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author | FearlessTobi <thm.frey@gmail.com> | 2024-02-06 22:11:34 +0100 |
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committer | FearlessTobi <thm.frey@gmail.com> | 2024-02-08 18:13:22 +0100 |
commit | 7cfb51e5e71c87bf8bfa7ab06c472b21e1a341a6 (patch) | |
tree | 3643f3d331f7bb68425e99cc72f91be436786be1 | |
parent | shared_translation: Add tooltips for advanced graphics and system settings (diff) | |
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-rw-r--r-- | src/yuzu/configuration/shared_translation.cpp | 39 |
1 files changed, 21 insertions, 18 deletions
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp index 62a0baa05..2f274c0e5 100644 --- a/src/yuzu/configuration/shared_translation.cpp +++ b/src/yuzu/configuration/shared_translation.cpp @@ -45,21 +45,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { Settings, memory_layout_mode, tr("Memory Layout"), tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " "developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " - "to let big texture mods fit in the “console's” RAM.\nEnabling it will increase RAM " + "to let big texture mods fit in emulated RAM.\nEnabling it will increase memory " "use. It is not recommended to enable unless a specific game with a texture mod needs " - "it.\n" - "8GB is known to break Pokémon Scarlet/Violet.")); + "it.")); INSERT(Settings, use_speed_limit, QStringLiteral(), QStringLiteral()); - INSERT( - Settings, speed_limit, tr("Limit Speed Percent"), - tr("Controls the game's running speed, but it’s up to each game if they will run faster or " - "not.\n200% for a 30 FPS game is 60 FPS, and for a " - "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " - "maximum your PC can reach.")); + INSERT(Settings, speed_limit, tr("Limit Speed Percent"), + tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs " + "faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " + "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " + "maximum your PC can reach.")); // Cpu INSERT(Settings, cpu_accuracy, tr("Accuracy:"), - tr("This setting controls the accuracy of the emulated CPU.\nDon't change this, unless " + tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless " "you know what you are doing.")); INSERT(Settings, cpu_backend, tr("Backend:"), QStringLiteral()); @@ -103,7 +101,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { "performance and the best in rendering accuracy.\n" "GLASM is a deprecated NVIDIA-only backend that offers much better shader building " "performance at the cost of FPS and rendering accuracy.\n" - "SPIR-V is experimental, and no GPU driver makes a good implementation of it yet.")); + "SPIR-V compiles the fastest, but yields poor results on most GPU drivers.")); INSERT(Settings, resolution_setup, tr("Resolution:"), tr("Forces the game to render at a different resolution.\nHigher resolutions require " "much more VRAM and bandwidth.\n" @@ -141,12 +139,12 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { "GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " "games and users.\n" "CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely " - "eliminates ASTC decoding stuttering at the cost of rendering issues, while the " + "eliminates ASTC decoding\nstuttering at the cost of rendering issues while the " "texture is being decoded.")); INSERT( Settings, astc_recompression, tr("ASTC Recompression Method:"), tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " - "the emulator to recompress to an intermediate format any card supports, RGBA8.\n" + "the emulator to decompress to an intermediate format any card supports, RGBA8.\n" "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " "negatively affecting image quality.")); INSERT( @@ -243,14 +241,19 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) { // Ui // Ui General - INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), QStringLiteral()); + INSERT(UISettings, select_user_on_boot, tr("Prompt for user on game boot"), + tr("Ask to select a user profile on each boot, useful if multiple people use yuzu on " + "the same PC.")); INSERT(UISettings, pause_when_in_background, tr("Pause emulation when in background"), - QStringLiteral()); + tr("This setting pauses yuzu when focusing other windows.")); INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), - QStringLiteral()); - INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral()); + tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling " + "it bypasses such prompts and directly exits the emulation.")); + INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), + tr("This setting hides the mouse after 2.5s of inactivity.")); INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), - QStringLiteral()); + tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest " + "attempts to open the controller applet, it is immediately closed.")); // Linux INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral()); |