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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-21 07:12:58 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | faf4cd72c556421966782cece604b64fbafa5714 (patch) | |
tree | cb279ca5a0b2fa96b4a6de5262b05c9cf3374f83 /src/shader_recompiler/backend/glsl/emit_context.cpp | |
parent | glsl: Fix "reg" allocing (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index b0e46cc07..8eea6344f 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -29,8 +29,8 @@ void EmitContext::DefineConstantBuffers() { } u32 binding{}; for (const auto& desc : info.constant_buffer_descriptors) { - Add("layout(std140,binding={}) uniform cbuf_{}{{uint cbuf{}[];}};", binding, binding, - desc.index, desc.count); + Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding, + desc.index, 4 * 1024); ++binding; } } |