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-rw-r--r--.gitignore6
-rw-r--r--codewarrior/Debug/gta-vc.txt0
-rw-r--r--codewarrior/Release/gta-vc.txt0
-rw-r--r--codewarrior/reVC.mcpbin0 -> 266787 bytes
-rw-r--r--gamefiles/TEXT/ENGLISH.gxtbin546760 -> 546764 bytes
-rw-r--r--gamefiles/TEXT/spanish.gxtbin555252 -> 560592 bytes
-rw-r--r--premake5.lua4
-rw-r--r--src/CMakeLists.txt15
-rw-r--r--src/animation/AnimBlendAssocGroup.cpp20
-rw-r--r--src/animation/AnimBlendAssociation.cpp2
-rw-r--r--src/animation/AnimBlendClumpData.cpp2
-rw-r--r--src/animation/AnimBlendHierarchy.cpp2
-rw-r--r--src/animation/AnimBlendNode.cpp2
-rw-r--r--src/animation/AnimBlendSequence.cpp2
-rw-r--r--src/animation/AnimManager.cpp3
-rw-r--r--src/animation/CutsceneMgr.cpp2
-rw-r--r--src/animation/FrameUpdate.cpp2
-rw-r--r--src/animation/RpAnimBlend.cpp2
-rw-r--r--src/audio/AudioLogic.cpp19
-rw-r--r--src/audio/AudioManager.cpp2
-rw-r--r--src/audio/AudioManager.h8
-rw-r--r--src/audio/AudioSamples.h2
-rw-r--r--src/audio/MusicManager.cpp22
-rw-r--r--src/audio/PoliceRadio.cpp7
-rw-r--r--src/audio/PoliceRadio.h2
-rw-r--r--src/audio/sampman.h1
-rw-r--r--src/audio/sampman_miles.cpp5
-rw-r--r--src/audio/sampman_oal.cpp35
-rw-r--r--src/audio/soundlist.h2
-rw-r--r--src/collision/ColModel.cpp11
-rw-r--r--src/collision/ColModel.h2
-rw-r--r--src/collision/ColStore.cpp176
-rw-r--r--src/collision/ColStore.h17
-rw-r--r--src/collision/Collision.cpp20
-rw-r--r--src/collision/TempColModels.cpp86
-rw-r--r--src/collision/TempColModels.h15
-rw-r--r--src/control/AutoPilot.cpp2
-rw-r--r--src/control/Bridge.cpp22
-rw-r--r--src/control/Bridge.h1
-rw-r--r--src/control/CarAI.cpp32
-rw-r--r--src/control/CarCtrl.cpp22
-rw-r--r--src/control/Curves.cpp2
-rw-r--r--src/control/Darkel.cpp2
-rw-r--r--src/control/GameLogic.cpp4
-rw-r--r--src/control/Garages.cpp129
-rw-r--r--src/control/Garages.h10
-rw-r--r--src/control/OnscreenTimer.cpp10
-rw-r--r--src/control/PathFind.cpp26
-rw-r--r--src/control/Phones.cpp2
-rw-r--r--src/control/Pickups.cpp9
-rw-r--r--src/control/Pickups.h2
-rw-r--r--src/control/Record.cpp2
-rw-r--r--src/control/Remote.cpp5
-rw-r--r--src/control/Remote.h2
-rw-r--r--src/control/Replay.cpp2
-rw-r--r--src/control/Restart.cpp2
-rw-r--r--src/control/RoadBlocks.cpp6
-rw-r--r--src/control/SceneEdit.cpp2
-rw-r--r--src/control/Script.cpp43
-rw-r--r--src/control/Script.h361
-rw-r--r--src/control/Script10.cpp5
-rw-r--r--src/control/Script2.cpp2
-rw-r--r--src/control/Script3.cpp1
-rw-r--r--src/control/Script4.cpp4
-rw-r--r--src/control/Script5.cpp4
-rw-r--r--src/control/Script7.cpp3
-rw-r--r--src/control/Script8.cpp33
-rw-r--r--src/control/Script9.cpp9
-rw-r--r--src/control/SetPieces.cpp16
-rw-r--r--src/control/TrafficLights.cpp28
-rw-r--r--src/core/Accident.cpp2
-rw-r--r--src/core/AnimViewer.cpp2
-rw-r--r--src/core/Cam.cpp6
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/CdStream.cpp11
-rw-r--r--src/core/Clock.cpp2
-rw-r--r--src/core/ControllerConfig.cpp108
-rw-r--r--src/core/ControllerConfig.h4
-rw-r--r--src/core/EventList.cpp4
-rw-r--r--src/core/FileLoader.cpp47
-rw-r--r--src/core/Fire.cpp2
-rw-r--r--src/core/Frontend.cpp86
-rw-r--r--src/core/Frontend.h9
-rw-r--r--src/core/Game.cpp30
-rw-r--r--src/core/General.h4
-rw-r--r--src/core/IniFile.cpp2
-rw-r--r--src/core/Leeds.cpp14
-rw-r--r--src/core/Leeds.h36
-rw-r--r--src/core/Lists.h2
-rw-r--r--src/core/MenuScreensCustom.cpp48
-rw-r--r--src/core/Pad.cpp13
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/PlayerInfo.cpp6
-rw-r--r--src/core/PlayerInfo.h2
-rw-r--r--src/core/Pools.cpp2
-rw-r--r--src/core/Radar.cpp171
-rw-r--r--src/core/Radar.h82
-rw-r--r--src/core/Ropes.cpp4
-rw-r--r--src/core/Stats.cpp2
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/Streaming.cpp42
-rw-r--r--src/core/Streaming.h12
-rw-r--r--src/core/SurfaceTable.cpp2
-rw-r--r--src/core/Timer.cpp2
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/Wanted.cpp2
-rw-r--r--src/core/World.cpp70
-rw-r--r--src/core/World.h6
-rw-r--r--src/core/ZoneCull.cpp2
-rw-r--r--src/core/Zones.cpp6
-rw-r--r--src/core/Zones.h4
-rw-r--r--src/core/common.h107
-rw-r--r--src/core/config.h91
-rw-r--r--src/core/main.cpp26
-rw-r--r--src/core/main.h7
-rw-r--r--src/core/re3.cpp468
-rw-r--r--src/entities/Dummy.cpp2
-rw-r--r--src/entities/Entity.cpp4
-rw-r--r--src/entities/Physical.cpp10
-rw-r--r--src/extras/custompipes.cpp4
-rw-r--r--src/extras/custompipes_d3d9.cpp5
-rw-r--r--src/extras/frontendoption.cpp6
-rw-r--r--src/extras/frontendoption.h6
-rw-r--r--src/extras/ini_parser.hpp19
-rw-r--r--src/extras/postfx.cpp3
-rw-r--r--src/extras/screendroplets.cpp2
-rw-r--r--src/fakerw/fake.cpp2
-rw-r--r--src/fakerw/rpworld.h1
-rw-r--r--src/leeds/base/relocatableChunk.h2
-rw-r--r--src/leeds/base/sList.h35
-rw-r--r--src/leeds/smallHeap.cpp20
-rw-r--r--src/leeds/smallHeap.h17
-rw-r--r--src/modelinfo/BaseModelInfo.cpp84
-rw-r--r--src/modelinfo/BaseModelInfo.h26
-rw-r--r--src/modelinfo/ClumpModelInfo.cpp70
-rw-r--r--src/modelinfo/ClumpModelInfo.h9
-rw-r--r--src/modelinfo/ModelIndices.cpp16
-rw-r--r--src/modelinfo/ModelIndices.h874
-rw-r--r--src/modelinfo/ModelInfo.cpp2
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/PedModelInfo.cpp121
-rw-r--r--src/modelinfo/PedModelInfo.h11
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp215
-rw-r--r--src/modelinfo/SimpleModelInfo.h37
-rw-r--r--src/modelinfo/TimeModelInfo.cpp29
-rw-r--r--src/modelinfo/TimeModelInfo.h9
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp441
-rw-r--r--src/modelinfo/VehicleModelInfo.h32
-rw-r--r--src/modelinfo/WeaponModelInfo.cpp22
-rw-r--r--src/modelinfo/WeaponModelInfo.h10
-rw-r--r--src/objects/DummyObject.cpp2
-rw-r--r--src/objects/ObjectData.cpp2
-rw-r--r--src/objects/Projectile.cpp2
-rw-r--r--src/peds/CivilianPed.cpp3
-rw-r--r--src/peds/CopPed.cpp8
-rw-r--r--src/peds/EmergencyPed.cpp2
-rw-r--r--src/peds/Gangs.cpp2
-rw-r--r--src/peds/Ped.cpp182
-rw-r--r--src/peds/Ped.h2
-rw-r--r--src/peds/PedAI.cpp93
-rw-r--r--src/peds/PedAttractor.cpp48
-rw-r--r--src/peds/PedAttractor.h36
-rw-r--r--src/peds/PedChat.cpp2
-rw-r--r--src/peds/PedFight.cpp36
-rw-r--r--src/peds/PedIK.cpp2
-rw-r--r--src/peds/PedPlacement.cpp1
-rw-r--r--src/peds/PedRoutes.cpp2
-rw-r--r--src/peds/PedType.cpp2
-rw-r--r--src/peds/PlayerPed.cpp43
-rw-r--r--src/peds/Population.cpp4
-rw-r--r--src/render/Antennas.cpp2
-rw-r--r--src/render/Coronas.cpp2
-rw-r--r--src/render/Credits.cpp2
-rw-r--r--src/render/Draw.cpp2
-rw-r--r--src/render/Draw.h2
-rw-r--r--src/render/Font.cpp2
-rw-r--r--src/render/Font.h2
-rw-r--r--src/render/Glass.cpp2
-rw-r--r--src/render/Hud.cpp484
-rw-r--r--src/render/Hud.h16
-rw-r--r--src/render/Instance.h2
-rw-r--r--src/render/MBlur.cpp1
-rw-r--r--src/render/PlayerSkin.cpp2
-rw-r--r--src/render/PointLights.cpp2
-rw-r--r--src/render/Renderer.cpp6
-rw-r--r--src/render/Rubbish.cpp2
-rw-r--r--src/render/Skidmarks.cpp2
-rw-r--r--src/render/SpecialFX.cpp8
-rw-r--r--src/render/Timecycle.cpp2
-rw-r--r--src/render/WaterCreatures.cpp3
-rw-r--r--src/render/WaterCreatures.h3
-rw-r--r--src/render/Weather.cpp2
-rw-r--r--src/rw/ClumpRead.cpp2
-rw-r--r--src/rw/Lights.cpp2
-rw-r--r--src/rw/RwHelper.cpp2
-rw-r--r--src/rw/TxdStore.cpp93
-rw-r--r--src/rw/TxdStore.h11
-rw-r--r--src/rw/VisibilityPlugins.cpp44
-rw-r--r--src/rw/VisibilityPlugins.h3
-rw-r--r--src/save/GenericGameStorage.cpp6
-rw-r--r--src/save/MemoryCard.cpp1
-rw-r--r--src/save/PCSave.cpp2
-rw-r--r--src/skel/crossplatform.h6
-rw-r--r--src/skel/events.cpp2
-rw-r--r--src/skel/glfw/glfw.cpp99
-rw-r--r--src/skel/skeleton.cpp2
-rw-r--r--src/skel/win/win.cpp48
-rw-r--r--src/text/Messages.cpp78
-rw-r--r--src/text/Messages.h1
-rw-r--r--src/text/Text.cpp12
-rw-r--r--src/vehicles/Automobile.cpp7
-rw-r--r--src/vehicles/Bike.cpp3
-rw-r--r--src/vehicles/Bike.h1
-rw-r--r--src/vehicles/Boat.cpp13
-rw-r--r--src/vehicles/CarGen.cpp2
-rw-r--r--src/vehicles/Cranes.cpp16
-rw-r--r--src/vehicles/Floater.cpp2
-rw-r--r--src/vehicles/HandlingMgr.cpp2
-rw-r--r--src/vehicles/Heli.cpp6
-rw-r--r--src/vehicles/Plane.cpp8
-rw-r--r--src/vehicles/Transmission.cpp1
-rw-r--r--src/vehicles/Vehicle.cpp10
-rw-r--r--src/vehicles/Vehicle.h6
-rw-r--r--src/weapons/BulletInfo.cpp2
-rw-r--r--src/weapons/ProjectileInfo.cpp2
-rw-r--r--src/weapons/ShotInfo.cpp2
-rw-r--r--src/weapons/Weapon.cpp3
-rw-r--r--src/weapons/WeaponInfo.cpp94
-rw-r--r--src/weapons/WeaponInfo.h1
-rw-r--r--utils/gxt/ENGLISH.txt15
-rw-r--r--utils/gxt/spanish.txt547
-rw-r--r--vendor/openal-soft/dist/Win32/OpenAL32.dllbin2172928 -> 1838080 bytes
-rw-r--r--vendor/openal-soft/dist/Win64/OpenAL32.dllbin2137088 -> 1771008 bytes
-rw-r--r--vendor/openal-soft/include/AL/al.h61
-rw-r--r--vendor/openal-soft/include/AL/alc.h75
-rw-r--r--vendor/openal-soft/include/AL/alext.h64
-rw-r--r--vendor/openal-soft/include/AL/efx.h64
-rw-r--r--vendor/openal-soft/libs/Win32/OpenAL32.libbin70242 -> 70242 bytes
-rw-r--r--vendor/openal-soft/libs/Win64/OpenAL32.libbin70616 -> 70616 bytes
239 files changed, 5273 insertions, 2181 deletions
diff --git a/.gitignore b/.gitignore
index 971fb957..3d2c6338 100644
--- a/.gitignore
+++ b/.gitignore
@@ -353,4 +353,8 @@ vendor/glew-2.1.0/
vendor/glfw-3.3.2.bin.WIN32/
vendor/glfw-3.3.2.bin.WIN64/
-sdk/ \ No newline at end of file
+sdk/
+
+codewarrior/reVC_Data/
+codewarrior/Release/
+codewarrior/Debug/ \ No newline at end of file
diff --git a/codewarrior/Debug/gta-vc.txt b/codewarrior/Debug/gta-vc.txt
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/codewarrior/Debug/gta-vc.txt
diff --git a/codewarrior/Release/gta-vc.txt b/codewarrior/Release/gta-vc.txt
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/codewarrior/Release/gta-vc.txt
diff --git a/codewarrior/reVC.mcp b/codewarrior/reVC.mcp
new file mode 100644
index 00000000..00b3fd74
--- /dev/null
+++ b/codewarrior/reVC.mcp
Binary files differ
diff --git a/gamefiles/TEXT/ENGLISH.gxt b/gamefiles/TEXT/ENGLISH.gxt
index ced27fa6..cbd58444 100644
--- a/gamefiles/TEXT/ENGLISH.gxt
+++ b/gamefiles/TEXT/ENGLISH.gxt
Binary files differ
diff --git a/gamefiles/TEXT/spanish.gxt b/gamefiles/TEXT/spanish.gxt
index f5462f4d..88191fa7 100644
--- a/gamefiles/TEXT/spanish.gxt
+++ b/gamefiles/TEXT/spanish.gxt
Binary files differ
diff --git a/premake5.lua b/premake5.lua
index 128f3cae..2a8e6c93 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -147,7 +147,6 @@ workspace "reLCS"
filter { "platforms:macosx-amd64-*" }
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
-
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
@@ -232,7 +231,6 @@ project "reLCS"
kind "WindowedApp"
targetname "reLCS"
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
- defines { "MIAMI" }
files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
@@ -244,6 +242,7 @@ project "reLCS"
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
files { addSrcFiles("src/entities") }
+ files { addSrcFiles("src/leeds") }
files { addSrcFiles("src/leeds/base") }
files { addSrcFiles("src/math") }
files { addSrcFiles("src/modelinfo") }
@@ -269,6 +268,7 @@ project "reLCS"
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
+ includedirs { "src/leeds" }
includedirs { "src/leeds/base" }
includedirs { "src/math" }
includedirs { "src/modelinfo" }
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ad72eb56..f3d51b06 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -79,6 +79,21 @@ endif()
target_compile_definitions(${EXECUTABLE} PRIVATE )
+option(${PROJECT}_WITH_SANITIZERS "Use UB sanitizers (better crash log)" OFF)
+option(${PROJECT}_WITH_ASAN "Use Address sanitizer (better crash log)" OFF)
+
+if(${PROJECT}_WITH_SANITIZERS)
+ target_compile_options(${EXECUTABLE} PUBLIC
+ -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability
+ -g3 -fno-omit-frame-pointer)
+ target_link_options(${EXECUTABLE} PUBLIC -fsanitize=undefined,float-divide-by-zero,integer,implicit-conversion,implicit-integer-truncation,implicit-integer-arithmetic-value-change,local-bounds,nullability)
+endif()
+
+if(${PROJECT}_WITH_ASAN)
+ target_compile_options(${EXECUTABLE} PUBLIC -fsanitize=address -g3 -fno-omit-frame-pointer)
+ target_link_options(${EXECUTABLE} PUBLIC -fsanitize=address)
+endif()
+
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
target_compile_options(${EXECUTABLE}
PRIVATE
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp
index ea6dea3e..7c0a10d4 100644
--- a/src/animation/AnimBlendAssocGroup.cpp
+++ b/src/animation/AnimBlendAssocGroup.cpp
@@ -1,7 +1,11 @@
#include "common.h"
#if defined _WIN32 && !defined __MINGW32__
+#if defined __MWERKS__
+#include <wctype.h>
+#else
#include "ctype.h"
+#endif
#else
#include <cwctype>
#endif
@@ -16,8 +20,6 @@
#include "AnimBlendAssocGroup.h"
#include "KeyGen.h"
-//--MIAMI: file done
-
CAnimBlendAssocGroup::CAnimBlendAssocGroup(void)
{
animBlock = nil;
@@ -91,18 +93,18 @@ strcmpIgnoringDigits(const char *s1, const char *s2)
if(c1) s1++;
if(c2) s2++;
if(c1 == '\0' && c2 == '\0') return true;
-#if defined _WIN32 && !defined __MINGW32__
- if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
-#else
+#ifndef ASCII_STRCMP
if(iswdigit(c1) && iswdigit(c2))
+#else
+ if(__ascii_iswdigit(c1) && __ascii_iswdigit(c2))
#endif
continue;
-#if defined _WIN32 && !defined __MINGW32__
- c1 = __ascii_toupper(c1);
- c2 = __ascii_toupper(c2);
-#else
+#ifndef ASCII_STRCMP
c1 = toupper(c1);
c2 = toupper(c2);
+#else
+ c1 = __ascii_toupper(c1);
+ c2 = __ascii_toupper(c2);
#endif
if(c1 && c2 && c1 != c2)
diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp
index b91b35ee..bb4e7bf4 100644
--- a/src/animation/AnimBlendAssociation.cpp
+++ b/src/animation/AnimBlendAssociation.cpp
@@ -7,8 +7,6 @@
#include "AnimBlendAssociation.h"
#include "MemoryMgr.h"
-//--MIAMI: file done
-
CAnimBlendAssociation::CAnimBlendAssociation(void)
{
groupId = -1;
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp
index 620c2229..b333a449 100644
--- a/src/animation/AnimBlendClumpData.cpp
+++ b/src/animation/AnimBlendClumpData.cpp
@@ -3,8 +3,6 @@
#include "AnimBlendClumpData.h"
#include "MemoryMgr.h"
-//--MIAMI: file done
-
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp
index cc7c7de8..bfa39ef9 100644
--- a/src/animation/AnimBlendHierarchy.cpp
+++ b/src/animation/AnimBlendHierarchy.cpp
@@ -4,8 +4,6 @@
#include "AnimBlendHierarchy.h"
#include "AnimManager.h"
-//--MIAMI: file done
-
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
{
sequences = nil;
diff --git a/src/animation/AnimBlendNode.cpp b/src/animation/AnimBlendNode.cpp
index d2a8dd41..6352c11b 100644
--- a/src/animation/AnimBlendNode.cpp
+++ b/src/animation/AnimBlendNode.cpp
@@ -3,8 +3,6 @@
#include "AnimBlendAssociation.h"
#include "AnimBlendNode.h"
-//--MIAMI: file done
-
void
CAnimBlendNode::Init(void)
{
diff --git a/src/animation/AnimBlendSequence.cpp b/src/animation/AnimBlendSequence.cpp
index 93cce91d..36ac9495 100644
--- a/src/animation/AnimBlendSequence.cpp
+++ b/src/animation/AnimBlendSequence.cpp
@@ -3,8 +3,6 @@
#include "AnimBlendSequence.h"
#include "MemoryHeap.h"
-//--MIAMI: file done
-
CAnimBlendSequence::CAnimBlendSequence(void)
{
type = 0;
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index d0c8b4cb..34a0673b 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -12,8 +12,6 @@
#include "AnimManager.h"
#include "Streaming.h"
-//--MIAMI: file done
-
CAnimBlock CAnimManager::ms_aAnimBlocks[NUMANIMBLOCKS];
CAnimBlendHierarchy CAnimManager::ms_aAnimations[NUMANIMATIONS];
int32 CAnimManager::ms_numAnimBlocks;
@@ -1477,7 +1475,6 @@ CAnimManager::LoadAnimFile(const char *filename)
RwStreamClose(stream, nil);
}
-//--MIAMI: done
void
CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*uncompressedAnims)[32])
{
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp
index bbbd9aa3..088cb413 100644
--- a/src/animation/CutsceneMgr.cpp
+++ b/src/animation/CutsceneMgr.cpp
@@ -24,8 +24,6 @@
#include "Pools.h"
#include "crossplatform.h"
-//--MIAMI: file done
-
static bool bModelsRemovedForCutscene;
static int32 NumberOfSavedWeapons;
static eWeaponType SavedWeaponIDs[TOTAL_WEAPON_SLOTS];
diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp
index e35bd4c8..d3094bb0 100644
--- a/src/animation/FrameUpdate.cpp
+++ b/src/animation/FrameUpdate.cpp
@@ -6,8 +6,6 @@
#include "AnimBlendAssociation.h"
#include "RpAnimBlend.h"
-//--MIAMI: file done
-
CAnimBlendClumpData *gpAnimBlendClump;
// PS2 names without "NonSkinned"
diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp
index 9223d198..9a11d8bb 100644
--- a/src/animation/RpAnimBlend.cpp
+++ b/src/animation/RpAnimBlend.cpp
@@ -12,8 +12,6 @@
#include "RpAnimBlend.h"
#include "PedModelInfo.h"
-//--MIAMI: file done
-
RwInt32 ClumpOffset;
enum
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 1f32890c..457e09c0 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
@@ -41,9 +41,9 @@
#include "WindModifiers.h"
#include "Fluff.h"
#include "Script.h"
+#include "Wanted.h"
-
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
@@ -305,11 +305,11 @@ cAudioManager::ProcessPlayerMood()
playerPed = FindPlayerPed();
if (playerPed != nil) {
- if (playerPed->m_pWanted->m_nWantedLevel > 3) {
+ if (playerPed->m_pWanted->GetWantedLevel() > 3) {
m_nPlayerMood = PLAYER_MOOD_ANGRY;
return;
}
- if (playerPed->m_pWanted->m_nWantedLevel > 1) {
+ if (playerPed->m_pWanted->GetWantedLevel() > 1) {
m_nPlayerMood = PLAYER_MOOD_PISSED_OFF;
return;
}
@@ -5684,7 +5684,7 @@ cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound)
case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8494, 4); break;
case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8491, 3); break;
case SOUND_PED_PED_COLLISION:
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel <= 0) return NO_SAMPLE;
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() <= 0) return NO_SAMPLE;
GetPhrase(sfx, ped->m_lastComment, 8476, 5);
break;
default: return GetGenericMaleTalkSfx(ped, sound);
@@ -8115,7 +8115,7 @@ cAudioManager::ProcessWaterCannon(int32)
}
//positon of arcade machines
-CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} };
+CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) };
void
cAudioManager::ProcessExtraSounds()
@@ -9311,7 +9311,8 @@ cAudioManager::ProcessBridge()
void
cAudioManager::ProcessBridgeWarning()
{
- if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
+ // TODO: LCS
+/* if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 0;
@@ -9332,7 +9333,7 @@ cAudioManager::ProcessBridgeWarning()
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
- }
+ }*/
}
void
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 721a7acc..2304b4c4 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -14,7 +14,7 @@
cAudioManager AudioManager;
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index b5e9b499..2eb2220b 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "audio_enums.h"
#include "AudioCollision.h"
@@ -544,8 +544,8 @@ public:
#endif
};
-#ifdef AUDIO_MSS
-static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
-#endif
+//#ifdef AUDIO_MSS
+//static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
+//#endif
extern cAudioManager AudioManager;
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index 159809d0..403ef684 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
#include "common.h"
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 2a16dc14..0a28421d 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -1237,11 +1237,12 @@ cMusicManager::DisplayRadioStationName()
case RADIO_ESPANTOSO: string = TheText.Get("FEA_FM6"); break;
case EMOTION: string = TheText.Get("FEA_FM7"); break;
case WAVE: string = TheText.Get("FEA_FM8"); break;
- case USERTRACK:
+ case 9: string = TheText.Get("FEA_FM9"); break;
+ case 10:
if (!SampleManager.IsMP3RadioChannelAvailable())
return;
string = TheText.Get("FEA_MP3"); break;
- default: return;
+ default: string = TheText.Get("FEA_NON"); break;
};
if (pCurrentStation != string) {
@@ -1255,21 +1256,22 @@ cMusicManager::DisplayRadioStationName()
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.5f), PSP_SCREEN_SCALE_Y(0.88f));
CFont::SetPropOn();
- CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetFontStyle(FONT_BANK);
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
- CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
+ CFont::SetCentreSize(PSP_SCREEN_SCALE_X(260.0f));
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
if (gNumRetunePresses)
- CFont::SetColor(CRGBA(102, 133, 143, 255));
+ CFont::SetColor(CRGBA(77, 155, 210, 255));
else
- CFont::SetColor(CRGBA(147, 196, 211, 255));
+ CFont::SetColor(CRGBA(77, 155, 210, 255));
- CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_SCALE_Y(22.0f), pCurrentStation);
+ CFont::PrintString(SCREEN_WIDTH / 2, PSP_SCREEN_SCALE_Y(7.0f), pCurrentStation);
CFont::DrawFonts();
+ CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
}
}
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index 07dfb890..b8f44f60 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -13,8 +13,9 @@
#include "World.h"
#include "Zones.h"
#include "sampman.h"
+#include "Wanted.h"
-const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
+const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
const int policeChannel = channels + 1;
struct tPoliceRadioZone {
@@ -136,7 +137,7 @@ cAudioManager::ServicePoliceRadio()
#endif
CPlayerPed *playerPed = FindPlayerPed();
if (playerPed) {
- wantedLevel = playerPed->m_pWanted->m_nWantedLevel;
+ wantedLevel = playerPed->m_pWanted->GetWantedLevel();
if (!crimeReport) {
if (wantedLevel != 0) {
if (nLastSeen != 0)
@@ -652,7 +653,7 @@ void
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
{
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
- if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
+ if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 &&
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
index e9a0fde0..d7c928e2 100644
--- a/src/audio/PoliceRadio.h
+++ b/src/audio/PoliceRadio.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Wanted.h"
+#include "Crime.h"
struct cAMCrime {
int32 type;
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 7597eafb..697a7aa8 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -1,5 +1,4 @@
#pragma once
-#include "common.h"
#include "AudioSamples.h"
#define MAX_VOLUME 127
diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index 78de4e6b..bf91a874 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1,8 +1,7 @@
#include "common.h"
#ifdef AUDIO_MSS
-#include <windows.h>
-#include <shobjidl.h>
+#include <shlobj.h>
#include <shlguid.h>
#include <time.h>
@@ -20,8 +19,6 @@
#pragma comment( lib, "mss32.lib" )
-// --MIAMI: file done
-
cSampleManager SampleManager;
uint32 BankStartOffset[MAX_SFX_BANKS];
///////////////////////////////////////////////////////////////
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index ec85fc43..7da871a5 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -1,17 +1,11 @@
//#define JUICY_OAL
#ifdef AUDIO_OAL
-#include "sampman.h"
-
#include <time.h>
#include "eax.h"
#include "eax-util.h"
-#define WITHWINDOWS
-#include "common.h"
-#include "crossplatform.h"
-
#ifdef _WIN32
#include <io.h>
#include <AL/al.h>
@@ -19,8 +13,24 @@
#include <AL/alext.h>
#include <AL/efx.h>
#include <AL/efx-presets.h>
+
+// for user MP3s
+#include <direct.h>
+#include <shlobj.h>
+#include <shlguid.h>
+#else
+#define _getcwd getcwd
+#endif
+
+#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
+#pragma comment( lib, "OpenAL32.lib" )
#endif
+#include "common.h"
+#include "crossplatform.h"
+
+#include "sampman.h"
+
#include "oal/oal_utils.h"
#include "oal/aldlist.h"
#include "oal/channel.h"
@@ -38,19 +48,6 @@
//TODO: max channels
//TODO: loop count
-#if defined _MSC_VER && !defined CMAKE_NO_AUTOLINK
-#pragma comment( lib, "OpenAL32.lib" )
-#endif
-
-// for user MP3s
-#ifdef _WIN32
-#include <direct.h>
-#include <shobjidl.h>
-#include <shlguid.h>
-#else
-#define _getcwd getcwd
-#endif
-
cSampleManager SampleManager;
bool _bSampmanInitialised = false;
diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h
index 98982f61..4d88590e 100644
--- a/src/audio/soundlist.h
+++ b/src/audio/soundlist.h
@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
enum eSound
{
diff --git a/src/collision/ColModel.cpp b/src/collision/ColModel.cpp
index 49847dbd..2de7f736 100644
--- a/src/collision/ColModel.cpp
+++ b/src/collision/ColModel.cpp
@@ -7,6 +7,8 @@
CColModel::CColModel(void)
{
+ boundingSphere.Set(0.0001f, CVector(0.0f, 0.0f, 0.0f));
+ boundingBox.Set(CVector(0.0f, 0.0f, 0.0f), CVector(0.0f, 0.0f, 0.0f));
numSpheres = 0;
spheres = nil;
numLines = 0;
@@ -18,7 +20,7 @@ CColModel::CColModel(void)
triangles = nil;
trianglePlanes = nil;
level = LEVEL_GENERIC; // generic col slot
- ownsCollisionVolumes = true;
+// ownsCollisionVolumes = true;
}
CColModel::~CColModel(void)
@@ -204,3 +206,10 @@ CColModel::operator=(const CColModel &other)
}
return *this;
}
+
+bool
+CColModel::Write(base::cRelocatableChunkWriter &writer, bool allocSpace)
+{
+ assert(0 && "TODO(LCS)");
+ return 1;
+}
diff --git a/src/collision/ColModel.h b/src/collision/ColModel.h
index cd5ae651..c58a4d9b 100644
--- a/src/collision/ColModel.h
+++ b/src/collision/ColModel.h
@@ -36,4 +36,6 @@ struct CColModel
void *operator new(size_t);
void operator delete(void *p, size_t);
CColModel& operator=(const CColModel& other);
+
+ bool Write(base::cRelocatableChunkWriter &writer, bool allocSpace);
}; \ No newline at end of file
diff --git a/src/collision/ColStore.cpp b/src/collision/ColStore.cpp
index f1e695fe..90a29bc2 100644
--- a/src/collision/ColStore.cpp
+++ b/src/collision/ColStore.cpp
@@ -1,5 +1,7 @@
#include "common.h"
+#include "main.h"
+#include "smallHeap.h"
#include "templates.h"
#include "General.h"
#include "ModelInfo.h"
@@ -8,6 +10,9 @@
#include "Script.h"
#include "Timer.h"
#include "Camera.h"
+#include "World.h"
+#include "Zones.h"
+#include "Garages.h"
#include "Frontend.h"
#include "Physical.h"
#include "ColStore.h"
@@ -15,16 +20,55 @@
#include "Pools.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool;
+bool CColStore::m_onlyBB;
#ifndef MASTER
bool bDispColInMem;
#endif
+// LCS: file done except unused:
+// CColStore::LoadCol(int,char const*)
+// CColStore::LoadAllBoundingBoxes(void)
+// CColStore::Write(base::cRelocatableChunkWriter &)
+
+const CVector&
+LevelPos(eLevelName level)
+{
+ static CVector pos[4] = {
+ CVector(1060.0f, -800.0f, 0.0f),
+ CVector(1060.0f, -800.0f, 0.0f),
+ CVector(350.0f, -624.0f, 0.0f),
+ CVector(-670.0f, -511.0f, 0.0f)
+ };
+ return pos[level];
+};
+
+static eLevelName
+PosLevel(const CVector &pos)
+{
+ static eLevelName lastPlayerLevel = LEVEL_INDUSTRIAL;
+ static eLevelName lastOtherLevel = LEVEL_INDUSTRIAL;
+
+ if(Abs(FindPlayerCoors().x - pos.x) < 5.0f &&
+ Abs(FindPlayerCoors().y - pos.y) < 5.0f &&
+ Abs(FindPlayerCoors().z - pos.z) < 5.0f){
+ if(CGame::currLevel != LEVEL_GENERIC)
+ lastPlayerLevel = CGame::currLevel;
+ return lastPlayerLevel;
+ }else{
+ eLevelName lvl = CTheZones::GetLevelFromPosition(&pos);
+ if(lvl != LEVEL_GENERIC)
+ lastOtherLevel = lvl;
+ return lastOtherLevel;
+ }
+}
+
void
CColStore::Initialise(void)
{
- if(ms_pColPool == nil)
+ if(ms_pColPool == nil){
ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
- AddColSlot("generic"); // slot 0. not streamed
+ AddColSlot("generic"); // slot 0. not streamed
+ }
#ifndef MASTER
VarConsole.Add("Display collision in memory", &bDispColInMem, true);
#endif
@@ -38,7 +82,9 @@ CColStore::Shutdown(void)
RemoveColSlot(i);
if(ms_pColPool)
delete ms_pColPool;
+#ifdef FIX_BUGS
ms_pColPool = nil;
+#endif
}
int
@@ -119,11 +165,34 @@ CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
return success;
}
+struct ColChunkEntry
+{
+ int32 modelId; // -1 marks end
+ CColModel *colModel;
+};
+
+void
+CColStore::LoadColCHK(int32 slot, void *data, void *chunk)
+{
+ ColDef *def = GetSlot(slot);
+ def->chunk = chunk;
+ CStreaming::RegisterPointer(&def->chunk, 1, true);
+ for(ColChunkEntry *entry = (ColChunkEntry*)data; entry->modelId != -1; entry++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(entry->modelId);
+ mi->SetColModel(entry->colModel, true); // we own this? can that work?
+ CStreaming::RegisterPointer(&mi->m_colModel, 1, true);
+ }
+ def->isLoaded = true;
+}
+
+CColModel nullCollision;
+
void
CColStore::RemoveCol(int32 slot)
{
int id;
- GetSlot(slot)->isLoaded = false;
+ ColDef *def = GetSlot(slot);
+ def->isLoaded = false;
for(id = 0; id < MODELINFOSIZE; id++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
if(mi){
@@ -132,6 +201,23 @@ CColStore::RemoveCol(int32 slot)
col->RemoveCollisionVolumes();
}
}
+ if(gUseChunkFiles){
+ for(id = 0; id < MODELINFOSIZE; id++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
+ if(mi){
+ CColModel *col = mi->GetColModel();
+ if(col && col->level == slot){
+ mi->SetColModel(&nullCollision);
+ CStreaming::UnregisterPointer(&mi->m_colModel, 1);
+ }
+ }
+ }
+ if(def->chunk){
+ CStreaming::UnregisterPointer(&def->chunk, 1);
+ cSmallHeap::msInstance.Free(def->chunk);
+ def->chunk = nil;
+ }
+ }
}
void
@@ -156,29 +242,49 @@ CColStore::RemoveAllCollision(void)
}
static bool bLoadAtSecondPosition;
-static CVector2D secondPosition;
+static CVector secondPosition;
void
-CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
+CColStore::AddCollisionNeededAtPosn(const CVector &pos)
{
bLoadAtSecondPosition = true;
secondPosition = pos;
}
void
-CColStore::LoadCollision(const CVector2D &pos)
+CColStore::LoadCollision(const CVector &pos, eLevelName level)
{
int i;
if(CStreaming::ms_disableStreaming)
return;
+ if(level == LEVEL_GENERIC)
+ level = PosLevel(pos);
+
+ eLevelName allowedLevel = (eLevelName)CTheScripts::AllowedCollision[0];
+ if(allowedLevel == LEVEL_GENERIC)
+ allowedLevel = (eLevelName)CTheScripts::AllowedCollision[1];
+
+ bool requestedSomething = false;
+
for(i = 1; i < COLSTORESIZE; i++){
- if(GetSlot(i) == nil)
+ if(GetSlot(i) == nil || !DoScriptsWantThisIn(i))
continue;
bool wantThisOne = false;
+ if(strcmp(GetColName(i), "indust") == 0){
+ if(allowedLevel != LEVEL_GENERIC && level != LEVEL_INDUSTRIAL)
+ wantThisOne = allowedLevel == LEVEL_INDUSTRIAL;
+ else
+ wantThisOne = level == LEVEL_INDUSTRIAL;
+ }else if(GetBoundingBox(i).IsPointInside(LevelPos(level)))
+ wantThisOne = true;
+ else if(allowedLevel != LEVEL_GENERIC && GetBoundingBox(i).IsPointInside(LevelPos(allowedLevel)))
+ wantThisOne = true;
+
+/* // LCS: removed
if(GetBoundingBox(i).IsPointInside(pos) ||
bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
strcmp(GetColName(i), "yacht") == 0){
@@ -203,28 +309,38 @@ CColStore::LoadCollision(const CVector2D &pos)
}
}
}
+*/
- if(wantThisOne)
+ if(wantThisOne){
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
- else
+ requestedSomething = true;
+ }else
CStreaming::RemoveCol(i);
}
+ if(requestedSomething){
+ CTimer::Suspend();
+ // BUG? request was done with priority but now loading non-priority?
+ CStreaming::LoadAllRequestedModels(false);
+ CGarages::SetupAnyGaragesForThisIsland();
+ CTimer::Resume();
+ }
bLoadAtSecondPosition = false;
}
void
-CColStore::RequestCollision(const CVector2D &pos)
+CColStore::RequestCollision(const CVector &pos)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
+ if(GetSlot(i) && DoScriptsWantThisIn(i) && GetBoundingBox(i).IsPointInside(LevelPos(PosLevel(pos)), -115.0f))
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
}
void
-CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
+CColStore::EnsureCollisionIsInMemory(const CVector &pos)
{
+/* // LCS: removed
int i;
if(CStreaming::ms_disableStreaming)
@@ -240,16 +356,48 @@ CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
CStreaming::LoadAllRequestedModels(false);
CTimer::Resume();
}
+*/
}
bool
-CColStore::HasCollisionLoaded(const CVector2D &pos)
+CColStore::DoScriptsWantThisIn(int32 slot)
+{
+ if(slot == 0)
+ return false;
+ ColDef *coldef = GetSlot(slot);
+ if(coldef == nil)
+ return false;
+ if(strcmp(coldef->name, "fortstaunton") == 0)
+ return !CTheScripts::IsFortStauntonDestroyed();
+ if(strcmp(coldef->name, "fortdestroyed") == 0)
+ return CTheScripts::IsFortStauntonDestroyed();
+ return true;
+}
+
+bool
+CColStore::HasCollisionLoaded(eLevelName level)
{
int i;
+ const CVector &pos = LevelPos(level);
for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
+ if(GetSlot(i) && DoScriptsWantThisIn(i) &&
+ (!CGeneral::faststricmp(GetColName(i), "indust") && level == LEVEL_INDUSTRIAL ||
+ GetBoundingBox(i).IsPointInside(pos)) &&
!GetSlot(i)->isLoaded)
return false;
return true;
}
+
+bool
+CColStore::HasCollisionLoaded(const CVector &pos)
+{
+ return HasCollisionLoaded(PosLevel(pos));
+}
+
+void
+CColStore::Load(bool onlyBB, CPool<ColDef> *pool)
+{
+ ms_pColPool = pool;
+ m_onlyBB = onlyBB;
+}
diff --git a/src/collision/ColStore.h b/src/collision/ColStore.h
index e0da92ca..d09bbf8f 100644
--- a/src/collision/ColStore.h
+++ b/src/collision/ColStore.h
@@ -9,11 +9,13 @@ struct ColDef { // made up name
char name[20];
int16 minIndex;
int16 maxIndex;
+ void *chunk;
};
class CColStore
{
static CPool<ColDef,ColDef> *ms_pColPool;
+ static bool m_onlyBB;
public:
static void Initialise(void);
@@ -25,15 +27,18 @@ public:
static CRect &GetBoundingBox(int32 slot);
static void IncludeModelIndex(int32 slot, int32 modelIndex);
static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
+ static void LoadColCHK(int32 slot, void *data, void *chunk);
static void RemoveCol(int32 slot);
- static void AddCollisionNeededAtPosn(const CVector2D &pos);
+ static void AddCollisionNeededAtPosn(const CVector &pos);
static void LoadAllCollision(void);
static void RemoveAllCollision(void);
- static void LoadCollision(const CVector2D &pos);
- static void RequestCollision(const CVector2D &pos);
- static void EnsureCollisionIsInMemory(const CVector2D &pos);
- static bool HasCollisionLoaded(const CVector2D &pos);
- static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
+ static void LoadCollision(const CVector &pos, eLevelName level = LEVEL_GENERIC);
+ static void RequestCollision(const CVector &pos);
+ static void EnsureCollisionIsInMemory(const CVector &pos);
+ static bool DoScriptsWantThisIn(int32 slot);
+ static bool HasCollisionLoaded(eLevelName level);
+ static bool HasCollisionLoaded(const CVector &pos);
+ static void Load(bool, CPool<ColDef> *pool);
static ColDef *GetSlot(int slot) {
assert(slot >= 0);
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index 703804d9..bead5183 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -24,8 +24,6 @@
#include "Camera.h"
#include "ColStore.h"
-//--MIAMI: file done
-
#ifdef VU_COLLISION
#include "VuCollision.h"
@@ -93,7 +91,7 @@ CCollision::Update(void)
{
}
-//--MIAMI: unused
+// unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@@ -110,7 +108,7 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_GENERIC;
}
-//--MIAMI: unused
+// unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@@ -880,7 +878,7 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC
return true;
}
-//--MIAMI: unused
+// unused
bool
CCollision::ProcessVerticalLineTriangle(const CColLine &line,
const CompressedVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane,
@@ -2101,12 +2099,12 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
float dot = DotProduct(*point - *l0, *l1 - *l0);
// Between 0 and len we're above the line.
// if not, calculate distance to endpoint
- if(dot <= 0.0f)
- return (*point - *l0).Magnitude();
- if(dot >= lensq)
- return (*point - *l1).Magnitude();
+ if(dot <= 0.0f) return (*point - *l0).Magnitude();
+ if(dot >= lensq) return (*point - *l1).Magnitude();
// distance to line
- return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq);
+ float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq;
+ if(distSqr <= 0.f) return 0.f;
+ return Sqrt(distSqr);
}
// same as above but also return the point on the line
@@ -2573,4 +2571,4 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
-} \ No newline at end of file
+}
diff --git a/src/collision/TempColModels.cpp b/src/collision/TempColModels.cpp
index 55058bde..148b86fe 100644
--- a/src/collision/TempColModels.cpp
+++ b/src/collision/TempColModels.cpp
@@ -1,10 +1,12 @@
#include "common.h"
+#include "main.h"
#include "TempColModels.h"
+#include "Game.h"
+
+// LCS: haven't yet checked the numbers but they probably haven't changed
-CColModel CTempColModels::ms_colModelPed1;
CColModel CTempColModels::ms_colModelPed2;
-CColModel CTempColModels::ms_colModelBBox;
CColModel CTempColModels::ms_colModelBumper1;
CColModel CTempColModels::ms_colModelWheel1;
CColModel CTempColModels::ms_colModelPanel1;
@@ -15,7 +17,9 @@ CColModel CTempColModels::ms_colModelPedGroundHit;
CColModel CTempColModels::ms_colModelBoot1;
CColModel CTempColModels::ms_colModelDoor1;
CColModel CTempColModels::ms_colModelBonnet1;
-CColModel CTempColModels::ms_colModelWeapon;
+CColModel CTempColModels::ms_colModelFerryDocked;
+
+CTempColModels *gpTempColModels;
CColSphere s_aPedSpheres[3];
@@ -33,6 +37,7 @@ CColSphere s_aBootSpheres[4];
CColSphere s_aWheelSpheres[2];
CColSphere s_aBodyPartSpheres1[2];
CColSphere s_aBodyPartSpheres2[2];
+CColBox S_aFerryDockedBoxes[1];
void
CTempColModels::Initialise(void)
@@ -43,11 +48,26 @@ CTempColModels::Initialise(void)
colmodel.level = LEVEL_GENERIC;\
colmodel.ownsCollisionVolumes = false;
- int i;
+ if(gMakeResources){
+ if(gpTempColModels == nil){
+ gpTempColModels = new CTempColModels;
+ gpTempColModels->Initialise();
+ return;
+ }
+
+ ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
+ ms_colModelBBox.level = LEVEL_GENERIC;
- ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
- ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
- ms_colModelBBox.level = LEVEL_GENERIC;
+ ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
+ SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
+
+ ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25f, -0.25f), CVector(0.25f, 0.25f, 0.25f));
+ }
+
+ int i;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
@@ -73,10 +93,6 @@ CTempColModels::Initialise(void)
s_aPedSpheres[i].piece = 0;
}
- ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
- ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
- SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
-
// Ped 2 Spheres
s_aPed2Spheres[0].radius = 0.3f;
@@ -293,13 +309,47 @@ CTempColModels::Initialise(void)
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
- ms_colModelWeapon.boundingSphere.radius = 0.25f;
- ms_colModelWeapon.boundingBox.min.x = -0.25f;
- ms_colModelWeapon.boundingBox.min.y = -0.25f;
- ms_colModelWeapon.boundingBox.min.z = -0.25f;
- ms_colModelWeapon.boundingBox.max.x = 0.25f;
- ms_colModelWeapon.boundingBox.max.y = 0.25f;
- ms_colModelWeapon.boundingBox.max.z = 0.25f;
+ // Ferry Docked
+
+ S_aFerryDockedBoxes[0].Set(CVector(-6.3f, -22.78f, -2.0f), CVector(6.3f, 22.78f, 2.8f), SURFACE_THICK_METAL_PLATE, SURFACE_DEFAULT);
+
+ ms_colModelFerryDocked.boundingSphere.Set(35.0f, CVector(0.0f, -0.0f, 0.0f));
+ ms_colModelFerryDocked.boundingBox.Set(S_aFerryDockedBoxes[0].min, S_aFerryDockedBoxes[0].max);
+ ms_colModelFerryDocked.spheres = nil;
+ ms_colModelFerryDocked.numSpheres = 0;
+ ms_colModelFerryDocked.boxes = S_aFerryDockedBoxes;
+ ms_colModelFerryDocked.numBoxes = ARRAY_SIZE(S_aFerryDockedBoxes);
+ ms_colModelFerryDocked.level = LEVEL_GENERIC;
+
#undef SET_COLMODEL_SPHERES
}
+
+void
+CTempColModels::Write(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
+
+ ms_colModelBBox.Write(writer, false);
+ writer.AddPatch(&ms_colModelBBox);
+
+ ms_colModelPed1.Write(writer, false);
+ writer.AddPatch(&ms_colModelPed1);
+
+ ms_colModelWeapon.Write(writer, false);
+ writer.AddPatch(&ms_colModelWeapon);
+
+ for(int i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++)
+ ms_colModelCutObj[i].Write(writer, true);
+ ms_colModelPed2.Write(writer, true);
+ ms_colModelPedGroundHit.Write(writer, true);
+ ms_colModelDoor1.Write(writer, true);
+ ms_colModelBumper1.Write(writer, true);
+ ms_colModelPanel1.Write(writer, true);
+ ms_colModelBonnet1.Write(writer, true);
+ ms_colModelBoot1.Write(writer, true);
+ ms_colModelWheel1.Write(writer, true);
+ ms_colModelBodyPart1.Write(writer, true);
+ ms_colModelBodyPart2.Write(writer, true);
+ ms_colModelFerryDocked.Write(writer, true);
+}
diff --git a/src/collision/TempColModels.h b/src/collision/TempColModels.h
index 457315b6..0f1f06c3 100644
--- a/src/collision/TempColModels.h
+++ b/src/collision/TempColModels.h
@@ -1,13 +1,15 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
class CTempColModels
{
public:
- static CColModel ms_colModelPed1;
+ CColModel ms_colModelPed1;
+ CColModel ms_colModelBBox;
+ CColModel ms_colModelWeapon;
+
static CColModel ms_colModelPed2;
- static CColModel ms_colModelBBox;
static CColModel ms_colModelBumper1;
static CColModel ms_colModelWheel1;
static CColModel ms_colModelPanel1;
@@ -18,7 +20,10 @@ public:
static CColModel ms_colModelBoot1;
static CColModel ms_colModelDoor1;
static CColModel ms_colModelBonnet1;
- static CColModel ms_colModelWeapon;
+ static CColModel ms_colModelFerryDocked;
- static void Initialise(void);
+ void Initialise(void);
+ void Write(base::cRelocatableChunkWriter &writer);
};
+
+extern CTempColModels *gpTempColModels;
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index a899518b..c956a6f1 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,8 +6,6 @@
#include "Curves.h"
#include "PathFind.h"
-//--MIAMI: file done
-
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 1a1c03bd..e7c76a9c 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -6,8 +6,6 @@
#include "PathFind.h"
#include "Stats.h"
-//--MIAMI: file done
-
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;
@@ -163,3 +161,23 @@ bool CBridge::ThisIsABridgeObjectMovingUp(int index)
return false;
#endif
}
+
+void CBridge::ForceBridgeState(uint8 state)
+{
+#ifdef GTA_BRIDGE
+ State = state;
+ switch (state)
+ {
+ case STATE_BRIDGE_LOCKED:
+ case STATE_LIFT_PART_MOVING_DOWN:
+ case STATE_LIFT_PART_ABOUT_TO_MOVE_UP:
+ ThePaths.SetLinksBridgeLights(-330.0f, -230.0f, -700.0f, -588.0f, true);
+ break;
+ case STATE_BRIDGE_ALWAYS_UNLOCKED:
+ ThePaths.SetLinksBridgeLights(-330.0f, -230.0f, -700.0f, -588.0f, false);
+ break;
+ default:
+ break;
+ }
+#endif
+} \ No newline at end of file
diff --git a/src/control/Bridge.h b/src/control/Bridge.h
index dd781a9a..e639d4c1 100644
--- a/src/control/Bridge.h
+++ b/src/control/Bridge.h
@@ -26,4 +26,5 @@ public:
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
+ static void ForceBridgeState(uint8 state);
};
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 06438e0a..45652b23 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -23,8 +23,6 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-//--MIAMI: file done
-
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
return pVehicle->AutoPilot.m_nSwitchDistance;
@@ -45,7 +43,7 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
{
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
@@ -131,7 +129,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -173,7 +171,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -346,7 +344,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
}
if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ (FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
@@ -363,7 +361,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
}
default:
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
@@ -377,7 +375,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel <= 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
pVehicle->m_bSirenOrAlarm = false;
}
}
@@ -390,7 +388,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() >= 1 && CCullZones::PoliceAbandonCars()) {
TellOccupantsToLeaveCar(pVehicle);
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
@@ -498,7 +496,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else
pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) {
if (!FindPlayerVehicle() ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR ||
FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE) {
@@ -563,7 +561,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
case MI_RHINO:
case MI_BARRACKS:
pVehicle->SetUpDriver();
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
pVehicle->SetupPassenger(0);
return;
case MI_PREDATOR:
@@ -649,7 +647,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
@@ -663,7 +661,7 @@ uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0:
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
case 2:
@@ -677,7 +675,7 @@ uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
case 1: return 25;
case 2: return 34;
@@ -691,7 +689,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()){
if (distanceToPlayer < 10.0f)
@@ -708,7 +706,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
else
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
}
- }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 2){
+ }else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
if (FindPlayerVehicle()) {
if (distanceToPlayer < 10.0f)
@@ -735,7 +733,7 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 6abeae64..e92f26c9 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -85,8 +85,6 @@
#define MINIMAL_DISTANCE_TO_SPAWN_OFFSCREEN (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
-//--MIAMI: file done
-
bool CCarCtrl::bMadDriversCheat;
int CCarCtrl::NumLawEnforcerCars;
int CCarCtrl::NumAmbulancesOnDuty;
@@ -115,8 +113,6 @@ uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
bool gbEmergencyVehiclesEnabled = true;
-//--MIAMI: done except heli/plane functions
-
void
CCarCtrl::GenerateRandomCars()
{
@@ -156,12 +152,12 @@ CCarCtrl::GenerateOneRandomCar()
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
- if (pWanted->m_nWantedLevel > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
+ if (pWanted->GetWantedLevel() > 1 && NumLawEnforcerCars < pWanted->m_MaximumLawEnforcerVehicles &&
pWanted->m_CurrentCops < pWanted->m_MaxCops && !CGame::IsInInterior() && (
- pWanted->m_nWantedLevel > 3 ||
- pWanted->m_nWantedLevel > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
- pWanted->m_nWantedLevel > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
- /* Last pWanted->m_nWantedLevel > 1 is unnecessary but I added it for better readability. */
+ pWanted->GetWantedLevel() > 3 ||
+ pWanted->GetWantedLevel() > 2 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 5000 ||
+ pWanted->GetWantedLevel() > 1 && CTimer::GetTimeInMilliseconds() > LastTimeLawEnforcerCreated + 8000)) {
+ /* Last pWanted->GetWantedLevel() > 1 is unnecessary but I added it for better readability. */
/* Wouldn't be surprised it was there originally but was optimized out. */
carClass = COPS;
carModel = ChoosePoliceCarModel();
@@ -170,7 +166,7 @@ CCarCtrl::GenerateOneRandomCar()
carModel = ChooseModel(&zone, &carClass);
if (carModel == -1)
return;
- if (!(carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ if (!(carClass == COPS && pWanted->GetWantedLevel() >= 1))
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
break;
@@ -318,7 +314,7 @@ CCarCtrl::GenerateOneRandomCar()
}
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
- &positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
+ &positionBetweenNodes, carClass == COPS && pWanted->GetWantedLevel() >= 1))
return;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
@@ -384,7 +380,7 @@ CCarCtrl::GenerateOneRandomCar()
switch (carClass) {
case COPS:
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
- if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() != 0){
pVehicle->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed / 2;
pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
@@ -3199,7 +3195,7 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
void CCarCtrl::GenerateEmergencyServicesCar(void)
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 3)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 3)
return;
if (CGame::IsInInterior())
return;
diff --git a/src/control/Curves.cpp b/src/control/Curves.cpp
index 29471608..31a2767a 100644
--- a/src/control/Curves.cpp
+++ b/src/control/Curves.cpp
@@ -2,8 +2,6 @@
#include "Curves.h"
-//--MIAMI: file done
-
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp
index f1400de8..a6aca57e 100644
--- a/src/control/Darkel.cpp
+++ b/src/control/Darkel.cpp
@@ -16,8 +16,6 @@
#include "Vehicle.h"
#include "GameLogic.h"
-//--MIAMI: file done
-
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index d17c5b04..e238a8b3 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -47,8 +47,6 @@ float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
char CGameLogic::mStoredPlayerOutfit[8] = "plr3";
-//--MIAMI: file done
-
#define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)
@@ -223,7 +221,7 @@ CGameLogic::Update()
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney;
- switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
takeMoney = 100;
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 8e5f5abc..0b1f8e19 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -25,8 +25,6 @@
#include "World.h"
#include "VarConsole.h"
-//--MIAMI: file done
-
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
@@ -108,7 +106,7 @@ const int32 gaCarsToCollectInCraigsGarages[TOTAL_COLLECTCARS_GARAGES][TOTAL_COLL
{ MI_VOODOO, MI_CUBAN, MI_CADDY, MI_BAGGAGE, MI_MRWHOOP, MI_PIZZABOY }
};
-const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO }; // what is this?
+const int32 gaCarsToCollectIn60Seconds[] = { MI_CHEETAH, MI_TAXI, MI_ESPERANT, MI_SENTINEL, MI_IDAHO };
int32 CGarages::BankVansCollected;
bool CGarages::BombsAreFree;
@@ -452,7 +450,7 @@ void CGarage::Update()
m_eGarageState = GS_OPENING;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
bool bTakeMoney = false;
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0) {
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() != 0) {
bTakeMoney = true;
FindPlayerPed()->m_pWanted->Suspend();
}
@@ -504,7 +502,7 @@ void CGarage::Update()
pos.x = CGeneral::GetRandomNumberInRange(m_fInfX + 0.5f, m_fSupX - 0.5f);
pos.y = CGeneral::GetRandomNumberInRange(m_fInfY + 0.5f, m_fSupY - 0.5f);
pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
- CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+ CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::mspInfo->ms_vehicleColourTable[colour1]);
}
}
}
@@ -1827,7 +1825,7 @@ void CGarage::FindDoorsEntities()
}
}
if (m_pDoor1 && m_pDoor2) {
- if (m_pDoor1->GetModelIndex() != MI_LCS_GARAGEDOOR39 && m_pDoor1->GetModelIndex() != MI_LCS_GARAGEDOOR40) {
+ if (m_pDoor1->GetModelIndex() != MI_CRUSHERBODY && m_pDoor1->GetModelIndex() != MI_CRUSHERLID) {
CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
@@ -2411,44 +2409,83 @@ void CGarages::Load(uint8* buf, uint32 size)
bool
CGarages::IsModelIndexADoor(uint32 id)
{
- return id == MI_LCS_GARAGEDOOR01 ||
- id == MI_LCS_GARAGEDOOR02 ||
- id == MI_LCS_GARAGEDOOR03 ||
- id == MI_LCS_GARAGEDOOR04 ||
- id == MI_LCS_GARAGEDOOR05 ||
- id == MI_LCS_GARAGEDOOR06 ||
- id == MI_LCS_GARAGEDOOR07 ||
- id == MI_LCS_GARAGEDOOR08 ||
- id == MI_LCS_GARAGEDOOR09 ||
- id == MI_LCS_GARAGEDOOR10 ||
- id == MI_LCS_GARAGEDOOR11 ||
- id == MI_LCS_GARAGEDOOR12 ||
- id == MI_LCS_GARAGEDOOR13 ||
- id == MI_LCS_GARAGEDOOR14 ||
- id == MI_LCS_GARAGEDOOR15 ||
- id == MI_LCS_GARAGEDOOR16 ||
- id == MI_LCS_GARAGEDOOR17 ||
- id == MI_LCS_GARAGEDOOR18 ||
- id == MI_LCS_GARAGEDOOR19 ||
- id == MI_LCS_GARAGEDOOR20 ||
- id == MI_LCS_GARAGEDOOR21 ||
- id == MI_LCS_GARAGEDOOR22 ||
- id == MI_LCS_GARAGEDOOR23 ||
- id == MI_LCS_GARAGEDOOR24 ||
- id == MI_LCS_GARAGEDOOR25 ||
- id == MI_LCS_GARAGEDOOR26 ||
- id == MI_LCS_GARAGEDOOR27 ||
- id == MI_LCS_GARAGEDOOR28 ||
- id == MI_LCS_GARAGEDOOR29 ||
- id == MI_LCS_GARAGEDOOR30 ||
- id == MI_LCS_GARAGEDOOR31 ||
- id == MI_LCS_GARAGEDOOR32 ||
- id == MI_LCS_GARAGEDOOR33 ||
- id == MI_LCS_GARAGEDOOR34 ||
- id == MI_LCS_GARAGEDOOR35 ||
- id == MI_LCS_GARAGEDOOR36 ||
- id == MI_LCS_GARAGEDOOR37 ||
- id == MI_LCS_GARAGEDOOR38 ||
- id == MI_LCS_GARAGEDOOR39 ||
- id == MI_LCS_GARAGEDOOR40;
+ return id == MI_GARAGEDOOR1 ||
+ id == MI_GARAGEDOOR17 ||
+ id == MI_GARAGEDOOR27 ||
+ id == MI_GARAGEDOOR28 ||
+ id == MI_GARAGEDOOR29 ||
+ id == MI_GARAGEDOOR30 ||
+ id == MI_GARAGEDOOR31 ||
+ id == MI_GARAGEDOOR32 ||
+ id == MI_GARAGEDOOR33 ||
+ id == MI_GARAGEDOOR34 ||
+ id == MI_GARAGEDOOR35 ||
+ id == MI_GARAGEDOOR36 ||
+ id == MI_GARAGEDOOR37 ||
+ id == MI_GARAGEDOOR38 ||
+ id == MI_GARAGEDOOR39 ||
+ id == MI_CRUSHERBODY ||
+ id == MI_CRUSHERLID ||
+ id == MI_GARAGEDOOR2 ||
+ id == MI_GARAGEDOOR3 ||
+ id == MI_GARAGEDOOR4 ||
+ id == MI_GARAGEDOOR5 ||
+ id == MI_GARAGEDOOR6 ||
+ id == MI_GARAGEDOOR7 ||
+ id == MI_GARAGEDOOR9 ||
+ id == MI_GARAGEDOOR10 ||
+ id == MI_GARAGEDOOR11 ||
+ id == MI_GARAGEDOOR12 ||
+ id == MI_GARAGEDOOR13 ||
+ id == MI_GARAGEDOOR14 ||
+ id == MI_GARAGEDOOR15 ||
+ id == MI_GARAGEDOOR16 ||
+ id == MI_GARAGEDOOR18 ||
+ id == MI_GARAGEDOOR19 ||
+ id == MI_GARAGEDOOR20 ||
+ id == MI_GARAGEDOOR21 ||
+ id == MI_GARAGEDOOR22 ||
+ id == MI_GARAGEDOOR23 ||
+ id == MI_GARAGEDOOR24 ||
+ id == MI_GARAGEDOOR25 ||
+ id == MI_GARAGEDOOR26 ||
+ id == MI_DOOR2_SJL;
+}
+
+void CGarages::StopCarFromBlowingUp(CAutomobile* pCar)
+{
+ pCar->m_fFireBlowUpTimer = 0.0f;
+ pCar->m_fHealth = Max(pCar->m_fHealth, 300.0f);
+ pCar->Damage.SetEngineStatus(Max(pCar->Damage.GetEngineStatus(), 275));
+}
+
+bool CGarage::Does60SecondsNeedThisCarAtAll(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return true;
+ }
+ return false;
+}
+
+bool CGarage::Does60SecondsNeedThisCar(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ return m_bCollectedCarsState & BIT(i);
+ }
+ return false;
+}
+
+void CGarage::MarkThisCarAsCollectedFor60Seconds(int mi)
+{
+ for (int i = 0; i < ARRAY_SIZE(gaCarsToCollectIn60Seconds); i++) {
+ if (gaCarsToCollectIn60Seconds[i] == mi)
+ m_bCollectedCarsState |= BIT(i);
+ }
+}
+
+bool CGarage::IsPlayerEntirelyInsideGarage()
+{
+ return IsEntityEntirelyInside3D(FindPlayerVehicle() ? (CEntity*)FindPlayerVehicle() : (CEntity*)FindPlayerPed(), 0.0f);
}
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 3d12d4a2..c3542d27 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,11 +1,10 @@
#pragma once
-#include "Automobile.h"
#include "audio_enums.h"
#include "Camera.h"
#include "config.h"
+#include "Lists.h"
class CVehicle;
-class CCamera;
enum eGarageState
{
@@ -183,6 +182,10 @@ public:
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
+ bool Does60SecondsNeedThisCarAtAll(int mi);
+ bool Does60SecondsNeedThisCar(int mi);
+ void MarkThisCarAsCollectedFor60Seconds(int mi);
+ bool IsPlayerEntirelyInsideGarage();
bool IsPointInsideGarage(CVector);
bool IsPointInsideGarage(CVector, float);
@@ -255,6 +258,7 @@ public:
static bool IsModelIndexADoor(uint32 id);
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
+ static void StopCarFromBlowingUp(CAutomobile*);
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
static bool IsCarSprayable(CVehicle*);
@@ -293,4 +297,6 @@ public:
}
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
+ static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS)
+
};
diff --git a/src/control/OnscreenTimer.cpp b/src/control/OnscreenTimer.cpp
index 52d00f43..53ed14c7 100644
--- a/src/control/OnscreenTimer.cpp
+++ b/src/control/OnscreenTimer.cpp
@@ -9,14 +9,12 @@
#include "OnscreenTimer.h"
#include "Camera.h"
-// --MIAMI: file done
-
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
- for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
@@ -26,7 +24,7 @@ void COnscreenTimer::Init() {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
- for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
+ for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
@@ -94,7 +92,7 @@ void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 p
m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
- strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
+ strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(m_sCounters[0].m_aCounterText));
} else {
m_sCounters[pos].m_aCounterText[0] = 0;
}
@@ -116,7 +114,7 @@ void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
- strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
+ strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
} else {
m_sClocks[i].m_aClockText[0] = 0;
}
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index 0f135029..bc9af2e9 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -8,8 +8,6 @@
#include "Lines.h" // for debug
#include "PathFind.h"
-//--MIAMI: file done except mobile unused function
-
bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
@@ -340,17 +338,17 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[i].x = x/16.0f;
InfoForTileCars[i].y = y/16.0f;
InfoForTileCars[i].z = z/16.0f;
- InfoForTilePeds[i].width = 8.0f*Min(width, 15.0f);
+ InfoForTileCars[i].width = 8.0f*Min(width, 15.0f);
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
- InfoForTilePeds[i].crossing = false;
- InfoForTilePeds[i].speedLimit = 0;
- InfoForTilePeds[i].roadBlock = false;
- InfoForTilePeds[i].disabled = false;
- InfoForTilePeds[i].waterPath = false;
- InfoForTilePeds[i].onlySmallBoats = false;
- InfoForTilePeds[i].betweenLevels = false;
- InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
+ InfoForTileCars[i].crossing = false;
+ InfoForTileCars[i].speedLimit = 0;
+ InfoForTileCars[i].roadBlock = false;
+ InfoForTileCars[i].disabled = false;
+ InfoForTileCars[i].waterPath = false;
+ InfoForTileCars[i].onlySmallBoats = false;
+ InfoForTileCars[i].betweenLevels = false;
+ InfoForTileCars[i].spawnRate = Min(spawnRate, 15);
if(node == 11)
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
@@ -1765,18 +1763,18 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
float dist;
if(type == PATH_CAR)
- DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 999999.88f, -1);
+ DoPathSearch(type, start, -1, target, pNodeList, &DummyResult, 32, nil, &dist, 170.0f, -1);
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
#ifdef FIX_BUGS
// dist has GenerationDistMultiplier as a factor, so our reference dist should have it too
if(type == PATH_CAR)
- return dist < 150.0f*TheCamera.GenerationDistMultiplier;
+ return dist < 180.0f*TheCamera.GenerationDistMultiplier;
else
return dist < 100.0f*TheCamera.GenerationDistMultiplier;
#else
if(type == PATH_CAR)
- return dist < 150.0f;
+ return dist < 180.0f;
else
return dist < 100.0f;
#endif
diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp
index d25f146f..411dc8c3 100644
--- a/src/control/Phones.cpp
+++ b/src/control/Phones.cpp
@@ -17,8 +17,6 @@
#include "Replay.h"
#endif
-// --MIAMI: file done
-
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 8f589ad3..9dff91dd 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -34,8 +34,6 @@
#include "Messages.h"
#include "Streaming.h"
-// --MIAMI: file done
-
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
@@ -278,7 +276,7 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
- || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
+ || (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
}
@@ -784,7 +782,7 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
} else if (modelIndex == MI_PICKUP_BRIBE) {
- int32 level = Max(FindPlayerPed()->m_pWanted->m_nWantedLevel - 1, 0);
+ int32 level = Max(FindPlayerPed()->m_pWanted->GetWantedLevel() - 1, 0);
player->SetWantedLevel(level);
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
return true;
@@ -1578,7 +1576,6 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
}
-// --MIAMI: Done
void
CPed::CreateDeadPedMoney(void)
{
@@ -1599,7 +1596,6 @@ CPed::CreateDeadPedMoney(void)
m_nPedMoney = 0;
}
-// --MIAMI: Done
void
CPed::CreateDeadPedWeaponPickups(void)
{
@@ -1625,7 +1621,6 @@ CPed::CreateDeadPedWeaponPickups(void)
ClearWeapons();
}
-// --MIAMI: Done
void
CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 08fb2bc8..fd8b15cd 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -147,7 +147,7 @@ public:
class CPacManPickups
{
- friend CPacManPickup;
+ friend class CPacManPickup;
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
static CVector LastPickUpCoors;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index 9b4a21fc..5e6c7cdb 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -10,8 +10,6 @@
#include "VehicleModelInfo.h"
#include "World.h"
-//--MIAMI: file done
-
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp
index 164a2f4c..dc025549 100644
--- a/src/control/Remote.cpp
+++ b/src/control/Remote.cpp
@@ -9,9 +9,7 @@
#include "PlayerInfo.h"
#include "Vehicle.h"
-//--MIAMI: file done
-
-void
+CVehicle*
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{
CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
@@ -42,6 +40,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin
TheCamera.SetZoomValueCamStringScript(0);
} else
TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
+ return car;
}
void
diff --git a/src/control/Remote.h b/src/control/Remote.h
index 72cabb7c..4c40dd96 100644
--- a/src/control/Remote.h
+++ b/src/control/Remote.h
@@ -3,6 +3,6 @@
class CRemote
{
public:
- static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
+ static CVehicle* GivePlayerRemoteControlledCar(float, float, float, float, uint16);
static void TakeRemoteControlledCarFromPlayer(bool blowUp = true);
};
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 5d109c6f..1fb4b9b0 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -53,8 +53,6 @@
#include "Fluff.h"
#include "WaterCreatures.h"
-//--MIAMI: file done
-
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp
index f63d2c07..e1950a29 100644
--- a/src/control/Restart.cpp
+++ b/src/control/Restart.cpp
@@ -4,8 +4,6 @@
#include "Zones.h"
#include "PathFind.h"
-//--MIAMI: file done
-
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index bcb7e059..4f714e80 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -16,8 +16,6 @@
#include "General.h"
#include "Object.h"
-//--MIAMI: file done
-
#define ROADBLOCKDIST (90.0f)
#define ROADBLOCK_OBJECT_WIDTH (4.0f)
@@ -57,8 +55,8 @@ CRoadBlocks::Init(void)
void
CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType)
{
- static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
- {1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
+ static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
+ CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index c793e027..74d81327 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -20,8 +20,6 @@
#include "WeaponInfo.h"
#include "World.h"
-//--MIAMI: file done
-
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 6e97d383..1b1b9045 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -11,6 +11,7 @@
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
+#include "Coronas.h"
#include "Debug.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
@@ -49,13 +50,12 @@
#include "Timecycle.h"
#include "TxdStore.h"
#include "Bike.h"
-#include "memoryManager.h"
+#include "smallHeap.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
//--LCS: file done except TODOs and command table
-
uint8* CTheScripts::ScriptSpace;
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
@@ -99,7 +99,7 @@ uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
int CTheScripts::AllowedCollision[MAX_ALLOWED_COLLISIONS];
-bool CTheScripts::FSDestroyedFlag;
+int CTheScripts::FSDestroyedFlag;
short* CTheScripts::SavedVarIndices;
int CTheScripts::NumSaveVars;
int gScriptsFile = -1;
@@ -108,6 +108,9 @@ bool CTheScripts::InTheScripts;
CRunningScript* pCurrent;
uint16 CTheScripts::NumTrueGlobals;
uint16 CTheScripts::MostGlobals;
+CVector gVectorSetInLua;
+int CTheScripts::NextScriptCoronaID;
+base::cSList<script_corona> CTheScripts::mCoronas;
#ifdef MISSION_REPLAY
@@ -423,7 +426,7 @@ const tScriptCommandData commands[] = {
REGISTER_COMMAND(COMMAND_ADD_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_SCORE_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
REGISTER_COMMAND(COMMAND_STORE_SCORE, INPUT_ARGUMENTS(ARGTYPE_INT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
- REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
+ REGISTER_COMMAND(COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ), OUTPUT_ARGUMENTS(ARGTYPE_INT, ), false, -1, ""),
REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_ALTER_WANTED_LEVEL_NO_DROP, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
REGISTER_COMMAND(COMMAND_IS_WANTED_LEVEL_GREATER, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), true, -1, ""),
@@ -2137,9 +2140,7 @@ void CMissionCleanup::Process()
default:
break;
}
- m_sEntities[i].id = 0;
- m_sEntities[i].type = CLEANUP_UNUSED;
- m_nCount--;
+ RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type);
}
for (int i = 1; i < NUMSTREAMINFO; i++) {
if (CStreaming::IsScriptOwnedModel(i))
@@ -2514,7 +2515,7 @@ int32* GetPointerToScriptVariable(CRunningScript* pScript, uint32* pIp)
return &pScript->m_anLocalVariables[NUM_LOCAL_VARS + 8 + (type - ARGUMENT_TIMER)];
}
script_assert(false && "wrong type for variable");
- return nil;
+ return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
}
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
@@ -2621,6 +2622,14 @@ bool CTheScripts::Init(bool loaddata)
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
+#if defined FIX_BUGS || (!defined GTA_PS2 && !defined GTA_PSP)
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i;) {
+ base::cSList<script_corona>::tSItem* next = i->next;
+ delete i;
+ i = next;
+ }
+ CTheScripts::mCoronas.first = nil;
+#endif
NumberOfUsedObjects = 0;
if (ScriptSpace)
Shutdown();
@@ -2633,7 +2642,8 @@ bool CTheScripts::Init(bool loaddata)
CFileMgr::Read(mainf, (char*)&MainScriptSize, sizeof(MainScriptSize));
int nLargestMissionSize = 0;
CFileMgr::Read(mainf, (char*)&nLargestMissionSize, sizeof(nLargestMissionSize));
- // some cSmallHeap shit - TODO
+ if (!cSmallHeap::msInstance.IsLocked())
+ cSmallHeap::msInstance.Lock();
ScriptSpace = (uint8*)base::cMainMemoryManager::Instance()->Allocate(MainScriptSize + nLargestMissionSize);
memset(ScriptSpace, 0, MainScriptSize + nLargestMissionSize);
CFileMgr::Read(mainf, (char*)ScriptSpace, MainScriptSize);
@@ -2773,8 +2783,6 @@ void CTheScripts::Process()
UseTextCommands = 0;
}
- // TODO: mCoronas
-
#ifdef MISSION_REPLAY
static uint32 TimeToWaitTill;
switch (AllowMissionReplay) {
@@ -2834,6 +2842,11 @@ void CTheScripts::Process()
if (script && !script->m_bIsActive)
script = nil;
}
+ InTheScripts = false;
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i; i = i->next) {
+ CCoronas::RegisterCorona((uint32)(uintptr)i, i->item.r, i->item.g, i->item.b, 255, CVector(i->item.x, i->item.y, i->item.z),
+ -i->item.size, 450.0f, i->item.type, i->item.flareType, 1, 0, 0, 0.0f);
+ }
DbgFlag = false;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
PrintToLog("Script processing done, ScriptsUpdated: %d, CommandsExecuted: %d\n", ScriptsUpdated, CommandsExecuted);
@@ -2897,7 +2910,9 @@ int8 CRunningScript::ProcessOneCommand()
uint8 nLocalsOffset;
if (command < ARRAY_SIZE(commands)) {
script_assert(commands[command].id == command);
+ m_nIp -= 2;
sprintf(commandInfo, m_nIp >= CTheScripts::MainScriptSize ? "M<%5d> " : "<%6d> ", m_nIp >= CTheScripts::MainScriptSize ? m_nIp - CTheScripts::MainScriptSize : m_nIp);
+ m_nIp += 2;
if (m_bNotFlag)
strcat(commandInfo, "NOT ");
if (commands[command].position == -1)
@@ -4919,7 +4934,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
- CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(GET_FLOAT_PARAM(4)), MI_RCBANDIT);
+ CVehicle* pVehicle = CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(GET_FLOAT_PARAM(4)), MI_RCBANDIT);
+ SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
+ StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ALTER_WANTED_LEVEL:
@@ -4932,7 +4949,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
- UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pWanted->m_nWantedLevel > GET_INTEGER_PARAM(1));
+ UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pWanted->GetWantedLevel() > GET_INTEGER_PARAM(1));
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
diff --git a/src/control/Script.h b/src/control/Script.h
index 780440dd..8b54f28f 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -1,9 +1,9 @@
#pragma once
-#include "common.h"
-#include "Font.h"
+#include "Font.h"
#include "Ped.h"
#include "PedType.h"
#include "Text.h"
+#include "sList.h"
#include "Sprite2d.h"
class CEntity;
@@ -38,9 +38,11 @@ void FlushLog();
#define SPHERE_MARKER_PULSE_FRACTION 0.1f
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
+#define MILES_IN_METER (0.000621371192f)
#define METERS_IN_FOOT (0.3048f)
#define FEET_IN_METER (3.28084f)
#else
+#define MILES_IN_METER (1 / 1670.f)
#define METERS_IN_FOOT (0.3f)
#define FEET_IN_METER (3.33f)
#endif
@@ -273,6 +275,187 @@ struct tBuildingSwap
int32 m_nOldModel;
};
+struct script_corona
+{
+ int id;
+ float x;
+ float y;
+ float z;
+ float size;
+ uint8 r;
+ uint8 g;
+ uint8 b;
+ int type;
+ int flareType;
+};
+
+class CRunningScript
+{
+ enum {
+ ANDOR_NONE = 0,
+ ANDS_1 = 1,
+ ANDS_2,
+ ANDS_3,
+ ANDS_4,
+ ANDS_5,
+ ANDS_6,
+ ANDS_7,
+ ANDS_8,
+ ORS_1 = 21,
+ ORS_2,
+ ORS_3,
+ ORS_4,
+ ORS_5,
+ ORS_6,
+ ORS_7,
+ ORS_8
+ };
+
+ enum {
+ STACKVALUE_IP_BITS = 22,
+ STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
+ STACKVALUE_IS_FUNCTION_CALL_BIT,
+ STACKVALUE_IP_PARAMS_OFFSET,
+
+ STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
+ };
+
+public:
+ CRunningScript* next;
+ CRunningScript* prev;
+ int32 m_nId;
+ char m_abScriptName[8];
+ uint32 m_nIp;
+ uint32 m_anStack[MAX_STACK_DEPTH];
+ uint16 m_nStackPointer;
+ int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
+ int32 m_nLocalsPointer;
+ bool m_bIsActive;
+ bool m_bCondResult;
+ bool m_bIsMissionScript;
+ bool m_bSkipWakeTime;
+ uint32 m_nWakeTime;
+ uint16 m_nAndOrState;
+ bool m_bNotFlag;
+ bool m_bDeatharrestEnabled;
+ bool m_bDeatharrestExecuted;
+ bool m_bMissionFlag;
+
+public:
+ void SetIP(uint32 ip) { m_nIp = ip; }
+ CRunningScript* GetNext() const { return next; }
+
+ void Save(uint8*& buf);
+ void Load(uint8*& buf);
+
+ void UpdateTimers(float timeStep) {
+ for (int i = 0; i < NUM_TIMERS; i++)
+ m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
+ }
+
+ void Init();
+ void Process();
+
+ void RemoveScriptFromList(CRunningScript**);
+ void AddScriptToList(CRunningScript**);
+
+ static const uint32 nSaveStructSize;
+
+ void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
+ int32 CollectNextParameterWithoutIncreasingPC(uint32);
+ int32* GetPointerToScriptVariable(uint32*, int16);
+ void StoreParameters(uint32*, int16);
+
+ int8 ProcessOneCommand();
+ void DoDeatharrestCheck();
+ void UpdateCompareFlag(bool flag)
+ {
+ if (m_bNotFlag)
+ flag = !flag;
+ if (m_nAndOrState == ANDOR_NONE) {
+ m_bCondResult = flag;
+ return;
+ }
+ if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
+ m_bCondResult &= flag;
+ if (m_nAndOrState == ANDS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ else {
+ m_bCondResult |= flag;
+ if (m_nAndOrState <= ORS_1) {
+ m_nAndOrState = ANDOR_NONE;
+ return;
+ }
+ }
+ m_nAndOrState--;
+ }
+ int16 GetPadState(uint16, uint16);
+
+ int8 ProcessCommands0To99(int32);
+ int8 ProcessCommands100To199(int32);
+ int8 ProcessCommands200To299(int32);
+ int8 ProcessCommands300To399(int32);
+ int8 ProcessCommands400To499(int32);
+ int8 ProcessCommands500To599(int32);
+ int8 ProcessCommands600To699(int32);
+ int8 ProcessCommands700To799(int32);
+ int8 ProcessCommands800To899(int32);
+ int8 ProcessCommands900To999(int32);
+ int8 ProcessCommands1000To1099(int32);
+ int8 ProcessCommands1100To1199(int32);
+ int8 ProcessCommands1200To1299(int32);
+ int8 ProcessCommands1300To1399(int32);
+ int8 ProcessCommands1400To1499(int32);
+ int8 ProcessCommands1500To1599(int32);
+ int8 ProcessCommands1600To1699(int32);
+
+ uint32 CollectLocateParameters(uint32*, bool);
+ void LocatePlayerCommand(int32, uint32*);
+ void LocatePlayerCharCommand(int32, uint32*);
+ void LocatePlayerCarCommand(int32, uint32*);
+ void LocateCharCommand(int32, uint32*);
+ void LocateCharCharCommand(int32, uint32*);
+ void LocateCharCarCommand(int32, uint32*);
+ void LocateCharObjectCommand(int32, uint32*);
+ void LocateCarCommand(int32, uint32*);
+ void LocateSniperBulletCommand(int32, uint32*);
+ void PlayerInAreaCheckCommand(int32, uint32*);
+ void PlayerInAngledAreaCheckCommand(int32, uint32*);
+ void CharInAreaCheckCommand(int32, uint32*);
+ void CarInAreaCheckCommand(int32, uint32*);
+ void LocateObjectCommand(int32, uint32*);
+ void ObjectInAreaCheckCommand(int32, uint32*);
+
+#ifdef GTA_SCRIPT_COLLECTIVE
+ void LocateCollectiveCommand(int32, uint32*);
+ void LocateCollectiveCharCommand(int32, uint32*);
+ void LocateCollectiveCarCommand(int32, uint32*);
+ void LocateCollectivePlayerCommand(int32, uint32*);
+ void CollectiveInAreaCheckCommand(int32, uint32*);
+#endif
+
+#ifdef MISSION_REPLAY
+ bool CanAllowMissionReplay();
+#endif
+
+#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+ int CollectParameterForDebug(char* buf, bool& var);
+ void GetStoredParameterForDebug(char* buf);
+#endif
+
+ float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
+
+ bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
+ bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
+ bool CheckDamagedWeaponType(int32 actual, int32 type);
+
+ void ReturnFromGosubOrFunction();
+
+};
+
enum {
VAR_LOCAL = 1,
@@ -343,12 +526,14 @@ public:
static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
static short* SavedVarIndices;
static int NumSaveVars;
- static bool FSDestroyedFlag;
+ static int FSDestroyedFlag;
static int NextProcessId;
static bool InTheScripts;
static CRunningScript* pCurrent;
static uint16 NumTrueGlobals;
static uint16 MostGlobals;
+ static base::cSList<script_corona> mCoronas;
+ static int NextScriptCoronaID;
static bool Init(bool loaddata = false);
static void Process();
@@ -468,179 +653,14 @@ public:
static void SetObjectiveForAllPedsInCollective(int, eObjective);
#endif
+ static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; }
+
};
extern int ScriptParams[32];
VALIDATE_SIZE(uStackReturnValue, 4);
-class CRunningScript
-{
- enum {
- ANDOR_NONE = 0,
- ANDS_1 = 1,
- ANDS_2,
- ANDS_3,
- ANDS_4,
- ANDS_5,
- ANDS_6,
- ANDS_7,
- ANDS_8,
- ORS_1 = 21,
- ORS_2,
- ORS_3,
- ORS_4,
- ORS_5,
- ORS_6,
- ORS_7,
- ORS_8
- };
-
- enum {
- STACKVALUE_IP_BITS = 22,
- STACKVALUE_INVERT_RETURN_BIT = STACKVALUE_IP_BITS,
- STACKVALUE_IS_FUNCTION_CALL_BIT,
- STACKVALUE_IP_PARAMS_OFFSET,
-
- STACKVALUE_IP_MASK = ((1 << STACKVALUE_IP_BITS) - 1)
- };
-
-public:
- CRunningScript* next;
- CRunningScript* prev;
- int32 m_nId;
- char m_abScriptName[8];
- uint32 m_nIp;
- uint32 m_anStack[MAX_STACK_DEPTH];
- uint16 m_nStackPointer;
- int32 m_anLocalVariables[NUM_LOCAL_VARS + 8 + NUM_TIMERS]; // TODO(LCS): figure out why 106
- int32 m_nLocalsPointer;
- bool m_bIsActive;
- bool m_bCondResult;
- bool m_bIsMissionScript;
- bool m_bSkipWakeTime;
- uint32 m_nWakeTime;
- uint16 m_nAndOrState;
- bool m_bNotFlag;
- bool m_bDeatharrestEnabled;
- bool m_bDeatharrestExecuted;
- bool m_bMissionFlag;
-
-public:
- void SetIP(uint32 ip) { m_nIp = ip; }
- CRunningScript* GetNext() const { return next; }
-
- void Save(uint8*& buf);
- void Load(uint8*& buf);
-
- void UpdateTimers(float timeStep) {
- for (int i = 0; i < NUM_TIMERS; i++)
- m_anLocalVariables[NUM_LOCAL_VARS + 8 + i] += timeStep;
- }
-
- void Init();
- void Process();
-
- void RemoveScriptFromList(CRunningScript**);
- void AddScriptToList(CRunningScript**);
-
- static const uint32 nSaveStructSize;
-
- void CollectParameters(uint32*, int16, int* pParams = (int*)&ScriptParams);
- int32 CollectNextParameterWithoutIncreasingPC(uint32);
- int32* GetPointerToScriptVariable(uint32*, int16);
- void StoreParameters(uint32*, int16);
-
- int8 ProcessOneCommand();
- void DoDeatharrestCheck();
- void UpdateCompareFlag(bool flag)
- {
- if (m_bNotFlag)
- flag = !flag;
- if (m_nAndOrState == ANDOR_NONE) {
- m_bCondResult = flag;
- return;
- }
- if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
- m_bCondResult &= flag;
- if (m_nAndOrState == ANDS_1) {
- m_nAndOrState = ANDOR_NONE;
- return;
- }
- }
- else {
- m_bCondResult |= flag;
- if (m_nAndOrState <= ORS_1) {
- m_nAndOrState = ANDOR_NONE;
- return;
- }
- }
- m_nAndOrState--;
- }
- int16 GetPadState(uint16, uint16);
-
- int8 ProcessCommands0To99(int32);
- int8 ProcessCommands100To199(int32);
- int8 ProcessCommands200To299(int32);
- int8 ProcessCommands300To399(int32);
- int8 ProcessCommands400To499(int32);
- int8 ProcessCommands500To599(int32);
- int8 ProcessCommands600To699(int32);
- int8 ProcessCommands700To799(int32);
- int8 ProcessCommands800To899(int32);
- int8 ProcessCommands900To999(int32);
- int8 ProcessCommands1000To1099(int32);
- int8 ProcessCommands1100To1199(int32);
- int8 ProcessCommands1200To1299(int32);
- int8 ProcessCommands1300To1399(int32);
- int8 ProcessCommands1400To1499(int32);
- int8 ProcessCommands1500To1599(int32);
- int8 ProcessCommands1600To1699(int32);
-
- uint32 CollectLocateParameters(uint32*, bool);
- void LocatePlayerCommand(int32, uint32*);
- void LocatePlayerCharCommand(int32, uint32*);
- void LocatePlayerCarCommand(int32, uint32*);
- void LocateCharCommand(int32, uint32*);
- void LocateCharCharCommand(int32, uint32*);
- void LocateCharCarCommand(int32, uint32*);
- void LocateCharObjectCommand(int32, uint32*);
- void LocateCarCommand(int32, uint32*);
- void LocateSniperBulletCommand(int32, uint32*);
- void PlayerInAreaCheckCommand(int32, uint32*);
- void PlayerInAngledAreaCheckCommand(int32, uint32*);
- void CharInAreaCheckCommand(int32, uint32*);
- void CarInAreaCheckCommand(int32, uint32*);
- void LocateObjectCommand(int32, uint32*);
- void ObjectInAreaCheckCommand(int32, uint32*);
-
-#ifdef GTA_SCRIPT_COLLECTIVE
- void LocateCollectiveCommand(int32, uint32*);
- void LocateCollectiveCharCommand(int32, uint32*);
- void LocateCollectiveCarCommand(int32, uint32*);
- void LocateCollectivePlayerCommand(int32, uint32*);
- void CollectiveInAreaCheckCommand(int32, uint32*);
-#endif
-
-#ifdef MISSION_REPLAY
- bool CanAllowMissionReplay();
-#endif
-
-#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
- int CollectParameterForDebug(char* buf, bool& var);
- void GetStoredParameterForDebug(char* buf);
-#endif
-
- float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
-
- bool ThisIsAValidRandomCop(uint32 mi, int cop, int swat, int fbi, int army, int miami);
- bool ThisIsAValidRandomPed(uint32 pedtype, int civ, int gang, int criminal);
- bool CheckDamagedWeaponType(int32 actual, int32 type);
-
- void ReturnFromGosubOrFunction();
-
-};
-
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
@@ -665,4 +685,5 @@ extern int scriptToLoad;
#endif
extern int gScriptsFile;
+extern CVector gVectorSetInLua;
diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp
index 536701b3..fef33848 100644
--- a/src/control/Script10.cpp
+++ b/src/control/Script10.cpp
@@ -74,7 +74,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
case COMMAND_ADD_ARROW_3D_MARKER:
{
uint32 ip = m_nIp;
- uint32 id = (uint32)(uintptr)GetPointerToScriptVariable(&m_nIp, 0);
+ uint32 id = (uint32)(uintptr)GetPointerToScriptVariable(&ip, 0);
CollectParameters(&m_nIp, 10);
CVector pos = GET_VECTOR_PARAM(0);
CVector dir = GET_VECTOR_PARAM(3);
@@ -213,7 +213,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
case COMMAND_PRINT_WITH_2_NUMBERS_NOW_NO_BRIEF:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
- CollectParameters(&m_nIp, 3);
+ CollectParameters(&m_nIp, 4);
CMessages::AddMessageJumpQWithNumber(key, GET_INTEGER_PARAM(2), GET_INTEGER_PARAM(3), GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1), -1, -1, -1, -1); // 0
return 0;
}
@@ -321,6 +321,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
strncpy(onscreen_str2, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
m_nIp += KEY_LENGTH_IN_SCRIPT;
CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(1), onscreen_str1, 0); // TODO - second set of data
+ return 0;
}
case COMMAND_GET_PLAYER_STORED_WEAPON:
{
diff --git a/src/control/Script2.cpp b/src/control/Script2.cpp
index b31484ab..e4c71403 100644
--- a/src/control/Script2.cpp
+++ b/src/control/Script2.cpp
@@ -1080,7 +1080,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
CollectParameters(&m_nIp, 1);
CPlayerPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(pPed);
- SET_INTEGER_PARAM(0, pPed->m_pWanted->m_nWantedLevel);
+ SET_INTEGER_PARAM(0, pPed->m_pWanted->GetWantedLevel());
StoreParameters(&m_nIp, 1);
return 0;
}
diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp
index 1e4d5b6f..7acfdfc8 100644
--- a/src/control/Script3.cpp
+++ b/src/control/Script3.cpp
@@ -35,6 +35,7 @@
#include "Zones.h"
#include "GameLogic.h"
#include "Bike.h"
+#include "Wanted.h"
// LCS: file done except TODOs
diff --git a/src/control/Script4.cpp b/src/control/Script4.cpp
index 20e041da..d1dba350 100644
--- a/src/control/Script4.cpp
+++ b/src/control/Script4.cpp
@@ -39,6 +39,7 @@
#include "World.h"
#include "Zones.h"
#include "Bike.h"
+#include "Wanted.h"
// LCS: file done except TODOs
@@ -477,7 +478,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
float fx = pObject->GetForward().x;
float fy = pObject->GetForward().y;
float heading = LimitAngleOnCircle(
- RADTODEG(CGeneral::GetATanOfXY(pObject->GetForward().x, pObject->GetForward().y)));
+ RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
float headingTarget = GET_FLOAT_PARAM(1);
#ifdef FIX_BUGS
float rotateBy = GET_FLOAT_PARAM(2) * CTimer::GetTimeStepFix();
@@ -935,6 +936,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
script_assert(pVehicle);
pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, pVehicle);
pPed->WarpPedIntoCar(pVehicle);
+ pPed->RestorePreviousObjective();
return 0;
}
case COMMAND_WARP_CHAR_INTO_CAR:
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 74d187ca..502bc005 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -2665,7 +2665,7 @@ bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->InVehicle())
return IsVehicleStopped(pPed->m_pMyVehicle);
- return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
+ return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
}
@@ -2679,7 +2679,7 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false;
- return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
+ return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
}
diff --git a/src/control/Script7.cpp b/src/control/Script7.cpp
index 601a979d..c50f0dea 100644
--- a/src/control/Script7.cpp
+++ b/src/control/Script7.cpp
@@ -423,9 +423,10 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_REQUEST_COLLISION:
{
CollectParameters(&m_nIp, 2);
- CVector2D pos;
+ CVector pos;
pos.x = GET_FLOAT_PARAM(0);
pos.y = GET_FLOAT_PARAM(1);
+ pos.z = 0.0f;
CColStore::RequestCollision(pos);
return 0;
}
diff --git a/src/control/Script8.cpp b/src/control/Script8.cpp
index e58bf3ea..53e39b68 100644
--- a/src/control/Script8.cpp
+++ b/src/control/Script8.cpp
@@ -65,7 +65,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_WANTED_STARS_ARE_FLASHING:
{
CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
- UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
+ UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0);
return 0;
}
case COMMAND_SET_ALLOW_HURRICANES:
@@ -601,19 +601,36 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
case COMMAND_CREATE_SCRIPT_CORONA:
{
CollectParameters(&m_nIp, 9);
- static bool bShowed = false;
- if (!bShowed) {
- debug("CREATE_SCRIPT_CORONA not implemented");
- bShowed = true;
- }
- SET_INTEGER_PARAM(0, -1);
+ base::cSList<script_corona>::tSItem* pCorona = new base::cSList<script_corona>::tSItem();
+ pCorona->item.x = GET_FLOAT_PARAM(0);
+ pCorona->item.y = GET_FLOAT_PARAM(1);
+ pCorona->item.z = GET_FLOAT_PARAM(2);
+ pCorona->item.id = CTheScripts::NextScriptCoronaID++;
+ if (pCorona->item.z <= MAP_Z_LOW_LIMIT)
+ pCorona->item.z = CWorld::FindGroundZForCoord(pCorona->item.x, pCorona->item.y);
+ pCorona->item.size = GET_FLOAT_PARAM(3);
+ pCorona->item.r = GET_INTEGER_PARAM(6);
+ pCorona->item.g = GET_INTEGER_PARAM(7);
+ pCorona->item.b = GET_INTEGER_PARAM(8);
+ pCorona->item.type = GET_INTEGER_PARAM(4);
+ pCorona->item.flareType = GET_INTEGER_PARAM(5);
+ SET_INTEGER_PARAM(0, pCorona->item.id);
+ CTheScripts::mCoronas.Insert(pCorona);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_REMOVE_SCRIPT_CORONA:
+ {
CollectParameters(&m_nIp, 1);
- // TODO
+ for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i; i = i->next) {
+ if (i->item.id == GET_INTEGER_PARAM(0)) {
+ CTheScripts::mCoronas.Remove(i);
+ delete i;
+ break;
+ }
+ }
return 0;
+ }
case COMMAND_IS_BOAT_IN_WATER:
{
CollectParameters(&m_nIp, 1);
diff --git a/src/control/Script9.cpp b/src/control/Script9.cpp
index 3ad8e180..020221c4 100644
--- a/src/control/Script9.cpp
+++ b/src/control/Script9.cpp
@@ -359,6 +359,7 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command)
return 0;
case COMMAND_HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON:
{
+ CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
bool result = false;
if (!pObject) {
@@ -635,7 +636,7 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command)
case COMMAND_ADD_POINT_3D_MARKER:
{
uint32 ip = m_nIp;
- uint32 id = (uint32)(uintptr)GetPointerToScriptVariable(&m_nIp, 0);
+ uint32 id = (uint32)(uintptr)GetPointerToScriptVariable(&ip, 0);
static CVector vPreviousLocation;
CollectParameters(&m_nIp, 7);
CVector pos = GET_VECTOR_PARAM(0);
@@ -650,7 +651,7 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command)
return 0;
}
case COMMAND_GET_VECTOR_FROM_MULTIPLAYER:
- // SET_VECTOR_PARAM(0, gVectorSetInLua);
+ SET_VECTOR_PARAM(0, gVectorSetInLua);
StoreParameters(&m_nIp, 3);
return 0;
case COMMAND_PRINT_HELP_ALWAYS:
@@ -736,10 +737,10 @@ int8 CRunningScript::ProcessCommands1500To1599(int32 command)
}
case COMMAND_SET_CHAR_ATTACKS_PLAYER_WITH_COPS:
{
- CollectParameters(&m_nIp, 1);
+ CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
- pPed->bAttacksPlayerWithCops = (GET_INTEGER_PARAM(0) != 0);
+ pPed->bAttacksPlayerWithCops = (GET_INTEGER_PARAM(1) != 0);
return 0;
}
case COMMAND_REGISTER_FACE_PLANT_DISTANCE:
diff --git a/src/control/SetPieces.cpp b/src/control/SetPieces.cpp
index bbcfa1ea..143115b8 100644
--- a/src/control/SetPieces.cpp
+++ b/src/control/SetPieces.cpp
@@ -14,8 +14,6 @@
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
-//--MIAMI: file done
-
bool CSetPieces::bDebug;
uint32 CSetPieces::NumSetPieces;
CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
@@ -86,7 +84,7 @@ void CSetPiece::Update(void)
switch (m_nType) {
case SETPIECE_TWOCOPCARSINALLEY:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
return;
CVehicle* pVehicle1 = TryToGenerateCopCar(m_vSpawn1, m_vTarget1);
if (!pVehicle1)
@@ -120,7 +118,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CARBLOCKINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
@@ -143,7 +141,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CARRAMMINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
@@ -166,7 +164,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CREATECOPPERONFOOT:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
return;
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
if (!pCop)
@@ -180,7 +178,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_CREATETWOCOPPERSONFOOT:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 1 || FindPlayerVehicle())
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 1 || FindPlayerVehicle())
return;
CCopPed* pCop = TryToGenerateCopPed(m_vSpawn1);
if (!pCop)
@@ -204,7 +202,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
@@ -242,7 +240,7 @@ void CSetPiece::Update(void)
}
case SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE:
{
- if (FindPlayerPed()->m_pWanted->m_nWantedLevel < 2)
+ if (FindPlayerPed()->m_pWanted->GetWantedLevel() < 2)
return;
if (!FindPlayerVehicle())
return;
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index ecfc7207..d8f211d0 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -15,8 +15,6 @@
#include "Weather.h"
#include "World.h"
-//--MIAMI: file done
-
bool CTrafficLights::bGreenLightsCheat;
void
@@ -116,6 +114,32 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ // TODO(LCS): check coordinates
+ static const float top = -0.127f;
+ static const float bot = -0.539f;
+ static const float mid = bot + (top - bot) / 3.0f;
+ static const float left = 1.256f;
+ static const float right = 0.706f;
+ phase = CTrafficLights::LightForPeds();
+ if (phase == PED_LIGHTS_DONT_WALK) {
+ CVector p0(2.7f, right, top);
+ CVector p1(2.7f, left, top);
+ CVector p2(2.7f, right, mid);
+ CVector p3(2.7f, left, mid);
+ CShinyTexts::RegisterOne(ent->GetMatrix() * p0, ent->GetMatrix() * p1, ent->GetMatrix() * p2, ent->GetMatrix() * p3,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 0, 0, 60.0f);
+ }
+ else if (phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100) {
+ CVector p0(2.7f, right, mid);
+ CVector p1(2.7f, left, mid);
+ CVector p2(2.7f, right, bot);
+ CVector p3(2.7f, left, bot);
+ CShinyTexts::RegisterOne(ent->GetMatrix() * p0, ent->GetMatrix() * p1, ent->GetMatrix() * p2, ent->GetMatrix() * p3,
+ 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 255, 255, 60.0f);
+ }
}
else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp
index cb46e181..c8611323 100644
--- a/src/core/Accident.cpp
+++ b/src/core/Accident.cpp
@@ -6,8 +6,6 @@
#include "Pools.h"
#include "World.h"
-// --MIAMI: File done
-
CAccidentManager gAccidentManager;
CAccident*
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 854ec7d4..1a7facc1 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -81,7 +81,7 @@ CAnimViewer::Initialise(void) {
CCollision::Init();
CWorld::Initialise();
mod_HandlingManager.Initialise();
- CTempColModels::Initialise();
+ gpTempColModels->Initialise();
CAnimManager::Initialise();
CModelInfo::Initialise();
CParticle::Initialise();
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 63d8b30b..4895ef6e 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -30,8 +30,6 @@
#include "Bike.h"
#include "Pickups.h"
-//--MIAMI: file done
-
bool PrintDebugCode = false;
int16 DebugCamMode;
@@ -953,7 +951,7 @@ CVector
CCam::DoAverageOnVector(const CVector &vec)
{
int i;
- CVector Average = { 0.0f, 0.0f, 0.0f };
+ CVector Average = CVector(0.0f, 0.0f, 0.0f);
if(ResetStatics){
m_iRunningVectorArrayPos = 0;
@@ -4035,7 +4033,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
12.0f, 0.0f, 0.0f, -12.0f,
- 128, 128, 128, 128, 1000.0f, false, 1.0f);
+ 128, 128, 128, 128, 1000.0f, false, 1.0f, nil, 1.0f);
if(CHud::m_Wants_To_Draw_Hud){
char str[256];
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 4bb782f2..f9f4a88f 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -2955,7 +2955,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2983,7 +2983,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index 4bb31ea4..da85a238 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -7,9 +7,6 @@
#include "RwHelper.h"
#include "MemoryMgr.h"
-#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-
struct CdReadInfo
{
uint32 nSectorOffset;
@@ -60,7 +57,7 @@ CdStreamInitThread(void)
if ( gpReadInfo[i].hSemaphore == nil )
{
- CDTRACE("failed to create sync semaphore");
+ printf("%s: failed to create sync semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -81,7 +78,7 @@ CdStreamInitThread(void)
if ( gCdStreamSema == nil )
{
- CDTRACE("failed to create stream semaphore");
+ printf("%s: failed to create stream semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -90,7 +87,7 @@ CdStreamInitThread(void)
if ( _gCdStreamThread == nil )
{
- CDTRACE("failed to create streaming thread");
+ printf("%s: failed to create streaming thread\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -138,7 +135,7 @@ CdStreamInit(int32 numChannels)
gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels);
ASSERT( gpReadInfo != nil );
- CDDEBUG("read info %p", gpReadInfo);
+ debug("%s: read info %p\n", "cdvd_stream", gpReadInfo);
CdStreamAddImage("MODELS\\GTA3.IMG");
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
index b0f0b34f..0aa841ae 100644
--- a/src/core/Clock.cpp
+++ b/src/core/Clock.cpp
@@ -6,8 +6,6 @@
#include "Stats.h"
#include "VarConsole.h"
-// --MIAMI: File done
-
_TODO("gbFastTime");
bool gbFastTime;
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index b2dad358..23e86a79 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -1,11 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define WITHDINPUT
#include "common.h"
#include "platform.h"
-#include "crossplatform.h" // for Windows version
+#include "crossplatform.h"
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@@ -21,8 +17,6 @@
#include "Camera.h"
#include "GenericGameStorage.h"
-// --MIAMI: file done
-
CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager()
@@ -37,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
void CControllerConfigManager::MakeControllerActionsBlank()
{
+#ifdef LOAD_INI_SETTINGS
+ ms_padButtonsInited = 0;
+#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
@@ -323,6 +320,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
}
}
+#ifdef LOAD_INI_SETTINGS
+uint32 CControllerConfigManager::ms_padButtonsInited = 0;
+#endif
+
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
m_bFirstCapture = true;
@@ -331,6 +332,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
if (buttons > 16)
btn = 16;
+#ifdef LOAD_INI_SETTINGS
+ uint32 buttonMin = ms_padButtonsInited;
+ if (buttonMin >= btn)
+ return;
+
+ ms_padButtonsInited = btn;
+
+ #define IF_BTN_IN_RANGE(n) \
+ case n: \
+ if (n <= buttonMin) \
+ return;
+#else
+ #define IF_BTN_IN_RANGE(n) \
+ case n:
+#endif
+
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
@@ -343,50 +360,50 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
#endif
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
}
@@ -395,47 +412,47 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
@@ -524,7 +541,7 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
break;
case 12:
#ifndef REGISTER_START_BUTTON
- if (padNumber == 1)
+ if (padnumber == 1)
#endif
pad->PCTempJoyState.Start = 255;
break;
@@ -2738,9 +2755,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
{
ResetSettingOrder(action);
+ int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][type].m_Key = key;
- m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
}
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
@@ -2750,8 +2768,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
{
+ int numOfSettings = GetNumOfSettingsForAction(action);
+
m_aSettings[action][MOUSE].m_Key = button;
- m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
}
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
@@ -2774,7 +2794,7 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
{
int32 setorder = m_aSettings[action][k].m_ContSetOrder;
- if (setorder > i && setorder != KEYBOARD)
+ if (setorder > i && setorder != 0)
{
if (init)
{
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index eb66937a..604fb5cc 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -144,6 +144,10 @@ public:
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
bool m_bMouseAssociated;
+
+#ifdef LOAD_INI_SETTINGS
+ static uint32 ms_padButtonsInited;
+#endif
CControllerConfigManager();
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 8e639656..b7f139b4 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -10,8 +10,6 @@
#include "main.h"
#include "Accident.h"
-// --MIAMI: file done
-
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
@@ -220,7 +218,7 @@ CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCa
default: crime = CRIME_NONE; break;
}
- if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
+ if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
if (!((CPed*)crimeId)->DyingOrDead()) {
CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 3ea73233..2818007b 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -30,8 +30,6 @@
#include "ColStore.h"
#include "Occlusion.h"
-//--MIAMI: file done
-
char CFileLoader::ms_line[256];
const char*
@@ -609,11 +607,14 @@ CFileLoader::LoadObjectTypes(const char *filename)
int section;
int pathIndex;
int id, pathType;
- int minID, maxID;
+ //int minID, maxID;
+
+ for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
+ m_sTempIdeData[i].id = -1;
section = NONE;
- minID = INT32_MAX;
- maxID = -1;
+ //minID = INT32_MAX;
+ //maxID = -1;
pathIndex = -1;
debug("Loading object types from %s...\n", filename);
@@ -637,13 +638,13 @@ CFileLoader::LoadObjectTypes(const char *filename)
}else switch(section){
case OBJS:
id = LoadObject(line);
- if(id > maxID) maxID = id;
- if(id < minID) minID = id;
+ //if(id > maxID) maxID = id;
+ //if(id < minID) minID = id;
break;
case TOBJ:
id = LoadTimeObject(line);
- if(id > maxID) maxID = id;
- if(id < minID) minID = id;
+ //if(id > maxID) maxID = id;
+ //if(id < minID) minID = id;
break;
case WEAP:
LoadWeaponObject(line);
@@ -680,10 +681,10 @@ CFileLoader::LoadObjectTypes(const char *filename)
}
CFileMgr::CloseFile(fd);
- for(id = minID; id <= maxID; id++){
+ for(id = 0; id < MODELINFOSIZE; id++){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi && mi->IsBuilding())
- mi->SetupBigBuilding(minID, maxID);
+ mi->SetupBigBuilding();
}
}
@@ -716,6 +717,13 @@ CFileLoader::LoadObject(const char *line)
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return 0; // game returns return value
+ for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
+ if(m_sTempIdeData[i].id == -1){
+ m_sTempIdeData[i].id = id;
+ strcpy(m_sTempIdeData[i].name, model);
+ break;
+ }
+
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d",
@@ -764,6 +772,13 @@ CFileLoader::LoadTimeObject(const char *line)
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return 0; // game returns return value
+ for(int i = 0; i < ARRAY_SIZE(m_sTempIdeData); i++)
+ if(m_sTempIdeData[i].id < 0){
+ m_sTempIdeData[i].id = id;
+ strcpy(m_sTempIdeData[i].name, model);
+ break;
+ }
+
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d %d %d",
@@ -794,7 +809,7 @@ CFileLoader::LoadTimeObject(const char *line)
mi->m_firstDamaged = damaged;
mi->SetTimes(timeOn, timeOff);
mi->SetTexDictionary(txd);
- other = mi->FindOtherTimeModel();
+ other = mi->FindOtherTimeModel(model);
if(other)
other->SetOtherTimeModel(id);
MatchModelString(model, id);
@@ -818,7 +833,7 @@ CFileLoader::LoadWeaponObject(const char *line)
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
- mi->SetColModel(&CTempColModels::ms_colModelWeapon);
+ mi->SetColModel(&gpTempColModels->ms_colModelWeapon);
MatchModelString(model, id);
return id;
}
@@ -834,7 +849,7 @@ CFileLoader::LoadClumpObject(const char *line)
mi = CModelInfo::AddClumpModel(id);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
- mi->SetColModel(&CTempColModels::ms_colModelBBox);
+ mi->SetColModel(&gpTempColModels->ms_colModelBBox);
}
}
@@ -941,7 +956,7 @@ CFileLoader::LoadPedObject(const char *line)
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
- mi->SetColModel(&CTempColModels::ms_colModelPed1);
+ mi->SetColModel(&gpTempColModels->ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
@@ -1312,7 +1327,7 @@ CFileLoader::LoadOcclusionVolume(const char *line)
}
-//--MIAMI: unused
+// unused
void
CFileLoader::ReloadPaths(const char *filename)
{
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index c4c39b1f..8a6db0da 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -18,8 +18,6 @@
#include "GameLogic.h"
#include "CarAI.h"
-// --MIAMI: file done
-
CFireManager gFireManager;
CFire::CFire()
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index d8d6af8a..df00efde 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1,10 +1,6 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
#define FORCE_PC_SCALING
#define WITHWINDOWS
+#define WITHDINPUT
#include "common.h"
#ifndef PS2_MENU
#include "crossplatform.h"
@@ -41,7 +37,6 @@
#include "sampman.h"
// --LCS: changed a bit to have lcs feel, needs more work
-
// Similar story to Hud.cpp:
// Game has colors inlined in code.
// For easier modification we collect them here:
@@ -50,7 +45,7 @@ const CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
const CRGBA SELECTEDMENUOPTION_COLOR(255, 255, 255, 255);
const CRGBA HEADER_COLOR(197, 0, 0, 255);
-const CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
+const CRGBA DARKMENUOPTION_COLOR(115/2, 173/2, 216 / 2, 255);
const CRGBA SLIDERON_COLOR(97, 194, 247, 255);
const CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
const CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 130);
@@ -582,13 +577,21 @@ CMenuManager::Initialise(void)
DMAudio.Service();
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+#ifdef FIX_BUGS
+ static bool firstTime = true;
+ if (firstTime) {
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ firstTime = false;
+ } else
+#endif
m_PrefsRadioStation = DMAudio.GetRadioInCar();
+
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1);
} else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (WAVE + 1);
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
@@ -672,7 +675,11 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#else
SaveSettings();
+#endif
}
}
@@ -909,14 +916,14 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
#endif
switch (m_nCurrScreen) {
- case MENUPAGE_CHOOSE_LOAD_SLOT:
+ /*case MENUPAGE_CHOOSE_LOAD_SLOT:
case MENUPAGE_CHOOSE_DELETE_SLOT:
case MENUPAGE_CHOOSE_SAVE_SLOT:
CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f),
MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f),
MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f),
MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
- break;
+ break;*/
case MENUPAGE_SOUND_SETTINGS:
PrintRadioSelector();
break;
@@ -993,7 +1000,9 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
}
wchar unicodeTemp[64];
+#ifdef ASPECT_RATIO_SCALE
char asciiTemp[32];
+#endif
bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
uint8 section = 0; // 0: highlight trapezoid 1: texts
@@ -1010,12 +1019,12 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
#endif
wchar* rightText = nil;
wchar* leftText;
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
+ /*if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
CFont::SetDropShadowPosition(0);
- } else {
+ } else {*/
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
CFont::SetDropShadowPosition(2);
@@ -1024,7 +1033,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
- }
+ //}
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) {
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
@@ -3054,6 +3063,16 @@ CMenuManager::LoadSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+#ifdef LOAD_INI_SETTINGS
+ if (LoadINISettings()) {
+ LoadINIControllerSettings();
+ } else {
+ // no re3.ini, create it
+ SaveINISettings();
+ SaveINIControllerSettings();
+ }
+#endif
+
#ifdef FIX_BUGS
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
#endif
@@ -3099,15 +3118,12 @@ CMenuManager::LoadSettings()
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
}
-
-#ifdef LOAD_INI_SETTINGS
- LoadINISettings(); // needs frontend options to be loaded
-#endif
}
void
CMenuManager::SaveSettings()
{
+#ifndef LOAD_INI_SETTINGS
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
static int SomeVersion = 3;
@@ -3166,7 +3182,8 @@ CMenuManager::SaveSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
-#ifdef LOAD_INI_SETTINGS
+#else
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
SaveINISettings();
#endif
}
@@ -3222,7 +3239,7 @@ CMenuManager::SmallMessageScreen(const char* text)
void
CMenuManager::PrintBriefs()
{
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
@@ -4446,19 +4463,19 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
+ MouseButtonJustClicked = rsMOUSELEFTBUTTON;
else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
+ MouseButtonJustClicked = rsMOUSERIGHTBUTTON;
else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
+ MouseButtonJustClicked = rsMOUSMIDDLEBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
+ MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
+ MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON;
else if (CPad::GetPad(0)->GetMouseX1JustUp())
- MouseButtonJustClicked = 6;
+ MouseButtonJustClicked = rsMOUSEX1BUTTON;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
- MouseButtonJustClicked = 7;
+ MouseButtonJustClicked = rsMOUSEX2BUTTON;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@@ -4687,7 +4704,8 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
break;
case MENUACTION_CANCELGAME:
DMAudio.Service();
- SwitchToNewScreen(MENUPAGE_OUTRO);
+ RsEventHandler(rsQUITAPP, nil);
+ //SwitchToNewScreen(MENUPAGE_OUTRO);
break;
case MENUACTION_RESUME:
#ifdef LEGACY_MENU_OPTIONS
@@ -4818,6 +4836,9 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
TheCamera.m_bUseMouse3rdPerson = false;
#endif
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
}
SetHelperText(2);
break;
@@ -4848,7 +4869,8 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
- if (option.m_CFOSelect->save)
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
@@ -5004,7 +5026,8 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
- if (option.m_CFOSelect->save)
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
@@ -5446,6 +5469,9 @@ CMenuManager::SwitchMenuOnAndOff()
ThingsToDoBeforeLeavingPage();
#endif
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
pControlEdit = nil;
pEditString = nil;
DisplayComboButtonErrMsg = false;
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 4a812b05..c1c3983e 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -392,6 +392,7 @@ struct CCustomScreenLayout {
struct CCFO
{
int8 *value;
+ const char *saveCat;
const char *save;
};
@@ -406,11 +407,12 @@ struct CCFOSelect : CCFO
bool disableIfGameLoaded;
CCFOSelect() {};
- CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
+ CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
+ this->saveCat = saveCat;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
@@ -426,8 +428,9 @@ struct CCFODynamic : CCFO
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
- CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
+ CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
+ this->saveCat = saveCat;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
@@ -581,7 +584,7 @@ public:
int8 m_bLanguageLoaded;
uint8 m_PrefsAllowNastyGame;
int8 m_PrefsMP3BoostVolume;
- uint8 m_ControlMethod;
+ int8 m_ControlMethod;
int32 m_nPrefsVideoMode;
int32 m_nDisplayVideoMode;
int32 m_nMouseTempPosX;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index b8a5bd7a..b5b4b90d 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,6 +1,3 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
#include "common.h"
#include "platform.h"
@@ -10,7 +7,6 @@
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
-#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CdStream.h"
@@ -69,7 +65,6 @@
#include "Skidmarks.h"
#include "SetPieces.h"
#include "SpecialFX.h"
-#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "SurfaceTable.h"
@@ -125,8 +120,6 @@ int gameTxdSlot;
uint8 gameProcessPirateCheck = 0;
#endif
-// --MIAMI: File done
-
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU
@@ -323,7 +316,7 @@ bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
CTimer::Initialise();
- CTempColModels::Initialise();
+ gpTempColModels->Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
@@ -373,6 +366,9 @@ bool CGame::Initialise(const char* datFile)
CPools::Initialise();
+ if(gMakeResources)
+ CVehicleModelInfo::Load(nil);
+
#ifndef GTA_PS2
CIniFile::LoadIniFile();
#endif
@@ -858,9 +854,9 @@ void CGame::Process(void)
gameProcessPirateCheck = 2;
}
#endif
- uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ //uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CStreaming::Update();
- uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ //uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
@@ -899,13 +895,13 @@ void CGame::Process(void)
CEventList::Update();
CParticle::Update();
gFireManager.Update();
- if (processTime >= 2) {
- CPopulation::Update(false);
- } else {
- uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
+ //if (processTime >= 2) {
+ // CPopulation::Update(false);
+ //} else {
+ // uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
CPopulation::Update(true);
- processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
- }
+ // processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
+ //}
CWeapon::UpdateWeapons();
if (!CCutsceneMgr::IsRunning())
CTheCarGenerators::Process();
@@ -943,7 +939,7 @@ void CGame::Process(void)
if (!CReplay::IsPlayingBack())
{
PUSH_MEMID(MEMID_CARS);
- if (processTime < 2)
+ //if (processTime < 2)
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
diff --git a/src/core/General.h b/src/core/General.h
index 69492fb8..2f205c39 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -2,8 +2,6 @@
#include <ctype.h>
-// --MIAMI: file done
-
class CGeneral
{
public:
@@ -135,7 +133,7 @@ public:
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
-#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
+#ifndef ASCII_STRCMP
if (toupper(*str1) != toupper(*str2))
#else
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp
index 870e9a71..3dd98865 100644
--- a/src/core/IniFile.cpp
+++ b/src/core/IniFile.cpp
@@ -7,8 +7,6 @@
#include "main.h"
#include "Population.h"
-// --MIAMI: file done
-
float CIniFile::PedNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.8f;
diff --git a/src/core/Leeds.cpp b/src/core/Leeds.cpp
new file mode 100644
index 00000000..cda50605
--- /dev/null
+++ b/src/core/Leeds.cpp
@@ -0,0 +1,14 @@
+#include "common.h"
+#include "Leeds.h"
+
+void LoadResource(RpAtomic *atomic) {}
+void LoadResource(RpClump *clump) {}
+
+
+void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer) {}
+void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer) {}
diff --git a/src/core/Leeds.h b/src/core/Leeds.h
new file mode 100644
index 00000000..bf71d7e0
--- /dev/null
+++ b/src/core/Leeds.h
@@ -0,0 +1,36 @@
+#pragma once
+
+/*
+PatchElementModelInfo(RslElement *,void *)
+ChunkName(char const*)
+DestroyAndFreeResourceImage(void)
+WriteOrder(char const*)
+UnpatchTextures(void)
+IsChunked(int)
+SaveResourceImage(void)
+LoadResourceImage(void)
+SaveResource(RslNode *,base::cRelocatableChunkWriter &)
+SaveResource(RslTAnimTree *,base::cRelocatableChunkWriter &)
+SaveResource(RslSkin *,base::cRelocatableChunkWriter &)
+SaveResource(CAnimBlendTree *,base::cRelocatableChunkWriter &)
+PatchElementTextures(RslElement *)
+PatchElementGroupTextures(RslElementGroup *)
+*/
+
+void LoadResource(RpAtomic *atomic);
+void LoadResource(RpClump *clump);
+
+/*
+cRelocatableChunkWriterGTA::Save(char const*,uint,uint,bool)
+cRelocatableChunkGTA::cRelocatableChunkGTA(char const*,uint,uint,bool)
+SaveAnimBlock(int)
+SaveModel(int,bool)
+*/
+
+void SaveResource(RwTexture *tex, base::cRelocatableChunkWriter &writer);
+void SaveResource(RwTexDictionary *txd, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpMaterial *mat, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpMaterialList *matlist, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpGeometry *geo, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpAtomic *atomic, base::cRelocatableChunkWriter &writer);
+void SaveResource(RpClump *clump, base::cRelocatableChunkWriter &writer);
diff --git a/src/core/Lists.h b/src/core/Lists.h
index ecf24740..7572e882 100644
--- a/src/core/Lists.h
+++ b/src/core/Lists.h
@@ -1,7 +1,5 @@
#pragma once
-#include "common.h"
-
class CPtrNode
{
public:
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 70c92ce8..770e8ec1 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -16,6 +16,7 @@
#include "Collision.h"
#include "ModelInfo.h"
#include "Pad.h"
+#include "ControllerConfig.h"
// Menu screens array is at the bottom of the file.
@@ -24,51 +25,51 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
- #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
+ #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) }, 0, 0, MENUALIGN_LEFT,
#else
#define VIDEOMODE_SELECTOR
#endif
#ifdef MULTISAMPLING
- #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, 0, 0, MENUALIGN_LEFT,
+ #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) }, 0, 0, MENUALIGN_LEFT,
#else
#define MULTISAMPLING_SELECTOR
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
- #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+ #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&FrontEndMenuManager.m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
- #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+ #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
- #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+ #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define DUALPASS_SELECTOR
#endif
#ifdef NO_ISLAND_LOADING
- #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, 0, 0, MENUALIGN_LEFT,
+ #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&FrontEndMenuManager.m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, 0, 0, MENUALIGN_LEFT,
#else
#define ISLAND_LOADING_SELECTOR
#endif
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
- MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
- MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, 0, 0, MENUALIGN_LEFT, \
+ MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) }, 0, 0, MENUALIGN_LEFT,
#else
#define POSTFX_SELECTORS
#endif
#ifdef INVERT_LOOK_FOR_PAD
- #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, nil, off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
+ #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_ILU", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) }, 150, 0, MENUALIGN_LEFT,
#else
#define INVERT_PAD_SELECTOR
#endif
@@ -278,6 +279,7 @@ void ScreenModeAfterChange(int8 before, int8 after)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
+int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
@@ -306,6 +308,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
+ cachedButtonNum = numButtons;
}
}
if (PSGLOBAL(joy1id) == -1)
@@ -315,6 +318,18 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
return selectedJoystickUnicode;
}
+
+void DetectJoystickGoBack() {
+ if (cachedButtonNum != -1) {
+#ifdef LOAD_INI_SETTINGS
+ ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
+ SaveINIControllerSettings();
+#else
+ // Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
+#endif
+ cachedButtonNum = -1;
+ }
+}
#endif
CMenuScreenCustom aScreens[] = {
@@ -388,7 +403,7 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_RADARMODE, "FED_RDR", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_HUD, "FED_HUD", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS }, 0, 0, MENUALIGN_LEFT,
- MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) }, 320, 0, MENUALIGN_CENTER,
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) }, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
},
#endif
@@ -401,9 +416,9 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#ifdef MORE_LANGUAGES
- MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
- MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
- MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
+ MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
},
@@ -695,17 +710,16 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS }, 0, 0, MENUALIGN_LEFT,
#endif
// re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
- MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, 320, 0, MENUALIGN_CENTER,
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) }, 320, 0, MENUALIGN_CENTER,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 0, MENUALIGN_CENTER,
},
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// MENUPAGE_DETECT_JOYSTICK
- { "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), nil,
-
+ { "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
- MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT,
+ MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) }, 80, 200, MENUALIGN_LEFT,
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 320, 225, MENUALIGN_CENTER,
},
#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 2548e70d..5c4ffbf8 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1,11 +1,4 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-#pragma warning( pop )
-
+#define WITHDINPUT
#include "common.h"
#include "crossplatform.h"
#include "platform.h"
@@ -54,8 +47,6 @@
#include "libpad.h"
#endif
-// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
-
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@@ -459,7 +450,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
}
void WantedLevelDownCheat()
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 22f7583c..b0f9a15a 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -4,7 +4,7 @@ class CPlaceable
{
public:
// disable allocation
- static void *operator new(size_t) = delete;
+ static void *operator new(size_t);
CMatrix m_matrix;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 64f3b9d0..337d631c 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -35,8 +35,6 @@
#include "Automobile.h"
#include "GameLogic.h"
-// --MIAMI: File done
-
CVector lastPlayerPos;
void
@@ -483,7 +481,7 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
- if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) {
+ if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) {
float maxDelta = 0.0f;
static bool movedSignificantly = true;
static bool thereIsACarPathNear = true;
@@ -495,7 +493,7 @@ CPlayerInfo::Process(void)
lastPlayerPos = FindPlayerCoors();
thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0;
}
- switch (m_pPed->m_pWanted->m_nWantedLevel) {
+ switch (m_pPed->m_pWanted->GetWantedLevel()) {
case 1:
maxDelta = 31.f;
break;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index a3896ebb..a24185f0 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
enum eWastedBustedState
{
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index bd246b71..bf35f8ef 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -15,8 +15,6 @@
#include "World.h"
#include "MemoryHeap.h"
-//--MIAMI: file done
-
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
CPedPool *CPools::ms_pPedPool;
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index c93876b3..f1bc1655 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1,3 +1,6 @@
+#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
+#define WITHD3D
+#endif
#include "config.h"
#include "common.h"
@@ -17,8 +20,6 @@
#include "SpecialFX.h"
#include "Font.h"
-// --MIAMI: file done
-
float CRadar::m_radarRange;
sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
CVector2D vec2DRadarOrigin;
@@ -54,7 +55,7 @@ CSprite2d CRadar::SpraySprite;
CSprite2d CRadar::TShirtSprite;
CSprite2d CRadar::TommySprite;
CSprite2d CRadar::PhoneSprite;
-CSprite2d CRadar::RadioWildstyleSprite;
+/*CSprite2d CRadar::RadioWildstyleSprite;
CSprite2d CRadar::RadioFlashSprite;
CSprite2d CRadar::RadioKChatSprite;
CSprite2d CRadar::RadioFeverSprite;
@@ -62,7 +63,39 @@ CSprite2d CRadar::RadioVRockSprite;
CSprite2d CRadar::RadioVCPRSprite;
CSprite2d CRadar::RadioEspantosoSprite;
CSprite2d CRadar::RadioEmotionSprite;
-CSprite2d CRadar::RadioWaveSprite;
+CSprite2d CRadar::RadioWaveSprite;*/
+CSprite2d CRadar::EightBallSprite;
+CSprite2d CRadar::BurnerSprite;
+CSprite2d CRadar::CiprianiSprite;
+CSprite2d CRadar::DonaldSprite;
+CSprite2d CRadar::JosephSprite;
+CSprite2d CRadar::LeoneSprite;
+CSprite2d CRadar::MariaSprite;
+CSprite2d CRadar::McraySprite;
+CSprite2d CRadar::ToshikoSprite;
+CSprite2d CRadar::VincenzoSprite;
+CSprite2d CRadar::BombSprite;
+CSprite2d CRadar::ClothesShopSprite;
+CSprite2d CRadar::PropertyRedSprite;
+CSprite2d CRadar::PhilCassidySprite;
+CSprite2d CRadar::PowerupSprite;
+CSprite2d CRadar::MPBase;
+CSprite2d CRadar::MPCheckPoint;
+CSprite2d CRadar::MPPlayer;
+CSprite2d CRadar::MPObjective;
+CSprite2d CRadar::MPCar;
+CSprite2d CRadar::MPTank;
+CSprite2d CRadar::MPCarLockup;
+CSprite2d CRadar::MPTargetPlayer;
+CSprite2d CRadar::MapHereSprite0;
+CSprite2d CRadar::MapHereSprite1;
+CSprite2d CRadar::MapHereSprite2;
+CSprite2d CRadar::MapHereSprite3;
+CSprite2d CRadar::MapHereSprite4;
+CSprite2d CRadar::MapHereSprite5;
+CSprite2d CRadar::MapHereSprite6;
+CSprite2d CRadar::MapHereSprite7;
+CSprite2d CRadar::MapWayPoint;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
nil,
@@ -96,20 +129,38 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
&TShirtSprite,
&TommySprite,
&PhoneSprite,
- &RadioWildstyleSprite,
- &RadioFlashSprite,
- &RadioKChatSprite,
- &RadioFeverSprite,
- &RadioVRockSprite,
- &RadioVCPRSprite,
- &RadioEspantosoSprite,
- &RadioEmotionSprite,
- &RadioWaveSprite, // tmp hack
- &RadioWaveSprite,
- &RadioWaveSprite,
- &RadioWaveSprite,
- &RadioWaveSprite,
- &RadioWaveSprite
+ &EightBallSprite,
+ &BurnerSprite,
+ &CiprianiSprite,
+ &DonaldSprite,
+ &JosephSprite,
+ &LeoneSprite,
+ &MariaSprite,
+ &McraySprite,
+ &ToshikoSprite,
+ &VincenzoSprite,
+ &BombSprite,
+ &ClothesShopSprite,
+ &PropertyRedSprite,
+ &PhilCassidySprite,
+ &PowerupSprite,
+ &MPBase,
+ &MPCheckPoint,
+ &MPPlayer,
+ &MPObjective,
+ &MPCar,
+ &MPTank,
+ &MPCarLockup,
+ &MPTargetPlayer,
+ &MapHereSprite0,
+ &MapHereSprite1,
+ &MapHereSprite2,
+ &MapHereSprite3,
+ &MapHereSprite4,
+ &MapHereSprite5,
+ &MapHereSprite6,
+ &MapHereSprite7,
+ &MapWayPoint,
};
// Why this doesn't coincide with world coordinates i don't know
@@ -339,10 +390,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
+ CVector2D( 1.0f, -1.0f ), // top right
+ CVector2D( 1.0f, 1.0f ), // bottom right
+ CVector2D( -1.0f, 1.0f ), // bottom left
+ CVector2D( -1.0f, -1.0f ), // top left
};
CVector2D tmp;
int i, j, n;
@@ -1025,7 +1076,7 @@ CRadar::LoadTextures()
TShirtSprite.SetTexture("tshirt");
TommySprite.SetTexture("tommy");
PhoneSprite.SetTexture("phone");
- RadioWildstyleSprite.SetTexture("RWildstyle");
+ /*RadioWildstyleSprite.SetTexture("RWildstyle");
RadioFlashSprite.SetTexture("RFlash");
RadioKChatSprite.SetTexture("RKchat");
RadioFeverSprite.SetTexture("RFever");
@@ -1033,7 +1084,39 @@ CRadar::LoadTextures()
RadioVCPRSprite.SetTexture("RVCPR");
RadioEspantosoSprite.SetTexture("REspantoso");
RadioEmotionSprite.SetTexture("REmotion");
- RadioWaveSprite.SetTexture("RWave");
+ RadioWaveSprite.SetTexture("RWave");*/
+ EightBallSprite.SetTexture("radar_8Ball");
+ BurnerSprite.SetTexture("radar_Burner");
+ CiprianiSprite.SetTexture("radar_Cipriani");
+ DonaldSprite.SetTexture("radar_Donald");
+ JosephSprite.SetTexture("radar_Joseph");
+ LeoneSprite.SetTexture("radar_Leone");
+ MariaSprite.SetTexture("radar_Maria");
+ McraySprite.SetTexture("radar_McRay");
+ ToshikoSprite.SetTexture("radar_Toshiko");
+ VincenzoSprite.SetTexture("radar_Vincenzo");
+ BombSprite.SetTexture("radar_Bomb");
+ ClothesShopSprite.SetTexture("radar_cShop");
+ PropertyRedSprite.SetTexture("radar_propertyR");
+ PhilCassidySprite.SetTexture("radar_flag");
+ PowerupSprite.SetTexture("radar_powerup");
+ MPBase.SetTexture("mp_base");
+ MPCheckPoint.SetTexture("radar_mp_checkpoint");
+ MPPlayer.SetTexture("mp_player");
+ MPObjective.SetTexture("mp_objective");
+ MPCar.SetTexture("mp_car");
+ MPTank.SetTexture("mp_tank");
+ MPCarLockup.SetTexture("mp_carlockup");
+ MPTargetPlayer.SetTexture("mp_targetplayer");
+ MapHereSprite0.SetTexture("radar_arrow");
+ MapHereSprite1.SetTexture("radar_arrow_01");
+ MapHereSprite2.SetTexture("radar_arrow_02");
+ MapHereSprite3.SetTexture("radar_arrow_03");
+ MapHereSprite4.SetTexture("radar_arrow_04");
+ MapHereSprite5.SetTexture("radar_arrow_05");
+ MapHereSprite6.SetTexture("radar_arrow_06");
+ MapHereSprite7.SetTexture("radar_arrow_07");
+ MapWayPoint.SetTexture("radar_player_target");
CTxdStore::PopCurrentTxd();
}
@@ -1221,7 +1304,39 @@ void CRadar::Shutdown()
TShirtSprite.Delete();
TommySprite.Delete();
PhoneSprite.Delete();
- RadioWildstyleSprite.Delete();
+ EightBallSprite.Delete();
+ BurnerSprite.Delete();
+ CiprianiSprite.Delete();
+ DonaldSprite.Delete();
+ JosephSprite.Delete();
+ LeoneSprite.Delete();
+ MariaSprite.Delete();
+ McraySprite.Delete();
+ ToshikoSprite.Delete();
+ VincenzoSprite.Delete();
+ BombSprite.Delete();
+ ClothesShopSprite.Delete();
+ PropertyRedSprite.Delete();
+ PhilCassidySprite.Delete();
+ PowerupSprite.Delete();
+ MPBase.Delete();
+ MPCheckPoint.Delete();
+ MPPlayer.Delete();
+ MPObjective.Delete();
+ MPCar.Delete();
+ MPTank.Delete();
+ MPCarLockup.Delete();
+ MPTargetPlayer.Delete();
+ MapHereSprite0.Delete();
+ MapHereSprite1.Delete();
+ MapHereSprite2.Delete();
+ MapHereSprite3.Delete();
+ MapHereSprite4.Delete();
+ MapHereSprite5.Delete();
+ MapHereSprite6.Delete();
+ MapHereSprite7.Delete();
+ MapWayPoint.Delete();
+ /*RadioWildstyleSprite.Delete();
RadioFlashSprite.Delete();
RadioKChatSprite.Delete();
RadioFeverSprite.Delete();
@@ -1229,7 +1344,7 @@ void CRadar::Shutdown()
RadioVCPRSprite.Delete();
RadioEspantosoSprite.Delete();
RadioEmotionSprite.Delete();
- RadioWaveSprite.Delete();
+ RadioWaveSprite.Delete();*/
RemoveRadarSections();
}
@@ -1672,7 +1787,7 @@ CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
case RADAR_SPRITE_PHONE:
text = TheText.Get("LG_25");
break;
- case RADAR_SPRITE_RADIO_WILDSTYLE:
+ /*case RADAR_SPRITE_RADIO_WILDSTYLE:
text = TheText.Get("LG_26");
break;
case RADAR_SPRITE_RADIO_FLASH:
@@ -1698,7 +1813,7 @@ CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
break;
case RADAR_SPRITE_RADIO_WAVE:
text = TheText.Get("LG_34");
- break;
+ break;*/
default:
text = TheText.Get("LG_34"); // tmp hack
break;
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 6e0f36f8..3e61f8db 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -83,20 +83,38 @@ enum eRadarSprite
RADAR_SPRITE_TSHIRT,
RADAR_SPRITE_TOMMY,
RADAR_SPRITE_PHONE,
- RADAR_SPRITE_RADIO_WILDSTYLE,
- RADAR_SPRITE_RADIO_FLASH,
- RADAR_SPRITE_RADIO_KCHAT,
- RADAR_SPRITE_RADIO_FEVER,
- RADAR_SPRITE_RADIO_VROCK,
- RADAR_SPRITE_RADIO_VCPR,
- RADAR_SPRITE_RADIO_ESPANTOSO,
- RADAR_SPRITE_RADIO_EMOTION,
- RADAR_SPRITE_RADIO_WAVE,
- RADAR_SPRITE_40, // tmp
- RADAR_SPRITE_41,
- RADAR_SPRITE_42,
- RADAR_SPRITE_43,
- RADAR_SPRITE_44,
+ RADAR_SPRITE_EIGHTBALL,
+ RADAR_SPRITE_BURNER,
+ RADAR_SPRITE_CIPRIANI,
+ RADAR_SPRITE_DONALD,
+ RADAR_SPRITE_JOSEPH,
+ RADAR_SPRITE_LEONE,
+ RADAR_SPRITE_MARIA,
+ RADAR_SPRITE_MCRAY,
+ RADAR_SPRITE_TOSHIKO,
+ RADAR_SPRITE_VINCENZO, // tmp
+ RADAR_SPRITE_BOMB,
+ RADAR_SPRITE_CLOTHES,
+ RADAR_SPRITE_PROPERTY_RED,
+ RADAR_SPRITE_PHIL_CASSIDY,
+ RADAR_SPRITE_POWERUP,
+ RADAR_SPRITE_MPBASE,
+ RADAR_SPRITE_MPCHECKPOINT,
+ RADAR_SPRITE_MPPLAYER,
+ RADAR_SPRITE_MPOBJECTIVE,
+ RADAR_SPRITE_MPCAR,
+ RADAR_SPRITE_MPTANK,
+ RADAR_SPRITE_MPCARLOCKUP,
+ RADAR_SPRITE_MPTARGETPLAYER,
+ RADAR_SPRITE_MAPHERE0,
+ RADAR_SPRITE_MAPHERE1,
+ RADAR_SPRITE_MAPHERE2,
+ RADAR_SPRITE_MAPHERE3,
+ RADAR_SPRITE_MAPHERE4,
+ RADAR_SPRITE_MAPHERE5,
+ RADAR_SPRITE_MAPHERE6,
+ RADAR_SPRITE_MAPHERE7,
+ RADAR_SPRITE_MAPWAYPOINT,
RADAR_SPRITE_COUNT
};
@@ -219,7 +237,7 @@ public:
static CSprite2d TShirtSprite;
static CSprite2d TommySprite;
static CSprite2d PhoneSprite;
- static CSprite2d RadioWildstyleSprite;
+/* static CSprite2d RadioWildstyleSprite;
static CSprite2d RadioFlashSprite;
static CSprite2d RadioKChatSprite;
static CSprite2d RadioFeverSprite;
@@ -227,7 +245,39 @@ public:
static CSprite2d RadioVCPRSprite;
static CSprite2d RadioEspantosoSprite;
static CSprite2d RadioEmotionSprite;
- static CSprite2d RadioWaveSprite;
+ static CSprite2d RadioWaveSprite;*/
+ static CSprite2d EightBallSprite;
+ static CSprite2d BurnerSprite;
+ static CSprite2d CiprianiSprite;
+ static CSprite2d DonaldSprite;
+ static CSprite2d JosephSprite;
+ static CSprite2d LeoneSprite;
+ static CSprite2d MariaSprite;
+ static CSprite2d McraySprite;
+ static CSprite2d ToshikoSprite;
+ static CSprite2d VincenzoSprite;
+ static CSprite2d BombSprite;
+ static CSprite2d ClothesShopSprite;
+ static CSprite2d PropertyRedSprite;
+ static CSprite2d PhilCassidySprite;
+ static CSprite2d PowerupSprite;
+ static CSprite2d MPBase;
+ static CSprite2d MPCheckPoint;
+ static CSprite2d MPPlayer;
+ static CSprite2d MPObjective;
+ static CSprite2d MPCar;
+ static CSprite2d MPTank;
+ static CSprite2d MPCarLockup;
+ static CSprite2d MPTargetPlayer;
+ static CSprite2d MapHereSprite0;
+ static CSprite2d MapHereSprite1;
+ static CSprite2d MapHereSprite2;
+ static CSprite2d MapHereSprite3;
+ static CSprite2d MapHereSprite4;
+ static CSprite2d MapHereSprite5;
+ static CSprite2d MapHereSprite6;
+ static CSprite2d MapHereSprite7;
+ static CSprite2d MapWayPoint;
static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp
index dbae9ee3..ffce36f9 100644
--- a/src/core/Ropes.cpp
+++ b/src/core/Ropes.cpp
@@ -116,7 +116,7 @@ CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer)
aRopes[i].m_unk = false;
aRopes[i].m_bWasRegistered = true;
aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0;
- for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){
+ for(j = 1; j < ARRAY_SIZE(aRopes[0].m_pos); j++){
if(j & 1)
aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f);
else
@@ -147,7 +147,7 @@ CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
float f;
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
if(aRopes[i].m_bActive && aRopes[i].m_id == id){
- t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f);
+ t = (ARRAY_SIZE(aRopes[0].m_pos)-1)*clamp(t, 0.0f, 0.999f);
j = t;
f = t - j;
*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 8d61c484..7ada0da9 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -115,8 +115,6 @@ float CStats::LongestWheelieDist;
float CStats::LongestStoppieDist;
float CStats::Longest2WheelDist;
-// --MIAMI: functions below are done, but there are some to be moved from Frontend
-
void CStats::Init()
{
PeopleKilledByOthers = 0;
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 7fa69396..243ff0ec 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -21,7 +21,7 @@ public:
static int32 NumberKillFrenziesPassed;
static int32 PeopleKilledByOthers;
static int32 HelisDestroyed;
- static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
+ static int32 PedsKilledOfThisType[NUM_PEDTYPES];
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 4198dd84..8cdc3a66 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -39,8 +39,6 @@
#include "VarConsole.h"
#include "KeyGen.h"
-//--MIAMI: file done (possibly bugs)
-
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
int32 CStreaming::ms_numModelsRequested;
@@ -3152,6 +3150,46 @@ CStreaming::LoadSceneCollision(const CVector &pos)
CStreaming::LoadAllRequestedModels(false);
}
+//--LCS: TODO PSP and PS2
+// some things commented out that might be Rsl3D dependent
+void CStreaming::RegisterPointer(void *ptr, int, bool) {}
+RpAtomic *CStreaming::RegisterAtomic(RpAtomic *atomic, void *)
+{
+ return atomic;
+}
+void CStreaming::RegisterClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, RegisterAtomic, nil);
+}
+RpAtomic *CStreaming::RegisterInstance(RpAtomic *atomic, void *)
+{
+// RegisterPointer(&atomic->geometry, 2, true);
+ return atomic;
+}
+void CStreaming::RegisterInstance(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, RegisterInstance, nil);
+}
+
+void CStreaming::UnregisterPointer(void *ptr, int) {}
+RpAtomic *CStreaming::UnregisterAtomic(RpAtomic *atomic, void *)
+{
+ return atomic;
+}
+void CStreaming::UnregisterClump(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, UnregisterAtomic, nil);
+}
+RpAtomic *CStreaming::UnregisterInstance(RpAtomic *atomic, void *)
+{
+// UnregisterPointer(&atomic->geometry, 2);
+ return atomic;
+}
+void CStreaming::UnregisterInstance(RpClump *clump)
+{
+ RpClumpForAllAtomics(clump, UnregisterInstance, nil);
+}
+
void
CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
{
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 66262721..4b9502e9 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -20,6 +20,7 @@ enum StreamFlags
STREAMFLAGS_40 = 0x40, // TODO(LCS): what's this
STREAMFLAGS_AMBIENT_SCRIPT_OWNED = 0x80,
+ // TODO(LCS): STREAMFLAGS_AMBIENT_SCRIPT_OWNED in STREAMFLAGS_CANT_REMOVE? check CColStore
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
};
@@ -209,6 +210,17 @@ public:
static void LoadScene(const CVector &pos);
static void LoadSceneCollision(const CVector &pos);
+ static void RegisterPointer(void *ptr, int, bool);
+ static RpAtomic *RegisterAtomic(RpAtomic *atomic, void *);
+ static void RegisterClump(RpClump *clump);
+ static RpAtomic *RegisterInstance(RpAtomic *atomic, void *);
+ static void RegisterInstance(RpClump *clump);
+ static void UnregisterPointer(void *ptr, int);
+ static RpAtomic *UnregisterAtomic(RpAtomic *atomic, void *);
+ static void UnregisterClump(RpClump *clump);
+ static RpAtomic *UnregisterInstance(RpAtomic *atomic, void *);
+ static void UnregisterInstance(RpClump *clump);
+
static void MemoryCardSave(uint8 *buffer, uint32 *length);
static void MemoryCardLoad(uint8 *buffer, uint32 length);
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 8018076d..c4b184bf 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -6,8 +6,6 @@
#include "Collision.h"
#include "SurfaceTable.h"
-//--MIAMI: file done
-
float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
void
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index bdef6187..5ebe3f53 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -7,8 +7,6 @@
#include "Timer.h"
#include "SpecialFX.h"
-// --MIAMI: file done
-
uint32 CTimer::m_snTimeInMilliseconds;
PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 8d584b74..53196d03 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -10,8 +10,6 @@
#include "World.h"
#include "Zones.h"
-// --MIAMI: file done
-
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index f5ea6e53..65bc84d8 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -15,8 +15,6 @@
int32 CWanted::MaximumWantedLevel = 6;
int32 CWanted::nMaximumWantedLevel = 9600;
-// --MIAMI: File done except stats
-
void
CWanted::Initialise()
{
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 3022368b..eccbcd89 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -4,7 +4,6 @@
#include "CopPed.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
-#include "Entity.h"
#include "EventList.h"
#include "Explosion.h"
#include "Fire.h"
@@ -12,11 +11,8 @@
#include "Glass.h"
#include "Messages.h"
#include "ModelIndices.h"
-#include "Object.h"
#include "ParticleObject.h"
-#include "Ped.h"
#include "Pickups.h"
-#include "PlayerPed.h"
#include "Population.h"
#include "ProjectileInfo.h"
#include "Record.h"
@@ -25,12 +21,9 @@
#include "RpAnimBlend.h"
#include "Shadows.h"
#include "TempColModels.h"
-#include "Vehicle.h"
#include "WaterLevel.h"
#include "World.h"
-// --MIAMI: file done
-
#define OBJECT_REPOSITION_OFFSET_Z 2.0f
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
@@ -1795,56 +1788,35 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
- if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
- modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
- modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
- modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
- modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
- modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId)
- ) {
+ if (IsLightThatNeedsRepositioning(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
+ modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
+ modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
+ modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
+ modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
+ modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE) {
CVector& position = pEntity->GetMatrix().GetPosition();
- CColModel* pColModel = pEntity->GetColModel();
- float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
+ float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
position.z = FindGroundZFor3DCoord(position.x, position.y,
- position.z + fHeight, nil) -
- fBoundingBoxMinZ;
+ position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
+ fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->UpdateRwFrame();
- } else if(IsLightThatNeedsRepositioning(modelId)) {
- CVector position = pEntity->GetMatrix().GetPosition();
- CColModel* pColModel = pEntity->GetColModel();
- float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- if (fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
- if (pColModel->numBoxes == 1)
- position = pEntity->GetMatrix() * CVector(
- (pColModel->boxes[0].min.x + pColModel->boxes[0].max.x) / 2,
- (pColModel->boxes[0].min.y + pColModel->boxes[0].max.y) / 2,
- pColModel->boxes[0].min.z);
- else if (pColModel->numSpheres > 0) {
- position.z = 1000.0f;
- for (int i = 0; i < pColModel->numSpheres; i++) {
- if (pColModel->spheres[i].center.z < position.z)
- position = pColModel->spheres[i].center;
- }
- if (position.z < 1000.0f)
- position = pEntity->GetMatrix() * position;
- }
- pEntity->GetMatrix().GetPosition().z = FindGroundZFor3DCoord(position.x, position.y, pEntity->GetMatrix().GetPosition().z + fHeight, nil) - fBoundingBoxMinZ;
- pEntity->GetMatrix().UpdateRW();
- pEntity->UpdateRwFrame();
-
- }
- if(modelId == MI_BUOY) {
+ } else if(modelId == MI_BUOY) {
+ float fWaterLevel = 0.0f;
bool bFound = true;
const CVector &position = pEntity->GetPosition();
float fGroundZ = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
- CColModel *pColModel = pEntity->GetColModel();
- float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
- pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + 6.0f - 0.5f * fHeight;
+ if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
+ &fWaterLevel)) {
+ if(!bFound || fWaterLevel > fGroundZ) {
+ CColModel *pColModel = pEntity->GetColModel();
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ pEntity->GetMatrix().GetPosition().z = 0.2f * fHeight + fWaterLevel - 0.5f * fHeight;
+ }
+ }
}
}
diff --git a/src/core/World.h b/src/core/World.h
index 4cc9398e..b75b6a6c 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -3,6 +3,7 @@
#include "Game.h"
#include "Lists.h"
#include "PlayerInfo.h"
+#include "Collision.h"
/* Sectors span from -2000 to 2000 in x and y.
* With 100x100 sectors, each is 40x40 units. */
@@ -48,11 +49,6 @@ public:
VALIDATE_SIZE(CSector, 0x28);
-class CEntity;
-struct CColPoint;
-struct CColLine;
-struct CStoredCollPoly;
-
class CWorld
{
static CPtrList ms_bigBuildingsList[NUM_LEVELS];
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 69c7a796..db3577ad 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -11,8 +11,6 @@
#include "ZoneCull.h"
#include "Zones.h"
-//--MIAMI: done
-
int32 CCullZones::NumAttributeZones;
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 1715d811..09f50a26 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,8 +9,6 @@
#include "World.h"
#include "Timer.h"
-//--MIAMI: file done
-
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -544,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
info->gangPedThreshold[8] += info->gangPedThreshold[7];
}
-//--MIAMI: unused
+// unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
@@ -553,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
-//--MIAMI: unused
+// unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 5306d9f1..b987f009 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -103,8 +103,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
- static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
- static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
+ static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
+ static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/common.h b/src/core/common.h
index ace15ee1..65f43aae 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -7,21 +7,47 @@
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
+#ifdef __MWERKS__
+#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
+#endif
+
#include <stdint.h>
#include <string.h>
#include <math.h>
-#if defined _WIN32 && defined WITHWINDOWS
-#include <windows.h>
+#ifdef __MWERKS__
+#define AUDIO_MSS
+#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
+#endif
+
+#if !defined RW_D3D9 && defined LIBRW
+#undef WITHD3D
+#undef WITHDINPUT
#endif
-#if defined _WIN32 && defined WITHD3D
+#if (defined WITHD3D && !defined LIBRW)
+#define WITHWINDOWS
+#endif
+
+#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
#include <windows.h>
-#ifndef USE_D3D9
-#include <d3d8types.h>
-#else
-#include <d3d9types.h>
#endif
+
+#ifdef WITHD3D
+ #ifdef LIBRW
+ #define WITH_D3D // librw includes d3d9 itself via this right now
+ #else
+ #ifndef USE_D3D9
+ #include <d3d8.h>
+ #else
+ #include <d3d9.h>
+ #endif
+ #endif
+#endif
+
+#ifdef WITHDINPUT
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
#endif
#include <rwcore.h>
@@ -52,14 +78,6 @@
#define rwVENDORID_ROCKSTAR 0x0253F2
-// Get rid of bullshit windows definitions, we're not running on an 8086
-#ifdef far
-#undef far
-#endif
-#ifdef near
-#undef near
-#endif
-
#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))
@@ -70,8 +88,13 @@ typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
+#ifndef __MWERKS__
typedef uint32_t uint32;
typedef int32_t int32;
+#else
+typedef unsigned int uint32;
+typedef int int32;
+#endif
typedef uintptr_t uintptr;
typedef intptr_t intptr;
typedef uint64_t uint64;
@@ -83,7 +106,7 @@ typedef uint8 bool8;
typedef uint16 bool16;
typedef uint32 bool32;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) || defined (__MWERKS__)
typedef ptrdiff_t ssize_t;
#endif
@@ -191,6 +214,18 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
+// these are temp marcos while we don't implement all PSP UI coordinates
+#define PSP_DEFAULT_SCREEN_WIDTH (480)
+#define PSP_DEFAULT_SCREEN_HEIGHT (272)
+
+#define PSP_SCALE_TO_PS2_X(a) ((float)a * ((float)DEFAULT_SCREEN_WIDTH / (float)PSP_DEFAULT_SCREEN_WIDTH))
+#define PSP_SCALE_TO_PS2_Y(a) ((float)a * ((float)DEFAULT_SCREEN_HEIGHT / (float)PSP_DEFAULT_SCREEN_HEIGHT))
+
+#define PSP_SCREEN_SCALE_X(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
+#define PSP_SCREEN_SCALE_Y(a) ((a) * (float) SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)
+#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
+#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
+
#include "maths.h"
#include "Vector.h"
#include "Vector2D.h"
@@ -269,6 +304,22 @@ extern wchar *AllocUnicode(const char*src);
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
+#ifdef __MWERKS__
+#define M_E 2.71828182845904523536 // e
+#define M_LOG2E 1.44269504088896340736 // log2(e)
+#define M_LOG10E 0.434294481903251827651 // log10(e)
+#define M_LN2 0.693147180559945309417 // ln(2)
+#define M_LN10 2.30258509299404568402 // ln(10)
+#define M_PI 3.14159265358979323846 // pi
+#define M_PI_2 1.57079632679489661923 // pi/2
+#define M_PI_4 0.785398163397448309616 // pi/4
+#define M_1_PI 0.318309886183790671538 // 1/pi
+#define M_2_PI 0.636619772367581343076 // 2/pi
+#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
+#define M_SQRT2 1.41421356237309504880 // sqrt(2)
+#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
+#endif
+
#define PI (float)M_PI
#define TWOPI (PI*2)
#define HALFPI (PI/2)
@@ -298,14 +349,34 @@ void re3_usererror(const char *format, ...);
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
#endif
+#ifdef __MWERKS__
+void debug(char *f, ...);
+void Error(char *f, ...);
+__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
+// USERERROR only gets used in oal builds ... once
+#else
#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
-#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
+#ifndef MASTER
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
+#else
+#define TRACE(f, ...)
+#define USERERROR(f, ...)
+#endif
+#endif
+#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
+#else
+#define assert(_Expression)
+#endif
#define ASSERT assert
+#ifdef __MWERKS__
+#define static_assert(bool_constexpr, message)
+#endif
+
#define _TODO(x)
#define _TODOCONST(x) (x)
@@ -329,6 +400,7 @@ void re3_usererror(const char *format, ...);
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
+#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
@@ -442,6 +514,7 @@ _TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
+#endif
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
diff --git a/src/core/config.h b/src/core/config.h
index 175a182b..94b2eb60 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,5 +1,8 @@
#pragma once
+// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
+//#define VANILLA_DEFINES
+
enum Config {
NUMPLAYERS = 1,
@@ -198,7 +201,7 @@ enum Config {
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
#define GTA_TRAIN
-//#define GTA_BRIDGE
+#define GTA_BRIDGE
#if defined GTA_PS2
# define GTA_PS2_STUFF
@@ -346,7 +349,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
@@ -405,3 +408,87 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_ALPHA_TEST
#undef NO_ISLAND_LOADING
#endif
+
+#if defined __MWERKS__ || defined VANILLA_DEFINES
+#define FINAL
+#undef CHATTYSPLASH
+#undef TIMEBARS
+
+#define MASTER
+#undef VALIDATE_SAVE_SIZE
+#undef NO_MOVIES
+#undef DEBUGMENU
+
+#undef DRAW_GAME_VERSION_TEXT
+
+//#undef NASTY_GAME
+//#undef NO_CDCHECK
+
+#undef GTA_PS2_STUFF
+#undef USE_PS2_RAND
+#undef RANDOMSPLASH
+#undef PS2_MATFX
+
+#undef FIX_BUGS
+#define THIS_IS_STUPID
+#undef MORE_LANGUAGES
+#undef COMPATIBLE_SAVES
+#undef LOAD_INI_SETTINGS
+#undef FIX_HIGH_FPS_BUGS_ON_FRONTEND
+
+#undef ASPECT_RATIO_SCALE
+#undef PROPER_SCALING
+//#undef DEFAULT_NATIVE_RESOLUTION
+#undef PS2_ALPHA_TEST
+#undef IMPROVED_VIDEOMODE
+#undef DISABLE_LOADING_SCREEN
+#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
+
+#undef FIX_SPRITES
+
+#define PC_WATER
+#undef WATER_CHEATS
+
+#undef USE_CUTSCENE_SHADOW_FOR_PED
+#undef DISABLE_CUTSCENE_SHADOWS
+
+#undef XINPUT
+#undef DETECT_PAD_INPUT_SWITCH
+#undef KANGAROO_CHEAT
+#undef RESTORE_ALLCARSHELI_CHEAT
+#undef BETTER_ALLCARSAREDODO_CHEAT
+#undef WALLCLIMB_CHEAT
+#undef REGISTER_START_BUTTON
+#undef BIND_VEHICLE_FIREWEAPON
+#undef BUTTON_ICONS
+
+#undef FIX_RADAR
+
+#undef MAP_ENHANCEMENTS
+#undef MUCH_SHORTER_OUTRO_SCREEN
+#undef CUSTOM_FRONTEND_OPTIONS
+
+#undef GRAPHICS_MENU_OPTIONS
+#undef NO_ISLAND_LOADING
+#undef CUTSCENE_BORDERS_SWITCH
+#undef MULTISAMPLING
+#undef INVERT_LOOK_FOR_PAD
+
+#undef USE_DEBUG_SCRIPT_LOADER
+#undef USE_MEASUREMENTS_IN_METERS
+#undef USE_PRECISE_MEASUREMENT_CONVERTION
+#undef SUPPORT_JAPANESE_SCRIPT
+#undef MISSION_REPLAY
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+
+#define DONT_FIX_REPLAY_BUGS
+
+#undef EXPLODING_AIRTRAIN
+#undef CPLANE_ROTORS
+#undef CAMERA_PICKUP
+#undef CANCELLABLE_CAR_ENTER
+#undef IMPROVED_CAMERA
+#undef FREE_CAM
+#undef BIG_IMG
+#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c6624aa5..c3286ea9 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -85,6 +85,9 @@ wchar gUString2[256];
// leeds
bool gMakeResources = true;
bool gUseChunkFiles = false;
+bool gSecondExportPass;
+bool gUseModelResources;
+bool gUseResources;
float FramesPerSecond = 30.0f;
@@ -141,6 +144,24 @@ bool gbNewRenderer = true;
bool bDisplayNumOfAtomicsRendered = false;
bool bDisplayPosn = false;
+#ifdef __MWERKS__
+void
+debug(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+
+void
+Error(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+#endif
+
void
ValidateVersion()
{
@@ -517,7 +538,6 @@ Terminate3D(void)
CSprite2d splash;
int splashTxdId = -1;
-//--MIAMI: done
CSprite2d*
LoadSplash(const char *name)
{
@@ -563,7 +583,6 @@ DestroySplashScreen(void)
splashTxdId = -1;
}
-//--MIAMI: done
Const char*
GetRandomSplashScreen(void)
{
@@ -812,6 +831,7 @@ ProcessSlowMode(void)
float FramesPerSecondCounter;
int32 FrameSamples;
+#ifndef MASTER
struct tZonePrint
{
char name[11];
@@ -842,8 +862,6 @@ tZonePrint ZonePrint[] =
{ "WASHINBTM", "AC", CRect(-255.0f, -1200.0f, 500.0f, -1690.0f)}
};
-#ifndef MASTER
-
void
PrintMemoryUsage(void)
{
diff --git a/src/core/main.h b/src/core/main.h
index 0f9ceb08..98813470 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -27,6 +27,9 @@ extern bool gbPrintMemoryUsage;
// leeds
extern bool gMakeResources;
extern bool gUseChunkFiles;
+extern bool gSecondExportPass;
+extern bool gUseModelResources;
+extern bool gUseResources;
class CSprite2d;
@@ -49,8 +52,10 @@ void TheModelViewer(void);
#endif
#ifdef LOAD_INI_SETTINGS
-void LoadINISettings();
+bool LoadINISettings();
void SaveINISettings();
+void LoadINIControllerSettings();
+void SaveINIControllerSettings();
#endif
#ifdef NEW_RENDERER
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index cc3e93cb..4a2dfe00 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
-#include "crossplatform.h"
#include "Renderer.h"
#include "Occlusion.h"
#include "Credits.h"
@@ -34,9 +33,12 @@
#include "custompipes.h"
#include "MemoryHeap.h"
#include "FileMgr.h"
+#include "Camera.h"
+#include "MBlur.h"
+#include "ControllerConfig.h"
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
-#include "ControllerConfig.h"
+#include "crossplatform.h"
#endif
#ifndef _WIN32
@@ -93,18 +95,16 @@ CustomFrontendOptionsPopulate(void)
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
- FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
- FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
- FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
- FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
- FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline");
+ FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#else
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
- FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "VehiclePipeline");
- FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "WorldPipeline");
- FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "NeoRimLight");
- FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "NeoLightMaps");
- FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "NeoRoadGloss");
+ FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_WPL", 0, 0, MENUALIGN_LEFT, pipelineNames, ARRAY_SIZE(pipelineNames), (int8*)&CustomPipes::WorldPipeSwitch, false, nil, "Graphics", "WorldPipeline");
+ FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#endif
CFileMgr::CloseFile(fd);
}
@@ -117,172 +117,410 @@ CustomFrontendOptionsPopulate(void)
#include "ini_parser.hpp"
linb::ini cfg;
-int CheckAndReadIniInt(const char *cat, const char *key, int original)
+bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, bool *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
{
- std::string strval = cfg.get(cat, key, "");
+ std::string strval = cfg.get(cat, key, "\xBA");
const char *value = strval.c_str();
- if (value && value[0] != '\0')
- return atoi(value);
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
- return original;
+bool ReadIniIfExists(const char *cat, const char *key, float *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ *out = atof(value);
+ return true;
+ }
+ return false;
}
-float CheckAndReadIniFloat(const char *cat, const char *key, float original)
+bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
{
- std::string strval = cfg.get(cat, key, "");
+ std::string strval = cfg.get(cat, key, "\xBA");
const char *value = strval.c_str();
- if (value && value[0] != '\0')
- return atof(value);
+ if (value && value[0] != '\xBA') {
+ strncpy(out, value, size);
+ return true;
+ }
+ return false;
+}
- return original;
+void StoreIni(const char *cat, const char *key, uint32 val)
+{
+ char temp[10];
+sprintf(temp, "%u", val);
+ cfg.set(cat, key, temp);
}
-void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
+void StoreIni(const char *cat, const char *key, uint8 val)
{
char temp[10];
- if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
- changed = true;
- sprintf(temp, "%u", val);
- cfg.set(cat, key, temp);
- }
+ sprintf(temp, "%u", (uint32)val);
+ cfg.set(cat, key, temp);
}
-void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
+void StoreIni(const char *cat, const char *key, int32 val)
{
char temp[10];
- if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
- changed = true;
- sprintf(temp, "%f", val);
- cfg.set(cat, key, temp);
- }
+ sprintf(temp, "%d", val);
+ cfg.set(cat, key, temp);
}
-void LoadINISettings()
+void StoreIni(const char *cat, const char *key, int8 val)
{
- cfg.load_file("reLCS.ini");
+ char temp[10];
+ sprintf(temp, "%d", (int32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, float val)
+{
+ char temp[10];
+ sprintf(temp, "%f", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, char *val, int size)
+{
+ cfg.set(cat, key, val);
+}
+
+const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
+ "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", "PED_DUCK", "PED_ANSWER_PHONE",
+#ifdef BIND_VEHICLE_FIREWEAPON
+ "VEHICLE_FIREWEAPON",
+#endif
+ "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
+ "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
+ "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
+ "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE", "UNKNOWN_ACTION" };
+
+const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };
+const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};
+
+const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
+ "INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
+ "PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
+ "PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
+ "RALT", "LWIN", "RWIN", "APPS", "NULL"};
+
+void LoadINIControllerSettings()
+{
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- // Written by assuming the codes below will run after _InputInitialiseJoys().
- strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
-
- if(gSelectedJoystickName[0] != '\0') {
- for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
- if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
- if (PSGLOBAL(joy1id) != -1) {
- PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
+ ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
+ if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
+ ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
+ }
+
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128];
+ if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
+ for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
+ }
+
+ for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
+ int contType = -1;
+ for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
+ int len = strlen(iniControllerTypes[k]);
+ if (strncmp(binding, iniControllerTypes[k], len) == 0) {
+ contType = k;
+ binding += len;
+ break;
+ }
}
- PSGLOBAL(joy1id) = i;
- int count;
- glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
-
- // We need to init and reload bindings, because;
- // 1-joypad button number may differ with saved/prvly connected one
- // 2-bindings are not init'ed if there is no joypad at the start
- ControlsManager.InitDefaultControlConfigJoyPad(count);
- CFileMgr::SetDirMyDocuments();
- int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
- if (gta3set) {
- ControlsManager.LoadSettings(gta3set);
- CFileMgr::CloseFile(gta3set);
+ if (contType == -1)
+ continue;
+
+ int contKey;
+ if (contType == JOYSTICK) {
+ char *temp;
+ contKey = strtol(binding, &temp, 0);
+
+ } else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
+ if (strlen(binding) == 1) {
+ contKey = binding[0];
+ } else if(strcmp(binding, "SPC") == 0) {
+ contKey = ' ';
+ } else {
+ for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
+ if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
+ contKey = 1000 + k;
+ break;
+ }
+ }
+ }
+ } else if (contType == MOUSE) {
+ for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
+ if(strcmp(binding, iniMouseButtons[k]) == 0) {
+ contKey = 1 + k;
+ break;
+ }
+ }
}
- CFileMgr::SetDir("");
- break;
+
+ ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
}
}
}
-#endif
+}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- for (int i = 0; i < MENUPAGES; i++) {
- for (int j = 0; j < NUM_MENUROWS; j++) {
- CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
- if (option.m_Action == MENUACTION_NOTHING)
- break;
-
- // CFO check
- if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
- // CFO only supports saving uint8 right now
- *option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
- if (option.m_Action == MENUACTION_CFO_SELECT) {
- option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
+void SaveINIControllerSettings()
+{
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128] = { '\0' };
+
+ // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
+ for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){
+
+ // We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
+ for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
+ if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
+ char next[32];
+ if (k == JOYSTICK) {
+ snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+
+ } else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
+ if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
+ snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
+ else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
+ snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+ else
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);
+
+ } else if (k == MOUSE) {
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
+ }
+ strcat(value, next);
+ break;
}
}
}
+ int len = strlen(value);
+ if (len > 0)
+ value[len - 1] = '\0'; // to remove comma
+
+ StoreIni("Bindings", iniControllerActions[i], value, 128);
}
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
+ cfg.write_file("reLCS.ini");
+}
+
+bool LoadINISettings()
+{
+ if (!cfg.load_file("reLCS.ini"))
+ return false;
+
+#ifdef IMPROVED_VIDEOMODE
+ ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
+ ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
+ ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
+ ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
+ ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
+ ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
+ ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
+ ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
+ ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
+ ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume);
+ ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
+ ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
+ ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
+ ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
+ ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
+ ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
+ ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
+ ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
+#ifdef LEGACY_MENU_OPTIONS
+ ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
+ ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
#endif
+ ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
+ ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);
+ ReadIniIfExists("Display", "ShowHud", &FrontEndMenuManager.m_PrefsShowHud);
+ ReadIniIfExists("Display", "RadarMode", &FrontEndMenuManager.m_PrefsRadarMode);
+ ReadIniIfExists("Display", "ShowLegends", &FrontEndMenuManager.m_PrefsShowLegends);
#ifdef EXTENDED_COLOURFILTER
- CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
+ ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
- CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
- CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
- CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
- CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
- CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
+ ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
+ ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
+ ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
#endif
- gBackfaceCulling = CheckAndReadIniInt("Rendering", "BackfaceCulling", gBackfaceCulling);
-
+
#ifdef PROPER_SCALING
- CDraw::ms_bProperScaling = CheckAndReadIniInt("Draw", "ProperScaling", CDraw::ms_bProperScaling);
+ ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
#endif
#ifdef FIX_RADAR
- CDraw::ms_bFixRadar = CheckAndReadIniInt("Draw", "FixRadar", CDraw::ms_bFixRadar);
+ ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);
#endif
#ifdef FIX_SPRITES
- CDraw::ms_bFixSprites = CheckAndReadIniInt("Draw", "FixSprites", CDraw::ms_bFixSprites);
+ ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
-}
-
-void SaveINISettings()
-{
- bool changed = false;
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
- changed = true;
- cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
- }
-#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool migrate = cfg.category_size("FrontendOptions") != 0;
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
if (option.m_Action == MENUACTION_NOTHING)
break;
+ // CFO check
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
- // Beware: CFO only supports saving uint8 right now
- CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
+ // CFO only supports saving uint8 right now
+
+ // Migrate from old .ini to new .ini
+ if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
+ cfg.remove("FrontendOptions", option.m_CFO->save);
+ else
+ ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);
+
+ if (option.m_Action == MENUACTION_CFO_SELECT) {
+ option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
+ }
}
}
}
#endif
+ return true;
+}
+
+void SaveINISettings()
+{
+#ifdef IMPROVED_VIDEOMODE
+ StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
+ StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
+ StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
+ StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
+ StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
+ StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
+ StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
+ StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
+ StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
+ StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume);
+ StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
+ StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
+ StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
+ StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
+ StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
+ StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
+ StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
+#ifdef LEGACY_MENU_OPTIONS
+ StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
+ StoreIni("Graphics", "Trails", CMBlur::BlurOn);
+#endif
+ StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
+ StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
+ StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);
+ StoreIni("Display", "ShowHud", FrontEndMenuManager.m_PrefsShowHud);
+ StoreIni("Display", "RadarMode", FrontEndMenuManager.m_PrefsRadarMode);
+ StoreIni("Display", "ShowLegends", FrontEndMenuManager.m_PrefsShowLegends);
+
#ifdef EXTENDED_COLOURFILTER
- CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
+ StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
- CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
+ StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
+ StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
+ StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
+ StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
+ StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
- CheckAndSaveIniInt("Rendering", "BackfaceCulling", gBackfaceCulling, changed);
+ StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling);
#ifdef PROPER_SCALING
- CheckAndSaveIniInt("Draw", "ProperScaling", CDraw::ms_bProperScaling, changed);
+ StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
#endif
#ifdef FIX_RADAR
- CheckAndSaveIniInt("Draw", "FixRadar", CDraw::ms_bFixRadar, changed);
+ StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
#endif
#ifdef FIX_SPRITES
- CheckAndSaveIniInt("Draw", "FixSprites", CDraw::ms_bFixSprites, changed);
+ StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
+#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < MENUPAGES; i++) {
+ for (int j = 0; j < NUM_MENUROWS; j++) {
+ CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
+ if (option.m_Action == MENUACTION_NOTHING)
+ break;
+
+ if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
+ // Beware: CFO only supports saving uint8 right now
+ StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *option.m_CFO->value);
+ }
+ }
+ }
#endif
- if (changed)
- cfg.write_file("reLCS.ini");
+ cfg.write_file("reLCS.ini");
}
#endif
@@ -767,7 +1005,7 @@ extern bool gbRenderDebugEnvMap;
"A Date with Death (Toshiko Kasen)", "Cash in Kazuki's Chips (Toshiko Kasen)"
};
- missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 96, missions);
+ missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif
@@ -787,9 +1025,13 @@ extern bool gbRenderDebugEnvMap;
}
#endif
+#ifndef __MWERKS__
+#ifndef MASTER
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
+#endif
+#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
#ifdef _WIN32
@@ -843,9 +1085,11 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
assert(false);
#endif
}
+#endif
void re3_debug(const char *format, ...)
{
+#ifndef MASTER
va_list va;
va_start(va, format);
#ifdef _WIN32
@@ -857,8 +1101,10 @@ void re3_debug(const char *format, ...)
printf("%s", re3_buff);
CDebug::DebugAddText(re3_buff);
+#endif
}
+#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
char buff[re3_buffsize *2];
@@ -898,6 +1144,8 @@ void re3_usererror(const char *format, ...)
assert(false);
#endif
}
+#endif
+#endif
#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
diff --git a/src/entities/Dummy.cpp b/src/entities/Dummy.cpp
index 580245a8..9878b595 100644
--- a/src/entities/Dummy.cpp
+++ b/src/entities/Dummy.cpp
@@ -4,8 +4,6 @@
#include "World.h"
#include "Dummy.h"
-// --MIAMI: file done
-
void *CDummy::operator new(size_t sz) { return CPools::GetDummyPool()->New(); }
void CDummy::operator delete(void *p, size_t sz) { CPools::GetDummyPool()->Delete((CDummy*)p); }
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index f7175acd..7e2104e1 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -27,8 +27,6 @@
#include "Dummy.h"
#include "WindModifiers.h"
-//--MIAMI: file done
-
int gBuildings;
CEntity::CEntity(void)
@@ -693,7 +691,7 @@ float BannerWindTabel[] = {
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
};
-//--MIAMI: unused
+// unused
void
CEntity::ModifyMatrixForBannerInWind(void)
{
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index de60c400..7be5df23 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1288,7 +1288,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
int numCollisions;
int mostColliding;
CColPoint colpoints[MAX_COLLISION_POINTS];
- CVector shift = { 0.0f, 0.0f, 0.0f };
+ CVector shift = CVector(0.0f, 0.0f, 0.0f);
bool doShift = false;
CEntity *boat = nil;
@@ -1747,8 +1747,8 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(numCollisions <= 0)
continue;
- CVector moveSpeed = { 0.0f, 0.0f, 0.0f };
- CVector turnSpeed = { 0.0f, 0.0f, 0.0f };
+ CVector moveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ CVector turnSpeed = CVector(0.0f, 0.0f, 0.0f);
float maxImpulseA = 0.0f;
numResponses = 0;
if(A->bHasContacted){
@@ -2232,8 +2232,8 @@ CPhysical::ProcessCollision(void)
}else if(IsObject() && ((CObject*)this)->ObjectCreatedBy != TEMP_OBJECT){
int responsecase = ((CObject*)this)->m_nSpecialCollisionResponseCases;
if(responsecase == COLLRESPONSE_LAMPOST){
- CVector speedUp = { 0.0f, 0.0f, 0.0f };
- CVector speedDown = { 0.0f, 0.0f, 0.0f };
+ CVector speedUp = CVector(0.0f, 0.0f, 0.0f);
+ CVector speedDown = CVector(0.0f, 0.0f, 0.0f);
CColModel *colModel = GetColModel();
speedUp.z = colModel->boundingBox.max.z;
speedDown.z = colModel->boundingBox.min.z;
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index 247aa4b1..a874343d 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef EXTENDED_PIPELINES
@@ -370,7 +370,7 @@ AttachVehiclePipe(rw::Clump *clump)
* Neo World pipe
*/
-int32 WorldPipeSwitch = 0;
+int32 WorldPipeSwitch = WORLDPIPE_PS2;
bool LightmapEnable;
float LightmapMult = 1.0f;
InterpolatedFloat WorldLightmapBlend(1.0f);
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 551d1a74..cb5fcadc 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef RW_D3D9
@@ -22,7 +22,8 @@
#error "Need librw for EXTENDED_PIPELINES"
#endif
-extern RwTexture *gpWhiteTexture; // from vehicle model info
+//extern RwTexture *gpWhiteTexture; // from vehicle model info
+static RwTexture *gpWhiteTexture; // nil works as white in librw currently
namespace CustomPipes {
diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp
index 8a95a49a..2660e75e 100644
--- a/src/extras/frontendoption.cpp
+++ b/src/extras/frontendoption.cpp
@@ -111,7 +111,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint
option.m_TargetMenu = targetMenu;
}
-void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveName, bool disableIfGameLoaded)
{
int8 screenOptionOrder = RegisterNewOption();
@@ -130,13 +130,14 @@ void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align
option.m_CFOSelect->displayedValue = *var;
option.m_CFOSelect->lastSavedValue = *var;
}
+ option.m_CFOSelect->saveCat = saveCat;
option.m_CFOSelect->save = saveName;
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
option.m_CFOSelect->changeFunc = changeFunc;
option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
}
-void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveName)
{
int8 screenOptionOrder = RegisterNewOption();
@@ -150,6 +151,7 @@ void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 alig
option.m_CFODynamic->drawFunc = drawFunc;
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
option.m_CFODynamic->value = var;
+ option.m_CFODynamic->saveCat = saveCat;
option.m_CFODynamic->save = saveName;
}
diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h
index 2719f076..05cd5fa0 100644
--- a/src/extras/frontendoption.h
+++ b/src/extras/frontendoption.h
@@ -76,10 +76,10 @@ uint8 GetNumberOfMenuOptions(int screen);
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
-// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
+// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0
void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
-void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
-void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
+void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
+void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
diff --git a/src/extras/ini_parser.hpp b/src/extras/ini_parser.hpp
index 8e88bc29..7bea024c 100644
--- a/src/extras/ini_parser.hpp
+++ b/src/extras/ini_parser.hpp
@@ -158,6 +158,25 @@ namespace linb
/* Too lazy to continue this container... If you need more methods, just add it */
+ // re3
+ void remove(const string_type& sect, const key_type& key)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ it->second.erase(key);
+ }
+ }
+
+ int category_size(const string_type& sect)
+ {
+ auto it = this->find(sect);
+ if(it != this->end())
+ {
+ return it->second.size();
+ }
+ return 0;
+ }
#if 1
bool read_file(const char_type* filename)
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index a9e0604b..1ccd8ac5 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -1,5 +1,4 @@
-#define WITHWINDOWS
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef EXTENDED_COLOURFILTER
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 963b7624..1412141e 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#ifdef SCREEN_DROPLETS
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 768c11f4..3d513bbd 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -1,5 +1,5 @@
#define _CRT_SECURE_NO_WARNINGS
-#define WITH_D3D
+#define WITH_D3D // not WITHD3D, so it's librw define
#include <rwcore.h>
#include <rpworld.h>
#include <rpmatfx.h>
diff --git a/src/fakerw/rpworld.h b/src/fakerw/rpworld.h
index f10a3754..8e3b09f0 100644
--- a/src/fakerw/rpworld.h
+++ b/src/fakerw/rpworld.h
@@ -13,6 +13,7 @@
//struct RpMaterial;
typedef rw::Material RpMaterial;
+typedef rw::MaterialList RpMaterialList;
typedef RpMaterial *(*RpMaterialCallBack)(RpMaterial *material, void *data);
diff --git a/src/leeds/base/relocatableChunk.h b/src/leeds/base/relocatableChunk.h
index ea910240..2658aa21 100644
--- a/src/leeds/base/relocatableChunk.h
+++ b/src/leeds/base/relocatableChunk.h
@@ -19,6 +19,8 @@ namespace base
void* Shrink(void* data);
};
+#define VTABLE_ADDR(obj) ((void*)obj) // TODO: make this portable
+
class cRelocatableChunkClassInfo
{
public:
diff --git a/src/leeds/base/sList.h b/src/leeds/base/sList.h
new file mode 100644
index 00000000..378d8e31
--- /dev/null
+++ b/src/leeds/base/sList.h
@@ -0,0 +1,35 @@
+#pragma once
+
+namespace base
+{
+
+template<typename T>
+class cSList
+{
+public:
+ struct tSItem
+ {
+ tSItem* next;
+ T item;
+ };
+ // extra field on PS2
+ tSItem* first;
+
+ cSList() { first = nil; }
+ void Insert(tSItem* item) { tSItem* n = first; first = item; item->next = n; }
+ void Remove(tSItem* item) {
+ if (first == item) {
+ first = item->next;
+ return;
+ }
+ tSItem* i = first;
+ while (i && i->next != item)
+ i = i->next;
+ assert(i);
+ i->next = item->next;
+
+ }
+
+};
+
+} \ No newline at end of file
diff --git a/src/leeds/smallHeap.cpp b/src/leeds/smallHeap.cpp
new file mode 100644
index 00000000..262113af
--- /dev/null
+++ b/src/leeds/smallHeap.cpp
@@ -0,0 +1,20 @@
+#include "common.h"
+#include "smallHeap.h"
+
+cSmallHeap cSmallHeap::msInstance;
+
+cSmallHeap::cSmallHeap()
+{
+ bLocked = false;
+ bUnk = false;
+}
+
+void cSmallHeap::Lock()
+{
+ // TODO: PS2 code
+}
+
+void cSmallHeap::Unlock()
+{
+ // TODO: PS2 code
+} \ No newline at end of file
diff --git a/src/leeds/smallHeap.h b/src/leeds/smallHeap.h
new file mode 100644
index 00000000..f2897688
--- /dev/null
+++ b/src/leeds/smallHeap.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "memoryManager.h"
+
+class cSmallHeap : public base::cMemoryManager
+{
+ bool bLocked;
+ bool bUnk;
+public:
+ cSmallHeap();
+ void Lock();
+ void Unlock();
+
+ bool IsLocked() const { return bLocked; }
+
+ static cSmallHeap msInstance;
+}; \ No newline at end of file
diff --git a/src/modelinfo/BaseModelInfo.cpp b/src/modelinfo/BaseModelInfo.cpp
index d92e4941..ffd934ba 100644
--- a/src/modelinfo/BaseModelInfo.cpp
+++ b/src/modelinfo/BaseModelInfo.cpp
@@ -7,8 +7,9 @@
#include "BaseModelInfo.h"
#include "ModelInfo.h"
#include "KeyGen.h"
-
-//--MIAMI: file done
+#include "Streaming.h"
+#include "smallHeap.h"
+#include "TempColModels.h"
CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
{
@@ -20,7 +21,11 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
m_type = type;
m_num2dEffects = 0;
m_bOwnsColModel = false;
+ m_nameKey = 0;
+ m_unk1 = 0;
+ m_unk2 = 0;
m_name = new char[MAX_MODEL_NAME];
+ *(int32*)m_name = 0;
}
void
@@ -28,6 +33,7 @@ CBaseModelInfo::Shutdown(void)
{
DeleteCollisionModel();
DeleteRwObject();
+ DeleteChunk();
m_2dEffectsID = -1;
m_num2dEffects = 0;
m_txdSlot = -1;
@@ -36,11 +42,11 @@ CBaseModelInfo::Shutdown(void)
void
CBaseModelInfo::DeleteCollisionModel(void)
{
- if(m_colModel && m_bOwnsColModel){
+ if(!gUseChunkFiles && m_colModel && m_bOwnsColModel){
if(m_colModel)
delete m_colModel;
- m_colModel = nil;
}
+ m_colModel = nil;
}
void
@@ -53,15 +59,17 @@ CBaseModelInfo::AddRef(void)
void
CBaseModelInfo::RemoveRef(void)
{
- m_refCount--;
- RemoveTexDictionaryRef();
+ if(m_refCount > 0){
+ m_refCount--;
+ RemoveTexDictionaryRef();
+ }
}
void
CBaseModelInfo::SetTexDictionary(const char *name)
{
int slot = CTxdStore::FindTxdSlot(name);
- if(slot < 0)
+ if(slot == -1)
slot = CTxdStore::AddTxdSlot(name);
m_txdSlot = slot;
}
@@ -73,12 +81,24 @@ CBaseModelInfo::AddTexDictionaryRef(void)
}
void
+CBaseModelInfo::AddTexDictionaryRefGu(void)
+{
+ CTxdStore::AddRefGu(m_txdSlot);
+}
+
+void
CBaseModelInfo::RemoveTexDictionaryRef(void)
{
CTxdStore::RemoveRef(m_txdSlot);
}
void
+CBaseModelInfo::RemoveTexDictionaryRefGu(void)
+{
+ CTxdStore::RemoveRefGu(m_txdSlot);
+}
+
+void
CBaseModelInfo::Init2dEffects(void)
{
m_2dEffectsID = -1;
@@ -112,4 +132,52 @@ CBaseModelInfo::SetModelName(const char *name)
m_nameKey = CKeyGen::GetUppercaseKey(name);
if (!gUseChunkFiles)
strcpy(m_name, name);
-} \ No newline at end of file
+}
+
+void
+CBaseModelInfo::DeleteChunk(void)
+{
+ // BUG? what if we're not using chunks?
+ if(m_chunk){
+ CStreaming::UnregisterPointer(&m_chunk, 2);
+ cSmallHeap::msInstance.Free(m_chunk);
+ m_chunk = nil;
+ }
+}
+
+inline int
+GetColmodelID(CColModel *model)
+{
+ int colModelid = 0;
+ if(model == &gpTempColModels->ms_colModelBBox) colModelid = 1;
+ if(model == &gpTempColModels->ms_colModelPed1) colModelid = 2;
+ if(model == &gpTempColModels->ms_colModelWeapon) colModelid = 3;
+ if(model == &CTempColModels::ms_colModelPed2) colModelid = 4;
+ if(model == &CTempColModels::ms_colModelPedGroundHit) colModelid = 5;
+ if(model == &CTempColModels::ms_colModelDoor1) colModelid = 6;
+ if(model == &CTempColModels::ms_colModelBumper1) colModelid = 7;
+ if(model == &CTempColModels::ms_colModelPanel1) colModelid = 8;
+ if(model == &CTempColModels::ms_colModelBonnet1) colModelid = 9;
+ if(model == &CTempColModels::ms_colModelBoot1) colModelid = 10;
+ if(model == &CTempColModels::ms_colModelWheel1) colModelid = 11;
+ if(model == &CTempColModels::ms_colModelBodyPart1) colModelid = 12;
+ if(model == &CTempColModels::ms_colModelBodyPart2) colModelid = 13;
+ if(model == &CTempColModels::ms_colModelCutObj[0]) colModelid = 14;
+ if(model == &CTempColModels::ms_colModelCutObj[1]) colModelid = 15;
+ if(model == &CTempColModels::ms_colModelCutObj[2]) colModelid = 16;
+ if(model == &CTempColModels::ms_colModelCutObj[3]) colModelid = 17;
+ if(model == &CTempColModels::ms_colModelCutObj[4]) colModelid = 18;
+ return colModelid;
+}
+
+void
+CBaseModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ m_chunk = nil;
+ RcWriteThis(writer);
+ if(m_colModel){
+ if(m_bOwnsColModel || GetColmodelID(m_colModel) != 0)
+ m_colModel->Write(writer, true);
+ writer.AddPatch(&m_colModel);
+ }
+}
diff --git a/src/modelinfo/BaseModelInfo.h b/src/modelinfo/BaseModelInfo.h
index a93040b1..c9ea13bb 100644
--- a/src/modelinfo/BaseModelInfo.h
+++ b/src/modelinfo/BaseModelInfo.h
@@ -1,8 +1,8 @@
#pragma once
-#include "Collision.h"
+struct CColModel;
-#define MAX_MODEL_NAME (21)
+#define MAX_MODEL_NAME (24)
enum ModelInfoType
{
@@ -23,13 +23,19 @@ class C2dEffect;
class CBaseModelInfo
{
protected:
- char *m_name;
+ uint32 m_unk1;
+ uint32 m_unk2;
uint32 m_nameKey;
- RwObject *m_object;
+ union {
+ char *m_name; // if not using chunks
+ void *m_chunk; // else
+ };
uint8 m_type;
uint8 m_num2dEffects;
bool m_bOwnsColModel;
+public: // need this in colstore
CColModel *m_colModel;
+protected:
int16 m_2dEffectsID;
int16 m_objectId;
uint16 m_refCount;
@@ -51,6 +57,16 @@ public:
virtual void ConvertAnimFileIndex(void) {}
virtual int GetAnimFileIndex(void) { return -1; }
+ virtual void LoadModel(void *model, const void *chunk) = 0;
+ virtual void DeleteChunk(void);
+ // this writes the modelinfo struct, possibly including actual RW models
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ // this writes the RW models
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer) { return nil; } // = 0; // this is not in the vtable for some reason???
+ // these allocate the space for a modelinfo struct and patch the vtable pointer
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer) = 0;
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer) = 0;
+
// one day it becomes virtual
uint8 GetModelType() const { return m_type; }
bool IsBuilding(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
@@ -72,7 +88,9 @@ public:
void RemoveRef(void);
void SetTexDictionary(const char *name);
void AddTexDictionaryRef(void);
+ void AddTexDictionaryRefGu(void);
void RemoveTexDictionaryRef(void);
+ void RemoveTexDictionaryRefGu(void);
void Init2dEffects(void);
void Add2dEffect(C2dEffect *fx);
C2dEffect *Get2dEffect(int n);
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 3fa9a36f..00c2c0fe 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -1,19 +1,30 @@
#include "common.h"
+#include "main.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "AnimManager.h"
+#include "Streaming.h"
+#include "Leeds.h"
-//--MIAMI: file done
+base::cRelocatableChunkClassInfo CClumpModelInfo::msClassInfo("CElementGroupModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance)); // the real name
+CClumpModelInfo CClumpModelInfo::msClassInstance;
void
CClumpModelInfo::DeleteRwObject(void)
{
if(m_clump){
- RpClumpDestroy(m_clump);
+ if(!gUseChunkFiles)
+ RpClumpDestroy(m_clump);
+ else{
+ CStreaming::UnregisterClump(m_clump);
+ CStreaming::UnregisterPointer(&m_clump, 2);
+ DeleteChunk();
+ }
+
m_clump = nil;
RemoveTexDictionaryRef();
if(GetAnimFileIndex() != -1)
@@ -54,6 +65,7 @@ CClumpModelInfo::CreateInstance(RwMatrix *m)
if(m_clump){
RpClump *clump = (RpClump*)CreateInstance();
*RwFrameGetMatrix(RpClumpGetFrame(clump)) = *m;
+ CStreaming::RegisterInstance(clump);
return (RwObject*)clump;
}
return nil;
@@ -75,14 +87,15 @@ CClumpModelInfo::SetClump(RpClump *clump)
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
if(IsClumpSkinned(clump)){
- int i;
+ //int i;
RpHAnimHierarchy *hier;
- RpAtomic *skinAtomic;
- RpSkin *skin;
+ //RpAtomic *skinAtomic;
+ //RpSkin *skin;
hier = GetAnimHierarchyFromClump(clump);
assert(hier);
RpClumpForAllAtomics(clump, SetHierarchyForSkinAtomic, hier);
+/*
skinAtomic = GetFirstAtomic(clump);
assert(skinAtomic);
@@ -96,6 +109,7 @@ CClumpModelInfo::SetClump(RpClump *clump)
weights->w2 /= sum;
weights->w3 /= sum;
}
+*/
RpHAnimHierarchySetFlags(hier, (RpHAnimHierarchyFlag)(rpHANIMHIERARCHYUPDATEMODELLINGMATRICES|rpHANIMHIERARCHYUPDATELTMS));
}
}
@@ -150,7 +164,7 @@ CClumpModelInfo::FindFrameFromIdCB(RwFrame *frame, void *data)
return assoc->frame ? nil : frame;
}
-//--MIAMI: unused
+// unused
RwFrame*
CClumpModelInfo::FindFrameFromNameCB(RwFrame *frame, void *data)
{
@@ -205,3 +219,47 @@ CClumpModelInfo::GetFrameFromId(RpClump *clump, int32 id)
RwFrameForAllChildren(RpClumpGetFrame(clump), FindFrameFromIdCB, &assoc);
return assoc.frame;
}
+
+
+void
+CClumpModelInfo::LoadModel(void *clump, const void *chunk)
+{
+ m_chunk = (void*)chunk;
+ m_clump = (RpClump*)clump;
+ LoadResource(m_clump);
+ CStreaming::RegisterPointer(&m_chunk, 2, true);
+ CStreaming::RegisterClump(m_clump);
+ CStreaming::RegisterPointer(&m_clump, 2, true);
+}
+
+void
+CClumpModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ CBaseModelInfo::Write(writer);
+ if(m_clump){
+ writer.AddPatch(&m_clump);
+ SaveResource(m_clump, writer);
+ }
+}
+
+void*
+CClumpModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ if(m_clump)
+ SaveResource(m_clump, writer);
+ return m_clump;
+}
+
+void
+CClumpModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CClumpModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h
index 0113d340..b8507e5f 100644
--- a/src/modelinfo/ClumpModelInfo.h
+++ b/src/modelinfo/ClumpModelInfo.h
@@ -35,6 +35,9 @@ public:
char *m_animFileName;
};
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CClumpModelInfo msClassInstance;
+
CClumpModelInfo(void) : CBaseModelInfo(MITYPE_CLUMP) { m_animFileIndex = -1; }
CClumpModelInfo(ModelInfoType id) : CBaseModelInfo(id) { m_animFileIndex = -1; }
~CClumpModelInfo() {}
@@ -48,6 +51,12 @@ public:
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
+ virtual void LoadModel(void *model, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
void SetFrameIds(RwObjectNameIdAssocation *assocs);
static RwFrame *FindFrameFromNameCB(RwFrame *frame, void *data);
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 98c7fb38..83539404 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -2,17 +2,25 @@
#include "General.h"
#include "ModelIndices.h"
+#include "main.h"
-#define X(name, var) int16 var = -1;
+CModelIndices *gpModelIndices;
+
+/*#define X(name, var) int16 var = -1;
MODELINDICES
-#undef X
+#undef X*/
void
InitModelIndices(void)
{
-#define X(name, var) var = -1;
+/*#define X(name, var) var = -1;
MODELINDICES
-#undef X
+#undef X*/
+ if (gMakeResources)
+ {
+ gpModelIndices = new CModelIndices;
+ memset(gpModelIndices, -1, sizeof(CModelIndices));
+ }
}
void
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index 476a2273..cbc4ede8 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -2,8 +2,591 @@
#include "ModelInfo.h"
+struct CModelIndices
+{
+ int16 TRAFFICLIGHTS;
+ int16 TLIGHT_POST;
+ int16 TLIGHT_WALK;
+ int16 TLIGHT_BOX1;
+ int16 TLIGHT_BOX2;
+ int16 TRAFFICLIGHTS_VERTICAL;
+ int16 TRAFFICLIGHTS_MIAMI;
+ int16 TRAFFICLIGHTS_TWOVERTICAL;
+ int16 SINGLESTREETLIGHTS1;
+ int16 SINGLESTREETLIGHTS2;
+ int16 SINGLESTREETLIGHTS3;
+ int16 DOUBLESTREETLIGHTS;
+ int16 STREETLAMP1;
+ int16 STREETLAMP2;
+ int16 ROADSFORROADBLOCKSSTART;
+ int16 ROADSFORROADBLOCKSEND;
+ int16 TREE2;
+ int16 TREE3;
+ int16 TREE6;
+ int16 TREE8;
+ int16 TREE1;
+ int16 TREE4;
+ int16 TREE5;
+ int16 TREE7;
+ int16 TREE9;
+ int16 TREE10;
+ int16 TREE11;
+ int16 TREE12;
+ int16 TREE13;
+ int16 TREE14;
+ int16 CRANE_1;
+ int16 CRANE_2;
+ int16 CRANE_3;
+ int16 CRANE_4;
+ int16 CRANE_5;
+ int16 CRANE_6;
+ int16 PARKINGMETER;
+ int16 PARKINGMETER2;
+ int16 MALLFAN;
+ int16 HOTELFAN_NIGHT;
+ int16 HOTELFAN_DAY;
+ int16 HOTROOMFAN;
+ int16 PHONEBOOTH1;
+ int16 WASTEBIN;
+ int16 BIN;
+ int16 POSTBOX1;
+ int16 NEWSSTAND;
+ int16 TRAFFICCONE;
+ int16 DUMP1;
+ int16 ROADWORKBARRIER1;
+ int16 BUSSIGN1;
+ int16 NOPARKINGSIGN1;
+ int16 PHONESIGN;
+ int16 TAXISIGN;
+ int16 FISHSTALL01;
+ int16 FISHSTALL02;
+ int16 FISHSTALL03;
+ int16 FISHSTALL04;
+ int16 BAGELSTAND2;
+ int16 FIRE_HYDRANT;
+ int16 COLLECTABLE1;
+ int16 MONEY;
+ int16 CARMINE;
+ int16 GARAGEDOOR1;
+ int16 GARAGEDOOR2;
+ int16 GARAGEDOOR3;
+ int16 GARAGEDOOR4;
+ int16 GARAGEDOOR5;
+ int16 GARAGEDOOR6;
+ int16 GARAGEDOOR7;
+ int16 GARAGEDOOR9;
+ int16 GARAGEDOOR10;
+ int16 GARAGEDOOR11;
+ int16 GARAGEDOOR12;
+ int16 GARAGEDOOR13;
+ int16 GARAGEDOOR14;
+ int16 GARAGEDOOR15;
+ int16 GARAGEDOOR16;
+ int16 GARAGEDOOR17;
+ int16 GARAGEDOOR18;
+ int16 GARAGEDOOR19;
+ int16 GARAGEDOOR20;
+ int16 GARAGEDOOR21;
+ int16 GARAGEDOOR22;
+ int16 GARAGEDOOR23;
+ int16 GARAGEDOOR24;
+ int16 GARAGEDOOR25;
+ int16 GARAGEDOOR26;
+ int16 GARAGEDOOR27;
+ int16 GARAGEDOOR28;
+ int16 GARAGEDOOR29;
+ int16 GARAGEDOOR30;
+ int16 GARAGEDOOR31;
+ int16 GARAGEDOOR32;
+ int16 GARAGEDOOR33;
+ int16 GARAGEDOOR34;
+ int16 GARAGEDOOR35;
+ int16 GARAGEDOOR36;
+ int16 GARAGEDOOR37;
+ int16 GARAGEDOOR38;
+ int16 GARAGEDOOR39;
+ int16 TESTRAMP1; // UNUSED
+ int16 TESTRAMP2;
+ int16 NAUTICALMINE;
+ int16 CRUSHERBODY;
+ int16 CRUSHERLID;
+ int16 DONKEYMAG;
+ int16 BULLION;
+ int16 FLOATPACKAGE1;
+ int16 BRIEFCASE;
+ int16 CHINABANNER1;
+ int16 CHINABANNER2;
+ int16 CHINABANNER3;
+ int16 CHINABANNER4;
+ int16 CHINABANNER5;
+ int16 CHINABANNER6;
+ int16 CHINABANNER7;
+ int16 CHINABANNER8;
+ int16 CHINABANNER9;
+ int16 CHINABANNER10;
+ int16 CHINABANNER11;
+ int16 CHINABANNER12;
+ int16 CHINALANTERN;
+ int16 GLASS1;
+ int16 GLASS2;
+ int16 GLASS3;
+ int16 GLASS4;
+ int16 GLASS5;
+ int16 GLASS6;
+ int16 GLASS7;
+ int16 GLASS8;
+ int16 BRIDGELIFT;
+ int16 BRIDGEWEIGHT;
+ int16 BRIDGEROADSEGMENT;
+ int16 EXPLODINGBARREL;
+ int16 ITALYBANNER1;
+ int16 MEGADAMAGE;
+ int16 REGENERATOR;
+ int16 INVISIBLE;
+ int16 GOOD_CAR;
+ int16 BAD_CAR;
+ int16 PICKUP_ADRENALINE;
+ int16 PICKUP_BODYARMOUR;
+ int16 PICKUP_INFO;
+ int16 PICKUP_HEALTH;
+ int16 PICKUP_BONUS;
+ int16 PICKUP_BRIBE;
+ int16 PICKUP_KILLFRENZY;
+ int16 PICKUP_CAMERA;
+ int16 PICKUP_REVENUE;
+ int16 PICKUP_SAVEGAME;
+ int16 PICKUP_PROPERTY;
+ int16 PICKUP_PROPERTY_FORSALE;
+ int16 PICKUP_CLOTHES;
+ int16 BOLLARDLIGHT;
+ int16 CA_SP1;
+ int16 CA_SP2;
+ int16 CA_SP3;
+ int16 CA_SP4;
+ int16 PACKAGE1IZZY;
+ int16 MAGNET;
+ int16 RAILTRACKS;
+ int16 FENCE;
+ int16 FENCE2;
+ int16 PETROLPUMP;
+ int16 PETROLPUMP2;
+ int16 BODYCAST;
+ int16 IZZY_CONFDOOR;
+ int16 SHIPDOOR;
+ int16 IZZY_JDDOOR;
+ int16 IZZY_JDDOOR_SLIDER;
+ int16 LITEHOUSE_GATE;
+ int16 COFFEE;
+ int16 BUOY;
+ int16 PARKTABLE;
+ int16 SUBWAY1;
+ int16 SUBWAY2;
+ int16 SUBWAY3;
+ int16 SUBWAY4;
+ int16 SUBWAY5;
+ int16 SUBWAY6;
+ int16 SUBWAY7;
+ int16 SUBWAY8;
+ int16 SUBWAY9;
+ int16 SUBWAY10;
+ int16 SUBWAY11;
+ int16 SUBWAY12;
+ int16 SUBWAY13;
+ int16 SUBWAY14;
+ int16 SUBWAY15;
+ int16 SUBWAY16;
+ int16 SUBWAY17;
+ int16 SUBWAY18;
+ int16 SUBPLATFORM_IND;
+ int16 SUBPLATFORM_COMS;
+ int16 SUBPLATFORM_COMS2;
+ int16 SUBPLATFORM_COMN;
+ int16 SUBPLATFORM_SUB;
+ int16 SUBPLATFORM_SUB2;
+ int16 FILES;
+ int16 LAMPPOST1;
+ int16 VEG_PALM01;
+ int16 VEG_PALM02;
+ int16 VEG_PALM03;
+ int16 VEG_PALM04;
+ int16 VEG_PALM05;
+ int16 VEG_PALM06;
+ int16 VEG_PALM07;
+ int16 VEG_PALM08;
+ int16 MLAMPPOST;
+ int16 BARRIER1;
+ int16 LITTLEHA_POLICE;
+ int16 TELPOLE02;
+ int16 TRAFFICLIGHT01;
+ int16 PARKBENCH;
+ int16 PLC_STINGER;
+ int16 LIGHTBEAM;
+ int16 AIRPORTRADAR;
+ int16 RCBOMB;
+ int16 JM_SALRADIO;
+ int16 BEACHBALL;
+ int16 SANDCASTLE1;
+ int16 SANDCASTLE2;
+ int16 JELLYFISH;
+ int16 JELLYFISH01;
+ int16 FISH1SINGLE;
+ int16 FISH1S;
+ int16 FISH2SINGLE;
+ int16 FISH2S;
+ int16 FISH3SINGLE;
+ int16 FISH3S;
+ int16 TURTLE;
+ int16 DOLPHIN;
+ int16 SHARK;
+ int16 SUBMARINE;
+ int16 ESCALATORSTEP;
+ int16 LOUNGE_WOOD_UP;
+ int16 LOUNGE_TOWEL_UP;
+ int16 LOUNGE_WOOD_DN;
+ int16 LOTION;
+ int16 BEACHTOWEL01;
+ int16 BEACHTOWEL02;
+ int16 BEACHTOWEL03;
+ int16 BEACHTOWEL04;
+ int16 BLIMP_NIGHT;
+ int16 BLIMP_DAY;
+ int16 YT_MAIN_BODY;
+ int16 YT_MAIN_BODY2;
+ int16 SMALL_HELIX;
+ int16 PT_BARRIER;
+ int16 SUBWAYGATE;
+ int16 IN_PMBRIDRAMP3;
+ int16 IN_PMBRIDG2_UPGS;
+ int16 IN_PMBRIDGE2;
+ int16 IN_PMBRIDG1_UPGS;
+ int16 PM_LIGHTRIG3;
+ int16 PM_LIGHTRIG1;
+ int16 IN_PMSCAFF_UPS;
+ int16 IN_PM_CONCBLOK2;
+ int16 IN_PMSCAFFH_NS;
+ int16 IN_PM_GRAVL_JMP;
+ int16 IN_PM_SCAFFCOVR;
+ int16 IN_PM_GIRDER2;
+ int16 IN_PM_SCAFFH_WE;
+ int16 IN_PM_SIXCONC2;
+ int16 IN_BMBRIDRAMP3;
+ int16 IN_BMBRIDG2_UPGS;
+ int16 IN_BMBRIDGE2;
+ int16 IN_BMBRIDG1_UPGS;
+ int16 BM_LIGHTRIG3;
+ int16 BM_LIGHTRIG1;
+ int16 IN_BMSCAFF_UPS;
+ int16 IN_BM_CONCBLOK2;
+ int16 IN_BMSCAFFH_NS;
+ int16 IN_BM_GRAVL_JMP;
+ int16 IN_BM_SCAFFCOVR;
+ int16 IN_BM_GIRDER2;
+ int16 IN_BM_SCAFFH_WE;
+ int16 IN_BM_SIXCONC2;
+ int16 CRATE_SJL;
+ int16 DOOR1_SJL;
+ int16 DOOR2_SJL;
+ int16 SJL_PORTACABIN;
+ int16 SJL_PORTACABINRED;
+ int16 advert_test; // txd
+};
+
+extern CModelIndices *gpModelIndices;
+
+#define MI_TRAFFICLIGHTS gpModelIndices->TRAFFICLIGHTS
+#define MI_TLIGHT_POST gpModelIndices->TLIGHT_POST
+#define MI_TLIGHT_WALK gpModelIndices->TLIGHT_WALK
+#define MI_TLIGHT_BOX1 gpModelIndices->TLIGHT_BOX1
+#define MI_TLIGHT_BOX2 gpModelIndices->TLIGHT_BOX2
+#define MI_TRAFFICLIGHTS_VERTICAL gpModelIndices->TRAFFICLIGHTS_VERTICAL
+#define MI_TRAFFICLIGHTS_MIAMI gpModelIndices->TRAFFICLIGHTS_MIAMI
+#define MI_TRAFFICLIGHTS_TWOVERTICAL gpModelIndices->TRAFFICLIGHTS_TWOVERTICAL
+#define MI_SINGLESTREETLIGHTS1 gpModelIndices->SINGLESTREETLIGHTS1
+#define MI_SINGLESTREETLIGHTS2 gpModelIndices->SINGLESTREETLIGHTS2
+#define MI_SINGLESTREETLIGHTS3 gpModelIndices->SINGLESTREETLIGHTS3
+#define MI_DOUBLESTREETLIGHTS gpModelIndices->DOUBLESTREETLIGHTS
+#define MI_STREETLAMP1 gpModelIndices->STREETLAMP1
+#define MI_STREETLAMP2 gpModelIndices->STREETLAMP2
+#define MI_ROADSFORROADBLOCKSSTART gpModelIndices->ROADSFORROADBLOCKSSTART
+#define MI_ROADSFORROADBLOCKSEND gpModelIndices->ROADSFORROADBLOCKSEND
+#define MI_TREE2 gpModelIndices->TREE2
+#define MI_TREE3 gpModelIndices->TREE3
+#define MI_TREE6 gpModelIndices->TREE6
+#define MI_TREE8 gpModelIndices->TREE8
+#define MI_TREE1 gpModelIndices->TREE1
+#define MI_TREE4 gpModelIndices->TREE4
+#define MI_TREE5 gpModelIndices->TREE5
+#define MI_TREE7 gpModelIndices->TREE7
+#define MI_TREE9 gpModelIndices->TREE9
+#define MI_TREE10 gpModelIndices->TREE10
+#define MI_TREE11 gpModelIndices->TREE11
+#define MI_TREE12 gpModelIndices->TREE12
+#define MI_TREE13 gpModelIndices->TREE13
+#define MI_TREE14 gpModelIndices->TREE14
+#define MODELID_CRANE_1 gpModelIndices->CRANE_1
+#define MODELID_CRANE_2 gpModelIndices->CRANE_2
+#define MODELID_CRANE_3 gpModelIndices->CRANE_3
+#define MODELID_CRANE_4 gpModelIndices->CRANE_4
+#define MODELID_CRANE_5 gpModelIndices->CRANE_5
+#define MODELID_CRANE_6 gpModelIndices->CRANE_6
+#define MI_PARKINGMETER gpModelIndices->PARKINGMETER
+#define MI_PARKINGMETER2 gpModelIndices->PARKINGMETER2
+#define MI_MALLFAN gpModelIndices->MALLFAN
+#define MI_HOTELFAN_NIGHT gpModelIndices->HOTELFAN_NIGHT
+#define MI_HOTELFAN_DAY gpModelIndices->HOTELFAN_DAY
+#define MI_HOTROOMFAN gpModelIndices->HOTROOMFAN
+#define MI_PHONEBOOTH1 gpModelIndices->PHONEBOOTH1
+#define MI_WASTEBIN gpModelIndices->WASTEBIN
+#define MI_BIN gpModelIndices->BIN
+#define MI_POSTBOX1 gpModelIndices->POSTBOX1
+#define MI_NEWSSTAND gpModelIndices->NEWSSTAND
+#define MI_TRAFFICCONE gpModelIndices->TRAFFICCONE
+#define MI_DUMP1 gpModelIndices->DUMP1
+#define MI_ROADWORKBARRIER1 gpModelIndices->ROADWORKBARRIER1
+#define MI_BUSSIGN1 gpModelIndices->BUSSIGN1
+#define MI_NOPARKINGSIGN1 gpModelIndices->NOPARKINGSIGN1
+#define MI_PHONESIGN gpModelIndices->PHONESIGN
+#define MI_TAXISIGN gpModelIndices->TAXISIGN
+#define MI_FISHSTALL01 gpModelIndices->FISHSTALL01
+#define MI_FISHSTALL02 gpModelIndices->FISHSTALL02
+#define MI_FISHSTALL03 gpModelIndices->FISHSTALL03
+#define MI_FISHSTALL04 gpModelIndices->FISHSTALL04
+#define MI_BAGELSTAND2 gpModelIndices->BAGELSTAND2
+#define MI_FIRE_HYDRANT gpModelIndices->FIRE_HYDRANT
+#define MI_COLLECTABLE1 gpModelIndices->COLLECTABLE1
+#define MI_MONEY gpModelIndices->MONEY
+#define MI_CARMINE gpModelIndices->CARMINE
+#define MI_GARAGEDOOR1 gpModelIndices->GARAGEDOOR1
+#define MI_GARAGEDOOR2 gpModelIndices->GARAGEDOOR2
+#define MI_GARAGEDOOR3 gpModelIndices->GARAGEDOOR3
+#define MI_GARAGEDOOR4 gpModelIndices->GARAGEDOOR4
+#define MI_GARAGEDOOR5 gpModelIndices->GARAGEDOOR5
+#define MI_GARAGEDOOR6 gpModelIndices->GARAGEDOOR6
+#define MI_GARAGEDOOR7 gpModelIndices->GARAGEDOOR7
+#define MI_GARAGEDOOR9 gpModelIndices->GARAGEDOOR9
+#define MI_GARAGEDOOR10 gpModelIndices->GARAGEDOOR10
+#define MI_GARAGEDOOR11 gpModelIndices->GARAGEDOOR11
+#define MI_GARAGEDOOR12 gpModelIndices->GARAGEDOOR12
+#define MI_GARAGEDOOR13 gpModelIndices->GARAGEDOOR13
+#define MI_GARAGEDOOR14 gpModelIndices->GARAGEDOOR14
+#define MI_GARAGEDOOR15 gpModelIndices->GARAGEDOOR15
+#define MI_GARAGEDOOR16 gpModelIndices->GARAGEDOOR16
+#define MI_GARAGEDOOR17 gpModelIndices->GARAGEDOOR17
+#define MI_GARAGEDOOR18 gpModelIndices->GARAGEDOOR18
+#define MI_GARAGEDOOR19 gpModelIndices->GARAGEDOOR19
+#define MI_GARAGEDOOR20 gpModelIndices->GARAGEDOOR20
+#define MI_GARAGEDOOR21 gpModelIndices->GARAGEDOOR21
+#define MI_GARAGEDOOR22 gpModelIndices->GARAGEDOOR22
+#define MI_GARAGEDOOR23 gpModelIndices->GARAGEDOOR23
+#define MI_GARAGEDOOR24 gpModelIndices->GARAGEDOOR24
+#define MI_GARAGEDOOR25 gpModelIndices->GARAGEDOOR25
+#define MI_GARAGEDOOR26 gpModelIndices->GARAGEDOOR26
+#define MI_GARAGEDOOR27 gpModelIndices->GARAGEDOOR27
+#define MI_GARAGEDOOR28 gpModelIndices->GARAGEDOOR28
+#define MI_GARAGEDOOR29 gpModelIndices->GARAGEDOOR29
+#define MI_GARAGEDOOR30 gpModelIndices->GARAGEDOOR30
+#define MI_GARAGEDOOR31 gpModelIndices->GARAGEDOOR31
+#define MI_GARAGEDOOR32 gpModelIndices->GARAGEDOOR32
+#define MI_GARAGEDOOR33 gpModelIndices->GARAGEDOOR33
+#define MI_GARAGEDOOR34 gpModelIndices->GARAGEDOOR34
+#define MI_GARAGEDOOR35 gpModelIndices->GARAGEDOOR35
+#define MI_GARAGEDOOR36 gpModelIndices->GARAGEDOOR36
+#define MI_GARAGEDOOR37 gpModelIndices->GARAGEDOOR37
+#define MI_GARAGEDOOR38 gpModelIndices->GARAGEDOOR38
+#define MI_GARAGEDOOR39 gpModelIndices->GARAGEDOOR39
+#define MI_TESTRAMP1 gpModelIndices->TESTRAMP1 // UNUSED
+#define MI_TESTRAMP2 gpModelIndices->TESTRAMP2
+#define MI_NAUTICALMINE gpModelIndices->NAUTICALMINE
+#define MI_CRUSHERBODY gpModelIndices->CRUSHERBODY
+#define MI_CRUSHERLID gpModelIndices->CRUSHERLID
+#define MI_DONKEYMAG gpModelIndices->DONKEYMAG
+#define MI_BULLION gpModelIndices->BULLION
+#define MI_FLOATPACKAGE1 gpModelIndices->FLOATPACKAGE1
+#define MI_BRIEFCASE gpModelIndices->BRIEFCASE
+#define MI_CHINABANNER1 gpModelIndices->CHINABANNER1
+#define MI_CHINABANNER2 gpModelIndices->CHINABANNER2
+#define MI_CHINABANNER3 gpModelIndices->CHINABANNER3
+#define MI_CHINABANNER4 gpModelIndices->CHINABANNER4
+#define MI_CHINABANNER5 gpModelIndices->CHINABANNER5
+#define MI_CHINABANNER6 gpModelIndices->CHINABANNER6
+#define MI_CHINABANNER7 gpModelIndices->CHINABANNER7
+#define MI_CHINABANNER8 gpModelIndices->CHINABANNER8
+#define MI_CHINABANNER9 gpModelIndices->CHINABANNER9
+#define MI_CHINABANNER10 gpModelIndices->CHINABANNER10
+#define MI_CHINABANNER11 gpModelIndices->CHINABANNER11
+#define MI_CHINABANNER12 gpModelIndices->CHINABANNER12
+#define MI_CHINALANTERN gpModelIndices->CHINALANTERN
+#define MI_GLASS1 gpModelIndices->GLASS1
+#define MI_GLASS2 gpModelIndices->GLASS2
+#define MI_GLASS3 gpModelIndices->GLASS3
+#define MI_GLASS4 gpModelIndices->GLASS4
+#define MI_GLASS5 gpModelIndices->GLASS5
+#define MI_GLASS6 gpModelIndices->GLASS6
+#define MI_GLASS7 gpModelIndices->GLASS7
+#define MI_GLASS8 gpModelIndices->GLASS8
+#define MI_BRIDGELIFT gpModelIndices->BRIDGELIFT
+#define MI_BRIDGEWEIGHT gpModelIndices->BRIDGEWEIGHT
+#define MI_BRIDGEROADSEGMENT gpModelIndices->BRIDGEROADSEGMENT
+#define MI_EXPLODINGBARREL gpModelIndices->EXPLODINGBARREL
+#define MI_ITALYBANNER1 gpModelIndices->ITALYBANNER1
+#define MI_MEGADAMAGE gpModelIndices->MEGADAMAGE
+#define MI_REGENERATOR gpModelIndices->REGENERATOR
+#define MI_INVISIBLE gpModelIndices->INVISIBLE
+#define MI_GOOD_CAR gpModelIndices->GOOD_CAR
+#define MI_BAD_CAR gpModelIndices->BAD_CAR
+#define MI_PICKUP_ADRENALINE gpModelIndices->PICKUP_ADRENALINE
+#define MI_PICKUP_BODYARMOUR gpModelIndices->PICKUP_BODYARMOUR
+#define MI_PICKUP_INFO gpModelIndices->PICKUP_INFO
+#define MI_PICKUP_HEALTH gpModelIndices->PICKUP_HEALTH
+#define MI_PICKUP_BONUS gpModelIndices->PICKUP_BONUS
+#define MI_PICKUP_BRIBE gpModelIndices->PICKUP_BRIBE
+#define MI_PICKUP_KILLFRENZY gpModelIndices->PICKUP_KILLFRENZY
+#define MI_PICKUP_CAMERA gpModelIndices->PICKUP_CAMERA
+#define MI_PICKUP_REVENUE gpModelIndices->PICKUP_REVENUE
+#define MI_PICKUP_SAVEGAME gpModelIndices->PICKUP_SAVEGAME
+#define MI_PICKUP_PROPERTY gpModelIndices->PICKUP_PROPERTY
+#define MI_PICKUP_PROPERTY_FORSALE gpModelIndices->PICKUP_PROPERTY_FORSALE
+#define MI_PICKUP_CLOTHES gpModelIndices->PICKUP_CLOTHES
+#define MI_BOLLARDLIGHT gpModelIndices->BOLLARDLIGHT
+#define MI_CA_SP1 gpModelIndices->CA_SP1
+#define MI_CA_SP2 gpModelIndices->CA_SP2
+#define MI_CA_SP3 gpModelIndices->CA_SP3
+#define MI_CA_SP4 gpModelIndices->CA_SP4
+#define MI_PACKAGE1IZZY gpModelIndices->PACKAGE1IZZY
+#define MI_MAGNET gpModelIndices->MAGNET
+#define MI_RAILTRACKS gpModelIndices->RAILTRACKS
+#define MI_FENCE gpModelIndices->FENCE
+#define MI_FENCE2 gpModelIndices->FENCE2
+#define MI_PETROLPUMP gpModelIndices->PETROLPUMP
+#define MI_PETROLPUMP2 gpModelIndices->PETROLPUMP2
+#define MI_BODYCAST gpModelIndices->BODYCAST
+#define MI_IZZY_CONFDOOR gpModelIndices->IZZY_CONFDOOR
+#define MI_SHIPDOOR gpModelIndices->SHIPDOOR
+#define MI_IZZY_JDDOOR gpModelIndices->IZZY_JDDOOR
+#define MI_IZZY_JDDOOR_SLIDER gpModelIndices->IZZY_JDDOOR_SLIDER
+#define MI_LITEHOUSE_GATE gpModelIndices->LITEHOUSE_GATE
+#define MI_COFFEE gpModelIndices->COFFEE
+#define MI_BUOY gpModelIndices->BUOY
+#define MI_PARKTABLE gpModelIndices->PARKTABLE
+#define MI_SUBWAY1 gpModelIndices->SUBWAY1
+#define MI_SUBWAY2 gpModelIndices->SUBWAY2
+#define MI_SUBWAY3 gpModelIndices->SUBWAY3
+#define MI_SUBWAY4 gpModelIndices->SUBWAY4
+#define MI_SUBWAY5 gpModelIndices->SUBWAY5
+#define MI_SUBWAY6 gpModelIndices->SUBWAY6
+#define MI_SUBWAY7 gpModelIndices->SUBWAY7
+#define MI_SUBWAY8 gpModelIndices->SUBWAY8
+#define MI_SUBWAY9 gpModelIndices->SUBWAY9
+#define MI_SUBWAY10 gpModelIndices->SUBWAY10
+#define MI_SUBWAY11 gpModelIndices->SUBWAY11
+#define MI_SUBWAY12 gpModelIndices->SUBWAY12
+#define MI_SUBWAY13 gpModelIndices->SUBWAY13
+#define MI_SUBWAY14 gpModelIndices->SUBWAY14
+#define MI_SUBWAY15 gpModelIndices->SUBWAY15
+#define MI_SUBWAY16 gpModelIndices->SUBWAY16
+#define MI_SUBWAY17 gpModelIndices->SUBWAY17
+#define MI_SUBWAY18 gpModelIndices->SUBWAY18
+#define MI_SUBPLATFORM_IND gpModelIndices->SUBPLATFORM_IND
+#define MI_SUBPLATFORM_COMS gpModelIndices->SUBPLATFORM_COMS
+#define MI_SUBPLATFORM_COMS2 gpModelIndices->SUBPLATFORM_COMS2
+#define MI_SUBPLATFORM_COMN gpModelIndices->SUBPLATFORM_COMN
+#define MI_SUBPLATFORM_SUB gpModelIndices->SUBPLATFORM_SUB
+#define MI_SUBPLATFORM_SUB2 gpModelIndices->SUBPLATFORM_SUB2
+#define MI_FILES gpModelIndices->FILES
+#define MI_LAMPPOST1 gpModelIndices->LAMPPOST1
+#define MI_VEG_PALM01 gpModelIndices->VEG_PALM01
+#define MI_VEG_PALM02 gpModelIndices->VEG_PALM02
+#define MI_VEG_PALM03 gpModelIndices->VEG_PALM03
+#define MI_VEG_PALM04 gpModelIndices->VEG_PALM04
+#define MI_VEG_PALM05 gpModelIndices->VEG_PALM05
+#define MI_VEG_PALM06 gpModelIndices->VEG_PALM06
+#define MI_VEG_PALM07 gpModelIndices->VEG_PALM07
+#define MI_VEG_PALM08 gpModelIndices->VEG_PALM08
+#define MI_MLAMPPOST gpModelIndices->MLAMPPOST
+#define MI_BARRIER1 gpModelIndices->BARRIER1
+#define MI_LITTLEHA_POLICE gpModelIndices->LITTLEHA_POLICE
+#define MI_TELPOLE02 gpModelIndices->TELPOLE02
+#define MI_TRAFFICLIGHT01 gpModelIndices->TRAFFICLIGHT01
+#define MI_PARKBENCH gpModelIndices->PARKBENCH
+#define MI_PLC_STINGER gpModelIndices->PLC_STINGER
+#define MI_LIGHTBEAM gpModelIndices->LIGHTBEAM
+#define MI_AIRPORTRADAR gpModelIndices->AIRPORTRADAR
+#define MI_RCBOMB gpModelIndices->RCBOMB
+#define MI_JM_SALRADIO gpModelIndices->JM_SALRADIO
+#define MI_BEACHBALL gpModelIndices->BEACHBALL
+#define MI_SANDCASTLE1 gpModelIndices->SANDCASTLE1
+#define MI_SANDCASTLE2 gpModelIndices->SANDCASTLE2
+#define MI_JELLYFISH gpModelIndices->JELLYFISH
+#define MI_JELLYFISH01 gpModelIndices->JELLYFISH01
+#define MI_FISH1SINGLE gpModelIndices->FISH1SINGLE
+#define MI_FISH1S gpModelIndices->FISH1S
+#define MI_FISH2SINGLE gpModelIndices->FISH2SINGLE
+#define MI_FISH2S gpModelIndices->FISH2S
+#define MI_FISH3SINGLE gpModelIndices->FISH3SINGLE
+#define MI_FISH3S gpModelIndices->FISH3S
+#define MI_TURTLE gpModelIndices->TURTLE
+#define MI_DOLPHIN gpModelIndices->DOLPHIN
+#define MI_SHARK gpModelIndices->SHARK
+#define MI_SUBMARINE gpModelIndices->SUBMARINE
+#define MI_ESCALATORSTEP gpModelIndices->ESCALATORSTEP
+#define MI_LOUNGE_WOOD_UP gpModelIndices->LOUNGE_WOOD_UP
+#define MI_LOUNGE_TOWEL_UP gpModelIndices->LOUNGE_TOWEL_UP
+#define MI_LOUNGE_WOOD_DN gpModelIndices->LOUNGE_WOOD_DN
+#define MI_LOTION gpModelIndices->LOTION
+#define MI_BEACHTOWEL01 gpModelIndices->BEACHTOWEL01
+#define MI_BEACHTOWEL02 gpModelIndices->BEACHTOWEL02
+#define MI_BEACHTOWEL03 gpModelIndices->BEACHTOWEL03
+#define MI_BEACHTOWEL04 gpModelIndices->BEACHTOWEL04
+#define MI_BLIMP_NIGHT gpModelIndices->BLIMP_NIGHT
+#define MI_BLIMP_DAY gpModelIndices->BLIMP_DAY
+#define MI_YT_MAIN_BODY gpModelIndices->YT_MAIN_BODY
+#define MI_YT_MAIN_BODY2 gpModelIndices->YT_MAIN_BODY2
+#define MI_SMALL_HELIX gpModelIndices->SMALL_HELIX
+#define MI_PT_BARRIER gpModelIndices->PT_BARRIER
+#define MI_SUBWAYGATE gpModelIndices->SUBWAYGATE
+#define MI_IN_PMBRIDRAMP3 gpModelIndices->IN_PMBRIDRAMP3
+#define MI_IN_PMBRIDG2_UPGS gpModelIndices->IN_PMBRIDG2_UPGS
+#define MI_IN_PMBRIDGE2 gpModelIndices->IN_PMBRIDGE2
+#define MI_IN_PMBRIDG1_UPGS gpModelIndices->IN_PMBRIDG1_UPGS
+#define MI_PM_LIGHTRIG3 gpModelIndices->PM_LIGHTRIG3
+#define MI_PM_LIGHTRIG1 gpModelIndices->PM_LIGHTRIG1
+#define MI_IN_PMSCAFF_UPS gpModelIndices->IN_PMSCAFF_UPS
+#define MI_IN_PM_CONCBLOK2 gpModelIndices->IN_PM_CONCBLOK2
+#define MI_IN_PMSCAFFH_NS gpModelIndices->IN_PMSCAFFH_NS
+#define MI_IN_PM_GRAVL_JMP gpModelIndices->IN_PM_GRAVL_JMP
+#define MI_IN_PM_SCAFFCOVR gpModelIndices->IN_PM_SCAFFCOVR
+#define MI_IN_PM_GIRDER2 gpModelIndices->IN_PM_GIRDER2
+#define MI_IN_PM_SCAFFH_WE gpModelIndices->IN_PM_SCAFFH_WE
+#define MI_IN_PM_SIXCONC2 gpModelIndices->IN_PM_SIXCONC2
+#define MI_IN_BMBRIDRAMP3 gpModelIndices->IN_BMBRIDRAMP3
+#define MI_IN_BMBRIDG2_UPGS gpModelIndices->IN_BMBRIDG2_UPGS
+#define MI_IN_BMBRIDGE2 gpModelIndices->IN_BMBRIDGE2
+#define MI_IN_BMBRIDG1_UPGS gpModelIndices->IN_BMBRIDG1_UPGS
+#define MI_BM_LIGHTRIG3 gpModelIndices->BM_LIGHTRIG3
+#define MI_BM_LIGHTRIG1 gpModelIndices->BM_LIGHTRIG1
+#define MI_IN_BMSCAFF_UPS gpModelIndices->IN_BMSCAFF_UPS
+#define MI_IN_BM_CONCBLOK2 gpModelIndices->IN_BM_CONCBLOK2
+#define MI_IN_BMSCAFFH_NS gpModelIndices->IN_BMSCAFFH_NS
+#define MI_IN_BM_GRAVL_JMP gpModelIndices->IN_BM_GRAVL_JMP
+#define MI_IN_BM_SCAFFCOVR gpModelIndices->IN_BM_SCAFFCOVR
+#define MI_IN_BM_GIRDER2 gpModelIndices->IN_BM_GIRDER2
+#define MI_IN_BM_SCAFFH_WE gpModelIndices->IN_BM_SCAFFH_WE
+#define MI_IN_BM_SIXCONC2 gpModelIndices->IN_BM_SIXCONC2
+#define MI_CRATE_SJL gpModelIndices->CRATE_SJL
+#define MI_DOOR1_SJL gpModelIndices->DOOR1_SJL
+#define MI_DOOR2_SJL gpModelIndices->DOOR2_SJL
+#define MI_SJL_PORTACABIN gpModelIndices->SJL_PORTACABIN
+#define MI_SJL_PORTACABINRED gpModelIndices->SJL_PORTACABINRED
+
#define MODELINDICES \
X("fire_hydrant", MI_FIRE_HYDRANT) \
+ X("fire_hydrant", MI_FIRE_HYDRANT) /* BUG: second time */ \
+ X("bagelstnd02", MI_BAGELSTAND2) \
+ X("fish01", MI_FISHSTALL01) \
+ X("fishstall02", MI_FISHSTALL02) \
+ X("fishstall03", MI_FISHSTALL03) \
+ X("fishstall04", MI_FISHSTALL04) \
+ X("taxisign", MI_TAXISIGN) \
X("phonesign", MI_PHONESIGN) \
X("noparkingsign1", MI_NOPARKINGSIGN1) \
X("bussign1", MI_BUSSIGN1) \
@@ -16,12 +599,17 @@
X("wastebin", MI_WASTEBIN) \
X("phonebooth1", MI_PHONEBOOTH1) \
X("parkingmeter", MI_PARKINGMETER) \
+ X("trafficlight1", MI_TRAFFICLIGHTS) \
+ X("tlight_post", MI_TLIGHT_POST) \
+ X("tlight_walk", MI_TLIGHT_WALK) \
+ X("tlight_box1", MI_TLIGHT_BOX1) \
+ X("tlight_box2", MI_TLIGHT_BOX2) \
X("parkingmeterg", MI_PARKINGMETER2) \
X("mall_fans", MI_MALLFAN) \
X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \
X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \
X("hotroomfan", MI_HOTROOMFAN) \
- X("trafficlight1", MI_TRAFFICLIGHTS) \
+ X("trafficlight1", MI_TRAFFICLIGHTS) /* BUG: second time */ \
X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \
X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \
X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \
@@ -31,47 +619,110 @@
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
X("Streetlamp1", MI_STREETLAMP1) \
X("Streetlamp2", MI_STREETLAMP2) \
+ X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \
+ X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \
+ X("veg_tree1", MI_TREE1) \
X("veg_tree3", MI_TREE2) \
X("veg_treea1", MI_TREE3) \
+ X("veg_treenew01", MI_TREE4) \
+ X("veg_treenew05", MI_TREE5) \
X("veg_treeb1", MI_TREE6) \
+ X("veg_treenew10", MI_TREE7) \
X("veg_treea3", MI_TREE8) \
- X("doc_crane_cab0", MODELID_CRANE_1) \
- X("doc_crane_cab01", MODELID_CRANE_2) \
- X("doc_crane_cab02", MODELID_CRANE_3) \
- X("doc_crane_cab03", MODELID_CRANE_4) \
- X("boatcranelg0", MODELID_CRANE_5) \
- X("LODnetopa0", MODELID_CRANE_6) \
+ X("veg_treenew09", MI_TREE9) \
+ X("veg_treenew08", MI_TREE10) \
+ X("veg_treenew03", MI_TREE11) \
+ X("veg_treenew16", MI_TREE12) \
+ X("veg_treenew17", MI_TREE13) \
+ X("veg_treenew06", MI_TREE14) \
+ X("crusher_crane", MODELID_CRANE_1) \
X("package1", MI_COLLECTABLE1) \
X("Money", MI_MONEY) \
X("barrel1", MI_CARMINE) \
- X("dk_paynspraydoor", MI_GARAGEDOOR2) \
- X("dk_waretankdoor1", MI_GARAGEDOOR3) \
- X("hav_garagedoor1", MI_GARAGEDOOR4) \
- X("hav_garagedoor02", MI_GARAGEDOOR5) \
- X("hav_garagedoor03", MI_GARAGEDOOR6) \
- X("hav_garagedoor04", MI_GARAGEDOOR7) \
- X("lh_showdoor03", MI_GARAGEDOOR9) \
- X("lh_showdoor1", MI_GARAGEDOOR10) \
- X("lhtankdoor", MI_GARAGEDOOR11) \
- X("nbtgardoor", MI_GARAGEDOOR12) \
- X("dk_camjonesdoor", MI_GARAGEDOOR13) \
- X("nbtgardoor02", MI_GARAGEDOOR14) \
- X("dt_savedra", MI_GARAGEDOOR15) \
- X("dt_savedrb", MI_GARAGEDOOR16) \
- X("dk_bombdoor", MI_GARAGEDOOR18) \
- X("haiwshpnsdoor", MI_GARAGEDOOR19) \
- X("wshpnsdoor", MI_GARAGEDOOR20) \
- X("nbecpnsdoor", MI_GARAGEDOOR21) \
- X("nbtgardoor03", MI_GARAGEDOOR22) \
- X("dt_savedrc", MI_GARAGEDOOR23) \
- X("dt_savedrd", MI_GARAGEDOOR24) \
- X("man_frntstepGD", MI_GARAGEDOOR25) \
- X("svegrgedoor", MI_GARAGEDOOR26) \
+ X("oddjgaragdoor", MI_GARAGEDOOR1) \
+ X("bombdoor", MI_GARAGEDOOR2) \
+ X("door_bombshop", MI_GARAGEDOOR3) \
+ X("vheistlocdoor", MI_GARAGEDOOR4) \
+ X("door2_garage", MI_GARAGEDOOR5) \
+ X("ind_slidedoor", MI_GARAGEDOOR6) \
+ X("bankjobdoor", MI_GARAGEDOOR7) \
+ X("door_jmsgrage", MI_GARAGEDOOR9) \
+ X("jamesgrge_kb", MI_GARAGEDOOR10) \
+ X("door_sfehousegrge", MI_GARAGEDOOR11) \
+ X("shedgaragedoor", MI_GARAGEDOOR12) \
+ X("door4_garage", MI_GARAGEDOOR13) \
+ X("door_col_compnd_01", MI_GARAGEDOOR14) \
+ X("door_col_compnd_02", MI_GARAGEDOOR15) \
+ X("door_col_compnd_03", MI_GARAGEDOOR16) \
+ X("door_col_compnd_04", MI_GARAGEDOOR17) \
+ X("door_col_compnd_05", MI_GARAGEDOOR18) \
+ X("impex_door", MI_GARAGEDOOR19) \
+ X("SalvGarage", MI_GARAGEDOOR20) \
+ X("door3_garage", MI_GARAGEDOOR21) \
+ X("leveldoor2", MI_GARAGEDOOR22) \
+ X("double_garage_dr", MI_GARAGEDOOR23) \
+ X("amcogaragedoor", MI_GARAGEDOOR24) \
+ X("towergaragedoor1", MI_GARAGEDOOR25) \
+ X("towergaragedoor2", MI_GARAGEDOOR26) \
+ X("towergaragedoor3", MI_GARAGEDOOR27) \
+ X("plysve_gragedoor", MI_GARAGEDOOR28) \
+ X("impexpsubgrgdoor", MI_GARAGEDOOR29) \
+ X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \
+ X("ind_plyrwoor", MI_GARAGEDOOR31) \
+ X("8ballsuburbandoor", MI_GARAGEDOOR32) \
+ X("door_nthgrage", MI_GARAGEDOOR33) \
+ X("hangardoor1", MI_GARAGEDOOR34) \
+ X("hangardoor2", MI_GARAGEDOOR35) \
+ X("neds_door", MI_GARAGEDOOR36) \
+ X("fs_wrhsedoor", MI_GARAGEDOOR37) \
+ X("jm_ContraGarage", MI_GARAGEDOOR38) \
+ X("jm_imp_SalvGarage", MI_GARAGEDOOR39) \
+ X("Testramp1", MI_TESTRAMP1) /* BUG: LCS used MI_TESTRAMP2 here */ \
+ X("Testramp2", MI_TESTRAMP2) \
X("barrel2", MI_NAUTICALMINE) \
+ X("crushercrush", MI_CRUSHERBODY) \
+ X("crushertop", MI_CRUSHERLID) \
+ X("donkeymag", MI_DONKEYMAG) \
+ X("bullion", MI_BULLION) \
+ X("floatpackge1", MI_FLOATPACKAGE1) \
X("briefcase", MI_BRIEFCASE) \
- X("wglasssmash", MI_GLASS1) \
+ X("chinabanner1", MI_CHINABANNER1) \
+ X("chinabanner2", MI_CHINABANNER2) \
+ X("chinabanner3", MI_CHINABANNER3) \
+ X("chinabanner4", MI_CHINABANNER4) \
+ X("iten_chinatown5", MI_CHINABANNER5) \
+ X("iten_chinatown7", MI_CHINABANNER6) \
+ X("iten_chinatown3", MI_CHINABANNER7) \
+ X("iten_chinatown2", MI_CHINABANNER8) \
+ X("iten_chinatown4", MI_CHINABANNER9) \
+ X("iten_washline01", MI_CHINABANNER10) \
+ X("iten_washline02", MI_CHINABANNER11) \
+ X("iten_washline03", MI_CHINABANNER12) \
+ X("chinalanterns", MI_CHINALANTERN) \
+ X("glassfx1", MI_GLASS1) \
+ X("glassfx2", MI_GLASS2) \
+ X("glassfx3", MI_GLASS3) \
+ X("glassfx4", MI_GLASS4) \
+ X("glassfx55", MI_GLASS5) \
+ X("glassfxsub1", MI_GLASS6) \
+ X("glassfxsub2", MI_GLASS7) \
X("glassfx_composh", MI_GLASS8) \
+ X("bridge_liftsec", MI_BRIDGELIFT) \
+ X("bridge_liftweight", MI_BRIDGEWEIGHT) \
+ X("subbridge_lift", MI_BRIDGEROADSEGMENT) \
+ X("flagsitaly", MI_ITALYBANNER1) \
+ X("small_helix", MI_SMALL_HELIX) \
X("barrel4", MI_EXPLODINGBARREL) \
+ X("Crate_sjl", MI_CRATE_SJL) \
+ X("Door1_sjl", MI_DOOR1_SJL) \
+ X("Door2_sjl", MI_DOOR2_SJL) \
+ X("SJL_PortaCabin", MI_SJL_PORTACABIN) \
+ X("SJL_PortaCabinred", MI_SJL_PORTACABINRED) \
+ X("megaDamage", MI_MEGADAMAGE) \
+ X("regenerator", MI_REGENERATOR) \
+ X("invisible", MI_INVISIBLE) \
+ X("good_car", MI_GOOD_CAR) \
+ X("bad_car", MI_BAD_CAR) \
X("adrenaline", MI_PICKUP_ADRENALINE) \
X("bodyarmour", MI_PICKUP_BODYARMOUR) \
X("info", MI_PICKUP_INFO) \
@@ -82,16 +733,57 @@
X("camerapickup", MI_PICKUP_CAMERA) \
X("bigdollar", MI_PICKUP_REVENUE) \
X("pickupsave", MI_PICKUP_SAVEGAME) \
+ X("clothesp", MI_PICKUP_CLOTHES) \
X("property_locked", MI_PICKUP_PROPERTY) \
X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \
- X("clothesp", MI_PICKUP_CLOTHES) \
X("bollardlight", MI_BOLLARDLIGHT) \
+ X("ca_sp1", MI_CA_SP1) \
+ X("ca_sp2", MI_CA_SP2) \
+ X("ca_sp3", MI_CA_SP3) \
+ X("ca_sp4", MI_CA_SP4) \
+ X("package1izzy", MI_PACKAGE1IZZY) \
+ X("magnet", MI_MAGNET) \
+ X("streetlamp1", MI_STREETLAMP1) \
+ X("streetlamp2", MI_STREETLAMP2) \
+ X("railtrax_lo4b", MI_RAILTRACKS) \
X("bar_barrier10", MI_FENCE) \
X("bar_barrier12", MI_FENCE2) \
X("petrolpump", MI_PETROLPUMP) \
X("washgaspump", MI_PETROLPUMP2) \
+ X("bodycast", MI_BODYCAST) \
+ X("izzy_confDoor", MI_IZZY_CONFDOOR) \
+ X("shipdoor", MI_SHIPDOOR) \
+ X("izzy_jdDoor", MI_IZZY_JDDOOR) \
+ X("izzy_jdDoor_slider", MI_IZZY_JDDOOR_SLIDER) \
+ X("litehouse_gate", MI_LITEHOUSE_GATE) \
+ X("coffee", MI_COFFEE) \
X("bouy", MI_BUOY) \
X("parktable1", MI_PARKTABLE) \
+ X("sbwy_tunl_start", MI_SUBWAY1) \
+ X("sbwy_tunl_bit", MI_SUBWAY2) \
+ X("sbwy_tunl_bend", MI_SUBWAY3) \
+ X("sbwy_tunl_cstm6", MI_SUBWAY4) \
+ X("sbwy_tunl_cstm7", MI_SUBWAY5) \
+ X("sbwy_tunl_cstm8", MI_SUBWAY6) \
+ X("sbwy_tunl_cstm10", MI_SUBWAY7) \
+ X("sbwy_tunl_cstm9", MI_SUBWAY8) \
+ X("sbwy_tunl_cstm11", MI_SUBWAY9) \
+ X("sbwy_tunl_cstm1", MI_SUBWAY10) \
+ X("sbwy_tunl_cstm2", MI_SUBWAY11) \
+ X("sbwy_tunl_cstm4", MI_SUBWAY12) \
+ X("sbwy_tunl_cstm3", MI_SUBWAY13) \
+ X("sbwy_tunl_cstm5", MI_SUBWAY14) \
+ X("subplatform_n2", MI_SUBWAY15) \
+ X("suby_tunl_start", MI_SUBWAY16) \
+ X("sbwy_tunl_start2", MI_SUBWAY17) \
+ X("indy_tunl_start", MI_SUBWAY18) \
+ X("indsubway03", MI_SUBPLATFORM_IND) \
+ X("comerside_subway", MI_SUBPLATFORM_COMS) \
+ X("subplatform", MI_SUBPLATFORM_COMS2) \
+ X("subplatform_n", MI_SUBPLATFORM_COMN) \
+ X("Otherside_subway", MI_SUBPLATFORM_SUB) \
+ X("subplatform_sub", MI_SUBPLATFORM_SUB2) \
+ X("files", MI_FILES) \
X("lamppost1", MI_LAMPPOST1) \
X("veg_palm04", MI_VEG_PALM01) \
X("veg_palwee02", MI_VEG_PALM02) \
@@ -107,10 +799,12 @@
X("telgrphpole02", MI_TELPOLE02) \
X("trafficlight1", MI_TRAFFICLIGHT01) \
X("parkbench1", MI_PARKBENCH) \
+ X("Money", MI_MONEY) \
X("plc_stinger", MI_PLC_STINGER) \
X("od_lightbeam", MI_LIGHTBEAM) \
X("ap_radar1_01", MI_AIRPORTRADAR) \
X("rcbomb", MI_RCBOMB) \
+ X("jm_salradio", MI_JM_SALRADIO) \
X("beachball", MI_BEACHBALL) \
X("sandcastle1", MI_SANDCASTLE1) \
X("sandcastle2", MI_SANDCASTLE2) \
@@ -138,54 +832,42 @@
X("blimp_night", MI_BLIMP_NIGHT) \
X("blimp_day", MI_BLIMP_DAY) \
X("yt_main_body", MI_YT_MAIN_BODY) \
- X("yt_main_body2", MI_YT_MAIN_BODY2) \
- X("oddjgaragdoor", MI_LCS_GARAGEDOOR01) \
- X("bombdoor", MI_LCS_GARAGEDOOR02) \
- X("door_bombshop", MI_LCS_GARAGEDOOR03) \
- X("vheistlocdoor", MI_LCS_GARAGEDOOR04) \
- X("door2_garage", MI_LCS_GARAGEDOOR05) \
- X("ind_slidedoor", MI_LCS_GARAGEDOOR06) \
- X("bankjobdoor", MI_LCS_GARAGEDOOR07) \
- X("door_jmsgrage", MI_LCS_GARAGEDOOR08) \
- X("ind_safeh_gdoor", MI_LCS_GARAGEDOOR09) \
- X("door_sfehousegrge", MI_LCS_GARAGEDOOR10) \
- X("shedgaragedoor", MI_LCS_GARAGEDOOR11) \
- X("door4_garage", MI_LCS_GARAGEDOOR12) \
- X("door_col_compnd_01", MI_LCS_GARAGEDOOR13) \
- X("door_col_compnd_02", MI_LCS_GARAGEDOOR14) \
- X("door_col_compnd_03", MI_LCS_GARAGEDOOR15) \
- X("door_col_compnd_04", MI_LCS_GARAGEDOOR16) \
- X("door_col_compnd_05", MI_LCS_GARAGEDOOR17) \
- X("impex_door", MI_LCS_GARAGEDOOR18) \
- X("SalvGarage", MI_LCS_GARAGEDOOR19) \
- X("door3_garage", MI_LCS_GARAGEDOOR20) \
- X("leveldoor2", MI_LCS_GARAGEDOOR21) \
- X("double_garage_dr", MI_LCS_GARAGEDOOR22) \
- X("amcogaragedoor", MI_LCS_GARAGEDOOR23) \
- X("towergaragedoor1", MI_LCS_GARAGEDOOR24) \
- X("towergaragedoor2", MI_LCS_GARAGEDOOR25) \
- X("towergaragedoor3", MI_LCS_GARAGEDOOR26) \
- X("plysve_gragedoor", MI_LCS_GARAGEDOOR27) \
- X("impexpsubgrgdoor", MI_LCS_GARAGEDOOR28) \
- X("Sub_sprayshopdoor", MI_LCS_GARAGEDOOR29) \
- X("ind_plyrwoor", MI_LCS_GARAGEDOOR30) \
- X("8ballsuburbandoor", MI_LCS_GARAGEDOOR31) \
- X("door_nthgrage", MI_LCS_GARAGEDOOR32) \
- X("hangardoor1", MI_LCS_GARAGEDOOR33) \
- X("hangardoor2", MI_LCS_GARAGEDOOR34) \
- X("neds_door", MI_LCS_GARAGEDOOR35) \
- X("fs_wrhsedoor", MI_LCS_GARAGEDOOR36) \
- X("jm_ContraGarage", MI_LCS_GARAGEDOOR37) \
- X("jm_imp_SalvGarage", MI_LCS_GARAGEDOOR38) \
- X("crushercrush", MI_LCS_GARAGEDOOR39) \
- X("crushertop", MI_LCS_GARAGEDOOR40) \
- X("crusher_crane", MI_LCS_CRANE01) \
-
-// NB: MI_LCS_ <- temporary stuff so that garages started somewhat working
-
-#define X(name, var) extern int16 var;
- MODELINDICES
-#undef X
+ X("pt_barrier", MI_PT_BARRIER) \
+ X("subwaygate", MI_SUBWAYGATE) \
+ X("in_PMbridramp3", MI_IN_PMBRIDRAMP3) \
+ X("in_PMbridg2_upgs", MI_IN_PMBRIDG2_UPGS) \
+ X("in_PMbridge2", MI_IN_PMBRIDGE2) \
+ X("in_PMbridg1_upgs", MI_IN_PMBRIDG1_UPGS) \
+ X("pm_lightrig3", MI_PM_LIGHTRIG3) \
+ X("pm_lightrig1", MI_PM_LIGHTRIG1) \
+ X("in_pmSCAFF_UPS", MI_IN_PMSCAFF_UPS) \
+ X("in_pm_concblok2", MI_IN_PM_CONCBLOK2) \
+ X("in_pmSCAFFH_ns", MI_IN_PMSCAFFH_NS) \
+ X("in_pm_gravl_jmp", MI_IN_PM_GRAVL_JMP) \
+ X("in_pm_scaffcovr", MI_IN_PM_SCAFFCOVR) \
+ X("in_pm_girder2", MI_IN_PM_GIRDER2) \
+ X("in_pm_scaffH_we", MI_IN_PM_SCAFFH_WE) \
+ X("in_pm_sixconc2", MI_IN_PM_SIXCONC2) \
+ X("in_BMbridramp3", MI_IN_BMBRIDRAMP3) \
+ X("in_BMbridg2_upgs", MI_IN_BMBRIDG2_UPGS) \
+ X("in_BMbridge2", MI_IN_BMBRIDGE2) \
+ X("in_BMbridg1_upgs", MI_IN_BMBRIDG1_UPGS) \
+ X("Bm_lightrig3", MI_BM_LIGHTRIG3) \
+ X("bm_lightrig1", MI_BM_LIGHTRIG1) \
+ X("in_BmSCAFF_UPS", MI_IN_BMSCAFF_UPS) \
+ X("in_Bm_concblok2", MI_IN_BM_CONCBLOK2) \
+ X("in_BmSCAFFH_ns", MI_IN_BMSCAFFH_NS) \
+ X("in_Bm_gravl_jmp", MI_IN_BM_GRAVL_JMP) \
+ X("in_Bm_scaffcovr", MI_IN_BM_SCAFFCOVR) \
+ X("in_Bm_girder2", MI_IN_BM_GIRDER2) \
+ X("in_Bm_scaffH_we", MI_IN_BM_SCAFFH_WE) \
+ X("in_Bm_sixconc2", MI_IN_BM_SIXCONC2)
+
+ /*X("yt_main_body2", MI_YT_MAIN_BODY2) \*/
+
+//#define X(name, var) extern int16 var;
+// MODELINDICES
+//#undef X
// and some hardcoded ones
// expand as needed
@@ -576,11 +1258,7 @@ IsLightThatNeedsRepositioning(int16 id)
return id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
- id == MI_TRAFFICLIGHTS_MIAMI ||
- id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
- id == MI_MLAMPPOST ||
- id == MI_STREETLAMP1 ||
- id == MI_STREETLAMP2;
+ id == MI_DOUBLESTREETLIGHTS;
}
inline bool
@@ -592,7 +1270,9 @@ IsLightObject(int16 id)
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_DOUBLESTREETLIGHTS ||
- id == MI_TRAFFICLIGHTS_TWOVERTICAL;
+ id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
+ id == MI_TRAFFICLIGHTS ||
+ id == MI_FENCE;
}
inline bool
@@ -624,24 +1304,26 @@ IsPedModel(int16 id)
inline bool
IsPalmTreeModel(int16 id)
{
- return id == MI_VEG_PALM01 ||
- id == MI_VEG_PALM02 ||
- id == MI_VEG_PALM03 ||
- id == MI_VEG_PALM04 ||
- id == MI_VEG_PALM05 ||
- id == MI_VEG_PALM06 ||
- id == MI_VEG_PALM07 ||
- id == MI_VEG_PALM08;
+ return false;
}
inline bool
IsTreeModel(int16 id)
{
- return id == MI_TREE2 ||
+ return id == MI_TREE1 ||
+ id == MI_TREE2 ||
id == MI_TREE3 ||
+ id == MI_TREE4 ||
+ id == MI_TREE5 ||
id == MI_TREE6 ||
+ id == MI_TREE7 ||
id == MI_TREE8 ||
- IsPalmTreeModel(id);
+ id == MI_TREE9 ||
+ id == MI_TREE10 ||
+ id == MI_TREE11 ||
+ id == MI_TREE12 ||
+ id == MI_TREE13 ||
+ id == MI_TREE14;
}
inline bool
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index 02df1be6..47f4e309 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -6,8 +6,6 @@
#include "ModelInfo.h"
#include "KeyGen.h"
-// --MIAMI: file done
-
CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE];
CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore;
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index 1ac7b0bb..30f4c015 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -1,14 +1,13 @@
#pragma once
#include "2dEffect.h"
-#include "BaseModelInfo.h"
#include "SimpleModelInfo.h"
#include "TimeModelInfo.h"
#include "WeaponModelInfo.h"
#include "ClumpModelInfo.h"
#include "PedModelInfo.h"
#include "VehicleModelInfo.h"
-#include "Instance.h"
+#include "templates.h"
class CModelInfo
{
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp
index e84b9272..1d519b10 100644
--- a/src/modelinfo/PedModelInfo.cpp
+++ b/src/modelinfo/PedModelInfo.cpp
@@ -1,5 +1,6 @@
#include "common.h"
+#include "main.h"
#include "RwHelper.h"
#include "General.h"
#include "Bones.h"
@@ -9,14 +10,19 @@
#include "VisibilityPlugins.h"
#include "ModelInfo.h"
#include "custompipes.h"
+#include "Streaming.h"
+#include "Leeds.h"
+#include "TempColModels.h"
-//--MIAMI: file done
+base::cRelocatableChunkClassInfo CPedModelInfo::msClassInfo("CPedModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CPedModelInfo CPedModelInfo::msClassInstance;
void
CPedModelInfo::DeleteRwObject(void)
{
+ CStreaming::UnregisterPointer(&m_hitColModel, 2);
CClumpModelInfo::DeleteRwObject();
- if(m_hitColModel)
+ if(!gUseChunkFiles && m_hitColModel)
delete m_hitColModel;
m_hitColModel = nil;
}
@@ -43,13 +49,15 @@ CPedModelInfo::SetClump(RpClump *clump)
#ifdef EXTENDED_PIPELINES
CustomPipes::AttachRimPipe(clump);
#endif
+ if(!IsClumpSkinned(clump))
+ return;
CClumpModelInfo::SetClump(clump);
SetFrameIds(m_pPedIds); // not needed in VC actually
if(m_hitColModel == nil)
CreateHitColModelSkinned(clump);
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
- if(strcmp(GetModelName(), "player") == 0)
- RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
+ //if(strcmp(GetModelName(), "player") == 0)
+ // RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
}
struct ColNodeInfo
@@ -75,40 +83,27 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
{ nil, PED_FOOTR, PEDPIECE_RIGHTLEG, 0.0f, 0.15f, 0.15f },
};
-void
+bool
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
- RwFrame *root = RpClumpGetFrame(m_clump);
- RwMatrix *invmat = RwMatrixCreate();
- RwMatrix *mat = RwMatrixCreate();
- RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
- *mat = *invmat;
- int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
- int idx = RpHAnimIDGetIndex(hier, id);
-
- // This doesn't really work as the positions are not initialized yet
- RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
- RwV3dTransformPoints(&pos, &pos, 1, mat);
-
- spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
+ spheres[i].center.x = 0.0f;
+ spheres[i].center.y = 0.0f;
+ spheres[i].center.z = 0.0f;
spheres[i].radius = m_pColNodeInfos[i].radius;
spheres[i].surface = SURFACE_PED;
spheres[i].piece = m_pColNodeInfos[i].pieceType;
}
- RwMatrixDestroy(invmat);
- RwMatrixDestroy(mat);
colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES;
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
+ return true;
}
CColModel*
@@ -116,28 +111,27 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
{
if(m_hitColModel == nil){
CreateHitColModelSkinned(clump);
+#ifndef FIX_BUGS
return m_hitColModel;
+#endif
+ // we should really animate this now
}
- RwMatrix *invmat, *mat;
+ RwMatrix invmat, mat;
CColSphere *spheres = m_hitColModel->spheres;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
- invmat = RwMatrixCreate();
- mat = RwMatrixCreate();
- RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
+ RwMatrixInvert(&invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
for(int i = 0; i < NUMPEDINFONODES; i++){
- *mat = *invmat;
+ mat = invmat;
int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
int idx = RpHAnimIDGetIndex(hier, id);
- RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
- RwV3dTransformPoints(&pos, &pos, 1, mat);
+ RwMatrixTransform(&mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
+ RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
+ RwV3dTransformPoints(&pos, &pos, 1, &mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
}
- RwMatrixDestroy(invmat);
- RwMatrixDestroy(mat);
return m_hitColModel;
}
@@ -155,10 +149,71 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
int idx = RpHAnimIDGetIndex(hier, id);
mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
+ RwV3d pos = { 0.0f, 0.0f, 0.0f }; // actually CVector
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
}
return m_hitColModel;
}
+
+
+struct PedChunk
+{
+ CColModel *colmodel;
+ RpClump *clump;
+};
+
+void
+CPedModelInfo::LoadModel(void *data, const void *chunk)
+{
+ PedChunk *chk = (PedChunk*)data;
+ m_hitColModel = chk->colmodel;
+ CStreaming::RegisterPointer(&m_hitColModel, 2, true);
+ CClumpModelInfo::LoadModel(chk->clump, chunk);
+}
+
+void
+CPedModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ SetColModel(&gpTempColModels->ms_colModelPed1);
+ CClumpModelInfo::Write(writer);
+ if(m_hitColModel){
+ writer.AddPatch(&m_hitColModel);
+ m_hitColModel->Write(writer, true);
+ }
+}
+
+void*
+CPedModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ PedChunk *chunk = new PedChunk; // LEAK
+ chunk->colmodel = nil;
+ chunk->clump = nil;
+ writer.AllocateRaw(chunk, sizeof(*chunk), sizeof(void*), false, true);
+
+ chunk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
+ if(chunk->clump)
+ writer.AddPatch(&chunk->clump);
+
+ chunk->colmodel = m_hitColModel;
+ if(chunk->colmodel){
+ writer.AddPatch(&chunk->colmodel);
+ chunk->colmodel->Write(writer, true);
+ }
+ return nil;
+}
+
+void
+CPedModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CPedModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/PedModelInfo.h b/src/modelinfo/PedModelInfo.h
index 86e6b74a..7baa2bd8 100644
--- a/src/modelinfo/PedModelInfo.h
+++ b/src/modelinfo/PedModelInfo.h
@@ -1,6 +1,7 @@
#pragma once
#include "ClumpModelInfo.h"
+#include "ColModel.h"
#include "PedType.h"
enum PedNode {
@@ -37,6 +38,8 @@ public:
CColModel *m_hitColModel;
int8 radio1, radio2;
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CPedModelInfo msClassInstance;
static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; }
@@ -44,7 +47,13 @@ public:
void DeleteRwObject(void);
void SetClump(RpClump *);
- void CreateHitColModelSkinned(RpClump *clump);
+ virtual void LoadModel(void *model, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
+ bool CreateHitColModelSkinned(RpClump *clump);
CColModel *GetHitColModel(void) { return m_hitColModel; }
CColModel *AnimatePedColModelSkinned(RpClump *clump);
CColModel *AnimatePedColModelSkinnedWorld(RpClump *clump);
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index d584dada..8d0ea677 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -1,40 +1,61 @@
#include "common.h"
+#include "main.h"
#include "General.h"
+#include "Renderer.h"
#include "Camera.h"
+#include "Renderer.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "custompipes.h"
+#include "Streaming.h"
+#include "smallHeap.h"
+#include "Leeds.h"
-//--MIAMI: file done
+TempIdeData m_sTempIdeData[800];
-#define LOD_DISTANCE (300.0f)
+base::cRelocatableChunkClassInfo CSimpleModelInfo::msClassInfo("CSimpleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CSimpleModelInfo CSimpleModelInfo::msClassInstance;
void
CSimpleModelInfo::DeleteRwObject(void)
{
int i;
RwFrame *f;
- for(i = 0; i < m_numAtomics; i++)
- if(m_atomics[i]){
- f = RpAtomicGetFrame(m_atomics[i]);
- RpAtomicDestroy(m_atomics[i]);
- RwFrameDestroy(f);
- m_atomics[i] = nil;
- RemoveTexDictionaryRef();
- if(GetAnimFileIndex() != -1)
- CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
- }
+ if(m_atomics == nil)
+ return;
+ if(!gUseChunkFiles){
+ for(i = 0; i < m_numAtomics; i++)
+ if(m_atomics[i]){
+ f = RpAtomicGetFrame(m_atomics[i]);
+ RpAtomicDestroy(m_atomics[i]);
+ RwFrameDestroy(f);
+ m_atomics[i] = nil;
+ RemoveTexDictionaryRef();
+ if(GetAnimFileIndex() != -1)
+ CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
+ }
+ }else if(m_chunk){
+ CStreaming::UnregisterPointer(&m_atomics, 2);
+ for(i = 0; i < m_numAtomics; i++)
+ CStreaming::UnregisterAtomic(m_atomics[i], nil);
+ DeleteChunk();
+ RemoveTexDictionaryRef();
+ if(GetAnimFileIndex() != -1)
+ CAnimManager::RemoveAnimBlockRef(GetAnimFileIndex());
+ }
+ m_atomics = nil;
}
RwObject*
CSimpleModelInfo::CreateInstance(void)
{
RpAtomic *atomic;
- if(m_atomics[0] == nil)
+ if(m_atomics == nil || m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
RpAtomicSetFrame(atomic, RwFrameCreate());
+ CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic;
}
@@ -44,21 +65,20 @@ CSimpleModelInfo::CreateInstance(RwMatrix *matrix)
RpAtomic *atomic;
RwFrame *frame;
- if(m_atomics[0] == nil)
+ if(m_atomics == nil || m_atomics[0] == nil)
return nil;
atomic = RpAtomicClone(m_atomics[0]);
frame = RwFrameCreate();
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
+ CStreaming::RegisterInstance(atomic, nil);
return (RwObject*)atomic;
}
void
CSimpleModelInfo::Init(void)
{
- m_atomics[0] = nil;
- m_atomics[1] = nil;
- m_atomics[2] = nil;
+ m_atomics = new RpAtomic*[3];
m_numAtomics = 0;
m_firstDamaged = 0;
m_wetRoadReflection = 0;
@@ -74,21 +94,30 @@ CSimpleModelInfo::Init(void)
m_ignoreDrawDist = 0;
m_isCodeGlass = 0;
m_isArtistGlass = 0;
+ m_relatedModel = nil;
}
void
CSimpleModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
- AddTexDictionaryRef();
+ if(m_atomics == nil){
+ m_atomics = new RpAtomic*[3];
+ m_atomics[0] = nil;
+ m_atomics[1] = nil;
+ m_atomics[2] = nil;
+ }
m_atomics[n] = atomic;
+ AddTexDictionaryRef();
if(GetAnimFileIndex() != -1)
CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(m_ignoreLight)
RpGeometrySetFlags(geo, RpGeometryGetFlags(geo) & ~rpGEOMETRYLIGHT);
+/*
if(RpGeometryGetFlags(geo) & rpGEOMETRYNORMALS &&
RpGeometryGetNumTriangles(geo) > 200)
debug("%s has %d polys\n", m_name, RpGeometryGetNumTriangles(geo));
+*/
#ifdef EXTENDED_PIPELINES
if(m_wetRoadReflection)
@@ -139,10 +168,46 @@ CSimpleModelInfo::GetLargestLodDistance(void)
}
RpAtomic*
+CSimpleModelInfo::GetLodAtomic(int n)
+{
+ if(m_atomics == nil || n >= m_numAtomics)
+ return nil;
+ return m_atomics[n];
+}
+
+RpAtomic*
+CSimpleModelInfo::GetLastAtomic(void)
+{
+ if(m_atomics == nil)
+ return nil;
+ if(m_firstDamaged == 0 || m_isDamaged)
+ return m_atomics[m_numAtomics-1];
+ else
+ return m_atomics[m_firstDamaged-1];
+}
+
+RpAtomic*
+CSimpleModelInfo::GetLastAtomic(float dist)
+{
+ int n;
+ if(m_atomics == nil)
+ return nil;
+ if(m_firstDamaged == 0 || m_isDamaged)
+ n = m_numAtomics-1;
+ else
+ n = m_firstDamaged-1;
+ if(dist < m_lodDistances[n] * TheCamera.LODDistMultiplier)
+ return m_atomics[n];
+ return nil;
+}
+
+RpAtomic*
CSimpleModelInfo::GetAtomicFromDistance(float dist)
{
int i;
i = 0;
+// HACk until we figure out what's going on
+if(m_atomics == nil) return nil;
if(m_isDamaged)
i = m_firstDamaged;
for(; i < m_numAtomics; i++)
@@ -154,20 +219,40 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{
+// HACk until we figure out what's going on
+if(m_atomics == nil) return nil;
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
return m_atomics[0];
return nil;
}
void
-CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
+CSimpleModelInfo::FindRelatedModel(void)
{
- int i;
CBaseModelInfo *mi;
- for(i = minID; i <= maxID; i++){
- mi = CModelInfo::GetModelInfo(i);
+ int thisIndex, otherIndex;
+
+ // find our own index in temp data
+ for(thisIndex = 0; thisIndex < ARRAY_SIZE(m_sTempIdeData); thisIndex++){
+ if(m_sTempIdeData[thisIndex].id == -1)
+ break;
+ if(this == CModelInfo::GetModelInfo(m_sTempIdeData[thisIndex].id))
+ goto found;
+ }
+ thisIndex = -1;
+found:
+#ifdef FIX_BUGS
+ if(thisIndex == -1)
+ return;
+#endif
+
+ for(otherIndex = 0; otherIndex < ARRAY_SIZE(m_sTempIdeData); otherIndex++){
+ if(m_sTempIdeData[otherIndex].id == -1)
+ break;
+
+ mi = CModelInfo::GetModelInfo(m_sTempIdeData[otherIndex].id);
if(mi && mi != this &&
- !CGeneral::faststrcmp(GetModelName()+3, mi->GetModelName()+3)){
+ !CGeneral::faststrcmp(m_sTempIdeData[thisIndex].name+3, m_sTempIdeData[otherIndex].name+3)){
assert(mi->IsSimple());
this->SetRelatedModel((CSimpleModelInfo*)mi);
return;
@@ -178,12 +263,14 @@ CSimpleModelInfo::FindRelatedModel(int32 minID, int32 maxID)
#define NEAR_DRAW_DIST 100.0f // 0.0f in vice city
void
-CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
+CSimpleModelInfo::SetupBigBuilding(void)
{
CSimpleModelInfo *related;
- if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
+ if(m_lodDistances[0] < 0.0f)
+ m_lodDistances[0] = -m_lodDistances[0]; // what?
+ else if(m_lodDistances[0] > LOD_DISTANCE && GetRelatedModel() == nil){
m_isBigBuilding = 1;
- FindRelatedModel(minID, maxID);
+ FindRelatedModel();
related = GetRelatedModel();
if(related){
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
@@ -195,3 +282,79 @@ CSimpleModelInfo::SetupBigBuilding(int32 minID, int32 maxID)
m_lodDistances[2] = NEAR_DRAW_DIST;
}
}
+
+
+void
+CSimpleModelInfo::LoadModel(void *atomics, const void *chunk)
+{
+ int i;
+ m_chunk = (void*)chunk;
+ m_atomics = (RpAtomic**)atomics;
+ CStreaming::RegisterPointer(m_chunk, 2, true);
+ CStreaming::RegisterPointer(m_atomics, 2, true);
+ for(i = 0; i < m_numAtomics; i++){
+ LoadResource(m_atomics[i]);
+ CStreaming::RegisterAtomic(m_atomics[i], nil);
+ }
+}
+
+void
+CSimpleModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ CBaseModelInfo::Write(writer);
+ if(WriteModel(writer))
+ writer.AddPatch(&m_atomics);
+ else
+ m_atomics = nil;
+ if(m_isBigBuilding)
+ writer.AddPatch(&m_relatedModel);
+}
+
+void*
+CSimpleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ int i;
+ if(m_atomics == nil || m_atomics[0] == nil)
+ return nil;
+
+ // remove empty atomics
+ int numAtomics = 0;
+ for(i = 0; i < m_numAtomics; i++)
+ if(m_atomics[i]){
+ m_atomics[numAtomics] = m_atomics[i];
+#ifdef FIX_BUGS
+ m_lodDistances[numAtomics] = m_lodDistances[i];
+#endif
+ numAtomics++;
+ }
+ if(m_firstDamaged){
+ int firstDam = m_firstDamaged - m_numAtomics + numAtomics;
+ if(firstDam < numAtomics)
+ m_firstDamaged = firstDam;
+ else
+ m_firstDamaged = 0;
+ }
+ m_numAtomics = numAtomics;
+
+ // write the actual models
+ writer.AllocateRaw(m_atomics, m_numAtomics*sizeof(void*), sizeof(void*), false, true);
+ for(i = 0; m_numAtomics; i++){
+ writer.AddPatch(&m_atomics[i]);
+ SaveResource(m_atomics[i], writer);
+ }
+ return m_atomics;
+}
+
+void
+CSimpleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CSimpleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), 0x10, false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index 986cb886..f9191944 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -2,11 +2,18 @@
#include "BaseModelInfo.h"
+// For linking up models by name
+struct TempIdeData
+{
+ char name[24];
+ int16 id;
+};
+extern TempIdeData m_sTempIdeData[800];
+
class CSimpleModelInfo : public CBaseModelInfo
{
public:
- // atomics[2] is often a pointer to the non-LOD modelinfo
- RpAtomic *m_atomics[3];
+ RpAtomic **m_atomics;
// m_lodDistances[2] holds the near distance for LODs
float m_lodDistances[3];
uint8 m_numAtomics;
@@ -31,15 +38,26 @@ public:
uint16 m_isCodeGlass : 1;
uint16 m_isArtistGlass : 1;
+ CSimpleModelInfo *m_relatedModel;
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CSimpleModelInfo msClassInstance;
+
CSimpleModelInfo(void) : CBaseModelInfo(MITYPE_SIMPLE) {}
CSimpleModelInfo(ModelInfoType id) : CBaseModelInfo(id) {}
~CSimpleModelInfo() {}
void DeleteRwObject(void);
RwObject *CreateInstance(void);
RwObject *CreateInstance(RwMatrix *);
- RwObject *GetRwObject(void) { return (RwObject*)m_atomics[0]; }
+ RwObject *GetRwObject(void) { return m_atomics ? (RwObject*)m_atomics[0] : nil; }
+
+ virtual void LoadModel(void *atomics, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
- virtual void SetAtomic(int n, RpAtomic *atomic);
+ /*virtual*/ void SetAtomic(int n, RpAtomic *atomic);
void Init(void);
void IncreaseAlpha(void);
@@ -47,15 +65,18 @@ public:
float GetLodDistance(int i);
float GetNearDistance(void);
float GetLargestLodDistance(void);
+ RpAtomic *GetLodAtomic(int n);
+ RpAtomic *GetLastAtomic(void);
+ RpAtomic *GetLastAtomic(float dist);
RpAtomic *GetAtomicFromDistance(float dist);
RpAtomic *GetFirstAtomicFromDistance(float dist);
- void FindRelatedModel(int32 minID, int32 maxID);
- void SetupBigBuilding(int32 minID, int32 maxID);
+ void FindRelatedModel(void);
+ void SetupBigBuilding(void);
void SetNumAtomics(int n) { m_numAtomics = n; }
CSimpleModelInfo *GetRelatedModel(void){
- return (CSimpleModelInfo*)m_atomics[2]; }
+ return m_relatedModel; }
void SetRelatedModel(CSimpleModelInfo *m){
- m_atomics[2] = (RpAtomic*)m; }
+ m_relatedModel = m; }
};
//static_assert(sizeof(CSimpleModelInfo) == 0x4C, "CSimpleModelInfo: error");
diff --git a/src/modelinfo/TimeModelInfo.cpp b/src/modelinfo/TimeModelInfo.cpp
index 0db5fb78..85b59e43 100644
--- a/src/modelinfo/TimeModelInfo.cpp
+++ b/src/modelinfo/TimeModelInfo.cpp
@@ -3,15 +3,20 @@
#include "Camera.h"
#include "ModelInfo.h"
#include "General.h"
+#include "KeyGen.h"
+
+base::cRelocatableChunkClassInfo CTimeModelInfo::msClassInfo("CTimeModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CTimeModelInfo CTimeModelInfo::msClassInstance;
+
CTimeModelInfo*
-CTimeModelInfo::FindOtherTimeModel(void)
+CTimeModelInfo::FindOtherTimeModel(const char *modelname)
{
char name[40];
char *p;
int i;
- strcpy(name, GetModelName());
+ strcpy(name, modelname);
// change _nt to _dy
if(p = strstr(name, "_nt"))
strncpy(p, "_dy", 4);
@@ -21,13 +26,29 @@ CTimeModelInfo::FindOtherTimeModel(void)
else
return nil;
+ uint32 nameKey = CKeyGen::GetUppercaseKey(name);
+
for(i = 0; i < MODELINFOSIZE; i++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
- if (mi && mi->GetModelType() == MITYPE_TIME &&
- !CGeneral::faststrncmp(name, mi->GetModelName(), MAX_MODEL_NAME)){
+ if (mi && mi->GetModelType() == MITYPE_TIME && nameKey == mi->GetNameHashKey()){
m_otherTimeModelID = i;
return (CTimeModelInfo*)mi;
}
}
return nil;
}
+
+
+void
+CTimeModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CTimeModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/TimeModelInfo.h b/src/modelinfo/TimeModelInfo.h
index 6e3c64fb..67273b21 100644
--- a/src/modelinfo/TimeModelInfo.h
+++ b/src/modelinfo/TimeModelInfo.h
@@ -7,14 +7,21 @@ class CTimeModelInfo : public CSimpleModelInfo
int32 m_timeOn;
int32 m_timeOff;
int32 m_otherTimeModelID;
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CTimeModelInfo msClassInstance;
+
public:
CTimeModelInfo(void) : CSimpleModelInfo(MITYPE_TIME) { m_otherTimeModelID = -1; }
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
int32 GetTimeOn(void) { return m_timeOn; }
int32 GetTimeOff(void) { return m_timeOff; }
void SetTimes(int32 on, int32 off) { m_timeOn = on; m_timeOff = off; }
int32 GetOtherTimeModel(void) { return m_otherTimeModelID; }
void SetOtherTimeModel(int32 other) { m_otherTimeModelID = other; }
- CTimeModelInfo *FindOtherTimeModel(void);
+ CTimeModelInfo *FindOtherTimeModel(const char *name);
};
//static_assert(sizeof(CTimeModelInfo) == 0x58, "CTimeModelInfo: error");
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 4caacc7f..bd3a2154 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include <rpmatfx.h>
+#include "main.h"
#include "RwHelper.h"
#include "General.h"
#include "NodeName.h"
@@ -20,16 +21,21 @@
#include "ModelIndices.h"
#include "ModelInfo.h"
#include "custompipes.h"
+#include "Streaming.h"
+#include "Leeds.h"
-//--MIAMI: done
+base::cRelocatableChunkClassInfo CVehicleModelInfo::msClassInfo("CVehicleModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CVehicleModelInfo CVehicleModelInfo::msClassInstance;
-int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
-int8 CVehicleModelInfo::ms_compsUsed[2];
-RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
-RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
+//int8 CVehicleModelInfo::ms_compsToUse[2] = { -2, -2 };
+//int8 CVehicleModelInfo::ms_compsUsed[2];
+//RwRGBA CVehicleModelInfo::ms_vehicleColourTable[256];
+CVehicleModelInfo::Statics *CVehicleModelInfo::mspInfo;
-RwTexture *gpWhiteTexture;
-RwFrame *pMatFxIdentityFrame;
+//RwTexture *CVehicleModelInfo::ms_colourTextureTable[256];
+
+//RwTexture *gpWhiteTexture;
+//RwFrame *pMatFxIdentityFrame;
enum {
VEHICLE_FLAG_COLLAPSE = 0x2,
@@ -170,6 +176,29 @@ RwObjectNameIdAssocation *CVehicleModelInfo::ms_vehicleDescs[] = {
bool gbBlackCars;
bool gbPinkCars;
+void
+CVehicleModelInfo::Load(void *inst)
+{
+ if(inst)
+ mspInfo = (CVehicleModelInfo::Statics*)inst;
+ else{
+ mspInfo = new CVehicleModelInfo::Statics;
+ memset(mspInfo, 0, sizeof(*mspInfo));
+ mspInfo->ms_compsToUse[0] = -2;
+ mspInfo->ms_compsToUse[1] = -2;
+ }
+}
+
+void*
+CVehicleModelInfo::WriteStaticInfo(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(mspInfo, sizeof(*mspInfo), sizeof(void*), false, true);
+ if(mspInfo->unknown)
+ writer.AddPatch(&mspInfo->unknown);
+ return mspInfo;
+
+}
+
CVehicleModelInfo::CVehicleModelInfo(void)
: CClumpModelInfo(MITYPE_VEHICLE)
{
@@ -180,7 +209,12 @@ CVehicleModelInfo::CVehicleModelInfo(void)
m_positions[i].z = 0.0f;
}
m_numColours = 0;
+ CClumpModelInfo::m_animFileIndex = -1;
+
+ memset(m_materials1, 0, sizeof(m_materials1));
+ memset(m_materials2, 0, sizeof(m_materials2));
m_animFileIndex = -1;
+ m_normalSplay = 0.3f;
}
void
@@ -189,16 +223,78 @@ CVehicleModelInfo::DeleteRwObject(void)
int32 i;
RwFrame *f;
- for(i = 0; i < m_numComps; i++){
- f = RpAtomicGetFrame(m_comps[i]);
- RpAtomicDestroy(m_comps[i]);
- RwFrameDestroy(f);
+ if(!gUseChunkFiles){
+ for(i = 0; i < m_numComps; i++){
+ f = RpAtomicGetFrame(m_comps[i]);
+ RpAtomicDestroy(m_comps[i]);
+ RwFrameDestroy(f);
+ }
+#ifdef FIX_BUGS
+ delete[] m_comps;
+ m_comps = nil;
+#endif
+ m_numComps = 0;
}
- m_numComps = 0;
+
+ RemoveWheels();
+
+ for(i = 0; i < ARRAY_SIZE(m_materials1); i++)
+ CStreaming::UnregisterPointer(&m_materials1[i], 2);
+ for(i = 0; i < ARRAY_SIZE(m_materials2); i++)
+ CStreaming::UnregisterPointer(&m_materials2[i], 2);
+
+ if(m_numComps > 0){
+ CStreaming::UnregisterPointer(&m_comps, 2);
+ for(i = 0; i < m_numComps; i++)
+ CStreaming::UnregisterAtomic(m_comps[i], nil);
+ m_comps = nil;
+ }
+
CClumpModelInfo::DeleteRwObject();
}
RwObject*
+RemoveWheelCB(RwObject *object, void *arg)
+{
+ RpAtomic *atomic = (RpAtomic*)object;
+ if(RwObjectGetType(object) == rpATOMIC){
+ RpClumpRemoveAtomic((RpClump*)arg, atomic);
+#ifdef LIBRW
+ CStreaming::UnregisterPointer(&atomic->inClump.next, 2);
+ CStreaming::UnregisterPointer(&atomic->inClump.prev, 2);
+ CStreaming::UnregisterPointer(&atomic->object.object.parent, 2);
+ CStreaming::UnregisterPointer(&atomic->object.inFrame.next, 2);
+ CStreaming::UnregisterPointer(&atomic->object.inFrame.prev, 2);
+ CStreaming::UnregisterPointer(&atomic->clump, 2);
+#endif
+ RpAtomicDestroy(atomic);
+ }
+ return object;
+}
+
+void
+CVehicleModelInfo::RemoveWheels(void)
+{
+#ifdef FIX_BUGS
+ if(m_clump == nil)
+ return;
+#endif
+ RwObjectNameIdAssocation *desc = ms_vehicleDescs[m_vehicleType];
+ for(int i = 0; desc[i].name; i++){
+ RwObjectIdAssociation assoc;
+
+ if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS))
+ continue;
+ assoc.frame = nil;
+ assoc.id = desc[i].hierId;
+ RwFrameForAllChildren(RpClumpGetFrame(m_clump),
+ FindFrameFromIdCB, &assoc);
+ if(assoc.frame && desc[i].flags & VEHICLE_FLAG_ADD_WHEEL && m_wheelId != -1)
+ RwFrameForAllObjects(assoc.frame, RemoveWheelCB, m_clump);
+ }
+}
+
+RwObject*
CVehicleModelInfo::CreateInstance(void)
{
RpClump *clump;
@@ -207,7 +303,7 @@ CVehicleModelInfo::CreateInstance(void)
int32 comp1, comp2;
clump = (RpClump*)CClumpModelInfo::CreateInstance();
- if(m_numComps != 0){
+ if(clump && m_numComps != 0 && strcmp(m_gameName, "POLICAR") != 0){
clumpframe = RpClumpGetFrame(clump);
comp1 = ChooseComponent();
@@ -221,7 +317,7 @@ CVehicleModelInfo::CreateInstance(void)
RpClumpAddAtomic(clump, atomic);
RwFrameAddChild(clumpframe, f);
}
- ms_compsUsed[0] = comp1;
+ mspInfo->ms_compsUsed[0] = comp1;
comp2 = ChooseSecondComponent();
if(comp2 != -1 && m_comps[comp2]){
@@ -234,18 +330,27 @@ CVehicleModelInfo::CreateInstance(void)
RpClumpAddAtomic(clump, atomic);
RwFrameAddChild(clumpframe, f);
}
- ms_compsUsed[1] = comp2;
+ mspInfo->ms_compsUsed[1] = comp2;
}else{
- ms_compsUsed[0] = -1;
- ms_compsUsed[1] = -1;
+ mspInfo->ms_compsUsed[0] = -1;
+ mspInfo->ms_compsUsed[1] = -1;
}
+ CStreaming::RegisterInstance(clump);
return (RwObject*)clump;
}
+RpAtomic*
+SplayNormals(RpAtomic *atomic, void *arg)
+{
+ // PSP only?
+ return atomic;
+}
+
void
CVehicleModelInfo::SetClump(RpClump *clump)
{
CClumpModelInfo::SetClump(clump);
+ RpClumpForAllAtomics((RpClump*)GetRwObject(), SplayNormals, this);
SetAtomicRenderCallbacks();
SetFrameIds(ms_vehicleDescs[m_vehicleType]);
PreprocessHierarchy();
@@ -341,7 +446,7 @@ CVehicleModelInfo::SetAtomicRendererCB(RpAtomic *atomic, void *data)
}else if(strstr(name, "_lo")){
RpClumpRemoveAtomic(clump, atomic);
RpAtomicDestroy(atomic);
- return atomic; // BUG: not done by gta
+ return atomic; // BUG: nil in gta
}else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB);
else
@@ -400,6 +505,33 @@ CVehicleModelInfo::SetAtomicRendererCB_Train(RpAtomic *atomic, void *data)
}
RpAtomic*
+CVehicleModelInfo::SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data)
+{
+ char *name;
+ bool alpha;
+
+ name = GetFrameNodeName(RpAtomicGetFrame(atomic));
+ alpha = false;
+ RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), HasAlphaMaterialCB, &alpha);
+ if(strstr(name, "_hi")){
+ if(alpha)
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailAlphaCB);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderTrainHiDetailCB);
+ }else if(strstr(name, "_lo")){
+ if(alpha)
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle);
+ }else if(strstr(name, "_vlo"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ HideDamagedAtomicCB(atomic, nil);
+ return atomic;
+}
+
+RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
{
RpClump *clump;
@@ -416,7 +548,31 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
RpAtomicDestroy(atomic);
return atomic; // BUG: not done by gta
}else if(strstr(name, "_vlo"))
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat);
+ else
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ HideDamagedAtomicCB(atomic, nil);
+ return atomic;
+}
+
+RpAtomic*
+CVehicleModelInfo::SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data)
+{
+ RpClump *clump;
+ char *name;
+
+ clump = (RpClump*)data;
+ name = GetFrameNodeName(RpAtomicGetFrame(atomic));
+ if(strcmp(name, "boat_hi") == 0 || !CGeneral::faststrncmp(name, "extra", 5))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far);
+ else if(strstr(name, "_hi"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleHiDetailCB);
+ else if(strstr(name, "_lo")){
+ RpClumpRemoveAtomic(clump, atomic);
+ RpAtomicDestroy(atomic);
+ return atomic; // BUG: not done by gta
+ }else if(strstr(name, "_vlo"))
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far);
else
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
HideDamagedAtomicCB(atomic, nil);
@@ -426,6 +582,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data)
RpAtomic*
CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data)
{
+/* // LCS: gone, may be better to keep it though
char *name;
name = GetFrameNodeName(RpAtomicGetFrame(atomic));
@@ -434,6 +591,7 @@ CVehicleModelInfo::SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data)
else if(strncmp(name, "rearrotor", 9) == 0)
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleTailRotorAlphaCB);
else
+*/
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
return atomic;
}
@@ -461,7 +619,7 @@ CVehicleModelInfo::SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data)
}else if(strstr(name, "_lo")){
RpClumpRemoveAtomic(clump, atomic);
RpAtomicDestroy(atomic);
- return atomic; // BUG: not done by gta
+ return atomic; // BUG: nil in gta
}else if(strstr(name, "_vlo"))
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderVehicleReallyLowDetailCB);
else
@@ -478,13 +636,18 @@ CVehicleModelInfo::SetAtomicRenderCallbacks(void)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Train, nil);
else
#endif
- if(m_vehicleType == VEHICLE_TYPE_HELI)
+ if(m_vehicleType == VEHICLE_TYPE_FERRY)
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Ferry, nil);
+ else if(m_vehicleType == VEHICLE_TYPE_HELI)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Heli, nil);
else if(m_vehicleType == VEHICLE_TYPE_PLANE)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_BigVehicle, nil);
- else if(m_vehicleType == VEHICLE_TYPE_BOAT)
- RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump);
- else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI)
+ else if(m_vehicleType == VEHICLE_TYPE_BOAT){
+ if(strcmp(m_gameName, "REEFER") == 0)
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat_Far, m_clump);
+ else
+ RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_Boat, m_clump);
+ }else if(mod_HandlingManager.GetHandlingData((tVehicleType)m_handlingId)->Flags & HANDLING_IS_HELI)
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB_RealHeli, m_clump);
else
RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, m_clump);
@@ -532,6 +695,8 @@ CVehicleModelInfo::PreprocessHierarchy(void)
m_numDoors = 0;
m_numComps = 0;
+ m_comps = new RpAtomic*[7];
+
for(i = 0; desc[i].name; i++){
RwObjectNameAssociation assoc;
@@ -589,21 +754,23 @@ CVehicleModelInfo::PreprocessHierarchy(void)
SetVehicleComponentFlags(assoc.frame, desc[i].flags);
- if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){
- if(m_wheelId == -1)
- RwFrameDestroy(assoc.frame);
- else{
- RwV3d scale;
- atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
- RwFrameDestroy(RpAtomicGetFrame(atomic));
- RpAtomicSetFrame(atomic, assoc.frame);
- RpClumpAddAtomic(m_clump, atomic);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic,
- CVisibilityPlugins::RenderWheelAtomicCB);
- scale.x = m_wheelScale;
- scale.y = m_wheelScale;
- scale.z = m_wheelScale;
- RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
+ if(!(gMakeResources && gUseResources)){
+ if(desc[i].flags & VEHICLE_FLAG_ADD_WHEEL){
+ if(m_wheelId == -1)
+ RwFrameDestroy(assoc.frame);
+ else{
+ RwV3d scale;
+ atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atomic));
+ RpAtomicSetFrame(atomic, assoc.frame);
+ RpClumpAddAtomic(m_clump, atomic);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic,
+ CVisibilityPlugins::RenderWheelAtomicCB);
+ scale.x = m_wheelScale;
+ scale.y = m_wheelScale;
+ scale.z = m_wheelScale;
+ RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
+ }
}
}
}
@@ -631,9 +798,9 @@ CVehicleModelInfo::SetVehicleComponentFlags(RwFrame *frame, uint32 flags)
SETFLAGS(ATOMIC_FLAG_FRONT);
else if(flags & VEHICLE_FLAG_REAR && (handling->Flags & HANDLING_IS_VAN || (flags & (VEHICLE_FLAG_LEFT|VEHICLE_FLAG_RIGHT)) == 0))
SETFLAGS(ATOMIC_FLAG_REAR);
- if(flags & VEHICLE_FLAG_LEFT)
+ else if(flags & VEHICLE_FLAG_LEFT)
SETFLAGS(ATOMIC_FLAG_LEFT);
- if(flags & VEHICLE_FLAG_RIGHT)
+ else if(flags & VEHICLE_FLAG_RIGHT)
SETFLAGS(ATOMIC_FLAG_RIGHT);
if(flags & VEHICLE_FLAG_REARDOOR)
@@ -748,7 +915,7 @@ CVehicleModelInfo::ChooseComponent(void)
int32 n;
comp = -1;
- if(ms_compsToUse[0] == -2){
+ if(mspInfo->ms_compsToUse[0] == -2){
if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)))
comp = ::ChooseComponent(COMPRULE_RULE(m_compRules), COMPRULE_COMPS(m_compRules));
else if(CGeneral::GetRandomNumberInRange(0, 3) < 2){
@@ -757,8 +924,8 @@ CVehicleModelInfo::ChooseComponent(void)
comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)];
}
}else{
- comp = ms_compsToUse[0];
- ms_compsToUse[0] = -2;
+ comp = mspInfo->ms_compsToUse[0];
+ mspInfo->ms_compsToUse[0] = -2;
}
return comp;
}
@@ -771,7 +938,7 @@ CVehicleModelInfo::ChooseSecondComponent(void)
int32 n;
comp = -1;
- if(ms_compsToUse[1] == -2){
+ if(mspInfo->ms_compsToUse[1] == -2){
if(COMPRULE2_RULE(m_compRules) && IsValidCompRule(COMPRULE2_RULE(m_compRules)))
comp = ::ChooseComponent(COMPRULE2_RULE(m_compRules), COMPRULE2_COMPS(m_compRules));
else if(COMPRULE_RULE(m_compRules) && IsValidCompRule(COMPRULE_RULE(m_compRules)) &&
@@ -782,8 +949,8 @@ CVehicleModelInfo::ChooseSecondComponent(void)
comp = comps[(int)CGeneral::GetRandomNumberInRange(0, n)];
}
}else{
- comp = ms_compsToUse[1];
- ms_compsToUse[1] = -2;
+ comp = mspInfo->ms_compsToUse[1];
+ mspInfo->ms_compsToUse[1] = -2;
}
return comp;
}
@@ -798,7 +965,7 @@ struct editableMatCBData
RpMaterial*
CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data)
{
- static RwRGBA white = { 255, 255, 255, 255 };
+ RwRGBA white = { 255, 255, 255, 255 };
const RwRGBA *col;
editableMatCBData *cbdata;
@@ -851,7 +1018,7 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
RpMaterial **matp;
if(c1 != m_currentColour1){
- col = ms_vehicleColourTable[c1];
+ col = mspInfo->ms_vehicleColourTable[c1];
for(matp = m_materials1; *matp; matp++){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
@@ -862,7 +1029,7 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
}
if(c2 != m_currentColour2){
- col = ms_vehicleColourTable[c2];
+ col = mspInfo->ms_vehicleColourTable[c2];
for(matp = m_materials2; *matp; matp++){
colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
colp->red = col.red;
@@ -924,7 +1091,7 @@ CVehicleModelInfo::AvoidSameVehicleColour(uint8 *col1, uint8 *col2)
}
}
-//--MIAMI: unused
+// unused
RwTexture*
CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
{
@@ -987,8 +1154,8 @@ CVehicleModelInfo::LoadVehicleColours(void)
fd = CFileMgr::OpenFile("CARCOLS.DAT", "r");
CFileMgr::ChangeDir("\\");
- for(i = 0; i < 256; i++)
- ms_colourTextureTable[i] = nil;
+ //for(i = 0; i < 256; i++)
+ // ms_colourTextureTable[i] = nil;
section = 0;
numCols = 0;
@@ -1020,10 +1187,10 @@ CVehicleModelInfo::LoadVehicleColours(void)
}else if(section == COLOURS){
sscanf(&line[start], // BUG: games doesn't add start
"%d %d %d", &r, &g, &b);
- ms_vehicleColourTable[numCols].red = r;
- ms_vehicleColourTable[numCols].green = g;
- ms_vehicleColourTable[numCols].blue = b;
- ms_vehicleColourTable[numCols].alpha = 0xFF;
+ mspInfo->ms_vehicleColourTable[numCols].red = r;
+ mspInfo->ms_vehicleColourTable[numCols].green = g;
+ mspInfo->ms_vehicleColourTable[numCols].blue = b;
+ mspInfo->ms_vehicleColourTable[numCols].alpha = 0xFF;
numCols++;
}else if(section == CARS){
n = sscanf(&line[start], // BUG: games doesn't add start
@@ -1053,6 +1220,7 @@ CVehicleModelInfo::LoadVehicleColours(void)
void
CVehicleModelInfo::DeleteVehicleColourTextures(void)
{
+/*
int i;
for(i = 0; i < 256; i++){
@@ -1061,6 +1229,7 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
ms_colourTextureTable[i] = nil;
}
}
+*/
}
RpMaterial*
@@ -1072,6 +1241,7 @@ CVehicleModelInfo::GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
return nil;
}
+/*
RpMaterial*
CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
{
@@ -1088,7 +1258,9 @@ CVehicleModelInfo::SetDefaultEnvironmentMapCB(RpMaterial *material, void *data)
}
return material;
}
+*/
+/*
RpAtomic*
CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
{
@@ -1104,6 +1276,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
}
return atomic;
}
+*/
void
CVehicleModelInfo::SetEnvironmentMap(void)
@@ -1180,10 +1353,162 @@ CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(int id)
}
if(n == 0)
- return id == MI_RCBANDIT || id == MI_PIZZABOY || id == MI_BAGGAGE ? 0 : 1;
+ return id == MI_RCBANDIT /*|| id == MI_PIZZABOY || id == MI_BAGGAGE*/ ? 0 : 1;
if(id == MI_COACH)
return 8;
return n - 1;
}
+
+
+struct VehicleChunk
+{
+ RpClump *clump;
+ int32 numComps;
+ RpAtomic **comp;
+ RpMaterial *materials1[NUM_FIRST_MATERIALS];
+ RpMaterial *materials2[NUM_SECOND_MATERIALS];
+};
+
+void
+CVehicleModelInfo::LoadModel(void *data, const void *chunk)
+{
+ int i;
+ VehicleChunk *chk = (VehicleChunk*)data;
+ CClumpModelInfo::LoadModel(chk->clump, chunk);
+
+ // editable materials
+ for(i = 0; i < NUM_FIRST_MATERIALS; i++){
+ m_materials1[i] = chk->materials1[i];
+ if(m_materials1[i])
+ CStreaming::RegisterPointer(&m_materials1[i], 2, true);
+ }
+ for(i = 0; i < NUM_SECOND_MATERIALS; i++){
+ m_materials2[i] = chk->materials2[i];
+ if(m_materials2[i])
+ CStreaming::RegisterPointer(&m_materials2[i], 2, true);
+ }
+
+ // extra components
+ m_numComps = chk->numComps;
+ if(m_numComps > 0){
+ m_comps = chk->comp;
+ CStreaming::RegisterPointer(&m_comps, 2, true);
+ for(i = 0; i < m_numComps; i++){
+ LoadResource(m_comps[i]);
+ CStreaming::RegisterAtomic(m_comps[i], nil);
+ }
+ }else
+ m_comps = nil;
+
+ m_currentColour1 = -1;
+ m_currentColour2 = -1;
+
+ // add wheels
+ RwObjectNameIdAssocation *desc = ms_vehicleDescs[m_vehicleType];
+ for(i = 0; desc[i].name; i++){
+ RwObjectIdAssociation assoc;
+
+ if(desc[i].flags & (VEHICLE_FLAG_COMP|VEHICLE_FLAG_POS))
+ continue;
+ assoc.frame = nil;
+ assoc.id = desc[i].hierId;
+ RwFrameForAllChildren(RpClumpGetFrame(m_clump),
+ FindFrameFromIdCB, &assoc);
+ if(assoc.frame && desc[i].flags & VEHICLE_FLAG_ADD_WHEEL && m_wheelId != -1){
+ RwV3d scale;
+ RpAtomic *atomic = (RpAtomic*)CModelInfo::GetModelInfo(m_wheelId)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atomic));
+ RpAtomicSetFrame(atomic, assoc.frame);
+ RpClumpAddAtomic(m_clump, atomic);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic,
+ CVisibilityPlugins::RenderWheelAtomicCB);
+ scale.x = m_wheelScale;
+ scale.y = m_wheelScale;
+ scale.z = m_wheelScale;
+ RwFrameScale(assoc.frame, &scale, rwCOMBINEPRECONCAT);
+#ifdef LIBRW
+ CStreaming::RegisterPointer(&atomic->inClump.next, 2, true);
+ CStreaming::RegisterPointer(&atomic->inClump.prev, 2, true);
+ CStreaming::RegisterPointer(&atomic->object.object.parent, 2, true);
+ CStreaming::RegisterPointer(&atomic->object.inFrame.next, 2, true);
+ CStreaming::RegisterPointer(&atomic->object.inFrame.prev, 2, true);
+ CStreaming::RegisterPointer(&atomic->clump, 2, true);
+#endif
+ }
+ }
+}
+
+void
+CVehicleModelInfo::Write(base::cRelocatableChunkWriter &writer)
+{
+ CClumpModelInfo::Write(writer);
+}
+
+void*
+CVehicleModelInfo::WriteModel(base::cRelocatableChunkWriter &writer)
+{
+ if(GetRwObject() == nil)
+ return nil;
+
+ int i;
+ VehicleChunk *chk = new VehicleChunk;
+ memset(chk, 0, sizeof(*chk));
+ writer.AllocateRaw(chk, sizeof(*chk), sizeof(void*), false, true);
+
+ // clump
+ chk->clump = (RpClump*)CClumpModelInfo::WriteModel(writer);
+ if(chk->clump)
+ writer.AddPatch(&chk->clump);
+
+ // materials
+ for(i = 0; i < NUM_FIRST_MATERIALS; i++){
+ if(m_materials1[i] == nil || m_vehicleType == VEHICLE_TYPE_FERRY)
+ chk->materials1[i] = nil;
+ else{
+ SaveResource(m_materials1[i], writer);
+ chk->materials1[i] = m_materials1[i];
+ writer.AddPatch(&chk->materials1[i]);
+ }
+ }
+ for(i = 0; i < NUM_SECOND_MATERIALS; i++){
+ if(m_materials2[i] == nil || m_vehicleType == VEHICLE_TYPE_FERRY)
+ chk->materials2[i] = nil;
+ else{
+ SaveResource(m_materials2[i], writer);
+ chk->materials2[i] = m_materials2[i];
+ writer.AddPatch(&chk->materials2[i]);
+ }
+ }
+
+ // extra components
+ chk->numComps = m_numComps;
+ chk->comp = nil;
+ if(m_numComps > 0){
+ chk->comp = m_comps;
+ writer.AddPatch(&chk->comp);
+
+ writer.AllocateRaw(m_comps, m_numComps*sizeof(void*), sizeof(void*), false, true);
+ for(i = 0; i < m_numComps; i++)
+ if(m_comps[i]){
+ SaveResource(m_comps[i], writer);
+ writer.AddPatch(&m_comps[i]);
+ }
+ }
+ return chk;
+}
+
+void
+CVehicleModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CVehicleModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index f9217a41..f979c2c0 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -98,19 +98,30 @@ public:
uint8 m_lastColorVariation;
uint8 m_currentColour1;
uint8 m_currentColour2;
- RpAtomic *m_comps[6]; // LCS(TODO): pointer
+ RpAtomic **m_comps;
+ float m_normalSplay;
// This is stupid, CClumpModelInfo already has it!
union {
int32 m_animFileIndex;
char *m_animFileName;
};
- static int8 ms_compsToUse[2];
- static int8 ms_compsUsed[2];
- static RwRGBA ms_vehicleColourTable[256];
- static RwTexture *ms_colourTextureTable[256];
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CVehicleModelInfo msClassInstance;
+
+ struct Statics {
+ void *unknown; // unused too it seems
+ RwRGBA ms_vehicleColourTable[256];
+ int8 ms_compsUsed[2];
+ int8 ms_compsToUse[2];
+ };
+ //static RwTexture *ms_colourTextureTable[256];
+ static Statics *mspInfo;
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
+ static void Load(void *inst);
+ static void *WriteStaticInfo(base::cRelocatableChunkWriter &writer);
+
CVehicleModelInfo(void);
void DeleteRwObject(void);
RwObject *CreateInstance(void);
@@ -119,6 +130,12 @@ public:
void ConvertAnimFileIndex(void);
int GetAnimFileIndex(void) { return m_animFileIndex; }
+ virtual void LoadModel(void *model, const void *chunk);
+ virtual void Write(base::cRelocatableChunkWriter &writer);
+ virtual void *WriteModel(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
static RwFrame *CollapseFramesCB(RwFrame *frame, void *data);
static RwObject *MoveObjectsCB(RwObject *object, void *data);
static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data);
@@ -128,13 +145,16 @@ public:
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data);
+ static RpAtomic *SetAtomicRendererCB_Ferry(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data);
+ static RpAtomic *SetAtomicRendererCB_Boat_Far(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_RealHeli(RpAtomic *atomic, void *data);
void SetAtomicRenderCallbacks(void);
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
+ void RemoveWheels(void);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
@@ -160,7 +180,7 @@ public:
static void ShutdownEnvironmentMaps(void);
static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
- static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; }
+ static void SetComponentsToUse(int8 c1, int8 c2) { mspInfo->ms_compsToUse[0] = c1; mspInfo->ms_compsToUse[1] = c2; }
};
extern bool gbBlackCars;
diff --git a/src/modelinfo/WeaponModelInfo.cpp b/src/modelinfo/WeaponModelInfo.cpp
index bd8f5cb8..1d194ec4 100644
--- a/src/modelinfo/WeaponModelInfo.cpp
+++ b/src/modelinfo/WeaponModelInfo.cpp
@@ -4,7 +4,8 @@
#include "AnimManager.h"
#include "VisibilityPlugins.h"
-//--MIAMI: file done
+base::cRelocatableChunkClassInfo CWeaponModelInfo::msClassInfo("CWeaponModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
+CWeaponModelInfo CWeaponModelInfo::msClassInstance;
void
CWeaponModelInfo::SetAnimFile(const char *file)
@@ -37,19 +38,34 @@ CWeaponModelInfo::Init(void)
void
CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
{
- m_atomics[2] = (RpAtomic*)weaponId;
+ m_relatedModel = (CSimpleModelInfo*)weaponId;
}
eWeaponType
CWeaponModelInfo::GetWeaponInfo(void)
{
- return (eWeaponType)(uintptr)m_atomics[2];
+ return (eWeaponType)(uintptr)m_relatedModel;
}
+/*
void
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
CSimpleModelInfo::SetAtomic(n, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
}
+*/
+void
+CWeaponModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
+
+void
+CWeaponModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
+{
+ writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
+ writer.Class(VTABLE_ADDR(this), msClassInfo);
+}
diff --git a/src/modelinfo/WeaponModelInfo.h b/src/modelinfo/WeaponModelInfo.h
index 548bf8a6..8dc9baf1 100644
--- a/src/modelinfo/WeaponModelInfo.h
+++ b/src/modelinfo/WeaponModelInfo.h
@@ -9,13 +9,21 @@ class CWeaponModelInfo : public CSimpleModelInfo
int32 m_animFileIndex;
char *m_animFileName;
};
+
+ static base::cRelocatableChunkClassInfo msClassInfo;
+ static CWeaponModelInfo msClassInstance;
+
public:
CWeaponModelInfo(void) : CSimpleModelInfo(MITYPE_WEAPON) { m_animFileIndex = -1; }
virtual void SetAnimFile(const char *file);
virtual void ConvertAnimFileIndex(void);
virtual int GetAnimFileIndex(void) { return m_animFileIndex; }
- virtual void SetAtomic(int n, RpAtomic *atomic);
+
+ virtual void RcWriteThis(base::cRelocatableChunkWriter &writer);
+ virtual void RcWriteEmpty(base::cRelocatableChunkWriter &writer);
+
+ //virtual void SetAtomic(int n, RpAtomic *atomic);
void Init(void);
void SetWeaponInfo(int32 weaponId);
diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp
index 8656abbb..8dd1643d 100644
--- a/src/objects/DummyObject.cpp
+++ b/src/objects/DummyObject.cpp
@@ -3,8 +3,6 @@
#include "DummyObject.h"
#include "Pools.h"
-// --MIAMI: file done
-
CDummyObject::CDummyObject(CObject *obj)
{
SetModelIndexNoCreate(obj->GetModelIndex());
diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp
index 04ac0b9c..8b23f0ae 100644
--- a/src/objects/ObjectData.cpp
+++ b/src/objects/ObjectData.cpp
@@ -6,8 +6,6 @@
#include "FileMgr.h"
#include "ObjectData.h"
-//--MIAMI: file done
-
CObjectInfo CObjectData::ms_aObjectInfo[NUMOBJECTINFO];
// Another ugly file reader
diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp
index fc4b25cf..fe8b0c68 100644
--- a/src/objects/Projectile.cpp
+++ b/src/objects/Projectile.cpp
@@ -2,8 +2,6 @@
#include "Projectile.h"
-// --MIAMI: file done
-
CProjectile::CProjectile(int32 model) : CObject()
{
m_fMass = 1.0f;
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 079024f6..f3511366 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -18,8 +18,6 @@
#include <float.h>
#endif
-// --MIAMI: file done
-
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
@@ -420,7 +418,6 @@ CCivilianPed::ProcessControl(void)
Avoid();
}
-// --MIAMI: Done
bool
CPed::RunToReportCrime(eCrimeType crimeToReport)
{
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 762c7f1a..9d22c98c 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -20,8 +20,6 @@
#include "Ropes.h"
#include "Stinger.h"
-// --MIAMI: file done except TODOs
-
CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
{
m_nCopType = copType;
@@ -196,7 +194,7 @@ CCopPed::ClearPursuit(void)
m_bZoneDisabled = false;
ClearObjective();
if (IsPedInControl()) {
- if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
+ if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
m_nLastPedState = PED_IDLE;
SetSeek((CEntity*)m_pMyVehicle, 2.5f);
@@ -295,7 +293,7 @@ CCopPed::ScanForCrimes(void)
if (!m_bIsInPursuit) {
CPlayerPed *player = FindPlayerPed();
if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
- && player->m_pWanted->m_nWantedLevel == 0) {
+ && player->m_pWanted->GetWantedLevel() == 0) {
if (player->m_pMyVehicle
#ifdef FIX_BUGS
@@ -311,7 +309,7 @@ void
CCopPed::CopAI(void)
{
CWanted *wanted = FindPlayerPed()->m_pWanted;
- int wantedLevel = wanted->m_nWantedLevel;
+ int wantedLevel = wanted->GetWantedLevel();
CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 2eabfe04..62b70d7d 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -9,8 +9,6 @@
#include "CarCtrl.h"
#include "Accident.h"
-// --MIAMI: file done
-
CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
{
switch (type){
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 7e120af9..e6de0770 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -6,8 +6,6 @@
#include "Streaming.h"
#include "Weapon.h"
-// --MIAMI: file done
-
CGangInfo CGangs::Gang[NUM_GANGS];
bool CGangs::GangAttackWithCops[NUM_GANGS];
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 8be58d66..1009a9b4 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -38,8 +38,7 @@
#include "WindModifiers.h"
#include "CutsceneShadow.h"
#include "Clock.h"
-
-// --MIAMI: file done
+#include "Wanted.h"
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
@@ -61,7 +60,6 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
float gfTommyFatness = 1.0f;
-// --MIAMI: Done
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
@@ -370,7 +368,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_lastComment = UINT32_MAX;
}
-// --MIAMI: Done
CPed::~CPed(void)
{
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
@@ -407,7 +404,6 @@ CPed::~CPed(void)
DMAudio.DestroyEntity(m_audioEntityId);
}
-// --MIAMI: Done
void
CPed::Initialise(void)
{
@@ -418,7 +414,6 @@ CPed::Initialise(void)
debug("CPed ready\n");
}
-// --MIAMI: Done
void
CPed::SetModelIndex(uint32 mi)
{
@@ -450,21 +445,18 @@ CPed::SetModelIndex(uint32 mi)
#endif
}
-// --MIAMI: Done
void
CPed::SetPedStats(ePedStats pedStat)
{
m_pedStats = CPedStats::ms_apPedStats[pedStat];
}
-// --MIAMI: Done
void
CPed::DeleteRwObject()
{
CEntity::DeleteRwObject();
}
-// --MIAMI: Done
void
CPed::BuildPedLists(void)
{
@@ -540,7 +532,6 @@ CPed::BuildPedLists(void)
}
}
-// --MIAMI: Done
bool
CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
{
@@ -562,7 +553,6 @@ CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock);
}
-// --MIAMI: Done
// Some kind of binary sort
void
CPed::SortPeds(CPed **list, int min, int max)
@@ -600,14 +590,12 @@ CPed::SortPeds(CPed **list, int min, int max)
SortPeds(list, right, max);
}
-// --MIAMI: Done
void
CPed::SetMoveState(eMoveState state)
{
m_nMoveState = state;
}
-// --MIAMI: Done
void
CPed::SetMoveAnim(void)
{
@@ -721,7 +709,6 @@ CPed::SetMoveAnim(void)
}
}
-// --MIAMI: Done
void
CPed::StopNonPartialAnims(void)
{
@@ -733,7 +720,6 @@ CPed::StopNonPartialAnims(void)
}
}
-// --MIAMI: Done
void
CPed::RestartNonPartialAnims(void)
{
@@ -745,7 +731,6 @@ CPed::RestartNonPartialAnims(void)
}
}
-// --MIAMI: Done
void
CPed::SetStoredState(void)
{
@@ -764,7 +749,6 @@ CPed::SetStoredState(void)
}
}
-// --MIAMI: Done
void
CPed::RestorePreviousState(void)
{
@@ -815,7 +799,6 @@ CPed::RestorePreviousState(void)
}
}
-// --MIAMI: Done
uint32
CPed::ScanForThreats(void)
{
@@ -976,7 +959,6 @@ CPed::ScanForThreats(void)
}
}
-// --MIAMI: Done
void
CPed::ScanForDelayedResponseThreats(void)
{
@@ -996,7 +978,6 @@ CPed::ScanForDelayedResponseThreats(void)
m_threatCheckTimer = 0;
}
-// --MIAMI: Done
void
CPed::CheckThreatValidity(void)
{
@@ -1012,7 +993,6 @@ CPed::CheckThreatValidity(void)
m_threatFlags = 0;
}
-// --MIAMI: Done
bool
CPed::CanUseTorsoWhenLooking(void)
{
@@ -1023,7 +1003,6 @@ CPed::CanUseTorsoWhenLooking(void)
return false;
}
-// --MIAMI: Done
void
CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
{
@@ -1040,7 +1019,6 @@ CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
}
}
-// --MIAMI: Done
void
CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
{
@@ -1058,7 +1036,6 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
}
}
-// --MIAMI: Done
void
CPed::ClearLookFlag(void) {
if (bIsLooking) {
@@ -1080,7 +1057,6 @@ CPed::ClearLookFlag(void) {
}
}
-// --MIAMI: Done
void
CPed::MoveHeadToLook(void)
{
@@ -1159,7 +1135,6 @@ CPed::MoveHeadToLook(void)
}
}
-// --MIAMI: Done
void
CPed::RestoreHeadPosition(void)
{
@@ -1173,7 +1148,6 @@ CPed::RestoreHeadPosition(void)
}
}
-// --MIAMI: Done
void
CPed::SetAimFlag(float angle)
{
@@ -1193,7 +1167,6 @@ CPed::SetAimFlag(float angle)
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
-// --MIAMI: Done
void
CPed::SetAimFlag(CEntity *to)
{
@@ -1210,7 +1183,6 @@ CPed::SetAimFlag(CEntity *to)
m_lookTimer = 0;
}
-// --MIAMI: Done
void
CPed::ClearAimFlag(void)
{
@@ -1225,7 +1197,6 @@ CPed::ClearAimFlag(void)
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
-// --MIAMI: Done
void
CPed::AimGun(void)
{
@@ -1258,7 +1229,6 @@ CPed::AimGun(void)
}
}
-// --MIAMI: Done
void
CPed::RestoreGunPosition(void)
{
@@ -1273,14 +1243,12 @@ CPed::RestoreGunPosition(void)
}
}
-// --MIAMI: Done
bool
CPed::CanWeRunAndFireWithWeapon(void)
{
return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM);
}
-// --MIAMI: Done
void
CPed::ScanForInterestingStuff(void)
{
@@ -1374,7 +1342,6 @@ CPed::ScanForInterestingStuff(void)
}
}
-// --MIAMI: Done
bool
CPed::WillChat(CPed *stranger)
{
@@ -1400,7 +1367,6 @@ CPed::WillChat(CPed *stranger)
return true;
}
-// --MIAMI: Done
void
CPed::CalculateNewVelocity(void)
{
@@ -1492,7 +1458,6 @@ CPed::CalculateNewVelocity(void)
}
}
-// --MIAMI: Done
float
CPed::WorkOutHeadingForMovingFirstPerson(float offset)
{
@@ -1516,7 +1481,6 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset)
return CGeneral::LimitRadianAngle(offset + angle);
}
-// --MIAMI: Done
void
CPed::UpdatePosition(void)
{
@@ -1584,7 +1548,6 @@ CPed::UpdatePosition(void)
m_vecMoveSpeed.y += velocityChange.y;
}
-// --MIAMI: Done
void
CPed::CalculateNewOrientation(void)
{
@@ -1594,7 +1557,6 @@ CPed::CalculateNewOrientation(void)
SetHeading(m_fRotationCur);
}
-// --MIAMI: Done
void
CPed::ClearAll(void)
{
@@ -1618,7 +1580,6 @@ CPed::ClearAll(void)
m_pCollidingEntity = nil;
}
-// --MIAMI: Done
void
CPed::ProcessBuoyancy(void)
{
@@ -1737,7 +1698,6 @@ CPed::ProcessBuoyancy(void)
bTouchingWater = false;
}
-// --MIAMI: Done?
void
CPed::ProcessControl(void)
{
@@ -2878,7 +2838,6 @@ CPed::ProcessControl(void)
ServiceTalking();
}
-// --MIAMI: Done
int32
CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
{
@@ -3084,7 +3043,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
return ourCollidedSpheres;
}
-// --MIAMI: Done
static void
particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
{
@@ -3098,7 +3056,6 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
}
}
-// --MIAMI: Done
static void
particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
{
@@ -3125,7 +3082,6 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
}
}
-// --MIAMI: Done
void
CPed::PlayFootSteps(void)
{
@@ -3384,7 +3340,6 @@ CPed::PlayFootSteps(void)
}
}
-// --MIAMI: Done
// Actually GetLocalDirectionTo(Turn/Look)
int
CPed::GetLocalDirection(const CVector2D &posOffset)
@@ -3400,14 +3355,12 @@ CPed::GetLocalDirection(const CVector2D &posOffset)
return direction;
}
-// --MIAMI: Done
bool
CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh)
{
return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250);
}
-// --MIAMI: Done
void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
@@ -3860,7 +3813,6 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime;
}
-// --MIAMI: Done
bool
CPed::IsPedInControl(void)
{
@@ -3869,14 +3821,12 @@ CPed::IsPedInControl(void)
&& m_fHealth > 0.0f;
}
-// --MIAMI: Done
bool
CPed::IsPedShootable(void)
{
return m_nPedState <= PED_STATES_NO_ST;
}
-// --MIAMI: Done
bool
CPed::UseGroundColModel(void)
{
@@ -3886,7 +3836,6 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DEAD;
}
-// --MIAMI: Done
bool
CPed::CanPedReturnToState(void)
{
@@ -3894,14 +3843,12 @@ CPed::CanPedReturnToState(void)
m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
}
-// --MIAMI: Done
bool
CPed::CanSetPedState(void)
{
return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR;
}
-// --MIAMI: Done
bool
CPed::CanStrafeOrMouseControl(void)
{
@@ -3913,7 +3860,6 @@ CPed::CanStrafeOrMouseControl(void)
m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE;
}
-// --MIAMI: Done
void
CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -3922,7 +3868,6 @@ CPed::PedSetPreviousStateCB(CAnimBlendAssociation* assoc, void* arg)
ped->m_pVehicleAnim = nil;
}
-// --MIAMI: Done
void
CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -3958,7 +3903,6 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->bGetUpAnimStarted = false;
}
-// --MIAMI: Done
void
CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -3971,7 +3915,6 @@ CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->RestorePreviousState();
}
-// --MIAMI: Done
void
CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -3982,7 +3925,6 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
// nothing
*/
}
-// --MIAMI: Done
void
CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -4163,7 +4105,6 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bHeldHostageInCar = false;
}
-// --MIAMI: Done
void
CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
{
@@ -4240,7 +4181,6 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->bVehExitWillBeInstant = false;
}
-// --MIAMI: Done
void
CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -4499,7 +4439,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
-// --MIAMI: Done
bool
CPed::CanBeDeleted(void)
{
@@ -4518,7 +4457,6 @@ CPed::CanBeDeleted(void)
}
}
-//--MIAMI: done
bool
CPed::CanBeDeletedEvenInVehicle(void)
{
@@ -4534,7 +4472,6 @@ CPed::CanBeDeletedEvenInVehicle(void)
}
}
-// --MIAMI: Done
void
CPed::AddWeaponModel(int id)
{
@@ -4562,7 +4499,6 @@ RemoveAllModelCB(RwObject *object, void *data)
return object;
}
-// --MIAMI: Done
void
CPed::RemoveWeaponModel(int modelId)
{
@@ -4590,7 +4526,6 @@ CPed::RemoveWeaponModel(int modelId)
m_wepModelID = -1;
}
-// --MIAMI: Done
void
CPed::RequestDelayedWeapon()
{
@@ -4610,7 +4545,6 @@ CPed::RequestDelayedWeapon()
}
}
-// --MIAMI: Done
void
CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
{
@@ -4632,7 +4566,6 @@ CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
}
}
-// --MIAMI: Done
int32
CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
{
@@ -4669,14 +4602,12 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
return slot;
}
-// --MIAMI: Done
int
CPed::GetWeaponSlot(eWeaponType weaponType)
{
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
}
-// --MIAMI: Done
void
CPed::SetCurrentWeapon(int slot)
{
@@ -4699,14 +4630,12 @@ CPed::SetCurrentWeapon(int slot)
}
}
-// --MIAMI: Done
void
CPed::SetCurrentWeapon(eWeaponType weaponType)
{
SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot);
}
-// --MIAMI: Done
void
CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
{
@@ -4727,7 +4656,6 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
}
-// --MIAMI: Done
void
CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
{
@@ -4752,7 +4680,6 @@ CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
}
-// --MIAMI: Done
void
CPed::ClearWeapons(void)
{
@@ -4763,7 +4690,6 @@ CPed::ClearWeapons(void)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
}
-// --MIAMI: Done
void
CPed::RemoveWeaponWhenEnteringVehicle(void)
{
@@ -4776,14 +4702,13 @@ CPed::RemoveWeaponWhenEnteringVehicle(void)
RemoveWeaponModel(ourWeapon->m_nModelId);
}
}
-// --MIAMI: Done, but enumarate weapon slots
void
CPed::ReplaceWeaponWhenExitingVehicle(void)
{
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
// If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car.
- if (IsPlayer() && GetWeaponSlot(weaponType) == 5) {
+ if (IsPlayer() && GetWeaponSlot(weaponType) == WEAPONSLOT_SUBMACHINEGUN) {
if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
SetCurrentWeapon(m_storedWeapon);
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
@@ -4793,7 +4718,6 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
}
}
-// --MIAMI: Done
void
CPed::PreRender(void)
{
@@ -5028,7 +4952,6 @@ CPed::PreRender(void)
CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
-// --MIAMI: Done
void
CPed::Render(void)
{
@@ -5078,7 +5001,6 @@ CPed::Render(void)
}
}
-// --MIAMI: Done
void
CPed::CheckAroundForPossibleCollisions(void)
{
@@ -5111,7 +5033,6 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
-// --MIAMI: Done
void
CPed::SetIdle(void)
{
@@ -5128,7 +5049,6 @@ CPed::SetIdle(void)
}
}
-// --MIAMI: Done
void
CPed::Idle(void)
{
@@ -5156,14 +5076,12 @@ CPed::Idle(void)
m_moved = CVector2D(0.0f, 0.0f);
}
-// --MIAMI: Done
void
CPed::ClearPause(void)
{
RestorePreviousState();
}
-// --MIAMI: Done
void
CPed::Pause(void)
{
@@ -5172,7 +5090,6 @@ CPed::Pause(void)
ClearPause();
}
-// --MIAMI: Done
void
CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
{
@@ -5238,14 +5155,12 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
bFallenDown = true;
}
-// --MIAMI: Done
void
CPed::ClearFall(void)
{
SetGetUp();
}
-// --MIAMI: Done
void
CPed::Fall(void)
{
@@ -5304,7 +5219,6 @@ CPed::Fall(void)
}
}
-// --MIAMI: Done
bool
CPed::CheckIfInTheAir(void)
{
@@ -5326,7 +5240,6 @@ CPed::CheckIfInTheAir(void)
return !foundGround;
}
-// --MIAMI: Done
void
CPed::SetInTheAir(void)
{
@@ -5345,7 +5258,6 @@ CPed::SetInTheAir(void)
}
-// --MIAMI: Done
void
CPed::InTheAir(void)
{
@@ -5369,7 +5281,6 @@ CPed::InTheAir(void)
}
}
-// --MIAMI: Done
void
CPed::SetLanding(void)
{
@@ -5405,7 +5316,6 @@ CPed::SetLanding(void)
bIsLanding = true;
}
-// --MIAMI: Done
void
CPed::SetGetUp(void)
{
@@ -5476,7 +5386,6 @@ CPed::SetGetUp(void)
}
}
-// --MIAMI: Done
void
CPed::Mug(void)
{
@@ -5498,7 +5407,6 @@ CPed::Mug(void)
}
}
-// --MIAMI: Done
// Unused
void
CPed::SetLook(float direction)
@@ -5510,7 +5418,6 @@ CPed::SetLook(float direction)
}
}
-// --MIAMI: Done
void
CPed::SetLook(CEntity* to)
{
@@ -5521,7 +5428,6 @@ CPed::SetLook(CEntity* to)
}
}
-// --MIAMI: Done
void
CPed::SetLookTimer(int time)
{
@@ -5530,7 +5436,6 @@ CPed::SetLookTimer(int time)
}
}
-// --MIAMI: Done
void
CPed::SetAttackTimer(uint32 time)
{
@@ -5538,7 +5443,6 @@ CPed::SetAttackTimer(uint32 time)
m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time;
}
-// --MIAMI: Done
void
CPed::SetShootTimer(uint32 time)
{
@@ -5547,7 +5451,6 @@ CPed::SetShootTimer(uint32 time)
}
}
-// --MIAMI: Done
void
CPed::ClearLook(void)
{
@@ -5555,14 +5458,12 @@ CPed::ClearLook(void)
ClearLookFlag();
}
-// --MIAMI: Done
void
CPed::Look(void)
{
TurnBody();
}
-// --MIAMI: Done
bool
CPed::TurnBody(void)
{
@@ -5596,7 +5497,6 @@ CPed::TurnBody(void)
return turnDone;
}
-// --MIAMI: Done
void
CPed::SetSeek(CVector pos, float distanceToCountDone)
{
@@ -5615,7 +5515,6 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
m_distanceToCountSeekDone = distanceToCountDone;
m_vecSeekPos = pos;
}
-// --MIAMI: Done
void
CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
{
@@ -5638,7 +5537,6 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
SetMoveState(PEDMOVE_STILL);
}
-// --MIAMI: Done
void
CPed::ClearSeek(void)
{
@@ -5646,7 +5544,6 @@ CPed::ClearSeek(void)
bRunningToPhone = false;
}
-// --MIAMI: Done
bool
CPed::Seek(void)
{
@@ -5819,7 +5716,6 @@ CPed::Seek(void)
return true;
}
-// --MIAMI: Done
void
CPed::SetFlee(CVector2D const &from, int time)
{
@@ -5849,7 +5745,6 @@ CPed::SetFlee(CVector2D const &from, int time)
}
}
-// --MIAMI: Done
void
CPed::SetFlee(CEntity *fleeFrom, int time)
{
@@ -5880,7 +5775,6 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
}
}
-// --MIAMI: Done
void
CPed::ClearFlee(void)
{
@@ -5890,7 +5784,6 @@ CPed::ClearFlee(void)
m_fleeTimer = 0;
}
-// --MIAMI: Done
void
CPed::Flee(void)
{
@@ -6078,7 +5971,6 @@ CPed::WanderRange(void)
}
}
-// --MIAMI: Done
bool
CPed::SetWanderPath(int8 pathStateDest)
{
@@ -6127,7 +6019,6 @@ CPed::SetWanderPath(int8 pathStateDest)
}
}
-// --MIAMI: Done
void
CPed::WanderPath(void)
{
@@ -6235,7 +6126,6 @@ CPed::WanderPath(void)
Say(SOUND_PED_WAIT_DOUBLEBACK);
}
}
-// --MIAMI: Done
void
CPed::Avoid(void)
{
@@ -6284,7 +6174,6 @@ CPed::Avoid(void)
}
}
-// --MIAMI: Done
CVector*
CPed::SeekFollowingPath(void)
{
@@ -6306,7 +6195,6 @@ CPed::SeekFollowingPath(void)
return &vecNextPathNode;
}
-// --MIAMI: Done
bool
CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time)
{
@@ -6359,7 +6247,6 @@ CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkA
return SetFollowPathStatic();
}
-// --MIAMI: Done
bool
CPed::SetFollowPathStatic(void)
{
@@ -6428,7 +6315,6 @@ CPed::SetFollowPathStatic(void)
return true;
}
-// --MIAMI: Done
bool
CPed::SetFollowPathDynamic(void)
{
@@ -6812,7 +6698,6 @@ CPed::SetFollowPathDynamic(void)
}
}
-// --MIAMI: Done
void
CPed::ClearFollowPath()
{
@@ -6823,7 +6708,6 @@ CPed::ClearFollowPath()
m_nCurPathNodeId = 0;
}
-// --MIAMI: Done
void
CPed::FollowPath(void)
{
@@ -6854,7 +6738,6 @@ CPed::FollowPath(void)
}
}
-// --MIAMI: Done
void
CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
{
@@ -6930,7 +6813,6 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
}
}
-// --MIAMI: Done
void
CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
{
@@ -7050,7 +6932,6 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
}
}
-// --MIAMI: Done
void
CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -7088,7 +6969,6 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::SetDie(AnimationId animId, float delta, float speed)
{
@@ -7152,7 +7032,6 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
}
}
-// --MIAMI: Done
void
CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -7162,7 +7041,6 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsPedDieAnimPlaying = false;
}
-// --MIAMI: Done
void
CPed::SetDead(void)
{
@@ -7195,14 +7073,12 @@ CPed::SetDead(void)
CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000);
}
-// --MIAMI: Done
void
CPed::Die(void)
{
// UNUSED: This is a perfectly empty function.
}
-// --MIAMI: Done
void
CPed::SetChat(CEntity *chatWith, uint32 time)
{
@@ -7219,7 +7095,6 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
-// --MIAMI: Done
void
CPed::Chat(void)
{
@@ -7275,7 +7150,6 @@ CPed::Chat(void)
}
}
-// --MIAMI: Done
void
CPed::ClearChat(void)
{
@@ -7294,7 +7168,6 @@ CPed::ClearChat(void)
}
}
-// --MIAMI: Done
bool
CPed::FacePhone(void)
{
@@ -7343,7 +7216,6 @@ CPed::FacePhone(void)
#endif
}
-// --MIAMI: Done
bool
CPed::MakePhonecall(void)
{
@@ -7356,7 +7228,6 @@ CPed::MakePhonecall(void)
return true;
}
-// --MIAMI: Done
void
StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -7365,7 +7236,6 @@ StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg)
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f);
}
-// --MIAMI: Done
void
FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg)
{
@@ -7378,7 +7248,6 @@ FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg)
ped->m_lookTimer = 0;
}
-// --MIAMI: Done
void
CPed::SetAnswerMobile(void)
{
@@ -7395,7 +7264,6 @@ CPed::SetAnswerMobile(void)
}
}
-// --MIAMI: Done
void
CPed::ClearAnswerMobile(void)
{
@@ -7415,7 +7283,6 @@ CPed::ClearAnswerMobile(void)
}
}
-// --MIAMI: Done
void
CPed::AnswerMobile(void)
{
@@ -7448,7 +7315,6 @@ CPed::AnswerMobile(void)
}
}
-// --MIAMI: Done
void
CPed::Teleport(CVector pos)
{
@@ -7462,7 +7328,6 @@ CPed::Teleport(CVector pos)
CWorld::Add(this);
}
-// --MIAMI: Done
void
CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
{
@@ -7486,7 +7351,6 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
}
-// --MIAMI: Done
void
CPed::SeekCar(void)
{
@@ -7669,7 +7533,6 @@ CPed::SeekCar(void)
}
}
-// --MIAMI: Done
bool
CPed::CheckForExplosions(CVector2D &area)
{
@@ -7714,7 +7577,6 @@ CPed::CheckForExplosions(CVector2D &area)
return false;
}
-// --MIAMI: Done
CPed *
CPed::CheckForGunShots(void)
{
@@ -7730,7 +7592,6 @@ CPed::CheckForGunShots(void)
return nil;
}
-// --MIAMI: Done
CPed *
CPed::CheckForDeadPeds(void)
{
@@ -7746,7 +7607,6 @@ CPed::CheckForDeadPeds(void)
return nil;
}
-// --MIAMI: Done
bool
CPed::IsPlayer(void) const
{
@@ -7759,14 +7619,12 @@ CPed::IsPlayer(void) const
#endif
}
-// --MIAMI: Done
bool
CPed::IsGangMember(void) const
{
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
}
-// --MIAMI: Done
bool
IsPedPointerValid(CPed* pPed)
{
@@ -7777,7 +7635,6 @@ IsPedPointerValid(CPed* pPed)
return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
}
-// --MIAMI: Done
bool
IsPedPointerValid_NotInWorld(CPed* pPed)
{
@@ -7793,7 +7650,6 @@ IsPedPointerValid_NotInWorld(CPed* pPed)
return true;
}
-// --MIAMI: Done
bool
CPed::IsPointerValid(void)
{
@@ -7807,7 +7663,6 @@ CPed::IsPointerValid(void)
return false;
}
-// --MIAMI: Done
void
CPed::SetPedPositionInCar(void)
{
@@ -7900,7 +7755,6 @@ CPed::SetPedPositionInCar(void)
GetMatrix() = newMat;
}
-// --MIAMI: Done
void
CPed::LookForSexyPeds(void)
{
@@ -7926,7 +7780,6 @@ CPed::LookForSexyPeds(void)
m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
-// --MIAMI: Done
void
CPed::LookForSexyCars(void)
{
@@ -7956,7 +7809,6 @@ CPed::LookForSexyCars(void)
}
}
-// --MIAMI: Done
bool
CPed::LookForInterestingNodes(void)
{
@@ -8098,7 +7950,6 @@ CPed::LookForInterestingNodes(void)
return true;
}
-// --MIAMI: Done
void
PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount)
{
@@ -8135,7 +7986,6 @@ PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 firs
}
}
-// --MIAMI: Done
void
CPed::ClearWaitState(void)
{
@@ -8239,7 +8089,6 @@ CPed::ClearWaitState(void)
m_nWaitState = WAITSTATE_FALSE;
}
-// --MIAMI: Done
void
CPed::SetWaitState(eWaitState state, void *time)
{
@@ -8459,7 +8308,6 @@ CPed::SetWaitState(eWaitState state, void *time)
m_nWaitState = state;
}
-// --MIAMI: Done
void
CPed::Wait(void)
{
@@ -8903,7 +8751,6 @@ CPed::Wait(void)
RestoreHeadingRate();
}
-// --MIAMI: Done
void
CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg)
{
@@ -8922,7 +8769,6 @@ CPed::DeleteSunbatheIdleAnimCB(CAnimBlendAssociation *assoc, void *arg)
ped->Wait();
}
-// --MIAMI: Done
void
CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -8933,21 +8779,18 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->Wait();
}
-// --MIAMI: Done
void
CPed::RestoreHeadingRate(void)
{
m_headingRate = m_pedStats->m_headingChangeRate;
}
-// --MIAMI: Done
void
CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg)
{
((CPed*)arg)->RestoreHeadingRate();
}
-// --MIAMI: Done
void
CPed::FlagToDestroyWhenNextProcessed(void)
{
@@ -8971,7 +8814,6 @@ CPed::FlagToDestroyWhenNextProcessed(void)
m_pVehicleAnim = nil;
}
-// --MIAMI: Done
void
CPed::SetSolicit(uint32 time)
{
@@ -8997,7 +8839,6 @@ CPed::SetSolicit(uint32 time)
}
}
-// --MIAMI: Done
void
CPed::Solicit(void)
{
@@ -9043,7 +8884,6 @@ CPed::Solicit(void)
}
}
-// --MIAMI: Done
void
CPed::SetBuyIceCream(void)
{
@@ -9056,7 +8896,6 @@ CPed::SetBuyIceCream(void)
SetPedState(PED_BUY_ICECREAM);
}
-// --MIAMI: Done
void
CPed::BuyIceCream(void)
{
@@ -9075,7 +8914,6 @@ CPed::BuyIceCream(void)
}
}
-// --MIAMI: Done
bool
CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
{
@@ -9209,7 +9047,6 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
-// --MIAMI: Done
void
CPed::SetLeader(CEntity *leader)
{
@@ -9221,7 +9058,6 @@ CPed::SetLeader(CEntity *leader)
}
}
-// --MIAMI: Done
bool
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal)
{
@@ -9254,7 +9090,6 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal)
return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
}
-// --MIAMI: Done
void
CPed::SetJump(void)
{
@@ -9269,7 +9104,6 @@ CPed::SetJump(void)
}
}
-// --MIAMI: Done
void
CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9379,7 +9213,6 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9391,7 +9224,6 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
animAssoc->blendDelta = -1000.0f;
}
-// --MIAMI: Done
void
CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -9408,7 +9240,6 @@ CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsLanding = false;
}
-// --MIAMI: Done
bool
CPed::CanPedDriveOff(void)
{
@@ -9424,7 +9255,6 @@ CPed::CanPedDriveOff(void)
}
return true;
}
-// --MIAMI: Done
void
CPed::SetRadioStation(void)
{
@@ -9445,7 +9275,6 @@ CPed::SetRadioStation(void)
}
}
-// --MIAMI: Done
void
CPed::WarpPedIntoCar(CVehicle *car) // LCS TODO: remove passenger logic
{
@@ -9586,14 +9415,12 @@ CPed::WarpPedIntoCarAsPassenger(CVehicle* pVehicle, int32 position)
bChangedSeat = true;
}
-// --MIAMI: Done
bool
CPed::HasAttractor(void)
{
return m_attractor != nil;
}
-// --MIAMI: Done
void
CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
{
@@ -9614,7 +9441,6 @@ CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float head
m_positionInQueue = qid;
}
-// --MIAMI: Done
void
CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon)
{
@@ -9662,7 +9488,6 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW
PositionAttachedPed();
}
-// --MIAMI: Done
void
CPed::DettachPedFromEntity(void)
{
@@ -9686,7 +9511,6 @@ CPed::DettachPedFromEntity(void)
}
}
-// --MIAMI: Done
void
CPed::PositionAttachedPed()
{
@@ -9738,7 +9562,6 @@ CPed::PositionAttachedPed()
}
}
-// --MIAMI: Done
void
CPed::Undress(const char* name)
{
@@ -9754,7 +9577,6 @@ CPed::Undress(const char* name)
CWorld::Remove(this);
}
-// --MIAMI: Done
void
CPed::Dress(void)
{
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 1acd571b..f3271861 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -9,8 +9,8 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
-#include "AnimationId.h"
#include "PathFind.h"
+#include "Collision.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index 8b832670..cf566aba 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -30,8 +30,6 @@
#include "GameLogic.h"
#include "Streaming.h"
-//--MIAMI: file done
-
CVector vecPedCarDoorAnimOffset;
CVector vecPedCarDoorLoAnimOffset;
CVector vecPedVanRearDoorAnimOffset;
@@ -44,7 +42,6 @@ CVector vecPedHarleyBikeJumpRhsAnimOffset;
CVector vecPedDirtBikeJumpRhsAnimOffset;
CVector vecPedBikeKickAnimOffset;
-// --MIAMI: Done
void
CPed::SetObjectiveTimer(int time)
{
@@ -55,7 +52,6 @@ CPed::SetObjectiveTimer(int time)
}
}
-// --MIAMI: Done
void
CPed::SetStoredObjective(void)
{
@@ -90,7 +86,6 @@ CPed::SetStoredObjective(void)
}
}
-// --MIAMI: Done
void
CPed::ForceStoredObjective(eObjective objective)
{
@@ -124,7 +119,6 @@ CPed::ForceStoredObjective(eObjective objective)
}
}
-// --MIAMI: Done
bool
CPed::IsTemporaryObjective(eObjective objective)
{
@@ -133,7 +127,6 @@ CPed::IsTemporaryObjective(eObjective objective)
objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj)
{
@@ -180,7 +173,6 @@ CPed::SetObjective(eObjective newObj)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, void *entity)
{
@@ -415,7 +407,6 @@ CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
}
}
-// --MIAMI: Done
// Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode
// IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call...
void
@@ -448,7 +439,6 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
@@ -588,7 +578,6 @@ CPed::SetObjective(eObjective newObj, CVector dest)
}
}
-// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
{
@@ -605,7 +594,6 @@ CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
}
}
-// --MIAMI: Done
void
CPed::ClearObjective(void)
{
@@ -631,7 +619,6 @@ CPed::ClearObjective(void)
}
}
-// --MIAMI: Done
void
CPed::ClearLeader(void)
{
@@ -651,7 +638,6 @@ CPed::ClearLeader(void)
}
}
-// --MIAMI: Done
void
CPed::UpdateFromLeader(void)
{
@@ -810,7 +796,6 @@ CPed::UpdateFromLeader(void)
}
}
-// --MIAMI: Done
void
CPed::RestorePreviousObjective(void)
{
@@ -833,7 +818,6 @@ CPed::RestorePreviousObjective(void)
bObjectiveCompleted = false;
}
-// --MIAMI: Done
void
CPed::ProcessObjective(void)
{
@@ -969,7 +953,7 @@ CPed::ProcessObjective(void)
m_pMyVehicle->SetStatus(STATUS_PHYSICS);
m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
if (m_nPedType == PEDTYPE_COP) {
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
} else {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
@@ -2105,7 +2089,6 @@ CPed::ProcessObjective(void)
}
}
-// --MIAMI: Done
void
CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
{
@@ -2118,7 +2101,6 @@ CPed::SetFollowRoute(int16 currentPoint, int16 routeType)
m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute());
}
-// --MIAMI: Done
int
CPed::GetNextPointOnRoute(void)
{
@@ -2146,7 +2128,6 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// --MIAMI: Done
bool
CPed::HaveReachedNextPointOnRoute(float distToCountReached)
{
@@ -2157,7 +2138,6 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached)
return false;
}
-// --MIAMI: Done
bool
CPed::CanSeeEntity(CEntity *entity, float threshold)
{
@@ -2183,7 +2163,6 @@ CPed::CanSeeEntity(CEntity *entity, float threshold)
return neededTurn < threshold || TWOPI - threshold < neededTurn;
}
-// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
@@ -2204,7 +2183,6 @@ CPed::SelectGunIfArmed(void)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
return false;
}
-// --MIAMI: Done
void
CPed::ReactToPointGun(CEntity *entWithGun)
{
@@ -2289,7 +2267,6 @@ CPed::ReactToPointGun(CEntity *entWithGun)
}
}
-// --MIAMI: Done
void
CPed::ReactToAttack(CEntity *attacker)
{
@@ -2362,7 +2339,6 @@ CPed::ReactToAttack(CEntity *attacker)
}
}
-// --MIAMI: Done
void
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -2607,7 +2583,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -2827,7 +2802,6 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-// --MIAMI: Done
void
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -2913,7 +2887,6 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -3063,7 +3036,6 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedShuffle(void)
{
@@ -3079,7 +3051,6 @@ CPed::PedShuffle(void)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -3146,7 +3117,6 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -3158,7 +3128,6 @@ CPed::PedAnimShuffleCB(CAnimBlendAssociation* assoc, void* arg)
}
}
-// --MIAMI: Done
void
CPed::SetFormation(eFormation type)
{
@@ -3182,7 +3151,6 @@ CPed::SetFormation(eFormation type)
m_pedFormation = type;
}
-// --MIAMI: Done
CVector
CPed::GetFormationPosition(void)
{
@@ -3231,7 +3199,6 @@ CPed::GetFormationPosition(void)
return m_pedInObjective->GetMatrix() * formationOffset;
}
-// --MIAMI: Done
void
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -3371,11 +3338,11 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
}
-// --MIAMI: Done
void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
bool vehIsUpsideDown = false;
+ bool stillGettingInOut = false;
int vehAnim;
float seatPosMult = 0.0f;
float currentZ;
@@ -3628,8 +3595,8 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
neededPos.z = autoZPos.z;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- } else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ } else if (neededPos.z < currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
+ adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
@@ -3647,7 +3614,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
- adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
+ adjustedTimeStep = Max(m_pVehicleAnim->timeStep, 0.1f);
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
@@ -3659,7 +3626,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
- bool stillGettingInOut = false;
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || bOnBoat;
@@ -3708,7 +3674,6 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
-// --MIAMI: Done
void
CPed::SetCarJack(CVehicle* car)
{
@@ -3791,7 +3756,6 @@ CPed::SetCarJack(CVehicle* car)
SetCarJack_AllClear(car, m_vehDoor, doorFlag);
}
-// --MIAMI: Done
void
CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
{
@@ -3834,7 +3798,6 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
}
}
-// --MIAMI: Done
void
CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
{
@@ -3883,7 +3846,6 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor);
}
-// --MIAMI: Done
void
CPed::BeingDraggedFromCar(void)
{
@@ -3949,7 +3911,6 @@ CPed::BeingDraggedFromCar(void)
}
}
-// --MIAMI: Done
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
@@ -4026,7 +3987,6 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
}
}
-// --MIAMI: Done
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
@@ -4079,7 +4039,6 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
}
}
-// --MIAMI: Done
void
CPed::EnterCar(void)
{
@@ -4123,7 +4082,6 @@ CPed::EnterCar(void)
}
}
-// --MIAMI: Done
void
CPed::QuitEnteringCar(void)
{
@@ -4172,7 +4130,6 @@ CPed::QuitEnteringCar(void)
}
}
-// --MIAMI: Done
void
CPed::SetExitBoat(CVehicle *boat)
{
@@ -4181,7 +4138,7 @@ CPed::SetExitBoat(CVehicle *boat)
RemoveInCarAnims();
CColModel* boatCol = boat->GetColModel();
if (boat->IsUpsideDown()) {
- newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z };
+ newPos = CVector(0.0f, 0.0f, boatCol->boundingBox.min.z);
newPos = boat->GetMatrix() * newPos;
newPos.z += 1.0f;
m_vehDoor = CAR_DOOR_RF;
@@ -4230,7 +4187,6 @@ CPed::SetExitBoat(CVehicle *boat)
m_vecMoveSpeed = boat->m_vecMoveSpeed;
}
-// --MIAMI: Done
// wantedDoorNode = 0 means that func. will determine it
void
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
@@ -4615,7 +4571,6 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
}
-// --MIAMI: Done
void
CPed::ExitCar(void)
{
@@ -4687,7 +4642,6 @@ CPed::ExitCar(void)
}
}
-// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
@@ -4700,7 +4654,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
return vehDoorPos;
}
-// --MIAMI: Done
void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -4769,7 +4722,6 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
}
}
-// --MIAMI: Done
bool
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -4853,7 +4805,6 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
return canEnter;
}
-// --MIAMI: Done
void
CPed::GoToNearestDoor(CVehicle *veh)
{
@@ -4863,7 +4814,6 @@ CPed::GoToNearestDoor(CVehicle *veh)
SetMoveState(PEDMOVE_RUN);
}
-// --MIAMI: Done
// Unused
void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
{
@@ -4877,7 +4827,6 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg)
pPed->SetPosition(position);
}
-// --MIAMI: Done
void
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
@@ -5039,7 +4988,6 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
CAnimManager::RemoveAnimBlockRef(bikedBlock);
}
-// --MIAMI: Done
void
CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -5128,7 +5076,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
ped->m_nLastPedState = PED_WANDER_PATH;
}
-// --MIAMI: Done
void
CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5225,7 +5172,6 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->SetGetUp();
}
-// --MIAMI: Done
uint8
CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
{
@@ -5243,7 +5189,6 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
return 1;
}
-// --MIAMI: Done
uint8
CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
{
@@ -5302,7 +5247,6 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
return 1;
}
-// --MIAMI: Done :D
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -5452,7 +5396,6 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
}
#endif
-// --MIAMI: Done
void
CPed::RegisterThreatWithGangPeds(CEntity *attacker)
{
@@ -5516,7 +5459,6 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
}
-// --MIAMI: Done
// Some helper function which doesn't exist in og game.
inline void
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
@@ -5546,7 +5488,6 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto
}
}
-// --MIAMI: Done
bool
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
{
@@ -5587,7 +5528,6 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
return false;
}
-// --MIAMI: Done
bool
CPed::DuckAndCover(void)
{
@@ -5776,7 +5716,6 @@ CPed::DuckAndCover(void)
return false;
}
-// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{
@@ -5824,7 +5763,6 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
return veh->GetPosition() + doorPos;
}
-// --MIAMI: Done
CVector
CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
@@ -5910,7 +5848,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
}
}
-// --MIAMI: Done, but what is this parameter for?
+// TODO: what is this parameter for?
void
CPed::SetDuck(uint32 time, bool sth)
{
@@ -5936,7 +5874,6 @@ CPed::SetDuck(uint32 time, bool sth)
}
}
-// --MIAMI: Done
void
CPed::Duck(void)
{
@@ -5963,7 +5900,6 @@ CPed::Duck(void)
}
}
-// --MIAMI: Done
void
CPed::ClearDuck(bool clearTimer)
{
@@ -5986,7 +5922,6 @@ CPed::ClearDuck(bool clearTimer)
}
}
-// --MIAMI: Done
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
@@ -6021,7 +5956,6 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
}
}
-// --MIAMI: Done
void
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -6044,7 +5978,6 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
}
-// --MIAMI: Done
void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
@@ -6060,7 +5993,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
SetPedState(PED_SEEK_IN_BOAT);
}
-// --MIAMI: Done
void
CPed::SeekBoatPosition(void)
{
@@ -6082,7 +6014,6 @@ CPed::SeekBoatPosition(void)
RestorePreviousState();
}
-// --MIAMI: Done
bool
CPed::IsRoomToBeCarJacked(void)
{
@@ -6106,7 +6037,6 @@ CPed::IsRoomToBeCarJacked(void)
return false;
}
-// --MIAMI: Done
void
CPed::AddInCarAnims(CVehicle* car, bool isDriver)
{
@@ -6141,7 +6071,6 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver)
StopNonPartialAnims();
}
-// --MIAMI: Done
void
CPed::RemoveDrivebyAnims()
{
@@ -6169,7 +6098,6 @@ CPed::RemoveDrivebyAnims()
animAssoc->blendDelta = -1000.0f;
}
-// --MIAMI: Done
void
CPed::RemoveInCarAnims(void)
{
@@ -6182,7 +6110,6 @@ CPed::RemoveInCarAnims(void)
}
}
-// --MIAMI: Done
bool
CPed::PositionPedOutOfCollision(void)
{
@@ -6321,7 +6248,6 @@ CPed::PositionPedOutOfCollision(void)
return true;
}
-// --MIAMI: Done
// "Any" means he shouldn't have to be in vehicle.
bool
CPed::PositionAnyPedOutOfCollision(void)
@@ -6377,7 +6303,6 @@ CPed::PositionAnyPedOutOfCollision(void)
return true;
}
-// --MIAMI: Done
bool
CPed::WarpPedToNearLeaderOffScreen(void)
{
@@ -6411,7 +6336,6 @@ CPed::WarpPedToNearLeaderOffScreen(void)
return teleported;
}
-// --MIAMI: Done
bool
CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
{
@@ -6445,7 +6369,6 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
return teleported;
}
-// --MIAMI: Done
int32
CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
@@ -6720,7 +6643,6 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith
return ATTACK_IN_PROGRESS;
}
-// --MIAMI: Done
int32
CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
{
@@ -6975,7 +6897,6 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith
}
}
-// --MIAMI: Done
bool
CPed::CanBeDamagedByThisGangMember(CPed* who)
{
diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp
index eeb65398..de587270 100644
--- a/src/peds/PedAttractor.cpp
+++ b/src/peds/PedAttractor.cpp
@@ -13,8 +13,6 @@ const int gcMaxSizeOfPizzaQueue = 5;
const int gcMaxSizeOfShelterQueue = 5;
const int gcMaxSizeOfIceCreamQueue = 1;
-//--MIAMI: file done
-
std::vector<CVector> CPedShelterAttractor::ms_displacements;
CPedAttractorManager* GetPedAttractorManager()
@@ -106,7 +104,7 @@ bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
{
if (!vVehicleToEffect.empty()) {
- for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->GetVehicle() == pVehicle)
return assoc->ChooseEffect(pos);
}
@@ -122,7 +120,7 @@ CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
{
if (vVehicleToEffect.empty())
return nil;
- for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end(); ++assoc) {
if (assoc->HasThisEffect(pEffect))
return assoc->GetVehicle();
}
@@ -133,7 +131,7 @@ const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffe
{
if (vecAttractors.empty())
return nil;
- for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) {
+ for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.begin(); attractor != vecAttractors.end(); ++attractor) {
if ((*attractor)->GetEffect() == pEffect)
return *attractor;
}
@@ -147,7 +145,7 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
return;
if (vVehicleToEffect.empty())
return;
- for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
+ for (std::vector<CVehicleToEffect>::iterator assoc = vVehicleToEffect.begin(); assoc != vVehicleToEffect.end();) {
if (assoc->GetVehicle() != pVehicle) {
++assoc;
continue;
@@ -231,7 +229,7 @@ CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
bool close = false;
- for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) {
+ for (std::vector<CVector>::const_iterator v = ms_displacements.begin(); v != ms_displacements.end(); ++v) {
if ((*v - vecDisplacement).Magnitude() < 1.0f) {
close = true;
break;
@@ -267,7 +265,7 @@ void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) cons
bool CPedAttractor::RegisterPed(CPed* pPed)
{
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
return false;
@@ -320,7 +318,7 @@ static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
bool CPedAttractor::DeRegisterPed(CPed* pPed)
{
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt != pPed)
continue;
pPed->m_attractor = nil;
@@ -342,12 +340,12 @@ bool CPedAttractor::DeRegisterPed(CPed* pPed)
bool CPedAttractor::BroadcastArrival(CPed* pPed)
{
- for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return false;
}
vWaitingQueue.push_back(pPed);
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
vApproachingQueue.erase(pPedIt);
break;
@@ -402,7 +400,7 @@ bool CPedAttractor::BroadcastDeparture(CPed* pPed)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
- vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
@@ -443,7 +441,7 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.x));
UpdatePedStateOnDeparture(pPed);
}
- vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ vWaitingQueue.erase(vWaitingQueue.begin() + qid);
for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
CPed* pPed = *pPedIt;
CVector pos;
@@ -460,11 +458,11 @@ bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
{
- for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
- for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed) {
return true;
}
@@ -474,7 +472,7 @@ bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
bool CPedAttractor::IsInQueue(CPed* pPed) const
{
- for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.begin(); pPedIt != vWaitingQueue.end(); ++pPedIt) {
if (*pPedIt == pPed)
return true;
}
@@ -642,7 +640,7 @@ void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const C
CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
{
CPedAttractor* pRegisteredAttractor = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
CPedAttractor* pAttractor = *pAttractorIt;
CVector vEffectPos;
ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
@@ -678,7 +676,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
@@ -689,7 +687,7 @@ bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor,
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
@@ -704,7 +702,7 @@ bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttracto
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
@@ -721,7 +719,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
if (!pAttractor)
return false;
CPedAttractor* pFound = nil;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
pFound = *pAttractorIt;
break;
@@ -732,7 +730,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
pFound->DeRegisterPed(pPed);
if (pFound->GetNoOfRegisteredPeds() != 0)
return true;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
vecAttractors.erase(pAttractorIt);
break;
@@ -746,7 +744,7 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std:
{
if (!pAttractor)
return false;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsInQueue(pPed);
}
@@ -758,7 +756,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
{
if (!pAttractor)
return false;
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if (*pAttractorIt == pAttractor) {
return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
}
@@ -768,7 +766,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
{
- for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.begin(); pAttractorIt != vecAttractors.end(); ++pAttractorIt) {
if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
return true;
}
diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h
index 85b4327b..c55e4028 100644
--- a/src/peds/PedAttractor.h
+++ b/src/peds/PedAttractor.h
@@ -126,8 +126,8 @@ public:
class CPedAtmAttractor : public CPedAttractor
{
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_ATM; };
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -136,9 +136,9 @@ public:
class CPedIceCreamAttractor : public CPedAttractor
{
public:
- virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual ~CPedIceCreamAttractor() { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_ICECREAM; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -147,9 +147,9 @@ public:
class CPedPizzaAttractor : public CPedAttractor
{
public:
- virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ virtual float GetHeadOfQueueWaitTime() { return 2000.0f; }
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_PIZZA; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const;
CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -158,8 +158,8 @@ public:
class CPedSeatAttractor : public CPedAttractor
{
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_SEAT; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
{};
@@ -169,12 +169,12 @@ class CPedShelterAttractor : public CPedAttractor
{
static std::vector<CVector> ms_displacements;
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
- virtual bool BroadcastDeparture(CPed*) override;
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
- virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
- virtual void ComputeAttractPos(int qid, CVector& pos) const override;
- virtual void ComputeAttractHeading(int qid, float& heading) const override;
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_SHELTER; }
+ virtual bool BroadcastDeparture(CPed*);
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
+ virtual bool IsAtHeadOfQueue(CPed* pPed) const { return true; }
+ virtual void ComputeAttractPos(int qid, CVector& pos) const;
+ virtual void ComputeAttractHeading(int qid, float& heading) const;
CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
@@ -187,8 +187,8 @@ public:
class CPedStopAttractor : public CPedAttractor
{
public:
- virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
- virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual ePedAttractorType GetType() const { return ATTRACTOR_STOP; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const {};
CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp
index 470b7eeb..ec6719c6 100644
--- a/src/peds/PedChat.cpp
+++ b/src/peds/PedChat.cpp
@@ -4,8 +4,6 @@
#include "General.h"
#include "Ped.h"
-// --MIAMI: file done
-
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
PedAudioData CommentWaitTime[56] = {
{ 500, 800, 500, 2 },
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index d1f39491..6c691d2d 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -26,8 +26,6 @@
#include "Glass.h"
#include "SpecialFX.h"
-//--MIAMI: file done
-
uint16 nPlayerInComboMove;
RpClump* flyingClumpTemp;
@@ -161,7 +159,6 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
return stateToReturn;
}
-// --MIAMI: Done
void
CPed::SetPointGunAt(CEntity *to)
{
@@ -204,7 +201,6 @@ CPed::SetPointGunAt(CEntity *to)
Say(SOUND_PED_ATTACK);
}
-// --MIAMI: Done
void
CPed::PointGunAt(void)
{
@@ -232,7 +228,6 @@ CPed::PointGunAt(void)
}
}
-// --MIAMI: Done
void
CPed::ClearPointGunAt(void)
{
@@ -259,7 +254,6 @@ CPed::ClearPointGunAt(void)
}
}
-// --MIAMI: Done
void
CPed::SetAttack(CEntity *victim)
{
@@ -442,7 +436,6 @@ CPed::SetAttack(CEntity *victim)
SetLookTimer(100);
}
-// --MIAMI: Done
void
CPed::ClearAttack(void)
{
@@ -463,7 +456,6 @@ CPed::ClearAttack(void)
}
}
-// --MIAMI: Done
void
CPed::ClearAttackByRemovingAnim(void)
{
@@ -499,7 +491,6 @@ CPed::ClearAttackByRemovingAnim(void)
}
}
-// --MIAMI: Done
void
CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
{
@@ -579,7 +570,6 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
{
@@ -613,7 +603,6 @@ CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
}
}
-// --MIAMI: Done
uint8
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
@@ -657,7 +646,6 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
return NO_POINT_BLANK_PED;
}
-// --MIAMI: Done except commented things
void
CPed::Attack(void)
{
@@ -1045,7 +1033,6 @@ CPed::Attack(void)
bIsAttacking = attackShouldContinue;
}
-// --MIAMI: Done
void
CPed::StartFightAttack(uint8 buttonPressure)
{
@@ -1135,7 +1122,6 @@ CPed::StartFightAttack(uint8 buttonPressure)
nPlayerInComboMove = 0;
}
-// --MIAMI: Done
void
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
{
@@ -1385,7 +1371,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
}
}
-// --MIAMI: Done
void
CPed::Fight(void)
{
@@ -1610,7 +1595,6 @@ CPed::Fight(void)
}
}
-// --MIAMI: Done
int32
CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
{
@@ -1698,7 +1682,6 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
return FIGHTMOVE_SHUFFLE_F;
}
-// --MIAMI: Done
int32
CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
{
@@ -1947,7 +1930,6 @@ CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
return choosenMove;
}
-// --MIAMI: Done
void
CPed::EndFight(uint8 endType)
{
@@ -1982,7 +1964,6 @@ CPed::EndFight(uint8 endType)
m_nWaitTimer = 0;
}
-// --MIAMI: Done
void
CPed::PlayHitSound(CPed *hitTo)
{
@@ -2060,7 +2041,6 @@ CPed::PlayHitSound(CPed *hitTo)
#endif
}
-// --MIAMI: Done
bool
CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
{
@@ -2157,7 +2137,6 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
return false;
}
-// --MIAMI: Done
void
CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
{
@@ -2308,7 +2287,6 @@ CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
}
}
-// --MIAMI: Done
void
CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -2320,7 +2298,6 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
-// --MIAMI: Done
void
CPed::LoadFightData(void)
{
@@ -2408,7 +2385,6 @@ CPed::LoadFightData(void)
}
}
-// --MIAMI: Done
void
CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCountDone, uint16 time, float angle)
{
@@ -2431,7 +2407,6 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
}
-// --MIAMI: Done
void
CPed::InvestigateEvent(void)
{
@@ -2637,7 +2612,6 @@ CPed::InvestigateEvent(void)
}
}
-// --MIAMI: Done
void
CPed::ClearInvestigateEvent(void)
{
@@ -2663,7 +2637,6 @@ CPed::ClearInvestigateEvent(void)
SetMoveState(PEDMOVE_WALK);
}
-// --MIAMI: Done
bool
CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction)
{
@@ -3235,7 +3208,6 @@ RecurseFrameChildrenToCloneCB(RwFrame *frame, void *data)
return newFrame;
}
-// --MIAMI: Done
void
CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
{
@@ -3266,7 +3238,6 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
}
}
-// --MIAMI: Done
CObject*
CPed::SpawnFlyingComponent(int pedNode, int8 direction)
{
@@ -3274,7 +3245,6 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
return nil;
}
-// --MIAMI: Done
// III leftover and unused
void
CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
@@ -3317,14 +3287,12 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
}
}
-// --MIAMI: Done
bool
CPed::IsPedHeadAbovePos(float zOffset)
{
return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z;
}
-// --MIAMI: Done
bool
CPed::PlacePedOnDryLand(void)
{
@@ -3376,7 +3344,6 @@ CPed::PlacePedOnDryLand(void)
return true;
}
-// --MIAMI: Done
void
CPed::CollideWithPed(CPed *collideWith)
{
@@ -3643,7 +3610,6 @@ CPed::CollideWithPed(CPed *collideWith)
}
}
-// --MIAMI: Done
void
CPed::KillPedWithCar(CVehicle *car, float impulse)
{
@@ -3881,7 +3847,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
}
}
-// --MIAMI: Done
void
CPed::DriveVehicle(void)
{
@@ -4189,7 +4154,6 @@ CPed::DriveVehicle(void)
}
}
-// --MIAMI: Done
void
CPed::RemoveWeaponAnims(int unused, float animDelta)
{
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 2925667a..475e04f1 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -7,8 +7,6 @@
#include "General.h"
#include "RwHelper.h"
-//--MIAMI: file done
-
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) };
LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index 8012650a..840d33fc 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -4,7 +4,6 @@
#include "PedPlacement.h"
#include "World.h"
-// --MIAMI: Done
bool
CPedPlacement::FindZCoorForPed(CVector* pos)
{
diff --git a/src/peds/PedRoutes.cpp b/src/peds/PedRoutes.cpp
index 2de90eae..3ff080e6 100644
--- a/src/peds/PedRoutes.cpp
+++ b/src/peds/PedRoutes.cpp
@@ -3,8 +3,6 @@
#include "main.h"
#include "PedRoutes.h"
-// --MIAMI: file done
-
CRouteNode gaRoutes[NUMPEDROUTES];
void
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index bc6395b0..bacb1a78 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -4,8 +4,6 @@
#include "FileMgr.h"
#include "PedType.h"
-// --MIAMI: file done
-
CPedType *CPedType::ms_apPedType[NUM_PEDTYPES];
CPedStats *CPedStats::ms_apPedStats[NUM_PEDSTATS];
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 350b527a..7308b3fb 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -51,7 +51,6 @@ CPlayerPed::~CPlayerPed()
delete m_pWanted;
}
-// --MIAMI: Done
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
@@ -100,7 +99,6 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
}
-// --MIAMI: Done
void
CPlayerPed::ClearWeaponTarget()
{
@@ -112,21 +110,18 @@ CPlayerPed::ClearWeaponTarget()
ClearPointGunAt();
}
-// --MIAMI: Done
void
CPlayerPed::SetWantedLevel(int32 level)
{
m_pWanted->SetWantedLevel(level);
}
-// --MIAMI: Done
void
CPlayerPed::SetWantedLevelNoDrop(int32 level)
{
m_pWanted->SetWantedLevelNoDrop(level);
}
-// --MIAMI: Done
void
CPlayerPed::MakeObjectTargettable(int32 handle)
{
@@ -138,7 +133,6 @@ CPlayerPed::MakeObjectTargettable(int32 handle)
}
}
-// --MIAMI: Done
// I don't know the actual purpose of parameter
void
CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
@@ -152,7 +146,6 @@ CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
}
}
-// --MIAMI: Done
void
CPlayerPed::ClearAdrenaline(void)
{
@@ -162,7 +155,6 @@ CPlayerPed::ClearAdrenaline(void)
}
}
-// --MIAMI: Done
CPlayerInfo *
CPlayerPed::GetPlayerInfoForThisPlayerPed()
{
@@ -172,7 +164,6 @@ CPlayerPed::GetPlayerInfoForThisPlayerPed()
return nil;
}
-// --MIAMI: Done
void
CPlayerPed::SetupPlayerPed(int32 index)
{
@@ -193,21 +184,18 @@ CPlayerPed::SetupPlayerPed(int32 index)
#endif
}
-// --MIAMI: Done
void
CPlayerPed::DeactivatePlayerPed(int32 index)
{
CWorld::Remove(CWorld::Players[index].m_pPed);
}
-// --MIAMI: Done
void
CPlayerPed::ReactivatePlayerPed(int32 index)
{
CWorld::Add(CWorld::Players[index].m_pPed);
}
-// --MIAMI: Done
void
CPlayerPed::UseSprintEnergy(void)
{
@@ -224,7 +212,6 @@ CPlayerPed::UseSprintEnergy(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
{
@@ -249,7 +236,6 @@ CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
TheCamera.ClearPlayerWeaponMode();
}
-// --MIAMI: Done
void
CPlayerPed::MakeChangesForNewWeapon(int32 slot)
{
@@ -257,7 +243,6 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot)
MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType);
}
-// --MIAMI: Done
void
CPlayerPed::ReApplyMoveAnims(void)
{
@@ -277,7 +262,6 @@ CPlayerPed::ReApplyMoveAnims(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::SetInitialState(void)
{
@@ -324,7 +308,6 @@ CPlayerPed::SetInitialState(void)
m_attachWepAmmo = 0;
}
-// --MIAMI: Done
void
CPlayerPed::SetRealMoveAnim(void)
{
@@ -568,7 +551,6 @@ CPlayerPed::SetRealMoveAnim(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
{
@@ -576,7 +558,6 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
}
-// --MIAMI: Done
float
CPlayerPed::DoWeaponSmoothSpray(void)
{
@@ -626,7 +607,6 @@ CPlayerPed::DoWeaponSmoothSpray(void)
return -1.0f;
}
-// --MIAMI: Done
void
CPlayerPed::DoStuffToGoOnFire(void)
{
@@ -634,7 +614,6 @@ CPlayerPed::DoStuffToGoOnFire(void)
TheCamera.ClearPlayerWeaponMode();
}
-// --MIAMI: Done
bool
CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
{
@@ -646,7 +625,6 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
return false;
}
-// --MIAMI: Done
// Cancels landing anim while running & jumping? I think
void
CPlayerPed::RunningLand(CPad *padUsed)
@@ -665,7 +643,6 @@ CPlayerPed::RunningLand(CPad *padUsed)
}
}
-// --MIAMI: Done
bool
CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
{
@@ -688,7 +665,6 @@ CPlayerPed::IsThisPedAnAimingPriority(CPed *suspect)
return suspect->m_nPedState == PED_ABSEIL;
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlSniper(CPad *padUsed)
{
@@ -725,7 +701,6 @@ CPlayerPed::PlayerControlSniper(CPad *padUsed)
GetWeapon()->Update(m_audioEntityId, nil);
}
-// --MIAMI: Done
// I think R* also used goto in here.
void
CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
@@ -816,7 +791,6 @@ switchDetectDone:
}
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlM16(CPad *padUsed)
{
@@ -853,7 +827,6 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
GetWeapon()->Update(m_audioEntityId, nil);
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlFighter(CPad *padUsed)
{
@@ -879,7 +852,6 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
{
@@ -940,7 +912,6 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
#endif
}
-// --MIAMI: Done
void
CPlayerPed::KeepAreaAroundPlayerClear(void)
{
@@ -990,7 +961,6 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool lookToLeft, bool priority)
{
@@ -1017,7 +987,6 @@ CPlayerPed::EvaluateNeighbouringTarget(CEntity *candidate, CEntity **targetPtr,
}
}
-// --MIAMI: Done
void
CPlayerPed::EvaluateTarget(CEntity *candidate, CEntity **targetPtr, float *lastCloseness, float distLimit, float angleOffset, bool priority)
{
@@ -1072,7 +1041,6 @@ CPlayerPed::RotatePlayerToTrackTarget(void)
}
}
-// --MIAMI: Done
bool
CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
{
@@ -1115,7 +1083,6 @@ CPlayerPed::FindNextWeaponLockOnTarget(CEntity *previousTarget, bool lookToLeft)
return true;
}
-// --MIAMI: Done
bool
CPlayerPed::FindWeaponLockOnTarget(void)
{
@@ -1167,7 +1134,6 @@ CPlayerPed::FindWeaponLockOnTarget(void)
return true;
}
-// --MIAMI: Done
void
CPlayerPed::ProcessAnimGroups(void)
{
@@ -1477,7 +1443,6 @@ CPlayerPed::MovementDisabledBecauseOfTargeting(void)
return m_pPointGunAt && !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM);
}
-// --MIAMI: Done
void
CPlayerPed::PlayerControlZelda(CPad *padUsed)
{
@@ -1655,7 +1620,7 @@ CPlayerPed::ProcessControl(void)
if (m_nEvadeAmount == 0)
m_pEvadingFrom = nil;
- if (m_pWanted->m_nWantedLevel > 0)
+ if (m_pWanted->GetWantedLevel() > 0)
FindNewAttackPoints();
UpdateMeleeAttackers();
@@ -1953,7 +1918,6 @@ CPlayerPed::ProcessControl(void)
UpdateRpHAnim();
}
-// --MIAMI: Done
bool
CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
{
@@ -2037,7 +2001,6 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
}
}
-// --MIAMI: Done
void
CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
{
@@ -2072,7 +2035,6 @@ CPlayerPed::SetNearbyPedsToInteractWithPlayer(void)
}
}
-// --MIAMI: Done
void
CPlayerPed::UpdateMeleeAttackers(void)
{
@@ -2115,7 +2077,6 @@ CPlayerPed::UpdateMeleeAttackers(void)
&& m_pMeleeList[4] == this && m_pMeleeList[5] == this;
}
-// --MIAMI: Done
void
CPlayerPed::RemovePedFromMeleeList(CPed *ped)
{
@@ -2128,7 +2089,6 @@ CPlayerPed::RemovePedFromMeleeList(CPed *ped)
ped->m_attackTimer = 0;
}
-// --MIAMI: Done
void
CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
{
@@ -2161,7 +2121,6 @@ CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
}
}
-// --MIAMI: Done
int32
CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut)
{
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 4284def5..0119b475 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -29,8 +29,6 @@
#include "Clock.h"
#include "WaterLevel.h"
-// --MIAMI: File done
-
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
#define OFFSCREEN_CREATION_MULT 0.5f
@@ -537,7 +535,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
- if (wantedInfo->m_nWantedLevel > 2) {
+ if (wantedInfo->GetWantedLevel() > 2) {
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
forceAddingCop = true;
diff --git a/src/render/Antennas.cpp b/src/render/Antennas.cpp
index b9da95cb..452069a0 100644
--- a/src/render/Antennas.cpp
+++ b/src/render/Antennas.cpp
@@ -2,8 +2,6 @@
#include "Antennas.h"
-//--MIAMI: file done
-
CAntenna CAntennas::aAntennas[NUMANTENNAS];
void
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index 515e1000..e3d3416c 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -18,8 +18,6 @@
#include "Clock.h"
#include "Bridge.h"
-//--MIAMI: file done
-
struct FlareDef
{
float position;
diff --git a/src/render/Credits.cpp b/src/render/Credits.cpp
index 6c811b7f..883ad2f2 100644
--- a/src/render/Credits.cpp
+++ b/src/render/Credits.cpp
@@ -9,8 +9,6 @@
#include "Credits.h"
#include "Pad.h"
-// --MIAMI: file done
-
bool CCredits::bCreditsGoing;
uint32 CCredits::CreditsStartTime;
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
index 507653f6..13cbd1b3 100644
--- a/src/render/Draw.cpp
+++ b/src/render/Draw.cpp
@@ -5,8 +5,8 @@
#include "Camera.h"
#include "CutsceneMgr.h"
-#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
+#ifdef ASPECT_RATIO_SCALE
float CDraw::ms_fScaledFOV = 45.0f;
#endif
diff --git a/src/render/Draw.h b/src/render/Draw.h
index 1a63c980..e67ab42b 100644
--- a/src/render/Draw.h
+++ b/src/render/Draw.h
@@ -16,10 +16,10 @@ private:
static float ms_fNearClipZ;
static float ms_fFarClipZ;
static float ms_fFOV;
-#ifdef ASPECT_RATIO_SCALE
// we use this variable to scale a lot of 2D elements
// so better cache it
static float ms_fAspectRatio;
+#ifdef ASPECT_RATIO_SCALE
// similar thing for 3D rendering
static float ms_fScaledFOV;
#endif
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index b559ca7a..45ea9ac2 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -358,7 +358,7 @@ CFont::PrintChar(float x, float y, wchar c)
CSprite2d::AddToBuffer(
CRect(x, y + RenderState.scaleY * 4.0f,
x + 32.0f * RenderState.scaleY * xScale * 0.96f,
- y + 4.0f * RenderState.scaleY * + 16.0f * RenderState.scaleY),
+ y + 4.0f * RenderState.scaleY + 16.0f * RenderState.scaleY),
RenderState.color,
xoff / 16.0f, yoff / 12.8f + 0.0021f,
(xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
diff --git a/src/render/Font.h b/src/render/Font.h
index 05c367fb..4046ebb5 100644
--- a/src/render/Font.h
+++ b/src/render/Font.h
@@ -1,5 +1,7 @@
#pragma once
+#include "Sprite2d.h"
+
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index a11495a9..c6d02755 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "Glass.h"
#include "Timer.h"
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index e896b871..12bfd040 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -26,8 +26,6 @@
#include "General.h"
#include "VarConsole.h"
-// --MIAMI: file done
-
#if defined(FIX_BUGS)
#define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a)
#define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a)
@@ -41,14 +39,14 @@
// Game has colors inlined in code.
// For easier modification we collect them here:
CRGBA MONEY_COLOR(0, 207, 133, 255);
-CRGBA AMMO_COLOR(255, 150, 225, 255);
+CRGBA AMMO_COLOR(255, 255, 255, 255);
CRGBA HEALTH_COLOR(255, 150, 225, 255);
CRGBA ARMOUR_COLOR(185, 185, 185, 255);
CRGBA NOTWANTED_COLOR(27, 89, 130, 255);
CRGBA WANTED_COLOR_FLASH(62, 141, 181, 255);
CRGBA WANTED_COLOR(97, 194, 247, 255);
-CRGBA ZONE_COLOR(45, 155, 90, 255);
-CRGBA VEHICLE_COLOR(97, 194, 247, 255);
+CRGBA ZONE_COLOR(255, 255, 255, 255);
+CRGBA VEHICLE_COLOR(255, 255, 255, 255);
CRGBA CLOCK_COLOR(97, 194, 247, 255);
CRGBA TIMER_COLOR(97, 194, 247, 255);
CRGBA COUNTER_COLOR(97, 194, 247, 255);
@@ -132,6 +130,8 @@ CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
wchar* CHud::gLastPrintForeverString;
+uint8 CHud::m_HudAlpha = 209;
+
struct
{
const char *name;
@@ -188,24 +188,25 @@ struct
{ "", "" },
{ "", "" },
{ "radardisc", "radardisc" },
+ { "radardiscback", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
{ "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
- { "", "" },
+ { "bar_inside1dark", "" },
+ { "bar_inside2dark", "" },
+ { "hudnumbers", "" },
+ { "bar_inside1", "" },
+ { "bar_inside2", "" },
+ { "bar_outline", "" },
{ "sitesniper", "sitesniperm" },
{ "siteM16", "siteM16m" },
{ "sitelaser", "sitelaserm" },
{ "laserdot", "laserdotm" },
{ "viewfinder_128", "viewfinder_128m" },
- { "bleeder", "" }
+ { "bleeder", "" },
+ { "gren_rem", "noMaskNeeded" }
};
RwTexture *gpSniperSightTex;
@@ -214,6 +215,7 @@ RwTexture *gpLaserSightTex;
RwTexture *gpLaserDotTex;
RwTexture *gpViewFinderTex;
+// TODO(LCS): some things were reversed from LCS but not all
void CHud::Draw()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -406,6 +408,8 @@ void CHud::Draw()
DrawMoneyCounter
*/
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); // TODO(LCS): temp filtering fix for money counter, remove later
+
wchar sPrint[16];
wchar sPrintIcon[16];
char sTemp[16];
@@ -418,25 +422,8 @@ void CHud::Draw()
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
}
if (m_DisplayScoreState != FADED_OUT) {
- sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetPropOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetPropOff();
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
- MONEY_COLOR.a = alpha;
- CFont::SetColor(MONEY_COLOR);
-
if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(43.0f), sPrint);
+ DrawCash();
}
}
@@ -449,46 +436,23 @@ void CHud::Draw()
alpha = CHud::DrawFadeState(HUD_WEAPON_FADING, 1);
m_LastWeapon = playerPed->GetWeapon()->m_eWeaponType;
}
+ alpha = Min(alpha, m_HudAlpha);
if (m_WeaponState != FADED_OUT) {
CWeapon *weapon = playerPed->GetWeapon();
- int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
- int32 AmmoInClip = weapon->m_nAmmoInClip;
- int32 TotalAmmo = weapon->m_nAmmoTotal;
- int32 Ammo, Clip;
-
- if (AmmoAmount <= 1 || AmmoAmount >= 1000)
- sprintf(sTemp, "%d", TotalAmmo);
- else {
- if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
- Clip = AmmoInClip / 10;
-
- Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
- } else {
- Clip = AmmoInClip;
-
- Ammo = Min(TotalAmmo - AmmoInClip, 9999);
- }
-
- sprintf(sTemp, "%d-%d", Ammo, Clip);
- }
-
- AsciiToUnicode(sTemp, sPrint);
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType);
/*
DrawWeaponIcon
*/
if (FrontEndMenuManager.m_PrefsShowHud) {
+ float right = FrontEndMenuManager.m_PrefsUseWideScreen ? 468.6f : 470.0f;
+ float left = right - (FrontEndMenuManager.m_PrefsUseWideScreen ? 48.6f : 54.0f);
if (weaponInfo->m_nModelId <= 0) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
if (FrontEndMenuManager.m_PrefsShowHud)
Sprites[WeaponType].Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, alpha),
- 0.015f, 0.015f,
- 1.0f, 0.0f,
- 0.015f, 1.0f,
- 1.0f, 1.0f);
+ CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
+ CRGBA(255, 255, 255, alpha));
} else {
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
@@ -508,12 +472,8 @@ void CHud::Draw()
static CSprite2d sprite;
sprite.m_pTexture = weaponIcon;
sprite.Draw(
- CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
- CRGBA(255, 255, 255, alpha),
- 0.015f, 0.015f,
- 1.0f, 0.0f,
- 0.015f, 1.0f,
- 1.0f, 1.0f);
+ CRect(PSP_SCREEN_SCALE_X(left), PSP_SCREEN_SCALE_Y(16.0f), PSP_SCREEN_SCALE_X(right), PSP_SCREEN_SCALE_Y(60.0f)),
+ CRGBA(255, 255, 255, alpha));
sprite.m_pTexture = nil;
#endif
}
@@ -521,7 +481,7 @@ void CHud::Draw()
}
CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.8f));
+ CFont::SetScale(PSP_SCREEN_SCALE_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.18f : 0.2f), PSP_SCREEN_SCALE_Y(0.44f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
@@ -529,13 +489,65 @@ void CHud::Draw()
CFont::SetDropShadowPosition(0);
CFont::SetFontStyle(FONT_STANDARD);
+ int32 AmmoAmount = CWeaponInfo::GetWeaponInfo((eWeaponType)WeaponType)->m_nAmountofAmmunition;
+ int32 AmmoInClip = weapon->m_nAmmoInClip;
+ int32 TotalAmmo = weapon->m_nAmmoTotal;
+ int32 Ammo, Clip;
+
if (Min(9999, TotalAmmo - AmmoInClip) != 9999 && !CDarkel::FrenzyOnGoing() && weaponInfo->m_nWeaponSlot > 1 && weapon->m_eWeaponType != WEAPONTYPE_DETONATOR) {
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, alpha));
AMMO_COLOR.a = alpha;
CFont::SetColor(AMMO_COLOR);
- if (FrontEndMenuManager.m_PrefsShowHud)
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(90.0f), sPrint);
+ if (FrontEndMenuManager.m_PrefsShowHud) {
+
+
+ if (AmmoAmount <= 1 || AmmoAmount >= 1000)
+ {
+ sprintf(sTemp, "%d", TotalAmmo);
+ AsciiToUnicode(sTemp, sPrint);
+ float pos = 435.0f;
+#ifdef FIX_BUGS
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ pos = 438.0f;
+#endif
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - pos), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+ }
+ else {
+
+ if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
+ Clip = AmmoInClip / 10;
+
+ Ammo = Min((TotalAmmo - AmmoInClip) / 10, 9999);
+ }
+ else {
+ Clip = AmmoInClip;
+
+ Ammo = Min(TotalAmmo - AmmoInClip, 9999);
+ }
+
+ char sMinus[10];
+ char sAmmo[20];
+ char sClip[20];
+
+ sprintf(sMinus, "-");
+ sprintf(sAmmo, "%d", Ammo);
+ sprintf(sClip, "%d", Clip);
+
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ AsciiToUnicode(sAmmo, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 438.0f : 435.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ CFont::SetRightJustifyOff();
+ AsciiToUnicode(sMinus, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 439.0f : 436.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ AsciiToUnicode(sClip, sPrint);
+ CFont::PrintString(PSP_SCREEN_SCALE_FROM_RIGHT(PSP_DEFAULT_SCREEN_WIDTH - (FrontEndMenuManager.m_PrefsUseWideScreen ? 441.0f : 439.0f)), PSP_SCREEN_SCALE_Y(42.0f), sPrint);
+
+ }
+ }
CFont::SetDropShadowPosition(0);
}
}
@@ -569,23 +581,8 @@ void CHud::Draw()
&& CTimer::GetFrameCounter() & 8) {
if (playerPed->m_fHealth >= 10
|| playerPed->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
-
- AsciiToUnicode("{", sPrintIcon);
-#ifdef FIX_BUGS
- sprintf(sTemp, "%03d", int32(playerPed->m_fHealth + 0.5f));
-#else
- sprintf(sTemp, "%03d", (int32)playerPed->m_fHealth);
-#endif
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetColor(HEALTH_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- // CFont::SetColor(HEALTH_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 54.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
- }
+ DrawHealthBar(playerPed->m_fHealth);
}
}
}
@@ -606,13 +603,7 @@ void CHud::Draw()
CFont::SetColor(ARMOUR_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud) {
-
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
-
- if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
- // CFont::SetColor(ARMOUR_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
- }
+ DrawArmourBar(playerPed->m_fArmour);
}
}
}
@@ -621,44 +612,31 @@ void CHud::Draw()
/*
DrawWantedLevel
*/
- if (m_LastWanted == playerPed->m_pWanted->m_nWantedLevel) {
+ if (m_LastWanted == playerPed->m_pWanted->GetWantedLevel()) {
alpha = DrawFadeState(HUD_WANTED_FADING, 0);
} else {
alpha = DrawFadeState(HUD_WANTED_FADING, 1);
- m_LastWanted = playerPed->m_pWanted->m_nWantedLevel;
+ m_LastWanted = playerPed->m_pWanted->GetWantedLevel();
}
if (m_WantedState != FADED_OUT) {
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetRightJustifyOn();
- CFont::SetPropOn();
- CFont::SetFontStyle(FONT_STANDARD);
-
- AsciiToUnicode(">", sPrintIcon);
-
+ char wantedStar[] = "\x16";
+ float starX = 441.0f;
for (int i = 0; i < 6; i++) {
if (FrontEndMenuManager.m_PrefsShowHud) {
- if (playerPed->m_pWanted->m_nWantedLevel > i
+ if (playerPed->m_pWanted->GetWantedLevel() > i
&& (CTimer::GetTimeInMilliseconds() > playerPed->m_pWanted->m_nLastWantedLevelChange
+ 2000 || CTimer::GetFrameCounter() & 4)) {
- WANTED_COLOR.a = alpha;
- CFont::SetColor(WANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, false);
} else if (playerPed->m_pWanted->m_nMinWantedLevel > i && CTimer::GetFrameCounter() & 4) {
- WANTED_COLOR_FLASH.a = alpha;
- CFont::SetColor(WANTED_COLOR_FLASH);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
-
- } else if (playerPed->m_pWanted->m_nWantedLevel <= i) {
- NOTWANTED_COLOR.a = alpha;
- CFont::SetColor(NOTWANTED_COLOR);
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(110.0f + 23.0f * i), SCREEN_SCALE_Y(87.0f), sPrintIcon);
+ DrawTimeAndCashNumbers(wantedStar, starX, 63.0f, true);
}
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ starX -= 11.0f;
+ else
+ starX -= 13.5f;
}
}
}
@@ -786,14 +764,14 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.8f), SCREEN_SCALE_Y(1.8f));
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.42768f), PSP_SCREEN_SCALE_Y(0.88f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
-
- CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
- CFont::SetSlant(0.15f);
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.4752f), PSP_SCREEN_SCALE_Y(0.88f));
+ //CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f));
+ //CFont::SetSlant(0.15f);
+ CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
@@ -803,9 +781,9 @@ void CHud::Draw()
CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha));
if (!CTheScripts::bPlayerIsInTheStatium)
- CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(128.0f), m_ZoneToPrint);
+ CFont::PrintStringFromBottom(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(16.0f), m_ZoneToPrint);
- CFont::SetSlant(0.f);
+ //CFont::SetSlant(0.f);
} else {
m_ZoneState = 3;
}
@@ -886,13 +864,14 @@ void CHud::Draw()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH)
- CFont::SetScale(SCREEN_SCALE_X(1.7f), SCREEN_SCALE_Y(1.8f));
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.42768f), PSP_SCREEN_SCALE_Y(0.88f));
else
- CFont::SetScale(SCREEN_SCALE_X(1.7f * 0.85f), SCREEN_SCALE_Y(1.8f));
+ CFont::SetScale(PSP_SCREEN_SCALE_X(0.4752f), PSP_SCREEN_SCALE_Y(0.88f));
- CFont::SetSlantRefPoint(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f));
- CFont::SetSlant(0.15f);
+ CFont::SetWrapx(SCREEN_WIDTH);
+ CFont::SetSlantRefPoint(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(35.6f));
+ CFont::SetSlant(0.f);
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
@@ -902,7 +881,7 @@ void CHud::Draw()
CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha));
CFont::SetDropColor(CRGBA(0, 0, 0, fVehicleAlpha));
- CFont::PrintStringFromBottom(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f), m_pVehicleNameToPrint);
+ CFont::PrintStringFromBottom(PSP_SCREEN_SCALE_FROM_RIGHT(24.0f), PSP_SCREEN_SCALE_FROM_BOTTOM(35.6f), m_pVehicleNameToPrint);
CFont::SetSlant(0.f);
}
@@ -919,24 +898,8 @@ void CHud::Draw()
DrawClock
*/
if (m_ClockState) {
- CFont::SetJustifyOff();
- CFont::SetCentreOff();
- CFont::SetBackgroundOff();
- CFont::SetScale(SCREEN_SCALE_X(HUD_TEXT_SCALE_X), SCREEN_SCALE_Y(HUD_TEXT_SCALE_Y));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetPropOff();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetRightJustifyOn();
- CFont::SetRightJustifyWrap(0.0f);
- CFont::SetDropShadowPosition(2);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
-
- sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes());
- AsciiToUnicode(sTemp, sPrint);
-
- CFont::SetColor(CLOCK_COLOR);
if (FrontEndMenuManager.m_PrefsShowHud)
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(111.0f), SCREEN_SCALE_Y(22.0f), sPrint);
+ DrawTime();
}
/*
@@ -1142,20 +1105,20 @@ void CHud::Draw()
// Yeah, top and bottom changed place. R* vision
if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) {
if (IntroRect.m_nTextureId >= 0) {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
}
else {
- CRect rect = {
+ CRect rect (
IntroRect.m_sRect.left,
IntroRect.m_sRect.top,
IntroRect.m_sRect.right,
- IntroRect.m_sRect.bottom };
+ IntroRect.m_sRect.bottom );
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
}
@@ -1188,7 +1151,7 @@ void CHud::Draw()
if (FrontEndMenuManager.m_PrefsShowSubtitles || !CCutsceneMgr::IsRunning()) {
#ifdef CUTSCENE_BORDERS_SWITCH
if (!FrontEndMenuManager.m_PrefsCutsceneBorders)
- CFont::SetDropShadowPosition(2);
+ CFont::SetDropShadowPosition(0);
#endif
CFont::SetCentreSize(SCREEN_WIDTH - SCREEN_SCALE_X(60.0f));
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.2f));
@@ -1200,7 +1163,7 @@ void CHud::Draw()
onceItWasWidescreen = false;
CFont::DrawFonts();
- CFont::SetDropShadowPosition(2);
+ CFont::SetDropShadowPosition(0);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(0.58f), SCREEN_SCALE_Y(1.22f));
@@ -1426,6 +1389,221 @@ void CHud::Draw()
}
}
+int HealthFlashTimer = 50;
+
+void
+CHud::DrawHealthBar(int16 value)
+{
+ if (m_ItemToFlash == ITEM_HEALTH) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fHealth > 10.0f) {
+ if (HealthFlashTimer-- == 0) {
+ m_ItemToFlash = -1;
+ HealthFlashTimer = 50;
+ }
+ }
+ }
+ float fHealth = value;
+ float fMaxHealth = CWorld::Players[CWorld::PlayerInFocus].m_nMaxHealth;
+ fHealth = clamp(fHealth, 0.0f, fMaxHealth);
+ float fWidth = (fHealth / fMaxHealth) * 40.0f + 16.0f + 4.0f;
+ float u = fWidth / 64.0f;
+ if (value == 0) {
+ fWidth = 0.0f;
+ u = 0.0f;
+ } else if (value == fMaxHealth) {
+ fWidth = 64.0f;
+ u = 1.0f;
+ }
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fWidth *= 0.68f;
+ else
+ fWidth *= 0.85f;
+
+ float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color1(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE2].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
+
+ fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color2(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE2DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
+
+ fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(40.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(50.0f));
+ CRGBA color3(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ if (fMaxHealth > 100.0f)
+ {
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
+ CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
+ CFont::SetCentreOn();
+ if (fMaxHealth > 125.0f)
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
+ else
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fX1 = 375.0f + 12.0f;
+ else
+ fX1 = 360.0f + 15.0f;
+ CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(36.0f), (wchar*)L"+");
+ }
+
+}
+
+int ArmourFlashTimer = 50;
+
+void
+CHud::DrawArmourBar(int16 value)
+{
+ if (m_ItemToFlash == ITEM_ARMOUR) {
+ if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_fArmour > 10.0f) {
+ if (ArmourFlashTimer-- == 0) {
+ m_ItemToFlash = -1;
+ ArmourFlashTimer = 50;
+ }
+ }
+ }
+ float fArmour = value;
+ float fMaxArmour = CWorld::Players[CWorld::PlayerInFocus].m_nMaxArmour;
+ fArmour = clamp(fArmour, 0.0f, fMaxArmour);
+ float fWidth = (fArmour / fMaxArmour) * 40.0f + 16.0f + 4.0f;
+ float u = fWidth / 64.0f;
+ if (value == 0) {
+ fWidth = 0.0f;
+ u = 0.0f;
+ } else if (value == fMaxArmour) {
+ fWidth = 64.0f;
+ u = 1.0f;
+ }
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fWidth *= 0.68f;
+ else
+ fWidth *= 0.85f;
+
+ float fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ float fX2 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect1(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color1(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE1].Draw(rect1, color1, 0.0f, 0.0f, u, 0.0f, 0.0f, 1.0f, u, 1.0f);
+
+ fX1 = fWidth + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect2(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color2(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_INSIDE1DARK].Draw(rect2, color2, u, 0.0f, 1.0f, 0.0f, u, 1.0f, 1.0f, 1.0f);
+
+ fX1 = FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f;
+ fX2 = (FrontEndMenuManager.m_PrefsUseWideScreen ? 43.52f : 54.4f) + (FrontEndMenuManager.m_PrefsUseWideScreen ? 375.0f : 360.0f);
+ CRect rect3(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(28.0f), PSP_SCREEN_SCALE_X(fX2), PSP_SCREEN_SCALE_Y(38.0f));
+ CRGBA color3(255, 255, 255, m_HudAlpha);
+ Sprites[HUD_BAR_OUTLINE].Draw(rect3, color3, 0.01f, 0.0f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f);
+
+ if (fMaxArmour > 100.0f) {
+ CFont::SetFontStyle(FONT_STANDARD);
+ CFont::SetDropShadowPosition(0);
+ CFont::SetDropColor(CRGBA(0, 0, 0, m_HudAlpha));
+ CFont::SetColor(CRGBA(255, 255, 255, m_HudAlpha));
+ CFont::SetCentreOn();
+ if (fMaxArmour > 125.0f)
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.3375f : 0.45f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.75f)));
+ else
+ CFont::SetScale(FrontEndMenuManager.StretchX(PSP_SCALE_TO_PS2_X(FrontEndMenuManager.m_PrefsUseWideScreen ? 0.2625f : 0.35f)), FrontEndMenuManager.StretchY(PSP_SCALE_TO_PS2_Y(0.6f)));
+
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ fX1 = 375.0f + 12.0f;
+ else
+ fX1 = 360.0f + 15.0f;
+ CFont::PrintString(PSP_SCREEN_SCALE_X(fX1), PSP_SCREEN_SCALE_Y(24.0f), (wchar*)L"+");
+ }
+
+}
+
+void
+CHud::DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet)
+{
+ CRGBA color(255, 255, 255, m_HudAlpha);
+
+ float width = 11.0f;
+ if (FrontEndMenuManager.m_PrefsUseWideScreen)
+ width = 9.0f;
+
+ float height = 10.0f;
+ while (*str) {
+ uint8 c = *str;
+ if (c >= '0' && c <= ':')
+ {
+ if (secondSet) c -= '%';
+ else c -= '0';
+ } else {
+ if (c == 22) {
+ if (secondSet)
+ color = CRGBA(62, 141, 188, m_HudAlpha);
+ else
+ color = CRGBA(192, 155, 54, m_HudAlpha);
+ } else if (!secondSet)
+ c = 10;
+ else
+ c = 21;
+ }
+
+ int row = c / 8;
+ int col = c - row * 8;
+ float width2 = width;
+ if (c == 22)
+ width2 += 3.0f;
+ CRect rect(PSP_SCREEN_SCALE_X(x), PSP_SCREEN_SCALE_Y(y), PSP_SCREEN_SCALE_X(x+ width2), PSP_SCREEN_SCALE_Y(y) + PSP_SCREEN_SCALE_Y(height));
+
+ float u = col * 0.125f;
+ // TODO(LCS): some odd calculation with u going on in here if it's < 0, it might be fabs, but maybe not
+
+ float v = row * 0.265625f;
+ // TODO(LCS): same odd calculation with v as above
+
+ str++;
+ Sprites[HUD_HUDNUMBERS].Draw(rect, color, u, v, u + 0.125f, v, u, v + 0.265625f, u + 0.125f, v + 0.265625f);
+
+ x += (width - 2.0f);
+ if (c == 10)
+ x -= 4.0f;
+
+#ifdef GTA_PSP
+ x = Ceil(PSP_SCREEN_SCALE_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)SCREEN_WIDTH);
+#else
+ // BUG: actually above wasn't PSP only but on higher resolutions things don't look like they were meant to, so we stick with PS2 version here
+ x = Ceil(PSP_SCALE_TO_PS2_X(x)) * ((float)PSP_DEFAULT_SCREEN_WIDTH / (float)DEFAULT_SCREEN_WIDTH);
+#endif
+ }
+}
+
+void
+CHud::DrawCash()
+{
+ char str[200];
+ sprintf(str, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 53.0f, true);
+}
+
+void
+CHud::DrawTime()
+{
+ // TODO(LCS): a lot more code should be here
+
+ char str[24];
+ sprintf(str, "%02d:%02d", CClock::ms_nGameClockHours, CClock::ms_nGameClockMinutes);
+ DrawTimeAndCashNumbers(str, FrontEndMenuManager.m_PrefsUseWideScreen ? 386.0f : 373.0f, 17.0f, false);
+}
+
+
void CHud::DrawAfterFade()
{
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
@@ -2081,4 +2259,4 @@ CHud::ResetWastedText(void)
BigMessageInUse[0] = 0.0f;
m_BigMessage[2][0] = 0;
m_BigMessage[0][0] = 0;
-}
+} \ No newline at end of file
diff --git a/src/render/Hud.h b/src/render/Hud.h
index 831c8e0d..4ae36886 100644
--- a/src/render/Hud.h
+++ b/src/render/Hud.h
@@ -38,13 +38,19 @@ enum eSprites
HUD_FIST,
HUD_SITEROCKET = 41,
HUD_RADARDISC = 50,
- HUD_SITESNIPER = 63,
+ HUD_BAR_INSIDE1DARK = 57,
+ HUD_BAR_INSIDE2DARK,
+ HUD_HUDNUMBERS,
+ HUD_BAR_INSIDE1,
+ HUD_BAR_INSIDE2,
+ HUD_BAR_OUTLINE,
+ HUD_SITESNIPER,
HUD_SITEM16,
HUD_SITELASER,
HUD_LASERDOT,
HUD_VIEWFINDER,
HUD_BLEEDER,
- NUM_HUD_SPRITES = 69,
+ NUM_HUD_SPRITES = 70,
};
extern float BigMessageInUse[6];
@@ -119,6 +125,7 @@ public:
static uint32 m_LastTimeEnergyLost;
static wchar* gLastPrintForeverString;
+ static uint8 m_HudAlpha;
public:
static void Draw();
@@ -139,4 +146,9 @@ public:
static void Shutdown();
static float DrawFadeState(DRAW_FADE_STATE, int);
static void ResetWastedText(void);
+ static void DrawHealthBar(int16 value);
+ static void DrawArmourBar(int16 value);
+ static void DrawTimeAndCashNumbers(char *str, float x, float y, bool secondSet);
+ static void DrawCash();
+ static void DrawTime();
};
diff --git a/src/render/Instance.h b/src/render/Instance.h
index 01dfb6a2..693cfdf1 100644
--- a/src/render/Instance.h
+++ b/src/render/Instance.h
@@ -9,6 +9,6 @@ class CInstance : public CPlaceable
public:
int m_modelIndex;
public:
- ~CInstance() = default;
+ ~CInstance() { }
void Shutdown();
};
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
index 5abc94b9..ab77bf9b 100644
--- a/src/render/MBlur.cpp
+++ b/src/render/MBlur.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS
#ifndef LIBRW
#define WITHD3D
#endif
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp
index 1626716f..ee944ca7 100644
--- a/src/render/PlayerSkin.cpp
+++ b/src/render/PlayerSkin.cpp
@@ -16,8 +16,6 @@
#include "Lights.h"
#include "MemoryMgr.h"
-//--MIAMI: file done
-
RpClump *gpPlayerClump;
float gOldFov;
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp
index c8f21d21..3e73c57f 100644
--- a/src/render/PointLights.cpp
+++ b/src/render/PointLights.cpp
@@ -11,8 +11,6 @@
#include "Timer.h"
#include "PointLights.h"
-//--MIAMI: file done
-
int16 CPointLights::NumLights;
CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
CVector CPointLights::aCachedMapReads[32];
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 5c65eea5..90b54ab7 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1,4 +1,4 @@
-#define WITH_D3D
+#define WITHD3D
#include "common.h"
#include "main.h"
@@ -28,8 +28,6 @@
#include "custompipes.h"
#include "Frontend.h"
-//--MIAMI: file done
-
bool gbShowPedRoadGroups;
bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
@@ -1202,7 +1200,6 @@ CEntity::RemoveLighting(bool)
{
}
-// --MIAMI: Done
bool
CPed::SetupLighting(void)
{
@@ -1228,7 +1225,6 @@ CPed::SetupLighting(void)
return false;
}
-// --MIAMI: Done
void
CPed::RemoveLighting(bool reset)
{
diff --git a/src/render/Rubbish.cpp b/src/render/Rubbish.cpp
index dada2439..bd69f875 100644
--- a/src/render/Rubbish.cpp
+++ b/src/render/Rubbish.cpp
@@ -13,8 +13,6 @@
#include "RenderBuffer.h"
#include "Rubbish.h"
-//--MIAMI: file done
-
#define RUBBISH_MAX_DIST (23.0f)
#define RUBBISH_FADE_DIST (20.0f)
diff --git a/src/render/Skidmarks.cpp b/src/render/Skidmarks.cpp
index 0251878a..07039c17 100644
--- a/src/render/Skidmarks.cpp
+++ b/src/render/Skidmarks.cpp
@@ -6,8 +6,6 @@
#include "Replay.h"
#include "Skidmarks.h"
-//--MIAMI: file done
-
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 18e7fd34..161bf168 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -645,8 +645,6 @@ MarkerAtomicCB(RpAtomic *atomic, void *data)
return atomic;
}
-// --MIAMI: C3dMarker and C3dMarkers done
-
bool
C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
{
@@ -879,7 +877,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->m_Matrix.GetPosition() = pos;
if (pMarker->m_bFindZOnNextPlacement) {
- if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pMarker->m_Matrix.GetPosition().z = z - 0.05f * size;
@@ -895,7 +893,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
- if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(CVector2D(pos))) {
+ if ((playerPos - pos).MagnitudeSqr() < sq(100.f) && CColStore::HasCollisionLoaded(pos)) {
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
if (z != 0.0f)
pos.z = z - 0.05f * size;
@@ -1421,7 +1419,7 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
}
CRGBA FoamColour(255, 255, 255, 255);
-unsigned int CSpecialParticleStuff::BoatFromStart;
+uint32 CSpecialParticleStuff::BoatFromStart;
void
CSpecialParticleStuff::CreateFoamAroundObject(CMatrix* pMatrix, float innerFw, float innerRg, float innerUp, int32 particles)
diff --git a/src/render/Timecycle.cpp b/src/render/Timecycle.cpp
index 3cb5a0b0..8a3efd85 100644
--- a/src/render/Timecycle.cpp
+++ b/src/render/Timecycle.cpp
@@ -10,8 +10,6 @@
#include "FileMgr.h"
#include "Timecycle.h"
-//--MIAMI: done
-
uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
diff --git a/src/render/WaterCreatures.cpp b/src/render/WaterCreatures.cpp
index b44f987c..4c6c92a6 100644
--- a/src/render/WaterCreatures.cpp
+++ b/src/render/WaterCreatures.cpp
@@ -1,11 +1,12 @@
+#include "common.h"
#include "WaterCreatures.h"
#include "ModelIndices.h"
#include "World.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "PlayerPed.h"
-#include "config.h"
#include "General.h"
+#include "Object.h"
/*
int CWaterCreatures::nNumActiveSeaLifeForms;
diff --git a/src/render/WaterCreatures.h b/src/render/WaterCreatures.h
index 0b8d2376..099cc1a4 100644
--- a/src/render/WaterCreatures.h
+++ b/src/render/WaterCreatures.h
@@ -1,5 +1,6 @@
#pragma once
-#include "Object.h"
+
+class CObject;
/*
enum eFishSlotState {
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index ca4ef349..65343a61 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -21,8 +21,6 @@
#include "SpecialFX.h"
#include "Replay.h"
-//--MIAMI: file done
-
int32 CWeather::SoundHandle = -1;
int32 CWeather::WeatherTypeInList;
diff --git a/src/rw/ClumpRead.cpp b/src/rw/ClumpRead.cpp
index b8d72d23..9c027dc5 100644
--- a/src/rw/ClumpRead.cpp
+++ b/src/rw/ClumpRead.cpp
@@ -1,7 +1,5 @@
#include "common.h"
-//--MIAMI: done
-
struct rpGeometryList
{
RpGeometry **geometries;
diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp
index 19115ba8..5f8ba823 100644
--- a/src/rw/Lights.cpp
+++ b/src/rw/Lights.cpp
@@ -11,8 +11,6 @@
#include "Frontend.h"
#include "MBlur.h"
-//--MIAMI: done
-
RpLight *pAmbient;
RpLight *pDirect;
RpLight *pExtraDirectionals[4] = { nil };
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index d80a3904..186ed870 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -1,6 +1,4 @@
-#if defined RW_D3D9 || defined RWLIBS
#define WITHD3D
-#endif
#include "common.h"
#include "Timecycle.h"
diff --git a/src/rw/TxdStore.cpp b/src/rw/TxdStore.cpp
index 0bd29718..b7936bcf 100644
--- a/src/rw/TxdStore.cpp
+++ b/src/rw/TxdStore.cpp
@@ -1,5 +1,7 @@
#include "common.h"
+#include "main.h"
+#include "smallHeap.h"
#include "templates.h"
#include "General.h"
#include "Streaming.h"
@@ -9,13 +11,19 @@
CPool<TxdDef,TxdDef> *CTxdStore::ms_pTxdPool;
RwTexDictionary *CTxdStore::ms_pStoredTxd;
+// LCS: file done except unused:
+// CTexListStore::RemoveTexListChunk(int)
+// CTexListStore::validateRefs(void)
+// CTexListStore::Write(base::cRelocatableChunkWriter &)
+
void
CTxdStore::Initialise(void)
{
- if(ms_pTxdPool == nil)
+ if(gMakeResources && ms_pTxdPool == nil)
ms_pTxdPool = new CPool<TxdDef,TxdDef>(TXDSTORESIZE, "TexDictionary");
}
+// removed in LCS but we should probably keep it
void
CTxdStore::Shutdown(void)
{
@@ -23,6 +31,7 @@ CTxdStore::Shutdown(void)
delete ms_pTxdPool;
}
+// removed in LCS but we should probably keep it
void
CTxdStore::GameShutdown(void)
{
@@ -42,6 +51,7 @@ CTxdStore::AddTxdSlot(const char *name)
assert(def);
def->texDict = nil;
def->refCount = 0;
+ def->refCountGu = 0;
strcpy(def->name, name);
return ms_pTxdPool->GetJustIndex(def);
}
@@ -95,7 +105,11 @@ CTxdStore::SetCurrentTxd(int slot)
void
CTxdStore::Create(int slot)
{
- GetSlot(slot)->texDict = RwTexDictionaryCreate();
+ TxdDef *def = GetSlot(slot);
+ def->texDict = RwTexDictionaryCreate();
+ // LCS: mobile sets the txd name here, but txds don't really have names
+ def->refCount = 0;
+ def->refCountGu = 0;
}
int
@@ -111,6 +125,20 @@ CTxdStore::AddRef(int slot)
}
void
+CTxdStore::AddRefEvenIfNotInMemory(int slot)
+{
+ GetSlot(slot)->refCount++;
+}
+
+void
+CTxdStore::AddRefGu(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ def->refCount++;
+ def->refCountGu++;
+}
+
+void
CTxdStore::RemoveRef(int slot)
{
if(--GetSlot(slot)->refCount <= 0)
@@ -118,6 +146,15 @@ CTxdStore::RemoveRef(int slot)
}
void
+CTxdStore::RemoveRefGu(int slot)
+{
+ TxdDef *def = GetSlot(slot);
+ def->refCount--;
+ if(gUseChunkFiles)
+ def->refCountGu--;
+}
+
+void
CTxdStore::RemoveRefWithoutDelete(int slot)
{
GetSlot(slot)->refCount--;
@@ -128,15 +165,32 @@ CTxdStore::LoadTxd(int slot, RwStream *stream)
{
TxdDef *def = GetSlot(slot);
- if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
- def->texDict = RwTexDictionaryGtaStreamRead(stream);
- return def->texDict != nil;
+ if(stream){
+ if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)){
+ def->texDict = RwTexDictionaryGtaStreamRead(stream);
+ return def->texDict != nil;
+ }
+ }else{
+ // TODO(LCS)? fall back reading from file
}
printf("Failed to load TXD\n");
return false;
}
bool
+CTxdStore::LoadTxd(int slot, void *data, void *chunk)
+{
+ TxdDef *def = GetSlot(slot);
+ def->texDict = (RwTexDictionary*)data;
+ if(strncasecmp(def->name, "radar", 5) == 0){
+ def->refCount = 0;
+ def->refCountGu = 0;
+ }
+ CStreaming::RegisterPointer(&def->texDict, 3, true);
+ return def->texDict != nil;
+}
+
+bool
CTxdStore::LoadTxd(int slot, const char *filename)
{
RwStream *stream;
@@ -152,6 +206,7 @@ CTxdStore::LoadTxd(int slot, const char *filename)
return ret;
}
+// removed in LCS but we should probably keep it
bool
CTxdStore::StartLoadTxd(int slot, RwStream *stream)
{
@@ -165,6 +220,7 @@ CTxdStore::StartLoadTxd(int slot, RwStream *stream)
}
}
+// removed in LCS but we should probably keep it
bool
CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
{
@@ -174,10 +230,31 @@ CTxdStore::FinishLoadTxd(int slot, RwStream *stream)
}
void
-CTxdStore::RemoveTxd(int slot)
+CTxdStore::RemoveTxd(int slot, bool notChunk)
{
TxdDef *def = GetSlot(slot);
- if(def->texDict)
- RwTexDictionaryDestroy(def->texDict);
+ if(def->texDict){
+ if(!gUseChunkFiles || notChunk)
+ RwTexDictionaryDestroy(def->texDict);
+ else{
+ // TODO? Rsl3D specific: RslTextureDestroyDispList for all textures
+ CStreaming::UnregisterPointer(&def->texDict, 3);
+ cSmallHeap::msInstance.Free(def->texDict);
+ }
+ }
def->texDict = nil;
+ def->refCount = 0;
+ def->refCountGu = 0;
+}
+
+void
+CTxdStore::Load(RwTexDictionary *stored, CPool<TxdDef> *pool)
+{
+ ms_pTxdPool = pool;
+ ms_pStoredTxd = stored;
+ for(int i = 0; i < TXDSTORESIZE; i++){
+ TxdDef *def = GetSlot(i);
+ if(def)
+ def->refCount = def->texDict != nil;
+ }
}
diff --git a/src/rw/TxdStore.h b/src/rw/TxdStore.h
index 937fd1b7..31fcf87f 100644
--- a/src/rw/TxdStore.h
+++ b/src/rw/TxdStore.h
@@ -4,7 +4,8 @@
struct TxdDef {
RwTexDictionary *texDict;
- int refCount;
+ int16 refCount;
+ int16 refCountGu;
char name[20];
};
@@ -26,13 +27,19 @@ public:
static void Create(int slot);
static int GetNumRefs(int slot);
static void AddRef(int slot);
+ static void AddRefEvenIfNotInMemory(int slot);
+ static void AddRefGu(int slot);
static void RemoveRef(int slot);
+ static void RemoveRefGu(int slot);
static void RemoveRefWithoutDelete(int slot);
static bool LoadTxd(int slot, RwStream *stream);
+ static bool LoadTxd(int slot, void *data, void *chunk);
static bool LoadTxd(int slot, const char *filename);
static bool StartLoadTxd(int slot, RwStream *stream);
static bool FinishLoadTxd(int slot, RwStream *stream);
- static void RemoveTxd(int slot);
+ static void RemoveTxd(int slot, bool notChunk = false);
+
+ static void Load(RwTexDictionary *stored, CPool<TxdDef> *pool);
static TxdDef *GetSlot(int slot) {
assert(slot >= 0);
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 602cb705..754c8778 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -14,8 +14,6 @@
#include "custompipes.h"
#include "MemoryHeap.h"
-//--MIAMI: file done
-
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
@@ -457,6 +455,14 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
+ if(DistToCameraSq < ms_vehicleLod0Dist)
+ RENDERCALLBACK(atomic);
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic)
+{
if(DistToCameraSq < ms_bigVehicleLod1Dist)
RENDERCALLBACK(atomic);
return atomic;
@@ -476,6 +482,40 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
}
RpAtomic*
+CVisibilityPlugins::RenderVehicleLoDetailCB_Boat(RpAtomic *atomic)
+{
+ RpClump *clump;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ if(DistToCameraSq >= ms_vehicleLod0Dist){
+ alpha = GetClumpAlpha(clump);
+ if(alpha == 255)
+ RENDERCALLBACK(atomic);
+ else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+}
+
+RpAtomic*
+CVisibilityPlugins::RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic)
+{
+ RpClump *clump;
+ int32 alpha;
+
+ clump = RpAtomicGetClump(atomic);
+ if(DistToCameraSq >= ms_bigVehicleLod1Dist){
+ alpha = GetClumpAlpha(clump);
+ if(alpha == 255)
+ RENDERCALLBACK(atomic);
+ else
+ RenderAlphaAtomic(atomic, alpha);
+ }
+ return atomic;
+}
+
+RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
diff --git a/src/rw/VisibilityPlugins.h b/src/rw/VisibilityPlugins.h
index 13365c7a..f188096c 100644
--- a/src/rw/VisibilityPlugins.h
+++ b/src/rw/VisibilityPlugins.h
@@ -61,6 +61,9 @@ public:
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleHiDetailCB_Boat_Far(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleLoDetailCB_Boat(RpAtomic *atomic);
+ static RpAtomic *RenderVehicleLoDetailCB_Boat_Far(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index 3b9fe3de..e0a989de 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -41,8 +41,6 @@
#include "Timecycle.h"
#include "Fluff.h"
-// --MIAMI: file done
-
#define BLOCK_COUNT 22
#define SIZE_OF_SIMPLEVARS 0xE8
@@ -347,7 +345,11 @@ GenericLoad()
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
+#ifdef LOAD_INI_SETTINGS
+ buf += align4bytes(sizeof(CPad::bInvertLook4Pad));
+#else
ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
+#endif
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
diff --git a/src/save/MemoryCard.cpp b/src/save/MemoryCard.cpp
index c8ebcd86..d6e95d33 100644
--- a/src/save/MemoryCard.cpp
+++ b/src/save/MemoryCard.cpp
@@ -1,6 +1,7 @@
#define WITHWINDOWS
#include "common.h"
#ifdef PS2_MENU
+#include "crossplatform.h"
#include "MemoryCard.h"
#include "main.h"
#include "DMAudio.h"
diff --git a/src/save/PCSave.cpp b/src/save/PCSave.cpp
index dd0926cf..70ca31d2 100644
--- a/src/save/PCSave.cpp
+++ b/src/save/PCSave.cpp
@@ -12,8 +12,6 @@
#include "PCSave.h"
#include "Text.h"
-// --MIAMI: file done
-
const char* _psGetUserFilesFolder();
C_PcSave PcSaveHelper;
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index bfc03913..009b17c7 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -21,7 +21,11 @@ char *_strdate(char *buf);
// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>.
// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more.
#ifndef _INC_WINDOWS
- #include <IntSafe.h>
+ #ifndef __MWERKS__
+ #include <IntSafe.h>
+ #else
+ #include <Windows.h>
+ #endif
#endif
#if defined RW_D3D9 || defined RWLIBS
#include "win.h"
diff --git a/src/skel/events.cpp b/src/skel/events.cpp
index 6589ab71..3e1e95b3 100644
--- a/src/skel/events.cpp
+++ b/src/skel/events.cpp
@@ -9,8 +9,6 @@
#include "events.h"
-// --MIAMI: file done
-
/*
*****************************************************************************
*/
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index d39e27b1..887ac6dc 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1,22 +1,30 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
-#include <windows.h>
+#include <shlobj.h>
+#include <basetsd.h>
#include <mmsystem.h>
+#include <regstr.h>
#include <shellapi.h>
#include <windowsx.h>
-#include <basetsd.h>
-#include <regstr.h>
-#include <shlobj.h>
+
+DWORD _dwOperatingSystemVersion;
+#include "resource.h"
+#else
+long _dwOperatingSystemVersion;
+#ifndef __APPLE__
+#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
+#include <errno.h>
+#include <locale.h>
+#include <signal.h>
+#include <stddef.h>
#endif
-#define WITHWINDOWS
#include "common.h"
-
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
-
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -44,8 +52,6 @@
#define MAX_SUBSYSTEMS (16)
-// --MIAMI: file done
-
rw::EngineOpenParams openParams;
static RwBool ForegroundApp = TRUE;
@@ -74,23 +80,6 @@ static psGlobalType PsGlobal;
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
-#ifdef _WIN32
-DWORD _dwOperatingSystemVersion;
-#include "resource.h"
-#else
-long _dwOperatingSystemVersion;
-#ifndef __APPLE__
-#include <sys/sysinfo.h>
-#else
-#include <mach/mach_host.h>
-#include <sys/sysctl.h>
-#endif
-#include <stddef.h>
-#include <locale.h>
-#include <signal.h>
-#include <errno.h>
-#endif
-
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
char gSelectedJoystickName[128] = "";
#endif
@@ -1648,6 +1637,13 @@ main(int argc, char *argv[])
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
if ( gta3set )
@@ -1657,6 +1653,14 @@ main(int argc, char *argv[])
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
#ifdef _WIN32
@@ -2095,22 +2099,30 @@ void CapturePad(RwInt32 padID)
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
GLFWgamepadstate gamepadState;
- if (ControlsManager.m_bFirstCapture == false)
- {
+ if (ControlsManager.m_bFirstCapture == false) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
+ } else {
+ // In case connected gamepad doesn't have L-R trigger axes.
+ ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
}
ControlsManager.m_NewState.buttons = (uint8*)buttons;
ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad;
- ControlsManager.m_NewState.isGamepad = glfwJoystickIsGamepad(glfwPad);
+ ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
if (ControlsManager.m_NewState.isGamepad) {
- glfwGetGamepadState(glfwPad, &gamepadState);
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
- ControlsManager.m_NewState.mappedButtons[15] = gamepadState.axes[4] > -0.8f;
- ControlsManager.m_NewState.mappedButtons[16] = gamepadState.axes[5] > -0.8f;
+ float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
+
+ // glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
+ // otherwise if this axis is present, -1 = released, 1 = pressed
+ if (lt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
+
+ if (rt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
}
- // TODO I'm not sure how to find/what to do with L2-R2, if joystick isn't registered in SDL database.
+ // TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
if (ControlsManager.m_bFirstCapture == true) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
@@ -2124,12 +2136,13 @@ void CapturePad(RwInt32 padID)
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
+ // And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
if ( glfwPad != -1 ) {
- leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
- leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
+ leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
+ leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
- rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
- rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
+ rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
+ rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
}
{
@@ -2170,6 +2183,12 @@ void joysChangeCB(int jid, int event)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
+ // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
+#ifdef LOAD_INI_SETTINGS
+ int count;
+ glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+ ControlsManager.InitDefaultControlConfigJoyPad(count);
+#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;
diff --git a/src/skel/skeleton.cpp b/src/skel/skeleton.cpp
index 20ac38ab..d5805681 100644
--- a/src/skel/skeleton.cpp
+++ b/src/skel/skeleton.cpp
@@ -13,8 +13,6 @@
#include "main.h"
#include "MemoryHeap.h"
-// --MIAMI: file done
-
static RwBool DefaultVideoMode = TRUE;
RsGlobalType RsGlobal;
diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp
index d67bd5f2..650f1648 100644
--- a/src/skel/win/win.cpp
+++ b/src/skel/win/win.cpp
@@ -1,8 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
+#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
-#define DIRECTINPUT_VERSION 0x0800
#include <winerror.h>
#include <windows.h>
@@ -20,13 +19,11 @@
#pragma warning( push )
#pragma warning( disable : 4005)
-#ifdef USE_D3D9
-#include <d3d9.h>
-#else
-#include <d3d8.h>
+#ifdef __MWERKS__
+#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
#endif
+
#include <ddraw.h>
-#include <dinput.h>
#include <DShow.h>
#pragma warning( pop )
@@ -41,6 +38,9 @@
#pragma comment( lib, "strmiids.lib" )
#pragma comment( lib, "dinput8.lib" )
+#define WITHD3D
+#define WITHDINPUT
+#include "common.h"
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -53,8 +53,6 @@
#define MAX_SUBSYSTEMS (16)
-// --MIAMI: file done
-
static RwBool ForegroundApp = TRUE;
static RwBool RwInitialised = FALSE;
@@ -83,7 +81,6 @@ static psGlobalType PsGlobal;
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
-#include "common.h"
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
@@ -94,12 +91,14 @@ static psGlobalType PsGlobal;
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
-#include "MemoryCard.h"
-#include "Sprite2d.h"
#include "AnimViewer.h"
-#include "Font.h"
#include "MemoryMgr.h"
+#ifdef PS2_MENU
+#include "MemoryCard.h"
+#include "Font.h"
+#endif
+
VALIDATE_SIZE(psGlobalType, 0x28);
// DirectShow interfaces
@@ -578,6 +577,9 @@ _RETEX:
}
}
+#ifdef __MWERKS__
+#pragma dont_inline on
+#endif
void _psPrintCpuInfo()
{
RwUInt32 features = _psGetCpuFeatures();
@@ -592,6 +594,9 @@ void _psPrintCpuInfo()
if ( FeaturesEx & 0x80000000 )
debug("with 3DNow");
}
+#ifdef __MWERKS__
+#pragma dont_inline off
+#endif
#endif
/*
@@ -2150,8 +2155,15 @@ WinMain(HINSTANCE instance,
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
-
+
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
@@ -2159,6 +2171,14 @@ WinMain(HINSTANCE instance,
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
SetErrorMode(SEM_FAILCRITICALERRORS);
diff --git a/src/text/Messages.cpp b/src/text/Messages.cpp
index 440746c0..f55e6bd7 100644
--- a/src/text/Messages.cpp
+++ b/src/text/Messages.cpp
@@ -11,7 +11,7 @@
#include "Font.h"
-// --MIAMI: file done
+#include "Pad.h"
tMessage CMessages::BriefMessages[NUMBRIEFMESSAGES];
tPreviousBrief CMessages::PreviousBriefs[NUMPREVIOUSBRIEFS];
@@ -443,6 +443,64 @@ CMessages::InsertStringInString(wchar *str1, wchar *str2)
str1[i++] = '\0';
}
+int
+CMessages::GetTokenPadKeyString(const wchar *in, wchar *out)
+{
+ wchar str[256];
+ memset(str, 0, sizeof(str));
+ str[0] = 'C';
+
+ // TODO: there was a switch here but that's stupid
+ str[1] = CPad::GetPad(0)->Mode + 48;
+
+ while (*in != '~') in++;
+ in++;
+
+ int i = 1;
+ while (*in != '~')
+ str[1+i++] = *(in++);
+
+ wchar *text = TheText.Get(UnicodeToAscii(str));
+ if (!text) return i;
+ while (text[0] != '\0')
+ {
+ if (text[0] == '~')
+ {
+ switch (text[1])
+ {
+ case 'L':
+ *(out++) = 'M';
+ break;
+ case 'N':
+ *(out++) = 'O';
+ break;
+ case 'O':
+ *(out++) = 227;
+ break;
+ case 'R':
+ *(out++) = 'S';
+ break;
+ case 'S':
+ *(out++) = 225;
+ break;
+ case 'T':
+ *(out++) = 224;
+ break;
+ case 'X':
+ *(out++) = 226;
+ break;
+ default:
+ break;
+ }
+ text += 3;
+ }
+ else {
+ *(out++) = *(text++);
+ }
+ }
+ return i;
+}
+
void
CMessages::InsertPlayerControlKeysInString(wchar *str)
{
@@ -452,7 +510,7 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
if (!str) return;
uint16 strSize = GetWideStringLength(str);
- memset(keybuf, 0, 256*sizeof(wchar));
+ memset(keybuf, 0, 256*sizeof(wchar)); // not memset? :O
wchar *_outstr = outstr;
for (i = 0; i < strSize;) {
@@ -462,9 +520,16 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
#else
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
#endif
+ memset(keybuf, 0, 256 * sizeof(wchar));
i += 4;
- bool done = false;
- for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
+ i += GetTokenPadKeyString(&str[i], keybuf) + 1;
+ uint16 keybuf_size = GetWideStringLength(keybuf);
+ for (uint16 j = 0; j < keybuf_size; j++) {
+ *(_outstr++) = keybuf[j];
+ keybuf[j] = '\0';
+ }
+
+ /*for (int32 cont = 0; cont < MAX_CONTROLLERACTIONS && !done; cont++) {
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
if (contSize != 0) {
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
@@ -478,7 +543,7 @@ CMessages::InsertPlayerControlKeysInString(wchar *str)
i += contSize + 1;
}
}
- }
+ }*/
} else {
*(_outstr++) = str[i++];
}
@@ -823,4 +888,5 @@ CMessages::ClearThisBigPrintNow(uint32 id)
ClearThisBigPrint(BIGMessages[id].m_Stack[0].m_pText);
CHud::m_BigMessage[id][0] = '\0';
BigMessageInUse[id] = 0.0f;
-} \ No newline at end of file
+}
+
diff --git a/src/text/Messages.h b/src/text/Messages.h
index 602a4a08..51112908 100644
--- a/src/text/Messages.h
+++ b/src/text/Messages.h
@@ -62,6 +62,7 @@ public:
static void ClearThisBigPrint(wchar *str);
static void ClearAllMessagesDisplayedByGame(void);
static void ClearThisBigPrintNow(uint32 id);
+ static int GetTokenPadKeyString(const wchar *in, wchar *out);
// unused or cut
//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
diff --git a/src/text/Text.cpp b/src/text/Text.cpp
index efb8b2a9..16250f79 100644
--- a/src/text/Text.cpp
+++ b/src/text/Text.cpp
@@ -9,8 +9,6 @@
#include "Text.h"
#include "Timer.h"
-//--MIAMI: file done
-
static wchar WideErrorString[25];
CText *CText::msInstance = nil;
@@ -207,7 +205,7 @@ CText::GetNameOfLoadedMissionText(char *outName)
void
CText::ReadChunkHeader(ChunkHeader *buf, int32 file, size_t *offset)
{
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
char *_buf = (char*)buf;
for (int i = 0; i < sizeof(ChunkHeader); i++) {
CFileMgr::Read(file, &_buf[i], 1);
@@ -325,7 +323,7 @@ CKeyArray::Load(size_t length, int file, size_t* offset)
entries = new CKeyEntry[numEntries];
rawbytes = (char*)entries;
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
for (uint32 i = 0; i < length; i++) {
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
@@ -400,7 +398,7 @@ CKeyArray::Search(const char *key, uint8 *result)
#endif
*result = false;
#ifdef MASTER
- sprintf(errstr, "%");
+ sprintf(errstr, "");
#else
sprintf(errstr, "%s missing", key);
#endif // MASTER
@@ -419,7 +417,7 @@ CData::Load(size_t length, int file, size_t * offset)
chars = new wchar[numChars];
rawbytes = (char*)chars;
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
for(uint32 i = 0; i < length; i++){
CFileMgr::Read(file, &rawbytes[i], 1);
(*offset)++;
@@ -441,7 +439,7 @@ CData::Unload(void)
void
CMissionTextOffsets::Load(size_t table_size, int file, size_t *offset, int)
{
-#if THIS_IS_STUPID
+#ifdef THIS_IS_STUPID
size_t num_of_entries = table_size / sizeof(CMissionTextOffsets::Entry);
for (size_t mi = 0; mi < num_of_entries; mi++) {
for (uint32 i = 0; i < sizeof(data[mi].szMissionName); i++) {
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index a0581d5c..4a7bce16 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "main.h"
#include "General.h"
@@ -49,6 +49,7 @@
#include "Object.h"
#include "Automobile.h"
#include "Bike.h"
+#include "Wanted.h"
bool bAllCarCheat;
@@ -4173,7 +4174,7 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
nil,
CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
- CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
+ CVehicleModelInfo::mspInfo->ms_vehicleColourTable[m_currentColour1],
CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
0,
CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
@@ -4986,7 +4987,6 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
return false;
}
-// --MIAMI: Done
void
CPed::DeadPedMakesTyresBloody(void)
{
@@ -5010,7 +5010,6 @@ CPed::DeadPedMakesTyresBloody(void)
}
}
-// --MIAMI: Done
void
CPed::MakeTyresMuddySectorList(CPtrList &list)
{
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 2c2b9468..6ad59769 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -37,8 +37,6 @@
#include "Bike.h"
#include "Debug.h"
-//--MIAMI: file done
-
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1260;
@@ -81,6 +79,7 @@ CBike::CBike(int32 id, uint8 CreatedBy)
m_bikeAnimType = ASSOCGRP_BIKE_STANDARD;
break;
case MI_SANCHEZ:
+ case MI_SANCHEZ2:
m_bikeAnimType = ASSOCGRP_BIKE_DIRT;
break;
default: m_bikeAnimType = ASSOCGRP_BIKE_STANDARD; //assert(0 && "invalid bike model ID"); // TODO
diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h
index 3fcf66a2..219d8872 100644
--- a/src/vehicles/Bike.h
+++ b/src/vehicles/Bike.h
@@ -2,6 +2,7 @@
#include "Vehicle.h"
#include "Skidmarks.h"
+#include "AnimManager.h"
enum eBikeNodes {
BIKE_NODE_NONE,
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index eae764b4..d4dfcc7c 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -1,4 +1,4 @@
-#include "common.h"
+#include "common.h"
#include "main.h"
#include "General.h"
@@ -27,8 +27,7 @@
#include "RpAnimBlend.h"
#include "Record.h"
#include "Shadows.h"
-
-//--MIAMI: file done
+#include "Wanted.h"
#define INVALID_ORIENTATION (-9999.99f)
@@ -135,9 +134,9 @@ CBoat::ProcessControl(void)
m_fBuoyancy *= 0.99f;
#ifdef FIX_BUGS
- if(FindPlayerPed() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#else
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && GetModelIndex() == MI_PREDATOR){
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && GetModelIndex() == MI_PREDATOR){
#endif
CVehicle *playerVeh = FindPlayerVehicle();
if(playerVeh && playerVeh->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT &&
@@ -1254,7 +1253,7 @@ CBoat::Teleport(CVector v)
CWorld::Add(this);
}
-//--MIAMI: unused
+// unused
bool
CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
{
@@ -1286,7 +1285,7 @@ CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats)
return numVerts != 0;
}
-//--MIAMI: unused
+// unused
float
CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 77d66cbf..78e67d49 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -18,8 +18,6 @@
#include "Zones.h"
#include "Occlusion.h"
-// --MIAMI: file done
-
uint8 CTheCarGenerators::ProcessCounter;
uint32 CTheCarGenerators::NumOfCarGenerators;
CCarGenerator CTheCarGenerators::CarGeneratorArray[NUM_CARGENS];
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 8f23836d..a675fe4e 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -12,8 +12,6 @@
#include "Object.h"
#include "World.h"
-// --MIAMI: file done
-
#define MAX_DISTANCE_TO_FIND_CRANE (100.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
@@ -52,7 +50,12 @@ void CCranes::InitCranes(void)
for (int j = 0; j < NUMSECTORS_Y; j++) {
for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
- if (MI_LCS_CRANE01 == pEntity->GetModelIndex())
+ if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_2 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_3 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_4 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_5 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity);
}
}
@@ -60,7 +63,12 @@ void CCranes::InitCranes(void)
// TODO(LCS)
for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
- if (MI_LCS_CRANE01 == pEntity->GetModelIndex())
+ if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_2 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_3 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_4 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_5 == pEntity->GetModelIndex() ||
+ MODELID_CRANE_6 == pEntity->GetModelIndex())
AddThisOneCrane(pEntity);
}
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 92e3d80e..08688a3c 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -7,8 +7,6 @@
#include "Vehicle.h"
#include "Floater.h"
-//--MIAMI: done
-
cBuoyancy mod_Buoyancy;
float fVolMultiplier = 1.0f;
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 1a8d059c..b5dc7658 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -5,8 +5,6 @@
#include "Physical.h"
#include "HandlingMgr.h"
-//--MIAMI: done
-
cHandlingDataMgr mod_HandlingManager;
const char *HandlingFilename = "HANDLING.CFG";
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 1c1b2617..0546888a 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -32,8 +32,6 @@
#include "Replay.h"
#endif
-//--MIAMI: done
-
enum
{
HELI_STATUS_HOVER,
@@ -480,7 +478,7 @@ CHeli::ProcessControl(void)
// Shoot
int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) {
- switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
+ switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
case 2: shootTimeout = 999999; break;
@@ -758,7 +756,7 @@ CHeli::InitHelis(void)
for(i = 0; i < NUM_HELIS; i++)
pHelis[i] = nil;
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&gpTempColModels->ms_colModelPed1);
}
CHeli*
diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp
index 5b5536fd..48f7b8c0 100644
--- a/src/vehicles/Plane.cpp
+++ b/src/vehicles/Plane.cpp
@@ -20,8 +20,6 @@
#include "Plane.h"
#include "MemoryHeap.h"
-//--MIAMI: file done
-
CPlaneNode *pPathNodes;
CPlaneNode *pPath2Nodes;
CPlaneNode *pPath3Nodes;
@@ -1004,7 +1002,7 @@ CPlane::TestRocketCollision(CVector *rocketPos)
return false;
}
-//--MIAMI: unused
+// unused
// BUG: not in CPlane in the game
void
CPlane::CreateIncomingCesna(void)
@@ -1028,7 +1026,7 @@ CPlane::CreateIncomingCesna(void)
printf("CPlane::CreateIncomingCesna(void)\n");
}
-//--MIAMI: unused
+// unused
void
CPlane::CreateDropOffCesna(void)
{
@@ -1051,7 +1049,7 @@ CPlane::CreateDropOffCesna(void)
printf("CPlane::CreateDropOffCesna(void)\n");
}
-//--MIAMI: all unused
+// all unused
const CVector CPlane::FindDrugPlaneCoordinates(void) { return pDrugRunCesna->GetPosition(); }
const CVector CPlane::FindDropOffCesnaCoordinates(void) { return pDropOffCesna->GetPosition(); }
bool CPlane::HasCesnaLanded(void) { return CesnaMissionStatus == CESNA_STATUS_LANDED; }
diff --git a/src/vehicles/Transmission.cpp b/src/vehicles/Transmission.cpp
index ce4b97f4..f7851f47 100644
--- a/src/vehicles/Transmission.cpp
+++ b/src/vehicles/Transmission.cpp
@@ -5,7 +5,6 @@
#include "Transmission.h"
//--LCS: file done
-
void
cTransmission::InitGearRatios(void)
{
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 5f6ddafa..a3d07d5c 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -217,8 +217,8 @@ void
CVehicle::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
- m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
- m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
+ m_aExtras[0] = CVehicleModelInfo::mspInfo->ms_compsUsed[0];
+ m_aExtras[1] = CVehicleModelInfo::mspInfo->ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
}
@@ -330,7 +330,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_PLANE:
{
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
- float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
+ float fSteerUD = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fGunUD = Abs(CPad::GetPad(0)->GetCarGunUpDown());
#ifdef FREE_CAM
if(!CCamera::bFreeCam || (CCamera::bFreeCam && !CPad::IsAffectedByController))
@@ -1505,7 +1505,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
cop = nil;
if(ped1->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
- ((CPlayerPed*)ped1)->m_pWanted->m_nWantedLevel > 0 &&
+ ((CPlayerPed*)ped1)->m_pWanted->GetWantedLevel() > 0 &&
ped2->m_pedInObjective == ped1){
player = (CPlayerPed*)ped1;
cop = (CCopPed*)ped2;
@@ -1535,7 +1535,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
int numPeds3 = 0;
for(i = 0; i < numPeds; i++){
if(peds[i]->IsPlayer() && ped2->m_nPedType == PEDTYPE_COP &&
- ((CPlayerPed*)peds[i])->m_pWanted->m_nWantedLevel > 0 &&
+ ((CPlayerPed*)peds[i])->m_pWanted->GetWantedLevel() > 0 &&
ped2->m_pedInObjective == peds[i]){
player = (CPlayerPed*)peds[i];
cop = (CCopPed*)ped2;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index e5cd3f62..cebafd77 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -3,15 +3,15 @@
#include "Physical.h"
#include "AutoPilot.h"
#include "ModelIndices.h"
-#include "AnimManager.h"
-#include "Weapon.h"
+#include "AnimationId.h"
+#include "WeaponType.h"
+#include "Collision.h"
#include "HandlingMgr.h"
class CPed;
class CPlayerPed;
class CCopPed;
class CFire;
-struct tHandlingData;
enum {
RANDOM_VEHICLE = 1,
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 13032300..445f31a0 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -25,8 +25,6 @@
#include "SurfaceTable.h"
#include "Heli.h"
-// --MIAMI: file done
-
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
#endif
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 0930756c..10aa3ef5 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -17,8 +17,6 @@
uint32 projectileInUse;
#endif
-// --MIAMI: file done except TODOs
-
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
diff --git a/src/weapons/ShotInfo.cpp b/src/weapons/ShotInfo.cpp
index a03ed16f..788bcbe1 100644
--- a/src/weapons/ShotInfo.cpp
+++ b/src/weapons/ShotInfo.cpp
@@ -10,8 +10,6 @@
#include "Ped.h"
#include "Fire.h"
-// --MIAMI: file done
-
CShotInfo gaShotInfo[NUMSHOTINFOS];
float CShotInfo::ms_afRandTable[20];
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 5f2fbf77..78d21b0a 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -513,7 +513,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
if ( SQR(victimPedRadius) > (victimPedPos-fireSource).MagnitudeSqr() )
{
CVector collisionDist;
- CColModel* victimPedCol = &CTempColModels::ms_colModelPed1;
+ CColModel* victimPedCol = &gpTempColModels->ms_colModelPed1;
bool useLocalPos = false;
if (victimPed->m_nPedState == PED_FALL
|| victimPed->m_nPedState == PED_DIE && victimPed->bIsPedDieAnimPlaying
@@ -3173,7 +3173,6 @@ CWeapon::HasWeaponAmmoToBeUsed(void)
return m_nAmmoTotal != 0;
}
-// --MIAMI: Done
bool
CPed::IsPedDoingDriveByShooting(void)
{
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index acb11a88..1f78b7d4 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -57,7 +57,7 @@ int32 CWeaponInfo::ms_aMaxAmmoForWeapon[WEAPONTYPE_TOTALWEAPONS] =
-1, -1, -1, -1, -1, -1, -1, -1, -1
};
-CWeaponInfo CWeaponInfo::ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
+CWeaponInfo aWeaponInfo[WEAPONTYPE_TOTALWEAPONS];
char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
{
"Unarmed",
@@ -102,7 +102,7 @@ char CWeaponInfo::ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32] =
CWeaponInfo*
CWeaponInfo::GetWeaponInfo(eWeaponType weaponType)
{
- return &ms_apWeaponInfos[weaponType];
+ return &aWeaponInfo[weaponType];
}
void
@@ -110,27 +110,27 @@ CWeaponInfo::Initialise(void)
{
debug("Initialising CWeaponInfo...\n");
for (int i = 0; i < WEAPONTYPE_TOTALWEAPONS; i++) {
- ms_apWeaponInfos[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
- ms_apWeaponInfos[i].m_fRange = 0.0f;
- ms_apWeaponInfos[i].m_nFiringRate = 0;
- ms_apWeaponInfos[i].m_nReload = 0;
- ms_apWeaponInfos[i].m_nAmountofAmmunition = 0;
- ms_apWeaponInfos[i].m_nDamage = 0;
- ms_apWeaponInfos[i].m_fSpeed = 0.0f;
- ms_apWeaponInfos[i].m_fRadius = 0.0f;
- ms_apWeaponInfos[i].m_fLifespan = 0.0f;
- ms_apWeaponInfos[i].m_fSpread = 0.0f;
- ms_apWeaponInfos[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
- ms_apWeaponInfos[i].m_AnimToPlay = ASSOCGRP_UNARMED;
- ms_apWeaponInfos[i].m_fAnimLoopStart = 0.0f;
- ms_apWeaponInfos[i].m_fAnimLoopEnd = 0.0f;
- ms_apWeaponInfos[i].m_fAnimFrameFire = 0.0f;
- ms_apWeaponInfos[i].m_fAnim2LoopStart = 0.0f;
- ms_apWeaponInfos[i].m_fAnim2LoopEnd = 0.0f;
- ms_apWeaponInfos[i].m_fAnim2FrameFire = 0.0f;
- ms_apWeaponInfos[i].m_fAnimBreakout = 0.0f;
- ms_apWeaponInfos[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
- ms_apWeaponInfos[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
+ aWeaponInfo[i].m_eWeaponFire = WEAPON_FIRE_INSTANT_HIT;
+ aWeaponInfo[i].m_fRange = 0.0f;
+ aWeaponInfo[i].m_nFiringRate = 0;
+ aWeaponInfo[i].m_nReload = 0;
+ aWeaponInfo[i].m_nAmountofAmmunition = 0;
+ aWeaponInfo[i].m_nDamage = 0;
+ aWeaponInfo[i].m_fSpeed = 0.0f;
+ aWeaponInfo[i].m_fRadius = 0.0f;
+ aWeaponInfo[i].m_fLifespan = 0.0f;
+ aWeaponInfo[i].m_fSpread = 0.0f;
+ aWeaponInfo[i].m_vecFireOffset = CVector(0.0f, 0.0f, 0.0f);
+ aWeaponInfo[i].m_AnimToPlay = ASSOCGRP_UNARMED;
+ aWeaponInfo[i].m_fAnimLoopStart = 0.0f;
+ aWeaponInfo[i].m_fAnimLoopEnd = 0.0f;
+ aWeaponInfo[i].m_fAnimFrameFire = 0.0f;
+ aWeaponInfo[i].m_fAnim2LoopStart = 0.0f;
+ aWeaponInfo[i].m_fAnim2LoopEnd = 0.0f;
+ aWeaponInfo[i].m_fAnim2FrameFire = 0.0f;
+ aWeaponInfo[i].m_fAnimBreakout = 0.0f;
+ aWeaponInfo[i].m_Flags = WEAPONFLAG_USE_GRAVITY | WEAPONFLAG_SLOWS_DOWN | WEAPONFLAG_RAND_SPEED | WEAPONFLAG_EXPANDS | WEAPONFLAG_EXPLODES;
+ aWeaponInfo[i].m_nWeaponSlot = WEAPONSLOT_UNARMED;
}
debug("Loading weapon data...\n");
LoadWeaponData();
@@ -221,31 +221,31 @@ CWeaponInfo::LoadWeaponData(void)
CVector vecFireOffset(fireOffsetX, fireOffsetY, fireOffsetZ);
- ms_apWeaponInfos[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
- ms_apWeaponInfos[weaponType].m_fRange = range;
- ms_apWeaponInfos[weaponType].m_nFiringRate = firingRate;
- ms_apWeaponInfos[weaponType].m_nReload = reload;
- ms_apWeaponInfos[weaponType].m_nAmountofAmmunition = ammoAmount;
- ms_apWeaponInfos[weaponType].m_nDamage = damage;
- ms_apWeaponInfos[weaponType].m_fSpeed = speed;
- ms_apWeaponInfos[weaponType].m_fRadius = radius;
- ms_apWeaponInfos[weaponType].m_fLifespan = lifeSpan;
- ms_apWeaponInfos[weaponType].m_fSpread = spread;
- ms_apWeaponInfos[weaponType].m_vecFireOffset = vecFireOffset;
- ms_apWeaponInfos[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
- ms_apWeaponInfos[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
- ms_apWeaponInfos[weaponType].m_nModelId = modelId;
- ms_apWeaponInfos[weaponType].m_nModel2Id = modelId2;
- ms_apWeaponInfos[weaponType].m_Flags = flags;
- ms_apWeaponInfos[weaponType].m_nWeaponSlot = weaponSlot;
+ aWeaponInfo[weaponType].m_eWeaponFire = FindWeaponFireType(fireType);
+ aWeaponInfo[weaponType].m_fRange = range;
+ aWeaponInfo[weaponType].m_nFiringRate = firingRate;
+ aWeaponInfo[weaponType].m_nReload = reload;
+ aWeaponInfo[weaponType].m_nAmountofAmmunition = ammoAmount;
+ aWeaponInfo[weaponType].m_nDamage = damage;
+ aWeaponInfo[weaponType].m_fSpeed = speed;
+ aWeaponInfo[weaponType].m_fRadius = radius;
+ aWeaponInfo[weaponType].m_fLifespan = lifeSpan;
+ aWeaponInfo[weaponType].m_fSpread = spread;
+ aWeaponInfo[weaponType].m_vecFireOffset = vecFireOffset;
+ aWeaponInfo[weaponType].m_fAnimLoopStart = animLoopStart / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimLoopEnd = animLoopEnd / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2LoopStart = anim2LoopStart / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2LoopEnd = anim2LoopEnd / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimFrameFire = delayBetweenAnimAndFire / 30.0f;
+ aWeaponInfo[weaponType].m_fAnim2FrameFire = delayBetweenAnim2AndFire / 30.0f;
+ aWeaponInfo[weaponType].m_fAnimBreakout = animBreakout / 30.0f;
+ aWeaponInfo[weaponType].m_nModelId = modelId;
+ aWeaponInfo[weaponType].m_nModel2Id = modelId2;
+ aWeaponInfo[weaponType].m_Flags = flags;
+ aWeaponInfo[weaponType].m_nWeaponSlot = weaponSlot;
if (animLoopEnd < 98.0f && weaponType != WEAPONTYPE_FLAMETHROWER && !CWeapon::IsShotgun(weaponType))
- ms_apWeaponInfos[weaponType].m_nFiringRate = ((ms_apWeaponInfos[weaponType].m_fAnimLoopEnd - ms_apWeaponInfos[weaponType].m_fAnimLoopStart) * 900.0f);
+ aWeaponInfo[weaponType].m_nFiringRate = ((aWeaponInfo[weaponType].m_fAnimLoopEnd - aWeaponInfo[weaponType].m_fAnimLoopStart) * 900.0f);
if (weaponType == WEAPONTYPE_DETONATOR || weaponType == WEAPONTYPE_HELICANNON)
modelId = -1;
@@ -257,7 +257,7 @@ CWeaponInfo::LoadWeaponData(void)
for (int i = 0; i < NUM_ANIM_ASSOC_GROUPS; i++) {
if (!strcmp(animToPlay, CAnimManager::GetAnimGroupName((AssocGroupId)i))) {
- ms_apWeaponInfos[weaponType].m_AnimToPlay = (AssocGroupId)i;
+ aWeaponInfo[weaponType].m_AnimToPlay = (AssocGroupId)i;
break;
}
}
diff --git a/src/weapons/WeaponInfo.h b/src/weapons/WeaponInfo.h
index 0f53dded..d7f1563d 100644
--- a/src/weapons/WeaponInfo.h
+++ b/src/weapons/WeaponInfo.h
@@ -31,7 +31,6 @@ enum
};
class CWeaponInfo {
- static CWeaponInfo ms_apWeaponInfos[WEAPONTYPE_TOTALWEAPONS];
static char ms_aWeaponNames[WEAPONTYPE_TOTALWEAPONS][32];
public:
static uint16 ms_aReloadSampleTime[WEAPONTYPE_TOTALWEAPONS];
diff --git a/utils/gxt/ENGLISH.txt b/utils/gxt/ENGLISH.txt
index f8528572..5a18faf4 100644
--- a/utils/gxt/ENGLISH.txt
+++ b/utils/gxt/ENGLISH.txt
@@ -1765,9 +1765,6 @@ Save File 6 Not Present
[FEM_SL7]
Save File 7 Not Present
-[FES_LOA]
-LOAD GAME
-
[ST_TIME]
Current playing time
@@ -2716,9 +2713,6 @@ Load Game
[FES_DGA]
DELETE SAVE DATA
-[FES_NGA]
-NEW GAME
-
[FES_CAN]
Cancel
@@ -17433,6 +17427,9 @@ Start New Game
[FEH_STA]
Stats
+[FEP_STA]
+Stats
+
[FEH_BRI]
Brief
@@ -17457,6 +17454,12 @@ Italian
[FEL_SPA]
Spanish
+[FES_NGA]
+New game
+
+[FES_LOA]
+Load game
+
{ reLCS - PC lines }
[FEC_PED]
Controls On Foot
diff --git a/utils/gxt/spanish.txt b/utils/gxt/spanish.txt
index 711b7615..bf2cb721 100644
--- a/utils/gxt/spanish.txt
+++ b/utils/gxt/spanish.txt
@@ -397,9 +397,6 @@ Valor del eje Z: ~1~
[DEAD]
¡ELIMINADO!
-[BUSTED]
-¡TRINCADO!
-
[GOODBOY]
~w~¡Bonificación de 50 $ por buen ciudadano!
@@ -1228,9 +1225,6 @@ Instrucc.
[FEB_CON]
Controles
-[FEB_AUD]
-Sonido
-
[FEB_DIS]
Pantalla
@@ -1249,9 +1243,6 @@ INSTRUCCIONES
[FEP_CON]
CONTROLES
-[FEP_AUD]
-SONIDO
-
[FEP_DIS]
PANTALLA
@@ -1354,15 +1345,9 @@ ESTADÍSTICAS
[FEH_CON]
CONTROLES
-[FEH_AUD]
-SONIDO
-
[FEH_LAN]
IDIOMA
-[FEH_SGA]
-INICIAR NUEVA PARTIDA
-
[FET_SG]
GUARDAR PARTIDA
@@ -1492,21 +1477,6 @@ Objeto
[LG_54]
Objetivo del jugador
-[FEO_CON]
-Config. de controles
-
-[FEO_AUD]
-Config. del sonido
-
-[FEO_DIS]
-Config. de la pantalla
-
-[FEO_LAN]
-Config. del idioma
-
-[FEO_PLA]
-Config. del jugador
-
[FEB_PMB]
Instrucciones de misiones previas:
@@ -1630,9 +1600,6 @@ pad analógico
[FEC_DP]
botones de dirección
-[FEA_SFX]
-VOLUMEN EFECTOS:
-
[FEA_OUT]
Salida:
@@ -1663,15 +1630,6 @@ RASTROS:
[FED_RDR]
MODO RADAR:
-[FED_HUD]
-MODO VISOR:
-
-[FED_RDM]
-MAPA Y PUNTOS
-
-[FED_RDB]
-SOLO PUNTOS
-
[FEL_ENG]
INGLÉS
@@ -1774,27 +1732,6 @@ Test Delete:
[FEM_SL0]
Ranura0
-[FEM_SL1]
-No hay archivo guardado 1
-
-[FEM_SL2]
-No hay archivo guardado 2
-
-[FEM_SL3]
-No hay archivo guardado 3
-
-[FEM_SL4]
-No hay archivo guardado 4
-
-[FEM_SL5]
-No hay archivo guardado 5
-
-[FEM_SL6]
-No hay archivo guardado 6
-
-[FEM_SL7]
-No hay archivo guardado 7
-
[FES_LOA]
CARGAR PARTIDA
@@ -2356,9 +2293,6 @@ Config. 4
[GOBACK]
Volver
-[SOUND]
-SONIDO
-
[MUSVOL]
Volumen música
@@ -5071,9 +5005,6 @@ Por favor, espera...
[FEC_LOF]
Mirar hacia delante
-[FEC_LFA]
-Mirar\precisión
-
[MPHELP]
AYUDA
@@ -5272,9 +5203,6 @@ Vuelve al coche de bomberos siempre que quieras e intenta batir tu mejor tiempo.
[PCJTIT]
GO GO Faggio
-[FEA_MUS]
-VOLUMEN DE LA RADIO:
-
[FEST_GO]
Mejor tiempo en "Go Go Faggio"
@@ -6361,9 +6289,6 @@ Selecciona partida guardada para cargar:
[FES_DSC]
Éxito al borrar. Selecciona ACEPTAR para continuar.
-[FES_DEL]
-Borrar partida
-
[FES_DGM]
BORRAR PARTIDA
@@ -6481,9 +6406,6 @@ joystick analógico izquierdo o botones de dirección
[FEC_ACB]
Acelerar/Frenar
-[FEM_SL8]
-No hay archivo guardado 8
-
[FES_SAV]
GUARDAR PARTIDA
@@ -17455,6 +17377,475 @@ This track contains a sample of "Next Level" as performed by Showbiz & AG. Court
[CR19_20:CRED01]
~n~ ~n~Donna Young, Richie Zito
+{ reLCS - new strings }
+{ main menu }
+
+[FEM_MM]
+INICIO
+
+[FEP_STG]
+INICIAR JUEGO
+
+[FEP_OPT]
+OPCIONES
+
+[FEP_QUI]
+SALIR
+
+[FET_QG]
+SALIR
+
+[FEQ_SRW]
+¿Seguro que quieres salir?
+
+{ options }
+
+[FET_OPT]
+OPCIONES
+
+[FET_GRA]
+Config. Gráficos
+
+[FET_PS]
+Config. Jugador
+
+[FET_MIG]
+IZQUIERDA, DERECHA o RUEDA DEL MOUSE: ajustar.
+
+[FET_HRD]
+Ajustes reiniciados.
+
+[FET_APP]
+CLICK IZQ. o ENTER para aplicar cambios.
+
+{ controls }
+
+[FET_CTL]
+CONTROLES
+
+[FET_CTI]
+CONTROLES CLÁSICOS
+
+[FET_STI]
+CONTROLES ESTÁNDAR
+
+[FEC_RED]
+REDEFINIR CONTROLES
+
+[FEC_MOUSE]
+CONFIG. MOUSE
+
+[FET_DEF]
+Reiniciar Ajustes
+
+{ mouse settings }
+
+[FEC_MSH]
+SENSIBILIDAD:
+
+[FEC_IVV]
+INVERTIR VERTICALMENTE:
+
+[FET_MST]
+CONDUCC. CON MOUSE:
+
+{ audio }
+
+[FEA_NM3]
+NO HAY ARCHIVOS
+
+[FEA_3DH]
+HARDWARE:
+
+[FEA_2SP]
+2 Altavoces
+
+[FET_DAM]
+MODELADO ACÚSTICO DINÁMICO:
+
+[FEA_4SP]
+Más de 2 Altavoces
+
+[FEA_EAR]
+Auriculares
+
+[FEA_MPB]
+VOL. ARCHIVOS MP3:
+
+[FEA_SPK]
+CONFIG. ALTAVOCES:
+
+[FEA_ADP]
+AUTO-DETECTAR HARDWARE
+
+[FET_RSC]
+Hardware no disponible. Ajustes reiniciados.
+
+{ display }
+
+[FEM_LOD]
+DISTANCIA VISIBLE:
+
+[FEM_CSB]
+BORDES EN CINEMÁTICAS:
+
+[FEC_FRC]
+CÁMARA LIBRE:
+
+{ graphics }
+
+[FED_RES]
+RESOLUCIÓN:
+
+[FED_FLS]
+COMPLETA
+
+[FED_WND]
+VENTANA
+
+[FEM_VSC]
+SINC. AUDIO/VIDEO:
+
+[FEM_FRM]
+LIMITADOR DE FOTOGRAMAS:
+
+[FED_AAS]
+ANTI-ALIASING:
+
+[FEM_2PR]
+PS2 ALPHA TEST:
+
+[FEM_MOB]
+MÓVIL
+
+[FED_MBL]
+DESENFOQ. MOVIMIENTO:
+
+[FEM_NRM]
+NORMAL
+
+[FEM_SIM]
+SIMPLE
+
+[FEM_SCF]
+FORMATO DE PANTALLA:
+
+[FED_CLF]
+FILTRO DE COLOR:
+
+{ skin }
+
+[FES_SKN]
+NOMBRE
+
+[FES_DAT]
+FECHA
+
+[FES_SET]
+USAR
+
+[FET_DSN]
+Predeterminado.bmp
+
+{ pause menu }
+
+[FET_PAU]
+PAUSA
+
+[FEP_RES]
+CONTINUAR
+
+[FEQ_SRE]
+¿Seguro que quieres salir? Se perderá todo el progreso que hiciste. ¿Continuar?
+
+{ map }
+
+[MAP_YAH]
+ESTÁS AQUÍ
+
+[FEH_MPH]
+MOUSE o FLECHAS: mover. REPÁG, AVPÁG o RUEDA DEL MOUSE: acercar/alejar. L: referencias. CLICK DCHO: fijar destino.
+
+{ control keys }
+
+[FET_CFT]
+A PIE
+
+[FET_CCR]
+EN VEHÍCULO
+
+[FEC_NMN]
+NUM. ~1~
+
+[FEC_ETR]
+ENT
+
+[FEC_DOT]
+NUM.
+
+[FEC_UPA]
+ARRIBA
+
+[FEC_DWA]
+ABAJO
+
+[FEC_RFA]
+DERECHA
+
+[FEC_PGU]
+RE PÁG
+
+[FEC_PGD]
+AV PÁG
+
+[FEC_RTN]
+ENTER
+
+[FEC_NUS]
+NO USADO
+
+[FEC_HME]
+INICIO
+
+[FEC_RCT]
+CTRL DCHO
+
+[FEC_LSF]
+SHIFT IZQ
+
+[FEC_DLL]
+SUPR
+
+[FEC_TAB]
+TAB
+
+[FEC_IBT]
+-
+
+[FEC_LCT]
+CTRL IZQ
+
+[FEC_MSL]
+CLICK IZQ
+
+[FEC_MWB]
+RUEDA ABAJO
+
+[FEC_MWF]
+RUEDA ARRIBA
+
+[FEC_SPC]
+ESPACIO
+
+[FEC_RSF]
+SHIFT DCHO
+
+[FEC_MSR]
+CLICK DCHO
+
+[FEC_CLK]
+BLOQ MAYÚS
+
+[FEC_MSM]
+CLICK RUEDA
+
+[FET_CIG]
+RETROCESO: limpiar acción. CLICK IZQ. o ENTER: asignar/agregar.
+
+[FET_EIG]
+No se puede asignar un botón para ésta acción.
+
+[FEC_CMP]
+COMBO: MIRAR I+D
+
+[FEC_LOR]
+Mirar Derecha
+
+[FEC_LOL]
+Mirar Izquierda
+
+[FEC_LBA]
+Mirar Atrás
+
+[FEC_IRT]
+INSERTAR
+
+[FEC_PLS]
+NUM +
+
+[FEC_QUE]
+?????
+
+[FEC_UNB]
+SIN ASIGNAR
+
+[FEC_ERI]
+¡Error! Una o más acciones no están vinculadas a una tecla o botón. Verifica que todas las acciones estén configuradas.
+
+[FEC_TFD]
+Torreta+Inclinar Abajo
+
+[FET_RIG]
+Aprieta el botón/tecla que quieras para ésta acción.
+
+[FEC_TFU]
+Torreta+Inclinar Arriba
+
+[FEC_TFR]
+Mirar+Torreta (Dcha.)
+
+[FEC_TFL]
+Mirar+Torreta (Izqda.)
+
+[FEC_ANS]
+Acción
+
+[FEC_HND]
+Freno de Mano
+
+[FEC_SPN]
+Esprintar
+
+[FEC_JMP]
+Saltar
+
+[FEC_CMR]
+Cámara
+
+[FEC_SUB]
+Misión Secundaria
+
+[FEC_HRN]
+Claxon
+
+[FEC_RAD]
+Cambiar Emisora
+
+[FEC_EEX]
+Entrar+Salir
+
+[FEC_ZOT]
+Alejar Zoom
+
+[FEC_ZIN]
+Aumentar Zoom
+
+[FEC_RIG]
+Derecha
+
+[FEC_LEF]
+Izquierda
+
+[FEC_CEN]
+Centrar Cámara
+
+[FEC_BAC]
+Retroceder
+
+[FEC_PTT]
+Objetivo Anterior
+
+[FEC_FOR]
+Avanzar/Acelerar
+
+[FEC_PWE]
+Arma Anterior
+
+[FEC_NWE]
+Arma Siguiente
+
+[FEC_FIR]
+Atacar/Disparar
+
+[FEC_NTR]
+Objetivo Siguiente
+
+[FEC_LDU]
+Mirar Abajo
+
+[FEC_LUD]
+Mirar Arriba
+
+{ improvements & fixes }
+
+[FED_HUD]
+MODO INTERFAZ:
+
+[FED_RDM]
+MAPA E ÍCONOS
+
+[FED_RDB]
+SOLO ÍCONOS
+
+[FEA_MUS]
+VOL. DE RADIO:
+
+[FEA_SFX]
+VOL. DE EFECTOS:
+
+[BUSTED]
+¡ARRESTADO!
+
+[FEM_SL1]
+Espacio Libre 1
+
+[FEM_SL2]
+Espacio Libre 2
+
+[FEM_SL3]
+Espacio Libre 3
+
+[FEM_SL4]
+Espacio Libre 4
+
+[FEM_SL5]
+Espacio Libre 5
+
+[FEM_SL6]
+Espacio Libre 6
+
+[FEM_SL7]
+Espacio Libre 7
+
+[FEM_SL8]
+Espacio Libre 8
+
+[FES_DEL]
+BORRAR PARTIDA
+
+[FEO_CON]
+Config. Controles
+
+[FEO_AUD]
+Config. Audio
+
+[FEO_DIS]
+Config. Pantalla
+
+[FEO_LAN]
+Config. Idioma
+
+[FEO_PLA]
+Config. Jugador
+
+[FEB_AUD]
+Audio
+
+[FEP_AUD]
+AUDIO
+
+[FEH_AUD]
+AUDIO
+
+[SOUND]
+AUDIO
+
+[FEC_LFA]
+IZQUIERDA
+
+[FEH_SGA]
+NUEVO JUEGO
+
[DUMMY]
THIS LABEL NEEDS TO BE HERE !!!
AS THE LAST LABEL DOES NOT GET COMPILED \ No newline at end of file
diff --git a/vendor/openal-soft/dist/Win32/OpenAL32.dll b/vendor/openal-soft/dist/Win32/OpenAL32.dll
index 6fc789e5..ffa0a787 100644
--- a/vendor/openal-soft/dist/Win32/OpenAL32.dll
+++ b/vendor/openal-soft/dist/Win32/OpenAL32.dll
Binary files differ
diff --git a/vendor/openal-soft/dist/Win64/OpenAL32.dll b/vendor/openal-soft/dist/Win64/OpenAL32.dll
index 3c631e3a..252c4285 100644
--- a/vendor/openal-soft/dist/Win64/OpenAL32.dll
+++ b/vendor/openal-soft/dist/Win64/OpenAL32.dll
Binary files differ
diff --git a/vendor/openal-soft/include/AL/al.h b/vendor/openal-soft/include/AL/al.h
index 413b3833..8749e1b7 100644
--- a/vendor/openal-soft/include/AL/al.h
+++ b/vendor/openal-soft/include/AL/al.h
@@ -22,7 +22,7 @@ extern "C" {
#endif
-/** Deprecated macro. */
+/* Deprecated macros. */
#define OPENAL
#define ALAPI AL_API
#define ALAPIENTRY AL_APIENTRY
@@ -30,7 +30,7 @@ extern "C" {
#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
-/** Supported AL version. */
+/* Supported AL versions. */
#define AL_VERSION_1_0
#define AL_VERSION_1_1
@@ -234,7 +234,7 @@ typedef void ALvoid;
*/
#define AL_SOURCE_STATE 0x1010
-/** Source state value. */
+/* Source state values. */
#define AL_INITIAL 0x1011
#define AL_PLAYING 0x1012
#define AL_PAUSED 0x1013
@@ -300,7 +300,7 @@ typedef void ALvoid;
* Source maximum distance.
* Type: ALfloat
* Range: [0.0 - ]
- * Default: +inf
+ * Default: FLT_MAX
*
* The distance above which the source is not attenuated any further with a
* clamped distance model, or where attenuation reaches 0.0 gain for linear
@@ -330,15 +330,18 @@ typedef void ALvoid;
*/
#define AL_SOURCE_TYPE 0x1027
-/** Source type value. */
+/* Source type values. */
#define AL_STATIC 0x1028
#define AL_STREAMING 0x1029
#define AL_UNDETERMINED 0x1030
-/** Buffer format specifier. */
+/** Unsigned 8-bit mono buffer format. */
#define AL_FORMAT_MONO8 0x1100
+/** Signed 16-bit mono buffer format. */
#define AL_FORMAT_MONO16 0x1101
+/** Unsigned 8-bit stereo buffer format. */
#define AL_FORMAT_STEREO8 0x1102
+/** Signed 16-bit stereo buffer format. */
#define AL_FORMAT_STEREO16 0x1103
/** Buffer frequency (query only). */
@@ -350,11 +353,7 @@ typedef void ALvoid;
/** Buffer data size (query only). */
#define AL_SIZE 0x2004
-/**
- * Buffer state.
- *
- * Not for public use.
- */
+/* Buffer state. Not for public use. */
#define AL_UNUSED 0x2010
#define AL_PENDING 0x2011
#define AL_PROCESSED 0x2012
@@ -441,7 +440,7 @@ AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
#define AL_DISTANCE_MODEL 0xD000
AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
-/** Distance model value. */
+/* Distance model values. */
#define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003
@@ -449,12 +448,12 @@ AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
#define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
-/** Renderer State management. */
+/* Renderer State management. */
AL_API void AL_APIENTRY alEnable(ALenum capability);
AL_API void AL_APIENTRY alDisable(ALenum capability);
AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
-/** State retrieval. */
+/* State retrieval. */
AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
@@ -465,25 +464,25 @@ AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
-/**
- * Error retrieval.
- *
- * Obtain the first error generated in the AL context since the last check.
- */
+/* Error retrieval. */
+
+/** Obtain the first error generated in the AL context since the last check. */
AL_API ALenum AL_APIENTRY alGetError(void);
+/** Query for the presence of an extension on the AL context. */
+AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
/**
- * Extension support.
- *
- * Query for the presence of an extension, and obtain any appropriate function
- * pointers and enum values.
+ * Retrieve the address of a function. The returned function may be context-
+ * specific.
*/
-AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
+/**
+ * Retrieve the value of an enum. The returned value may be context-specific.
+ */
AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
-/** Set Listener parameters */
+/* Set Listener parameters */
AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
@@ -491,7 +490,7 @@ AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
-/** Get Listener parameters */
+/* Get Listener parameters */
AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
@@ -507,7 +506,7 @@ AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
/** Verify a handle is a valid Source. */
AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
-/** Set Source parameters. */
+/* Set Source parameters. */
AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
@@ -515,7 +514,7 @@ AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
-/** Get Source parameters. */
+/* Get Source parameters. */
AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
@@ -558,7 +557,7 @@ AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
/** Specifies the data to be copied into a buffer */
AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
-/** Set Buffer parameters, */
+/* Set Buffer parameters, */
AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
@@ -566,7 +565,7 @@ AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
-/** Get Buffer parameters. */
+/* Get Buffer parameters. */
AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
@@ -574,7 +573,7 @@ AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
-/** Pointer-to-function type, useful for dynamically getting AL entry points. */
+/* Pointer-to-function type, useful for dynamically getting AL entry points. */
typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);
diff --git a/vendor/openal-soft/include/AL/alc.h b/vendor/openal-soft/include/AL/alc.h
index 5786bad2..c73b6e91 100644
--- a/vendor/openal-soft/include/AL/alc.h
+++ b/vendor/openal-soft/include/AL/alc.h
@@ -22,7 +22,7 @@ extern "C" {
#endif
-/** Deprecated macro. */
+/* Deprecated macros. */
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
@@ -89,7 +89,7 @@ typedef void ALCvoid;
/** Context attribute: <int> Hz. */
#define ALC_REFRESH 0x1008
-/** Context attribute: AL_TRUE or AL_FALSE. */
+/** Context attribute: AL_TRUE or AL_FALSE synchronous context? */
#define ALC_SYNC 0x1009
/** Context attribute: <int> requested Mono (3D) Sources. */
@@ -117,12 +117,14 @@ typedef void ALCvoid;
#define ALC_OUT_OF_MEMORY 0xA005
-/** Runtime ALC version. */
+/** Runtime ALC major version. */
#define ALC_MAJOR_VERSION 0x1000
+/** Runtime ALC minor version. */
#define ALC_MINOR_VERSION 0x1001
-/** Context attribute list properties. */
+/** Context attribute list size. */
#define ALC_ATTRIBUTES_SIZE 0x1002
+/** Context attribute list properties. */
#define ALC_ALL_ATTRIBUTES 0x1003
/** String for the default device specifier. */
@@ -166,49 +168,80 @@ typedef void ALCvoid;
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
-/** Context management. */
-ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
+/* Context management. */
+
+/** Create and attach a context to the given device. */
+ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint *attrlist);
+/**
+ * Makes the given context the active process-wide context. Passing NULL clears
+ * the active context.
+ */
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
+/** Resumes processing updates for the given context. */
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
+/** Suspends updates for the given context. */
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
+/** Remove a context from its device and destroys it. */
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
+/** Returns the currently active context. */
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
+/** Returns the device that a particular context is attached to. */
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
-/** Device management. */
+/* Device management. */
+
+/** Opens the named playback device. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
+/** Closes the given playback device. */
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
+/* Error support. */
-/**
- * Error support.
- *
- * Obtain the most recent Device error.
- */
+/** Obtain the most recent Device error. */
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
+/* Extension support. */
+
/**
- * Extension support.
- *
- * Query for the presence of an extension, and obtain any appropriate
- * function pointers and enum values.
+ * Query for the presence of an extension on the device. Pass a NULL device to
+ * query a device-inspecific extension.
*/
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
-ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
+/**
+ * Retrieve the address of a function. Given a non-NULL device, the returned
+ * function may be device-specific.
+ */
+ALC_API ALCvoid* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
+/**
+ * Retrieve the value of an enum. Given a non-NULL device, the returned value
+ * may be device-specific.
+ */
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
-/** Query function. */
+/* Query functions. */
+
+/** Returns information about the device, and error strings. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
+/** Returns information about the device and the version of OpenAL. */
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
-/** Capture function. */
+/* Capture functions. */
+
+/**
+ * Opens the named capture device with the given frequency, format, and buffer
+ * size.
+ */
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
+/** Closes the given capture device. */
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
+/** Starts capturing samples into the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
+/** Stops capturing samples. Samples in the device buffer remain available. */
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
+/** Reads samples from the device buffer. */
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
-/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
+/* Pointer-to-function type, useful for dynamically getting ALC entry points. */
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
@@ -220,7 +253,7 @@ typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
-typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
+typedef ALCvoid* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
diff --git a/vendor/openal-soft/include/AL/alext.h b/vendor/openal-soft/include/AL/alext.h
index bfc7c104..ef5e8cb6 100644
--- a/vendor/openal-soft/include/AL/alext.h
+++ b/vendor/openal-soft/include/AL/alext.h
@@ -25,6 +25,8 @@
/* Define int64_t and uint64_t types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
+#elif defined(__cplusplus) && __cplusplus >= 201103L
+#include <cinttypes>
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
@@ -158,9 +160,9 @@ extern "C" {
#ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1
-typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
+typedef void (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
+AL_API void AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
#endif
#endif
@@ -193,9 +195,9 @@ ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
#define AL_SOFT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
-typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
+typedef void (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
+AL_API void AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
#endif
#endif
@@ -381,11 +383,11 @@ AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64
#ifndef AL_SOFT_deferred_updates
#define AL_SOFT_deferred_updates 1
#define AL_DEFERRED_UPDATES_SOFT 0xC002
-typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void);
-typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void);
+typedef void (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void);
+typedef void (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void);
#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void);
-AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void);
+AL_API void AL_APIENTRY alDeferUpdatesSOFT(void);
+AL_API void AL_APIENTRY alProcessUpdatesSOFT(void);
#endif
#endif
@@ -530,6 +532,52 @@ ALC_API void ALC_APIENTRY alcGetInteger64vSOFT(ALCdevice *device, ALCenum pname,
#define AL_N3D_SOFT 0x0002
#endif
+#ifndef ALC_SOFT_loopback_bformat
+#define ALC_SOFT_loopback_bformat 1
+#define ALC_AMBISONIC_LAYOUT_SOFT 0x1997
+#define ALC_AMBISONIC_SCALING_SOFT 0x1998
+#define ALC_AMBISONIC_ORDER_SOFT 0x1999
+#define ALC_MAX_AMBISONIC_ORDER_SOFT 0x199B
+
+#define ALC_BFORMAT3D_SOFT 0x1507
+
+/* Ambisonic layouts */
+#define ALC_FUMA_SOFT 0x0000
+#define ALC_ACN_SOFT 0x0001
+
+/* Ambisonic scalings (normalization) */
+/*#define ALC_FUMA_SOFT*/
+#define ALC_SN3D_SOFT 0x0001
+#define ALC_N3D_SOFT 0x0002
+#endif
+
+#ifndef AL_SOFT_effect_target
+#define AL_SOFT_effect_target
+#define AL_EFFECTSLOT_TARGET_SOFT 0x199C
+#endif
+
+#ifndef AL_SOFT_events
+#define AL_SOFT_events 1
+#define AL_EVENT_CALLBACK_FUNCTION_SOFT 0x19A2
+#define AL_EVENT_CALLBACK_USER_PARAM_SOFT 0x19A3
+#define AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT 0x19A4
+#define AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT 0x19A5
+#define AL_EVENT_TYPE_DISCONNECTED_SOFT 0x19A6
+typedef void (AL_APIENTRY*ALEVENTPROCSOFT)(ALenum eventType, ALuint object, ALuint param,
+ ALsizei length, const ALchar *message,
+ void *userParam);
+typedef void (AL_APIENTRY*LPALEVENTCONTROLSOFT)(ALsizei count, const ALenum *types, ALboolean enable);
+typedef void (AL_APIENTRY*LPALEVENTCALLBACKSOFT)(ALEVENTPROCSOFT callback, void *userParam);
+typedef void* (AL_APIENTRY*LPALGETPOINTERSOFT)(ALenum pname);
+typedef void (AL_APIENTRY*LPALGETPOINTERVSOFT)(ALenum pname, void **values);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alEventControlSOFT(ALsizei count, const ALenum *types, ALboolean enable);
+AL_API void AL_APIENTRY alEventCallbackSOFT(ALEVENTPROCSOFT callback, void *userParam);
+AL_API void* AL_APIENTRY alGetPointerSOFT(ALenum pname);
+AL_API void AL_APIENTRY alGetPointervSOFT(ALenum pname, void **values);
+#endif
+#endif
+
#ifdef __cplusplus
}
#endif
diff --git a/vendor/openal-soft/include/AL/efx.h b/vendor/openal-soft/include/AL/efx.h
index 34085651..5ab64a64 100644
--- a/vendor/openal-soft/include/AL/efx.h
+++ b/vendor/openal-soft/include/AL/efx.h
@@ -243,41 +243,41 @@ typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
#ifdef AL_ALEXT_PROTOTYPES
-AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
-AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
+AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
+AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
-AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
-
-AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
-AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
+AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
+AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
+AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
+AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
+AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
+AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
+AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
+AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
+
+AL_API void AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
+AL_API void AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
-AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
-
-AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
-AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
+AL_API void AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
+AL_API void AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
+AL_API void AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
+AL_API void AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
+AL_API void AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
+AL_API void AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
+AL_API void AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
+AL_API void AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
+
+AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
+AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
-AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
-AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
+AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
+AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
+AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
+AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
+AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
+AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
+AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
+AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
#endif
/* Filter ranges and defaults. */
diff --git a/vendor/openal-soft/libs/Win32/OpenAL32.lib b/vendor/openal-soft/libs/Win32/OpenAL32.lib
index 542f441a..9a81867b 100644
--- a/vendor/openal-soft/libs/Win32/OpenAL32.lib
+++ b/vendor/openal-soft/libs/Win32/OpenAL32.lib
Binary files differ
diff --git a/vendor/openal-soft/libs/Win64/OpenAL32.lib b/vendor/openal-soft/libs/Win64/OpenAL32.lib
index 2ea3cd9d..ab1790d9 100644
--- a/vendor/openal-soft/libs/Win64/OpenAL32.lib
+++ b/vendor/openal-soft/libs/Win64/OpenAL32.lib
Binary files differ