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authorFernando S <fsahmkow27@gmail.com>2023-05-24 03:55:45 +0200
committerGitHub <noreply@github.com>2023-05-24 03:55:45 +0200
commit76f63889692a0836dafd626841aa050ef26b407b (patch)
tree442b586dc2ead257e4411101b05a06298c97e423 /src/common
parentMerge pull request #10388 from GPUCode/fence-wait (diff)
parenttextures: add BC1 and BC3 compressors and recompression setting (diff)
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Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h9
2 files changed, 11 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index ba617aea1..ff53e80bb 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -61,6 +61,7 @@ void LogSettings() {
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
+ log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
+ values.astc_recompression.SetGlobal(true);
values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 36ffcd693..7f865b2a7 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -90,6 +90,12 @@ enum class AntiAliasing : u32 {
LastAA = Smaa,
};
+enum class AstcRecompression : u32 {
+ Uncompressed = 0,
+ Bc1 = 1,
+ Bc3 = 2,
+};
+
struct ResolutionScalingInfo {
u32 up_scale{1};
u32 down_shift{0};
@@ -473,6 +479,9 @@ struct Values {
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
"use_vulkan_driver_pipeline_cache"};
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
+ SwitchableSetting<AstcRecompression, true> astc_recompression{
+ AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
+ "astc_recompression"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};