summaryrefslogtreecommitdiffstats
path: root/src/skel/glfw/glfw.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/skel/glfw/glfw.cpp')
-rw-r--r--src/skel/glfw/glfw.cpp99
1 files changed, 59 insertions, 40 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index d39e27b1..887ac6dc 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -1,22 +1,30 @@
#if defined RW_GL3 && !defined LIBRW_SDL2
#ifdef _WIN32
-#include <windows.h>
+#include <shlobj.h>
+#include <basetsd.h>
#include <mmsystem.h>
+#include <regstr.h>
#include <shellapi.h>
#include <windowsx.h>
-#include <basetsd.h>
-#include <regstr.h>
-#include <shlobj.h>
+
+DWORD _dwOperatingSystemVersion;
+#include "resource.h"
+#else
+long _dwOperatingSystemVersion;
+#ifndef __APPLE__
+#include <sys/sysinfo.h>
+#else
+#include <mach/mach_host.h>
+#include <sys/sysctl.h>
+#endif
+#include <errno.h>
+#include <locale.h>
+#include <signal.h>
+#include <stddef.h>
#endif
-#define WITHWINDOWS
#include "common.h"
-
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
-
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
@@ -44,8 +52,6 @@
#define MAX_SUBSYSTEMS (16)
-// --MIAMI: file done
-
rw::EngineOpenParams openParams;
static RwBool ForegroundApp = TRUE;
@@ -74,23 +80,6 @@ static psGlobalType PsGlobal;
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
-#ifdef _WIN32
-DWORD _dwOperatingSystemVersion;
-#include "resource.h"
-#else
-long _dwOperatingSystemVersion;
-#ifndef __APPLE__
-#include <sys/sysinfo.h>
-#else
-#include <mach/mach_host.h>
-#include <sys/sysctl.h>
-#endif
-#include <stddef.h>
-#include <locale.h>
-#include <signal.h>
-#include <errno.h>
-#endif
-
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
char gSelectedJoystickName[128] = "";
#endif
@@ -1648,6 +1637,13 @@ main(int argc, char *argv[])
{
CFileMgr::SetDirMyDocuments();
+#ifdef LOAD_INI_SETTINGS
+ // At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
+ // We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
+ // so we can add new joy bindings **on top of** stored bindings.
+ int connectedPadButtons = ControlsManager.ms_padButtonsInited;
+#endif
+
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
if ( gta3set )
@@ -1657,6 +1653,14 @@ main(int argc, char *argv[])
}
CFileMgr::SetDir("");
+
+#ifdef LOAD_INI_SETTINGS
+ LoadINIControllerSettings();
+ if (connectedPadButtons != 0) {
+ ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
+ SaveINIControllerSettings();
+ }
+#endif
}
#ifdef _WIN32
@@ -2095,22 +2099,30 @@ void CapturePad(RwInt32 padID)
const float *axes = glfwGetJoystickAxes(glfwPad, &numAxes);
GLFWgamepadstate gamepadState;
- if (ControlsManager.m_bFirstCapture == false)
- {
+ if (ControlsManager.m_bFirstCapture == false) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
+ } else {
+ // In case connected gamepad doesn't have L-R trigger axes.
+ ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
}
ControlsManager.m_NewState.buttons = (uint8*)buttons;
ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad;
- ControlsManager.m_NewState.isGamepad = glfwJoystickIsGamepad(glfwPad);
+ ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);
if (ControlsManager.m_NewState.isGamepad) {
- glfwGetGamepadState(glfwPad, &gamepadState);
memcpy(&ControlsManager.m_NewState.mappedButtons, gamepadState.buttons, sizeof(gamepadState.buttons));
- ControlsManager.m_NewState.mappedButtons[15] = gamepadState.axes[4] > -0.8f;
- ControlsManager.m_NewState.mappedButtons[16] = gamepadState.axes[5] > -0.8f;
+ float lt = gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER], rt = gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
+
+ // glfw returns 0.0 for non-existent axises(which is bullocks) so we treat it as deadzone, and keep value of previous frame.
+ // otherwise if this axis is present, -1 = released, 1 = pressed
+ if (lt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[15] = lt > -0.8f;
+
+ if (rt != 0.0f)
+ ControlsManager.m_NewState.mappedButtons[16] = rt > -0.8f;
}
- // TODO I'm not sure how to find/what to do with L2-R2, if joystick isn't registered in SDL database.
+ // TODO? L2-R2 axes(not buttons-that's fine) on joysticks that don't have SDL gamepad mapping AREN'T handled, and I think it's impossible to do without mapping.
if (ControlsManager.m_bFirstCapture == true) {
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(ControlsManager.m_NewState));
@@ -2124,12 +2136,13 @@ void CapturePad(RwInt32 padID)
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
+ // And that's really good for sticks, because gamepads return 0.0 for them when sticks are in released state.
if ( glfwPad != -1 ) {
- leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
- leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
+ leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_X] : numAxes >= 1 ? axes[0] : 0.0f;
+ leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] : numAxes >= 2 ? axes[1] : 0.0f;
- rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
- rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
+ rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] : numAxes >= 3 ? axes[2] : 0.0f;
+ rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] : numAxes >= 4 ? axes[3] : 0.0f;
}
{
@@ -2170,6 +2183,12 @@ void joysChangeCB(int jid, int event)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
+ // This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
+#ifdef LOAD_INI_SETTINGS
+ int count;
+ glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
+ ControlsManager.InitDefaultControlConfigJoyPad(count);
+#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;