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#pragma once

class CSpecialFX
{
public:
	static void Render(void);
};

class CMotionBlurStreaks
{
public:
	static void RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
};

struct CBulletTrace
{
	CVector m_vecInf;
	CVector m_vecSup;
	bool m_bInUse;
	uint8 m_framesInUse;
	uint8 m_lifeTime;
};

class CBulletTraces
{
public:
	static CBulletTrace (&aTraces)[16];

	static void Init(void);
};