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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-06-26 02:15:40 +0200 |
---|---|---|
committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-09 14:14:39 +0200 |
commit | 01b21ee1e8e7455dd84ee7f22d33426caaaafdb3 (patch) | |
tree | ed443fde0bf5e5bd140d0f7787c44e87ad5f5505 /src/video_core | |
parent | shader_ir: Unify blocks in decompiled shaders. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/shader/control_flow.cpp | 80 | ||||
-rw-r--r-- | src/video_core/shader/control_flow.h | 16 | ||||
-rw-r--r-- | src/video_core/shader/decode.cpp | 10 |
3 files changed, 54 insertions, 52 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index c99d95b57..deef0cd3a 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -1,3 +1,6 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. #include <list> #include <map> @@ -17,16 +20,18 @@ using Tegra::Shader::OpCode; constexpr s32 unassigned_branch = -2; +/*** + * 'ControlStack' represents a static stack of control jumps such as SSY and PBK + * stacks in Maxwell. + ***/ struct ControlStack { - std::array<u32, 20> stack; + static constexpr std::size_t stack_fixed_size = 20; + std::array<u32, stack_fixed_size> stack{}; u32 index{}; ControlStack() {} - ControlStack(const ControlStack& cp) { - index = cp.index; - std::memcpy(stack.data(), cp.stack.data(), index * sizeof(u32)); - } + ControlStack(const ControlStack& cp) = default; bool Compare(const ControlStack& cs) const { if (index != cs.index) { @@ -35,6 +40,7 @@ struct ControlStack { return std::memcmp(stack.data(), cs.stack.data(), index * sizeof(u32)) == 0; } + /// This compare just compares the top of the stack against one another bool SoftCompare(const ControlStack& cs) const { if (index == 0 || cs.index == 0) { return index == cs.index; @@ -51,7 +57,7 @@ struct ControlStack { } bool Push(u32 address) { - if (index >= 20) { + if (index >= stack.size()) { return false; } stack[index] = address; @@ -70,21 +76,23 @@ struct ControlStack { struct Query { Query() {} - Query(const Query& q) : address{q.address}, ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {} - u32 address; + Query(const Query& q) = default; + u32 address{}; ControlStack ssy_stack{}; ControlStack pbk_stack{}; }; struct BlockStack { BlockStack() = default; - BlockStack(const BlockStack& b) : ssy_stack{b.ssy_stack}, pbk_stack{b.pbk_stack} {} + BlockStack(const BlockStack& b) = default; BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {} ControlStack ssy_stack{}; ControlStack pbk_stack{}; }; struct BlockBranchInfo { + BlockBranchInfo() = default; + BlockBranchInfo(const BlockBranchInfo& b) = default; Condition condition{}; s32 address{exit_branch}; bool kill{}; @@ -94,7 +102,7 @@ struct BlockBranchInfo { }; struct BlockInfo { - BlockInfo() {} + BlockInfo() = default; u32 start{}; u32 end{}; bool visited{}; @@ -107,24 +115,15 @@ struct BlockInfo { struct CFGRebuildState { explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size) - : program_code{program_code}, program_size{program_size} { - // queries.clear(); - block_info.clear(); - labels.clear(); - registered.clear(); - ssy_labels.clear(); - pbk_labels.clear(); - inspect_queries.clear(); - queries.clear(); - } + : program_code{program_code}, program_size{program_size} {} std::vector<BlockInfo> block_info{}; std::list<u32> inspect_queries{}; std::list<Query> queries{}; std::unordered_map<u32, u32> registered{}; std::unordered_set<u32> labels{}; - std::map<u32, u32> ssy_labels; - std::map<u32, u32> pbk_labels; + std::map<u32, u32> ssy_labels{}; + std::map<u32, u32> pbk_labels{}; std::unordered_map<u32, BlockStack> stacks{}; const ProgramCode& program_code; const std::size_t program_size; @@ -156,7 +155,7 @@ BlockInfo* CreateBlockInfo(CFGRebuildState& state, u32 start, u32 end) { auto& it = state.block_info.emplace_back(); it.start = start; it.end = end; - u32 index = state.block_info.size() - 1; + const u32 index = static_cast<u32>(state.block_info.size() - 1); state.registered.insert({start, index}); return ⁢ } @@ -172,11 +171,10 @@ enum class ParseResult : u32 { }; ParseResult ParseCode(CFGRebuildState& state, u32 address, ParseInfo& parse_info) { - u32 offset = static_cast<u32>(address); - u32 end_address = static_cast<u32>(state.program_size - 10U) * 8U; + const u32 end_address = static_cast<u32>(state.program_size - 10U) * 8U; - auto insert_label = ([](CFGRebuildState& state, u32 address) { + const auto insert_label = ([](CFGRebuildState& state, u32 address) { auto pair = state.labels.emplace(address); if (pair.second) { state.inspect_queries.push_back(address); @@ -361,20 +359,18 @@ bool TryInspectAddress(CFGRebuildState& state) { if (state.inspect_queries.empty()) { return false; } - u32 address = state.inspect_queries.front(); + const u32 address = state.inspect_queries.front(); state.inspect_queries.pop_front(); - auto search_result = TryGetBlock(state, address); - BlockInfo* block_info; + const auto search_result = TryGetBlock(state, address); switch (search_result.first) { case BlockCollision::Found: { return true; - break; } case BlockCollision::Inside: { // This case is the tricky one: // We need to Split the block in 2 sepparate blocks auto it = search_result.second; - block_info = CreateBlockInfo(state, address, it->end); + BlockInfo* block_info = CreateBlockInfo(state, address, it->end); it->end = address - 1; block_info->branch = it->branch; BlockBranchInfo forward_branch{}; @@ -382,34 +378,32 @@ bool TryInspectAddress(CFGRebuildState& state) { forward_branch.ignore = true; it->branch = forward_branch; return true; - break; } default: break; } ParseInfo parse_info; - ParseResult parse_result = ParseCode(state, address, parse_info); + const ParseResult parse_result = ParseCode(state, address, parse_info); if (parse_result == ParseResult::AbnormalFlow) { - // if it's the end of the program, end it safely // if it's AbnormalFlow, we end it as false, ending the CFG reconstruction return false; } - block_info = CreateBlockInfo(state, address, parse_info.end_address); + BlockInfo* block_info = CreateBlockInfo(state, address, parse_info.end_address); block_info->branch = parse_info.branch_info; if (parse_info.branch_info.condition.IsUnconditional()) { return true; } - u32 fallthrough_address = parse_info.end_address + 1; + const u32 fallthrough_address = parse_info.end_address + 1; state.inspect_queries.push_front(fallthrough_address); return true; } bool TryQuery(CFGRebuildState& state) { - auto gather_labels = ([](ControlStack& cc, std::map<u32, u32>& labels, BlockInfo& block) { + const auto gather_labels = ([](ControlStack& cc, std::map<u32, u32>& labels, BlockInfo& block) { auto gather_start = labels.lower_bound(block.start); - auto gather_end = labels.upper_bound(block.end); + const auto gather_end = labels.upper_bound(block.end); while (gather_start != gather_end) { cc.Push(gather_start->second); gather_start++; @@ -419,21 +413,21 @@ bool TryQuery(CFGRebuildState& state) { return false; } Query& q = state.queries.front(); - u32 block_index = state.registered[q.address]; + const u32 block_index = state.registered[q.address]; BlockInfo& block = state.block_info[block_index]; // If the block is visted, check if the stacks match, else gather the ssy/pbk // labels into the current stack and look if the branch at the end of the block // consumes a label. Schedule new queries accordingly if (block.visited) { BlockStack& stack = state.stacks[q.address]; - bool all_okay = (stack.ssy_stack.Size() == 0 || q.ssy_stack.Compare(stack.ssy_stack)) && - (stack.pbk_stack.Size() == 0 || q.pbk_stack.Compare(stack.pbk_stack)); + const bool all_okay = + (stack.ssy_stack.Size() == 0 || q.ssy_stack.Compare(stack.ssy_stack)) && + (stack.pbk_stack.Size() == 0 || q.pbk_stack.Compare(stack.pbk_stack)); state.queries.pop_front(); return all_okay; } block.visited = true; - BlockStack bs{q}; - state.stacks[q.address] = bs; + state.stacks[q.address] = BlockStack{q}; Query q2(q); state.queries.pop_front(); gather_labels(q2.ssy_stack, state.ssy_labels, block); diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h index 4a2cd622c..4689b0c10 100644 --- a/src/video_core/shader/control_flow.h +++ b/src/video_core/shader/control_flow.h @@ -1,3 +1,7 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include <cstring> @@ -20,12 +24,15 @@ struct Condition { ConditionCode cc{ConditionCode::T}; bool IsUnconditional() const { - return (predicate == Pred::UnusedIndex) && (cc == ConditionCode::T); + return predicate == Pred::UnusedIndex && cc == ConditionCode::T; + } + bool operator==(const Condition& other) const { + return std::tie(predicate, cc) == std::tie(other.predicate, other.cc); } }; struct ShaderBlock { - ShaderBlock() {} + ShaderBlock() = default; ShaderBlock(const ShaderBlock& sb) = default; u32 start{}; u32 end{}; @@ -35,11 +42,12 @@ struct ShaderBlock { bool kills{}; s32 address{}; bool operator==(const Branch& b) const { - return std::memcmp(this, &b, sizeof(Branch)) == 0; + return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address); } } branch; bool operator==(const ShaderBlock& sb) const { - return std::memcmp(this, &sb, sizeof(ShaderBlock)) == 0; + return std::tie(start, end, ignore_branch, branch) == + std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch); } }; diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index f9b1960da..b4a282cbd 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -46,7 +46,7 @@ void ShaderIR::Decode() { coverage_end = shader_info.end; if (shader_info.decompilable) { disable_flow_stack = true; - auto insert_block = ([this](NodeBlock& nodes, u32 label) { + const auto insert_block = ([this](NodeBlock& nodes, u32 label) { if (label == exit_branch) { return; } @@ -88,7 +88,6 @@ void ShaderIR::Decode() { for (u32 label = main_offset; label < shader_end; label++) { basic_blocks.insert({label, DecodeRange(label, label + 1)}); } - return; } NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) { @@ -104,16 +103,17 @@ void ShaderIR::DecodeRangeInner(NodeBlock& bb, u32 begin, u32 end) { } void ShaderIR::InsertControlFlow(NodeBlock& bb, const ShaderBlock& block) { - auto apply_conditions = ([&](const Condition& cond, Node n) -> Node { + const auto apply_conditions = ([&](const Condition& cond, Node n) -> Node { Node result = n; if (cond.cc != ConditionCode::T) { result = Conditional(GetConditionCode(cond.cc), {result}); } if (cond.predicate != Pred::UnusedIndex) { u32 pred = static_cast<u32>(cond.predicate); - bool is_neg = pred > 7; - if (is_neg) + const bool is_neg = pred > 7; + if (is_neg) { pred -= 8; + } result = Conditional(GetPredicate(pred, is_neg), {result}); } return result; |