diff options
Diffstat (limited to 'src/video_core/vertex_loader.cpp')
-rw-r--r-- | src/video_core/vertex_loader.cpp | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp deleted file mode 100644 index 37c5224a9..000000000 --- a/src/video_core/vertex_loader.cpp +++ /dev/null @@ -1,160 +0,0 @@ -#include <memory> -#include <boost/range/algorithm/fill.hpp> -#include "common/alignment.h" -#include "common/assert.h" -#include "common/bit_field.h" -#include "common/common_types.h" -#include "common/logging/log.h" -#include "common/vector_math.h" -#include "core/memory.h" -#include "video_core/debug_utils/debug_utils.h" -#include "video_core/pica_state.h" -#include "video_core/pica_types.h" -#include "video_core/regs_pipeline.h" -#include "video_core/shader/shader.h" -#include "video_core/vertex_loader.h" - -namespace Pica { - -void VertexLoader::Setup(const PipelineRegs& regs) { - ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once."); - - const auto& attribute_config = regs.vertex_attributes; - num_total_attributes = attribute_config.GetNumTotalAttributes(); - - boost::fill(vertex_attribute_sources, 0xdeadbeef); - - for (int i = 0; i < 16; i++) { - vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i); - } - - // Setup attribute data from loaders - for (int loader = 0; loader < 12; ++loader) { - const auto& loader_config = attribute_config.attribute_loaders[loader]; - - u32 offset = 0; - - // TODO: What happens if a loader overwrites a previous one's data? - for (unsigned component = 0; component < loader_config.component_count; ++component) { - if (component >= 12) { - LOG_ERROR(HW_GPU, - "Overflow in the vertex attribute loader %u trying to load component %u", - loader, component); - continue; - } - - u32 attribute_index = loader_config.GetComponent(component); - if (attribute_index < 12) { - offset = Common::AlignUp(offset, - attribute_config.GetElementSizeInBytes(attribute_index)); - vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset; - vertex_attribute_strides[attribute_index] = - static_cast<u32>(loader_config.byte_count); - vertex_attribute_formats[attribute_index] = - attribute_config.GetFormat(attribute_index); - vertex_attribute_elements[attribute_index] = - attribute_config.GetNumElements(attribute_index); - offset += attribute_config.GetStride(attribute_index); - } else if (attribute_index < 16) { - // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, - // respectively - offset = Common::AlignUp(offset, 4); - offset += (attribute_index - 11) * 4; - } else { - UNREACHABLE(); // This is truly unreachable due to the number of bits for each - // component - } - } - } - - is_setup = true; -} - -void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, - Shader::AttributeBuffer& input, - DebugUtils::MemoryAccessTracker& memory_accesses) { - ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices."); - - for (int i = 0; i < num_total_attributes; ++i) { - if (vertex_attribute_elements[i] != 0) { - // Load per-vertex data from the loader arrays - u32 source_addr = - base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex; - - if (g_debug_context && Pica::g_debug_context->recorder) { - memory_accesses.AddAccess( - source_addr, - vertex_attribute_elements[i] * - ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT) - ? 4 - : (vertex_attribute_formats[i] == - PipelineRegs::VertexAttributeFormat::SHORT) - ? 2 - : 1)); - } - - switch (vertex_attribute_formats[i]) { - case PipelineRegs::VertexAttributeFormat::BYTE: { - const s8* srcdata = - reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - case PipelineRegs::VertexAttributeFormat::UBYTE: { - const u8* srcdata = - reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - case PipelineRegs::VertexAttributeFormat::SHORT: { - const s16* srcdata = - reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - case PipelineRegs::VertexAttributeFormat::FLOAT: { - const float* srcdata = - reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr)); - for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { - input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); - } - break; - } - } - - // Default attribute values set if array elements have < 4 components. This - // is *not* carried over from the default attribute settings even if they're - // enabled for this attribute. - for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) { - input.attr[i][comp] = - comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); - } - - LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from " - "0x%08x + 0x%08x + 0x%04x: %f %f %f %f", - vertex_attribute_elements[i], i, vertex, index, base_address, - vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, - input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), - input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); - } else if (vertex_attribute_is_default[i]) { - // Load the default attribute if we're configured to do so - input.attr[i] = g_state.input_default_attributes.attr[i]; - LOG_TRACE(HW_GPU, - "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, - vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), - input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); - } else { - // TODO(yuriks): In this case, no data gets loaded and the vertex - // remains with the last value it had. This isn't currently maintained - // as global state, however, and so won't work in Citra yet. - } - } -} - -} // namespace Pica |