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authorbunnei <bunneidev@gmail.com>2023-06-06 06:43:43 +0200
committerGitHub <noreply@github.com>2023-06-06 06:43:43 +0200
commitcb95d7fe1b6d81899fe6b279400da2c991e3132c (patch)
treea856ac45b1053009c4c11ee141c49d7faa4c8a19 /src/core/frontend/graphics_context.h
parentMerge pull request #10611 from liamwhite/audio-deadlock (diff)
parentMerge pull request #10633 from t895/variable-surface-ratio (diff)
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diff --git a/src/core/frontend/graphics_context.h b/src/core/frontend/graphics_context.h
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+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "common/dynamic_library.h"
+
+namespace Core::Frontend {
+
+/**
+ * Represents a drawing context that supports graphics operations.
+ */
+class GraphicsContext {
+public:
+ virtual ~GraphicsContext() = default;
+
+ /// Inform the driver to swap the front/back buffers and present the current image
+ virtual void SwapBuffers() {}
+
+ /// Makes the graphics context current for the caller thread
+ virtual void MakeCurrent() {}
+
+ /// Releases (dunno if this is the "right" word) the context from the caller thread
+ virtual void DoneCurrent() {}
+
+ /// Gets the GPU driver library (used by Android only)
+ virtual std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() {
+ return {};
+ }
+
+ class Scoped {
+ public:
+ [[nodiscard]] explicit Scoped(GraphicsContext& context_) : context(context_) {
+ context.MakeCurrent();
+ }
+ ~Scoped() {
+ if (active) {
+ context.DoneCurrent();
+ }
+ }
+
+ /// In the event that context was destroyed before the Scoped is destroyed, this provides a
+ /// mechanism to prevent calling a destroyed object's method during the deconstructor
+ void Cancel() {
+ active = false;
+ }
+
+ private:
+ GraphicsContext& context;
+ bool active{true};
+ };
+
+ /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
+ /// ends
+ [[nodiscard]] Scoped Acquire() {
+ return Scoped{*this};
+ }
+};
+
+} // namespace Core::Frontend