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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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shader_recompiler
/
backend
/
glsl
/
emit_context.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
1
-718
/
+0
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
1
-0
/
+3
*
glsl: Update TessellationControl gl_in
ameerj
2021-07-23
1
-0
/
+28
*
shader: Ignore global memory ops on devices lacking int64 support
ameerj
2021-07-23
1
-3
/
+3
*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-23
1
-1
/
+1
*
glsl: Add passthrough geometry shader support
ameerj
2021-07-23
1
-7
/
+23
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-30
/
+28
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-23
1
-18
/
+8
*
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-23
1
-4
/
+6
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
1
-0
/
+1
*
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Address rest of feedback
ameerj
2021-07-23
1
-10
/
+34
*
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-23
1
-0
/
+3
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-23
1
-3
/
+5
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Implement legacy varyings
ameerj
2021-07-23
1
-2
/
+41
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-23
1
-28
/
+20
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
1
-15
/
+16
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-23
1
-0
/
+6
*
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-23
1
-1
/
+2
*
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-23
1
-15
/
+1
*
glsl: Enable early fragment tests
ameerj
2021-07-23
1
-0
/
+3
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-23
1
-0
/
+4
*
glsl: Implement fswzadd
ameerj
2021-07-23
1
-0
/
+11
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
1
-0
/
+42
*
glsl: Conditionally add GL_ARB_sparse_texture2
ameerj
2021-07-23
1
-2
/
+3
*
glsl: Conditionally use GL_EXT_shader_image_load_formatted
ameerj
2021-07-23
1
-2
/
+18
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
1
-5
/
+6
*
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
ameerj
2021-07-23
1
-1
/
+3
*
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-23
1
-32
/
+20
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
1
-38
/
+35
*
glsl: Refactor Global memory functions
ameerj
2021-07-23
1
-71
/
+72
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
1
-1
/
+85
*
glsl: Implement Images
ameerj
2021-07-23
1
-4
/
+46
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-23
1
-8
/
+10
*
glsl: Implement transform feedback
ameerj
2021-07-23
1
-9
/
+44
*
glsl: Yet another gl_ViewportIndex fix attempt
ameerj
2021-07-23
1
-3
/
+19
*
glsl: Add gl_ViewportIndex out attribute
ameerj
2021-07-23
1
-1
/
+3
*
glsl: Fix precise variable declaration
ameerj
2021-07-23
1
-1
/
+2
*
glsl: Implement tessellation shaders
ameerj
2021-07-23
1
-12
/
+78
*
glsl: Implement geometry shaders
ameerj
2021-07-23
1
-4
/
+46
*
glsl: Implement gl_ViewportIndex
ameerj
2021-07-23
1
-2
/
+8
*
HACK glsl: Write defaults to unused generic attributes
ameerj
2021-07-23
1
-2
/
+5
*
glsl: Fix ssbo indexing and name shadowing between shader stages
ameerj
2021-07-23
1
-4
/
+5
*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-23
1
-5
/
+3
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Use gl_SubGroupInvocationARB
ameerj
2021-07-23
1
-1
/
+0
*
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-23
1
-3
/
+9
*
glsl: Implement VOTE
ameerj
2021-07-23
1
-0
/
+1
*
glsl: Implement ST{LS}
ameerj
2021-07-23
1
-5
/
+0
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Implement TEX depth functions
ameerj
2021-07-23
1
-2
/
+22
*
glsl: Implement TEX ImageSample functions
ameerj
2021-07-23
1
-0
/
+9
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
1
-0
/
+4
*
glsl: WIP var forward declaration
ameerj
2021-07-23
1
-30
/
+34
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-24
/
+33
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
1
-3
/
+4
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
1
-0
/
+1
*
glsl: textures wip
ameerj
2021-07-23
1
-4
/
+50
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
1
-3
/
+49
*
glsl: Track S32 atomics
ameerj
2021-07-23
1
-3
/
+6
*
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-23
1
-2
/
+7
*
glsl: Simply FP storage atomics
ameerj
2021-07-23
1
-14
/
+14
*
glsl: F16x2 storage atomics
ameerj
2021-07-23
1
-0
/
+16
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-23
1
-21
/
+21
*
glsl: Wip storage atomic ops
ameerj
2021-07-23
1
-5
/
+37
*
glsl: More FP fixes
ameerj
2021-07-23
1
-5
/
+10
*
glsl: FP function fixes
ameerj
2021-07-23
1
-1
/
+4
*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
1
-0
/
+7
*
glsl: Fix program linking and cbuf
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
1
-4
/
+24
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+30