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path: root/src/core/re3.cpp
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#include <direct.h>
#include <csignal>
#include <windows.h>
#include "common.h"
#include "patcher.h"
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "Ped.h"
#include "debugmenu_public.h"

#include <vector>
#include <list>

std::vector<int32> usedAddresses;

void **rwengine = *(void***)0x5A10E1;

DebugMenuAPI gDebugMenuAPI;

WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }

// overload our own new/delete with GTA's functions
void *operator new(size_t sz) { return gtanew(sz); }
void operator delete(void *ptr) noexcept { gtadelete(ptr); }

#ifdef USE_PS2_RAND
unsigned __int64 myrand_seed = 1;
#else
unsigned long int myrand_seed = 1;
#endif

int
myrand(void)
{
#ifdef USE_PS2_RAND
	// Use our own implementation of rand, stolen from PS2
	myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
	return ((myrand_seed >> 32) & 0x7FFFFFFF);
#else
	// or original codewarrior rand
	myrand_seed = myrand_seed * 1103515245 + 12345;
	return((myrand_seed >> 16) & 0x7FFF);
#endif
}

void
mysrand(unsigned int seed)
{
	myrand_seed = seed;
}

void (*DebugMenuProcess)(void);
void (*DebugMenuRender)(void);
static void stub(void) { }

void
DebugMenuInit(void)
{
	if(DebugMenuLoad()){
		DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess");
		DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender");
	}
	if(DebugMenuProcess == nil || DebugMenuRender == nil){
		DebugMenuProcess = stub;
		DebugMenuRender = stub;
	}

}

void WeaponCheat();
void HealthCheat();
void TankCheat();
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
void EverybodyAttacksPlayerCheat();
void WeaponsForAllCheat();
void FastTimeCheat();
void SlowTimeCheat();
void MoneyCheat();
void ArmourCheat();
void WantedLevelUpCheat();
void WantedLevelDownCheat();
void SunnyWeatherCheat();
void CloudyWeatherCheat();
void RainyWeatherCheat();
void FoggyWeatherCheat();
void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();

DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;

void
SpawnCar(int id)
{
	CVector playerpos;
	CStreaming::RequestModel(id, 0);
	CStreaming::LoadAllRequestedModels(false);
	if(CStreaming::HasModelLoaded(id)){
		playerpos = FindPlayerCoors();
		int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
		if(node < 0)
			return;

		CVehicle *v;
		if(CModelInfo::IsBoatModel(id))
			return;
		else
			v = new CAutomobile(id, RANDOM_VEHICLE);

		v->bHasBeenOwnedByPlayer = true;
		if(carCol1)
			DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
		if(carCol2)
			DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);

		v->GetPosition() = ThePaths.m_pathNodes[node].pos;
		v->GetPosition().z += 4.0f;
		v->SetOrientation(0.0f, 0.0f, 3.49f);
		v->m_status = STATUS_ABANDONED;
		v->m_nDoorLock = CARLOCK_UNLOCKED;
		CWorld::Add(v);
	}
}

static void
LetThemFollowYou(void) {
	CPed *player = (CPed*) FindPlayerPed();
	for (int i = 0; i < player->m_numNearPeds; i++) {
		CPed *nearPed = player->m_nearPeds[i];
		if (nearPed && !nearPed->IsPlayer()) {
			nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
			nearPed->m_pedFormation = (eFormation)(1 + (rand() & 7));
			nearPed->bScriptObjectiveCompleted = false;
		}
	}
}

static void
FixCar(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->m_fHealth = 1000.0f;
	if(!veh->IsCar())
		return;
	((CAutomobile*)veh)->Damage.SetEngineStatus(0);
	((CAutomobile*)veh)->Fix();
}

static int engineStatus;
static void
SetEngineStatus(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	if(!veh->IsCar())
		return;
	((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
}

static void
ToggleComedy(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->bComedyControls = !veh->bComedyControls;
}

static void
PlaceOnRoad(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;

	if(veh->IsCar())
		((CAutomobile*)veh)->PlaceOnRoadProperly();
}

static const char *carnames[] = {
	"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
	"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
	"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
	"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
	"yankee", "escape", "borgnine", "toyz", "ghost",
};

static std::list<CTweakVar *> TweakVarsList;
static bool bAddTweakVarsNow = false;
static const char *pTweakVarsDefaultPath = NULL;

void CTweakVars::Add(CTweakVar *var)
{
	TweakVarsList.push_back(var);
	
	if ( bAddTweakVarsNow )
		var->AddDBG(pTweakVarsDefaultPath);
}

void CTweakVars::AddDBG(const char *path)
{
	pTweakVarsDefaultPath = path;

	for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i)
		(*i)->AddDBG(pTweakVarsDefaultPath);
	
	bAddTweakVarsNow = true;
}

void CTweakSwitch::AddDBG(const char *path)
{		
	DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
	DebugMenuEntrySetWrap(e, true);
}
	
void CTweakFunc::AddDBG  (const char *path) { DebugMenuAddCmd     (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
void CTweakBool::AddDBG  (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar,  NULL); }
void CTweakInt8::AddDBG  (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar,   NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar,    NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }

/*
static const char *wt[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};

SETTWEAKPATH("TEST");		
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
*/

void
DebugMenuPopulate(void)
{
	if(DebugMenuLoad()){
		static const char *weathers[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};
		DebugMenuEntry *e;
		e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
			[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
			DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
		DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f);

		DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
		DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
		DebugMenuAddCmd("Cheats", "Health", HealthCheat);
		DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
		DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
		DebugMenuAddCmd("Cheats", "Tank", TankCheat);
		DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
		DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
		DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
		DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
		DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
		DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
		DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
		DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
		DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
		DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
		DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
		DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
		DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);

		static int spawnCarId = MI_LANDSTAL;
		e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddCmd("Spawn", "Spawn Car", [](){
			if(spawnCarId == MI_TRAIN ||
			   spawnCarId == MI_CHOPPER ||
			   spawnCarId == MI_AIRTRAIN ||
			   spawnCarId == MI_DEADDODO ||
			   spawnCarId == MI_ESCAPE)
				return;
			SpawnCar(spawnCarId);
		});
		static uint8 dummy;
		carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
		carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
		DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
		DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
		DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
		DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
		DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
		DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
		DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
		DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
		DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
		DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
		DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
		DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
		DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
		DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
		DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });

		DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
		DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
		DebugMenuAddCmd("Debug", "Fix Car", FixCar);
		DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
		DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);

		DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil);
		DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
		DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
		DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
		DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil);

		DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
		DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
		DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil);
		DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
		DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);

		DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifndef MASTER
		DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif

		DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
		DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
		
		CTweakVars::AddDBG("Debug");
	}
}

/*
int (*RsEventHandler_orig)(int a, int b);
int
delayedPatches10(int a, int b)
{
	DebugMenuInit();
	DebugMenuPopulate();

	return RsEventHandler_orig(a, b);
}
*/

const int   re3_buffsize = 1024;
static char re3_buff[re3_buffsize];

void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
	int nCode;

	strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "File: ");
	strcat_s(re3_buff, re3_buffsize, filename );
	strcat_s(re3_buff, re3_buffsize, "\n" );	

	strcat_s(re3_buff, re3_buffsize, "Line: " );
	_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
	strcat_s(re3_buff, re3_buffsize, "\n");
	
	strcat_s(re3_buff, re3_buffsize, "Function: ");
	strcat_s(re3_buff, re3_buffsize, func );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "Expression: ");
	strcat_s(re3_buff, re3_buffsize, expr);
	strcat_s(re3_buff, re3_buffsize, "\n");

	strcat_s(re3_buff, re3_buffsize, "\n" );
	strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");


	nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
		MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);

	if (nCode == IDABORT)
	{
		raise(SIGABRT);
		_exit(3);
	}

	if (nCode == IDRETRY)
	{
		__debugbreak();
		return;
	}

	if (nCode == IDIGNORE)
		return;

	abort();
}

void re3_debug(const char *format, ...)
{
	va_list va;
	va_start(va, format);
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);

	printf("%s", re3_buff);
}

void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
	char buff[re3_buffsize *2];
	va_list va;
	va_start(va, format);
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);
	
	sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
	
	OutputDebugStringA(buff);
}

#ifdef VALIDATE_SAVE_SIZE
int32 _bufBytesRead;
#endif

void
patch()
{
	StaticPatcher::Apply();

//	Patch<float>(0x46BC61+6, 1.0f);	// car distance
	InjectHook(0x59E460, printf, PATCH_JUMP);
	InjectHook(0x475E00, printf, PATCH_JUMP);	// _Error


//	InterceptCall(&open_script_orig, open_script, 0x438869);

//	InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
}

BOOL WINAPI
DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
{
	if(reason == DLL_PROCESS_ATTACH){

		AllocConsole();
		freopen("CONIN$", "r", stdin);
		freopen("CONOUT$", "w", stdout);
		freopen("CONOUT$", "w", stderr);

		if (*(DWORD*)0x5C1E75 == 0xB85548EC)	// 1.0
			patch();
		else
			return FALSE;
	}

	return TRUE;
}