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author | bunnei <bunneidev@gmail.com> | 2020-04-23 04:09:38 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-23 04:09:38 +0200 |
commit | bf2ddb8fd5feaeaf2806fe102de8e3089f893137 (patch) | |
tree | b97d388da23608c00808b6662e3c0564fc4f6d59 /src/yuzu_tester/config.cpp | |
parent | Merge pull request #3767 from ReinUsesLisp/point-size-pipeline (diff) | |
parent | GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, (diff) | |
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Diffstat (limited to 'src/yuzu_tester/config.cpp')
-rw-r--r-- | src/yuzu_tester/config.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp index ee2591c8f..c0325cc3c 100644 --- a/src/yuzu_tester/config.cpp +++ b/src/yuzu_tester/config.cpp @@ -126,8 +126,8 @@ void Config::ReadValues() { Settings::values.frame_limit = 100; Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); - Settings::values.use_accurate_gpu_emulation = - sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); + const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); + Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level); Settings::values.use_asynchronous_gpu_emulation = sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); |