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author | Subv <subv2112@gmail.com> | 2016-12-04 04:38:14 +0100 |
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committer | Subv <subv2112@gmail.com> | 2016-12-04 04:38:14 +0100 |
commit | 8634b8cb83755b6c6554faa11c0e488d2ad21f90 (patch) | |
tree | 93c2e91659ccd2925210dcffb559213edbd2a64a /src/core/hle/svc.cpp | |
parent | Merge pull request #2251 from JayFoxRox/remove-version (diff) | |
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Diffstat (limited to 'src/core/hle/svc.cpp')
-rw-r--r-- | src/core/hle/svc.cpp | 181 |
1 files changed, 103 insertions, 78 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index c6b80dc50..061692af8 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -249,27 +249,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) { auto object = Kernel::g_handle_table.GetWaitObject(handle); Kernel::Thread* thread = Kernel::GetCurrentThread(); - thread->waitsynch_waited = false; - if (object == nullptr) return ERR_INVALID_HANDLE; LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); - HLE::Reschedule(__func__); - - // Check for next thread to schedule if (object->ShouldWait()) { + if (nano_seconds == 0) + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + object->AddWaitingThread(thread); - Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false); + thread->status = THREADSTATUS_WAIT_SYNCH; // Create an event to wake the thread up after the specified nanosecond delay has passed thread->WakeAfterDelay(nano_seconds); - // NOTE: output of this SVC will be set later depending on how the thread resumes - return HLE::RESULT_INVALID; + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects. + // Otherwise we retain the default value of timeout. + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); } object->Acquire(); @@ -283,8 +286,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou bool wait_thread = !wait_all; int handle_index = 0; Kernel::Thread* thread = Kernel::GetCurrentThread(); - bool was_waiting = thread->waitsynch_waited; - thread->waitsynch_waited = false; // Check if 'handles' is invalid if (handles == nullptr) @@ -300,90 +301,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage); - // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if - // necessary - if (handle_count != 0) { - bool selected = false; // True once an object has been selected - - Kernel::SharedPtr<Kernel::WaitObject> wait_object; - - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - if (object == nullptr) - return ERR_INVALID_HANDLE; - - // Check if the current thread should wait on this object... - if (object->ShouldWait()) { - - // Check we are waiting on all objects... - if (wait_all) - // Wait the thread - wait_thread = true; - } else { - // Do not wait on this object, check if this object should be selected... - if (!wait_all && (!selected || (wait_object == object && was_waiting))) { - // Do not wait the thread - wait_thread = false; - handle_index = i; - wait_object = object; - selected = true; - } - } - } - } else { - // If no handles were passed in, put the thread to sleep only when 'wait_all' is false - // NOTE: This should deadlock the current thread if no timeout was specified - if (!wait_all) { - wait_thread = true; - } + using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>; + + std::vector<ObjectPtr> objects(handle_count); + + for (int i = 0; i < handle_count; ++i) { + auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + if (object == nullptr) + return ERR_INVALID_HANDLE; + objects[i] = object; } - SCOPE_EXIT({ - HLE::Reschedule("WaitSynchronizationN"); - }); // Reschedule after putting the threads to sleep. + // Clear the mapping of wait object indices + thread->wait_objects_index.clear(); + + if (!wait_all) { + // Find the first object that is acquireable in the provided list of objects + auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) { + return !object->ShouldWait(); + }); + + if (itr != objects.end()) { + // We found a ready object, acquire it and set the result value + ObjectPtr object = *itr; + object->Acquire(); + *out = std::distance(objects.begin(), itr); + return RESULT_SUCCESS; + } + + // No objects were ready to be acquired, prepare to suspend the thread. + + // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread. + if (nano_seconds == 0) { + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } - // If thread should wait, then set its state to waiting - if (wait_thread) { + // Put the thread to sleep + thread->status = THREADSTATUS_WAIT_SYNCH; - // Actually wait the current thread on each object if we decided to wait... - std::vector<SharedPtr<Kernel::WaitObject>> wait_objects; - wait_objects.reserve(handle_count); + // Clear the thread's waitlist, we won't use it for wait_all = false + thread->wait_objects.clear(); - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); - object->AddWaitingThread(Kernel::GetCurrentThread()); - wait_objects.push_back(object); + // Add the thread to each of the objects' waiting threads. + for (int i = 0; i < objects.size(); ++i) { + ObjectPtr object = objects[i]; + // Set the index of this object in the mapping of Objects -> index for this thread. + thread->wait_objects_index[object->GetObjectId()] = i; + object->AddWaitingThread(thread); + // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion. } - Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all); + // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior. // Create an event to wake the thread up after the specified nanosecond delay has passed - Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds); + thread->WakeAfterDelay(nano_seconds); - // NOTE: output of this SVC will be set later depending on how the thread resumes - return HLE::RESULT_INVALID; - } + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects. + // Otherwise we retain the default value of timeout, and -1 in the out parameter + thread->wait_set_output = true; + *out = -1; + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } else { + bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) { + return !object->ShouldWait(); + }); + if (all_available) { + // We can acquire all objects right now, do so. + for (auto object : objects) + object->Acquire(); + // Note: In this case, the `out` parameter is not set, and retains whatever value it had before. + return RESULT_SUCCESS; + } - // Acquire objects if we did not wait... - for (int i = 0; i < handle_count; ++i) { - auto object = Kernel::g_handle_table.GetWaitObject(handles[i]); + // Not all objects were available right now, prepare to suspend the thread. - // Acquire the object if it is not waiting... - if (!object->ShouldWait()) { - object->Acquire(); + // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread. + if (nano_seconds == 0) { + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } + + // Put the thread to sleep + thread->status = THREADSTATUS_WAIT_SYNCH; - // If this was the first non-waiting object and 'wait_all' is false, don't acquire - // any other objects - if (!wait_all) - break; + // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN + thread->wait_objects = objects; + + // Add the thread to each of the objects' waiting threads. + for (auto object : objects) { + object->AddWaitingThread(thread); + // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion. } - } - // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does - // not seem to set it to any meaningful value. - *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0; + // Create an event to wake the thread up after the specified nanosecond delay has passed + thread->WakeAfterDelay(nano_seconds); - return RESULT_SUCCESS; + // This value gets set to -1 by default in this case, it is not modified after this. + *out = -1; + // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects. + return ResultCode(ErrorDescription::Timeout, ErrorModule::OS, + ErrorSummary::StatusChanged, + ErrorLevel::Info); + } } /// Create an address arbiter (to allocate access to shared resources) @@ -1148,6 +1172,7 @@ void CallSVC(u32 immediate) { if (info) { if (info->func) { info->func(); + HLE::Reschedule(__func__); } else { LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name); } |