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authorbunnei <bunneidev@gmail.com>2018-02-14 01:17:27 +0100
committerGitHub <noreply@github.com>2018-02-14 01:17:27 +0100
commit826e9c9782be5a364540b21421550055da77ba32 (patch)
tree1afebf4e48be1f6174d15e3efe75005b9322015c /src/core/hle/service/vi/vi.cpp
parentMerge pull request #184 from mailwl/lm (diff)
parentvi: Add FENCE_HACK, which is useful for booting BOTW. (diff)
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Diffstat (limited to 'src/core/hle/service/vi/vi.cpp')
-rw-r--r--src/core/hle/service/vi/vi.cpp53
1 files changed, 36 insertions, 17 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index dd4d3e517..8b4ed30d2 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -262,6 +262,11 @@ public:
Data data;
};
+// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
+// This will break libnx and potentially other apps that more stringently check this. This is here
+// purely as a convenience, and should go away once we implement fences.
+static constexpr u32 FENCE_HACK = 0;
+
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
explicit IGBPDequeueBufferResponseParcel(u32 slot) : Parcel(), slot(slot) {}
@@ -269,11 +274,20 @@ public:
protected:
void SerializeData() override {
- Write(slot);
- // TODO(Subv): Find out how this Fence is used.
- std::array<u32_le, 11> fence = {};
- Write(fence);
- Write<u32_le>(0);
+ // TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
+ Write<u32>(0);
+ Write<u32>(FENCE_HACK);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
+ Write<u32>(0);
}
u32_le slot;
@@ -304,7 +318,7 @@ protected:
void SerializeData() override {
// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
Write<u32_le>(0);
- Write<u32_le>(0);
+ Write<u32_le>(FENCE_HACK);
Write<u32_le>(0);
Write(buffer);
Write<u32_le>(0);
@@ -442,18 +456,20 @@ private:
void TransactParcel(u32 id, TransactionId transaction, const std::vector<u8>& input_data,
VAddr output_addr, u64 output_size) {
auto buffer_queue = nv_flinger->GetBufferQueue(id);
- std::vector<u8> response_buffer;
+
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{input_data};
IGBPConnectResponseParcel response{1280, 720};
- response_buffer = response.Serialize();
+ std::vector<u8> response_buffer = response.Serialize();
+ Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::SetPreallocatedBuffer) {
IGBPSetPreallocatedBufferRequestParcel request{input_data};
buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
IGBPSetPreallocatedBufferResponseParcel response{};
- response_buffer = response.Serialize();
+ std::vector<u8> response_buffer = response.Serialize();
+ Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::DequeueBuffer) {
IGBPDequeueBufferRequestParcel request{input_data};
@@ -461,21 +477,24 @@ private:
request.data.height);
IGBPDequeueBufferResponseParcel response{slot};
- response_buffer = response.Serialize();
+ std::vector<u8> response_buffer = response.Serialize();
+ Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::RequestBuffer) {
IGBPRequestBufferRequestParcel request{input_data};
auto& buffer = buffer_queue->RequestBuffer(request.slot);
IGBPRequestBufferResponseParcel response{buffer};
- response_buffer = response.Serialize();
+ std::vector<u8> response_buffer = response.Serialize();
+ Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{input_data};
buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
IGBPQueueBufferResponseParcel response{1280, 720};
- response_buffer = response.Serialize();
+ std::vector<u8> response_buffer = response.Serialize();
+ Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::Query) {
IGBPQueryRequestParcel request{input_data};
@@ -483,13 +502,13 @@ private:
buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
IGBPQueryResponseParcel response{value};
- response_buffer = response.Serialize();
-
+ std::vector<u8> response_buffer = response.Serialize();
+ Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
+ } else if (transaction == TransactionId::CancelBuffer) {
+ LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
} else {
ASSERT_MSG(false, "Unimplemented");
}
-
- Memory::WriteBlock(output_addr, response_buffer.data(), output_size);
}
void TransactParcel(Kernel::HLERequestContext& ctx) {
@@ -555,7 +574,7 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
-};
+}; // namespace VI
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
public: