and dependenciesaap2019-05-292-0/+35