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path: root/src/entities/Physical.cpp (follow)
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* eSurfaceTypeaap2020-05-261-4/+4
* Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-05-221-1/+1
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| * new script commands - mostly stubsNikolay Korolev2020-05-221-0/+3
* | CPhysicalaap2020-05-221-144/+419
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* Fixes for melees and various thingseray orçunus2020-05-201-4/+4
* CEntity and friendsaap2020-05-191-6/+6
* Merge branch 'master' into miamiSergeanur2020-05-071-2/+2
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| * Fixed arguments for sound collisionsSergeanur2020-05-071-2/+2
| * IsStaticNikolay Korolev2020-05-061-7/+7
| * sorted out object collision enumsaap2020-05-061-2/+2
* | VC vehicles just barely working nowaap2020-05-071-1/+2
* | added flagNikolay Korolev2020-05-061-1/+2
* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-2/+2
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| * | sorted out object collision enumsaap2020-05-061-2/+2
* | | colstore support in scriptNikolay Korolev2020-05-051-7/+7
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* | cleaned up MIAMI ifdefsaap2020-05-051-13/+1
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* SetPosition, final partSergeanur2020-05-051-4/+4
* implemented most of vice city path systemaap2020-05-031-0/+2
* Rename m_phy_flagA80 to bSkipLineColSergeanur2020-04-301-11/+11
* Rename m_ped_flagA2 into bWasStandingSergeanur2020-04-301-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-17/+17
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-20/+20
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| * Try to build with mingwFilip Gawin2020-04-201-20/+20
* | sync with masterNikolay Korolev2020-04-191-6/+6
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| * Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-6/+6
* | 1.1 patch stuffNikolay Korolev2020-04-191-0/+4
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* Remove patchesSergeanur2020-04-171-56/+1
* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
* | Many fixes and cleanuperay orçunus2020-04-151-3/+3
* | finished CBoataap2020-04-131-1/+1
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* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* Fixes and cleanuperay orçunus2020-03-021-1/+1
* Fixes for aap review (audio8)Filip Gawin2019-10-261-1/+1
* More audio (to hook and test)Filip Gawin2019-10-261-1/+1
* Fixeseray orçunus2019-10-051-1/+1
* P.e.d.s.eray orçunus2019-09-141-1/+1
* finished CPathFindaap2019-08-091-12/+13
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+1
* added wrappers around math functionsaap2019-07-101-16/+16
* Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcuneray orçunus2019-07-101-6/+6
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| * more CAutomobileaap2019-07-091-2/+2
| * more CAutomobileaap2019-07-081-4/+4
* | Phone start, ped spinning and cop car fix, and some love to CPederay orçunus2019-07-101-1/+1
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* little changes; one more function of CAutomobileaap2019-07-081-2/+2
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-8/+21
* the great reorganizationaap2019-07-071-4/+4
* finished CPhysicalaap2019-07-071-7/+48
* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-1/+1
* some work on vehiclesaap2019-07-061-4/+4
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
* miscellaneous, mostly world relatedaap2019-06-291-1/+1
* Footstepseray orçunus2019-06-281-2/+2
* some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+1
* fixed key binding, head shots, freezesaap2019-06-231-1/+1
* implemented CObjectDataaap2019-06-191-4/+4
* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+54
* added CPhysical flags from Nickaap2019-06-021-5/+5
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
* CPhysical almost doneaap2019-05-191-48/+629
* more work on CPhysicalaap2019-05-181-95/+303
* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-0/+175
* first commitaap2019-05-151-0/+916