diff options
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 3258b0cf8..d7c5890ab 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -134,6 +134,44 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) { case Shader::Stage::VertexB: execution_model = spv::ExecutionModel::Vertex; break; + case Shader::Stage::Geometry: + execution_model = spv::ExecutionModel::Geometry; + ctx.AddCapability(spv::Capability::Geometry); + ctx.AddCapability(spv::Capability::GeometryStreams); + switch (ctx.profile.input_topology) { + case InputTopology::Points: + ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints); + break; + case InputTopology::Lines: + ctx.AddExecutionMode(main, spv::ExecutionMode::InputLines); + break; + case InputTopology::LinesAdjacency: + ctx.AddExecutionMode(main, spv::ExecutionMode::InputLinesAdjacency); + break; + case InputTopology::Triangles: + ctx.AddExecutionMode(main, spv::ExecutionMode::Triangles); + break; + case InputTopology::TrianglesAdjacency: + ctx.AddExecutionMode(main, spv::ExecutionMode::InputTrianglesAdjacency); + break; + } + switch (program.output_topology) { + case OutputTopology::PointList: + ctx.AddExecutionMode(main, spv::ExecutionMode::OutputPoints); + break; + case OutputTopology::LineStrip: + ctx.AddExecutionMode(main, spv::ExecutionMode::OutputLineStrip); + break; + case OutputTopology::TriangleStrip: + ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip); + break; + } + if (program.info.stores_point_size) { + ctx.AddCapability(spv::Capability::GeometryPointSize); + } + ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices); + ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations); + break; case Shader::Stage::Fragment: execution_model = spv::ExecutionModel::Fragment; ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft); |