diff options
author | erorcun <erayorcunus@gmail.com> | 2020-01-23 21:21:50 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-01-23 21:21:50 +0100 |
commit | d75b9b82571834248a2337473307ffece8a73023 (patch) | |
tree | d7465ee2e9019d83f127a2abbbf3a7d01884a029 /src | |
parent | Fixing possible leaks in CModelInfo::ShutDown (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/Camera.cpp | 15 | ||||
-rw-r--r-- | src/core/Camera.h | 2 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 20 | ||||
-rw-r--r-- | src/peds/CivilianPed.cpp | 42 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 41 | ||||
-rw-r--r-- | src/peds/Ped.h | 18 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 413 | ||||
-rw-r--r-- | src/peds/PlayerPed.h | 11 | ||||
-rw-r--r-- | src/render/WeaponEffects.cpp | 15 | ||||
-rw-r--r-- | src/render/WeaponEffects.h | 13 |
10 files changed, 502 insertions, 88 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 1aee4edb..a8295763 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -1379,6 +1379,21 @@ CCamera::SetWideScreenOff(void) m_bWantsToSwitchWidescreenOff = m_WideScreenOn; } +void
+CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
+{
+ PlayerWeaponMode.Mode = mode;
+ PlayerWeaponMode.MaxZoom = maxZoom;
+ PlayerWeaponMode.MinZoom = minZoom;
+ PlayerWeaponMode.Duration = 0.0f;
+} + +void
+CCamera::UpdateAimingCoors(CVector const &coors)
+{
+ m_cvecAimingTargetCoors = coors;
+} + STARTPATCHES InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index 81eaa84f..8f0e62d4 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -494,6 +494,8 @@ int m_iModeObbeCamIsInForCar; void SetCameraDirectlyBehindForFollowPed_CamOnAString(void); void SetZoomValueFollowPedScript(int16); void SetZoomValueCamStringScript(int16); + void SetNewPlayerWeaponMode(int16, int16, int16); + void UpdateAimingCoors(CVector const &); void dtor(void) { this->CCamera::~CCamera(); } }; diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index d9030250..a01c1398 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -212,9 +212,9 @@ CPlayerInfo::IsRestartingAfterArrest() return m_WBState == WBSTATE_BUSTED; } -// lastClosestness is passed to other calls of this function +// lastCloseness is passed to other calls of this function void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
{
// This dist used for determining the angle to face
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
@@ -229,9 +229,9 @@ CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoun // This dist used for evaluating cars' distances, weird...
// Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closestness > *lastClosestness) {
- *lastClosestness = closestness;
+ float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closeness > *lastCloseness) {
+ *lastCloseness = closeness;
*closestCarOutput = (CVehicle*)carToTest;
}
} @@ -312,7 +312,7 @@ INITSAVEBUF } void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastClosestness, CVehicle** closestCarOutput)
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
{
for (CPtrNode* node = carList.first; node; node = node->next) {
CVehicle *car = (CVehicle*)node->item;
@@ -328,7 +328,7 @@ CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastClosestness, closestCarOutput);
+ EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
}
}
}
@@ -434,7 +434,7 @@ CPlayerInfo::Process(void) // Enter vehicle
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
bool weAreOnBoat = false;
- float lastClosestness = 0.0f;
+ float lastCloseness = 0.0f;
CVehicle *carBelow = nil;
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
if (surfaceBelow && surfaceBelow->IsVehicle()) {
@@ -472,9 +472,9 @@ CPlayerInfo::Process(void) for (int curX = minXSector; curX <= maxXSector; curX++) {
CSector *sector = CWorld::GetSector(curX, curY);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
- minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ minX, minY, maxX, maxY, &lastCloseness, &carBelow);
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
- minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ minX, minY, maxX, maxY, &lastCloseness, &carBelow);
}
}
}
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 6fce25e8..9eeeeccd 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -60,20 +60,13 @@ CCivilianPed::CivilianAI(void) if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) { if (threatDistSqr < sq(10.0f)) { Say(SOUND_PED_FLEE_SPRINT); - SetFlee(m_threatEntity, 10000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_threatEntity, 10000); } else { - SetFlee(m_threatEntity->GetPosition(), 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - SetMoveState(PEDMOVE_WALK); + SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true); } } } else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) { - SetFlee(m_threatEntity, 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(20.0f)) { SetMoveState(PEDMOVE_RUN); Say(SOUND_PED_FLEE_SPRINT); @@ -81,9 +74,7 @@ CCivilianPed::CivilianAI(void) SetMoveState(PEDMOVE_WALK); } } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) { - SetFlee(m_threatEntity, 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(10.0f)) { SetMoveState(PEDMOVE_RUN); } else { @@ -95,15 +86,11 @@ CCivilianPed::CivilianAI(void) } else { if (threatDistSqr < sq(10.0f)) { Say(SOUND_PED_FLEE_SPRINT); - SetFlee(m_threatEntity, 10000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_threatEntity, 10000); SetMoveState(PEDMOVE_SPRINT); } else { Say(SOUND_PED_FLEE_SPRINT); - SetFlee(m_threatEntity, 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_threatEntity, 5000); SetMoveState(PEDMOVE_RUN); } } @@ -113,9 +100,7 @@ CCivilianPed::CivilianAI(void) float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { - SetFlee(m_pEventEntity, 2000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); } } else if (IsGangMember() || eventDistSqr > sq(5.0f)) { @@ -150,9 +135,7 @@ CCivilianPed::CivilianAI(void) if(!eligibleToReport || !RunToReportCrime(crime)) #endif { - SetFlee(m_pEventEntity, 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_pEventEntity, 5000); SetMoveState(PEDMOVE_RUN); } } @@ -188,19 +171,14 @@ CCivilianPed::CivilianAI(void) if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops) { if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { - SetFlee(m_threatEntity, 10000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_threatEntity, 10000); } } else { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } } else { - SetFlee(m_threatEntity, 10000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - SetMoveState(PEDMOVE_WALK); + SetFindPathAndFlee(m_threatEntity, 10000, true); } } } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 7b96fc46..f42ee0c8 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -1068,7 +1068,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg) if (attackAssoc) { switch (attackAssoc->animId) { case ANIM_WEAPON_START_THROW: - if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer()) { + if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) { attackAssoc->blendDelta = -1000.0f; newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU); } else { @@ -1141,7 +1141,7 @@ CPed::Attack(void) return; if (reloadAnimAssoc) { - if (!IsPlayer() || ((CPlayerPed*)this)->field_1380) + if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) ClearAttack(); return; @@ -1162,7 +1162,7 @@ CPed::Attack(void) if (!weaponAnimAssoc) { if (attackShouldContinue) { - if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->field_1380) { + if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) { if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) { weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f); } @@ -1178,7 +1178,7 @@ CPed::Attack(void) if (IsPlayer()) { ((CPlayerPed*)this)->field_1376 = 0.0f; - ((CPlayerPed*)this)->field_1380 = false; + ((CPlayerPed*)this)->m_bHaveTargetSelected = false; } } } else @@ -4641,7 +4641,7 @@ CPed::SetAttack(CEntity *victim) } if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) { - if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->field_1380) + if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected) bIsAttacking = false; else bIsAttacking = true; @@ -5720,15 +5720,8 @@ CPed::CollideWithPed(CPed *collideWith) SetLookTimer(800); } } else { - bool doWeRun = true; - if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT) - doWeRun = false; - - SetFlee(collideWith, 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - if (!doWeRun) - SetMoveState(PEDMOVE_WALK); + bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; + SetFindPathAndFlee(collideWith, 5000, !isRunning); } } @@ -12982,9 +12975,7 @@ CPed::ProcessObjective(void) else time = 6000; - SetFlee(m_pedInObjective, time); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; + SetFindPathAndFlee(m_pedInObjective, time); } break; } @@ -13506,10 +13497,7 @@ CPed::ProcessObjective(void) if (m_pedInObjective->m_nPedState == PED_FLEE_ENTITY && m_fleeFrom == this || m_pedInObjective->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE && m_pedInObjective->m_pedInObjective == this) { ClearObjective(); - SetFlee(m_pedInObjective, 15000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - SetMoveState(PEDMOVE_WALK); + SetFindPathAndFlee(m_pedInObjective, 15000, true); return; } float distWithTargetScSqr = distWithTarget.MagnitudeSqr(); @@ -13536,10 +13524,7 @@ CPed::ProcessObjective(void) ClearObjective(); if (m_pedInObjective->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT || m_pedInObjective->m_pedInObjective != this) { - SetFlee(m_pedInObjective, 15000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - SetMoveState(PEDMOVE_WALK); + SetFindPathAndFlee(m_pedInObjective, 15000, true); m_nLastPedState = PED_WANDER_PATH; } else { SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pedInObjective); @@ -13783,11 +13768,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj) #endif if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) { bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT; - SetFlee(obj, 5000); - bUsePedNodeSeek = true; - m_pNextPathNode = nil; - if (!isRunning) - SetMoveState(PEDMOVE_WALK); + SetFindPathAndFlee(obj, 5000, !isRunning); return; } diff --git a/src/peds/Ped.h b/src/peds/Ped.h index f8a063f3..b421bc83 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -792,6 +792,24 @@ public: void ReplaceWeaponWhenExitingVehicle(void); void RemoveWeaponWhenEnteringVehicle(void); bool IsNotInWreckedVehicle(); + // My additions, because there were many, many instances of that. + inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false) + { + SetFlee(fleeFrom, time); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + if (walk) + SetMoveState(PEDMOVE_WALK); + } + + inline void SetFindPathAndFlee(CVector2D const &from, int time, bool walk = false) + { + SetFlee(from, time); + bUsePedNodeSeek = true; + m_pNextPathNode = nil; + if (walk) + SetMoveState(PEDMOVE_WALK); + } // set by 0482:set_threat_reaction_range_multiplier opcode static uint16 &nThreatReactionRangeMultiplier; diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index 8892fc2a..ff48ca4d 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -9,13 +9,13 @@ #include "General.h"
#include "Pools.h"
#include "Darkel.h"
+#include "CarCtrl.h"
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
-WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
@@ -40,7 +40,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) field_1367 = 0;
m_nShotDelay = 0;
field_1376 = 0.0f;
- field_1380 = 0;
+ m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
m_fWalkAngle = 0.0f;
@@ -58,7 +58,7 @@ void CPlayerPed::ClearWeaponTarget() if (m_nPedType == PEDTYPE_PLAYER1) {
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
- CWeaponEffects::ClearCrosshair();
+ CWeaponEffects::ClearCrossHair();
}
ClearPointGunAt();
}
@@ -651,12 +651,12 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) {
float leftRight = padUsed->GetPedWalkLeftRight();
float upDown = padUsed->GetPedWalkUpDown();
- float displacement = sqrt(upDown * upDown + leftRight * leftRight);
+ float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
- if (displacement > 0.0f) {
+ if (padMove > 0.0f) {
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
- m_takeAStepAfterAttack = displacement > 120.0f;
- if (padUsed->GetSprint() && displacement > 60.0f)
+ m_takeAStepAfterAttack = padMove > 120.0f;
+ if (padUsed->GetSprint() && padMove > 60.0f)
bIsAttacking = false;
}
@@ -671,6 +671,401 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed) }
}
+void
+CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
+{
+ float leftRight = padUsed->GetPedWalkLeftRight();
+ float upDown = padUsed->GetPedWalkUpDown();
+ float padMove = Sqrt(upDown * upDown + leftRight * leftRight);
+ float padMoveInGameUnit = padMove / 60.0f;
+ if (padMoveInGameUnit > 0.0f) {
+ m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
+ m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
+ } else {
+ m_fMoveSpeed = 0.0f;
+ }
+
+ if (m_nPedState == PED_JUMP) {
+ if (bIsInTheAir) {
+ if (bUsesCollision && !bHitSteepSlope &&
+ (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
+ && m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+
+ float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
+ float angleCos = Cos(m_fRotationCur);
+ ApplyMoveForce(-angleSin * 3.0f, 3.0f * angleCos, 0.05f);
+ }
+ } else if (bIsLanding) {
+ m_fMoveSpeed = 0.0f;
+ }
+ }
+ if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ && padUsed->GetSprint()) {
+ m_nMoveState = PEDMOVE_SPRINT;
+ }
+ if (m_nPedState != PED_FIGHT)
+ SetRealMoveAnim();
+
+ if (!bIsInTheAir && !(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
+ && padUsed->JumpJustDown() && m_nPedState != PED_JUMP) {
+ ClearAttack();
+ ClearWeaponTarget();
+ if (m_bShouldEvade && m_pEvadingFrom) {
+ SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
+ m_bShouldEvade = false;
+ m_pEvadingFrom = nil;
+ } else {
+ SetJump();
+ }
+ }
+}
+
+void
+CPlayerPed::KeepAreaAroundPlayerClear(void)
+{
+ BuildPedLists();
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed->CharCreatedBy == RANDOM_CHAR && !nearPed->DyingOrDead()) {
+ if (nearPed->GetIsOnScreen()) {
+ if (nearPed->m_objective == OBJECTIVE_NONE) {
+ nearPed->SetFindPathAndFlee(this, 5000, true);
+ } else {
+ if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
+ nearPed->QuitEnteringCar();
+
+ nearPed->ClearObjective();
+ }
+ } else {
+ nearPed->FlagToDestroyWhenNextProcessed();
+ }
+ }
+ }
+ CVector playerPos = (InVehicle() ? m_pMyVehicle->GetPosition() : GetPosition());
+
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity *vehicles[8];
+ CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle *veh = (CVehicle*)vehicles[i];
+ if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (veh->m_status != STATUS_PLAYER && veh->m_status != STATUS_PLAYER_DISABLED) {
+ if ((veh->GetPosition() - playerPos).MagnitudeSqr() > 25.0f) {
+ veh->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 5000;
+ } else {
+ if (DotProduct2D(playerPos - veh->GetPosition(), veh->GetForward()) > 0.0f)
+ veh->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
+ else
+ veh->AutoPilot.m_nTempAction = TEMPACT_GOFORWARD;
+
+ veh->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
+ CCarCtrl::PossiblyRemoveVehicle(veh);
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft)
+{
+ CVector distVec = candidate->GetPosition() - GetPosition();
+ if (distVec.Magnitude2D() <= distLimit) {
+ if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
+#ifdef VC_PED_PORTS
+ float angleBetweenUs = CGeneral::GetATanOfXY(candidate->GetPosition().x - TheCamera.GetPosition().x,
+ candidate->GetPosition().y - TheCamera.GetPosition().y);
+#else
+ float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+#endif
+ angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
+ float closeness;
+ if (lookToLeft) {
+ closeness = angleBetweenUs > 0.0f ? -Abs(angleBetweenUs) : -100000.0f;
+ } else {
+ closeness = angleBetweenUs > 0.0f ? -100000.0f : -Abs(angleBetweenUs);
+ }
+
+ if (closeness > *lastCloseness) {
+ *targetPtr = candidate;
+ *lastCloseness = closeness;
+ }
+ }
+ }
+}
+
+void
+CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
+{
+ CVector distVec = candidate->GetPosition() - GetPosition();
+ float dist = distVec.Magnitude2D();
+ if (dist <= distLimit) {
+ if (!DoesTargetHaveToBeBroken(candidate->GetPosition(), GetWeapon())) {
+ float angleBetweenUs = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+ angleBetweenUs = CGeneral::LimitAngle(angleBetweenUs - angleOffset);
+
+ float closeness = -dist - 5.0f * Abs(angleBetweenUs);
+ if (priority) {
+ closeness += 5.0f;
+ }
+
+ if (closeness > *lastCloseness) {
+ *targetPtr = candidate;
+ *lastCloseness = closeness;
+ }
+ }
+ }
+}
+
+bool
+CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
+{
+ CEntity *nextTarget = nil;
+ float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+ // nextTarget = nil;
+ float lastCloseness = -10000.0f;
+ // unused
+ // CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ CVector distVec = previousTarget->GetPosition() - GetPosition();
+ float referenceBeta = CGeneral::GetATanOfXY(distVec.x, distVec.y);
+
+ for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
+ CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
+ if (pedToCheck) {
+ if (pedToCheck != FindPlayerPed() && pedToCheck != previousTarget) {
+ if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
+ && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+
+ EvaluateNeighbouringTarget(pedToCheck, &nextTarget, &lastCloseness,
+ weaponRange, referenceBeta, lookToLeft);
+ }
+ }
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
+ if (obj)
+ EvaluateNeighbouringTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, lookToLeft);
+ }
+ if (!nextTarget)
+ return false;
+
+ m_pPointGunAt = nextTarget;
+ if (nextTarget)
+ nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetPointGunAt(nextTarget);
+ return true;
+}
+
+bool
+CPlayerPed::FindWeaponLockOnTarget(void)
+{
+ CEntity *nextTarget = nil;
+ float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+
+ if (m_pPointGunAt) {
+ CVector distVec = m_pPointGunAt->GetPosition() - GetPosition();
+ if (distVec.Magnitude2D() > weaponRange) {
+ m_pPointGunAt = nil;
+ return false;
+ } else {
+ return true;
+ }
+ }
+
+ // nextTarget = nil;
+ float lastCloseness = -10000.0f;
+ float referenceBeta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ for (int h = CPools::GetPedPool()->GetSize() - 1; h >= 0; h--) {
+ CPed *pedToCheck = CPools::GetPedPool()->GetSlot(h);
+ if (pedToCheck) {
+ if (pedToCheck != FindPlayerPed()) {
+ if (!pedToCheck->DyingOrDead() && !pedToCheck->bInVehicle
+ && pedToCheck->m_leader != FindPlayerPed() && OurPedCanSeeThisOne(pedToCheck)) {
+
+ EvaluateTarget(pedToCheck, &nextTarget, &lastCloseness,
+ weaponRange, referenceBeta, IsThisPedAttackingPlayer(pedToCheck));
+ }
+ }
+ }
+ }
+ for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
+ CObject *obj = CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]);
+ if (obj)
+ EvaluateTarget(obj, &nextTarget, &lastCloseness, weaponRange, referenceBeta, false);
+ }
+ if (!nextTarget)
+ return false;
+
+ m_pPointGunAt = nextTarget;
+ if (nextTarget)
+ nextTarget->RegisterReference((CEntity**)&m_pPointGunAt);
+ SetPointGunAt(nextTarget);
+ return true;
+}
+
+void
+CPlayerPed::ProcessAnimGroups(void)
+{
+ AssocGroupId groupToSet;
+ if ((m_fWalkAngle <= -DEGTORAD(50.0f) || m_fWalkAngle >= DEGTORAD(50.0f))
+ && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()
+ && CanStrafeOrMouseControl()) {
+
+ if (m_fWalkAngle >= -DEGTORAD(130.0f) && m_fWalkAngle <= DEGTORAD(130.0f)) {
+ if (m_fWalkAngle > 0.0f) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETLEFT;
+ else
+ groupToSet = ASSOCGRP_PLAYERLEFT;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETRIGHT;
+ else
+ groupToSet = ASSOCGRP_PLAYERRIGHT;
+ }
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ groupToSet = ASSOCGRP_ROCKETBACK;
+ else
+ groupToSet = ASSOCGRP_PLAYERBACK;
+ }
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
+ groupToSet = ASSOCGRP_PLAYERROCKET;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) {
+ groupToSet = ASSOCGRP_PLAYERBBBAT;
+ } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
+ if (!GetWeapon()->IsType2Handed()) {
+ groupToSet = ASSOCGRP_PLAYER;
+ } else {
+ groupToSet = ASSOCGRP_PLAYER2ARMED;
+ }
+ } else {
+ groupToSet = ASSOCGRP_PLAYER1ARMED;
+ }
+ }
+ }
+
+ if (m_animGroup != groupToSet) {
+ m_animGroup = groupToSet;
+ ReApplyMoveAnims();
+ }
+}
+
+void
+CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
+{
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (m_bHasLockOnTarget && !m_pPointGunAt) {
+ TheCamera.ClearPlayerWeaponMode();
+ CWeaponEffects::ClearCrossHair();
+ ClearPointGunAt();
+ }
+ if (!m_pFire) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
+ if (padUsed->TargetJustDown()) {
+ SetStoredState();
+ m_nPedState = PED_SNIPER_MODE;
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0);
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0);
+ else
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
+
+ m_fMoveSpeed = 0.0f;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
+ }
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
+ return;
+ }
+ }
+
+ if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) {
+ if (m_nSelectedWepSlot == m_currentWeapon) {
+ if (m_pPointGunAt) {
+ SetAttack(m_pPointGunAt);
+ } else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
+ if (m_nPedState == PED_ATTACK) {
+ if (padUsed->WeaponJustDown()) {
+ m_bHaveTargetSelected = true;
+ } else if (!m_bHaveTargetSelected) {
+ field_1376 += CTimer::GetTimeStepNonClipped();
+ }
+ } else {
+ field_1376 = 0.0f;
+ m_bHaveTargetSelected = false;
+ }
+ SetAttack(nil);
+ } else if (padUsed->WeaponJustDown()) {
+ if (m_fMoveSpeed < 1.0f)
+ StartFightAttack(padUsed->GetWeapon());
+ else
+ SetAttack(nil);
+ }
+ }
+ } else {
+ m_pedIK.m_flags &= ~CPedIK::LOOKING;
+ if (m_nPedState == PED_ATTACK) {
+ m_bHaveTargetSelected = true;
+ bIsAttacking = false;
+ }
+ }
+ if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
+ if (m_pPointGunAt) {
+ // what??
+ if (!m_pPointGunAt
+ || CCamera::m_bUseMouse3rdPerson || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
+ ClearWeaponTarget();
+ return;
+ }
+ if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) {
+ ClearWeaponTarget();
+ return;
+ }
+ if (m_pPointGunAt) {
+ if (padUsed->ShiftTargetLeftJustDown())
+ FindNextWeaponLockOnTarget(m_pPointGunAt, true);
+ if (padUsed->ShiftTargetRightJustDown())
+ FindNextWeaponLockOnTarget(m_pPointGunAt, false);
+ }
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
+ TheCamera.UpdateAimingCoors(GetPosition());
+ } else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
+ if (padUsed->TargetJustDown())
+ FindWeaponLockOnTarget();
+ }
+ } else if (m_pPointGunAt) {
+ ClearWeaponTarget();
+ }
+
+ if (m_pPointGunAt) {
+#ifndef VC_PED_PORTS
+ CVector markPos = m_pPointGunAt->GetPosition();
+#else
+ CVector markPos;
+ if (m_pPointGunAt->IsPed()) {
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ } else {
+ markPos = m_pPointGunAt->GetPosition();
+ }
+#endif
+ if (bCanPointGunAtTarget) {
+ CWeaponEffects::MarkTarget(markPos, 64, 0, 0, 255, 0.8f);
+ } else {
+ CWeaponEffects::MarkTarget(markPos, 64, 32, 0, 255, 0.8f);
+ }
+ }
+ m_bHasLockOnTarget = m_pPointGunAt != nil;
+}
+
class CPlayerPed_ : public CPlayerPed
{
public:
@@ -699,4 +1094,8 @@ STARTPATCHES InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
+ InjectHook(0x4F3460, &CPlayerPed::KeepAreaAroundPlayerClear, PATCH_JUMP);
+ InjectHook(0x4F1970, &CPlayerPed::PlayerControl1stPersonRunAround, PATCH_JUMP);
+ InjectHook(0x4F1EF0, &CPlayerPed::ProcessPlayerWeapon, PATCH_JUMP);
+ InjectHook(0x4F2640, &CPlayerPed::ProcessAnimGroups, PATCH_JUMP);
ENDPATCHES
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h index 81d996be..0bba7ed3 100644 --- a/src/peds/PlayerPed.h +++ b/src/peds/PlayerPed.h @@ -20,11 +20,11 @@ public: int32 m_nSpeedTimer; int32 m_nShotDelay; float field_1376; // m_fAttackButtonCounter? - int8 field_1380; // bHaveTargetSelected? + bool m_bHaveTargetSelected; // may have better name int8 field_1381; int8 field_1382; int8 field_1383; - CEntity *m_pEvadingFrom; + CEntity *m_pEvadingFrom; // is this CPhysical? int32 m_nTargettableObjects[4]; bool m_bAdrenalineActive; bool m_bHasLockOnTarget; @@ -68,6 +68,13 @@ public: void PlayerControlFighter(CPad*); void ProcessWeaponSwitch(CPad*); void MakeObjectTargettable(int32); + void PlayerControl1stPersonRunAround(CPad *padUsed); + void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool); + void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool); + bool FindNextWeaponLockOnTarget(CEntity*, bool); + bool FindWeaponLockOnTarget(void); + void ProcessAnimGroups(void); + void ProcessPlayerWeapon(CPad*); static void SetupPlayerPed(int32); static void DeactivatePlayerPed(int32); diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp index e062da07..11fb3d2e 100644 --- a/src/render/WeaponEffects.cpp +++ b/src/render/WeaponEffects.cpp @@ -6,7 +6,20 @@ WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); } CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC; -void CWeaponEffects::ClearCrosshair() +void +CWeaponEffects::ClearCrossHair() { gCrossHair.m_bCrosshair = false; } + +void +CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size) +{ + gCrossHair.m_bCrosshair = true; + gCrossHair.m_vecPos = pos; + gCrossHair.m_red = red; + gCrossHair.m_green = green; + gCrossHair.m_blue = blue; + gCrossHair.m_alpha = alpha; + gCrossHair.m_size = size; +} diff --git a/src/render/WeaponEffects.h b/src/render/WeaponEffects.h index 7176c26d..6edcd60b 100644 --- a/src/render/WeaponEffects.h +++ b/src/render/WeaponEffects.h @@ -6,16 +6,17 @@ public: bool m_bCrosshair; int8 gap_1[3]; CVector m_vecPos; - int8 field_16; - int8 field_17; - int8 field_18; - int8 field_19; - float field_20; + uint8 m_red; + uint8 m_green; + uint8 m_blue; + uint8 m_alpha; + float m_size; int32 field_24; RwTexture *m_pTexture; RwRaster *m_pRaster; public: static void Render(void); - static void ClearCrosshair(); + static void ClearCrossHair(); + static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float); }; |