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-rw-r--r--src/video_core/CMakeLists.txt75
-rw-r--r--src/video_core/command_processor.cpp647
-rw-r--r--src/video_core/command_processor.h41
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp577
-rw-r--r--src/video_core/debug_utils/debug_utils.h251
-rw-r--r--src/video_core/geometry_pipeline.cpp274
-rw-r--r--src/video_core/geometry_pipeline.h49
-rw-r--r--src/video_core/gpu_debugger.h85
-rw-r--r--src/video_core/pica.cpp54
-rw-r--r--src/video_core/pica.h16
-rw-r--r--src/video_core/pica_state.h159
-rw-r--r--src/video_core/pica_types.h143
-rw-r--r--src/video_core/primitive_assembly.cpp77
-rw-r--r--src/video_core/primitive_assembly.h57
-rw-r--r--src/video_core/rasterizer_interface.h67
-rw-r--r--src/video_core/regs.cpp488
-rw-r--r--src/video_core/regs.h149
-rw-r--r--src/video_core/regs_framebuffer.h283
-rw-r--r--src/video_core/regs_lighting.h321
-rw-r--r--src/video_core/regs_pipeline.h269
-rw-r--r--src/video_core/regs_rasterizer.h139
-rw-r--r--src/video_core/regs_shader.h111
-rw-r--r--src/video_core/regs_texturing.h452
-rw-r--r--src/video_core/renderer_base.cpp15
-rw-r--r--src/video_core/renderer_base.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp1686
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h316
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp799
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h239
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp1231
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h162
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h235
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp7
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h1
-rw-r--r--src/video_core/shader/debug_data.h186
-rw-r--r--src/video_core/shader/shader.cpp154
-rw-r--r--src/video_core/shader/shader.h233
-rw-r--r--src/video_core/shader/shader_interpreter.cpp701
-rw-r--r--src/video_core/shader/shader_interpreter.h32
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp48
-rw-r--r--src/video_core/shader/shader_jit_x64.h30
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.cpp942
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.h127
-rw-r--r--src/video_core/swrasterizer/clipper.cpp197
-rw-r--r--src/video_core/swrasterizer/clipper.h21
-rw-r--r--src/video_core/swrasterizer/framebuffer.cpp360
-rw-r--r--src/video_core/swrasterizer/framebuffer.h29
-rw-r--r--src/video_core/swrasterizer/lighting.cpp308
-rw-r--r--src/video_core/swrasterizer/lighting.h19
-rw-r--r--src/video_core/swrasterizer/proctex.cpp223
-rw-r--r--src/video_core/swrasterizer/proctex.h16
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp853
-rw-r--r--src/video_core/swrasterizer/rasterizer.h48
-rw-r--r--src/video_core/swrasterizer/swrasterizer.cpp15
-rw-r--r--src/video_core/swrasterizer/swrasterizer.h27
-rw-r--r--src/video_core/swrasterizer/texturing.cpp244
-rw-r--r--src/video_core/swrasterizer/texturing.h28
-rw-r--r--src/video_core/texture/etc1.cpp122
-rw-r--r--src/video_core/texture/etc1.h16
-rw-r--r--src/video_core/texture/texture_decode.cpp227
-rw-r--r--src/video_core/texture/texture_decode.h60
-rw-r--r--src/video_core/vertex_loader.cpp160
-rw-r--r--src/video_core/vertex_loader.h42
-rw-r--r--src/video_core/video_core.cpp5
64 files changed, 3 insertions, 14952 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 82f47d8a9..3fd177c46 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -1,96 +1,23 @@
set(SRCS
- command_processor.cpp
- debug_utils/debug_utils.cpp
- geometry_pipeline.cpp
- pica.cpp
- primitive_assembly.cpp
- regs.cpp
renderer_base.cpp
- renderer_opengl/gl_rasterizer.cpp
- renderer_opengl/gl_rasterizer_cache.cpp
- renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp
- shader/shader.cpp
- shader/shader_interpreter.cpp
- swrasterizer/clipper.cpp
- swrasterizer/framebuffer.cpp
- swrasterizer/lighting.cpp
- swrasterizer/proctex.cpp
- swrasterizer/rasterizer.cpp
- swrasterizer/swrasterizer.cpp
- swrasterizer/texturing.cpp
- texture/etc1.cpp
- texture/texture_decode.cpp
- vertex_loader.cpp
video_core.cpp
)
set(HEADERS
- command_processor.h
- debug_utils/debug_utils.h
- geometry_pipeline.h
- gpu_debugger.h
- pica.h
- pica_state.h
- pica_types.h
- primitive_assembly.h
- rasterizer_interface.h
- regs.h
- regs_framebuffer.h
- regs_lighting.h
- regs_pipeline.h
- regs_rasterizer.h
- regs_shader.h
- regs_texturing.h
renderer_base.h
- renderer_opengl/gl_rasterizer.h
- renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
- renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.h
- renderer_opengl/pica_to_gl.h
renderer_opengl/renderer_opengl.h
- shader/debug_data.h
- shader/shader.h
- shader/shader_interpreter.h
- swrasterizer/clipper.h
- swrasterizer/framebuffer.h
- swrasterizer/lighting.h
- swrasterizer/proctex.h
- swrasterizer/rasterizer.h
- swrasterizer/swrasterizer.h
- swrasterizer/texturing.h
- texture/etc1.h
- texture/texture_decode.h
utils.h
- vertex_loader.h
video_core.h
)
-if(ARCHITECTURE_x86_64)
- set(SRCS ${SRCS}
- shader/shader_jit_x64.cpp
- shader/shader_jit_x64_compiler.cpp)
-
- set(HEADERS ${HEADERS}
- shader/shader_jit_x64.h
- shader/shader_jit_x64_compiler.h)
-endif()
-
create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS})
target_link_libraries(video_core PUBLIC common core)
-target_link_libraries(video_core PRIVATE glad nihstro-headers)
-
-if (ARCHITECTURE_x86_64)
- target_link_libraries(video_core PRIVATE xbyak)
-endif()
-
-if (PNG_FOUND)
- target_link_libraries(video_core PRIVATE PNG::PNG)
- target_compile_definitions(video_core PRIVATE HAVE_PNG)
-endif()
+target_link_libraries(video_core PRIVATE glad)
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
deleted file mode 100644
index b6fbc5d80..000000000
--- a/src/video_core/command_processor.cpp
+++ /dev/null
@@ -1,647 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <cstddef>
-#include <memory>
-#include <utility>
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/vector_math.h"
-#include "core/hle/service/gsp_gpu.h"
-#include "core/hw/gpu.h"
-#include "core/memory.h"
-#include "core/tracer/recorder.h"
-#include "video_core/command_processor.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/primitive_assembly.h"
-#include "video_core/rasterizer_interface.h"
-#include "video_core/regs.h"
-#include "video_core/regs_pipeline.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/renderer_base.h"
-#include "video_core/shader/shader.h"
-#include "video_core/vertex_loader.h"
-#include "video_core/video_core.h"
-
-namespace Pica {
-
-namespace CommandProcessor {
-
-static int vs_float_regs_counter = 0;
-static u32 vs_uniform_write_buffer[4];
-
-static int gs_float_regs_counter = 0;
-static u32 gs_uniform_write_buffer[4];
-
-static int default_attr_counter = 0;
-static u32 default_attr_write_buffer[3];
-
-// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
-static const u32 expand_bits_to_bytes[] = {
- 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff, 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff,
- 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff, 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff,
-};
-
-MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
-
-static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) {
- if (&setup == &g_state.vs) {
- return "vertex shader";
- }
- if (&setup == &g_state.gs) {
- return "geometry shader";
- }
- return "unknown shader";
-}
-
-static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) {
- for (unsigned i = 0; i < setup.uniforms.b.size(); ++i)
- setup.uniforms.b[i] = (value & (1 << i)) != 0;
-}
-
-static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
- const Math::Vec4<u8>& values) {
- ASSERT(index < setup.uniforms.i.size());
- setup.uniforms.i[index] = values;
- LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x",
- GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
-}
-
-static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
- int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) {
- auto& uniform_setup = config.uniform_setup;
-
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- uniform_write_buffer[float_regs_counter++] = value;
-
- // Uniforms are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
- (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
- float_regs_counter = 0;
-
- auto& uniform = setup.uniforms.f[uniform_setup.index];
-
- if (uniform_setup.index >= 96) {
- LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup),
- (int)uniform_setup.index);
- } else {
-
- // NOTE: The destination component order indeed is "backwards"
- if (uniform_setup.IsFloat32()) {
- for (auto i : {0, 1, 2, 3})
- uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
- } else {
- // TODO: Untested
- uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
- uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
- ((uniform_write_buffer[1] >> 16) & 0xFFFF));
- uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
- ((uniform_write_buffer[2] >> 24) & 0xFF));
- uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
- }
-
- LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)",
- GetShaderSetupTypeName(setup), (int)uniform_setup.index,
- uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
- uniform.w.ToFloat32());
-
- // TODO: Verify that this actually modifies the register!
- uniform_setup.index.Assign(uniform_setup.index + 1);
- }
- }
-}
-
-static void LoadDefaultVertexAttributes(u32 register_value) {
- auto& regs = g_state.regs;
-
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- default_attr_write_buffer[default_attr_counter++] = register_value;
-
- // Default attributes are written in a packed format such that four float24 values are encoded
- // in three 32-bit numbers.
- // We write to internal memory once a full such vector is written.
- if (default_attr_counter >= 3) {
- default_attr_counter = 0;
-
- auto& setup = regs.pipeline.vs_default_attributes_setup;
-
- if (setup.index >= 16) {
- LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
- return;
- }
-
- Math::Vec4<float24> attribute;
-
- // NOTE: The destination component order indeed is "backwards"
- attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
- attribute.z = float24::FromRaw(((default_attr_write_buffer[0] & 0xFF) << 16) |
- ((default_attr_write_buffer[1] >> 16) & 0xFFFF));
- attribute.y = float24::FromRaw(((default_attr_write_buffer[1] & 0xFFFF) << 8) |
- ((default_attr_write_buffer[2] >> 24) & 0xFF));
- attribute.x = float24::FromRaw(default_attr_write_buffer[2] & 0xFFFFFF);
-
- LOG_TRACE(HW_GPU, "Set default VS attribute %x to (%f %f %f %f)", (int)setup.index,
- attribute.x.ToFloat32(), attribute.y.ToFloat32(), attribute.z.ToFloat32(),
- attribute.w.ToFloat32());
-
- // TODO: Verify that this actually modifies the register!
- if (setup.index < 15) {
- g_state.input_default_attributes.attr[setup.index] = attribute;
- setup.index++;
- } else {
- // Put each attribute into an immediate input buffer. When all specified immediate
- // attributes are present, the Vertex Shader is invoked and everything is sent to
- // the primitive assembler.
-
- auto& immediate_input = g_state.immediate.input_vertex;
- auto& immediate_attribute_id = g_state.immediate.current_attribute;
-
- immediate_input.attr[immediate_attribute_id] = attribute;
-
- if (immediate_attribute_id < regs.pipeline.max_input_attrib_index) {
- immediate_attribute_id += 1;
- } else {
- MICROPROFILE_SCOPE(GPU_Drawing);
- immediate_attribute_id = 0;
-
- auto* shader_engine = Shader::GetEngine();
- shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
-
- // Send to vertex shader
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
- static_cast<void*>(&immediate_input));
- Shader::UnitState shader_unit;
- Shader::AttributeBuffer output{};
-
- shader_unit.LoadInput(regs.vs, immediate_input);
- shader_engine->Run(g_state.vs, shader_unit);
- shader_unit.WriteOutput(regs.vs, output);
-
- // Send to geometry pipeline
- if (g_state.immediate.reset_geometry_pipeline) {
- g_state.geometry_pipeline.Reconfigure();
- g_state.immediate.reset_geometry_pipeline = false;
- }
- ASSERT(!g_state.geometry_pipeline.NeedIndexInput());
- g_state.geometry_pipeline.Setup(shader_engine);
- g_state.geometry_pipeline.SubmitVertex(output);
-
- // TODO: If drawing after every immediate mode triangle kills performance,
- // change it to flush triangles whenever a drawing config register changes
- // See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
- VideoCore::g_renderer->Rasterizer()->DrawTriangles();
- if (g_debug_context) {
- g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
- }
- }
- }
-}
-
-static void Draw(u32 command_id) {
- MICROPROFILE_SCOPE(GPU_Drawing);
- auto& regs = g_state.regs;
-
-#if PICA_LOG_TEV
- DebugUtils::DumpTevStageConfig(regs.GetTevStages());
-#endif
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
-
- // Processes information about internal vertex attributes to figure out how a vertex is
- // loaded.
- // Later, these can be compiled and cached.
- const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress();
- VertexLoader loader(regs.pipeline);
-
- // Load vertices
- bool is_indexed = (command_id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
-
- const auto& index_info = regs.pipeline.index_array;
- const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
- const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
- bool index_u16 = index_info.format != 0;
-
- PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
-
- if (g_debug_context && g_debug_context->recorder) {
- for (int i = 0; i < 3; ++i) {
- const auto texture = regs.texturing.GetTextures()[i];
- if (!texture.enabled)
- continue;
-
- u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
- g_debug_context->recorder->MemoryAccessed(
- texture_data, Pica::TexturingRegs::NibblesPerPixel(texture.format) *
- texture.config.width / 2 * texture.config.height,
- texture.config.GetPhysicalAddress());
- }
- }
-
- DebugUtils::MemoryAccessTracker memory_accesses;
-
- // Simple circular-replacement vertex cache
- // The size has been tuned for optimal balance between hit-rate and the cost of lookup
- const size_t VERTEX_CACHE_SIZE = 32;
- std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
- std::array<Shader::AttributeBuffer, VERTEX_CACHE_SIZE> vertex_cache;
- Shader::AttributeBuffer vs_output;
-
- unsigned int vertex_cache_pos = 0;
- vertex_cache_ids.fill(-1);
-
- auto* shader_engine = Shader::GetEngine();
- Shader::UnitState shader_unit;
-
- shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
-
- g_state.geometry_pipeline.Reconfigure();
- g_state.geometry_pipeline.Setup(shader_engine);
- if (g_state.geometry_pipeline.NeedIndexInput())
- ASSERT(is_indexed);
-
- for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
- // Indexed rendering doesn't use the start offset
- unsigned int vertex = is_indexed
- ? (index_u16 ? index_address_16[index] : index_address_8[index])
- : (index + regs.pipeline.vertex_offset);
-
- // -1 is a common special value used for primitive restart. Since it's unknown if
- // the PICA supports it, and it would mess up the caching, guard against it here.
- ASSERT(vertex != -1);
-
- bool vertex_cache_hit = false;
-
- if (is_indexed) {
- if (g_state.geometry_pipeline.NeedIndexInput()) {
- g_state.geometry_pipeline.SubmitIndex(vertex);
- continue;
- }
-
- if (g_debug_context && Pica::g_debug_context->recorder) {
- int size = index_u16 ? 2 : 1;
- memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
- }
-
- for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
- if (vertex == vertex_cache_ids[i]) {
- vs_output = vertex_cache[i];
- vertex_cache_hit = true;
- break;
- }
- }
- }
-
- if (!vertex_cache_hit) {
- // Initialize data for the current vertex
- Shader::AttributeBuffer input;
- loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
-
- // Send to vertex shader
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
- (void*)&input);
- shader_unit.LoadInput(regs.vs, input);
- shader_engine->Run(g_state.vs, shader_unit);
- shader_unit.WriteOutput(regs.vs, vs_output);
-
- if (is_indexed) {
- vertex_cache[vertex_cache_pos] = vs_output;
- vertex_cache_ids[vertex_cache_pos] = vertex;
- vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
- }
- }
-
- // Send to geometry pipeline
- g_state.geometry_pipeline.SubmitVertex(vs_output);
- }
-
- for (auto& range : memory_accesses.ranges) {
- g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
- range.second, range.first);
- }
-
- VideoCore::g_renderer->Rasterizer()->DrawTriangles();
- if (g_debug_context) {
- g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
- }
-}
-
-static void WritePicaReg(u32 id, u32 value, u32 mask) {
- auto& regs = g_state.regs;
-
- if (id >= Regs::NUM_REGS) {
- LOG_ERROR(HW_GPU,
- "Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
- id, value, mask);
- return;
- }
-
- // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
- u32 old_value = regs.reg_array[id];
-
- const u32 write_mask = expand_bits_to_bytes[mask];
-
- regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask);
-
- // Double check for is_pica_tracing to avoid call overhead
- if (DebugUtils::IsPicaTracing()) {
- DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]});
- }
-
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded,
- reinterpret_cast<void*>(&id));
-
- switch (id) {
- // Trigger IRQ
- case PICA_REG_INDEX(trigger_irq):
- //Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D);
- break;
-
- case PICA_REG_INDEX(pipeline.triangle_topology):
- g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology);
- break;
-
- case PICA_REG_INDEX(pipeline.restart_primitive):
- g_state.primitive_assembler.Reset();
- break;
-
- case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index):
- g_state.immediate.current_attribute = 0;
- g_state.immediate.reset_geometry_pipeline = true;
- default_attr_counter = 0;
- break;
-
- // Load default vertex input attributes
- case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
- case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
- case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235):
- LoadDefaultVertexAttributes(value);
- break;
-
- case PICA_REG_INDEX(pipeline.gpu_mode):
- // This register likely just enables vertex processing and doesn't need any special handling
- break;
-
- case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
- case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
- unsigned index =
- static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
- u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
- regs.pipeline.command_buffer.GetPhysicalAddress(index));
- g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
- g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
- break;
- }
-
- // It seems like these trigger vertex rendering
- case PICA_REG_INDEX(pipeline.trigger_draw):
- case PICA_REG_INDEX(pipeline.trigger_draw_indexed):
- Draw(id);
- break;
-
- case PICA_REG_INDEX(gs.bool_uniforms):
- WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
- break;
-
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282):
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283):
- case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): {
- unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281));
- auto values = regs.gs.int_uniforms[index];
- WriteUniformIntReg(g_state.gs, index,
- Math::Vec4<u8>(values.x, values.y, values.z, values.w));
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297):
- case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): {
- WriteUniformFloatReg(g_state.regs.gs, g_state.gs, gs_float_regs_counter,
- gs_uniform_write_buffer, value);
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2):
- case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
- u32& offset = g_state.regs.gs.program.offset;
- if (offset >= 4096) {
- LOG_ERROR(HW_GPU, "Invalid GS program offset %u", offset);
- } else {
- g_state.gs.program_code[offset] = value;
- offset++;
- }
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac):
- case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
- u32& offset = g_state.regs.gs.swizzle_patterns.offset;
- if (offset >= g_state.gs.swizzle_data.size()) {
- LOG_ERROR(HW_GPU, "Invalid GS swizzle pattern offset %u", offset);
- } else {
- g_state.gs.swizzle_data[offset] = value;
- offset++;
- }
- break;
- }
-
- case PICA_REG_INDEX(vs.bool_uniforms):
- // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
- WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
- break;
-
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
- case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
- // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
- unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
- auto values = regs.vs.int_uniforms[index];
- WriteUniformIntReg(g_state.vs, index,
- Math::Vec4<u8>(values.x, values.y, values.z, values.w));
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[0], 0x2c1):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[1], 0x2c2):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[2], 0x2c3):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[3], 0x2c4):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[4], 0x2c5):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
- case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
- // TODO (wwylele): does regs.pipeline.gs_unit_exclusive_configuration affect this?
- WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter,
- vs_uniform_write_buffer, value);
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[3], 0x2cf):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[4], 0x2d0):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
- case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
- u32& offset = g_state.regs.vs.program.offset;
- if (offset >= 512) {
- LOG_ERROR(HW_GPU, "Invalid VS program offset %u", offset);
- } else {
- g_state.vs.program_code[offset] = value;
- if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) {
- g_state.gs.program_code[offset] = value;
- }
- offset++;
- }
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[3], 0x2d9):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[4], 0x2da):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
- case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
- u32& offset = g_state.regs.vs.swizzle_patterns.offset;
- if (offset >= g_state.vs.swizzle_data.size()) {
- LOG_ERROR(HW_GPU, "Invalid VS swizzle pattern offset %u", offset);
- } else {
- g_state.vs.swizzle_data[offset] = value;
- if (!g_state.regs.pipeline.gs_unit_exclusive_configuration) {
- g_state.gs.swizzle_data[offset] = value;
- }
- offset++;
- }
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
- auto& lut_config = regs.lighting.lut_config;
-
- ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!");
-
- g_state.lighting.luts[lut_config.type][lut_config.index].raw = value;
- lut_config.index.Assign(lut_config.index + 1);
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef): {
- g_state.fog.lut[regs.texturing.fog_lut_offset % 128].raw = value;
- regs.texturing.fog_lut_offset.Assign(regs.texturing.fog_lut_offset + 1);
- break;
- }
-
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7): {
- auto& index = regs.texturing.proctex_lut_config.index;
- auto& pt = g_state.proctex;
-
- switch (regs.texturing.proctex_lut_config.ref_table.Value()) {
- case TexturingRegs::ProcTexLutTable::Noise:
- pt.noise_table[index % pt.noise_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::ColorMap:
- pt.color_map_table[index % pt.color_map_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::AlphaMap:
- pt.alpha_map_table[index % pt.alpha_map_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::Color:
- pt.color_table[index % pt.color_table.size()].raw = value;
- break;
- case TexturingRegs::ProcTexLutTable::ColorDiff:
- pt.color_diff_table[index % pt.color_diff_table.size()].raw = value;
- break;
- }
- index.Assign(index + 1);
- break;
- }
- default:
- break;
- }
-
- VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
-
- if (g_debug_context)
- g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed,
- reinterpret_cast<void*>(&id));
-}
-
-void ProcessCommandList(const u32* list, u32 size) {
- g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = list;
- g_state.cmd_list.length = size / sizeof(u32);
-
- while (g_state.cmd_list.current_ptr < g_state.cmd_list.head_ptr + g_state.cmd_list.length) {
-
- // Align read pointer to 8 bytes
- if ((g_state.cmd_list.head_ptr - g_state.cmd_list.current_ptr) % 2 != 0)
- ++g_state.cmd_list.current_ptr;
-
- u32 value = *g_state.cmd_list.current_ptr++;
- const CommandHeader header = {*g_state.cmd_list.current_ptr++};
-
- WritePicaReg(header.cmd_id, value, header.parameter_mask);
-
- for (unsigned i = 0; i < header.extra_data_length; ++i) {
- u32 cmd = header.cmd_id + (header.group_commands ? i + 1 : 0);
- WritePicaReg(cmd, *g_state.cmd_list.current_ptr++, header.parameter_mask);
- }
- }
-}
-
-} // namespace CommandProcessor
-
-} // namespace Pica
diff --git a/src/video_core/command_processor.h b/src/video_core/command_processor.h
deleted file mode 100644
index 62ad2d3f3..000000000
--- a/src/video_core/command_processor.h
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <type_traits>
-#include "common/bit_field.h"
-#include "common/common_types.h"
-
-namespace Pica {
-
-namespace CommandProcessor {
-
-union CommandHeader {
- u32 hex;
-
- BitField<0, 16, u32> cmd_id;
-
- // parameter_mask:
- // Mask applied to the input value to make it possible to update
- // parts of a register without overwriting its other fields.
- // first bit: 0x000000FF
- // second bit: 0x0000FF00
- // third bit: 0x00FF0000
- // fourth bit: 0xFF000000
- BitField<16, 4, u32> parameter_mask;
-
- BitField<20, 11, u32> extra_data_length;
-
- BitField<31, 1, u32> group_commands;
-};
-static_assert(std::is_standard_layout<CommandHeader>::value == true,
- "CommandHeader does not use standard layout");
-static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
-
-void ProcessCommandList(const u32* list, u32 size);
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
deleted file mode 100644
index 47dbc8cc8..000000000
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ /dev/null
@@ -1,577 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <condition_variable>
-#include <cstdint>
-#include <cstring>
-#include <fstream>
-#include <map>
-#include <mutex>
-#include <stdexcept>
-#include <string>
-
-#ifdef HAVE_PNG
-#include <png.h>
-#include <setjmp.h>
-#endif
-
-#include <nihstro/bit_field.h>
-#include <nihstro/float24.h>
-#include <nihstro/shader_binary.h>
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/color.h"
-#include "common/common_types.h"
-#include "common/file_util.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/vector_math.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/rasterizer_interface.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_shader.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/renderer_base.h"
-#include "video_core/shader/shader.h"
-#include "video_core/texture/texture_decode.h"
-#include "video_core/utils.h"
-#include "video_core/video_core.h"
-
-using nihstro::DVLBHeader;
-using nihstro::DVLEHeader;
-using nihstro::DVLPHeader;
-
-namespace Pica {
-
-void DebugContext::DoOnEvent(Event event, void* data) {
- {
- std::unique_lock<std::mutex> lock(breakpoint_mutex);
-
- // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug
- // widgets
- VideoCore::g_renderer->Rasterizer()->FlushAll();
-
- // TODO: Should stop the CPU thread here once we multithread emulation.
-
- active_breakpoint = event;
- at_breakpoint = true;
-
- // Tell all observers that we hit a breakpoint
- for (auto& breakpoint_observer : breakpoint_observers) {
- breakpoint_observer->OnPicaBreakPointHit(event, data);
- }
-
- // Wait until another thread tells us to Resume()
- resume_from_breakpoint.wait(lock, [&] { return !at_breakpoint; });
- }
-}
-
-void DebugContext::Resume() {
- {
- std::lock_guard<std::mutex> lock(breakpoint_mutex);
-
- // Tell all observers that we are about to resume
- for (auto& breakpoint_observer : breakpoint_observers) {
- breakpoint_observer->OnPicaResume();
- }
-
- // Resume the waiting thread (i.e. OnEvent())
- at_breakpoint = false;
- }
-
- resume_from_breakpoint.notify_one();
-}
-
-std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
-
-namespace DebugUtils {
-
-void DumpShader(const std::string& filename, const ShaderRegs& config,
- const Shader::ShaderSetup& setup,
- const RasterizerRegs::VSOutputAttributes* output_attributes) {
- struct StuffToWrite {
- const u8* pointer;
- u32 size;
- };
- std::vector<StuffToWrite> writing_queue;
- u32 write_offset = 0;
-
- auto QueueForWriting = [&writing_queue, &write_offset](const u8* pointer, u32 size) {
- writing_queue.push_back({pointer, size});
- u32 old_write_offset = write_offset;
- write_offset += size;
- return old_write_offset;
- };
-
- // First off, try to translate Pica state (one enum for output attribute type and component)
- // into shbin format (separate type and component mask).
- union OutputRegisterInfo {
- enum Type : u64 {
- POSITION = 0,
- QUATERNION = 1,
- COLOR = 2,
- TEXCOORD0 = 3,
- TEXCOORD1 = 5,
- TEXCOORD2 = 6,
-
- VIEW = 8,
- };
-
- BitField<0, 64, u64> hex;
-
- BitField<0, 16, Type> type;
- BitField<16, 16, u64> id;
- BitField<32, 4, u64> component_mask;
- };
-
- // This is put into a try-catch block to make sure we notice unknown configurations.
- std::vector<OutputRegisterInfo> output_info_table;
- for (unsigned i = 0; i < 7; ++i) {
- using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
-
- // TODO: It's still unclear how the attribute components map to the register!
- // Once we know that, this code probably will not make much sense anymore.
- std::map<OutputAttributes::Semantic, std::pair<OutputRegisterInfo::Type, u32>> map = {
- {OutputAttributes::POSITION_X, {OutputRegisterInfo::POSITION, 1}},
- {OutputAttributes::POSITION_Y, {OutputRegisterInfo::POSITION, 2}},
- {OutputAttributes::POSITION_Z, {OutputRegisterInfo::POSITION, 4}},
- {OutputAttributes::POSITION_W, {OutputRegisterInfo::POSITION, 8}},
- {OutputAttributes::QUATERNION_X, {OutputRegisterInfo::QUATERNION, 1}},
- {OutputAttributes::QUATERNION_Y, {OutputRegisterInfo::QUATERNION, 2}},
- {OutputAttributes::QUATERNION_Z, {OutputRegisterInfo::QUATERNION, 4}},
- {OutputAttributes::QUATERNION_W, {OutputRegisterInfo::QUATERNION, 8}},
- {OutputAttributes::COLOR_R, {OutputRegisterInfo::COLOR, 1}},
- {OutputAttributes::COLOR_G, {OutputRegisterInfo::COLOR, 2}},
- {OutputAttributes::COLOR_B, {OutputRegisterInfo::COLOR, 4}},
- {OutputAttributes::COLOR_A, {OutputRegisterInfo::COLOR, 8}},
- {OutputAttributes::TEXCOORD0_U, {OutputRegisterInfo::TEXCOORD0, 1}},
- {OutputAttributes::TEXCOORD0_V, {OutputRegisterInfo::TEXCOORD0, 2}},
- {OutputAttributes::TEXCOORD1_U, {OutputRegisterInfo::TEXCOORD1, 1}},
- {OutputAttributes::TEXCOORD1_V, {OutputRegisterInfo::TEXCOORD1, 2}},
- {OutputAttributes::TEXCOORD2_U, {OutputRegisterInfo::TEXCOORD2, 1}},
- {OutputAttributes::TEXCOORD2_V, {OutputRegisterInfo::TEXCOORD2, 2}},
- {OutputAttributes::VIEW_X, {OutputRegisterInfo::VIEW, 1}},
- {OutputAttributes::VIEW_Y, {OutputRegisterInfo::VIEW, 2}},
- {OutputAttributes::VIEW_Z, {OutputRegisterInfo::VIEW, 4}},
- };
-
- for (const auto& semantic : std::vector<OutputAttributes::Semantic>{
- output_attributes[i].map_x, output_attributes[i].map_y, output_attributes[i].map_z,
- output_attributes[i].map_w}) {
- if (semantic == OutputAttributes::INVALID)
- continue;
-
- try {
- OutputRegisterInfo::Type type = map.at(semantic).first;
- u32 component_mask = map.at(semantic).second;
-
- auto it = std::find_if(output_info_table.begin(), output_info_table.end(),
- [&i, &type](const OutputRegisterInfo& info) {
- return info.id == i && info.type == type;
- });
-
- if (it == output_info_table.end()) {
- output_info_table.emplace_back();
- output_info_table.back().type.Assign(type);
- output_info_table.back().component_mask.Assign(component_mask);
- output_info_table.back().id.Assign(i);
- } else {
- it->component_mask.Assign(it->component_mask | component_mask);
- }
- } catch (const std::out_of_range&) {
- DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping");
- LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
- (int)output_attributes[i].map_x.Value(),
- (int)output_attributes[i].map_y.Value(),
- (int)output_attributes[i].map_z.Value(),
- (int)output_attributes[i].map_w.Value());
- }
- }
- }
-
- struct {
- DVLBHeader header;
- u32 dvle_offset;
- } dvlb{{DVLBHeader::MAGIC_WORD, 1}}; // 1 DVLE
-
- DVLPHeader dvlp{DVLPHeader::MAGIC_WORD};
- DVLEHeader dvle{DVLEHeader::MAGIC_WORD};
-
- QueueForWriting(reinterpret_cast<const u8*>(&dvlb), sizeof(dvlb));
- u32 dvlp_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvlp), sizeof(dvlp));
- dvlb.dvle_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvle), sizeof(dvle));
-
- // TODO: Reduce the amount of binary code written to relevant portions
- dvlp.binary_offset = write_offset - dvlp_offset;
- dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size());
- QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()),
- static_cast<u32>(setup.program_code.size()) * sizeof(u32));
-
- dvlp.swizzle_info_offset = write_offset - dvlp_offset;
- dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size());
- u32 dummy = 0;
- for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
- QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]),
- sizeof(setup.swizzle_data[i]));
- QueueForWriting(reinterpret_cast<const u8*>(&dummy), sizeof(dummy));
- }
-
- dvle.main_offset_words = config.main_offset;
- dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
- dvle.output_register_table_size = static_cast<u32>(output_info_table.size());
- QueueForWriting(reinterpret_cast<const u8*>(output_info_table.data()),
- static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
-
- // TODO: Create a label table for "main"
-
- std::vector<nihstro::ConstantInfo> constant_table;
- for (unsigned i = 0; i < setup.uniforms.b.size(); ++i) {
- nihstro::ConstantInfo constant;
- memset(&constant, 0, sizeof(constant));
- constant.type = nihstro::ConstantInfo::Bool;
- constant.regid = i;
- constant.b = setup.uniforms.b[i];
- constant_table.emplace_back(constant);
- }
- for (unsigned i = 0; i < setup.uniforms.i.size(); ++i) {
- nihstro::ConstantInfo constant;
- memset(&constant, 0, sizeof(constant));
- constant.type = nihstro::ConstantInfo::Int;
- constant.regid = i;
- constant.i.x = setup.uniforms.i[i].x;
- constant.i.y = setup.uniforms.i[i].y;
- constant.i.z = setup.uniforms.i[i].z;
- constant.i.w = setup.uniforms.i[i].w;
- constant_table.emplace_back(constant);
- }
- for (unsigned i = 0; i < sizeof(setup.uniforms.f) / sizeof(setup.uniforms.f[0]); ++i) {
- nihstro::ConstantInfo constant;
- memset(&constant, 0, sizeof(constant));
- constant.type = nihstro::ConstantInfo::Float;
- constant.regid = i;
- constant.f.x = nihstro::to_float24(setup.uniforms.f[i].x.ToFloat32());
- constant.f.y = nihstro::to_float24(setup.uniforms.f[i].y.ToFloat32());
- constant.f.z = nihstro::to_float24(setup.uniforms.f[i].z.ToFloat32());
- constant.f.w = nihstro::to_float24(setup.uniforms.f[i].w.ToFloat32());
-
- // Store constant if it's different from zero..
- if (setup.uniforms.f[i].x.ToFloat32() != 0.0 || setup.uniforms.f[i].y.ToFloat32() != 0.0 ||
- setup.uniforms.f[i].z.ToFloat32() != 0.0 || setup.uniforms.f[i].w.ToFloat32() != 0.0)
- constant_table.emplace_back(constant);
- }
- dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
- dvle.constant_table_size = static_cast<uint32_t>(constant_table.size());
- for (const auto& constant : constant_table) {
- QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant));
- }
-
- // Write data to file
- std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
-
- for (const auto& chunk : writing_queue) {
- file.write(reinterpret_cast<const char*>(chunk.pointer), chunk.size);
- }
-}
-
-static std::unique_ptr<PicaTrace> pica_trace;
-static std::mutex pica_trace_mutex;
-bool g_is_pica_tracing = false;
-
-void StartPicaTracing() {
- if (g_is_pica_tracing) {
- LOG_WARNING(HW_GPU, "StartPicaTracing called even though tracing already running!");
- return;
- }
-
- std::lock_guard<std::mutex> lock(pica_trace_mutex);
- pica_trace = std::make_unique<PicaTrace>();
-
- g_is_pica_tracing = true;
-}
-
-void OnPicaRegWrite(PicaTrace::Write write) {
- std::lock_guard<std::mutex> lock(pica_trace_mutex);
-
- if (!g_is_pica_tracing)
- return;
-
- pica_trace->writes.push_back(write);
-}
-
-std::unique_ptr<PicaTrace> FinishPicaTracing() {
- if (!g_is_pica_tracing) {
- LOG_WARNING(HW_GPU, "FinishPicaTracing called even though tracing isn't running!");
- return {};
- }
-
- // signalize that no further tracing should be performed
- g_is_pica_tracing = false;
-
- // Wait until running tracing is finished
- std::lock_guard<std::mutex> lock(pica_trace_mutex);
- std::unique_ptr<PicaTrace> ret(std::move(pica_trace));
-
- return ret;
-}
-
-#ifdef HAVE_PNG
-// Adapter functions to libpng to write/flush to File::IOFile instances.
-static void WriteIOFile(png_structp png_ptr, png_bytep data, png_size_t length) {
- auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr));
- if (!fp->WriteBytes(data, length))
- png_error(png_ptr, "Failed to write to output PNG file.");
-}
-
-static void FlushIOFile(png_structp png_ptr) {
- auto* fp = static_cast<FileUtil::IOFile*>(png_get_io_ptr(png_ptr));
- if (!fp->Flush())
- png_error(png_ptr, "Failed to flush to output PNG file.");
-}
-#endif
-
-void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data) {
-#ifndef HAVE_PNG
- return;
-#else
- if (!data)
- return;
-
- // Write data to file
- static int dump_index = 0;
- std::string filename =
- std::string("texture_dump") + std::to_string(++dump_index) + std::string(".png");
- u32 row_stride = texture_config.width * 3;
-
- u8* buf;
-
- char title[] = "Citra texture dump";
- char title_key[] = "Title";
- png_structp png_ptr = nullptr;
- png_infop info_ptr = nullptr;
-
- // Open file for writing (binary mode)
- FileUtil::IOFile fp(filename, "wb");
-
- // Initialize write structure
- png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
- if (png_ptr == nullptr) {
- LOG_ERROR(Debug_GPU, "Could not allocate write struct");
- goto finalise;
- }
-
- // Initialize info structure
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == nullptr) {
- LOG_ERROR(Debug_GPU, "Could not allocate info struct");
- goto finalise;
- }
-
- // Setup Exception handling
- if (setjmp(png_jmpbuf(png_ptr))) {
- LOG_ERROR(Debug_GPU, "Error during png creation");
- goto finalise;
- }
-
- png_set_write_fn(png_ptr, static_cast<void*>(&fp), WriteIOFile, FlushIOFile);
-
- // Write header (8 bit color depth)
- png_set_IHDR(png_ptr, info_ptr, texture_config.width, texture_config.height, 8,
- PNG_COLOR_TYPE_RGB /*_ALPHA*/, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_BASE,
- PNG_FILTER_TYPE_BASE);
-
- png_text title_text;
- title_text.compression = PNG_TEXT_COMPRESSION_NONE;
- title_text.key = title_key;
- title_text.text = title;
- png_set_text(png_ptr, info_ptr, &title_text, 1);
-
- png_write_info(png_ptr, info_ptr);
-
- buf = new u8[row_stride * texture_config.height];
- for (unsigned y = 0; y < texture_config.height; ++y) {
- for (unsigned x = 0; x < texture_config.width; ++x) {
- Pica::Texture::TextureInfo info;
- info.width = texture_config.width;
- info.height = texture_config.height;
- info.stride = row_stride;
- info.format = g_state.regs.texturing.texture0_format;
- Math::Vec4<u8> texture_color = Pica::Texture::LookupTexture(data, x, y, info);
- buf[3 * x + y * row_stride] = texture_color.r();
- buf[3 * x + y * row_stride + 1] = texture_color.g();
- buf[3 * x + y * row_stride + 2] = texture_color.b();
- }
- }
-
- // Write image data
- for (unsigned y = 0; y < texture_config.height; ++y) {
- u8* row_ptr = (u8*)buf + y * row_stride;
- png_write_row(png_ptr, row_ptr);
- }
-
- delete[] buf;
-
- // End write
- png_write_end(png_ptr, nullptr);
-
-finalise:
- if (info_ptr != nullptr)
- png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
- if (png_ptr != nullptr)
- png_destroy_write_struct(&png_ptr, (png_infopp) nullptr);
-#endif
-}
-
-static std::string ReplacePattern(const std::string& input, const std::string& pattern,
- const std::string& replacement) {
- size_t start = input.find(pattern);
- if (start == std::string::npos)
- return input;
-
- std::string ret = input;
- ret.replace(start, pattern.length(), replacement);
- return ret;
-}
-
-static std::string GetTevStageConfigSourceString(
- const TexturingRegs::TevStageConfig::Source& source) {
-
- using Source = TexturingRegs::TevStageConfig::Source;
- static const std::map<Source, std::string> source_map = {
- {Source::PrimaryColor, "PrimaryColor"},
- {Source::PrimaryFragmentColor, "PrimaryFragmentColor"},
- {Source::SecondaryFragmentColor, "SecondaryFragmentColor"},
- {Source::Texture0, "Texture0"},
- {Source::Texture1, "Texture1"},
- {Source::Texture2, "Texture2"},
- {Source::Texture3, "Texture3"},
- {Source::PreviousBuffer, "PreviousBuffer"},
- {Source::Constant, "Constant"},
- {Source::Previous, "Previous"},
- };
-
- const auto src_it = source_map.find(source);
- if (src_it == source_map.end())
- return "Unknown";
-
- return src_it->second;
-}
-
-static std::string GetTevStageConfigColorSourceString(
- const TexturingRegs::TevStageConfig::Source& source,
- const TexturingRegs::TevStageConfig::ColorModifier modifier) {
-
- using ColorModifier = TexturingRegs::TevStageConfig::ColorModifier;
- static const std::map<ColorModifier, std::string> color_modifier_map = {
- {ColorModifier::SourceColor, "%source.rgb"},
- {ColorModifier::OneMinusSourceColor, "(1.0 - %source.rgb)"},
- {ColorModifier::SourceAlpha, "%source.aaa"},
- {ColorModifier::OneMinusSourceAlpha, "(1.0 - %source.aaa)"},
- {ColorModifier::SourceRed, "%source.rrr"},
- {ColorModifier::OneMinusSourceRed, "(1.0 - %source.rrr)"},
- {ColorModifier::SourceGreen, "%source.ggg"},
- {ColorModifier::OneMinusSourceGreen, "(1.0 - %source.ggg)"},
- {ColorModifier::SourceBlue, "%source.bbb"},
- {ColorModifier::OneMinusSourceBlue, "(1.0 - %source.bbb)"},
- };
-
- auto src_str = GetTevStageConfigSourceString(source);
- auto modifier_it = color_modifier_map.find(modifier);
- std::string modifier_str = "%source.????";
- if (modifier_it != color_modifier_map.end())
- modifier_str = modifier_it->second;
-
- return ReplacePattern(modifier_str, "%source", src_str);
-}
-
-static std::string GetTevStageConfigAlphaSourceString(
- const TexturingRegs::TevStageConfig::Source& source,
- const TexturingRegs::TevStageConfig::AlphaModifier modifier) {
-
- using AlphaModifier = TexturingRegs::TevStageConfig::AlphaModifier;
- static const std::map<AlphaModifier, std::string> alpha_modifier_map = {
- {AlphaModifier::SourceAlpha, "%source.a"},
- {AlphaModifier::OneMinusSourceAlpha, "(1.0 - %source.a)"},
- {AlphaModifier::SourceRed, "%source.r"},
- {AlphaModifier::OneMinusSourceRed, "(1.0 - %source.r)"},
- {AlphaModifier::SourceGreen, "%source.g"},
- {AlphaModifier::OneMinusSourceGreen, "(1.0 - %source.g)"},
- {AlphaModifier::SourceBlue, "%source.b"},
- {AlphaModifier::OneMinusSourceBlue, "(1.0 - %source.b)"},
- };
-
- auto src_str = GetTevStageConfigSourceString(source);
- auto modifier_it = alpha_modifier_map.find(modifier);
- std::string modifier_str = "%source.????";
- if (modifier_it != alpha_modifier_map.end())
- modifier_str = modifier_it->second;
-
- return ReplacePattern(modifier_str, "%source", src_str);
-}
-
-static std::string GetTevStageConfigOperationString(
- const TexturingRegs::TevStageConfig::Operation& operation) {
-
- using Operation = TexturingRegs::TevStageConfig::Operation;
- static const std::map<Operation, std::string> combiner_map = {
- {Operation::Replace, "%source1"},
- {Operation::Modulate, "(%source1 * %source2)"},
- {Operation::Add, "(%source1 + %source2)"},
- {Operation::AddSigned, "(%source1 + %source2) - 0.5"},
- {Operation::Lerp, "lerp(%source1, %source2, %source3)"},
- {Operation::Subtract, "(%source1 - %source2)"},
- {Operation::Dot3_RGB, "dot(%source1, %source2)"},
- {Operation::MultiplyThenAdd, "((%source1 * %source2) + %source3)"},
- {Operation::AddThenMultiply, "((%source1 + %source2) * %source3)"},
- };
-
- const auto op_it = combiner_map.find(operation);
- if (op_it == combiner_map.end())
- return "Unknown op (%source1, %source2, %source3)";
-
- return op_it->second;
-}
-
-std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage) {
- auto op_str = GetTevStageConfigOperationString(tev_stage.color_op);
- op_str = ReplacePattern(
- op_str, "%source1",
- GetTevStageConfigColorSourceString(tev_stage.color_source1, tev_stage.color_modifier1));
- op_str = ReplacePattern(
- op_str, "%source2",
- GetTevStageConfigColorSourceString(tev_stage.color_source2, tev_stage.color_modifier2));
- return ReplacePattern(
- op_str, "%source3",
- GetTevStageConfigColorSourceString(tev_stage.color_source3, tev_stage.color_modifier3));
-}
-
-std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage) {
- auto op_str = GetTevStageConfigOperationString(tev_stage.alpha_op);
- op_str = ReplacePattern(
- op_str, "%source1",
- GetTevStageConfigAlphaSourceString(tev_stage.alpha_source1, tev_stage.alpha_modifier1));
- op_str = ReplacePattern(
- op_str, "%source2",
- GetTevStageConfigAlphaSourceString(tev_stage.alpha_source2, tev_stage.alpha_modifier2));
- return ReplacePattern(
- op_str, "%source3",
- GetTevStageConfigAlphaSourceString(tev_stage.alpha_source3, tev_stage.alpha_modifier3));
-}
-
-void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages) {
- std::string stage_info = "Tev setup:\n";
- for (size_t index = 0; index < stages.size(); ++index) {
- const auto& tev_stage = stages[index];
- stage_info += "Stage " + std::to_string(index) + ": " +
- GetTevStageConfigColorCombinerString(tev_stage) + " " +
- GetTevStageConfigAlphaCombinerString(tev_stage) + "\n";
- }
- LOG_TRACE(HW_GPU, "%s", stage_info.c_str());
-}
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
deleted file mode 100644
index c1f29c527..000000000
--- a/src/video_core/debug_utils/debug_utils.h
+++ /dev/null
@@ -1,251 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <algorithm>
-#include <array>
-#include <condition_variable>
-#include <iterator>
-#include <list>
-#include <map>
-#include <memory>
-#include <mutex>
-#include <string>
-#include <utility>
-#include <vector>
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_shader.h"
-#include "video_core/regs_texturing.h"
-
-namespace CiTrace {
-class Recorder;
-}
-
-namespace Pica {
-
-namespace Shader {
-struct ShaderSetup;
-}
-
-class DebugContext {
-public:
- enum class Event {
- FirstEvent = 0,
-
- PicaCommandLoaded = FirstEvent,
- PicaCommandProcessed,
- IncomingPrimitiveBatch,
- FinishedPrimitiveBatch,
- VertexShaderInvocation,
- IncomingDisplayTransfer,
- GSPCommandProcessed,
- BufferSwapped,
-
- NumEvents
- };
-
- /**
- * Inherit from this class to be notified of events registered to some debug context.
- * Most importantly this is used for our debugger GUI.
- *
- * To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
- * @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
- * access
- * @todo Evaluate an alternative interface, in which there is only one managing observer and
- * multiple child observers running (by design) on the same thread.
- */
- class BreakPointObserver {
- public:
- /// Constructs the object such that it observes events of the given DebugContext.
- BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
- : context_weak(debug_context) {
- std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
- debug_context->breakpoint_observers.push_back(this);
- }
-
- virtual ~BreakPointObserver() {
- auto context = context_weak.lock();
- if (context) {
- std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
- context->breakpoint_observers.remove(this);
-
- // If we are the last observer to be destroyed, tell the debugger context that
- // it is free to continue. In particular, this is required for a proper Citra
- // shutdown, when the emulation thread is waiting at a breakpoint.
- if (context->breakpoint_observers.empty())
- context->Resume();
- }
- }
-
- /**
- * Action to perform when a breakpoint was reached.
- * @param event Type of event which triggered the breakpoint
- * @param data Optional data pointer (if unused, this is a nullptr)
- * @note This function will perform nothing unless it is overridden in the child class.
- */
- virtual void OnPicaBreakPointHit(Event event, void* data) {}
-
- /**
- * Action to perform when emulation is resumed from a breakpoint.
- * @note This function will perform nothing unless it is overridden in the child class.
- */
- virtual void OnPicaResume() {}
-
- protected:
- /**
- * Weak context pointer. This need not be valid, so when requesting a shared_ptr via
- * context_weak.lock(), always compare the result against nullptr.
- */
- std::weak_ptr<DebugContext> context_weak;
- };
-
- /**
- * Simple structure defining a breakpoint state
- */
- struct BreakPoint {
- bool enabled = false;
- };
-
- /**
- * Static constructor used to create a shared_ptr of a DebugContext.
- */
- static std::shared_ptr<DebugContext> Construct() {
- return std::shared_ptr<DebugContext>(new DebugContext);
- }
-
- /**
- * Used by the emulation core when a given event has happened. If a breakpoint has been set
- * for this event, OnEvent calls the event handlers of the registered breakpoint observers.
- * The current thread then is halted until Resume() is called from another thread (or until
- * emulation is stopped).
- * @param event Event which has happened
- * @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
- * Resume() is called.
- */
- void OnEvent(Event event, void* data) {
- // This check is left in the header to allow the compiler to inline it.
- if (!breakpoints[(int)event].enabled)
- return;
- // For the rest of event handling, call a separate function.
- DoOnEvent(event, data);
- }
-
- void DoOnEvent(Event event, void* data);
-
- /**
- * Resume from the current breakpoint.
- * @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
- * Calling from any other thread is safe.
- */
- void Resume();
-
- /**
- * Delete all set breakpoints and resume emulation.
- */
- void ClearBreakpoints() {
- for (auto& bp : breakpoints) {
- bp.enabled = false;
- }
- Resume();
- }
-
- // TODO: Evaluate if access to these members should be hidden behind a public interface.
- std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
- Event active_breakpoint;
- bool at_breakpoint = false;
-
- std::shared_ptr<CiTrace::Recorder> recorder = nullptr;
-
-private:
- /**
- * Private default constructor to make sure people always construct this through Construct()
- * instead.
- */
- DebugContext() = default;
-
- /// Mutex protecting current breakpoint state and the observer list.
- std::mutex breakpoint_mutex;
-
- /// Used by OnEvent to wait for resumption.
- std::condition_variable resume_from_breakpoint;
-
- /// List of registered observers
- std::list<BreakPointObserver*> breakpoint_observers;
-};
-
-extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
-
-namespace DebugUtils {
-
-#define PICA_DUMP_TEXTURES 0
-#define PICA_LOG_TEV 0
-
-void DumpShader(const std::string& filename, const ShaderRegs& config,
- const Shader::ShaderSetup& setup,
- const RasterizerRegs::VSOutputAttributes* output_attributes);
-
-// Utility class to log Pica commands.
-struct PicaTrace {
- struct Write {
- u16 cmd_id;
- u16 mask;
- u32 value;
- };
- std::vector<Write> writes;
-};
-
-extern bool g_is_pica_tracing;
-
-void StartPicaTracing();
-inline bool IsPicaTracing() {
- return g_is_pica_tracing;
-}
-void OnPicaRegWrite(PicaTrace::Write write);
-std::unique_ptr<PicaTrace> FinishPicaTracing();
-
-void DumpTexture(const TexturingRegs::TextureConfig& texture_config, u8* data);
-
-std::string GetTevStageConfigColorCombinerString(const TexturingRegs::TevStageConfig& tev_stage);
-std::string GetTevStageConfigAlphaCombinerString(const TexturingRegs::TevStageConfig& tev_stage);
-
-/// Dumps the Tev stage config to log at trace level
-void DumpTevStageConfig(const std::array<TexturingRegs::TevStageConfig, 6>& stages);
-
-/**
- * Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
- */
-class MemoryAccessTracker {
- /// Combine overlapping and close ranges
- void SimplifyRanges() {
- for (auto it = ranges.begin(); it != ranges.end(); ++it) {
- // NOTE: We add 32 to the range end address to make sure "close" ranges are combined,
- // too
- auto it2 = std::next(it);
- while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
- it->second = std::max(it->second, it2->first + it2->second - it->first);
- it2 = ranges.erase(it2);
- }
- }
- }
-
-public:
- /// Record a particular memory access in the list
- void AddAccess(u32 paddr, u32 size) {
- // Create new range or extend existing one
- ranges[paddr] = std::max(ranges[paddr], size);
-
- // Simplify ranges...
- SimplifyRanges();
- }
-
- /// Map of accessed ranges (mapping start address to range size)
- std::map<u32, u32> ranges;
-};
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/geometry_pipeline.cpp b/src/video_core/geometry_pipeline.cpp
deleted file mode 100644
index 98ff2ccd3..000000000
--- a/src/video_core/geometry_pipeline.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "video_core/geometry_pipeline.h"
-#include "video_core/pica_state.h"
-#include "video_core/regs.h"
-#include "video_core/renderer_base.h"
-#include "video_core/video_core.h"
-
-namespace Pica {
-
-/// An attribute buffering interface for different pipeline modes
-class GeometryPipelineBackend {
-public:
- virtual ~GeometryPipelineBackend() = default;
-
- /// Checks if there is no incomplete data transfer
- virtual bool IsEmpty() const = 0;
-
- /// Checks if the pipeline needs a direct input from index buffer
- virtual bool NeedIndexInput() const = 0;
-
- /// Submits an index from index buffer
- virtual void SubmitIndex(unsigned int val) = 0;
-
- /**
- * Submits vertex attributes
- * @param input attributes of a vertex output from vertex shader
- * @return if the buffer is full and the geometry shader should be invoked
- */
- virtual bool SubmitVertex(const Shader::AttributeBuffer& input) = 0;
-};
-
-// In the Point mode, vertex attributes are sent to the input registers in the geometry shader unit.
-// The size of vertex shader outputs and geometry shader inputs are constants. Geometry shader is
-// invoked upon inputs buffer filled up by vertex shader outputs. For example, if we have a geometry
-// shader that takes 6 inputs, and the vertex shader outputs 2 attributes, it would take 3 vertices
-// for one geometry shader invocation.
-// TODO: what happens when the input size is not divisible by the output size?
-class GeometryPipeline_Point : public GeometryPipelineBackend {
-public:
- GeometryPipeline_Point(const Regs& regs, Shader::GSUnitState& unit) : regs(regs), unit(unit) {
- ASSERT(regs.pipeline.variable_primitive == 0);
- ASSERT(regs.gs.input_to_uniform == 0);
- vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
- size_t gs_input_num = regs.gs.max_input_attribute_index + 1;
- ASSERT(gs_input_num % vs_output_num == 0);
- buffer_cur = attribute_buffer.attr;
- buffer_end = attribute_buffer.attr + gs_input_num;
- }
-
- bool IsEmpty() const override {
- return buffer_cur == attribute_buffer.attr;
- }
-
- bool NeedIndexInput() const override {
- return false;
- }
-
- void SubmitIndex(unsigned int val) override {
- UNREACHABLE();
- }
-
- bool SubmitVertex(const Shader::AttributeBuffer& input) override {
- buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur);
- if (buffer_cur == buffer_end) {
- buffer_cur = attribute_buffer.attr;
- unit.LoadInput(regs.gs, attribute_buffer);
- return true;
- }
- return false;
- }
-
-private:
- const Regs& regs;
- Shader::GSUnitState& unit;
- Shader::AttributeBuffer attribute_buffer;
- Math::Vec4<float24>* buffer_cur;
- Math::Vec4<float24>* buffer_end;
- unsigned int vs_output_num;
-};
-
-// In VariablePrimitive mode, vertex attributes are buffered into the uniform registers in the
-// geometry shader unit. The number of vertex is variable, which is specified by the first index
-// value in the batch. This mode is usually used for subdivision.
-class GeometryPipeline_VariablePrimitive : public GeometryPipelineBackend {
-public:
- GeometryPipeline_VariablePrimitive(const Regs& regs, Shader::ShaderSetup& setup)
- : regs(regs), setup(setup) {
- ASSERT(regs.pipeline.variable_primitive == 1);
- ASSERT(regs.gs.input_to_uniform == 1);
- vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
- }
-
- bool IsEmpty() const override {
- return need_index;
- }
-
- bool NeedIndexInput() const override {
- return need_index;
- }
-
- void SubmitIndex(unsigned int val) override {
- DEBUG_ASSERT(need_index);
-
- // The number of vertex input is put to the uniform register
- float24 vertex_num = float24::FromFloat32(static_cast<float>(val));
- setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
-
- // The second uniform register and so on are used for receiving input vertices
- buffer_cur = setup.uniforms.f + 1;
-
- main_vertex_num = regs.pipeline.variable_vertex_main_num_minus_1 + 1;
- total_vertex_num = val;
- need_index = false;
- }
-
- bool SubmitVertex(const Shader::AttributeBuffer& input) override {
- DEBUG_ASSERT(!need_index);
- if (main_vertex_num != 0) {
- // For main vertices, receive all attributes
- buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur);
- --main_vertex_num;
- } else {
- // For other vertices, only receive the first attribute (usually the position)
- *(buffer_cur++) = input.attr[0];
- }
- --total_vertex_num;
-
- if (total_vertex_num == 0) {
- need_index = true;
- return true;
- }
-
- return false;
- }
-
-private:
- bool need_index = true;
- const Regs& regs;
- Shader::ShaderSetup& setup;
- unsigned int main_vertex_num;
- unsigned int total_vertex_num;
- Math::Vec4<float24>* buffer_cur;
- unsigned int vs_output_num;
-};
-
-// In FixedPrimitive mode, vertex attributes are buffered into the uniform registers in the geometry
-// shader unit. The number of vertex per shader invocation is constant. This is usually used for
-// particle system.
-class GeometryPipeline_FixedPrimitive : public GeometryPipelineBackend {
-public:
- GeometryPipeline_FixedPrimitive(const Regs& regs, Shader::ShaderSetup& setup)
- : regs(regs), setup(setup) {
- ASSERT(regs.pipeline.variable_primitive == 0);
- ASSERT(regs.gs.input_to_uniform == 1);
- vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
- ASSERT(vs_output_num == regs.pipeline.gs_config.stride_minus_1 + 1);
- size_t vertex_num = regs.pipeline.gs_config.fixed_vertex_num_minus_1 + 1;
- buffer_cur = buffer_begin = setup.uniforms.f + regs.pipeline.gs_config.start_index;
- buffer_end = buffer_begin + vs_output_num * vertex_num;
- }
-
- bool IsEmpty() const override {
- return buffer_cur == buffer_begin;
- }
-
- bool NeedIndexInput() const override {
- return false;
- }
-
- void SubmitIndex(unsigned int val) override {
- UNREACHABLE();
- }
-
- bool SubmitVertex(const Shader::AttributeBuffer& input) override {
- buffer_cur = std::copy(input.attr, input.attr + vs_output_num, buffer_cur);
- if (buffer_cur == buffer_end) {
- buffer_cur = buffer_begin;
- return true;
- }
- return false;
- }
-
-private:
- const Regs& regs;
- Shader::ShaderSetup& setup;
- Math::Vec4<float24>* buffer_begin;
- Math::Vec4<float24>* buffer_cur;
- Math::Vec4<float24>* buffer_end;
- unsigned int vs_output_num;
-};
-
-GeometryPipeline::GeometryPipeline(State& state) : state(state) {}
-
-GeometryPipeline::~GeometryPipeline() = default;
-
-void GeometryPipeline::SetVertexHandler(Shader::VertexHandler vertex_handler) {
- this->vertex_handler = vertex_handler;
-}
-
-void GeometryPipeline::Setup(Shader::ShaderEngine* shader_engine) {
- if (!backend)
- return;
-
- this->shader_engine = shader_engine;
- shader_engine->SetupBatch(state.gs, state.regs.gs.main_offset);
-}
-
-void GeometryPipeline::Reconfigure() {
- ASSERT(!backend || backend->IsEmpty());
-
- if (state.regs.pipeline.use_gs == PipelineRegs::UseGS::No) {
- backend = nullptr;
- return;
- }
-
- ASSERT(state.regs.pipeline.use_gs == PipelineRegs::UseGS::Yes);
-
- // The following assumes that when geometry shader is in use, the shader unit 3 is configured as
- // a geometry shader unit.
- // TODO: what happens if this is not true?
- ASSERT(state.regs.pipeline.gs_unit_exclusive_configuration == 1);
- ASSERT(state.regs.gs.shader_mode == ShaderRegs::ShaderMode::GS);
-
- state.gs_unit.ConfigOutput(state.regs.gs);
-
- ASSERT(state.regs.pipeline.vs_outmap_total_minus_1_a ==
- state.regs.pipeline.vs_outmap_total_minus_1_b);
-
- switch (state.regs.pipeline.gs_config.mode) {
- case PipelineRegs::GSMode::Point:
- backend = std::make_unique<GeometryPipeline_Point>(state.regs, state.gs_unit);
- break;
- case PipelineRegs::GSMode::VariablePrimitive:
- backend = std::make_unique<GeometryPipeline_VariablePrimitive>(state.regs, state.gs);
- break;
- case PipelineRegs::GSMode::FixedPrimitive:
- backend = std::make_unique<GeometryPipeline_FixedPrimitive>(state.regs, state.gs);
- break;
- default:
- UNREACHABLE();
- }
-}
-
-bool GeometryPipeline::NeedIndexInput() const {
- if (!backend)
- return false;
- return backend->NeedIndexInput();
-}
-
-void GeometryPipeline::SubmitIndex(unsigned int val) {
- backend->SubmitIndex(val);
-}
-
-void GeometryPipeline::SubmitVertex(const Shader::AttributeBuffer& input) {
- if (!backend) {
- // No backend means the geometry shader is disabled, so we send the vertex shader output
- // directly to the primitive assembler.
- vertex_handler(input);
- } else {
- if (backend->SubmitVertex(input)) {
- shader_engine->Run(state.gs, state.gs_unit);
-
- // The uniform b15 is set to true after every geometry shader invocation. This is useful
- // for the shader to know if this is the first invocation in a batch, if the program set
- // b15 to false first.
- state.gs.uniforms.b[15] = true;
- }
- }
-}
-
-} // namespace Pica
diff --git a/src/video_core/geometry_pipeline.h b/src/video_core/geometry_pipeline.h
deleted file mode 100644
index 91fdd3192..000000000
--- a/src/video_core/geometry_pipeline.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include "video_core/shader/shader.h"
-
-namespace Pica {
-
-struct State;
-
-class GeometryPipelineBackend;
-
-/// A pipeline receiving from vertex shader and sending to geometry shader and primitive assembler
-class GeometryPipeline {
-public:
- explicit GeometryPipeline(State& state);
- ~GeometryPipeline();
-
- /// Sets the handler for receiving vertex outputs from vertex shader
- void SetVertexHandler(Shader::VertexHandler vertex_handler);
-
- /**
- * Setup the geometry shader unit if it is in use
- * @param shader_engine the shader engine for the geometry shader to run
- */
- void Setup(Shader::ShaderEngine* shader_engine);
-
- /// Reconfigures the pipeline according to current register settings
- void Reconfigure();
-
- /// Checks if the pipeline needs a direct input from index buffer
- bool NeedIndexInput() const;
-
- /// Submits an index from index buffer. Call this only when NeedIndexInput returns true
- void SubmitIndex(unsigned int val);
-
- /// Submits vertex attributes output from vertex shader
- void SubmitVertex(const Shader::AttributeBuffer& input);
-
-private:
- Shader::VertexHandler vertex_handler;
- Shader::ShaderEngine* shader_engine;
- std::unique_ptr<GeometryPipelineBackend> backend;
- State& state;
-};
-} // namespace Pica
diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h
deleted file mode 100644
index c1f9b43c2..000000000
--- a/src/video_core/gpu_debugger.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <algorithm>
-#include <functional>
-#include <vector>
-#include "core/hle/service/gsp_gpu.h"
-
-class GraphicsDebugger {
-public:
- // Base class for all objects which need to be notified about GPU events
- class DebuggerObserver {
- public:
- DebuggerObserver() : observed(nullptr) {}
-
- virtual ~DebuggerObserver() {
- if (observed)
- observed->UnregisterObserver(this);
- }
-
- /**
- * Called when a GX command has been processed and is ready for being
- * read via GraphicsDebugger::ReadGXCommandHistory.
- * @param total_command_count Total number of commands in the GX history
- * @note All methods in this class are called from the GSP thread
- */
- virtual void GXCommandProcessed(int total_command_count) {
- const Service::GSP::Command& cmd =
- observed->ReadGXCommandHistory(total_command_count - 1);
- LOG_TRACE(Debug_GPU, "Received command: id=%x", (int)cmd.id.Value());
- }
-
- protected:
- const GraphicsDebugger* GetDebugger() const {
- return observed;
- }
-
- private:
- GraphicsDebugger* observed;
-
- friend class GraphicsDebugger;
- };
-
- void GXCommandProcessed(u8* command_data) {
- if (observers.empty())
- return;
-
- gx_command_history.emplace_back();
- Service::GSP::Command& cmd = gx_command_history.back();
-
- memcpy(&cmd, command_data, sizeof(Service::GSP::Command));
-
- ForEachObserver([this](DebuggerObserver* observer) {
- observer->GXCommandProcessed(static_cast<int>(this->gx_command_history.size()));
- });
- }
-
- const Service::GSP::Command& ReadGXCommandHistory(int index) const {
- // TODO: Is this thread-safe?
- return gx_command_history[index];
- }
-
- void RegisterObserver(DebuggerObserver* observer) {
- // TODO: Check for duplicates
- observers.push_back(observer);
- observer->observed = this;
- }
-
- void UnregisterObserver(DebuggerObserver* observer) {
- observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
- observer->observed = nullptr;
- }
-
-private:
- void ForEachObserver(std::function<void(DebuggerObserver*)> func) {
- std::for_each(observers.begin(), observers.end(), func);
- }
-
- std::vector<DebuggerObserver*> observers;
-
- std::vector<Service::GSP::Command> gx_command_history;
-};
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
deleted file mode 100644
index 218e06883..000000000
--- a/src/video_core/pica.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cstring>
-#include "video_core/geometry_pipeline.h"
-#include "video_core/pica.h"
-#include "video_core/pica_state.h"
-#include "video_core/renderer_base.h"
-#include "video_core/video_core.h"
-
-namespace Pica {
-
-State g_state;
-
-void Init() {
- g_state.Reset();
-}
-
-void Shutdown() {
- Shader::Shutdown();
-}
-
-template <typename T>
-void Zero(T& o) {
- memset(&o, 0, sizeof(o));
-}
-
-State::State() : geometry_pipeline(*this) {
- auto SubmitVertex = [this](const Shader::AttributeBuffer& vertex) {
- using Pica::Shader::OutputVertex;
- auto AddTriangle = [this](const OutputVertex& v0, const OutputVertex& v1,
- const OutputVertex& v2) {
- VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
- };
- primitive_assembler.SubmitVertex(
- Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, vertex), AddTriangle);
- };
-
- auto SetWinding = [this]() { primitive_assembler.SetWinding(); };
-
- g_state.gs_unit.SetVertexHandler(SubmitVertex, SetWinding);
- g_state.geometry_pipeline.SetVertexHandler(SubmitVertex);
-}
-
-void State::Reset() {
- Zero(regs);
- Zero(vs);
- Zero(gs);
- Zero(cmd_list);
- Zero(immediate);
- primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
-}
-}
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
deleted file mode 100644
index dc8aa6670..000000000
--- a/src/video_core/pica.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "video_core/regs_texturing.h"
-namespace Pica {
-
-/// Initialize Pica state
-void Init();
-
-/// Shutdown Pica state
-void Shutdown();
-
-} // namespace
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
deleted file mode 100644
index c6634a0bc..000000000
--- a/src/video_core/pica_state.h
+++ /dev/null
@@ -1,159 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/geometry_pipeline.h"
-#include "video_core/primitive_assembly.h"
-#include "video_core/regs.h"
-#include "video_core/shader/shader.h"
-
-namespace Pica {
-
-/// Struct used to describe current Pica state
-struct State {
- State();
- void Reset();
-
- /// Pica registers
- Regs regs;
-
- Shader::ShaderSetup vs;
- Shader::ShaderSetup gs;
-
- Shader::AttributeBuffer input_default_attributes;
-
- struct ProcTex {
- union ValueEntry {
- u32 raw;
-
- // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
- BitField<0, 12, u32> value; // 0.0.12 fixed point
-
- // Difference between two entry values. Used for efficient interpolation.
- // 0.0.12 fixed point with two's complement. The range is [-0.5, 0.5).
- // Note: the type of this is different from the one of lighting LUT
- BitField<12, 12, s32> difference;
-
- float ToFloat() const {
- return static_cast<float>(value) / 4095.f;
- }
-
- float DiffToFloat() const {
- return static_cast<float>(difference) / 4095.f;
- }
- };
-
- union ColorEntry {
- u32 raw;
- BitField<0, 8, u32> r;
- BitField<8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
-
- Math::Vec4<u8> ToVector() const {
- return {static_cast<u8>(r), static_cast<u8>(g), static_cast<u8>(b),
- static_cast<u8>(a)};
- }
- };
-
- union ColorDifferenceEntry {
- u32 raw;
- BitField<0, 8, s32> r; // half of the difference between two ColorEntry
- BitField<8, 8, s32> g;
- BitField<16, 8, s32> b;
- BitField<24, 8, s32> a;
-
- Math::Vec4<s32> ToVector() const {
- return Math::Vec4<s32>{r, g, b, a} * 2;
- }
- };
-
- std::array<ValueEntry, 128> noise_table;
- std::array<ValueEntry, 128> color_map_table;
- std::array<ValueEntry, 128> alpha_map_table;
- std::array<ColorEntry, 256> color_table;
- std::array<ColorDifferenceEntry, 256> color_diff_table;
- } proctex;
-
- struct Lighting {
- union LutEntry {
- // Used for raw access
- u32 raw;
-
- // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
- BitField<0, 12, u32> value; // 0.0.12 fixed point
-
- // Used for efficient interpolation.
- BitField<12, 11, u32> difference; // 0.0.11 fixed point
- BitField<23, 1, u32> neg_difference;
-
- float ToFloat() const {
- return static_cast<float>(value) / 4095.f;
- }
-
- float DiffToFloat() const {
- float diff = static_cast<float>(difference) / 2047.f;
- return neg_difference ? -diff : diff;
- }
- };
-
- std::array<std::array<LutEntry, 256>, 24> luts;
- } lighting;
-
- struct {
- union LutEntry {
- // Used for raw access
- u32 raw;
-
- BitField<0, 13, s32> difference; // 1.1.11 fixed point
- BitField<13, 11, u32> value; // 0.0.11 fixed point
-
- float ToFloat() const {
- return static_cast<float>(value) / 2047.0f;
- }
-
- float DiffToFloat() const {
- return static_cast<float>(difference) / 2047.0f;
- }
- };
-
- std::array<LutEntry, 128> lut;
- } fog;
-
- /// Current Pica command list
- struct {
- const u32* head_ptr;
- const u32* current_ptr;
- u32 length;
- } cmd_list;
-
- /// Struct used to describe immediate mode rendering state
- struct ImmediateModeState {
- // Used to buffer partial vertices for immediate-mode rendering.
- Shader::AttributeBuffer input_vertex;
- // Index of the next attribute to be loaded into `input_vertex`.
- u32 current_attribute = 0;
- // Indicates the immediate mode just started and the geometry pipeline needs to reconfigure
- bool reset_geometry_pipeline = true;
- } immediate;
-
- // the geometry shader needs to be kept in the global state because some shaders relie on
- // preserved register value across shader invocation.
- // TODO: also bring the three vertex shader units here and implement the shader scheduler.
- Shader::GSUnitState gs_unit;
-
- GeometryPipeline geometry_pipeline;
-
- // This is constructed with a dummy triangle topology
- PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
-};
-
-extern State g_state; ///< Current Pica state
-
-} // namespace
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h
deleted file mode 100644
index 2eafa7e9e..000000000
--- a/src/video_core/pica_types.h
+++ /dev/null
@@ -1,143 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cmath>
-#include <cstring>
-#include "common/common_types.h"
-
-namespace Pica {
-
-/**
- * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision
- * floating point.
- *
- * When decoding, format is as follows:
- * - The first `M` bits are the mantissa
- * - The next `E` bits are the exponent
- * - The last bit is the sign bit
- *
- * @todo Verify on HW if this conversion is sufficiently accurate.
- */
-template <unsigned M, unsigned E>
-struct Float {
-public:
- static Float<M, E> FromFloat32(float val) {
- Float<M, E> ret;
- ret.value = val;
- return ret;
- }
-
- static Float<M, E> FromRaw(u32 hex) {
- Float<M, E> res;
-
- const int width = M + E + 1;
- const int bias = 128 - (1 << (E - 1));
- const int exponent = (hex >> M) & ((1 << E) - 1);
- const unsigned mantissa = hex & ((1 << M) - 1);
-
- if (hex & ((1 << (width - 1)) - 1))
- hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23);
- else
- hex = ((hex >> (E + M)) << 31);
-
- std::memcpy(&res.value, &hex, sizeof(float));
-
- return res;
- }
-
- static Float<M, E> Zero() {
- return FromFloat32(0.f);
- }
-
- // Not recommended for anything but logging
- float ToFloat32() const {
- return value;
- }
-
- Float<M, E> operator*(const Float<M, E>& flt) const {
- float result = value * flt.ToFloat32();
- // PICA gives 0 instead of NaN when multiplying by inf
- if (!std::isnan(value) && !std::isnan(flt.ToFloat32()))
- if (std::isnan(result))
- result = 0.f;
- return Float<M, E>::FromFloat32(result);
- }
-
- Float<M, E> operator/(const Float<M, E>& flt) const {
- return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32());
- }
-
- Float<M, E> operator+(const Float<M, E>& flt) const {
- return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32());
- }
-
- Float<M, E> operator-(const Float<M, E>& flt) const {
- return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32());
- }
-
- Float<M, E>& operator*=(const Float<M, E>& flt) {
- value = operator*(flt).value;
- return *this;
- }
-
- Float<M, E>& operator/=(const Float<M, E>& flt) {
- value /= flt.ToFloat32();
- return *this;
- }
-
- Float<M, E>& operator+=(const Float<M, E>& flt) {
- value += flt.ToFloat32();
- return *this;
- }
-
- Float<M, E>& operator-=(const Float<M, E>& flt) {
- value -= flt.ToFloat32();
- return *this;
- }
-
- Float<M, E> operator-() const {
- return Float<M, E>::FromFloat32(-ToFloat32());
- }
-
- bool operator<(const Float<M, E>& flt) const {
- return ToFloat32() < flt.ToFloat32();
- }
-
- bool operator>(const Float<M, E>& flt) const {
- return ToFloat32() > flt.ToFloat32();
- }
-
- bool operator>=(const Float<M, E>& flt) const {
- return ToFloat32() >= flt.ToFloat32();
- }
-
- bool operator<=(const Float<M, E>& flt) const {
- return ToFloat32() <= flt.ToFloat32();
- }
-
- bool operator==(const Float<M, E>& flt) const {
- return ToFloat32() == flt.ToFloat32();
- }
-
- bool operator!=(const Float<M, E>& flt) const {
- return ToFloat32() != flt.ToFloat32();
- }
-
-private:
- static const unsigned MASK = (1 << (M + E + 1)) - 1;
- static const unsigned MANTISSA_MASK = (1 << M) - 1;
- static const unsigned EXPONENT_MASK = (1 << E) - 1;
-
- // Stored as a regular float, merely for convenience
- // TODO: Perform proper arithmetic on this!
- float value;
-};
-
-using float24 = Float<16, 7>;
-using float20 = Float<12, 7>;
-using float16 = Float<10, 5>;
-
-} // namespace Pica
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
deleted file mode 100644
index 9c3dd4cab..000000000
--- a/src/video_core/primitive_assembly.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/logging/log.h"
-#include "video_core/primitive_assembly.h"
-#include "video_core/regs_pipeline.h"
-#include "video_core/shader/shader.h"
-
-namespace Pica {
-
-template <typename VertexType>
-PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
- : topology(topology), buffer_index(0) {}
-
-template <typename VertexType>
-void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
- TriangleHandler triangle_handler) {
- switch (topology) {
- case PipelineRegs::TriangleTopology::List:
- case PipelineRegs::TriangleTopology::Shader:
- if (buffer_index < 2) {
- buffer[buffer_index++] = vtx;
- } else {
- buffer_index = 0;
- if (topology == PipelineRegs::TriangleTopology::Shader && winding) {
- triangle_handler(buffer[1], buffer[0], vtx);
- winding = false;
- } else {
- triangle_handler(buffer[0], buffer[1], vtx);
- }
- }
- break;
-
- case PipelineRegs::TriangleTopology::Strip:
- case PipelineRegs::TriangleTopology::Fan:
- if (strip_ready)
- triangle_handler(buffer[0], buffer[1], vtx);
-
- buffer[buffer_index] = vtx;
-
- strip_ready |= (buffer_index == 1);
-
- if (topology == PipelineRegs::TriangleTopology::Strip)
- buffer_index = !buffer_index;
- else if (topology == PipelineRegs::TriangleTopology::Fan)
- buffer_index = 1;
- break;
-
- default:
- LOG_ERROR(HW_GPU, "Unknown triangle topology %x:", (int)topology);
- break;
- }
-}
-
-template <typename VertexType>
-void PrimitiveAssembler<VertexType>::SetWinding() {
- winding = true;
-}
-
-template <typename VertexType>
-void PrimitiveAssembler<VertexType>::Reset() {
- buffer_index = 0;
- strip_ready = false;
- winding = false;
-}
-
-template <typename VertexType>
-void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) {
- Reset();
- this->topology = topology;
-}
-
-// explicitly instantiate use cases
-template struct PrimitiveAssembler<Shader::OutputVertex>;
-
-} // namespace
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
deleted file mode 100644
index 12de8e3b9..000000000
--- a/src/video_core/primitive_assembly.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <functional>
-#include "video_core/regs_pipeline.h"
-
-namespace Pica {
-
-/*
- * Utility class to build triangles from a series of vertices,
- * according to a given triangle topology.
- */
-template <typename VertexType>
-struct PrimitiveAssembler {
- using TriangleHandler =
- std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
-
- PrimitiveAssembler(
- PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List);
-
- /*
- * Queues a vertex, builds primitives from the vertex queue according to the given
- * triangle topology, and calls triangle_handler for each generated primitive.
- * NOTE: We could specify the triangle handler in the constructor, but this way we can
- * keep event and handler code next to each other.
- */
- void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
-
- /**
- * Invert the vertex order of the next triangle. Called by geometry shader emitter.
- * This only takes effect for TriangleTopology::Shader.
- */
- void SetWinding();
-
- /**
- * Resets the internal state of the PrimitiveAssembler.
- */
- void Reset();
-
- /**
- * Reconfigures the PrimitiveAssembler to use a different triangle topology.
- */
- void Reconfigure(PipelineRegs::TriangleTopology topology);
-
-private:
- PipelineRegs::TriangleTopology topology;
-
- int buffer_index;
- VertexType buffer[2];
- bool strip_ready = false;
- bool winding = false;
-};
-
-} // namespace
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
deleted file mode 100644
index 4b099bc55..000000000
--- a/src/video_core/rasterizer_interface.h
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "core/hw/gpu.h"
-
-struct ScreenInfo;
-
-namespace Pica {
-namespace Shader {
-struct OutputVertex;
-}
-}
-
-namespace VideoCore {
-
-class RasterizerInterface {
-public:
- virtual ~RasterizerInterface() {}
-
- /// Queues the primitive formed by the given vertices for rendering
- virtual void AddTriangle(const Pica::Shader::OutputVertex& v0,
- const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) = 0;
-
- /// Draw the current batch of triangles
- virtual void DrawTriangles() = 0;
-
- /// Notify rasterizer that the specified PICA register has been changed
- virtual void NotifyPicaRegisterChanged(u32 id) = 0;
-
- /// Notify rasterizer that all caches should be flushed to 3DS memory
- virtual void FlushAll() = 0;
-
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
- virtual void FlushRegion(PAddr addr, u64 size) = 0;
-
- /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
- /// and invalidated
- virtual void FlushAndInvalidateRegion(PAddr addr, u64 size) = 0;
-
- /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
- virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
- return false;
- }
-
- /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
- virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
- return false;
- }
-
- /// Attempt to use a faster method to fill a region
- virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
- return false;
- }
-
- /// Attempt to use a faster method to display the framebuffer to screen
- virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
- PAddr framebuffer_addr, u32 pixel_stride,
- ScreenInfo& screen_info) {
- return false;
- }
-};
-}
diff --git a/src/video_core/regs.cpp b/src/video_core/regs.cpp
deleted file mode 100644
index 2699e710a..000000000
--- a/src/video_core/regs.cpp
+++ /dev/null
@@ -1,488 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <iterator>
-#include <utility>
-
-#include "common/common_types.h"
-#include "video_core/regs.h"
-
-namespace Pica {
-
-static const std::pair<u16, const char*> register_names[] = {
- {0x010, "GPUREG_FINALIZE"},
-
- {0x040, "GPUREG_FACECULLING_CONFIG"},
- {0x041, "GPUREG_VIEWPORT_WIDTH"},
- {0x042, "GPUREG_VIEWPORT_INVW"},
- {0x043, "GPUREG_VIEWPORT_HEIGHT"},
- {0x044, "GPUREG_VIEWPORT_INVH"},
-
- {0x047, "GPUREG_FRAGOP_CLIP"},
- {0x048, "GPUREG_FRAGOP_CLIP_DATA0"},
- {0x049, "GPUREG_FRAGOP_CLIP_DATA1"},
- {0x04A, "GPUREG_FRAGOP_CLIP_DATA2"},
- {0x04B, "GPUREG_FRAGOP_CLIP_DATA3"},
-
- {0x04D, "GPUREG_DEPTHMAP_SCALE"},
- {0x04E, "GPUREG_DEPTHMAP_OFFSET"},
- {0x04F, "GPUREG_SH_OUTMAP_TOTAL"},
- {0x050, "GPUREG_SH_OUTMAP_O0"},
- {0x051, "GPUREG_SH_OUTMAP_O1"},
- {0x052, "GPUREG_SH_OUTMAP_O2"},
- {0x053, "GPUREG_SH_OUTMAP_O3"},
- {0x054, "GPUREG_SH_OUTMAP_O4"},
- {0x055, "GPUREG_SH_OUTMAP_O5"},
- {0x056, "GPUREG_SH_OUTMAP_O6"},
-
- {0x061, "GPUREG_EARLYDEPTH_FUNC"},
- {0x062, "GPUREG_EARLYDEPTH_TEST1"},
- {0x063, "GPUREG_EARLYDEPTH_CLEAR"},
- {0x064, "GPUREG_SH_OUTATTR_MODE"},
- {0x065, "GPUREG_SCISSORTEST_MODE"},
- {0x066, "GPUREG_SCISSORTEST_POS"},
- {0x067, "GPUREG_SCISSORTEST_DIM"},
- {0x068, "GPUREG_VIEWPORT_XY"},
-
- {0x06A, "GPUREG_EARLYDEPTH_DATA"},
-
- {0x06D, "GPUREG_DEPTHMAP_ENABLE"},
- {0x06E, "GPUREG_RENDERBUF_DIM"},
- {0x06F, "GPUREG_SH_OUTATTR_CLOCK"},
-
- {0x080, "GPUREG_TEXUNIT_CONFIG"},
- {0x081, "GPUREG_TEXUNIT0_BORDER_COLOR"},
- {0x082, "GPUREG_TEXUNIT0_DIM"},
- {0x083, "GPUREG_TEXUNIT0_PARAM"},
- {0x084, "GPUREG_TEXUNIT0_LOD"},
- {0x085, "GPUREG_TEXUNIT0_ADDR1"},
- {0x086, "GPUREG_TEXUNIT0_ADDR2"},
- {0x087, "GPUREG_TEXUNIT0_ADDR3"},
- {0x088, "GPUREG_TEXUNIT0_ADDR4"},
- {0x089, "GPUREG_TEXUNIT0_ADDR5"},
- {0x08A, "GPUREG_TEXUNIT0_ADDR6"},
- {0x08B, "GPUREG_TEXUNIT0_SHADOW"},
-
- {0x08E, "GPUREG_TEXUNIT0_TYPE"},
- {0x08F, "GPUREG_LIGHTING_ENABLE0"},
-
- {0x091, "GPUREG_TEXUNIT1_BORDER_COLOR"},
- {0x092, "GPUREG_TEXUNIT1_DIM"},
- {0x093, "GPUREG_TEXUNIT1_PARAM"},
- {0x094, "GPUREG_TEXUNIT1_LOD"},
- {0x095, "GPUREG_TEXUNIT1_ADDR"},
- {0x096, "GPUREG_TEXUNIT1_TYPE"},
-
- {0x099, "GPUREG_TEXUNIT2_BORDER_COLOR"},
- {0x09A, "GPUREG_TEXUNIT2_DIM"},
- {0x09B, "GPUREG_TEXUNIT2_PARAM"},
- {0x09C, "GPUREG_TEXUNIT2_LOD"},
- {0x09D, "GPUREG_TEXUNIT2_ADDR"},
- {0x09E, "GPUREG_TEXUNIT2_TYPE"},
-
- {0x0A8, "GPUREG_TEXUNIT3_PROCTEX0"},
- {0x0A9, "GPUREG_TEXUNIT3_PROCTEX1"},
- {0x0AA, "GPUREG_TEXUNIT3_PROCTEX2"},
- {0x0AB, "GPUREG_TEXUNIT3_PROCTEX3"},
- {0x0AC, "GPUREG_TEXUNIT3_PROCTEX4"},
- {0x0AD, "GPUREG_TEXUNIT3_PROCTEX5"},
-
- {0x0AF, "GPUREG_PROCTEX_LUT"},
- {0x0B0, "GPUREG_PROCTEX_LUT_DATA0"},
- {0x0B1, "GPUREG_PROCTEX_LUT_DATA1"},
- {0x0B2, "GPUREG_PROCTEX_LUT_DATA2"},
- {0x0B3, "GPUREG_PROCTEX_LUT_DATA3"},
- {0x0B4, "GPUREG_PROCTEX_LUT_DATA4"},
- {0x0B5, "GPUREG_PROCTEX_LUT_DATA5"},
- {0x0B6, "GPUREG_PROCTEX_LUT_DATA6"},
- {0x0B7, "GPUREG_PROCTEX_LUT_DATA7"},
-
- {0x0C0, "GPUREG_TEXENV0_SOURCE"},
- {0x0C1, "GPUREG_TEXENV0_OPERAND"},
- {0x0C2, "GPUREG_TEXENV0_COMBINER"},
- {0x0C3, "GPUREG_TEXENV0_COLOR"},
- {0x0C4, "GPUREG_TEXENV0_SCALE"},
-
- {0x0C8, "GPUREG_TEXENV1_SOURCE"},
- {0x0C9, "GPUREG_TEXENV1_OPERAND"},
- {0x0CA, "GPUREG_TEXENV1_COMBINER"},
- {0x0CB, "GPUREG_TEXENV1_COLOR"},
- {0x0CC, "GPUREG_TEXENV1_SCALE"},
-
- {0x0D0, "GPUREG_TEXENV2_SOURCE"},
- {0x0D1, "GPUREG_TEXENV2_OPERAND"},
- {0x0D2, "GPUREG_TEXENV2_COMBINER"},
- {0x0D3, "GPUREG_TEXENV2_COLOR"},
- {0x0D4, "GPUREG_TEXENV2_SCALE"},
-
- {0x0D8, "GPUREG_TEXENV3_SOURCE"},
- {0x0D9, "GPUREG_TEXENV3_OPERAND"},
- {0x0DA, "GPUREG_TEXENV3_COMBINER"},
- {0x0DB, "GPUREG_TEXENV3_COLOR"},
- {0x0DC, "GPUREG_TEXENV3_SCALE"},
-
- {0x0E0, "GPUREG_TEXENV_UPDATE_BUFFER"},
- {0x0E1, "GPUREG_FOG_COLOR"},
-
- {0x0E4, "GPUREG_GAS_ATTENUATION"},
- {0x0E5, "GPUREG_GAS_ACCMAX"},
- {0x0E6, "GPUREG_FOG_LUT_INDEX"},
-
- {0x0E8, "GPUREG_FOG_LUT_DATA0"},
- {0x0E9, "GPUREG_FOG_LUT_DATA1"},
- {0x0EA, "GPUREG_FOG_LUT_DATA2"},
- {0x0EB, "GPUREG_FOG_LUT_DATA3"},
- {0x0EC, "GPUREG_FOG_LUT_DATA4"},
- {0x0ED, "GPUREG_FOG_LUT_DATA5"},
- {0x0EE, "GPUREG_FOG_LUT_DATA6"},
- {0x0EF, "GPUREG_FOG_LUT_DATA7"},
- {0x0F0, "GPUREG_TEXENV4_SOURCE"},
- {0x0F1, "GPUREG_TEXENV4_OPERAND"},
- {0x0F2, "GPUREG_TEXENV4_COMBINER"},
- {0x0F3, "GPUREG_TEXENV4_COLOR"},
- {0x0F4, "GPUREG_TEXENV4_SCALE"},
-
- {0x0F8, "GPUREG_TEXENV5_SOURCE"},
- {0x0F9, "GPUREG_TEXENV5_OPERAND"},
- {0x0FA, "GPUREG_TEXENV5_COMBINER"},
- {0x0FB, "GPUREG_TEXENV5_COLOR"},
- {0x0FC, "GPUREG_TEXENV5_SCALE"},
- {0x0FD, "GPUREG_TEXENV_BUFFER_COLOR"},
-
- {0x100, "GPUREG_COLOR_OPERATION"},
- {0x101, "GPUREG_BLEND_FUNC"},
- {0x102, "GPUREG_LOGIC_OP"},
- {0x103, "GPUREG_BLEND_COLOR"},
- {0x104, "GPUREG_FRAGOP_ALPHA_TEST"},
- {0x105, "GPUREG_STENCIL_TEST"},
- {0x106, "GPUREG_STENCIL_OP"},
- {0x107, "GPUREG_DEPTH_COLOR_MASK"},
-
- {0x110, "GPUREG_FRAMEBUFFER_INVALIDATE"},
- {0x111, "GPUREG_FRAMEBUFFER_FLUSH"},
- {0x112, "GPUREG_COLORBUFFER_READ"},
- {0x113, "GPUREG_COLORBUFFER_WRITE"},
- {0x114, "GPUREG_DEPTHBUFFER_READ"},
- {0x115, "GPUREG_DEPTHBUFFER_WRITE"},
- {0x116, "GPUREG_DEPTHBUFFER_FORMAT"},
- {0x117, "GPUREG_COLORBUFFER_FORMAT"},
- {0x118, "GPUREG_EARLYDEPTH_TEST2"},
-
- {0x11B, "GPUREG_FRAMEBUFFER_BLOCK32"},
- {0x11C, "GPUREG_DEPTHBUFFER_LOC"},
- {0x11D, "GPUREG_COLORBUFFER_LOC"},
- {0x11E, "GPUREG_FRAMEBUFFER_DIM"},
-
- {0x120, "GPUREG_GAS_LIGHT_XY"},
- {0x121, "GPUREG_GAS_LIGHT_Z"},
- {0x122, "GPUREG_GAS_LIGHT_Z_COLOR"},
- {0x123, "GPUREG_GAS_LUT_INDEX"},
- {0x124, "GPUREG_GAS_LUT_DATA"},
-
- {0x126, "GPUREG_GAS_DELTAZ_DEPTH"},
-
- {0x130, "GPUREG_FRAGOP_SHADOW"},
-
- {0x140, "GPUREG_LIGHT0_SPECULAR0"},
- {0x141, "GPUREG_LIGHT0_SPECULAR1"},
- {0x142, "GPUREG_LIGHT0_DIFFUSE"},
- {0x143, "GPUREG_LIGHT0_AMBIENT"},
- {0x144, "GPUREG_LIGHT0_XY"},
- {0x145, "GPUREG_LIGHT0_Z"},
- {0x146, "GPUREG_LIGHT0_SPOTDIR_XY"},
- {0x147, "GPUREG_LIGHT0_SPOTDIR_Z"},
-
- {0x149, "GPUREG_LIGHT0_CONFIG"},
- {0x14A, "GPUREG_LIGHT0_ATTENUATION_BIAS"},
- {0x14B, "GPUREG_LIGHT0_ATTENUATION_SCALE"},
-
- {0x150, "GPUREG_LIGHT1_SPECULAR0"},
- {0x151, "GPUREG_LIGHT1_SPECULAR1"},
- {0x152, "GPUREG_LIGHT1_DIFFUSE"},
- {0x153, "GPUREG_LIGHT1_AMBIENT"},
- {0x154, "GPUREG_LIGHT1_XY"},
- {0x155, "GPUREG_LIGHT1_Z"},
- {0x156, "GPUREG_LIGHT1_SPOTDIR_XY"},
- {0x157, "GPUREG_LIGHT1_SPOTDIR_Z"},
-
- {0x159, "GPUREG_LIGHT1_CONFIG"},
- {0x15A, "GPUREG_LIGHT1_ATTENUATION_BIAS"},
- {0x15B, "GPUREG_LIGHT1_ATTENUATION_SCALE"},
-
- {0x160, "GPUREG_LIGHT2_SPECULAR0"},
- {0x161, "GPUREG_LIGHT2_SPECULAR1"},
- {0x162, "GPUREG_LIGHT2_DIFFUSE"},
- {0x163, "GPUREG_LIGHT2_AMBIENT"},
- {0x164, "GPUREG_LIGHT2_XY"},
- {0x165, "GPUREG_LIGHT2_Z"},
- {0x166, "GPUREG_LIGHT2_SPOTDIR_XY"},
- {0x167, "GPUREG_LIGHT2_SPOTDIR_Z"},
-
- {0x169, "GPUREG_LIGHT2_CONFIG"},
- {0x16A, "GPUREG_LIGHT2_ATTENUATION_BIAS"},
- {0x16B, "GPUREG_LIGHT2_ATTENUATION_SCALE"},
-
- {0x170, "GPUREG_LIGHT3_SPECULAR0"},
- {0x171, "GPUREG_LIGHT3_SPECULAR1"},
- {0x172, "GPUREG_LIGHT3_DIFFUSE"},
- {0x173, "GPUREG_LIGHT3_AMBIENT"},
- {0x174, "GPUREG_LIGHT3_XY"},
- {0x175, "GPUREG_LIGHT3_Z"},
- {0x176, "GPUREG_LIGHT3_SPOTDIR_XY"},
- {0x177, "GPUREG_LIGHT3_SPOTDIR_Z"},
-
- {0x179, "GPUREG_LIGHT3_CONFIG"},
- {0x17A, "GPUREG_LIGHT3_ATTENUATION_BIAS"},
- {0x17B, "GPUREG_LIGHT3_ATTENUATION_SCALE"},
-
- {0x180, "GPUREG_LIGHT4_SPECULAR0"},
- {0x181, "GPUREG_LIGHT4_SPECULAR1"},
- {0x182, "GPUREG_LIGHT4_DIFFUSE"},
- {0x183, "GPUREG_LIGHT4_AMBIENT"},
- {0x184, "GPUREG_LIGHT4_XY"},
- {0x185, "GPUREG_LIGHT4_Z"},
- {0x186, "GPUREG_LIGHT4_SPOTDIR_XY"},
- {0x187, "GPUREG_LIGHT4_SPOTDIR_Z"},
-
- {0x189, "GPUREG_LIGHT4_CONFIG"},
- {0x18A, "GPUREG_LIGHT4_ATTENUATION_BIAS"},
- {0x18B, "GPUREG_LIGHT4_ATTENUATION_SCALE"},
-
- {0x190, "GPUREG_LIGHT5_SPECULAR0"},
- {0x191, "GPUREG_LIGHT5_SPECULAR1"},
- {0x192, "GPUREG_LIGHT5_DIFFUSE"},
- {0x193, "GPUREG_LIGHT5_AMBIENT"},
- {0x194, "GPUREG_LIGHT5_XY"},
- {0x195, "GPUREG_LIGHT5_Z"},
- {0x196, "GPUREG_LIGHT5_SPOTDIR_XY"},
- {0x197, "GPUREG_LIGHT5_SPOTDIR_Z"},
-
- {0x199, "GPUREG_LIGHT5_CONFIG"},
- {0x19A, "GPUREG_LIGHT5_ATTENUATION_BIAS"},
- {0x19B, "GPUREG_LIGHT5_ATTENUATION_SCALE"},
-
- {0x1A0, "GPUREG_LIGHT6_SPECULAR0"},
- {0x1A1, "GPUREG_LIGHT6_SPECULAR1"},
- {0x1A2, "GPUREG_LIGHT6_DIFFUSE"},
- {0x1A3, "GPUREG_LIGHT6_AMBIENT"},
- {0x1A4, "GPUREG_LIGHT6_XY"},
- {0x1A5, "GPUREG_LIGHT6_Z"},
- {0x1A6, "GPUREG_LIGHT6_SPOTDIR_XY"},
- {0x1A7, "GPUREG_LIGHT6_SPOTDIR_Z"},
-
- {0x1A9, "GPUREG_LIGHT6_CONFIG"},
- {0x1AA, "GPUREG_LIGHT6_ATTENUATION_BIAS"},
- {0x1AB, "GPUREG_LIGHT6_ATTENUATION_SCALE"},
-
- {0x1B0, "GPUREG_LIGHT7_SPECULAR0"},
- {0x1B1, "GPUREG_LIGHT7_SPECULAR1"},
- {0x1B2, "GPUREG_LIGHT7_DIFFUSE"},
- {0x1B3, "GPUREG_LIGHT7_AMBIENT"},
- {0x1B4, "GPUREG_LIGHT7_XY"},
- {0x1B5, "GPUREG_LIGHT7_Z"},
- {0x1B6, "GPUREG_LIGHT7_SPOTDIR_XY"},
- {0x1B7, "GPUREG_LIGHT7_SPOTDIR_Z"},
-
- {0x1B9, "GPUREG_LIGHT7_CONFIG"},
- {0x1BA, "GPUREG_LIGHT7_ATTENUATION_BIAS"},
- {0x1BB, "GPUREG_LIGHT7_ATTENUATION_SCALE"},
-
- {0x1C0, "GPUREG_LIGHTING_AMBIENT"},
-
- {0x1C2, "GPUREG_LIGHTING_NUM_LIGHTS"},
- {0x1C3, "GPUREG_LIGHTING_CONFIG0"},
- {0x1C4, "GPUREG_LIGHTING_CONFIG1"},
- {0x1C5, "GPUREG_LIGHTING_LUT_INDEX"},
- {0x1C6, "GPUREG_LIGHTING_ENABLE1"},
-
- {0x1C8, "GPUREG_LIGHTING_LUT_DATA0"},
- {0x1C9, "GPUREG_LIGHTING_LUT_DATA1"},
- {0x1CA, "GPUREG_LIGHTING_LUT_DATA2"},
- {0x1CB, "GPUREG_LIGHTING_LUT_DATA3"},
- {0x1CC, "GPUREG_LIGHTING_LUT_DATA4"},
- {0x1CD, "GPUREG_LIGHTING_LUT_DATA5"},
- {0x1CE, "GPUREG_LIGHTING_LUT_DATA6"},
- {0x1CF, "GPUREG_LIGHTING_LUT_DATA7"},
- {0x1D0, "GPUREG_LIGHTING_LUTINPUT_ABS"},
- {0x1D1, "GPUREG_LIGHTING_LUTINPUT_SELECT"},
- {0x1D2, "GPUREG_LIGHTING_LUTINPUT_SCALE"},
-
- {0x1D9, "GPUREG_LIGHTING_LIGHT_PERMUTATION"},
-
- {0x200, "GPUREG_ATTRIBBUFFERS_LOC"},
- {0x201, "GPUREG_ATTRIBBUFFERS_FORMAT_LOW"},
- {0x202, "GPUREG_ATTRIBBUFFERS_FORMAT_HIGH"},
- {0x203, "GPUREG_ATTRIBBUFFER0_OFFSET"},
- {0x204, "GPUREG_ATTRIBBUFFER0_CONFIG1"},
- {0x205, "GPUREG_ATTRIBBUFFER0_CONFIG2"},
- {0x206, "GPUREG_ATTRIBBUFFER1_OFFSET"},
- {0x207, "GPUREG_ATTRIBBUFFER1_CONFIG1"},
- {0x208, "GPUREG_ATTRIBBUFFER1_CONFIG2"},
- {0x209, "GPUREG_ATTRIBBUFFER2_OFFSET"},
- {0x20A, "GPUREG_ATTRIBBUFFER2_CONFIG1"},
- {0x20B, "GPUREG_ATTRIBBUFFER2_CONFIG2"},
- {0x20C, "GPUREG_ATTRIBBUFFER3_OFFSET"},
- {0x20D, "GPUREG_ATTRIBBUFFER3_CONFIG1"},
- {0x20E, "GPUREG_ATTRIBBUFFER3_CONFIG2"},
- {0x20F, "GPUREG_ATTRIBBUFFER4_OFFSET"},
- {0x210, "GPUREG_ATTRIBBUFFER4_CONFIG1"},
- {0x211, "GPUREG_ATTRIBBUFFER4_CONFIG2"},
- {0x212, "GPUREG_ATTRIBBUFFER5_OFFSET"},
- {0x213, "GPUREG_ATTRIBBUFFER5_CONFIG1"},
- {0x214, "GPUREG_ATTRIBBUFFER5_CONFIG2"},
- {0x215, "GPUREG_ATTRIBBUFFER6_OFFSET"},
- {0x216, "GPUREG_ATTRIBBUFFER6_CONFIG1"},
- {0x217, "GPUREG_ATTRIBBUFFER6_CONFIG2"},
- {0x218, "GPUREG_ATTRIBBUFFER7_OFFSET"},
- {0x219, "GPUREG_ATTRIBBUFFER7_CONFIG1"},
- {0x21A, "GPUREG_ATTRIBBUFFER7_CONFIG2"},
- {0x21B, "GPUREG_ATTRIBBUFFER8_OFFSET"},
- {0x21C, "GPUREG_ATTRIBBUFFER8_CONFIG1"},
- {0x21D, "GPUREG_ATTRIBBUFFER8_CONFIG2"},
- {0x21E, "GPUREG_ATTRIBBUFFER9_OFFSET"},
- {0x21F, "GPUREG_ATTRIBBUFFER9_CONFIG1"},
- {0x220, "GPUREG_ATTRIBBUFFER9_CONFIG2"},
- {0x221, "GPUREG_ATTRIBBUFFER10_OFFSET"},
- {0x222, "GPUREG_ATTRIBBUFFER10_CONFIG1"},
- {0x223, "GPUREG_ATTRIBBUFFER10_CONFIG2"},
- {0x224, "GPUREG_ATTRIBBUFFER11_OFFSET"},
- {0x225, "GPUREG_ATTRIBBUFFER11_CONFIG1"},
- {0x226, "GPUREG_ATTRIBBUFFER11_CONFIG2"},
- {0x227, "GPUREG_INDEXBUFFER_CONFIG"},
- {0x228, "GPUREG_NUMVERTICES"},
- {0x229, "GPUREG_GEOSTAGE_CONFIG"},
- {0x22A, "GPUREG_VERTEX_OFFSET"},
-
- {0x22D, "GPUREG_POST_VERTEX_CACHE_NUM"},
- {0x22E, "GPUREG_DRAWARRAYS"},
- {0x22F, "GPUREG_DRAWELEMENTS"},
-
- {0x231, "GPUREG_VTX_FUNC"},
- {0x232, "GPUREG_FIXEDATTRIB_INDEX"},
- {0x233, "GPUREG_FIXEDATTRIB_DATA0"},
- {0x234, "GPUREG_FIXEDATTRIB_DATA1"},
- {0x235, "GPUREG_FIXEDATTRIB_DATA2"},
-
- {0x238, "GPUREG_CMDBUF_SIZE0"},
- {0x239, "GPUREG_CMDBUF_SIZE1"},
- {0x23A, "GPUREG_CMDBUF_ADDR0"},
- {0x23B, "GPUREG_CMDBUF_ADDR1"},
- {0x23C, "GPUREG_CMDBUF_JUMP0"},
- {0x23D, "GPUREG_CMDBUF_JUMP1"},
-
- {0x242, "GPUREG_VSH_NUM_ATTR"},
-
- {0x244, "GPUREG_VSH_COM_MODE"},
- {0x245, "GPUREG_START_DRAW_FUNC0"},
-
- {0x24A, "GPUREG_VSH_OUTMAP_TOTAL1"},
-
- {0x251, "GPUREG_VSH_OUTMAP_TOTAL2"},
- {0x252, "GPUREG_GSH_MISC0"},
- {0x253, "GPUREG_GEOSTAGE_CONFIG2"},
- {0x254, "GPUREG_GSH_MISC1"},
-
- {0x25E, "GPUREG_PRIMITIVE_CONFIG"},
- {0x25F, "GPUREG_RESTART_PRIMITIVE"},
-
- {0x280, "GPUREG_GSH_BOOLUNIFORM"},
- {0x281, "GPUREG_GSH_INTUNIFORM_I0"},
- {0x282, "GPUREG_GSH_INTUNIFORM_I1"},
- {0x283, "GPUREG_GSH_INTUNIFORM_I2"},
- {0x284, "GPUREG_GSH_INTUNIFORM_I3"},
-
- {0x289, "GPUREG_GSH_INPUTBUFFER_CONFIG"},
- {0x28A, "GPUREG_GSH_ENTRYPOINT"},
- {0x28B, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW"},
- {0x28C, "GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH"},
- {0x28D, "GPUREG_GSH_OUTMAP_MASK"},
-
- {0x28F, "GPUREG_GSH_CODETRANSFER_END"},
- {0x290, "GPUREG_GSH_FLOATUNIFORM_INDEX"},
- {0x291, "GPUREG_GSH_FLOATUNIFORM_DATA0"},
- {0x292, "GPUREG_GSH_FLOATUNIFORM_DATA1"},
- {0x293, "GPUREG_GSH_FLOATUNIFORM_DATA2"},
- {0x294, "GPUREG_GSH_FLOATUNIFORM_DATA3"},
- {0x295, "GPUREG_GSH_FLOATUNIFORM_DATA4"},
- {0x296, "GPUREG_GSH_FLOATUNIFORM_DATA5"},
- {0x297, "GPUREG_GSH_FLOATUNIFORM_DATA6"},
- {0x298, "GPUREG_GSH_FLOATUNIFORM_DATA7"},
-
- {0x29B, "GPUREG_GSH_CODETRANSFER_INDEX"},
- {0x29C, "GPUREG_GSH_CODETRANSFER_DATA0"},
- {0x29D, "GPUREG_GSH_CODETRANSFER_DATA1"},
- {0x29E, "GPUREG_GSH_CODETRANSFER_DATA2"},
- {0x29F, "GPUREG_GSH_CODETRANSFER_DATA3"},
- {0x2A0, "GPUREG_GSH_CODETRANSFER_DATA4"},
- {0x2A1, "GPUREG_GSH_CODETRANSFER_DATA5"},
- {0x2A2, "GPUREG_GSH_CODETRANSFER_DATA6"},
- {0x2A3, "GPUREG_GSH_CODETRANSFER_DATA7"},
-
- {0x2A5, "GPUREG_GSH_OPDESCS_INDEX"},
- {0x2A6, "GPUREG_GSH_OPDESCS_DATA0"},
- {0x2A7, "GPUREG_GSH_OPDESCS_DATA1"},
- {0x2A8, "GPUREG_GSH_OPDESCS_DATA2"},
- {0x2A9, "GPUREG_GSH_OPDESCS_DATA3"},
- {0x2AA, "GPUREG_GSH_OPDESCS_DATA4"},
- {0x2AB, "GPUREG_GSH_OPDESCS_DATA5"},
- {0x2AC, "GPUREG_GSH_OPDESCS_DATA6"},
- {0x2AD, "GPUREG_GSH_OPDESCS_DATA7"},
-
- {0x2B0, "GPUREG_VSH_BOOLUNIFORM"},
- {0x2B1, "GPUREG_VSH_INTUNIFORM_I0"},
- {0x2B2, "GPUREG_VSH_INTUNIFORM_I1"},
- {0x2B3, "GPUREG_VSH_INTUNIFORM_I2"},
- {0x2B4, "GPUREG_VSH_INTUNIFORM_I3"},
-
- {0x2B9, "GPUREG_VSH_INPUTBUFFER_CONFIG"},
- {0x2BA, "GPUREG_VSH_ENTRYPOINT"},
- {0x2BB, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW"},
- {0x2BC, "GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH"},
- {0x2BD, "GPUREG_VSH_OUTMAP_MASK"},
-
- {0x2BF, "GPUREG_VSH_CODETRANSFER_END"},
- {0x2C0, "GPUREG_VSH_FLOATUNIFORM_INDEX"},
- {0x2C1, "GPUREG_VSH_FLOATUNIFORM_DATA0"},
- {0x2C2, "GPUREG_VSH_FLOATUNIFORM_DATA1"},
- {0x2C3, "GPUREG_VSH_FLOATUNIFORM_DATA2"},
- {0x2C4, "GPUREG_VSH_FLOATUNIFORM_DATA3"},
- {0x2C5, "GPUREG_VSH_FLOATUNIFORM_DATA4"},
- {0x2C6, "GPUREG_VSH_FLOATUNIFORM_DATA5"},
- {0x2C7, "GPUREG_VSH_FLOATUNIFORM_DATA6"},
- {0x2C8, "GPUREG_VSH_FLOATUNIFORM_DATA7"},
-
- {0x2CB, "GPUREG_VSH_CODETRANSFER_INDEX"},
- {0x2CC, "GPUREG_VSH_CODETRANSFER_DATA0"},
- {0x2CD, "GPUREG_VSH_CODETRANSFER_DATA1"},
- {0x2CE, "GPUREG_VSH_CODETRANSFER_DATA2"},
- {0x2CF, "GPUREG_VSH_CODETRANSFER_DATA3"},
- {0x2D0, "GPUREG_VSH_CODETRANSFER_DATA4"},
- {0x2D1, "GPUREG_VSH_CODETRANSFER_DATA5"},
- {0x2D2, "GPUREG_VSH_CODETRANSFER_DATA6"},
- {0x2D3, "GPUREG_VSH_CODETRANSFER_DATA7"},
-
- {0x2D5, "GPUREG_VSH_OPDESCS_INDEX"},
- {0x2D6, "GPUREG_VSH_OPDESCS_DATA0"},
- {0x2D7, "GPUREG_VSH_OPDESCS_DATA1"},
- {0x2D8, "GPUREG_VSH_OPDESCS_DATA2"},
- {0x2D9, "GPUREG_VSH_OPDESCS_DATA3"},
- {0x2DA, "GPUREG_VSH_OPDESCS_DATA4"},
- {0x2DB, "GPUREG_VSH_OPDESCS_DATA5"},
- {0x2DC, "GPUREG_VSH_OPDESCS_DATA6"},
- {0x2DD, "GPUREG_VSH_OPDESCS_DATA7"},
-};
-
-const char* Regs::GetRegisterName(u16 index) {
- auto found = std::lower_bound(std::begin(register_names), std::end(register_names), index,
- [](auto p, auto i) { return p.first < i; });
- if (found->first == index) {
- return found->second;
- } else {
- // Return empty string if no match is found
- return "";
- }
-}
-
-} // namespace Pica
diff --git a/src/video_core/regs.h b/src/video_core/regs.h
deleted file mode 100644
index 6d5f98cac..000000000
--- a/src/video_core/regs.h
+++ /dev/null
@@ -1,149 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <string>
-#ifndef _MSC_VER
-#include <type_traits> // for std::enable_if
-#endif
-
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_lighting.h"
-#include "video_core/regs_pipeline.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_shader.h"
-#include "video_core/regs_texturing.h"
-
-namespace Pica {
-
-// Returns index corresponding to the Regs member labeled by field_name
-// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
-// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
-// For details cf.
-// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
-// Hopefully, this will be fixed sometime in the future.
-// For lack of better alternatives, we currently hardcode the offsets when constant
-// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
-// will then make sure the offsets indeed match the automatically calculated ones).
-#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
-#if defined(_MSC_VER)
-#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
-#else
-// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
-// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
-// and then performs a (no-op) cast to size_t iff the second argument matches the expected
-// field offset. Otherwise, the compiler will fail to compile this code.
-#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
- size_t>::type)PICA_REG_INDEX(field_name))
-#endif // _MSC_VER
-
-struct Regs {
- static constexpr size_t NUM_REGS = 0x300;
-
- union {
- struct {
- INSERT_PADDING_WORDS(0x10);
- u32 trigger_irq;
- INSERT_PADDING_WORDS(0x2f);
- RasterizerRegs rasterizer;
- TexturingRegs texturing;
- FramebufferRegs framebuffer;
- LightingRegs lighting;
- PipelineRegs pipeline;
- ShaderRegs gs;
- ShaderRegs vs;
- INSERT_PADDING_WORDS(0x20);
- };
- std::array<u32, NUM_REGS> reg_array;
- };
-
- /// Map register indices to names readable by humans
- static const char* GetRegisterName(u16 index);
-};
-
-static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Regs struct has wrong size");
-
-// TODO: MSVC does not support using offsetof() on non-static data members even though this
-// is technically allowed since C++11. This macro should be enabled once MSVC adds
-// support for that.
-#ifndef _MSC_VER
-#define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
-
-ASSERT_REG_POSITION(trigger_irq, 0x10);
-
-ASSERT_REG_POSITION(rasterizer, 0x40);
-ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
-ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
-ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
-ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
-ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
-ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
-ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
-ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
-ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
-ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
-
-ASSERT_REG_POSITION(texturing, 0x80);
-ASSERT_REG_POSITION(texturing.main_config, 0x80);
-ASSERT_REG_POSITION(texturing.texture0, 0x81);
-ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
-ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
-ASSERT_REG_POSITION(texturing.texture1, 0x91);
-ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
-ASSERT_REG_POSITION(texturing.texture2, 0x99);
-ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
-ASSERT_REG_POSITION(texturing.proctex, 0xa8);
-ASSERT_REG_POSITION(texturing.proctex_noise_u, 0xa9);
-ASSERT_REG_POSITION(texturing.proctex_noise_v, 0xaa);
-ASSERT_REG_POSITION(texturing.proctex_noise_frequency, 0xab);
-ASSERT_REG_POSITION(texturing.proctex_lut, 0xac);
-ASSERT_REG_POSITION(texturing.proctex_lut_offset, 0xad);
-ASSERT_REG_POSITION(texturing.proctex_lut_config, 0xaf);
-ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
-ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
-ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
-ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
-ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
-ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
-ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
-ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
-ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
-ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
-ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
-ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
-
-ASSERT_REG_POSITION(framebuffer, 0x100);
-ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
-ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
-
-ASSERT_REG_POSITION(lighting, 0x140);
-
-ASSERT_REG_POSITION(pipeline, 0x200);
-ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
-ASSERT_REG_POSITION(pipeline.index_array, 0x227);
-ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
-ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
-ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
-ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
-ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
-ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
-ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
-ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
-ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);
-
-ASSERT_REG_POSITION(gs, 0x280);
-ASSERT_REG_POSITION(vs, 0x2b0);
-
-#undef ASSERT_REG_POSITION
-#endif // !defined(_MSC_VER)
-
-} // namespace Pica
diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h
deleted file mode 100644
index 7b565f911..000000000
--- a/src/video_core/regs_framebuffer.h
+++ /dev/null
@@ -1,283 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-
-namespace Pica {
-
-struct FramebufferRegs {
- enum class LogicOp : u32 {
- Clear = 0,
- And = 1,
- AndReverse = 2,
- Copy = 3,
- Set = 4,
- CopyInverted = 5,
- NoOp = 6,
- Invert = 7,
- Nand = 8,
- Or = 9,
- Nor = 10,
- Xor = 11,
- Equiv = 12,
- AndInverted = 13,
- OrReverse = 14,
- OrInverted = 15,
- };
-
- enum class BlendEquation : u32 {
- Add = 0,
- Subtract = 1,
- ReverseSubtract = 2,
- Min = 3,
- Max = 4,
- };
-
- enum class BlendFactor : u32 {
- Zero = 0,
- One = 1,
- SourceColor = 2,
- OneMinusSourceColor = 3,
- DestColor = 4,
- OneMinusDestColor = 5,
- SourceAlpha = 6,
- OneMinusSourceAlpha = 7,
- DestAlpha = 8,
- OneMinusDestAlpha = 9,
- ConstantColor = 10,
- OneMinusConstantColor = 11,
- ConstantAlpha = 12,
- OneMinusConstantAlpha = 13,
- SourceAlphaSaturate = 14,
- };
-
- enum class CompareFunc : u32 {
- Never = 0,
- Always = 1,
- Equal = 2,
- NotEqual = 3,
- LessThan = 4,
- LessThanOrEqual = 5,
- GreaterThan = 6,
- GreaterThanOrEqual = 7,
- };
-
- enum class StencilAction : u32 {
- Keep = 0,
- Zero = 1,
- Replace = 2,
- Increment = 3,
- Decrement = 4,
- Invert = 5,
- IncrementWrap = 6,
- DecrementWrap = 7,
- };
-
- struct {
- union {
- // If false, logic blending is used
- BitField<8, 1, u32> alphablend_enable;
- };
-
- union {
- BitField<0, 3, BlendEquation> blend_equation_rgb;
- BitField<8, 3, BlendEquation> blend_equation_a;
-
- BitField<16, 4, BlendFactor> factor_source_rgb;
- BitField<20, 4, BlendFactor> factor_dest_rgb;
-
- BitField<24, 4, BlendFactor> factor_source_a;
- BitField<28, 4, BlendFactor> factor_dest_a;
- } alpha_blending;
-
- union {
- BitField<0, 4, LogicOp> logic_op;
- };
-
- union {
- u32 raw;
- BitField<0, 8, u32> r;
- BitField<8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } blend_const;
-
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 3, CompareFunc> func;
- BitField<8, 8, u32> ref;
- } alpha_test;
-
- struct {
- union {
- // Raw value of this register
- u32 raw_func;
-
- // If true, enable stencil testing
- BitField<0, 1, u32> enable;
-
- // Comparison operation for stencil testing
- BitField<4, 3, CompareFunc> func;
-
- // Mask used to control writing to the stencil buffer
- BitField<8, 8, u32> write_mask;
-
- // Value to compare against for stencil testing
- BitField<16, 8, u32> reference_value;
-
- // Mask to apply on stencil test inputs
- BitField<24, 8, u32> input_mask;
- };
-
- union {
- // Raw value of this register
- u32 raw_op;
-
- // Action to perform when the stencil test fails
- BitField<0, 3, StencilAction> action_stencil_fail;
-
- // Action to perform when stencil testing passed but depth testing fails
- BitField<4, 3, StencilAction> action_depth_fail;
-
- // Action to perform when both stencil and depth testing pass
- BitField<8, 3, StencilAction> action_depth_pass;
- };
- } stencil_test;
-
- union {
- BitField<0, 1, u32> depth_test_enable;
- BitField<4, 3, CompareFunc> depth_test_func;
- BitField<8, 1, u32> red_enable;
- BitField<9, 1, u32> green_enable;
- BitField<10, 1, u32> blue_enable;
- BitField<11, 1, u32> alpha_enable;
- BitField<12, 1, u32> depth_write_enable;
- };
-
- INSERT_PADDING_WORDS(0x8);
- } output_merger;
-
- // Components are laid out in reverse byte order, most significant bits first.
- enum class ColorFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- };
-
- enum class DepthFormat : u32 {
- D16 = 0,
- D24 = 2,
- D24S8 = 3,
- };
-
- // Returns the number of bytes in the specified color format
- static unsigned BytesPerColorPixel(ColorFormat format) {
- switch (format) {
- case ColorFormat::RGBA8:
- return 4;
- case ColorFormat::RGB8:
- return 3;
- case ColorFormat::RGB5A1:
- case ColorFormat::RGB565:
- case ColorFormat::RGBA4:
- return 2;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
- UNIMPLEMENTED();
- }
- }
-
- struct FramebufferConfig {
- INSERT_PADDING_WORDS(0x3);
-
- union {
- BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
- };
-
- INSERT_PADDING_WORDS(0x1);
-
- union {
- BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
- };
-
- BitField<0, 2, DepthFormat> depth_format;
-
- BitField<16, 3, ColorFormat> color_format;
-
- INSERT_PADDING_WORDS(0x4);
-
- BitField<0, 28, u32> depth_buffer_address;
- BitField<0, 28, u32> color_buffer_address;
-
- union {
- // Apparently, the framebuffer width is stored as expected,
- // while the height is stored as the actual height minus one.
- // Hence, don't access these fields directly but use the accessors
- // GetWidth() and GetHeight() instead.
- BitField<0, 11, u32> width;
- BitField<12, 10, u32> height;
- };
-
- INSERT_PADDING_WORDS(0x1);
-
- inline PAddr GetColorBufferPhysicalAddress() const {
- return color_buffer_address * 8;
- }
- inline PAddr GetDepthBufferPhysicalAddress() const {
- return depth_buffer_address * 8;
- }
-
- inline u32 GetWidth() const {
- return width;
- }
-
- inline u32 GetHeight() const {
- return height + 1;
- }
- } framebuffer;
-
- // Returns the number of bytes in the specified depth format
- static u32 BytesPerDepthPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::D16:
- return 2;
- case DepthFormat::D24:
- return 3;
- case DepthFormat::D24S8:
- return 4;
- }
-
- ASSERT_MSG(false, "Unknown depth format %u", format);
- }
-
- // Returns the number of bits per depth component of the specified depth format
- static u32 DepthBitsPerPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::D16:
- return 16;
- case DepthFormat::D24:
- case DepthFormat::D24S8:
- return 24;
- }
-
- ASSERT_MSG(false, "Unknown depth format %u", format);
- }
-
- INSERT_PADDING_WORDS(0x20);
-};
-
-static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
- "FramebufferRegs struct has incorrect size");
-
-} // namespace Pica
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h
deleted file mode 100644
index b89709cfe..000000000
--- a/src/video_core/regs_lighting.h
+++ /dev/null
@@ -1,321 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/vector_math.h"
-
-namespace Pica {
-
-struct LightingRegs {
- enum class LightingSampler {
- Distribution0 = 0,
- Distribution1 = 1,
- Fresnel = 3,
- ReflectBlue = 4,
- ReflectGreen = 5,
- ReflectRed = 6,
- SpotlightAttenuation = 8,
- DistanceAttenuation = 16,
- };
-
- static constexpr unsigned NumLightingSampler = 24;
-
- static LightingSampler SpotlightAttenuationSampler(unsigned index) {
- return static_cast<LightingSampler>(
- static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
- }
-
- static LightingSampler DistanceAttenuationSampler(unsigned index) {
- return static_cast<LightingSampler>(
- static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
- }
-
- /**
- * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
- * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
- * and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a
- * channel is enabled at all) is specified by various pre-defined lighting configurations. With
- * configurations that require more LUTs, more cycles are required on HW to perform lighting
- * computations.
- */
- enum class LightingConfig : u32 {
- Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
- Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
- Config2 = 2, ///< Reflect Red, Distribution 0/1
- Config3 = 3, ///< Distribution 0/1, Fresnel
- Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
- Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
- Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
-
- Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
- ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
- };
-
- /// Selects which lighting components are affected by fresnel
- enum class LightingFresnelSelector : u32 {
- None = 0, ///< Fresnel is disabled
- PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
- SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
- Both =
- PrimaryAlpha |
- SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
- };
-
- /// Factor used to scale the output of a lighting LUT
- enum class LightingScale : u32 {
- Scale1 = 0, ///< Scale is 1x
- Scale2 = 1, ///< Scale is 2x
- Scale4 = 2, ///< Scale is 4x
- Scale8 = 3, ///< Scale is 8x
-
- Scale1_4 = 6, ///< Scale is 0.25x
- Scale1_2 = 7, ///< Scale is 0.5x
- };
-
- enum class LightingLutInput : u32 {
- NH = 0, // Cosine of the angle between the normal and half-angle vectors
- VH = 1, // Cosine of the angle between the view and half-angle vectors
- NV = 2, // Cosine of the angle between the normal and the view vector
- LN = 3, // Cosine of the angle between the light and the normal vectors
- SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
- CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors
- };
-
- enum class LightingBumpMode : u32 {
- None = 0,
- NormalMap = 1,
- TangentMap = 2,
- };
-
- union LightColor {
- BitField<0, 10, u32> b;
- BitField<10, 10, u32> g;
- BitField<20, 10, u32> r;
-
- Math::Vec3f ToVec3f() const {
- // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
- // component
- return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
- }
- };
-
- /// Returns true if the specified lighting sampler is supported by the current Pica lighting
- /// configuration
- static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
- switch (sampler) {
- case LightingSampler::Distribution0:
- return (config != LightingConfig::Config1);
-
- case LightingSampler::Distribution1:
- return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
- (config != LightingConfig::Config5);
-
- case LightingSampler::SpotlightAttenuation:
- return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
-
- case LightingSampler::Fresnel:
- return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
- (config != LightingConfig::Config4);
-
- case LightingSampler::ReflectRed:
- return (config != LightingConfig::Config3);
-
- case LightingSampler::ReflectGreen:
- case LightingSampler::ReflectBlue:
- return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
- (config == LightingConfig::Config7);
- default:
- UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
- "sampler should be one of Distribution0, Distribution1, "
- "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
- "ReflectBlue, instead got %i",
- static_cast<int>(config));
- }
- }
-
- struct LightSrc {
- LightColor specular_0; // material.specular_0 * light.specular_0
- LightColor specular_1; // material.specular_1 * light.specular_1
- LightColor diffuse; // material.diffuse * light.diffuse
- LightColor ambient; // material.ambient * light.ambient
-
- // Encoded as 16-bit floating point
- union {
- BitField<0, 16, u32> x;
- BitField<16, 16, u32> y;
- };
- union {
- BitField<0, 16, u32> z;
- };
-
- // inverse spotlight direction vector, encoded as fixed1.1.11
- union {
- BitField<0, 13, s32> spot_x;
- BitField<16, 13, s32> spot_y;
- };
- union {
- BitField<0, 13, s32> spot_z;
- };
-
- INSERT_PADDING_WORDS(0x1);
-
- union {
- BitField<0, 1, u32> directional;
- BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
- BitField<2, 1, u32> geometric_factor_0;
- BitField<3, 1, u32> geometric_factor_1;
- } config;
-
- BitField<0, 20, u32> dist_atten_bias;
- BitField<0, 20, u32> dist_atten_scale;
-
- INSERT_PADDING_WORDS(0x4);
- };
- static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
-
- LightSrc light[8];
- LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
- INSERT_PADDING_WORDS(0x1);
- BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
-
- union {
- BitField<2, 2, LightingFresnelSelector> fresnel_selector;
- BitField<4, 4, LightingConfig> config;
- BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
- BitField<27, 1, u32> clamp_highlights;
- BitField<28, 2, LightingBumpMode> bump_mode;
- BitField<30, 1, u32> disable_bump_renorm;
- } config0;
-
- union {
- u32 raw;
-
- // Each bit specifies whether spot light attenuation should be applied for the corresponding
- // light.
- BitField<8, 8, u32> disable_spot_atten;
-
- BitField<16, 1, u32> disable_lut_d0;
- BitField<17, 1, u32> disable_lut_d1;
- // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
- // dummy bit which is always set as 1.
- BitField<19, 1, u32> disable_lut_fr;
- BitField<20, 1, u32> disable_lut_rr;
- BitField<21, 1, u32> disable_lut_rg;
- BitField<22, 1, u32> disable_lut_rb;
-
- // Each bit specifies whether distance attenuation should be applied for the corresponding
- // light.
- BitField<24, 8, u32> disable_dist_atten;
- } config1;
-
- bool IsDistAttenDisabled(unsigned index) const {
- return (config1.disable_dist_atten & (1 << index)) != 0;
- }
-
- bool IsSpotAttenDisabled(unsigned index) const {
- return (config1.disable_spot_atten & (1 << index)) != 0;
- }
-
- union {
- BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
- BitField<8, 5, u32> type; ///< Type of LUT for which to set data
- } lut_config;
-
- BitField<0, 1, u32> disable;
- INSERT_PADDING_WORDS(0x1);
-
- // When data is written to any of these registers, it gets written to the lookup table of the
- // selected type at the selected index, specified above in the `lut_config` register. With each
- // write, `lut_config.index` is incremented. It does not matter which of these registers is
- // written to, the behavior will be the same.
- u32 lut_data[8];
-
- // These are used to specify if absolute (abs) value should be used for each LUT index. When
- // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
- // the range of (0.0, 1.0).
- union {
- BitField<1, 1, u32> disable_d0;
- BitField<5, 1, u32> disable_d1;
- BitField<9, 1, u32> disable_sp;
- BitField<13, 1, u32> disable_fr;
- BitField<17, 1, u32> disable_rb;
- BitField<21, 1, u32> disable_rg;
- BitField<25, 1, u32> disable_rr;
- } abs_lut_input;
-
- union {
- BitField<0, 3, LightingLutInput> d0;
- BitField<4, 3, LightingLutInput> d1;
- BitField<8, 3, LightingLutInput> sp;
- BitField<12, 3, LightingLutInput> fr;
- BitField<16, 3, LightingLutInput> rb;
- BitField<20, 3, LightingLutInput> rg;
- BitField<24, 3, LightingLutInput> rr;
- } lut_input;
-
- union {
- BitField<0, 3, LightingScale> d0;
- BitField<4, 3, LightingScale> d1;
- BitField<8, 3, LightingScale> sp;
- BitField<12, 3, LightingScale> fr;
- BitField<16, 3, LightingScale> rb;
- BitField<20, 3, LightingScale> rg;
- BitField<24, 3, LightingScale> rr;
-
- static float GetScale(LightingScale scale) {
- switch (scale) {
- case LightingScale::Scale1:
- return 1.0f;
- case LightingScale::Scale2:
- return 2.0f;
- case LightingScale::Scale4:
- return 4.0f;
- case LightingScale::Scale8:
- return 8.0f;
- case LightingScale::Scale1_4:
- return 0.25f;
- case LightingScale::Scale1_2:
- return 0.5f;
- }
- return 0.0f;
- }
- } lut_scale;
-
- INSERT_PADDING_WORDS(0x6);
-
- union {
- // There are 8 light enable "slots", corresponding to the total number of lights supported
- // by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
- // first N slots below will be set to integers within the range of 0-7, corresponding to the
- // actual light that is enabled for each slot.
-
- BitField<0, 3, u32> slot_0;
- BitField<4, 3, u32> slot_1;
- BitField<8, 3, u32> slot_2;
- BitField<12, 3, u32> slot_3;
- BitField<16, 3, u32> slot_4;
- BitField<20, 3, u32> slot_5;
- BitField<24, 3, u32> slot_6;
- BitField<28, 3, u32> slot_7;
-
- unsigned GetNum(unsigned index) const {
- const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
- slot_4, slot_5, slot_6, slot_7};
- return enable_slots[index];
- }
- } light_enable;
-
- INSERT_PADDING_WORDS(0x26);
-};
-
-static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
-
-} // namespace Pica
diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h
deleted file mode 100644
index e78c3e331..000000000
--- a/src/video_core/regs_pipeline.h
+++ /dev/null
@@ -1,269 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace Pica {
-
-struct PipelineRegs {
- enum class VertexAttributeFormat : u32 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
-
- struct {
- BitField<1, 28, u32> base_address;
-
- PAddr GetPhysicalBaseAddress() const {
- return base_address * 16;
- }
-
- // Descriptor for internal vertex attributes
- union {
- BitField<0, 2, VertexAttributeFormat> format0; // size of one element
- BitField<2, 2, u32> size0; // number of elements minus 1
- BitField<4, 2, VertexAttributeFormat> format1;
- BitField<6, 2, u32> size1;
- BitField<8, 2, VertexAttributeFormat> format2;
- BitField<10, 2, u32> size2;
- BitField<12, 2, VertexAttributeFormat> format3;
- BitField<14, 2, u32> size3;
- BitField<16, 2, VertexAttributeFormat> format4;
- BitField<18, 2, u32> size4;
- BitField<20, 2, VertexAttributeFormat> format5;
- BitField<22, 2, u32> size5;
- BitField<24, 2, VertexAttributeFormat> format6;
- BitField<26, 2, u32> size6;
- BitField<28, 2, VertexAttributeFormat> format7;
- BitField<30, 2, u32> size7;
- };
-
- union {
- BitField<0, 2, VertexAttributeFormat> format8;
- BitField<2, 2, u32> size8;
- BitField<4, 2, VertexAttributeFormat> format9;
- BitField<6, 2, u32> size9;
- BitField<8, 2, VertexAttributeFormat> format10;
- BitField<10, 2, u32> size10;
- BitField<12, 2, VertexAttributeFormat> format11;
- BitField<14, 2, u32> size11;
-
- BitField<16, 12, u32> attribute_mask;
-
- // number of total attributes minus 1
- BitField<28, 4, u32> max_attribute_index;
- };
-
- inline VertexAttributeFormat GetFormat(int n) const {
- VertexAttributeFormat formats[] = {format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11};
- return formats[n];
- }
-
- inline int GetNumElements(int n) const {
- u32 sizes[] = {size0, size1, size2, size3, size4, size5,
- size6, size7, size8, size9, size10, size11};
- return (int)sizes[n] + 1;
- }
-
- inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == VertexAttributeFormat::FLOAT)
- ? 4
- : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
- }
-
- inline int GetStride(int n) const {
- return GetNumElements(n) * GetElementSizeInBytes(n);
- }
-
- inline bool IsDefaultAttribute(int id) const {
- return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
- }
-
- inline int GetNumTotalAttributes() const {
- return (int)max_attribute_index + 1;
- }
-
- // Attribute loaders map the source vertex data to input attributes
- // This e.g. allows to load different attributes from different memory locations
- struct {
- // Source attribute data offset from the base address
- BitField<0, 28, u32> data_offset;
-
- union {
- BitField<0, 4, u32> comp0;
- BitField<4, 4, u32> comp1;
- BitField<8, 4, u32> comp2;
- BitField<12, 4, u32> comp3;
- BitField<16, 4, u32> comp4;
- BitField<20, 4, u32> comp5;
- BitField<24, 4, u32> comp6;
- BitField<28, 4, u32> comp7;
- };
-
- union {
- BitField<0, 4, u32> comp8;
- BitField<4, 4, u32> comp9;
- BitField<8, 4, u32> comp10;
- BitField<12, 4, u32> comp11;
-
- // bytes for a single vertex in this loader
- BitField<16, 8, u32> byte_count;
-
- BitField<28, 4, u32> component_count;
- };
-
- inline int GetComponent(int n) const {
- u32 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
- comp6, comp7, comp8, comp9, comp10, comp11};
- return (int)components[n];
- }
- } attribute_loaders[12];
- } vertex_attributes;
-
- struct {
- enum IndexFormat : u32 {
- BYTE = 0,
- SHORT = 1,
- };
-
- union {
- BitField<0, 31, u32> offset; // relative to base attribute address
- BitField<31, 1, IndexFormat> format;
- };
- } index_array;
-
- // Number of vertices to render
- u32 num_vertices;
-
- enum class UseGS : u32 {
- No = 0,
- Yes = 2,
- };
-
- union {
- BitField<0, 2, UseGS> use_gs;
- BitField<31, 1, u32> variable_primitive;
- };
-
- // The index of the first vertex to render
- u32 vertex_offset;
-
- INSERT_PADDING_WORDS(0x3);
-
- // These two trigger rendering of triangles
- u32 trigger_draw;
- u32 trigger_draw_indexed;
-
- INSERT_PADDING_WORDS(0x2);
-
- // These registers are used to setup the default "fall-back" vertex shader attributes
- struct {
- // Index of the current default attribute
- u32 index;
-
- // Writing to these registers sets the "current" default attribute.
- u32 set_value[3];
- } vs_default_attributes_setup;
-
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- // There are two channels that can be used to configure the next command buffer, which can
- // be then executed by writing to the "trigger" registers. There are two reasons why a game
- // might use this feature:
- // 1) With this, an arbitrary number of additional command buffers may be executed in
- // sequence without requiring any intervention of the CPU after the initial one is
- // kicked off.
- // 2) Games can configure these registers to provide a command list subroutine mechanism.
-
- // TODO: verify the bit length of these two fields
- // According to 3dbrew, the bit length of them are 21 and 29, respectively
- BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
- BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
- u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
-
- unsigned GetSize(unsigned index) const {
- ASSERT(index < 2);
- return 8 * size[index];
- }
-
- PAddr GetPhysicalAddress(unsigned index) const {
- ASSERT(index < 2);
- return (PAddr)(8 * addr[index]);
- }
- } command_buffer;
-
- INSERT_PADDING_WORDS(4);
-
- /// Number of input attributes to the vertex shader minus 1
- BitField<0, 4, u32> max_input_attrib_index;
-
- INSERT_PADDING_WORDS(1);
-
- // The shader unit 3, which can be used for both vertex and geometry shader, gets its
- // configuration depending on this register. If this is not set, unit 3 will share some
- // configuration with other units. It is known that program code and swizzle pattern uploaded
- // via regs.vs will be also uploaded to unit 3 if this is not set. Although very likely, it is
- // still unclear whether uniforms and other configuration can be also shared.
- BitField<0, 1, u32> gs_unit_exclusive_configuration;
-
- enum class GPUMode : u32 {
- Drawing = 0,
- Configuring = 1,
- };
-
- GPUMode gpu_mode;
-
- INSERT_PADDING_WORDS(0x4);
- BitField<0, 4, u32> vs_outmap_total_minus_1_a;
- INSERT_PADDING_WORDS(0x6);
- BitField<0, 4, u32> vs_outmap_total_minus_1_b;
-
- enum class GSMode : u32 {
- Point = 0,
- VariablePrimitive = 1,
- FixedPrimitive = 2,
- };
-
- union {
- BitField<0, 8, GSMode> mode;
- BitField<8, 4, u32> fixed_vertex_num_minus_1;
- BitField<12, 4, u32> stride_minus_1;
- BitField<16, 4, u32> start_index;
- } gs_config;
-
- INSERT_PADDING_WORDS(0x1);
-
- u32 variable_vertex_main_num_minus_1;
-
- INSERT_PADDING_WORDS(0x9);
-
- enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- Shader = 3, // Programmable setup unit implemented in a geometry shader
- };
-
- BitField<8, 2, TriangleTopology> triangle_topology;
-
- u32 restart_primitive;
-
- INSERT_PADDING_WORDS(0x20);
-};
-
-static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size");
-
-} // namespace Pica
diff --git a/src/video_core/regs_rasterizer.h b/src/video_core/regs_rasterizer.h
deleted file mode 100644
index 4fef00d76..000000000
--- a/src/video_core/regs_rasterizer.h
+++ /dev/null
@@ -1,139 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "video_core/pica_types.h"
-
-namespace Pica {
-
-struct RasterizerRegs {
- enum class CullMode : u32 {
- // Select which polygons are considered to be "frontfacing".
- KeepAll = 0,
- KeepClockWise = 1,
- KeepCounterClockWise = 2,
- // TODO: What does the third value imply?
- };
-
- union {
- BitField<0, 2, CullMode> cull_mode;
- };
-
- BitField<0, 24, u32> viewport_size_x;
-
- INSERT_PADDING_WORDS(0x1);
-
- BitField<0, 24, u32> viewport_size_y;
-
- INSERT_PADDING_WORDS(0x3);
-
- BitField<0, 1, u32> clip_enable;
- BitField<0, 24, u32> clip_coef[4]; // float24
-
- Math::Vec4<float24> GetClipCoef() const {
- return {float24::FromRaw(clip_coef[0]), float24::FromRaw(clip_coef[1]),
- float24::FromRaw(clip_coef[2]), float24::FromRaw(clip_coef[3])};
- }
-
- INSERT_PADDING_WORDS(0x1);
-
- BitField<0, 24, u32> viewport_depth_range; // float24
- BitField<0, 24, u32> viewport_depth_near_plane; // float24
-
- BitField<0, 3, u32> vs_output_total;
-
- union VSOutputAttributes {
- // Maps components of output vertex attributes to semantics
- enum Semantic : u32 {
- POSITION_X = 0,
- POSITION_Y = 1,
- POSITION_Z = 2,
- POSITION_W = 3,
-
- QUATERNION_X = 4,
- QUATERNION_Y = 5,
- QUATERNION_Z = 6,
- QUATERNION_W = 7,
-
- COLOR_R = 8,
- COLOR_G = 9,
- COLOR_B = 10,
- COLOR_A = 11,
-
- TEXCOORD0_U = 12,
- TEXCOORD0_V = 13,
- TEXCOORD1_U = 14,
- TEXCOORD1_V = 15,
-
- TEXCOORD0_W = 16,
-
- VIEW_X = 18,
- VIEW_Y = 19,
- VIEW_Z = 20,
-
- TEXCOORD2_U = 22,
- TEXCOORD2_V = 23,
-
- INVALID = 31,
- };
-
- BitField<0, 5, Semantic> map_x;
- BitField<8, 5, Semantic> map_y;
- BitField<16, 5, Semantic> map_z;
- BitField<24, 5, Semantic> map_w;
- } vs_output_attributes[7];
-
- INSERT_PADDING_WORDS(0xe);
-
- enum class ScissorMode : u32 {
- Disabled = 0,
- Exclude = 1, // Exclude pixels inside the scissor box
-
- Include = 3 // Exclude pixels outside the scissor box
- };
-
- struct {
- BitField<0, 2, ScissorMode> mode;
-
- union {
- BitField<0, 10, u32> x1;
- BitField<16, 10, u32> y1;
- };
-
- union {
- BitField<0, 10, u32> x2;
- BitField<16, 10, u32> y2;
- };
- } scissor_test;
-
- union {
- BitField<0, 10, s32> x;
- BitField<16, 10, s32> y;
- } viewport_corner;
-
- INSERT_PADDING_WORDS(0x1);
-
- // TODO: early depth
- INSERT_PADDING_WORDS(0x1);
-
- INSERT_PADDING_WORDS(0x2);
-
- enum DepthBuffering : u32 {
- WBuffering = 0,
- ZBuffering = 1,
- };
- BitField<0, 1, DepthBuffering> depthmap_enable;
-
- INSERT_PADDING_WORDS(0x12);
-};
-
-static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32),
- "RasterizerRegs struct has incorrect size");
-
-} // namespace Pica
diff --git a/src/video_core/regs_shader.h b/src/video_core/regs_shader.h
deleted file mode 100644
index c15d4d162..000000000
--- a/src/video_core/regs_shader.h
+++ /dev/null
@@ -1,111 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace Pica {
-
-struct ShaderRegs {
- BitField<0, 16, u32> bool_uniforms;
-
- union {
- BitField<0, 8, u32> x;
- BitField<8, 8, u32> y;
- BitField<16, 8, u32> z;
- BitField<24, 8, u32> w;
- } int_uniforms[4];
-
- INSERT_PADDING_WORDS(0x4);
-
- enum ShaderMode {
- GS = 0x08,
- VS = 0xA0,
- };
-
- union {
- // Number of input attributes to shader unit - 1
- BitField<0, 4, u32> max_input_attribute_index;
- BitField<8, 8, u32> input_to_uniform;
- BitField<24, 8, ShaderMode> shader_mode;
- };
-
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> main_offset;
-
- /// Maps input attributes to registers. 4-bits per attribute, specifying a register index
- u32 input_attribute_to_register_map_low;
- u32 input_attribute_to_register_map_high;
-
- unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
- u64 map = ((u64)input_attribute_to_register_map_high << 32) |
- (u64)input_attribute_to_register_map_low;
- return (map >> (attribute_index * 4)) & 0b1111;
- }
-
- BitField<0, 16, u32> output_mask;
-
- // 0x28E, CODETRANSFER_END
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- enum Format : u32 {
- FLOAT24 = 0,
- FLOAT32 = 1,
- };
-
- bool IsFloat32() const {
- return format == FLOAT32;
- }
-
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
- // indices
- // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
- BitField<0, 7, u32> index;
-
- BitField<31, 1, Format> format;
- };
-
- // Writing to these registers sets the current uniform.
- u32 set_value[8];
-
- } uniform_setup;
-
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- // Offset of the next instruction to write code to.
- // Incremented with each instruction write.
- u32 offset;
-
- // Writing to these registers sets the "current" word in the shader program.
- u32 set_word[8];
- } program;
-
- INSERT_PADDING_WORDS(0x1);
-
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- // Offset of the next swizzle pattern to write code to.
- // Incremented with each instruction write.
- u32 offset;
-
- // Writing to these registers sets the current swizzle pattern in the table.
- u32 set_word[8];
- } swizzle_patterns;
-
- INSERT_PADDING_WORDS(0x2);
-};
-
-static_assert(sizeof(ShaderRegs) == 0x30 * sizeof(u32), "ShaderRegs struct has incorrect size");
-
-} // namespace Pica
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h
deleted file mode 100644
index 0b09f2299..000000000
--- a/src/video_core/regs_texturing.h
+++ /dev/null
@@ -1,452 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace Pica {
-
-struct TexturingRegs {
- struct TextureConfig {
- enum TextureType : u32 {
- Texture2D = 0,
- TextureCube = 1,
- Shadow2D = 2,
- Projection2D = 3,
- ShadowCube = 4,
- Disabled = 5,
- };
-
- enum WrapMode : u32 {
- ClampToEdge = 0,
- ClampToBorder = 1,
- Repeat = 2,
- MirroredRepeat = 3,
- // Mode 4-7 produces some weird result and may be just invalid:
- ClampToEdge2 = 4, // Positive coord: clamp to edge; negative coord: repeat
- ClampToBorder2 = 5, // Positive coord: clamp to border; negative coord: repeat
- Repeat2 = 6, // Same as Repeat
- Repeat3 = 7, // Same as Repeat
- };
-
- enum TextureFilter : u32 {
- Nearest = 0,
- Linear = 1,
- };
-
- union {
- u32 raw;
- BitField<0, 8, u32> r;
- BitField<8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } border_color;
-
- union {
- BitField<0, 11, u32> height;
- BitField<16, 11, u32> width;
- };
-
- union {
- BitField<1, 1, TextureFilter> mag_filter;
- BitField<2, 1, TextureFilter> min_filter;
- BitField<8, 3, WrapMode> wrap_t;
- BitField<12, 3, WrapMode> wrap_s;
- /// @note Only valid for texture 0 according to 3DBrew.
- BitField<28, 3, TextureType> type;
- };
-
- INSERT_PADDING_WORDS(0x1);
-
- BitField<0, 28, u32> address;
-
- PAddr GetPhysicalAddress() const {
- return address * 8;
- }
-
- // texture1 and texture2 store the texture format directly after the address
- // whereas texture0 inserts some additional flags inbetween.
- // Hence, we store the format separately so that all other parameters can be described
- // in a single structure.
- };
-
- enum class TextureFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- IA8 = 5,
- RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
- I8 = 7,
- A8 = 8,
- IA4 = 9,
- I4 = 10,
- A4 = 11,
- ETC1 = 12, // compressed
- ETC1A4 = 13, // compressed
- };
-
- static unsigned NibblesPerPixel(TextureFormat format) {
- switch (format) {
- case TextureFormat::RGBA8:
- return 8;
-
- case TextureFormat::RGB8:
- return 6;
-
- case TextureFormat::RGB5A1:
- case TextureFormat::RGB565:
- case TextureFormat::RGBA4:
- case TextureFormat::IA8:
- case TextureFormat::RG8:
- return 4;
-
- case TextureFormat::I4:
- case TextureFormat::A4:
- return 1;
-
- case TextureFormat::I8:
- case TextureFormat::A8:
- case TextureFormat::IA4:
-
- default: // placeholder for yet unknown formats
- UNIMPLEMENTED();
- return 0;
- }
- }
-
- union {
- BitField<0, 1, u32> texture0_enable;
- BitField<1, 1, u32> texture1_enable;
- BitField<2, 1, u32> texture2_enable;
- BitField<8, 2, u32> texture3_coordinates;
- BitField<10, 1, u32> texture3_enable;
- BitField<13, 1, u32> texture2_use_coord1;
- BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
- } main_config;
- TextureConfig texture0;
-
- enum class CubeFace {
- PositiveX = 0,
- NegativeX = 1,
- PositiveY = 2,
- NegativeY = 3,
- PositiveZ = 4,
- NegativeZ = 5,
- };
-
- BitField<0, 22, u32> cube_address[5];
-
- PAddr GetCubePhysicalAddress(CubeFace face) const {
- PAddr address = texture0.address;
- if (face != CubeFace::PositiveX) {
- // Bits [22:27] from the main texture address is shared with all cubemap additional
- // addresses.
- auto& face_addr = cube_address[static_cast<size_t>(face) - 1];
- address &= ~face_addr.mask;
- address |= face_addr;
- }
- // A multiplier of 8 is also needed in the same way as the main address.
- return address * 8;
- }
-
- INSERT_PADDING_WORDS(0x3);
- BitField<0, 4, TextureFormat> texture0_format;
- BitField<0, 1, u32> fragment_lighting_enable;
- INSERT_PADDING_WORDS(0x1);
- TextureConfig texture1;
- BitField<0, 4, TextureFormat> texture1_format;
- INSERT_PADDING_WORDS(0x2);
- TextureConfig texture2;
- BitField<0, 4, TextureFormat> texture2_format;
- INSERT_PADDING_WORDS(0x9);
-
- struct FullTextureConfig {
- const bool enabled;
- const TextureConfig config;
- const TextureFormat format;
- };
- const std::array<FullTextureConfig, 3> GetTextures() const {
- return {{
- {main_config.texture0_enable.ToBool(), texture0, texture0_format},
- {main_config.texture1_enable.ToBool(), texture1, texture1_format},
- {main_config.texture2_enable.ToBool(), texture2, texture2_format},
- }};
- }
-
- // 0xa8-0xad: ProcTex Config
- enum class ProcTexClamp : u32 {
- ToZero = 0,
- ToEdge = 1,
- SymmetricalRepeat = 2,
- MirroredRepeat = 3,
- Pulse = 4,
- };
-
- enum class ProcTexCombiner : u32 {
- U = 0, // u
- U2 = 1, // u * u
- V = 2, // v
- V2 = 3, // v * v
- Add = 4, // (u + v) / 2
- Add2 = 5, // (u * u + v * v) / 2
- SqrtAdd2 = 6, // sqrt(u * u + v * v)
- Min = 7, // min(u, v)
- Max = 8, // max(u, v)
- RMax = 9, // Average of Max and SqrtAdd2
- };
-
- enum class ProcTexShift : u32 {
- None = 0,
- Odd = 1,
- Even = 2,
- };
-
- union {
- BitField<0, 3, ProcTexClamp> u_clamp;
- BitField<3, 3, ProcTexClamp> v_clamp;
- BitField<6, 4, ProcTexCombiner> color_combiner;
- BitField<10, 4, ProcTexCombiner> alpha_combiner;
- BitField<14, 1, u32> separate_alpha;
- BitField<15, 1, u32> noise_enable;
- BitField<16, 2, ProcTexShift> u_shift;
- BitField<18, 2, ProcTexShift> v_shift;
- BitField<20, 8, u32> bias_low; // float16 TODO: unimplemented
- } proctex;
-
- union ProcTexNoiseConfig {
- BitField<0, 16, s32> amplitude; // fixed1.3.12
- BitField<16, 16, u32> phase; // float16
- };
-
- ProcTexNoiseConfig proctex_noise_u;
- ProcTexNoiseConfig proctex_noise_v;
-
- union {
- BitField<0, 16, u32> u; // float16
- BitField<16, 16, u32> v; // float16
- } proctex_noise_frequency;
-
- enum class ProcTexFilter : u32 {
- Nearest = 0,
- Linear = 1,
- NearestMipmapNearest = 2,
- LinearMipmapNearest = 3,
- NearestMipmapLinear = 4,
- LinearMipmapLinear = 5,
- };
-
- union {
- BitField<0, 3, ProcTexFilter> filter;
- BitField<11, 8, u32> width;
- BitField<19, 8, u32> bias_high; // TODO: unimplemented
- } proctex_lut;
-
- BitField<0, 8, u32> proctex_lut_offset;
-
- INSERT_PADDING_WORDS(0x1);
-
- // 0xaf-0xb7: ProcTex LUT
- enum class ProcTexLutTable : u32 {
- Noise = 0,
- ColorMap = 2,
- AlphaMap = 3,
- Color = 4,
- ColorDiff = 5,
- };
-
- union {
- BitField<0, 8, u32> index;
- BitField<8, 4, ProcTexLutTable> ref_table;
- } proctex_lut_config;
-
- u32 proctex_lut_data[8];
-
- INSERT_PADDING_WORDS(0x8);
-
- // 0xc0-0xff: Texture Combiner (akin to glTexEnv)
- struct TevStageConfig {
- enum class Source : u32 {
- PrimaryColor = 0x0,
- PrimaryFragmentColor = 0x1,
- SecondaryFragmentColor = 0x2,
-
- Texture0 = 0x3,
- Texture1 = 0x4,
- Texture2 = 0x5,
- Texture3 = 0x6,
-
- PreviousBuffer = 0xd,
- Constant = 0xe,
- Previous = 0xf,
- };
-
- enum class ColorModifier : u32 {
- SourceColor = 0x0,
- OneMinusSourceColor = 0x1,
- SourceAlpha = 0x2,
- OneMinusSourceAlpha = 0x3,
- SourceRed = 0x4,
- OneMinusSourceRed = 0x5,
-
- SourceGreen = 0x8,
- OneMinusSourceGreen = 0x9,
-
- SourceBlue = 0xc,
- OneMinusSourceBlue = 0xd,
- };
-
- enum class AlphaModifier : u32 {
- SourceAlpha = 0x0,
- OneMinusSourceAlpha = 0x1,
- SourceRed = 0x2,
- OneMinusSourceRed = 0x3,
- SourceGreen = 0x4,
- OneMinusSourceGreen = 0x5,
- SourceBlue = 0x6,
- OneMinusSourceBlue = 0x7,
- };
-
- enum class Operation : u32 {
- Replace = 0,
- Modulate = 1,
- Add = 2,
- AddSigned = 3,
- Lerp = 4,
- Subtract = 5,
- Dot3_RGB = 6,
- Dot3_RGBA = 7,
- MultiplyThenAdd = 8,
- AddThenMultiply = 9,
- };
-
- union {
- u32 sources_raw;
- BitField<0, 4, Source> color_source1;
- BitField<4, 4, Source> color_source2;
- BitField<8, 4, Source> color_source3;
- BitField<16, 4, Source> alpha_source1;
- BitField<20, 4, Source> alpha_source2;
- BitField<24, 4, Source> alpha_source3;
- };
-
- union {
- u32 modifiers_raw;
- BitField<0, 4, ColorModifier> color_modifier1;
- BitField<4, 4, ColorModifier> color_modifier2;
- BitField<8, 4, ColorModifier> color_modifier3;
- BitField<12, 3, AlphaModifier> alpha_modifier1;
- BitField<16, 3, AlphaModifier> alpha_modifier2;
- BitField<20, 3, AlphaModifier> alpha_modifier3;
- };
-
- union {
- u32 ops_raw;
- BitField<0, 4, Operation> color_op;
- BitField<16, 4, Operation> alpha_op;
- };
-
- union {
- u32 const_color;
- BitField<0, 8, u32> const_r;
- BitField<8, 8, u32> const_g;
- BitField<16, 8, u32> const_b;
- BitField<24, 8, u32> const_a;
- };
-
- union {
- u32 scales_raw;
- BitField<0, 2, u32> color_scale;
- BitField<16, 2, u32> alpha_scale;
- };
-
- inline unsigned GetColorMultiplier() const {
- return (color_scale < 3) ? (1 << color_scale) : 1;
- }
-
- inline unsigned GetAlphaMultiplier() const {
- return (alpha_scale < 3) ? (1 << alpha_scale) : 1;
- }
- };
-
- TevStageConfig tev_stage0;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage1;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage2;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage3;
- INSERT_PADDING_WORDS(0x3);
-
- enum class FogMode : u32 {
- None = 0,
- Fog = 5,
- Gas = 7,
- };
-
- union {
- BitField<0, 3, FogMode> fog_mode;
- BitField<16, 1, u32> fog_flip;
-
- union {
- // Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
- // these masks are set
- BitField<8, 4, u32> update_mask_rgb;
- BitField<12, 4, u32> update_mask_a;
-
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
- }
-
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && (update_mask_a & (1 << stage_index));
- }
- } tev_combiner_buffer_input;
- };
-
- union {
- u32 raw;
- BitField<0, 8, u32> r;
- BitField<8, 8, u32> g;
- BitField<16, 8, u32> b;
- } fog_color;
-
- INSERT_PADDING_WORDS(0x4);
-
- BitField<0, 16, u32> fog_lut_offset;
-
- INSERT_PADDING_WORDS(0x1);
-
- u32 fog_lut_data[8];
-
- TevStageConfig tev_stage4;
- INSERT_PADDING_WORDS(0x3);
- TevStageConfig tev_stage5;
-
- union {
- u32 raw;
- BitField<0, 8, u32> r;
- BitField<8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } tev_combiner_buffer_color;
-
- INSERT_PADDING_WORDS(0x2);
-
- const std::array<TevStageConfig, 6> GetTevStages() const {
- return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}};
- };
-};
-
-static_assert(sizeof(TexturingRegs) == 0x80 * sizeof(u32),
- "TexturingRegs struct has incorrect size");
-
-} // namespace Pica
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index f6ece5c4b..51e1d45f9 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -5,19 +5,6 @@
#include <atomic>
#include <memory>
#include "video_core/renderer_base.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/swrasterizer/swrasterizer.h"
#include "video_core/video_core.h"
-void RendererBase::RefreshRasterizerSetting() {
- bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
- if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
- opengl_rasterizer_active = hw_renderer_enabled;
-
- if (hw_renderer_enabled) {
- rasterizer = std::make_unique<RasterizerOpenGL>();
- } else {
- rasterizer = std::make_unique<VideoCore::SWRasterizer>();
- }
- }
-}
+void RendererBase::RefreshRasterizerSetting() {}
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 28015aba9..d15db6c8c 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -5,8 +5,8 @@
#pragma once
#include <memory>
+#include "common/assert.h"
#include "common/common_types.h"
-#include "video_core/rasterizer_interface.h"
class EmuWindow;
@@ -72,14 +72,9 @@ public:
return m_current_frame;
}
- VideoCore::RasterizerInterface* Rasterizer() const {
- return rasterizer.get();
- }
-
void RefreshRasterizerSetting();
protected:
- std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
deleted file mode 100644
index becaf7bde..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ /dev/null
@@ -1,1686 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <memory>
-#include <string>
-#include <tuple>
-#include <utility>
-#include <glad/glad.h>
-#include "common/assert.h"
-#include "common/color.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/microprofile.h"
-#include "common/vector_math.h"
-#include "core/hw/gpu.h"
-#include "video_core/pica_state.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/renderer_opengl/pica_to_gl.h"
-#include "video_core/renderer_opengl/renderer_opengl.h"
-
-MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
-MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
-MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
-
-RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
- // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
- state.clip_distance[0] = true;
-
- // Create sampler objects
- for (size_t i = 0; i < texture_samplers.size(); ++i) {
- texture_samplers[i].Create();
- state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
- }
-
- // Generate VBO, VAO and UBO
- vertex_buffer.Create();
- vertex_array.Create();
- uniform_buffer.Create();
-
- state.draw.vertex_array = vertex_array.handle;
- state.draw.vertex_buffer = vertex_buffer.handle;
- state.draw.uniform_buffer = uniform_buffer.handle;
- state.Apply();
-
- // Bind the UBO to binding point 0
- glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
-
- uniform_block_data.dirty = true;
-
- uniform_block_data.lut_dirty.fill(true);
-
- uniform_block_data.fog_lut_dirty = true;
-
- uniform_block_data.proctex_noise_lut_dirty = true;
- uniform_block_data.proctex_color_map_dirty = true;
- uniform_block_data.proctex_alpha_map_dirty = true;
- uniform_block_data.proctex_lut_dirty = true;
- uniform_block_data.proctex_diff_lut_dirty = true;
-
- // Set vertex attributes
- glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE,
- sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
-
- glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex),
- (GLvoid*)offsetof(HardwareVertex, color));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
-
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE,
- sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE,
- sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE,
- sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
-
- glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE,
- sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
-
- glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE,
- sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
-
- glVertexAttribPointer(GLShader::ATTRIBUTE_VIEW, 3, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex),
- (GLvoid*)offsetof(HardwareVertex, view));
- glEnableVertexAttribArray(GLShader::ATTRIBUTE_VIEW);
-
- // Create render framebuffer
- framebuffer.Create();
-
- // Allocate and bind lighting lut textures
- lighting_lut.Create();
- state.lighting_lut.texture_buffer = lighting_lut.handle;
- state.Apply();
- lighting_lut_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER,
- sizeof(GLfloat) * 2 * 256 * Pica::LightingRegs::NumLightingSampler, nullptr,
- GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::LightingLUT.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, lighting_lut_buffer.handle);
-
- // Setup the LUT for the fog
- fog_lut.Create();
- state.fog_lut.texture_buffer = fog_lut.handle;
- state.Apply();
- fog_lut_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::FogLUT.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, fog_lut_buffer.handle);
-
- // Setup the noise LUT for proctex
- proctex_noise_lut.Create();
- state.proctex_noise_lut.texture_buffer = proctex_noise_lut.handle;
- state.Apply();
- proctex_noise_lut_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_noise_lut_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_noise_lut_buffer.handle);
-
- // Setup the color map for proctex
- proctex_color_map.Create();
- state.proctex_color_map.texture_buffer = proctex_color_map.handle;
- state.Apply();
- proctex_color_map_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_color_map_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_color_map_buffer.handle);
-
- // Setup the alpha map for proctex
- proctex_alpha_map.Create();
- state.proctex_alpha_map.texture_buffer = proctex_alpha_map.handle;
- state.Apply();
- proctex_alpha_map_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_alpha_map_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 2 * 128, nullptr, GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, proctex_alpha_map_buffer.handle);
-
- // Setup the LUT for proctex
- proctex_lut.Create();
- state.proctex_lut.texture_buffer = proctex_lut.handle;
- state.Apply();
- proctex_lut_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::ProcTexLUT.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_lut_buffer.handle);
-
- // Setup the difference LUT for proctex
- proctex_diff_lut.Create();
- state.proctex_diff_lut.texture_buffer = proctex_diff_lut.handle;
- state.Apply();
- proctex_diff_lut_buffer.Create();
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
- glBufferData(GL_TEXTURE_BUFFER, sizeof(GLfloat) * 4 * 256, nullptr, GL_DYNAMIC_DRAW);
- glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
- glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, proctex_diff_lut_buffer.handle);
-
- // Sync fixed function OpenGL state
- SyncClipEnabled();
- SyncClipCoef();
- SyncCullMode();
- SyncBlendEnabled();
- SyncBlendFuncs();
- SyncBlendColor();
- SyncLogicOp();
- SyncStencilTest();
- SyncDepthTest();
- SyncColorWriteMask();
- SyncStencilWriteMask();
- SyncDepthWriteMask();
-}
-
-RasterizerOpenGL::~RasterizerOpenGL() {}
-
-/**
- * This is a helper function to resolve an issue when interpolating opposite quaternions. See below
- * for a detailed description of this issue (yuriks):
- *
- * For any rotation, there are two quaternions Q, and -Q, that represent the same rotation. If you
- * interpolate two quaternions that are opposite, instead of going from one rotation to another
- * using the shortest path, you'll go around the longest path. You can test if two quaternions are
- * opposite by checking if Dot(Q1, Q2) < 0. In that case, you can flip either of them, therefore
- * making Dot(Q1, -Q2) positive.
- *
- * This solution corrects this issue per-vertex before passing the quaternions to OpenGL. This is
- * correct for most cases but can still rotate around the long way sometimes. An implementation
- * which did `lerp(lerp(Q1, Q2), Q3)` (with proper weighting), applying the dot product check
- * between each step would work for those cases at the cost of being more complex to implement.
- *
- * Fortunately however, the 3DS hardware happens to also use this exact same logic to work around
- * these issues, making this basic implementation actually more accurate to the hardware.
- */
-static bool AreQuaternionsOpposite(Math::Vec4<Pica::float24> qa, Math::Vec4<Pica::float24> qb) {
- Math::Vec4f a{qa.x.ToFloat32(), qa.y.ToFloat32(), qa.z.ToFloat32(), qa.w.ToFloat32()};
- Math::Vec4f b{qb.x.ToFloat32(), qb.y.ToFloat32(), qb.z.ToFloat32(), qb.w.ToFloat32()};
-
- return (Math::Dot(a, b) < 0.f);
-}
-
-void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
- const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) {
- vertex_batch.emplace_back(v0, false);
- vertex_batch.emplace_back(v1, AreQuaternionsOpposite(v0.quat, v1.quat));
- vertex_batch.emplace_back(v2, AreQuaternionsOpposite(v0.quat, v2.quat));
-}
-
-void RasterizerOpenGL::DrawTriangles() {
- if (vertex_batch.empty())
- return;
-
- MICROPROFILE_SCOPE(OpenGL_Drawing);
- const auto& regs = Pica::g_state.regs;
-
- // Sync and bind the framebuffer surfaces
- CachedSurface* color_surface;
- CachedSurface* depth_surface;
- MathUtil::Rectangle<int> rect;
- std::tie(color_surface, depth_surface, rect) =
- res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
-
- state.draw.draw_framebuffer = framebuffer.handle;
- state.Apply();
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- color_surface != nullptr ? color_surface->texture.handle : 0, 0);
- if (depth_surface != nullptr) {
- if (regs.framebuffer.framebuffer.depth_format ==
- Pica::FramebufferRegs::DepthFormat::D24S8) {
- // attach both depth and stencil
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->texture.handle, 0);
- } else {
- // attach depth
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- depth_surface->texture.handle, 0);
- // clear stencil attachment
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- }
- } else {
- // clear both depth and stencil attachment
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
- }
-
- // Sync the viewport
- // These registers hold half-width and half-height, so must be multiplied by 2
- GLsizei viewport_width =
- (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
- GLsizei viewport_height =
- (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
-
- glViewport(
- (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
- (GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
- (GLsizei)(viewport_width * color_surface->res_scale_width),
- (GLsizei)(viewport_height * color_surface->res_scale_height));
-
- if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
- uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
-
- uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width;
- uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height;
- uniform_block_data.dirty = true;
- }
-
- // Scissor checks are window-, not viewport-relative, which means that if the cached texture
- // sub-rect changes, the scissor bounds also need to be updated.
- GLint scissor_x1 = static_cast<GLint>(
- rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
- GLint scissor_y1 = static_cast<GLint>(
- rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
- // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
- // scaling or doing multisampling.
- GLint scissor_x2 = static_cast<GLint>(
- rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
- GLint scissor_y2 = static_cast<GLint>(
- rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
-
- if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
- uniform_block_data.data.scissor_x2 != scissor_x2 ||
- uniform_block_data.data.scissor_y1 != scissor_y1 ||
- uniform_block_data.data.scissor_y2 != scissor_y2) {
-
- uniform_block_data.data.scissor_x1 = scissor_x1;
- uniform_block_data.data.scissor_x2 = scissor_x2;
- uniform_block_data.data.scissor_y1 = scissor_y1;
- uniform_block_data.data.scissor_y2 = scissor_y2;
- uniform_block_data.dirty = true;
- }
-
- // Sync and bind the texture surfaces
- const auto pica_textures = regs.texturing.GetTextures();
- for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
- const auto& texture = pica_textures[texture_index];
-
- if (texture.enabled) {
- texture_samplers[texture_index].SyncWithConfig(texture.config);
- CachedSurface* surface = res_cache.GetTextureSurface(texture);
- if (surface != nullptr) {
- state.texture_units[texture_index].texture_2d = surface->texture.handle;
- } else {
- // Can occur when texture addr is null or its memory is unmapped/invalid
- state.texture_units[texture_index].texture_2d = 0;
- }
- } else {
- state.texture_units[texture_index].texture_2d = 0;
- }
- }
-
- // Sync and bind the shader
- if (shader_dirty) {
- SetShader();
- shader_dirty = false;
- }
-
- // Sync the lighting luts
- for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) {
- if (uniform_block_data.lut_dirty[index]) {
- SyncLightingLUT(index);
- uniform_block_data.lut_dirty[index] = false;
- }
- }
-
- // Sync the fog lut
- if (uniform_block_data.fog_lut_dirty) {
- SyncFogLUT();
- uniform_block_data.fog_lut_dirty = false;
- }
-
- // Sync the proctex noise lut
- if (uniform_block_data.proctex_noise_lut_dirty) {
- SyncProcTexNoiseLUT();
- uniform_block_data.proctex_noise_lut_dirty = false;
- }
-
- // Sync the proctex color map
- if (uniform_block_data.proctex_color_map_dirty) {
- SyncProcTexColorMap();
- uniform_block_data.proctex_color_map_dirty = false;
- }
-
- // Sync the proctex alpha map
- if (uniform_block_data.proctex_alpha_map_dirty) {
- SyncProcTexAlphaMap();
- uniform_block_data.proctex_alpha_map_dirty = false;
- }
-
- // Sync the proctex lut
- if (uniform_block_data.proctex_lut_dirty) {
- SyncProcTexLUT();
- uniform_block_data.proctex_lut_dirty = false;
- }
-
- // Sync the proctex difference lut
- if (uniform_block_data.proctex_diff_lut_dirty) {
- SyncProcTexDiffLUT();
- uniform_block_data.proctex_diff_lut_dirty = false;
- }
-
- // Sync the uniform data
- if (uniform_block_data.dirty) {
- glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data,
- GL_STATIC_DRAW);
- uniform_block_data.dirty = false;
- }
-
- state.Apply();
-
- // Draw the vertex batch
- glBufferData(GL_ARRAY_BUFFER, vertex_batch.size() * sizeof(HardwareVertex), vertex_batch.data(),
- GL_STREAM_DRAW);
- glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
-
- // Mark framebuffer surfaces as dirty
- // TODO: Restrict invalidation area to the viewport
- if (color_surface != nullptr) {
- color_surface->dirty = true;
- res_cache.FlushRegion(color_surface->addr, color_surface->size, color_surface, true);
- }
- if (depth_surface != nullptr) {
- depth_surface->dirty = true;
- res_cache.FlushRegion(depth_surface->addr, depth_surface->size, depth_surface, true);
- }
-
- vertex_batch.clear();
-
- // Unbind textures for potential future use as framebuffer attachments
- for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
- state.texture_units[texture_index].texture_2d = 0;
- }
- state.Apply();
-}
-
-void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
- const auto& regs = Pica::g_state.regs;
-
- switch (id) {
- // Culling
- case PICA_REG_INDEX(rasterizer.cull_mode):
- SyncCullMode();
- break;
-
- // Clipping plane
- case PICA_REG_INDEX(rasterizer.clip_enable):
- SyncClipEnabled();
- break;
-
- case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[0], 0x48):
- case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[1], 0x49):
- case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[2], 0x4a):
- case PICA_REG_INDEX_WORKAROUND(rasterizer.clip_coef[3], 0x4b):
- SyncClipCoef();
- break;
-
- // Depth modifiers
- case PICA_REG_INDEX(rasterizer.viewport_depth_range):
- SyncDepthScale();
- break;
- case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
- SyncDepthOffset();
- break;
-
- // Depth buffering
- case PICA_REG_INDEX(rasterizer.depthmap_enable):
- shader_dirty = true;
- break;
-
- // Blending
- case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
- SyncBlendEnabled();
- break;
- case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
- SyncBlendFuncs();
- break;
- case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
- SyncBlendColor();
- break;
-
- // Fog state
- case PICA_REG_INDEX(texturing.fog_color):
- SyncFogColor();
- break;
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[0], 0xe8):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[1], 0xe9):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[2], 0xea):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[3], 0xeb):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[4], 0xec):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[5], 0xed):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[6], 0xee):
- case PICA_REG_INDEX_WORKAROUND(texturing.fog_lut_data[7], 0xef):
- uniform_block_data.fog_lut_dirty = true;
- break;
-
- // ProcTex state
- case PICA_REG_INDEX(texturing.proctex):
- case PICA_REG_INDEX(texturing.proctex_lut):
- case PICA_REG_INDEX(texturing.proctex_lut_offset):
- shader_dirty = true;
- break;
-
- case PICA_REG_INDEX(texturing.proctex_noise_u):
- case PICA_REG_INDEX(texturing.proctex_noise_v):
- case PICA_REG_INDEX(texturing.proctex_noise_frequency):
- SyncProcTexNoise();
- break;
-
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[0], 0xb0):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[1], 0xb1):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[2], 0xb2):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[3], 0xb3):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[4], 0xb4):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[5], 0xb5):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[6], 0xb6):
- case PICA_REG_INDEX_WORKAROUND(texturing.proctex_lut_data[7], 0xb7):
- using Pica::TexturingRegs;
- switch (regs.texturing.proctex_lut_config.ref_table.Value()) {
- case TexturingRegs::ProcTexLutTable::Noise:
- uniform_block_data.proctex_noise_lut_dirty = true;
- break;
- case TexturingRegs::ProcTexLutTable::ColorMap:
- uniform_block_data.proctex_color_map_dirty = true;
- break;
- case TexturingRegs::ProcTexLutTable::AlphaMap:
- uniform_block_data.proctex_alpha_map_dirty = true;
- break;
- case TexturingRegs::ProcTexLutTable::Color:
- uniform_block_data.proctex_lut_dirty = true;
- break;
- case TexturingRegs::ProcTexLutTable::ColorDiff:
- uniform_block_data.proctex_diff_lut_dirty = true;
- break;
- }
- break;
-
- // Alpha test
- case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
- SyncAlphaTest();
- shader_dirty = true;
- break;
-
- // Sync GL stencil test + stencil write mask
- // (Pica stencil test function register also contains a stencil write mask)
- case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
- SyncStencilTest();
- SyncStencilWriteMask();
- break;
- case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
- case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
- SyncStencilTest();
- break;
-
- // Sync GL depth test + depth and color write mask
- // (Pica depth test function register also contains a depth and color write mask)
- case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
- SyncDepthTest();
- SyncDepthWriteMask();
- SyncColorWriteMask();
- break;
-
- // Sync GL depth and stencil write mask
- // (This is a dedicated combined depth / stencil write-enable register)
- case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
- SyncDepthWriteMask();
- SyncStencilWriteMask();
- break;
-
- // Sync GL color write mask
- // (This is a dedicated color write-enable register)
- case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
- SyncColorWriteMask();
- break;
-
- // Scissor test
- case PICA_REG_INDEX(rasterizer.scissor_test.mode):
- shader_dirty = true;
- break;
-
- // Logic op
- case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
- SyncLogicOp();
- break;
-
- case PICA_REG_INDEX(texturing.main_config):
- shader_dirty = true;
- break;
-
- // Texture 0 type
- case PICA_REG_INDEX(texturing.texture0.type):
- shader_dirty = true;
- break;
-
- // TEV stages
- // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
- case PICA_REG_INDEX(texturing.tev_stage0.color_source1):
- case PICA_REG_INDEX(texturing.tev_stage0.color_modifier1):
- case PICA_REG_INDEX(texturing.tev_stage0.color_op):
- case PICA_REG_INDEX(texturing.tev_stage0.color_scale):
- case PICA_REG_INDEX(texturing.tev_stage1.color_source1):
- case PICA_REG_INDEX(texturing.tev_stage1.color_modifier1):
- case PICA_REG_INDEX(texturing.tev_stage1.color_op):
- case PICA_REG_INDEX(texturing.tev_stage1.color_scale):
- case PICA_REG_INDEX(texturing.tev_stage2.color_source1):
- case PICA_REG_INDEX(texturing.tev_stage2.color_modifier1):
- case PICA_REG_INDEX(texturing.tev_stage2.color_op):
- case PICA_REG_INDEX(texturing.tev_stage2.color_scale):
- case PICA_REG_INDEX(texturing.tev_stage3.color_source1):
- case PICA_REG_INDEX(texturing.tev_stage3.color_modifier1):
- case PICA_REG_INDEX(texturing.tev_stage3.color_op):
- case PICA_REG_INDEX(texturing.tev_stage3.color_scale):
- case PICA_REG_INDEX(texturing.tev_stage4.color_source1):
- case PICA_REG_INDEX(texturing.tev_stage4.color_modifier1):
- case PICA_REG_INDEX(texturing.tev_stage4.color_op):
- case PICA_REG_INDEX(texturing.tev_stage4.color_scale):
- case PICA_REG_INDEX(texturing.tev_stage5.color_source1):
- case PICA_REG_INDEX(texturing.tev_stage5.color_modifier1):
- case PICA_REG_INDEX(texturing.tev_stage5.color_op):
- case PICA_REG_INDEX(texturing.tev_stage5.color_scale):
- case PICA_REG_INDEX(texturing.tev_combiner_buffer_input):
- shader_dirty = true;
- break;
- case PICA_REG_INDEX(texturing.tev_stage0.const_r):
- SyncTevConstColor(0, regs.texturing.tev_stage0);
- break;
- case PICA_REG_INDEX(texturing.tev_stage1.const_r):
- SyncTevConstColor(1, regs.texturing.tev_stage1);
- break;
- case PICA_REG_INDEX(texturing.tev_stage2.const_r):
- SyncTevConstColor(2, regs.texturing.tev_stage2);
- break;
- case PICA_REG_INDEX(texturing.tev_stage3.const_r):
- SyncTevConstColor(3, regs.texturing.tev_stage3);
- break;
- case PICA_REG_INDEX(texturing.tev_stage4.const_r):
- SyncTevConstColor(4, regs.texturing.tev_stage4);
- break;
- case PICA_REG_INDEX(texturing.tev_stage5.const_r):
- SyncTevConstColor(5, regs.texturing.tev_stage5);
- break;
-
- // TEV combiner buffer color
- case PICA_REG_INDEX(texturing.tev_combiner_buffer_color):
- SyncCombinerColor();
- break;
-
- // Fragment lighting switches
- case PICA_REG_INDEX(lighting.disable):
- case PICA_REG_INDEX(lighting.max_light_index):
- case PICA_REG_INDEX(lighting.config0):
- case PICA_REG_INDEX(lighting.config1):
- case PICA_REG_INDEX(lighting.abs_lut_input):
- case PICA_REG_INDEX(lighting.lut_input):
- case PICA_REG_INDEX(lighting.lut_scale):
- case PICA_REG_INDEX(lighting.light_enable):
- break;
-
- // Fragment lighting specular 0 color
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
- SyncLightSpecular0(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_0, 0x140 + 1 * 0x10):
- SyncLightSpecular0(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_0, 0x140 + 2 * 0x10):
- SyncLightSpecular0(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_0, 0x140 + 3 * 0x10):
- SyncLightSpecular0(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_0, 0x140 + 4 * 0x10):
- SyncLightSpecular0(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_0, 0x140 + 5 * 0x10):
- SyncLightSpecular0(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_0, 0x140 + 6 * 0x10):
- SyncLightSpecular0(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_0, 0x140 + 7 * 0x10):
- SyncLightSpecular0(7);
- break;
-
- // Fragment lighting specular 1 color
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_1, 0x141 + 0 * 0x10):
- SyncLightSpecular1(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].specular_1, 0x141 + 1 * 0x10):
- SyncLightSpecular1(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].specular_1, 0x141 + 2 * 0x10):
- SyncLightSpecular1(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].specular_1, 0x141 + 3 * 0x10):
- SyncLightSpecular1(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].specular_1, 0x141 + 4 * 0x10):
- SyncLightSpecular1(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].specular_1, 0x141 + 5 * 0x10):
- SyncLightSpecular1(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].specular_1, 0x141 + 6 * 0x10):
- SyncLightSpecular1(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].specular_1, 0x141 + 7 * 0x10):
- SyncLightSpecular1(7);
- break;
-
- // Fragment lighting diffuse color
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].diffuse, 0x142 + 0 * 0x10):
- SyncLightDiffuse(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].diffuse, 0x142 + 1 * 0x10):
- SyncLightDiffuse(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].diffuse, 0x142 + 2 * 0x10):
- SyncLightDiffuse(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].diffuse, 0x142 + 3 * 0x10):
- SyncLightDiffuse(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].diffuse, 0x142 + 4 * 0x10):
- SyncLightDiffuse(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].diffuse, 0x142 + 5 * 0x10):
- SyncLightDiffuse(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].diffuse, 0x142 + 6 * 0x10):
- SyncLightDiffuse(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].diffuse, 0x142 + 7 * 0x10):
- SyncLightDiffuse(7);
- break;
-
- // Fragment lighting ambient color
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].ambient, 0x143 + 0 * 0x10):
- SyncLightAmbient(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].ambient, 0x143 + 1 * 0x10):
- SyncLightAmbient(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].ambient, 0x143 + 2 * 0x10):
- SyncLightAmbient(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].ambient, 0x143 + 3 * 0x10):
- SyncLightAmbient(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].ambient, 0x143 + 4 * 0x10):
- SyncLightAmbient(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].ambient, 0x143 + 5 * 0x10):
- SyncLightAmbient(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].ambient, 0x143 + 6 * 0x10):
- SyncLightAmbient(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].ambient, 0x143 + 7 * 0x10):
- SyncLightAmbient(7);
- break;
-
- // Fragment lighting position
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].x, 0x144 + 0 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].z, 0x145 + 0 * 0x10):
- SyncLightPosition(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].x, 0x144 + 1 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].z, 0x145 + 1 * 0x10):
- SyncLightPosition(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].x, 0x144 + 2 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].z, 0x145 + 2 * 0x10):
- SyncLightPosition(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].x, 0x144 + 3 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].z, 0x145 + 3 * 0x10):
- SyncLightPosition(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].x, 0x144 + 4 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].z, 0x145 + 4 * 0x10):
- SyncLightPosition(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].x, 0x144 + 5 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].z, 0x145 + 5 * 0x10):
- SyncLightPosition(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].x, 0x144 + 6 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].z, 0x145 + 6 * 0x10):
- SyncLightPosition(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].x, 0x144 + 7 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].z, 0x145 + 7 * 0x10):
- SyncLightPosition(7);
- break;
-
- // Fragment spot lighting direction
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
- SyncLightSpotDirection(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
- SyncLightSpotDirection(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
- SyncLightSpotDirection(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
- SyncLightSpotDirection(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
- SyncLightSpotDirection(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
- SyncLightSpotDirection(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
- SyncLightSpotDirection(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
- SyncLightSpotDirection(7);
- break;
-
- // Fragment lighting light source config
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
- shader_dirty = true;
- break;
-
- // Fragment lighting distance attenuation bias
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
- SyncLightDistanceAttenuationBias(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
- SyncLightDistanceAttenuationBias(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
- SyncLightDistanceAttenuationBias(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
- SyncLightDistanceAttenuationBias(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
- SyncLightDistanceAttenuationBias(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
- SyncLightDistanceAttenuationBias(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
- SyncLightDistanceAttenuationBias(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
- SyncLightDistanceAttenuationBias(7);
- break;
-
- // Fragment lighting distance attenuation scale
- case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
- SyncLightDistanceAttenuationScale(0);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
- SyncLightDistanceAttenuationScale(1);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
- SyncLightDistanceAttenuationScale(2);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
- SyncLightDistanceAttenuationScale(3);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
- SyncLightDistanceAttenuationScale(4);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
- SyncLightDistanceAttenuationScale(5);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
- SyncLightDistanceAttenuationScale(6);
- break;
- case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
- SyncLightDistanceAttenuationScale(7);
- break;
-
- // Fragment lighting global ambient color (emission + ambient * ambient)
- case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
- SyncGlobalAmbient();
- break;
-
- // Fragment lighting lookup tables
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
- case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf): {
- auto& lut_config = regs.lighting.lut_config;
- uniform_block_data.lut_dirty[lut_config.type] = true;
- break;
- }
- }
-}
-
-void RasterizerOpenGL::FlushAll() {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushAll();
-}
-
-void RasterizerOpenGL::FlushRegion(PAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size, nullptr, false);
-}
-
-void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u64 size) {
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
- res_cache.FlushRegion(addr, size, nullptr, true);
-}
-
-bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
- MICROPROFILE_SCOPE(OpenGL_Blits);
-
- CachedSurface src_params;
- src_params.addr = config.GetPhysicalInputAddress();
- // It's important to use the correct source input width to properly skip over parts of the input
- // image which will be cropped from the output but still affect the stride of the input image.
- src_params.width = config.input_width;
- // Using the output's height is fine because we don't read or skip over the remaining part of
- // the image, and it allows for smaller texture cache lookup rectangles.
- src_params.height = config.output_height;
- src_params.is_tiled = !config.input_linear;
- src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
-
- CachedSurface dst_params;
- dst_params.addr = config.GetPhysicalOutputAddress();
- dst_params.width =
- config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
- dst_params.height =
- config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
- dst_params.is_tiled = config.input_linear != config.dont_swizzle;
- dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format);
-
- MathUtil::Rectangle<int> src_rect;
- CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
-
- if (src_surface == nullptr) {
- return false;
- }
-
- // Adjust the source rectangle to take into account parts of the input lines being cropped
- if (config.input_width > config.output_width) {
- src_rect.right -= static_cast<int>((config.input_width - config.output_width) *
- src_surface->res_scale_width);
- }
-
- // Require destination surface to have same resolution scale as source to preserve scaling
- dst_params.res_scale_width = src_surface->res_scale_width;
- dst_params.res_scale_height = src_surface->res_scale_height;
-
- MathUtil::Rectangle<int> dst_rect;
- CachedSurface* dst_surface = res_cache.GetSurfaceRect(dst_params, true, false, dst_rect);
-
- if (dst_surface == nullptr) {
- return false;
- }
-
- // Don't accelerate if the src and dst surfaces are the same
- if (src_surface == dst_surface) {
- return false;
- }
-
- if (config.flip_vertically) {
- std::swap(dst_rect.top, dst_rect.bottom);
- }
-
- if (!res_cache.TryBlitSurfaces(src_surface, src_rect, dst_surface, dst_rect)) {
- return false;
- }
-
- u32 dst_size = dst_params.width * dst_params.height *
- CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
- dst_surface->dirty = true;
- res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true);
- return true;
-}
-
-bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
- // TODO(tfarley): Try to hardware accelerate this
- return false;
-}
-
-bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
- MICROPROFILE_SCOPE(OpenGL_Blits);
- using PixelFormat = CachedSurface::PixelFormat;
- using SurfaceType = CachedSurface::SurfaceType;
-
- CachedSurface* dst_surface = res_cache.TryGetFillSurface(config);
-
- if (dst_surface == nullptr) {
- return false;
- }
-
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- SurfaceType dst_type = CachedSurface::GetFormatType(dst_surface->pixel_format);
-
- GLuint old_fb = cur_state.draw.draw_framebuffer;
- cur_state.draw.draw_framebuffer = framebuffer.handle;
- // TODO: When scissor test is implemented, need to disable scissor test in cur_state here so
- // Clear call isn't affected
- cur_state.Apply();
-
- if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- dst_surface->texture.handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
-
- // TODO: Handle additional pixel format and fill value size combinations to accelerate more
- // cases
- // For instance, checking if fill value's bytes/bits repeat to allow filling
- // I8/A8/I4/A4/...
- // Currently only handles formats that are multiples of the fill value size
-
- if (config.fill_24bit) {
- switch (dst_surface->pixel_format) {
- case PixelFormat::RGB8:
- color_values[0] = config.value_24bit_r / 255.0f;
- color_values[1] = config.value_24bit_g / 255.0f;
- color_values[2] = config.value_24bit_b / 255.0f;
- break;
- default:
- return false;
- }
- } else if (config.fill_32bit) {
- u32 value = config.value_32bit;
-
- switch (dst_surface->pixel_format) {
- case PixelFormat::RGBA8:
- color_values[0] = (value >> 24) / 255.0f;
- color_values[1] = ((value >> 16) & 0xFF) / 255.0f;
- color_values[2] = ((value >> 8) & 0xFF) / 255.0f;
- color_values[3] = (value & 0xFF) / 255.0f;
- break;
- default:
- return false;
- }
- } else {
- u16 value_16bit = config.value_16bit.Value();
- Math::Vec4<u8> color;
-
- switch (dst_surface->pixel_format) {
- case PixelFormat::RGBA8:
- color_values[0] = (value_16bit >> 8) / 255.0f;
- color_values[1] = (value_16bit & 0xFF) / 255.0f;
- color_values[2] = color_values[0];
- color_values[3] = color_values[1];
- break;
- case PixelFormat::RGB5A1:
- color = Color::DecodeRGB5A1((const u8*)&value_16bit);
- color_values[0] = color[0] / 31.0f;
- color_values[1] = color[1] / 31.0f;
- color_values[2] = color[2] / 31.0f;
- color_values[3] = color[3];
- break;
- case PixelFormat::RGB565:
- color = Color::DecodeRGB565((const u8*)&value_16bit);
- color_values[0] = color[0] / 31.0f;
- color_values[1] = color[1] / 63.0f;
- color_values[2] = color[2] / 31.0f;
- break;
- case PixelFormat::RGBA4:
- color = Color::DecodeRGBA4((const u8*)&value_16bit);
- color_values[0] = color[0] / 15.0f;
- color_values[1] = color[1] / 15.0f;
- color_values[2] = color[2] / 15.0f;
- color_values[3] = color[3] / 15.0f;
- break;
- case PixelFormat::IA8:
- case PixelFormat::RG8:
- color_values[0] = (value_16bit >> 8) / 255.0f;
- color_values[1] = (value_16bit & 0xFF) / 255.0f;
- break;
- default:
- return false;
- }
- }
-
- cur_state.color_mask.red_enabled = GL_TRUE;
- cur_state.color_mask.green_enabled = GL_TRUE;
- cur_state.color_mask.blue_enabled = GL_TRUE;
- cur_state.color_mask.alpha_enabled = GL_TRUE;
- cur_state.Apply();
- glClearBufferfv(GL_COLOR, 0, color_values);
- } else if (dst_type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- dst_surface->texture.handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- GLfloat value_float;
- if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) {
- value_float = config.value_32bit / 65535.0f; // 2^16 - 1
- } else if (dst_surface->pixel_format == CachedSurface::PixelFormat::D24) {
- value_float = config.value_32bit / 16777215.0f; // 2^24 - 1
- }
-
- cur_state.depth.write_mask = GL_TRUE;
- cur_state.Apply();
- glClearBufferfv(GL_DEPTH, 0, &value_float);
- } else if (dst_type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_surface->texture.handle, 0);
-
- GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
- GLint value_int = (config.value_32bit >> 24);
-
- cur_state.depth.write_mask = GL_TRUE;
- cur_state.stencil.write_mask = 0xFF;
- cur_state.Apply();
- glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
- }
-
- cur_state.draw.draw_framebuffer = old_fb;
- // TODO: Return scissor test to previous value when scissor test is implemented
- cur_state.Apply();
-
- dst_surface->dirty = true;
- res_cache.FlushRegion(dst_surface->addr, dst_surface->size, dst_surface, true);
- return true;
-}
-
-bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& config,
- PAddr framebuffer_addr, u32 pixel_stride,
- ScreenInfo& screen_info) {
- if (framebuffer_addr == 0) {
- return false;
- }
- MICROPROFILE_SCOPE(OpenGL_CacheManagement);
-
- CachedSurface src_params;
- src_params.addr = framebuffer_addr;
- src_params.width = config.width;
- src_params.height = config.height;
- src_params.pixel_stride = pixel_stride;
- src_params.is_tiled = false;
- src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
-
- MathUtil::Rectangle<int> src_rect;
- CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
-
- if (src_surface == nullptr) {
- return false;
- }
-
- u32 scaled_width = src_surface->GetScaledWidth();
- u32 scaled_height = src_surface->GetScaledHeight();
-
- screen_info.display_texcoords = MathUtil::Rectangle<float>(
- (float)src_rect.top / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
- (float)src_rect.bottom / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
-
- screen_info.display_texture = src_surface->texture.handle;
-
- return true;
-}
-
-void RasterizerOpenGL::SamplerInfo::Create() {
- sampler.Create();
- mag_filter = min_filter = TextureConfig::Linear;
- wrap_s = wrap_t = TextureConfig::Repeat;
- border_color = 0;
-
- glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR); // default is GL_LINEAR_MIPMAP_LINEAR
- // Other attributes have correct defaults
-}
-
-void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
- const Pica::TexturingRegs::TextureConfig& config) {
-
- GLuint s = sampler.handle;
-
- if (mag_filter != config.mag_filter) {
- mag_filter = config.mag_filter;
- glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(mag_filter));
- }
- if (min_filter != config.min_filter) {
- min_filter = config.min_filter;
- glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(min_filter));
- }
-
- if (wrap_s != config.wrap_s) {
- wrap_s = config.wrap_s;
- glSamplerParameteri(s, GL_TEXTURE_WRAP_S, PicaToGL::WrapMode(wrap_s));
- }
- if (wrap_t != config.wrap_t) {
- wrap_t = config.wrap_t;
- glSamplerParameteri(s, GL_TEXTURE_WRAP_T, PicaToGL::WrapMode(wrap_t));
- }
-
- if (wrap_s == TextureConfig::ClampToBorder || wrap_t == TextureConfig::ClampToBorder) {
- if (border_color != config.border_color.raw) {
- border_color = config.border_color.raw;
- auto gl_color = PicaToGL::ColorRGBA8(border_color);
- glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.data());
- }
- }
-}
-
-void RasterizerOpenGL::SetShader() {
- auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs);
- std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
-
- // Find (or generate) the GLSL shader for the current TEV state
- auto cached_shader = shader_cache.find(config);
- if (cached_shader != shader_cache.end()) {
- current_shader = cached_shader->second.get();
-
- state.draw.shader_program = current_shader->shader.handle;
- state.Apply();
- } else {
- LOG_DEBUG(Render_OpenGL, "Creating new shader");
-
- shader->shader.Create(GLShader::GenerateVertexShader().c_str(),
- GLShader::GenerateFragmentShader(config).c_str());
-
- state.draw.shader_program = shader->shader.handle;
- state.Apply();
-
- // Set the texture samplers to correspond to different texture units
- GLint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]");
- if (uniform_tex != -1) {
- glUniform1i(uniform_tex, TextureUnits::PicaTexture(0).id);
- }
- uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]");
- if (uniform_tex != -1) {
- glUniform1i(uniform_tex, TextureUnits::PicaTexture(1).id);
- }
- uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]");
- if (uniform_tex != -1) {
- glUniform1i(uniform_tex, TextureUnits::PicaTexture(2).id);
- }
-
- // Set the texture samplers to correspond to different lookup table texture units
- GLint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut");
- if (uniform_lut != -1) {
- glUniform1i(uniform_lut, TextureUnits::LightingLUT.id);
- }
-
- GLint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
- if (uniform_fog_lut != -1) {
- glUniform1i(uniform_fog_lut, TextureUnits::FogLUT.id);
- }
-
- GLint uniform_proctex_noise_lut =
- glGetUniformLocation(shader->shader.handle, "proctex_noise_lut");
- if (uniform_proctex_noise_lut != -1) {
- glUniform1i(uniform_proctex_noise_lut, TextureUnits::ProcTexNoiseLUT.id);
- }
-
- GLint uniform_proctex_color_map =
- glGetUniformLocation(shader->shader.handle, "proctex_color_map");
- if (uniform_proctex_color_map != -1) {
- glUniform1i(uniform_proctex_color_map, TextureUnits::ProcTexColorMap.id);
- }
-
- GLint uniform_proctex_alpha_map =
- glGetUniformLocation(shader->shader.handle, "proctex_alpha_map");
- if (uniform_proctex_alpha_map != -1) {
- glUniform1i(uniform_proctex_alpha_map, TextureUnits::ProcTexAlphaMap.id);
- }
-
- GLint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut");
- if (uniform_proctex_lut != -1) {
- glUniform1i(uniform_proctex_lut, TextureUnits::ProcTexLUT.id);
- }
-
- GLint uniform_proctex_diff_lut =
- glGetUniformLocation(shader->shader.handle, "proctex_diff_lut");
- if (uniform_proctex_diff_lut != -1) {
- glUniform1i(uniform_proctex_diff_lut, TextureUnits::ProcTexDiffLUT.id);
- }
-
- current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
-
- GLuint block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
- if (block_index != GL_INVALID_INDEX) {
- GLint block_size;
- glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
- GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
- ASSERT_MSG(block_size == sizeof(UniformData),
- "Uniform block size did not match! Got %d, expected %zu",
- static_cast<int>(block_size), sizeof(UniformData));
- glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
-
- // Update uniforms
- SyncDepthScale();
- SyncDepthOffset();
- SyncAlphaTest();
- SyncCombinerColor();
- auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
- for (int index = 0; index < tev_stages.size(); ++index)
- SyncTevConstColor(index, tev_stages[index]);
-
- SyncGlobalAmbient();
- for (int light_index = 0; light_index < 8; light_index++) {
- SyncLightSpecular0(light_index);
- SyncLightSpecular1(light_index);
- SyncLightDiffuse(light_index);
- SyncLightAmbient(light_index);
- SyncLightPosition(light_index);
- SyncLightDistanceAttenuationBias(light_index);
- SyncLightDistanceAttenuationScale(light_index);
- }
-
- SyncFogColor();
- SyncProcTexNoise();
- }
- }
-}
-
-void RasterizerOpenGL::SyncClipEnabled() {
- state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0;
-}
-
-void RasterizerOpenGL::SyncClipCoef() {
- const auto raw_clip_coef = Pica::g_state.regs.rasterizer.GetClipCoef();
- const GLvec4 new_clip_coef = {raw_clip_coef.x.ToFloat32(), raw_clip_coef.y.ToFloat32(),
- raw_clip_coef.z.ToFloat32(), raw_clip_coef.w.ToFloat32()};
- if (new_clip_coef != uniform_block_data.data.clip_coef) {
- uniform_block_data.data.clip_coef = new_clip_coef;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncCullMode() {
- const auto& regs = Pica::g_state.regs;
-
- switch (regs.rasterizer.cull_mode) {
- case Pica::RasterizerRegs::CullMode::KeepAll:
- state.cull.enabled = false;
- break;
-
- case Pica::RasterizerRegs::CullMode::KeepClockWise:
- state.cull.enabled = true;
- state.cull.front_face = GL_CW;
- break;
-
- case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
- state.cull.enabled = true;
- state.cull.front_face = GL_CCW;
- break;
-
- default:
- LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
- UNIMPLEMENTED();
- break;
- }
-}
-
-void RasterizerOpenGL::SyncDepthScale() {
- float depth_scale =
- Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
- if (depth_scale != uniform_block_data.data.depth_scale) {
- uniform_block_data.data.depth_scale = depth_scale;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncDepthOffset() {
- float depth_offset =
- Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
- if (depth_offset != uniform_block_data.data.depth_offset) {
- uniform_block_data.data.depth_offset = depth_offset;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncBlendEnabled() {
- state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
-}
-
-void RasterizerOpenGL::SyncBlendFuncs() {
- const auto& regs = Pica::g_state.regs;
- state.blend.rgb_equation =
- PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
- state.blend.a_equation =
- PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
- state.blend.src_rgb_func =
- PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
- state.blend.dst_rgb_func =
- PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
- state.blend.src_a_func =
- PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
- state.blend.dst_a_func =
- PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
-}
-
-void RasterizerOpenGL::SyncBlendColor() {
- auto blend_color =
- PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
- state.blend.color.red = blend_color[0];
- state.blend.color.green = blend_color[1];
- state.blend.color.blue = blend_color[2];
- state.blend.color.alpha = blend_color[3];
-}
-
-void RasterizerOpenGL::SyncFogColor() {
- const auto& regs = Pica::g_state.regs;
- uniform_block_data.data.fog_color = {
- regs.texturing.fog_color.r.Value() / 255.0f, regs.texturing.fog_color.g.Value() / 255.0f,
- regs.texturing.fog_color.b.Value() / 255.0f,
- };
- uniform_block_data.dirty = true;
-}
-
-void RasterizerOpenGL::SyncFogLUT() {
- std::array<GLvec2, 128> new_data;
-
- std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(),
- [](const auto& entry) {
- return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
- });
-
- if (new_data != fog_lut_data) {
- fog_lut_data = new_data;
- glBindBuffer(GL_TEXTURE_BUFFER, fog_lut_buffer.handle);
- glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
- }
-}
-
-void RasterizerOpenGL::SyncProcTexNoise() {
- const auto& regs = Pica::g_state.regs.texturing;
- uniform_block_data.data.proctex_noise_f = {
- Pica::float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32(),
- Pica::float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32(),
- };
- uniform_block_data.data.proctex_noise_a = {
- regs.proctex_noise_u.amplitude / 4095.0f, regs.proctex_noise_v.amplitude / 4095.0f,
- };
- uniform_block_data.data.proctex_noise_p = {
- Pica::float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32(),
- Pica::float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32(),
- };
-
- uniform_block_data.dirty = true;
-}
-
-// helper function for SyncProcTexNoiseLUT/ColorMap/AlphaMap
-static void SyncProcTexValueLUT(const std::array<Pica::State::ProcTex::ValueEntry, 128>& lut,
- std::array<GLvec2, 128>& lut_data, GLuint buffer) {
- std::array<GLvec2, 128> new_data;
- std::transform(lut.begin(), lut.end(), new_data.begin(), [](const auto& entry) {
- return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
- });
-
- if (new_data != lut_data) {
- lut_data = new_data;
- glBindBuffer(GL_TEXTURE_BUFFER, buffer);
- glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec2), new_data.data());
- }
-}
-
-void RasterizerOpenGL::SyncProcTexNoiseLUT() {
- SyncProcTexValueLUT(Pica::g_state.proctex.noise_table, proctex_noise_lut_data,
- proctex_noise_lut_buffer.handle);
-}
-
-void RasterizerOpenGL::SyncProcTexColorMap() {
- SyncProcTexValueLUT(Pica::g_state.proctex.color_map_table, proctex_color_map_data,
- proctex_color_map_buffer.handle);
-}
-
-void RasterizerOpenGL::SyncProcTexAlphaMap() {
- SyncProcTexValueLUT(Pica::g_state.proctex.alpha_map_table, proctex_alpha_map_data,
- proctex_alpha_map_buffer.handle);
-}
-
-void RasterizerOpenGL::SyncProcTexLUT() {
- std::array<GLvec4, 256> new_data;
-
- std::transform(Pica::g_state.proctex.color_table.begin(),
- Pica::g_state.proctex.color_table.end(), new_data.begin(),
- [](const auto& entry) {
- auto rgba = entry.ToVector() / 255.0f;
- return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
- });
-
- if (new_data != proctex_lut_data) {
- proctex_lut_data = new_data;
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_lut_buffer.handle);
- glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
- }
-}
-
-void RasterizerOpenGL::SyncProcTexDiffLUT() {
- std::array<GLvec4, 256> new_data;
-
- std::transform(Pica::g_state.proctex.color_diff_table.begin(),
- Pica::g_state.proctex.color_diff_table.end(), new_data.begin(),
- [](const auto& entry) {
- auto rgba = entry.ToVector() / 255.0f;
- return GLvec4{rgba.r(), rgba.g(), rgba.b(), rgba.a()};
- });
-
- if (new_data != proctex_diff_lut_data) {
- proctex_diff_lut_data = new_data;
- glBindBuffer(GL_TEXTURE_BUFFER, proctex_diff_lut_buffer.handle);
- glBufferSubData(GL_TEXTURE_BUFFER, 0, new_data.size() * sizeof(GLvec4), new_data.data());
- }
-}
-
-void RasterizerOpenGL::SyncAlphaTest() {
- const auto& regs = Pica::g_state.regs;
- if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
- uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLogicOp() {
- state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
-}
-
-void RasterizerOpenGL::SyncColorWriteMask() {
- const auto& regs = Pica::g_state.regs;
-
- auto IsColorWriteEnabled = [&](u32 value) {
- return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
- : GL_FALSE;
- };
-
- state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
- state.color_mask.green_enabled =
- IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
- state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
- state.color_mask.alpha_enabled =
- IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
-}
-
-void RasterizerOpenGL::SyncStencilWriteMask() {
- const auto& regs = Pica::g_state.regs;
- state.stencil.write_mask =
- (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
- ? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
- : 0;
-}
-
-void RasterizerOpenGL::SyncDepthWriteMask() {
- const auto& regs = Pica::g_state.regs;
- state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
- regs.framebuffer.output_merger.depth_write_enable)
- ? GL_TRUE
- : GL_FALSE;
-}
-
-void RasterizerOpenGL::SyncStencilTest() {
- const auto& regs = Pica::g_state.regs;
- state.stencil.test_enabled =
- regs.framebuffer.output_merger.stencil_test.enable &&
- regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
- state.stencil.test_func =
- PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
- state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
- state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
- state.stencil.action_stencil_fail =
- PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
- state.stencil.action_depth_fail =
- PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
- state.stencil.action_depth_pass =
- PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
-}
-
-void RasterizerOpenGL::SyncDepthTest() {
- const auto& regs = Pica::g_state.regs;
- state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
- regs.framebuffer.output_merger.depth_write_enable == 1;
- state.depth.test_func =
- regs.framebuffer.output_merger.depth_test_enable == 1
- ? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
- : GL_ALWAYS;
-}
-
-void RasterizerOpenGL::SyncCombinerColor() {
- auto combiner_color =
- PicaToGL::ColorRGBA8(Pica::g_state.regs.texturing.tev_combiner_buffer_color.raw);
- if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
- uniform_block_data.data.tev_combiner_buffer_color = combiner_color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncTevConstColor(int stage_index,
- const Pica::TexturingRegs::TevStageConfig& tev_stage) {
- auto const_color = PicaToGL::ColorRGBA8(tev_stage.const_color);
- if (const_color != uniform_block_data.data.const_color[stage_index]) {
- uniform_block_data.data.const_color[stage_index] = const_color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncGlobalAmbient() {
- auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.global_ambient);
- if (color != uniform_block_data.data.lighting_global_ambient) {
- uniform_block_data.data.lighting_global_ambient = color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
- std::array<GLvec2, 256> new_data;
- const auto& source_lut = Pica::g_state.lighting.luts[lut_index];
- std::transform(source_lut.begin(), source_lut.end(), new_data.begin(), [](const auto& entry) {
- return GLvec2{entry.ToFloat(), entry.DiffToFloat()};
- });
-
- if (new_data != lighting_lut_data[lut_index]) {
- lighting_lut_data[lut_index] = new_data;
- glBindBuffer(GL_TEXTURE_BUFFER, lighting_lut_buffer.handle);
- glBufferSubData(GL_TEXTURE_BUFFER, lut_index * new_data.size() * sizeof(GLvec2),
- new_data.size() * sizeof(GLvec2), new_data.data());
- }
-}
-
-void RasterizerOpenGL::SyncLightSpecular0(int light_index) {
- auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_0);
- if (color != uniform_block_data.data.light_src[light_index].specular_0) {
- uniform_block_data.data.light_src[light_index].specular_0 = color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightSpecular1(int light_index) {
- auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].specular_1);
- if (color != uniform_block_data.data.light_src[light_index].specular_1) {
- uniform_block_data.data.light_src[light_index].specular_1 = color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightDiffuse(int light_index) {
- auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].diffuse);
- if (color != uniform_block_data.data.light_src[light_index].diffuse) {
- uniform_block_data.data.light_src[light_index].diffuse = color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightAmbient(int light_index) {
- auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].ambient);
- if (color != uniform_block_data.data.light_src[light_index].ambient) {
- uniform_block_data.data.light_src[light_index].ambient = color;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightPosition(int light_index) {
- GLvec3 position = {
- Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].x).ToFloat32(),
- Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].y).ToFloat32(),
- Pica::float16::FromRaw(Pica::g_state.regs.lighting.light[light_index].z).ToFloat32()};
-
- if (position != uniform_block_data.data.light_src[light_index].position) {
- uniform_block_data.data.light_src[light_index].position = position;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
- const auto& light = Pica::g_state.regs.lighting.light[light_index];
- GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
- light.spot_z / 2047.0f};
-
- if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
- uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
- GLfloat dist_atten_bias =
- Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
- .ToFloat32();
-
- if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
- uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
- uniform_block_data.dirty = true;
- }
-}
-
-void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
- GLfloat dist_atten_scale =
- Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale)
- .ToFloat32();
-
- if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
- uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
- uniform_block_data.dirty = true;
- }
-}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
deleted file mode 100644
index d02c157e8..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ /dev/null
@@ -1,316 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <cstring>
-#include <memory>
-#include <unordered_map>
-#include <vector>
-#include <glad/glad.h>
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "common/hash.h"
-#include "common/vector_math.h"
-#include "core/hw/gpu.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/rasterizer_interface.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_lighting.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/renderer_opengl/pica_to_gl.h"
-#include "video_core/shader/shader.h"
-
-struct ScreenInfo;
-
-class RasterizerOpenGL : public VideoCore::RasterizerInterface {
-public:
- RasterizerOpenGL();
- ~RasterizerOpenGL() override;
-
- void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) override;
- void DrawTriangles() override;
- void NotifyPicaRegisterChanged(u32 id) override;
- void FlushAll() override;
- void FlushRegion(PAddr addr, u64 size) override;
- void FlushAndInvalidateRegion(PAddr addr, u64 size) override;
- bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
- bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) override;
- bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
- bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) override;
-
- /// OpenGL shader generated for a given Pica register state
- struct PicaShader {
- /// OpenGL shader resource
- OGLShader shader;
- };
-
-private:
- struct SamplerInfo {
- using TextureConfig = Pica::TexturingRegs::TextureConfig;
-
- OGLSampler sampler;
-
- /// Creates the sampler object, initializing its state so that it's in sync with the
- /// SamplerInfo struct.
- void Create();
- /// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const TextureConfig& config);
-
- private:
- TextureConfig::TextureFilter mag_filter;
- TextureConfig::TextureFilter min_filter;
- TextureConfig::WrapMode wrap_s;
- TextureConfig::WrapMode wrap_t;
- u32 border_color;
- };
-
- /// Structure that the hardware rendered vertices are composed of
- struct HardwareVertex {
- HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) {
- position[0] = v.pos.x.ToFloat32();
- position[1] = v.pos.y.ToFloat32();
- position[2] = v.pos.z.ToFloat32();
- position[3] = v.pos.w.ToFloat32();
- color[0] = v.color.x.ToFloat32();
- color[1] = v.color.y.ToFloat32();
- color[2] = v.color.z.ToFloat32();
- color[3] = v.color.w.ToFloat32();
- tex_coord0[0] = v.tc0.x.ToFloat32();
- tex_coord0[1] = v.tc0.y.ToFloat32();
- tex_coord1[0] = v.tc1.x.ToFloat32();
- tex_coord1[1] = v.tc1.y.ToFloat32();
- tex_coord2[0] = v.tc2.x.ToFloat32();
- tex_coord2[1] = v.tc2.y.ToFloat32();
- tex_coord0_w = v.tc0_w.ToFloat32();
- normquat[0] = v.quat.x.ToFloat32();
- normquat[1] = v.quat.y.ToFloat32();
- normquat[2] = v.quat.z.ToFloat32();
- normquat[3] = v.quat.w.ToFloat32();
- view[0] = v.view.x.ToFloat32();
- view[1] = v.view.y.ToFloat32();
- view[2] = v.view.z.ToFloat32();
-
- if (flip_quaternion) {
- for (float& x : normquat) {
- x = -x;
- }
- }
- }
-
- GLfloat position[4];
- GLfloat color[4];
- GLfloat tex_coord0[2];
- GLfloat tex_coord1[2];
- GLfloat tex_coord2[2];
- GLfloat tex_coord0_w;
- GLfloat normquat[4];
- GLfloat view[3];
- };
-
- struct LightSrc {
- alignas(16) GLvec3 specular_0;
- alignas(16) GLvec3 specular_1;
- alignas(16) GLvec3 diffuse;
- alignas(16) GLvec3 ambient;
- alignas(16) GLvec3 position;
- alignas(16) GLvec3 spot_direction; // negated
- GLfloat dist_atten_bias;
- GLfloat dist_atten_scale;
- };
-
- /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
- // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
- // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
- // Not following that rule will cause problems on some AMD drivers.
- struct UniformData {
- alignas(8) GLvec2 framebuffer_scale;
- GLint alphatest_ref;
- GLfloat depth_scale;
- GLfloat depth_offset;
- GLint scissor_x1;
- GLint scissor_y1;
- GLint scissor_x2;
- GLint scissor_y2;
- alignas(16) GLvec3 fog_color;
- alignas(8) GLvec2 proctex_noise_f;
- alignas(8) GLvec2 proctex_noise_a;
- alignas(8) GLvec2 proctex_noise_p;
- alignas(16) GLvec3 lighting_global_ambient;
- LightSrc light_src[8];
- alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
- alignas(16) GLvec4 tev_combiner_buffer_color;
- alignas(16) GLvec4 clip_coef;
- };
-
- static_assert(
- sizeof(UniformData) == 0x470,
- "The size of the UniformData structure has changed, update the structure in the shader");
- static_assert(sizeof(UniformData) < 16384,
- "UniformData structure must be less than 16kb as per the OpenGL spec");
-
- /// Syncs the clip enabled status to match the PICA register
- void SyncClipEnabled();
-
- /// Syncs the clip coefficients to match the PICA register
- void SyncClipCoef();
-
- /// Sets the OpenGL shader in accordance with the current PICA register state
- void SetShader();
-
- /// Syncs the cull mode to match the PICA register
- void SyncCullMode();
-
- /// Syncs the depth scale to match the PICA register
- void SyncDepthScale();
-
- /// Syncs the depth offset to match the PICA register
- void SyncDepthOffset();
-
- /// Syncs the blend enabled status to match the PICA register
- void SyncBlendEnabled();
-
- /// Syncs the blend functions to match the PICA register
- void SyncBlendFuncs();
-
- /// Syncs the blend color to match the PICA register
- void SyncBlendColor();
-
- /// Syncs the fog states to match the PICA register
- void SyncFogColor();
- void SyncFogLUT();
-
- /// Sync the procedural texture noise configuration to match the PICA register
- void SyncProcTexNoise();
-
- /// Sync the procedural texture lookup tables
- void SyncProcTexNoiseLUT();
- void SyncProcTexColorMap();
- void SyncProcTexAlphaMap();
- void SyncProcTexLUT();
- void SyncProcTexDiffLUT();
-
- /// Syncs the alpha test states to match the PICA register
- void SyncAlphaTest();
-
- /// Syncs the logic op states to match the PICA register
- void SyncLogicOp();
-
- /// Syncs the color write mask to match the PICA register state
- void SyncColorWriteMask();
-
- /// Syncs the stencil write mask to match the PICA register state
- void SyncStencilWriteMask();
-
- /// Syncs the depth write mask to match the PICA register state
- void SyncDepthWriteMask();
-
- /// Syncs the stencil test states to match the PICA register
- void SyncStencilTest();
-
- /// Syncs the depth test states to match the PICA register
- void SyncDepthTest();
-
- /// Syncs the TEV combiner color buffer to match the PICA register
- void SyncCombinerColor();
-
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::TexturingRegs::TevStageConfig& tev_stage);
-
- /// Syncs the lighting global ambient color to match the PICA register
- void SyncGlobalAmbient();
-
- /// Syncs the lighting lookup tables
- void SyncLightingLUT(unsigned index);
-
- /// Syncs the specified light's specular 0 color to match the PICA register
- void SyncLightSpecular0(int light_index);
-
- /// Syncs the specified light's specular 1 color to match the PICA register
- void SyncLightSpecular1(int light_index);
-
- /// Syncs the specified light's diffuse color to match the PICA register
- void SyncLightDiffuse(int light_index);
-
- /// Syncs the specified light's ambient color to match the PICA register
- void SyncLightAmbient(int light_index);
-
- /// Syncs the specified light's position to match the PICA register
- void SyncLightPosition(int light_index);
-
- /// Syncs the specified spot light direcition to match the PICA register
- void SyncLightSpotDirection(int light_index);
-
- /// Syncs the specified light's distance attenuation bias to match the PICA register
- void SyncLightDistanceAttenuationBias(int light_index);
-
- /// Syncs the specified light's distance attenuation scale to match the PICA register
- void SyncLightDistanceAttenuationScale(int light_index);
-
- OpenGLState state;
-
- RasterizerCacheOpenGL res_cache;
-
- std::vector<HardwareVertex> vertex_batch;
-
- std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
- const PicaShader* current_shader = nullptr;
- bool shader_dirty;
-
- struct {
- UniformData data;
- std::array<bool, Pica::LightingRegs::NumLightingSampler> lut_dirty;
- bool fog_lut_dirty;
- bool proctex_noise_lut_dirty;
- bool proctex_color_map_dirty;
- bool proctex_alpha_map_dirty;
- bool proctex_lut_dirty;
- bool proctex_diff_lut_dirty;
- bool dirty;
- } uniform_block_data = {};
-
- std::array<SamplerInfo, 3> texture_samplers;
- OGLVertexArray vertex_array;
- OGLBuffer vertex_buffer;
- OGLBuffer uniform_buffer;
- OGLFramebuffer framebuffer;
-
- OGLBuffer lighting_lut_buffer;
- OGLTexture lighting_lut;
- std::array<std::array<GLvec2, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{};
-
- OGLBuffer fog_lut_buffer;
- OGLTexture fog_lut;
- std::array<GLvec2, 128> fog_lut_data{};
-
- OGLBuffer proctex_noise_lut_buffer;
- OGLTexture proctex_noise_lut;
- std::array<GLvec2, 128> proctex_noise_lut_data{};
-
- OGLBuffer proctex_color_map_buffer;
- OGLTexture proctex_color_map;
- std::array<GLvec2, 128> proctex_color_map_data{};
-
- OGLBuffer proctex_alpha_map_buffer;
- OGLTexture proctex_alpha_map;
- std::array<GLvec2, 128> proctex_alpha_map_data{};
-
- OGLBuffer proctex_lut_buffer;
- OGLTexture proctex_lut;
- std::array<GLvec4, 256> proctex_lut_data{};
-
- OGLBuffer proctex_diff_lut_buffer;
- OGLTexture proctex_diff_lut;
- std::array<GLvec4, 256> proctex_diff_lut_data{};
-};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
deleted file mode 100644
index f37894e7a..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ /dev/null
@@ -1,799 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include <iterator>
-#include <unordered_set>
-#include <utility>
-#include <vector>
-#include <glad/glad.h>
-#include "common/bit_field.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/microprofile.h"
-#include "common/vector_math.h"
-#include "core/frontend/emu_window.h"
-#include "core/memory.h"
-#include "core/settings.h"
-#include "video_core/pica_state.h"
-#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
-#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/texture/texture_decode.h"
-#include "video_core/utils.h"
-#include "video_core/video_core.h"
-
-struct FormatTuple {
- GLint internal_format;
- GLenum format;
- GLenum type;
-};
-
-static const std::array<FormatTuple, 5> fb_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
- {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
- {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
- {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
- {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
-}};
-
-static const std::array<FormatTuple, 4> depth_format_tuples = {{
- {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
- {},
- {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
- {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
-}};
-
-RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
- transfer_framebuffers[0].Create();
- transfer_framebuffers[1].Create();
-}
-
-RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
- FlushAll();
-}
-
-static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, u32 height,
- u32 bytes_per_pixel, u32 gl_bytes_per_pixel, u8* morton_data,
- u8* gl_data, bool morton_to_gl) {
- using PixelFormat = CachedSurface::PixelFormat;
-
- u8* data_ptrs[2];
- u32 depth_stencil_shifts[2] = {24, 8};
-
- if (morton_to_gl) {
- std::swap(depth_stencil_shifts[0], depth_stencil_shifts[1]);
- }
-
- if (pixel_format == PixelFormat::D24S8) {
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- // Swap depth and stencil value ordering since 3DS does not match OpenGL
- u32 depth_stencil;
- memcpy(&depth_stencil, data_ptrs[1], sizeof(u32));
- depth_stencil = (depth_stencil << depth_stencil_shifts[0]) |
- (depth_stencil >> depth_stencil_shifts[1]);
-
- memcpy(data_ptrs[0], &depth_stencil, sizeof(u32));
- }
- }
- } else {
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~7;
- u32 morton_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
- }
-}
-
-void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
- CachedSurface::SurfaceType type,
- const MathUtil::Rectangle<int>& src_rect,
- const MathUtil::Rectangle<int>& dst_rect) {
- using SurfaceType = CachedSurface::SurfaceType;
-
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- // Make sure textures aren't bound to texture units, since going to bind them to framebuffer
- // components
- OpenGLState::ResetTexture(src_tex);
- OpenGLState::ResetTexture(dst_tex);
-
- // Keep track of previous framebuffer bindings
- GLuint old_fbs[2] = {cur_state.draw.read_framebuffer, cur_state.draw.draw_framebuffer};
- cur_state.draw.read_framebuffer = transfer_framebuffers[0].handle;
- cur_state.draw.draw_framebuffer = transfer_framebuffers[1].handle;
- cur_state.Apply();
-
- u32 buffers = 0;
-
- if (type == SurfaceType::Color || type == SurfaceType::Texture) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
- 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
- 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
-
- buffers = GL_COLOR_BUFFER_BIT;
- } else if (type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT;
- } else if (type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- src_tex, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_tex, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
-
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
- dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
- // Restore previous framebuffer bindings
- cur_state.draw.read_framebuffer = old_fbs[0];
- cur_state.draw.draw_framebuffer = old_fbs[1];
- cur_state.Apply();
-}
-
-bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
- const MathUtil::Rectangle<int>& src_rect,
- CachedSurface* dst_surface,
- const MathUtil::Rectangle<int>& dst_rect) {
-
- if (!CachedSurface::CheckFormatsBlittable(src_surface->pixel_format,
- dst_surface->pixel_format)) {
- return false;
- }
-
- BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
- CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
- return true;
-}
-
-static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,
- u32 width, u32 height) {
- // Allocate an uninitialized texture of appropriate size and format for the surface
- using SurfaceType = CachedSurface::SurfaceType;
-
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- // Keep track of previous texture bindings
- GLuint old_tex = cur_state.texture_units[0].texture_2d;
- cur_state.texture_units[0].texture_2d = texture;
- cur_state.Apply();
- glActiveTexture(GL_TEXTURE0);
-
- SurfaceType type = CachedSurface::GetFormatType(pixel_format);
-
- FormatTuple tuple;
- if (type == SurfaceType::Color) {
- ASSERT((size_t)pixel_format < fb_format_tuples.size());
- tuple = fb_format_tuples[(unsigned int)pixel_format];
- } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
- size_t tuple_idx = (size_t)pixel_format - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- tuple = depth_format_tuples[tuple_idx];
- } else {
- tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, width, height, 0, tuple.format,
- tuple.type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- // Restore previous texture bindings
- cur_state.texture_units[0].texture_2d = old_tex;
- cur_state.Apply();
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceUpload, "OpenGL", "Surface Upload", MP_RGB(128, 64, 192));
-CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bool match_res_scale,
- bool load_if_create) {
- using PixelFormat = CachedSurface::PixelFormat;
- using SurfaceType = CachedSurface::SurfaceType;
-
- if (params.addr == 0) {
- return nullptr;
- }
-
- u32 params_size =
- params.width * params.height * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
-
- // Check for an exact match in existing surfaces
- CachedSurface* best_exact_surface = nullptr;
- float exact_surface_goodness = -1.f;
-
- auto surface_interval =
- boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
- auto range = surface_cache.equal_range(surface_interval);
- for (auto it = range.first; it != range.second; ++it) {
- for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
- CachedSurface* surface = it2->get();
-
- // Check if the request matches the surface exactly
- if (params.addr == surface->addr && params.width == surface->width &&
- params.height == surface->height && params.pixel_format == surface->pixel_format) {
- // Make sure optional param-matching criteria are fulfilled
- bool tiling_match = (params.is_tiled == surface->is_tiled);
- bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
- params.res_scale_height == surface->res_scale_height);
- if (!match_res_scale || res_scale_match) {
- // Prioritize same-tiling and highest resolution surfaces
- float match_goodness =
- (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
- if (match_goodness > exact_surface_goodness || surface->dirty) {
- exact_surface_goodness = match_goodness;
- best_exact_surface = surface;
- }
- }
- }
- }
- }
-
- // Return the best exact surface if found
- if (best_exact_surface != nullptr) {
- return best_exact_surface;
- }
-
- // No matching surfaces found, so create a new one
- u8* texture_src_data = Memory::GetPhysicalPointer(params.addr);
- if (texture_src_data == nullptr) {
- return nullptr;
- }
-
- MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
-
- // Stride only applies to linear images.
- ASSERT(params.pixel_stride == 0 || !params.is_tiled);
-
- std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
-
- new_surface->addr = params.addr;
- new_surface->size = params_size;
-
- new_surface->texture.Create();
- new_surface->width = params.width;
- new_surface->height = params.height;
- new_surface->pixel_stride = params.pixel_stride;
- new_surface->res_scale_width = params.res_scale_width;
- new_surface->res_scale_height = params.res_scale_height;
-
- new_surface->is_tiled = params.is_tiled;
- new_surface->pixel_format = params.pixel_format;
- new_surface->dirty = false;
-
- if (!load_if_create) {
- // Don't load any data; just allocate the surface's texture
- AllocateSurfaceTexture(new_surface->texture.handle, new_surface->pixel_format,
- new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
- } else {
- // TODO: Consider attempting subrect match in existing surfaces and direct blit here instead
- // of memory upload below if that's a common scenario in some game
-
- Memory::RasterizerFlushRegion(params.addr, params_size);
-
- // Load data from memory to the new surface
- OpenGLState cur_state = OpenGLState::GetCurState();
-
- GLuint old_tex = cur_state.texture_units[0].texture_2d;
- cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
- cur_state.Apply();
- glActiveTexture(GL_TEXTURE0);
-
- if (!new_surface->is_tiled) {
- // TODO: Ensure this will always be a color format, not a depth or other format
- ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
- const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
- tuple.format, tuple.type, texture_src_data);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- } else {
- SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
- if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
- FormatTuple tuple;
- if ((size_t)params.pixel_format < fb_format_tuples.size()) {
- tuple = fb_format_tuples[(unsigned int)params.pixel_format];
- } else {
- // Texture
- tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
- }
-
- std::vector<Math::Vec4<u8>> tex_buffer(params.width * params.height);
-
- Pica::Texture::TextureInfo tex_info;
- tex_info.width = params.width;
- tex_info.height = params.height;
- tex_info.format = (Pica::TexturingRegs::TextureFormat)params.pixel_format;
- tex_info.SetDefaultStride();
- tex_info.physical_address = params.addr;
-
- for (unsigned y = 0; y < params.height; ++y) {
- for (unsigned x = 0; x < params.width; ++x) {
- tex_buffer[x + params.width * y] = Pica::Texture::LookupTexture(
- texture_src_data, x, params.height - 1 - y, tex_info);
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer.data());
- } else {
- // Depth/Stencil formats need special treatment since they aren't sampleable using
- // LookupTexture and can't use RGBA format
- size_t tuple_idx = (size_t)params.pixel_format - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- const FormatTuple& tuple = depth_format_tuples[tuple_idx];
-
- u32 bytes_per_pixel = CachedSurface::GetFormatBpp(params.pixel_format) / 8;
-
- // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
- bool use_4bpp = (params.pixel_format == PixelFormat::D24);
-
- u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
-
- std::vector<u8> temp_fb_depth_buffer(params.width * params.height *
- gl_bytes_per_pixel);
-
- u8* temp_fb_depth_buffer_ptr =
- use_4bpp ? temp_fb_depth_buffer.data() + 1 : temp_fb_depth_buffer.data();
-
- MortonCopyPixels(params.pixel_format, params.width, params.height, bytes_per_pixel,
- gl_bytes_per_pixel, texture_src_data, temp_fb_depth_buffer_ptr,
- true);
-
- glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
- 0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
- }
- }
-
- // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
- if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
- OGLTexture scaled_texture;
- scaled_texture.Create();
-
- AllocateSurfaceTexture(scaled_texture.handle, new_surface->pixel_format,
- new_surface->GetScaledWidth(), new_surface->GetScaledHeight());
- BlitTextures(new_surface->texture.handle, scaled_texture.handle,
- CachedSurface::GetFormatType(new_surface->pixel_format),
- MathUtil::Rectangle<int>(0, 0, new_surface->width, new_surface->height),
- MathUtil::Rectangle<int>(0, 0, new_surface->GetScaledWidth(),
- new_surface->GetScaledHeight()));
-
- new_surface->texture.Release();
- new_surface->texture.handle = scaled_texture.handle;
- scaled_texture.handle = 0;
- cur_state.texture_units[0].texture_2d = new_surface->texture.handle;
- cur_state.Apply();
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- cur_state.texture_units[0].texture_2d = old_tex;
- cur_state.Apply();
- }
-
- Memory::RasterizerMarkRegionCached(new_surface->addr, new_surface->size, 1);
- surface_cache.add(std::make_pair(boost::icl::interval<PAddr>::right_open(
- new_surface->addr, new_surface->addr + new_surface->size),
- std::set<std::shared_ptr<CachedSurface>>({new_surface})));
- return new_surface.get();
-}
-
-CachedSurface* RasterizerCacheOpenGL::GetSurfaceRect(const CachedSurface& params,
- bool match_res_scale, bool load_if_create,
- MathUtil::Rectangle<int>& out_rect) {
- if (params.addr == 0) {
- return nullptr;
- }
-
- u32 total_pixels = params.width * params.height;
- u32 params_size = total_pixels * CachedSurface::GetFormatBpp(params.pixel_format) / 8;
-
- // Attempt to find encompassing surfaces
- CachedSurface* best_subrect_surface = nullptr;
- float subrect_surface_goodness = -1.f;
-
- auto surface_interval =
- boost::icl::interval<PAddr>::right_open(params.addr, params.addr + params_size);
- auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
- for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
- for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
- CachedSurface* surface = it2->get();
-
- // Check if the request is contained in the surface
- if (params.addr >= surface->addr &&
- params.addr + params_size - 1 <= surface->addr + surface->size - 1 &&
- params.pixel_format == surface->pixel_format) {
- // Make sure optional param-matching criteria are fulfilled
- bool tiling_match = (params.is_tiled == surface->is_tiled);
- bool res_scale_match = (params.res_scale_width == surface->res_scale_width &&
- params.res_scale_height == surface->res_scale_height);
- if (!match_res_scale || res_scale_match) {
- // Prioritize same-tiling and highest resolution surfaces
- float match_goodness =
- (float)tiling_match + surface->res_scale_width * surface->res_scale_height;
- if (match_goodness > subrect_surface_goodness || surface->dirty) {
- subrect_surface_goodness = match_goodness;
- best_subrect_surface = surface;
- }
- }
- }
- }
- }
-
- // Return the best subrect surface if found
- if (best_subrect_surface != nullptr) {
- unsigned int bytes_per_pixel =
- (CachedSurface::GetFormatBpp(best_subrect_surface->pixel_format) / 8);
-
- int x0, y0;
-
- if (!params.is_tiled) {
- u32 begin_pixel_index = (params.addr - best_subrect_surface->addr) / bytes_per_pixel;
- x0 = begin_pixel_index % best_subrect_surface->width;
- y0 = begin_pixel_index / best_subrect_surface->width;
-
- out_rect = MathUtil::Rectangle<int>(x0, y0, x0 + params.width, y0 + params.height);
- } else {
- u32 bytes_per_tile = 8 * 8 * bytes_per_pixel;
- u32 tiles_per_row = best_subrect_surface->width / 8;
-
- u32 begin_tile_index = (params.addr - best_subrect_surface->addr) / bytes_per_tile;
- x0 = begin_tile_index % tiles_per_row * 8;
- y0 = begin_tile_index / tiles_per_row * 8;
-
- // Tiled surfaces are flipped vertically in the rasterizer vs. 3DS memory.
- out_rect =
- MathUtil::Rectangle<int>(x0, best_subrect_surface->height - y0, x0 + params.width,
- best_subrect_surface->height - (y0 + params.height));
- }
-
- out_rect.left = (int)(out_rect.left * best_subrect_surface->res_scale_width);
- out_rect.right = (int)(out_rect.right * best_subrect_surface->res_scale_width);
- out_rect.top = (int)(out_rect.top * best_subrect_surface->res_scale_height);
- out_rect.bottom = (int)(out_rect.bottom * best_subrect_surface->res_scale_height);
-
- return best_subrect_surface;
- }
-
- // No subrect found - create and return a new surface
- if (!params.is_tiled) {
- out_rect = MathUtil::Rectangle<int>(0, 0, (int)(params.width * params.res_scale_width),
- (int)(params.height * params.res_scale_height));
- } else {
- out_rect = MathUtil::Rectangle<int>(0, (int)(params.height * params.res_scale_height),
- (int)(params.width * params.res_scale_width), 0);
- }
-
- return GetSurface(params, match_res_scale, load_if_create);
-}
-
-CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
- const Pica::TexturingRegs::FullTextureConfig& config) {
-
- Pica::Texture::TextureInfo info =
- Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
-
- CachedSurface params;
- params.addr = info.physical_address;
- params.width = info.width;
- params.height = info.height;
- params.is_tiled = true;
- params.pixel_format = CachedSurface::PixelFormatFromTextureFormat(info.format);
- return GetSurface(params, false, true);
-}
-
-std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
-RasterizerCacheOpenGL::GetFramebufferSurfaces(
- const Pica::FramebufferRegs::FramebufferConfig& config) {
-
- const auto& regs = Pica::g_state.regs;
-
- // Make sur that framebuffers don't overlap if both color and depth are being used
- u32 fb_area = config.GetWidth() * config.GetHeight();
- bool framebuffers_overlap =
- config.GetColorBufferPhysicalAddress() != 0 &&
- config.GetDepthBufferPhysicalAddress() != 0 &&
- MathUtil::IntervalsIntersect(
- config.GetColorBufferPhysicalAddress(),
- fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
- config.GetDepthBufferPhysicalAddress(),
- fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
- bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
- bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable &&
- regs.framebuffer.framebuffer.allow_depth_stencil_write;
- bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
- (regs.framebuffer.output_merger.depth_test_enable || depth_write_enable ||
- !framebuffers_overlap);
-
- if (framebuffers_overlap && using_color_fb && using_depth_fb) {
- LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
- "overlapping framebuffers not supported!");
- using_depth_fb = false;
- }
-
- // get color and depth surfaces
- CachedSurface color_params;
- CachedSurface depth_params;
- color_params.width = depth_params.width = config.GetWidth();
- color_params.height = depth_params.height = config.GetHeight();
- color_params.is_tiled = depth_params.is_tiled = true;
-
- // Set the internal resolution, assume the same scaling factor for top and bottom screens
- float resolution_scale_factor = Settings::values.resolution_factor;
- if (resolution_scale_factor == 0.0f) {
- // Auto - scale resolution to the window size
- resolution_scale_factor = VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio();
- }
- // Scale the resolution by the specified factor
- color_params.res_scale_width = resolution_scale_factor;
- depth_params.res_scale_width = resolution_scale_factor;
- color_params.res_scale_height = resolution_scale_factor;
- depth_params.res_scale_height = resolution_scale_factor;
-
- color_params.addr = config.GetColorBufferPhysicalAddress();
- color_params.pixel_format = CachedSurface::PixelFormatFromColorFormat(config.color_format);
-
- depth_params.addr = config.GetDepthBufferPhysicalAddress();
- depth_params.pixel_format = CachedSurface::PixelFormatFromDepthFormat(config.depth_format);
-
- MathUtil::Rectangle<int> color_rect;
- CachedSurface* color_surface =
- using_color_fb ? GetSurfaceRect(color_params, true, true, color_rect) : nullptr;
-
- MathUtil::Rectangle<int> depth_rect;
- CachedSurface* depth_surface =
- using_depth_fb ? GetSurfaceRect(depth_params, true, true, depth_rect) : nullptr;
-
- // Sanity check to make sure found surfaces aren't the same
- if (using_depth_fb && using_color_fb && color_surface == depth_surface) {
- LOG_CRITICAL(
- Render_OpenGL,
- "Color and depth framebuffer surfaces overlap; overlapping surfaces not supported!");
- using_depth_fb = false;
- depth_surface = nullptr;
- }
-
- MathUtil::Rectangle<int> rect;
-
- if (color_surface != nullptr && depth_surface != nullptr &&
- (depth_rect.left != color_rect.left || depth_rect.top != color_rect.top)) {
- // Can't specify separate color and depth viewport offsets in OpenGL, so re-zero both if
- // they don't match
- if (color_rect.left != 0 || color_rect.top != 0) {
- color_surface = GetSurface(color_params, true, true);
- }
-
- if (depth_rect.left != 0 || depth_rect.top != 0) {
- depth_surface = GetSurface(depth_params, true, true);
- }
-
- if (!color_surface->is_tiled) {
- rect = MathUtil::Rectangle<int>(
- 0, 0, (int)(color_params.width * color_params.res_scale_width),
- (int)(color_params.height * color_params.res_scale_height));
- } else {
- rect = MathUtil::Rectangle<int>(
- 0, (int)(color_params.height * color_params.res_scale_height),
- (int)(color_params.width * color_params.res_scale_width), 0);
- }
- } else if (color_surface != nullptr) {
- rect = color_rect;
- } else if (depth_surface != nullptr) {
- rect = depth_rect;
- } else {
- rect = MathUtil::Rectangle<int>(0, 0, 0, 0);
- }
-
- return std::make_tuple(color_surface, depth_surface, rect);
-}
-
-CachedSurface* RasterizerCacheOpenGL::TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
- auto surface_interval =
- boost::icl::interval<PAddr>::right_open(config.GetStartAddress(), config.GetEndAddress());
- auto range = surface_cache.equal_range(surface_interval);
- for (auto it = range.first; it != range.second; ++it) {
- for (auto it2 = it->second.begin(); it2 != it->second.end(); ++it2) {
- int bits_per_value = 0;
- if (config.fill_24bit) {
- bits_per_value = 24;
- } else if (config.fill_32bit) {
- bits_per_value = 32;
- } else {
- bits_per_value = 16;
- }
-
- CachedSurface* surface = it2->get();
-
- if (surface->addr == config.GetStartAddress() &&
- CachedSurface::GetFormatBpp(surface->pixel_format) == bits_per_value &&
- (surface->width * surface->height *
- CachedSurface::GetFormatBpp(surface->pixel_format) / 8) ==
- (config.GetEndAddress() - config.GetStartAddress())) {
- return surface;
- }
- }
- }
-
- return nullptr;
-}
-
-MICROPROFILE_DEFINE(OpenGL_SurfaceDownload, "OpenGL", "Surface Download", MP_RGB(128, 192, 64));
-void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
- using PixelFormat = CachedSurface::PixelFormat;
- using SurfaceType = CachedSurface::SurfaceType;
-
- if (!surface->dirty) {
- return;
- }
-
- MICROPROFILE_SCOPE(OpenGL_SurfaceDownload);
-
- u8* dst_buffer = Memory::GetPhysicalPointer(surface->addr);
- if (dst_buffer == nullptr) {
- return;
- }
-
- OpenGLState cur_state = OpenGLState::GetCurState();
- GLuint old_tex = cur_state.texture_units[0].texture_2d;
-
- OGLTexture unscaled_tex;
- GLuint texture_to_flush = surface->texture.handle;
-
- // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
- if (surface->res_scale_width != 1.f || surface->res_scale_height != 1.f) {
- unscaled_tex.Create();
-
- AllocateSurfaceTexture(unscaled_tex.handle, surface->pixel_format, surface->width,
- surface->height);
- BlitTextures(
- surface->texture.handle, unscaled_tex.handle,
- CachedSurface::GetFormatType(surface->pixel_format),
- MathUtil::Rectangle<int>(0, 0, surface->GetScaledWidth(), surface->GetScaledHeight()),
- MathUtil::Rectangle<int>(0, 0, surface->width, surface->height));
-
- texture_to_flush = unscaled_tex.handle;
- }
-
- cur_state.texture_units[0].texture_2d = texture_to_flush;
- cur_state.Apply();
- glActiveTexture(GL_TEXTURE0);
-
- if (!surface->is_tiled) {
- // TODO: Ensure this will always be a color format, not a depth or other format
- ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
- const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
-
- glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- } else {
- SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
- if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
- ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
- const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
-
- u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
-
- std::vector<u8> temp_gl_buffer(surface->width * surface->height * bytes_per_pixel);
-
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
-
- // Directly copy pixels. Internal OpenGL color formats are consistent so no conversion
- // is necessary.
- MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
- bytes_per_pixel, bytes_per_pixel, dst_buffer, temp_gl_buffer.data(),
- false);
- } else {
- // Depth/Stencil formats need special treatment since they aren't sampleable using
- // LookupTexture and can't use RGBA format
- size_t tuple_idx = (size_t)surface->pixel_format - 14;
- ASSERT(tuple_idx < depth_format_tuples.size());
- const FormatTuple& tuple = depth_format_tuples[tuple_idx];
-
- u32 bytes_per_pixel = CachedSurface::GetFormatBpp(surface->pixel_format) / 8;
-
- // OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
- bool use_4bpp = (surface->pixel_format == PixelFormat::D24);
-
- u32 gl_bytes_per_pixel = use_4bpp ? 4 : bytes_per_pixel;
-
- std::vector<u8> temp_gl_buffer(surface->width * surface->height * gl_bytes_per_pixel);
-
- glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, temp_gl_buffer.data());
-
- u8* temp_gl_buffer_ptr = use_4bpp ? temp_gl_buffer.data() + 1 : temp_gl_buffer.data();
-
- MortonCopyPixels(surface->pixel_format, surface->width, surface->height,
- bytes_per_pixel, gl_bytes_per_pixel, dst_buffer, temp_gl_buffer_ptr,
- false);
- }
- }
-
- surface->dirty = false;
-
- cur_state.texture_units[0].texture_2d = old_tex;
- cur_state.Apply();
-}
-
-void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface,
- bool invalidate) {
- if (size == 0) {
- return;
- }
-
- // Gather up unique surfaces that touch the region
- std::unordered_set<std::shared_ptr<CachedSurface>> touching_surfaces;
-
- auto surface_interval = boost::icl::interval<PAddr>::right_open(addr, addr + size);
- auto cache_upper_bound = surface_cache.upper_bound(surface_interval);
- for (auto it = surface_cache.lower_bound(surface_interval); it != cache_upper_bound; ++it) {
- std::copy_if(it->second.begin(), it->second.end(),
- std::inserter(touching_surfaces, touching_surfaces.end()),
- [skip_surface](std::shared_ptr<CachedSurface> surface) {
- return (surface.get() != skip_surface);
- });
- }
-
- // Flush and invalidate surfaces
- for (auto surface : touching_surfaces) {
- FlushSurface(surface.get());
- if (invalidate) {
- Memory::RasterizerMarkRegionCached(surface->addr, surface->size, -1);
- surface_cache.subtract(
- std::make_pair(boost::icl::interval<PAddr>::right_open(
- surface->addr, surface->addr + surface->size),
- std::set<std::shared_ptr<CachedSurface>>({surface})));
- }
- }
-}
-
-void RasterizerCacheOpenGL::FlushAll() {
- for (auto& surfaces : surface_cache) {
- for (auto& surface : surfaces.second) {
- FlushSurface(surface.get());
- }
- }
-}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
deleted file mode 100644
index aea20c693..000000000
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ /dev/null
@@ -1,239 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <set>
-#include <tuple>
-#ifdef __GNUC__
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wunused-local-typedef"
-#endif
-#include <boost/icl/interval_map.hpp>
-#ifdef __GNUC__
-#pragma GCC diagnostic pop
-#endif
-#include <glad/glad.h>
-#include "common/assert.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "core/hw/gpu.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-
-namespace MathUtil {
-template <class T>
-struct Rectangle;
-}
-
-struct CachedSurface;
-
-using SurfaceCache = boost::icl::interval_map<PAddr, std::set<std::shared_ptr<CachedSurface>>>;
-
-struct CachedSurface {
- enum class PixelFormat {
- // First 5 formats are shared between textures and color buffers
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
-
- // Texture-only formats
- IA8 = 5,
- RG8 = 6,
- I8 = 7,
- A8 = 8,
- IA4 = 9,
- I4 = 10,
- A4 = 11,
- ETC1 = 12,
- ETC1A4 = 13,
-
- // Depth buffer-only formats
- D16 = 14,
- // gap
- D24 = 16,
- D24S8 = 17,
-
- Invalid = 255,
- };
-
- enum class SurfaceType {
- Color = 0,
- Texture = 1,
- Depth = 2,
- DepthStencil = 3,
- Invalid = 4,
- };
-
- static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) {
- static const std::array<unsigned int, 18> bpp_table = {
- 32, // RGBA8
- 24, // RGB8
- 16, // RGB5A1
- 16, // RGB565
- 16, // RGBA4
- 16, // IA8
- 16, // RG8
- 8, // I8
- 8, // A8
- 8, // IA4
- 4, // I4
- 4, // A4
- 4, // ETC1
- 8, // ETC1A4
- 16, // D16
- 0,
- 24, // D24
- 32, // D24S8
- };
-
- ASSERT((unsigned int)format < ARRAY_SIZE(bpp_table));
- return bpp_table[(unsigned int)format];
- }
-
- static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) {
- return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
- }
-
- static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
- return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
- }
-
- static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
- return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
- : PixelFormat::Invalid;
- }
-
- static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
- switch (format) {
- // RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat
- case GPU::Regs::PixelFormat::RGB565:
- return PixelFormat::RGB565;
- case GPU::Regs::PixelFormat::RGB5A1:
- return PixelFormat::RGB5A1;
- default:
- return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
- }
- }
-
- static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
- SurfaceType a_type = GetFormatType(pixel_format_a);
- SurfaceType b_type = GetFormatType(pixel_format_b);
-
- if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
- (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
- return true;
- }
-
- if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
- return true;
- }
-
- if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
- return true;
- }
-
- return false;
- }
-
- static SurfaceType GetFormatType(PixelFormat pixel_format) {
- if ((unsigned int)pixel_format < 5) {
- return SurfaceType::Color;
- }
-
- if ((unsigned int)pixel_format < 14) {
- return SurfaceType::Texture;
- }
-
- if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
- return SurfaceType::Depth;
- }
-
- if (pixel_format == PixelFormat::D24S8) {
- return SurfaceType::DepthStencil;
- }
-
- return SurfaceType::Invalid;
- }
-
- u32 GetScaledWidth() const {
- return (u32)(width * res_scale_width);
- }
-
- u32 GetScaledHeight() const {
- return (u32)(height * res_scale_height);
- }
-
- PAddr addr;
- u32 size;
-
- PAddr min_valid;
- PAddr max_valid;
-
- OGLTexture texture;
- u32 width;
- u32 height;
- /// Stride between lines, in pixels. Only valid for images in linear format.
- u32 pixel_stride = 0;
- float res_scale_width = 1.f;
- float res_scale_height = 1.f;
-
- bool is_tiled;
- PixelFormat pixel_format;
- bool dirty;
-};
-
-class RasterizerCacheOpenGL : NonCopyable {
-public:
- RasterizerCacheOpenGL();
- ~RasterizerCacheOpenGL();
-
- /// Blits one texture to another
- void BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type,
- const MathUtil::Rectangle<int>& src_rect,
- const MathUtil::Rectangle<int>& dst_rect);
-
- /// Attempt to blit one surface's texture to another
- bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle<int>& src_rect,
- CachedSurface* dst_surface, const MathUtil::Rectangle<int>& dst_rect);
-
- /// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached)
- CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale,
- bool load_if_create);
-
- /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
- /// 3DS memory to OpenGL and caches it (if not already cached)
- CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale,
- bool load_if_create, MathUtil::Rectangle<int>& out_rect);
-
- /// Gets a surface based on the texture configuration
- CachedSurface* GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
-
- /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
- /// configuration
- std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
- const Pica::FramebufferRegs::FramebufferConfig& config);
-
- /// Attempt to get a surface that exactly matches the fill region and format
- CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
-
- /// Write the surface back to memory
- void FlushSurface(CachedSurface* surface);
-
- /// Write any cached resources overlapping the region back to memory (if dirty) and optionally
- /// invalidate them in the cache
- void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate);
-
- /// Flush all cached resources tracked by this cache manager
- void FlushAll();
-
-private:
- SurfaceCache surface_cache;
- OGLFramebuffer transfer_framebuffers[2];
-};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
deleted file mode 100644
index 9fe183944..000000000
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ /dev/null
@@ -1,1231 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <cstddef>
-#include <cstring>
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_lighting.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
-
-using Pica::FramebufferRegs;
-using Pica::LightingRegs;
-using Pica::RasterizerRegs;
-using Pica::TexturingRegs;
-using TevStageConfig = TexturingRegs::TevStageConfig;
-
-namespace GLShader {
-
-static const std::string UniformBlockDef = R"(
-#define NUM_TEV_STAGES 6
-#define NUM_LIGHTS 8
-
-struct LightSrc {
- vec3 specular_0;
- vec3 specular_1;
- vec3 diffuse;
- vec3 ambient;
- vec3 position;
- vec3 spot_direction;
- float dist_atten_bias;
- float dist_atten_scale;
-};
-
-layout (std140) uniform shader_data {
- vec2 framebuffer_scale;
- int alphatest_ref;
- float depth_scale;
- float depth_offset;
- int scissor_x1;
- int scissor_y1;
- int scissor_x2;
- int scissor_y2;
- vec3 fog_color;
- vec2 proctex_noise_f;
- vec2 proctex_noise_a;
- vec2 proctex_noise_p;
- vec3 lighting_global_ambient;
- LightSrc light_src[NUM_LIGHTS];
- vec4 const_color[NUM_TEV_STAGES];
- vec4 tev_combiner_buffer_color;
- vec4 clip_coef;
-};
-)";
-
-PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
- PicaShaderConfig res;
-
- auto& state = res.state;
- std::memset(&state, 0, sizeof(PicaShaderConfig::State));
-
- state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
-
- state.depthmap_enable = regs.rasterizer.depthmap_enable;
-
- state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
- ? regs.framebuffer.output_merger.alpha_test.func.Value()
- : Pica::FramebufferRegs::CompareFunc::Always;
-
- state.texture0_type = regs.texturing.texture0.type;
-
- state.texture2_use_coord1 = regs.texturing.main_config.texture2_use_coord1 != 0;
-
- // Copy relevant tev stages fields.
- // We don't sync const_color here because of the high variance, it is a
- // shader uniform instead.
- const auto& tev_stages = regs.texturing.GetTevStages();
- DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
- for (size_t i = 0; i < tev_stages.size(); i++) {
- const auto& tev_stage = tev_stages[i];
- state.tev_stages[i].sources_raw = tev_stage.sources_raw;
- state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
- state.tev_stages[i].ops_raw = tev_stage.ops_raw;
- state.tev_stages[i].scales_raw = tev_stage.scales_raw;
- }
-
- state.fog_mode = regs.texturing.fog_mode;
- state.fog_flip = regs.texturing.fog_flip != 0;
-
- state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
- regs.texturing.tev_combiner_buffer_input.update_mask_a.Value()
- << 4;
-
- // Fragment lighting
-
- state.lighting.enable = !regs.lighting.disable;
- state.lighting.src_num = regs.lighting.max_light_index + 1;
-
- for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
- unsigned num = regs.lighting.light_enable.GetNum(light_index);
- const auto& light = regs.lighting.light[num];
- state.lighting.light[light_index].num = num;
- state.lighting.light[light_index].directional = light.config.directional != 0;
- state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
- state.lighting.light[light_index].geometric_factor_0 = light.config.geometric_factor_0 != 0;
- state.lighting.light[light_index].geometric_factor_1 = light.config.geometric_factor_1 != 0;
- state.lighting.light[light_index].dist_atten_enable =
- !regs.lighting.IsDistAttenDisabled(num);
- state.lighting.light[light_index].spot_atten_enable =
- !regs.lighting.IsSpotAttenDisabled(num);
- }
-
- state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
- state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
- state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
- state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
-
- state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
- state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
- state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
- state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
-
- // this is a dummy field due to lack of the corresponding register
- state.lighting.lut_sp.enable = true;
- state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
- state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
- state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
-
- state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
- state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
- state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
- state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
-
- state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
- state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
- state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
- state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
-
- state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
- state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
- state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
- state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
-
- state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
- state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
- state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
- state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
-
- state.lighting.config = regs.lighting.config0.config;
- state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
- state.lighting.bump_mode = regs.lighting.config0.bump_mode;
- state.lighting.bump_selector = regs.lighting.config0.bump_selector;
- state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
- state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
-
- state.proctex.enable = regs.texturing.main_config.texture3_enable;
- if (state.proctex.enable) {
- state.proctex.coord = regs.texturing.main_config.texture3_coordinates;
- state.proctex.u_clamp = regs.texturing.proctex.u_clamp;
- state.proctex.v_clamp = regs.texturing.proctex.v_clamp;
- state.proctex.color_combiner = regs.texturing.proctex.color_combiner;
- state.proctex.alpha_combiner = regs.texturing.proctex.alpha_combiner;
- state.proctex.separate_alpha = regs.texturing.proctex.separate_alpha;
- state.proctex.noise_enable = regs.texturing.proctex.noise_enable;
- state.proctex.u_shift = regs.texturing.proctex.u_shift;
- state.proctex.v_shift = regs.texturing.proctex.v_shift;
- state.proctex.lut_width = regs.texturing.proctex_lut.width;
- state.proctex.lut_offset = regs.texturing.proctex_lut_offset;
- state.proctex.lut_filter = regs.texturing.proctex_lut.filter;
- }
-
- return res;
-}
-
-/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
-static bool IsPassThroughTevStage(const TevStageConfig& stage) {
- return (stage.color_op == TevStageConfig::Operation::Replace &&
- stage.alpha_op == TevStageConfig::Operation::Replace &&
- stage.color_source1 == TevStageConfig::Source::Previous &&
- stage.alpha_source1 == TevStageConfig::Source::Previous &&
- stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
- stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
- stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
-}
-
-static std::string SampleTexture(const PicaShaderConfig& config, unsigned texture_unit) {
- const auto& state = config.state;
- switch (texture_unit) {
- case 0:
- // Only unit 0 respects the texturing type
- switch (state.texture0_type) {
- case TexturingRegs::TextureConfig::Texture2D:
- return "texture(tex[0], texcoord[0])";
- case TexturingRegs::TextureConfig::Projection2D:
- return "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type %x",
- static_cast<int>(state.texture0_type));
- UNIMPLEMENTED();
- return "texture(tex[0], texcoord[0])";
- }
- case 1:
- return "texture(tex[1], texcoord[1])";
- case 2:
- if (state.texture2_use_coord1)
- return "texture(tex[2], texcoord[1])";
- else
- return "texture(tex[2], texcoord[2])";
- case 3:
- if (state.proctex.enable) {
- return "ProcTex()";
- } else {
- LOG_ERROR(Render_OpenGL, "Using Texture3 without enabling it");
- return "vec4(0.0)";
- }
- default:
- UNREACHABLE();
- return "";
- }
-}
-
-/// Writes the specified TEV stage source component(s)
-static void AppendSource(std::string& out, const PicaShaderConfig& config,
- TevStageConfig::Source source, const std::string& index_name) {
- const auto& state = config.state;
- using Source = TevStageConfig::Source;
- switch (source) {
- case Source::PrimaryColor:
- out += "primary_color";
- break;
- case Source::PrimaryFragmentColor:
- out += "primary_fragment_color";
- break;
- case Source::SecondaryFragmentColor:
- out += "secondary_fragment_color";
- break;
- case Source::Texture0:
- out += SampleTexture(config, 0);
- break;
- case Source::Texture1:
- out += SampleTexture(config, 1);
- break;
- case Source::Texture2:
- out += SampleTexture(config, 2);
- break;
- case Source::Texture3:
- out += SampleTexture(config, 3);
- break;
- case Source::PreviousBuffer:
- out += "combiner_buffer";
- break;
- case Source::Constant:
- ((out += "const_color[") += index_name) += ']';
- break;
- case Source::Previous:
- out += "last_tex_env_out";
- break;
- default:
- out += "vec4(0.0)";
- LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
- break;
- }
-}
-
-/// Writes the color components to use for the specified TEV stage color modifier
-static void AppendColorModifier(std::string& out, const PicaShaderConfig& config,
- TevStageConfig::ColorModifier modifier,
- TevStageConfig::Source source, const std::string& index_name) {
- using ColorModifier = TevStageConfig::ColorModifier;
- switch (modifier) {
- case ColorModifier::SourceColor:
- AppendSource(out, config, source, index_name);
- out += ".rgb";
- break;
- case ColorModifier::OneMinusSourceColor:
- out += "vec3(1.0) - ";
- AppendSource(out, config, source, index_name);
- out += ".rgb";
- break;
- case ColorModifier::SourceAlpha:
- AppendSource(out, config, source, index_name);
- out += ".aaa";
- break;
- case ColorModifier::OneMinusSourceAlpha:
- out += "vec3(1.0) - ";
- AppendSource(out, config, source, index_name);
- out += ".aaa";
- break;
- case ColorModifier::SourceRed:
- AppendSource(out, config, source, index_name);
- out += ".rrr";
- break;
- case ColorModifier::OneMinusSourceRed:
- out += "vec3(1.0) - ";
- AppendSource(out, config, source, index_name);
- out += ".rrr";
- break;
- case ColorModifier::SourceGreen:
- AppendSource(out, config, source, index_name);
- out += ".ggg";
- break;
- case ColorModifier::OneMinusSourceGreen:
- out += "vec3(1.0) - ";
- AppendSource(out, config, source, index_name);
- out += ".ggg";
- break;
- case ColorModifier::SourceBlue:
- AppendSource(out, config, source, index_name);
- out += ".bbb";
- break;
- case ColorModifier::OneMinusSourceBlue:
- out += "vec3(1.0) - ";
- AppendSource(out, config, source, index_name);
- out += ".bbb";
- break;
- default:
- out += "vec3(0.0)";
- LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
- break;
- }
-}
-
-/// Writes the alpha component to use for the specified TEV stage alpha modifier
-static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config,
- TevStageConfig::AlphaModifier modifier,
- TevStageConfig::Source source, const std::string& index_name) {
- using AlphaModifier = TevStageConfig::AlphaModifier;
- switch (modifier) {
- case AlphaModifier::SourceAlpha:
- AppendSource(out, config, source, index_name);
- out += ".a";
- break;
- case AlphaModifier::OneMinusSourceAlpha:
- out += "1.0 - ";
- AppendSource(out, config, source, index_name);
- out += ".a";
- break;
- case AlphaModifier::SourceRed:
- AppendSource(out, config, source, index_name);
- out += ".r";
- break;
- case AlphaModifier::OneMinusSourceRed:
- out += "1.0 - ";
- AppendSource(out, config, source, index_name);
- out += ".r";
- break;
- case AlphaModifier::SourceGreen:
- AppendSource(out, config, source, index_name);
- out += ".g";
- break;
- case AlphaModifier::OneMinusSourceGreen:
- out += "1.0 - ";
- AppendSource(out, config, source, index_name);
- out += ".g";
- break;
- case AlphaModifier::SourceBlue:
- AppendSource(out, config, source, index_name);
- out += ".b";
- break;
- case AlphaModifier::OneMinusSourceBlue:
- out += "1.0 - ";
- AppendSource(out, config, source, index_name);
- out += ".b";
- break;
- default:
- out += "0.0";
- LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
- break;
- }
-}
-
-/// Writes the combiner function for the color components for the specified TEV stage operation
-static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
- const std::string& variable_name) {
- out += "clamp(";
- using Operation = TevStageConfig::Operation;
- switch (operation) {
- case Operation::Replace:
- out += variable_name + "[0]";
- break;
- case Operation::Modulate:
- out += variable_name + "[0] * " + variable_name + "[1]";
- break;
- case Operation::Add:
- out += variable_name + "[0] + " + variable_name + "[1]";
- break;
- case Operation::AddSigned:
- out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
- break;
- case Operation::Lerp:
- out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
- "[1] * (vec3(1.0) - " + variable_name + "[2])";
- break;
- case Operation::Subtract:
- out += variable_name + "[0] - " + variable_name + "[1]";
- break;
- case Operation::MultiplyThenAdd:
- out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
- break;
- case Operation::AddThenMultiply:
- out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " +
- variable_name + "[2]";
- break;
- case Operation::Dot3_RGB:
- case Operation::Dot3_RGBA:
- out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +
- "[1] - vec3(0.5)) * 4.0)";
- break;
- default:
- out += "vec3(0.0)";
- LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
- break;
- }
- out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0
-}
-
-/// Writes the combiner function for the alpha component for the specified TEV stage operation
-static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
- const std::string& variable_name) {
- out += "clamp(";
- using Operation = TevStageConfig::Operation;
- switch (operation) {
- case Operation::Replace:
- out += variable_name + "[0]";
- break;
- case Operation::Modulate:
- out += variable_name + "[0] * " + variable_name + "[1]";
- break;
- case Operation::Add:
- out += variable_name + "[0] + " + variable_name + "[1]";
- break;
- case Operation::AddSigned:
- out += variable_name + "[0] + " + variable_name + "[1] - 0.5";
- break;
- case Operation::Lerp:
- out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
- "[1] * (1.0 - " + variable_name + "[2])";
- break;
- case Operation::Subtract:
- out += variable_name + "[0] - " + variable_name + "[1]";
- break;
- case Operation::MultiplyThenAdd:
- out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
- break;
- case Operation::AddThenMultiply:
- out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name +
- "[2]";
- break;
- default:
- out += "0.0";
- LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation);
- break;
- }
- out += ", 0.0, 1.0)";
-}
-
-/// Writes the if-statement condition used to evaluate alpha testing
-static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareFunc func) {
- using CompareFunc = FramebufferRegs::CompareFunc;
- switch (func) {
- case CompareFunc::Never:
- out += "true";
- break;
- case CompareFunc::Always:
- out += "false";
- break;
- case CompareFunc::Equal:
- case CompareFunc::NotEqual:
- case CompareFunc::LessThan:
- case CompareFunc::LessThanOrEqual:
- case CompareFunc::GreaterThan:
- case CompareFunc::GreaterThanOrEqual: {
- static const char* op[] = {"!=", "==", ">=", ">", "<=", "<"};
- unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal;
- out += "int(last_tex_env_out.a * 255.0) " + std::string(op[index]) + " alphatest_ref";
- break;
- }
-
- default:
- out += "false";
- LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
- break;
- }
-}
-
-/// Writes the code to emulate the specified TEV stage
-static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
- const auto stage =
- static_cast<const TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
- if (!IsPassThroughTevStage(stage)) {
- std::string index_name = std::to_string(index);
-
- out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
- AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
- out += ", ";
- AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
- out += ", ";
- AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
- out += ");\n";
-
- out += "vec3 color_output_" + index_name + " = ";
- AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
- out += ";\n";
-
- if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) {
- // result of Dot3_RGBA operation is also placed to the alpha component
- out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n";
- } else {
- out += "float alpha_results_" + index_name + "[3] = float[3](";
- AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1,
- index_name);
- out += ", ";
- AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2,
- index_name);
- out += ", ";
- AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3,
- index_name);
- out += ");\n";
-
- out += "float alpha_output_" + index_name + " = ";
- AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
- out += ";\n";
- }
-
- out += "last_tex_env_out = vec4("
- "clamp(color_output_" +
- index_name + " * " + std::to_string(stage.GetColorMultiplier()) +
- ".0, vec3(0.0), vec3(1.0)),"
- "clamp(alpha_output_" +
- index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) +
- ".0, 0.0, 1.0));\n";
- }
-
- out += "combiner_buffer = next_combiner_buffer;\n";
-
- if (config.TevStageUpdatesCombinerBufferColor(index))
- out += "next_combiner_buffer.rgb = last_tex_env_out.rgb;\n";
-
- if (config.TevStageUpdatesCombinerBufferAlpha(index))
- out += "next_combiner_buffer.a = last_tex_env_out.a;\n";
-}
-
-/// Writes the code to emulate fragment lighting
-static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
- const auto& lighting = config.state.lighting;
-
- // Define lighting globals
- out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
- "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
- "vec3 light_vector = vec3(0.0);\n"
- "vec3 refl_value = vec3(0.0);\n"
- "vec3 spot_dir = vec3(0.0);\n"
- "vec3 half_vector = vec3(0.0);\n"
- "float geo_factor = 1.0;\n";
-
- // Compute fragment normals and tangents
- auto Perturbation = [&]() {
- return "2.0 * (" + SampleTexture(config, lighting.bump_selector) + ").rgb - 1.0";
- };
- if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
- // Bump mapping is enabled using a normal map
- out += "vec3 surface_normal = " + Perturbation() + ";\n";
-
- // Recompute Z-component of perturbation if 'renorm' is enabled, this provides a higher
- // precision result
- if (lighting.bump_renorm) {
- std::string val =
- "(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
- out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
- }
-
- // The tangent vector is not perturbed by the normal map and is just a unit vector.
- out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n";
- } else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
- // Bump mapping is enabled using a tangent map
- out += "vec3 surface_tangent = " + Perturbation() + ";\n";
- // Mathematically, recomputing Z-component of the tangent vector won't affect the relevant
- // computation below, which is also confirmed on 3DS. So we don't bother recomputing here
- // even if 'renorm' is enabled.
-
- // The normal vector is not perturbed by the tangent map and is just a unit vector.
- out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n";
- } else {
- // No bump mapping - surface local normal and tangent are just unit vectors
- out += "vec3 surface_normal = vec3(0.0, 0.0, 1.0);\n";
- out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n";
- }
-
- // Rotate the surface-local normal by the interpolated normal quaternion to convert it to
- // eyespace.
- out += "vec4 normalized_normquat = normalize(normquat);\n";
- out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n";
- out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n";
-
- // Samples the specified lookup table for specular lighting
- auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num,
- LightingRegs::LightingLutInput input, bool abs) {
- std::string index;
- switch (input) {
- case LightingRegs::LightingLutInput::NH:
- index = "dot(normal, normalize(half_vector))";
- break;
-
- case LightingRegs::LightingLutInput::VH:
- index = std::string("dot(normalize(view), normalize(half_vector))");
- break;
-
- case LightingRegs::LightingLutInput::NV:
- index = std::string("dot(normal, normalize(view))");
- break;
-
- case LightingRegs::LightingLutInput::LN:
- index = std::string("dot(light_vector, normal)");
- break;
-
- case LightingRegs::LightingLutInput::SP:
- index = std::string("dot(light_vector, spot_dir)");
- break;
-
- case LightingRegs::LightingLutInput::CP:
- // CP input is only available with configuration 7
- if (lighting.config == LightingRegs::LightingConfig::Config7) {
- // Note: even if the normal vector is modified by normal map, which is not the
- // normal of the tangent plane anymore, the half angle vector is still projected
- // using the modified normal vector.
- std::string half_angle_proj =
- "normalize(half_vector) - normal * dot(normal, normalize(half_vector))";
- // Note: the half angle vector projection is confirmed not normalized before the dot
- // product. The result is in fact not cos(phi) as the name suggested.
- index = "dot(" + half_angle_proj + ", tangent)";
- } else {
- index = "0.0";
- }
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input);
- UNIMPLEMENTED();
- index = "0.0";
- break;
- }
-
- std::string sampler_string = std::to_string(static_cast<unsigned>(sampler));
-
- if (abs) {
- // LUT index is in the range of (0.0, 1.0)
- index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
- : "max(" + index + ", 0.0)";
- return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")";
- } else {
- // LUT index is in the range of (-1.0, 1.0)
- return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")";
- }
-
- };
-
- // Write the code to emulate each enabled light
- for (unsigned light_index = 0; light_index < lighting.src_num; ++light_index) {
- const auto& light_config = lighting.light[light_index];
- std::string light_src = "light_src[" + std::to_string(light_config.num) + "]";
-
- // Compute light vector (directional or positional)
- if (light_config.directional)
- out += "light_vector = normalize(" + light_src + ".position);\n";
- else
- out += "light_vector = normalize(" + light_src + ".position + view);\n";
-
- out += "spot_dir = " + light_src + ".spot_direction;\n";
- out += "half_vector = normalize(view) + light_vector;\n";
-
- // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
- // two-sided
- std::string dot_product = light_config.two_sided_diffuse
- ? "abs(dot(light_vector, normal))"
- : "max(dot(light_vector, normal), 0.0)";
-
- // If enabled, compute spot light attenuation value
- std::string spot_atten = "1.0";
- if (light_config.spot_atten_enable &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
- std::string value =
- GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num),
- light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
- spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")";
- }
-
- // If enabled, compute distance attenuation value
- std::string dist_atten = "1.0";
- if (light_config.dist_atten_enable) {
- std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " +
- light_src + ".position) + " + light_src +
- ".dist_atten_bias, 0.0, 1.0)";
- auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
- dist_atten = "LookupLightingLUTUnsigned(" +
- std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")";
- }
-
- // If enabled, clamp specular component if lighting result is negative
- std::string clamp_highlights =
- lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
-
- if (light_config.geometric_factor_0 || light_config.geometric_factor_1) {
- out += "geo_factor = dot(half_vector, half_vector);\n"
- "geo_factor = geo_factor == 0.0 ? 0.0 : min(" +
- dot_product + " / geo_factor, 1.0);\n";
- }
-
- // Specular 0 component
- std::string d0_lut_value = "1.0";
- if (lighting.lut_d0.enable &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config, LightingRegs::LightingSampler::Distribution0)) {
- // Lookup specular "distribution 0" LUT value
- std::string value =
- GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num,
- lighting.lut_d0.type, lighting.lut_d0.abs_input);
- d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")";
- }
- std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
- if (light_config.geometric_factor_0) {
- specular_0 = "(" + specular_0 + " * geo_factor)";
- }
-
- // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
- if (lighting.lut_rr.enable &&
- LightingRegs::IsLightingSamplerSupported(lighting.config,
- LightingRegs::LightingSampler::ReflectRed)) {
- std::string value =
- GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num,
- lighting.lut_rr.type, lighting.lut_rr.abs_input);
- value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")";
- out += "refl_value.r = " + value + ";\n";
- } else {
- out += "refl_value.r = 1.0;\n";
- }
-
- // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
- if (lighting.lut_rg.enable &&
- LightingRegs::IsLightingSamplerSupported(lighting.config,
- LightingRegs::LightingSampler::ReflectGreen)) {
- std::string value =
- GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num,
- lighting.lut_rg.type, lighting.lut_rg.abs_input);
- value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")";
- out += "refl_value.g = " + value + ";\n";
- } else {
- out += "refl_value.g = refl_value.r;\n";
- }
-
- // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
- if (lighting.lut_rb.enable &&
- LightingRegs::IsLightingSamplerSupported(lighting.config,
- LightingRegs::LightingSampler::ReflectBlue)) {
- std::string value =
- GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num,
- lighting.lut_rb.type, lighting.lut_rb.abs_input);
- value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")";
- out += "refl_value.b = " + value + ";\n";
- } else {
- out += "refl_value.b = refl_value.r;\n";
- }
-
- // Specular 1 component
- std::string d1_lut_value = "1.0";
- if (lighting.lut_d1.enable &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config, LightingRegs::LightingSampler::Distribution1)) {
- // Lookup specular "distribution 1" LUT value
- std::string value =
- GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num,
- lighting.lut_d1.type, lighting.lut_d1.abs_input);
- d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")";
- }
- std::string specular_1 =
- "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
- if (light_config.geometric_factor_1) {
- specular_1 = "(" + specular_1 + " * geo_factor)";
- }
-
- // Fresnel
- // Note: only the last entry in the light slots applies the Fresnel factor
- if (light_index == lighting.src_num - 1 && lighting.lut_fr.enable &&
- LightingRegs::IsLightingSamplerSupported(lighting.config,
- LightingRegs::LightingSampler::Fresnel)) {
- // Lookup fresnel LUT value
- std::string value =
- GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num,
- lighting.lut_fr.type, lighting.lut_fr.abs_input);
- value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")";
-
- // Enabled for diffuse lighting alpha component
- if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
- lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- out += "diffuse_sum.a = " + value + ";\n";
- }
-
- // Enabled for the specular lighting alpha component
- if (lighting.fresnel_selector ==
- LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
- lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- out += "specular_sum.a = " + value + ";\n";
- }
- }
-
- // Compute primary fragment color (diffuse lighting) function
- out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
- light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n";
-
- // Compute secondary fragment color (specular lighting) function
- out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
- clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n";
- }
-
- // Sum final lighting result
- out += "diffuse_sum.rgb += lighting_global_ambient;\n";
- out += "primary_fragment_color = clamp(diffuse_sum, vec4(0.0), vec4(1.0));\n";
- out += "secondary_fragment_color = clamp(specular_sum, vec4(0.0), vec4(1.0));\n";
-}
-
-using ProcTexClamp = TexturingRegs::ProcTexClamp;
-using ProcTexShift = TexturingRegs::ProcTexShift;
-using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
-using ProcTexFilter = TexturingRegs::ProcTexFilter;
-
-void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShift mode,
- ProcTexClamp clamp_mode) {
- std::string offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5";
- switch (mode) {
- case ProcTexShift::None:
- out += "0";
- break;
- case ProcTexShift::Odd:
- out += offset + " * ((int(" + v + ") / 2) % 2)";
- break;
- case ProcTexShift::Even:
- out += offset + " * (((int(" + v + ") + 1) / 2) % 2)";
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode));
- out += "0";
- break;
- }
-}
-
-void AppendProcTexClamp(std::string& out, const std::string& var, ProcTexClamp mode) {
- switch (mode) {
- case ProcTexClamp::ToZero:
- out += var + " = " + var + " > 1.0 ? 0 : " + var + ";\n";
- break;
- case ProcTexClamp::ToEdge:
- out += var + " = " + "min(" + var + ", 1.0);\n";
- break;
- case ProcTexClamp::SymmetricalRepeat:
- out += var + " = " + "fract(" + var + ");\n";
- break;
- case ProcTexClamp::MirroredRepeat: {
- out +=
- var + " = int(" + var + ") % 2 == 0 ? fract(" + var + ") : 1.0 - fract(" + var + ");\n";
- break;
- }
- case ProcTexClamp::Pulse:
- out += var + " = " + var + " > 0.5 ? 1.0 : 0.0;\n";
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode));
- out += var + " = " + "min(" + var + ", 1.0);\n";
- break;
- }
-}
-
-void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner,
- const std::string& map_lut) {
- std::string combined;
- switch (combiner) {
- case ProcTexCombiner::U:
- combined = "u";
- break;
- case ProcTexCombiner::U2:
- combined = "(u * u)";
- break;
- case TexturingRegs::ProcTexCombiner::V:
- combined = "v";
- break;
- case TexturingRegs::ProcTexCombiner::V2:
- combined = "(v * v)";
- break;
- case TexturingRegs::ProcTexCombiner::Add:
- combined = "((u + v) * 0.5)";
- break;
- case TexturingRegs::ProcTexCombiner::Add2:
- combined = "((u * u + v * v) * 0.5)";
- break;
- case TexturingRegs::ProcTexCombiner::SqrtAdd2:
- combined = "min(sqrt(u * u + v * v), 1.0)";
- break;
- case TexturingRegs::ProcTexCombiner::Min:
- combined = "min(u, v)";
- break;
- case TexturingRegs::ProcTexCombiner::Max:
- combined = "max(u, v)";
- break;
- case TexturingRegs::ProcTexCombiner::RMax:
- combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner));
- combined = "0.0";
- break;
- }
- out += "ProcTexLookupLUT(" + map_lut + ", " + combined + ")";
-}
-
-void AppendProcTexSampler(std::string& out, const PicaShaderConfig& config) {
- // LUT sampling uitlity
- // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and
- // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using
- // value entries and difference entries.
- out += R"(
-float ProcTexLookupLUT(samplerBuffer lut, float coord) {
- coord *= 128;
- float index_i = clamp(floor(coord), 0.0, 127.0);
- float index_f = coord - index_i; // fract() cannot be used here because 128.0 needs to be
- // extracted as index_i = 127.0 and index_f = 1.0
- vec2 entry = texelFetch(lut, int(index_i)).rg;
- return clamp(entry.r + entry.g * index_f, 0.0, 1.0);
-}
- )";
-
- // Noise utility
- if (config.state.proctex.noise_enable) {
- // See swrasterizer/proctex.cpp for more information about these functions
- out += R"(
-int ProcTexNoiseRand1D(int v) {
- const int table[] = int[](0,4,10,8,4,9,7,12,5,15,13,14,11,15,2,11);
- return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF];
-}
-
-float ProcTexNoiseRand2D(vec2 point) {
- const int table[] = int[](10,2,15,8,0,7,4,5,5,13,2,6,13,9,3,14);
- int u2 = ProcTexNoiseRand1D(int(point.x));
- int v2 = ProcTexNoiseRand1D(int(point.y));
- v2 += ((u2 & 3) == 1) ? 4 : 0;
- v2 ^= (u2 & 1) * 6;
- v2 += 10 + u2;
- v2 &= 0xF;
- v2 ^= table[u2];
- return -1.0 + float(v2) * 2.0/ 15.0;
-}
-
-float ProcTexNoiseCoef(vec2 x) {
- vec2 grid = 9.0 * proctex_noise_f * abs(x + proctex_noise_p);
- vec2 point = floor(grid);
- vec2 frac = grid - point;
-
- float g0 = ProcTexNoiseRand2D(point) * (frac.x + frac.y);
- float g1 = ProcTexNoiseRand2D(point + vec2(1.0, 0.0)) * (frac.x + frac.y - 1.0);
- float g2 = ProcTexNoiseRand2D(point + vec2(0.0, 1.0)) * (frac.x + frac.y - 1.0);
- float g3 = ProcTexNoiseRand2D(point + vec2(1.0, 1.0)) * (frac.x + frac.y - 2.0);
-
- float x_noise = ProcTexLookupLUT(proctex_noise_lut, frac.x);
- float y_noise = ProcTexLookupLUT(proctex_noise_lut, frac.y);
- float x0 = mix(g0, g1, x_noise);
- float x1 = mix(g2, g3, x_noise);
- return mix(x0, x1, y_noise);
-}
- )";
- }
-
- out += "vec4 ProcTex() {\n";
- out += "vec2 uv = abs(texcoord[" + std::to_string(config.state.proctex.coord) + "]);\n";
-
- // Get shift offset before noise generation
- out += "float u_shift = ";
- AppendProcTexShiftOffset(out, "uv.y", config.state.proctex.u_shift,
- config.state.proctex.u_clamp);
- out += ";\n";
- out += "float v_shift = ";
- AppendProcTexShiftOffset(out, "uv.x", config.state.proctex.v_shift,
- config.state.proctex.v_clamp);
- out += ";\n";
-
- // Generate noise
- if (config.state.proctex.noise_enable) {
- out += "uv += proctex_noise_a * ProcTexNoiseCoef(uv);\n";
- out += "uv = abs(uv);\n";
- }
-
- // Shift
- out += "float u = uv.x + u_shift;\n";
- out += "float v = uv.y + v_shift;\n";
-
- // Clamp
- AppendProcTexClamp(out, "u", config.state.proctex.u_clamp);
- AppendProcTexClamp(out, "v", config.state.proctex.v_clamp);
-
- // Combine and map
- out += "float lut_coord = ";
- AppendProcTexCombineAndMap(out, config.state.proctex.color_combiner, "proctex_color_map");
- out += ";\n";
-
- // Look up color
- // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
- out += "lut_coord *= " + std::to_string(config.state.proctex.lut_width - 1) + ";\n";
- // TODO(wwylele): implement mipmap
- switch (config.state.proctex.lut_filter) {
- case ProcTexFilter::Linear:
- case ProcTexFilter::LinearMipmapLinear:
- case ProcTexFilter::LinearMipmapNearest:
- out += "int lut_index_i = int(lut_coord) + " +
- std::to_string(config.state.proctex.lut_offset) + ";\n";
- out += "float lut_index_f = fract(lut_coord);\n";
- out += "vec4 final_color = texelFetch(proctex_lut, lut_index_i) + lut_index_f * "
- "texelFetch(proctex_diff_lut, lut_index_i);\n";
- break;
- case ProcTexFilter::Nearest:
- case ProcTexFilter::NearestMipmapLinear:
- case ProcTexFilter::NearestMipmapNearest:
- out += "lut_coord += " + std::to_string(config.state.proctex.lut_offset) + ";\n";
- out += "vec4 final_color = texelFetch(proctex_lut, int(round(lut_coord)));\n";
- break;
- }
-
- if (config.state.proctex.separate_alpha) {
- // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It
- // uses the output of CombineAndMap directly instead.
- out += "float final_alpha = ";
- AppendProcTexCombineAndMap(out, config.state.proctex.alpha_combiner, "proctex_alpha_map");
- out += ";\n";
- out += "return vec4(final_color.xyz, final_alpha);\n}\n";
- } else {
- out += "return final_color;\n}\n";
- }
-}
-
-std::string GenerateFragmentShader(const PicaShaderConfig& config) {
- const auto& state = config.state;
-
- std::string out = R"(
-#version 330 core
-
-in vec4 primary_color;
-in vec2 texcoord[3];
-in float texcoord0_w;
-in vec4 normquat;
-in vec3 view;
-
-in vec4 gl_FragCoord;
-
-out vec4 color;
-
-uniform sampler2D tex[3];
-uniform samplerBuffer lighting_lut;
-uniform samplerBuffer fog_lut;
-uniform samplerBuffer proctex_noise_lut;
-uniform samplerBuffer proctex_color_map;
-uniform samplerBuffer proctex_alpha_map;
-uniform samplerBuffer proctex_lut;
-uniform samplerBuffer proctex_diff_lut;
-)";
-
- out += UniformBlockDef;
-
- out += R"(
-// Rotate the vector v by the quaternion q
-vec3 quaternion_rotate(vec4 q, vec3 v) {
- return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);
-}
-
-float LookupLightingLUT(int lut_index, int index, float delta) {
- vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg;
- return entry.r + entry.g * delta;
-}
-
-float LookupLightingLUTUnsigned(int lut_index, float pos) {
- int index = clamp(int(pos * 256.0), 0, 255);
- float delta = pos * 256.0 - index;
- return LookupLightingLUT(lut_index, index, delta);
-}
-
-float LookupLightingLUTSigned(int lut_index, float pos) {
- int index = clamp(int(pos * 128.0), -128, 127);
- float delta = pos * 128.0 - index;
- if (index < 0) index += 256;
- return LookupLightingLUT(lut_index, index, delta);
-}
-
-)";
-
- if (config.state.proctex.enable)
- AppendProcTexSampler(out, config);
-
- out += R"(
-void main() {
-vec4 primary_fragment_color = vec4(0.0);
-vec4 secondary_fragment_color = vec4(0.0);
-)";
-
- // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
- if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
- out += "discard; }";
- return out;
- }
-
- // Append the scissor test
- if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) {
- out += "if (";
- // Negate the condition if we have to keep only the pixels outside the scissor box
- if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
- out += "!";
- out += "(gl_FragCoord.x >= scissor_x1 && "
- "gl_FragCoord.y >= scissor_y1 && "
- "gl_FragCoord.x < scissor_x2 && "
- "gl_FragCoord.y < scissor_y2)) discard;\n";
- }
-
- // After perspective divide, OpenGL transform z_over_w from [-1, 1] to [near, far]. Here we use
- // default near = 0 and far = 1, and undo the transformation to get the original z_over_w, then
- // do our own transformation according to PICA specification.
- out += "float z_over_w = 2.0 * gl_FragCoord.z - 1.0;\n";
- out += "float depth = z_over_w * depth_scale + depth_offset;\n";
- if (state.depthmap_enable == RasterizerRegs::DepthBuffering::WBuffering) {
- out += "depth /= gl_FragCoord.w;\n";
- }
-
- if (state.lighting.enable)
- WriteLighting(out, config);
-
- out += "vec4 combiner_buffer = vec4(0.0);\n";
- out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n";
- out += "vec4 last_tex_env_out = vec4(0.0);\n";
-
- for (size_t index = 0; index < state.tev_stages.size(); ++index)
- WriteTevStage(out, config, (unsigned)index);
-
- if (state.alpha_test_func != FramebufferRegs::CompareFunc::Always) {
- out += "if (";
- AppendAlphaTestCondition(out, state.alpha_test_func);
- out += ") discard;\n";
- }
-
- // Append fog combiner
- if (state.fog_mode == TexturingRegs::FogMode::Fog) {
- // Get index into fog LUT
- if (state.fog_flip) {
- out += "float fog_index = (1.0 - depth) * 128.0;\n";
- } else {
- out += "float fog_index = depth * 128.0;\n";
- }
-
- // Generate clamped fog factor from LUT for given fog index
- out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n";
- out += "float fog_f = fog_index - fog_i;\n";
- out += "vec2 fog_lut_entry = texelFetch(fog_lut, int(fog_i)).rg;\n";
- out += "float fog_factor = fog_lut_entry.r + fog_lut_entry.g * fog_f;\n";
- out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n";
-
- // Blend the fog
- out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
- } else if (state.fog_mode == TexturingRegs::FogMode::Gas) {
- Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
- true);
- LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
- UNIMPLEMENTED();
- }
-
- out += "gl_FragDepth = depth;\n";
- out += "color = last_tex_env_out;\n";
-
- out += "}";
-
- return out;
-}
-
-std::string GenerateVertexShader() {
- std::string out = "#version 330 core\n";
-
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) +
- ") in vec4 vert_position;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) +
- ") in vec2 vert_texcoord0;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) +
- ") in vec2 vert_texcoord1;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) +
- ") in vec2 vert_texcoord2;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) +
- ") in float vert_texcoord0_w;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) +
- ") in vec4 vert_normquat;\n";
- out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
-
- out += R"(
-out vec4 primary_color;
-out vec2 texcoord[3];
-out float texcoord0_w;
-out vec4 normquat;
-out vec3 view;
-
-)";
-
- out += UniformBlockDef;
-
- out += R"(
-
-void main() {
- primary_color = vert_color;
- texcoord[0] = vert_texcoord0;
- texcoord[1] = vert_texcoord1;
- texcoord[2] = vert_texcoord2;
- texcoord0_w = vert_texcoord0_w;
- normquat = vert_normquat;
- view = vert_view;
- gl_Position = vert_position;
- gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0
- gl_ClipDistance[1] = dot(clip_coef, vert_position);
-}
-)";
-
- return out;
-}
-
-} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
deleted file mode 100644
index 2302ae453..000000000
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ /dev/null
@@ -1,162 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstring>
-#include <functional>
-#include <string>
-#include <type_traits>
-#include "video_core/regs.h"
-
-namespace GLShader {
-
-enum Attributes {
- ATTRIBUTE_POSITION,
- ATTRIBUTE_COLOR,
- ATTRIBUTE_TEXCOORD0,
- ATTRIBUTE_TEXCOORD1,
- ATTRIBUTE_TEXCOORD2,
- ATTRIBUTE_TEXCOORD0_W,
- ATTRIBUTE_NORMQUAT,
- ATTRIBUTE_VIEW,
-};
-
-/**
- * This struct contains all state used to generate the GLSL shader program that emulates the current
- * Pica register configuration. This struct is used as a cache key for generated GLSL shader
- * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
- * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
- * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
- * two separate shaders sharing the same key.
- *
- * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
- * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
- * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
- * because the padding bytes are included in the hash and comparison between objects.
- */
-union PicaShaderConfig {
-
- /// Construct a PicaShaderConfig with the given Pica register configuration.
- static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
-
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
- }
-
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
- }
-
- bool operator==(const PicaShaderConfig& o) const {
- return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
- };
-
- // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
- // This makes BitField not TC when used in a union or struct so we have to resort
- // to this ugly hack.
- // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
- // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
- struct TevStageConfigRaw {
- u32 sources_raw;
- u32 modifiers_raw;
- u32 ops_raw;
- u32 scales_raw;
- explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
- Pica::TexturingRegs::TevStageConfig stage;
- stage.sources_raw = sources_raw;
- stage.modifiers_raw = modifiers_raw;
- stage.ops_raw = ops_raw;
- stage.const_color = 0;
- stage.scales_raw = scales_raw;
- return stage;
- }
- };
-
- struct State {
- Pica::FramebufferRegs::CompareFunc alpha_test_func;
- Pica::RasterizerRegs::ScissorMode scissor_test_mode;
- Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
- bool texture2_use_coord1;
- std::array<TevStageConfigRaw, 6> tev_stages;
- u8 combiner_buffer_input;
-
- Pica::RasterizerRegs::DepthBuffering depthmap_enable;
- Pica::TexturingRegs::FogMode fog_mode;
- bool fog_flip;
-
- struct {
- struct {
- unsigned num;
- bool directional;
- bool two_sided_diffuse;
- bool dist_atten_enable;
- bool spot_atten_enable;
- bool geometric_factor_0;
- bool geometric_factor_1;
- } light[8];
-
- bool enable;
- unsigned src_num;
- Pica::LightingRegs::LightingBumpMode bump_mode;
- unsigned bump_selector;
- bool bump_renorm;
- bool clamp_highlights;
-
- Pica::LightingRegs::LightingConfig config;
- Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
-
- struct {
- bool enable;
- bool abs_input;
- Pica::LightingRegs::LightingLutInput type;
- float scale;
- } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
- } lighting;
-
- struct {
- bool enable;
- u32 coord;
- Pica::TexturingRegs::ProcTexClamp u_clamp, v_clamp;
- Pica::TexturingRegs::ProcTexCombiner color_combiner, alpha_combiner;
- bool separate_alpha;
- bool noise_enable;
- Pica::TexturingRegs::ProcTexShift u_shift, v_shift;
- u32 lut_width;
- u32 lut_offset;
- Pica::TexturingRegs::ProcTexFilter lut_filter;
- } proctex;
-
- } state;
-};
-#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
-static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
- "PicaShaderConfig::State must be trivially copyable");
-#endif
-
-/**
- * Generates the GLSL vertex shader program source code for the current Pica state
- * @returns String of the shader source code
- */
-std::string GenerateVertexShader();
-
-/**
- * Generates the GLSL fragment shader program source code for the current Pica state
- * @param config ShaderCacheKey object generated for the current Pica state, used for the shader
- * configuration (NOTE: Use state in this struct only, not the Pica registers!)
- * @returns String of the shader source code
- */
-std::string GenerateFragmentShader(const PicaShaderConfig& config);
-
-} // namespace GLShader
-
-namespace std {
-template <>
-struct hash<GLShader::PicaShaderConfig> {
- size_t operator()(const GLShader::PicaShaderConfig& k) const {
- return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
- }
-};
-} // namespace std
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
deleted file mode 100644
index c7fa1f873..000000000
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ /dev/null
@@ -1,235 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <glad/glad.h>
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_lighting.h"
-#include "video_core/regs_texturing.h"
-
-using GLvec2 = std::array<GLfloat, 2>;
-using GLvec3 = std::array<GLfloat, 3>;
-using GLvec4 = std::array<GLfloat, 4>;
-
-namespace PicaToGL {
-
-inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
- static const GLenum filter_mode_table[] = {
- GL_NEAREST, // TextureFilter::Nearest
- GL_LINEAR, // TextureFilter::Linear
- };
-
- // Range check table for input
- if (static_cast<size_t>(mode) >= ARRAY_SIZE(filter_mode_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
- UNREACHABLE();
-
- return GL_LINEAR;
- }
-
- GLenum gl_mode = filter_mode_table[mode];
-
- // Check for dummy values indicating an unknown mode
- if (gl_mode == 0) {
- LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode);
- UNIMPLEMENTED();
-
- return GL_LINEAR;
- }
-
- return gl_mode;
-}
-
-inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
- static const GLenum wrap_mode_table[] = {
- GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge
- GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder
- GL_REPEAT, // WrapMode::Repeat
- GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat
- // TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the
- // comments in enum WrapMode.
- GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2
- GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2
- GL_REPEAT, // WrapMode::Repeat2
- GL_REPEAT, // WrapMode::Repeat3
- };
-
- // Range check table for input
- if (static_cast<size_t>(mode) >= ARRAY_SIZE(wrap_mode_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
- UNREACHABLE();
-
- return GL_CLAMP_TO_EDGE;
- }
-
- if (static_cast<u32>(mode) > 3) {
- Core::Telemetry().AddField(Telemetry::FieldType::Session,
- "VideoCore_Pica_UnsupportedTextureWrapMode",
- static_cast<u32>(mode));
- LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast<u32>(mode));
- }
-
- GLenum gl_mode = wrap_mode_table[mode];
-
- // Check for dummy values indicating an unknown mode
- if (gl_mode == 0) {
- LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode);
- UNIMPLEMENTED();
-
- return GL_CLAMP_TO_EDGE;
- }
-
- return gl_mode;
-}
-
-inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
- static const GLenum blend_equation_table[] = {
- GL_FUNC_ADD, // BlendEquation::Add
- GL_FUNC_SUBTRACT, // BlendEquation::Subtract
- GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract
- GL_MIN, // BlendEquation::Min
- GL_MAX, // BlendEquation::Max
- };
-
- // Range check table for input
- if (static_cast<size_t>(equation) >= ARRAY_SIZE(blend_equation_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %d", equation);
- UNREACHABLE();
-
- return GL_FUNC_ADD;
- }
-
- return blend_equation_table[(unsigned)equation];
-}
-
-inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
- static const GLenum blend_func_table[] = {
- GL_ZERO, // BlendFactor::Zero
- GL_ONE, // BlendFactor::One
- GL_SRC_COLOR, // BlendFactor::SourceColor
- GL_ONE_MINUS_SRC_COLOR, // BlendFactor::OneMinusSourceColor
- GL_DST_COLOR, // BlendFactor::DestColor
- GL_ONE_MINUS_DST_COLOR, // BlendFactor::OneMinusDestColor
- GL_SRC_ALPHA, // BlendFactor::SourceAlpha
- GL_ONE_MINUS_SRC_ALPHA, // BlendFactor::OneMinusSourceAlpha
- GL_DST_ALPHA, // BlendFactor::DestAlpha
- GL_ONE_MINUS_DST_ALPHA, // BlendFactor::OneMinusDestAlpha
- GL_CONSTANT_COLOR, // BlendFactor::ConstantColor
- GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor
- GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha
- GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha
- GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate
- };
-
- // Range check table for input
- if (static_cast<size_t>(factor) >= ARRAY_SIZE(blend_func_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor);
- UNREACHABLE();
-
- return GL_ONE;
- }
-
- return blend_func_table[(unsigned)factor];
-}
-
-inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
- static const GLenum logic_op_table[] = {
- GL_CLEAR, // Clear
- GL_AND, // And
- GL_AND_REVERSE, // AndReverse
- GL_COPY, // Copy
- GL_SET, // Set
- GL_COPY_INVERTED, // CopyInverted
- GL_NOOP, // NoOp
- GL_INVERT, // Invert
- GL_NAND, // Nand
- GL_OR, // Or
- GL_NOR, // Nor
- GL_XOR, // Xor
- GL_EQUIV, // Equiv
- GL_AND_INVERTED, // AndInverted
- GL_OR_REVERSE, // OrReverse
- GL_OR_INVERTED, // OrInverted
- };
-
- // Range check table for input
- if (static_cast<size_t>(op) >= ARRAY_SIZE(logic_op_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown logic op %d", op);
- UNREACHABLE();
-
- return GL_COPY;
- }
-
- return logic_op_table[(unsigned)op];
-}
-
-inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
- static const GLenum compare_func_table[] = {
- GL_NEVER, // CompareFunc::Never
- GL_ALWAYS, // CompareFunc::Always
- GL_EQUAL, // CompareFunc::Equal
- GL_NOTEQUAL, // CompareFunc::NotEqual
- GL_LESS, // CompareFunc::LessThan
- GL_LEQUAL, // CompareFunc::LessThanOrEqual
- GL_GREATER, // CompareFunc::GreaterThan
- GL_GEQUAL, // CompareFunc::GreaterThanOrEqual
- };
-
- // Range check table for input
- if (static_cast<size_t>(func) >= ARRAY_SIZE(compare_func_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
- UNREACHABLE();
-
- return GL_ALWAYS;
- }
-
- return compare_func_table[(unsigned)func];
-}
-
-inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
- static const GLenum stencil_op_table[] = {
- GL_KEEP, // StencilAction::Keep
- GL_ZERO, // StencilAction::Zero
- GL_REPLACE, // StencilAction::Replace
- GL_INCR, // StencilAction::Increment
- GL_DECR, // StencilAction::Decrement
- GL_INVERT, // StencilAction::Invert
- GL_INCR_WRAP, // StencilAction::IncrementWrap
- GL_DECR_WRAP, // StencilAction::DecrementWrap
- };
-
- // Range check table for input
- if (static_cast<size_t>(action) >= ARRAY_SIZE(stencil_op_table)) {
- LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action);
- UNREACHABLE();
-
- return GL_KEEP;
- }
-
- return stencil_op_table[(unsigned)action];
-}
-
-inline GLvec4 ColorRGBA8(const u32 color) {
- return {{
- (color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f, (color >> 16 & 0xFF) / 255.0f,
- (color >> 24 & 0xFF) / 255.0f,
- }};
-}
-
-inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
- return {{
- color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
- }};
-}
-
-} // namespace
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index e59eb7d76..410b0e959 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -13,14 +13,11 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
-#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/memory.h"
#include "core/settings.h"
#include "core/tracer/recorder.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
@@ -128,10 +125,6 @@ void RendererOpenGL::SwapBuffers(const FramebufferInfo& framebuffer_info) {
prev_state.Apply();
RefreshRasterizerSetting();
-
- if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
- Pica::g_debug_context->recorder->FrameFinished();
- }
}
static inline u32 MortonInterleave128(u32 x, u32 y) {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 9d2bb8423..dc21d7a38 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -8,7 +8,6 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/math_util.h"
-#include "core/hw/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h
deleted file mode 100644
index 9e82122e1..000000000
--- a/src/video_core/shader/debug_data.h
+++ /dev/null
@@ -1,186 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <vector>
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/pica_types.h"
-
-namespace Pica {
-namespace Shader {
-
-/// Helper structure used to keep track of data useful for inspection of shader emulation
-template <bool full_debugging>
-struct DebugData;
-
-template <>
-struct DebugData<false> {
- // TODO: Hide these behind and interface and move them to DebugData<true>
- u32 max_offset = 0; ///< maximum program counter ever reached
- u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
-};
-
-template <>
-struct DebugData<true> {
- /// Records store the input and output operands of a particular instruction.
- struct Record {
- enum Type {
- // Floating point arithmetic operands
- SRC1 = 0x1,
- SRC2 = 0x2,
- SRC3 = 0x4,
-
- // Initial and final output operand value
- DEST_IN = 0x8,
- DEST_OUT = 0x10,
-
- // Current and next instruction offset (in words)
- CUR_INSTR = 0x20,
- NEXT_INSTR = 0x40,
-
- // Output address register value
- ADDR_REG_OUT = 0x80,
-
- // Result of a comparison instruction
- CMP_RESULT = 0x100,
-
- // Input values for conditional flow control instructions
- COND_BOOL_IN = 0x200,
- COND_CMP_IN = 0x400,
-
- // Input values for a loop
- LOOP_INT_IN = 0x800,
- };
-
- Math::Vec4<float24> src1;
- Math::Vec4<float24> src2;
- Math::Vec4<float24> src3;
-
- Math::Vec4<float24> dest_in;
- Math::Vec4<float24> dest_out;
-
- s32 address_registers[2];
- bool conditional_code[2];
- bool cond_bool;
- bool cond_cmp[2];
- Math::Vec4<u8> loop_int;
-
- u32 instruction_offset;
- u32 next_instruction;
-
- /// set of enabled fields (as a combination of Type flags)
- unsigned mask = 0;
- };
-
- u32 max_offset = 0; ///< maximum program counter ever reached
- u32 max_opdesc_id = 0; ///< maximum swizzle pattern index ever used
-
- /// List of records for each executed shader instruction
- std::vector<DebugData<true>::Record> records;
-};
-
-/// Type alias for better readability
-using DebugDataRecord = DebugData<true>::Record;
-
-/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void SetField(DebugDataRecord& record, ValueType value);
-
-template <>
-inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
- record.src1.x = value[0];
- record.src1.y = value[1];
- record.src1.z = value[2];
- record.src1.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
- record.src2.x = value[0];
- record.src2.y = value[1];
- record.src2.z = value[2];
- record.src2.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
- record.src3.x = value[0];
- record.src3.y = value[1];
- record.src3.z = value[2];
- record.src3.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
- record.dest_in.x = value[0];
- record.dest_in.y = value[1];
- record.dest_in.z = value[2];
- record.dest_in.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
- record.dest_out.x = value[0];
- record.dest_out.y = value[1];
- record.dest_out.z = value[2];
- record.dest_out.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
- record.address_registers[0] = value[0];
- record.address_registers[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
- record.conditional_code[0] = value[0];
- record.conditional_code[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
- record.cond_bool = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
- record.cond_cmp[0] = value[0];
- record.cond_cmp[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
- record.loop_int = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
- record.instruction_offset = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
- record.next_instruction = value;
-}
-
-/// Helper function to set debug information on the current shader iteration.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
- // Debugging disabled => nothing to do
-}
-
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
- if (offset >= debug_data.records.size())
- debug_data.records.resize(offset + 1);
-
- SetField<type, ValueType>(debug_data.records[offset], value);
- debug_data.records[offset].mask |= type;
-}
-
-} // namespace Shader
-} // namespace Pica
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
deleted file mode 100644
index 2857d2829..000000000
--- a/src/video_core/shader/shader.cpp
+++ /dev/null
@@ -1,154 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cmath>
-#include <cstring>
-#include "common/bit_set.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "video_core/pica_state.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_shader.h"
-#include "video_core/shader/shader.h"
-#include "video_core/shader/shader_interpreter.h"
-#ifdef ARCHITECTURE_x86_64
-#include "video_core/shader/shader_jit_x64.h"
-#endif // ARCHITECTURE_x86_64
-#include "video_core/video_core.h"
-
-namespace Pica {
-
-namespace Shader {
-
-OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
- const AttributeBuffer& input) {
- // Setup output data
- union {
- OutputVertex ret{};
- std::array<float24, 24> vertex_slots;
- };
- static_assert(sizeof(vertex_slots) == sizeof(ret), "Struct and array have different sizes.");
-
- unsigned int num_attributes = regs.vs_output_total;
- ASSERT(num_attributes <= 7);
- for (unsigned int i = 0; i < num_attributes; ++i) {
- const auto& output_register_map = regs.vs_output_attributes[i];
-
- RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = {
- output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
- output_register_map.map_w};
-
- for (unsigned comp = 0; comp < 4; ++comp) {
- RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp];
- if (semantic < vertex_slots.size()) {
- vertex_slots[semantic] = input.attr[i][comp];
- } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) {
- LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
- }
- }
- }
-
- // The hardware takes the absolute and saturates vertex colors like this, *before* doing
- // interpolation
- for (unsigned i = 0; i < 4; ++i) {
- float c = std::fabs(ret.color[i].ToFloat32());
- ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f);
- }
-
- LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
- "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
- ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(),
- ret.pos.w.ToFloat32(), ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(),
- ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(), ret.color.x.ToFloat32(),
- ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),
- ret.tc0.u().ToFloat32(), ret.tc0.v().ToFloat32(), ret.view.x.ToFloat32(),
- ret.view.y.ToFloat32(), ret.view.z.ToFloat32());
-
- return ret;
-}
-
-void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input) {
- const unsigned max_attribute = config.max_input_attribute_index;
-
- for (unsigned attr = 0; attr <= max_attribute; ++attr) {
- unsigned reg = config.GetRegisterForAttribute(attr);
- registers.input[reg] = input.attr[attr];
- }
-}
-
-void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
- unsigned int output_i = 0;
- for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
- output.attr[output_i++] = registers.output[reg];
- }
-}
-
-UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
-
-GSEmitter::GSEmitter() {
- handlers = new Handlers;
-}
-
-GSEmitter::~GSEmitter() {
- delete handlers;
-}
-
-void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) {
- ASSERT(vertex_id < 3);
- std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin());
- if (prim_emit) {
- if (winding)
- handlers->winding_setter();
- for (size_t i = 0; i < buffer.size(); ++i) {
- AttributeBuffer output;
- unsigned int output_i = 0;
- for (unsigned int reg : Common::BitSet<u32>(output_mask)) {
- output.attr[output_i++] = buffer[i][reg];
- }
- handlers->vertex_handler(output);
- }
- }
-}
-
-GSUnitState::GSUnitState() : UnitState(&emitter) {}
-
-void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) {
- emitter.handlers->vertex_handler = std::move(vertex_handler);
- emitter.handlers->winding_setter = std::move(winding_setter);
-}
-
-void GSUnitState::ConfigOutput(const ShaderRegs& config) {
- emitter.output_mask = config.output_mask;
-}
-
-MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-
-#ifdef ARCHITECTURE_x86_64
-static std::unique_ptr<JitX64Engine> jit_engine;
-#endif // ARCHITECTURE_x86_64
-static InterpreterEngine interpreter_engine;
-
-ShaderEngine* GetEngine() {
-#ifdef ARCHITECTURE_x86_64
- // TODO(yuriks): Re-initialize on each change rather than being persistent
- if (VideoCore::g_shader_jit_enabled) {
- if (jit_engine == nullptr) {
- jit_engine = std::make_unique<JitX64Engine>();
- }
- return jit_engine.get();
- }
-#endif // ARCHITECTURE_x86_64
-
- return &interpreter_engine;
-}
-
-void Shutdown() {
-#ifdef ARCHITECTURE_x86_64
- jit_engine = nullptr;
-#endif // ARCHITECTURE_x86_64
-}
-
-} // namespace Shader
-
-} // namespace Pica
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
deleted file mode 100644
index a3789da01..000000000
--- a/src/video_core/shader/shader.h
+++ /dev/null
@@ -1,233 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <functional>
-#include <type_traits>
-#include <nihstro/shader_bytecode.h>
-#include "common/assert.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/pica_types.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_shader.h"
-
-using nihstro::RegisterType;
-using nihstro::SourceRegister;
-using nihstro::DestRegister;
-
-namespace Pica {
-
-namespace Shader {
-
-constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096;
-constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096;
-
-struct AttributeBuffer {
- alignas(16) Math::Vec4<float24> attr[16];
-};
-
-/// Handler type for receiving vertex outputs from vertex shader or geometry shader
-using VertexHandler = std::function<void(const AttributeBuffer&)>;
-
-/// Handler type for signaling to invert the vertex order of the next triangle
-using WindingSetter = std::function<void()>;
-
-struct OutputVertex {
- Math::Vec4<float24> pos;
- Math::Vec4<float24> quat;
- Math::Vec4<float24> color;
- Math::Vec2<float24> tc0;
- Math::Vec2<float24> tc1;
- float24 tc0_w;
- INSERT_PADDING_WORDS(1);
- Math::Vec3<float24> view;
- INSERT_PADDING_WORDS(1);
- Math::Vec2<float24> tc2;
-
- static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs,
- const AttributeBuffer& output);
-};
-#define ASSERT_POS(var, pos) \
- static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong " \
- "offset.")
-ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X);
-ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X);
-ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R);
-ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U);
-ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U);
-ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W);
-ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X);
-ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U);
-#undef ASSERT_POS
-static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
-static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");
-
-/**
- * This structure contains state information for primitive emitting in geometry shader.
- */
-struct GSEmitter {
- std::array<std::array<Math::Vec4<float24>, 16>, 3> buffer;
- u8 vertex_id;
- bool prim_emit;
- bool winding;
- u32 output_mask;
-
- // Function objects are hidden behind a raw pointer to make the structure standard layout type,
- // for JIT to use offsetof to access other members.
- struct Handlers {
- VertexHandler vertex_handler;
- WindingSetter winding_setter;
- } * handlers;
-
- GSEmitter();
- ~GSEmitter();
- void Emit(Math::Vec4<float24> (&vertex)[16]);
-};
-static_assert(std::is_standard_layout<GSEmitter>::value, "GSEmitter is not standard layout type");
-
-/**
- * This structure contains the state information that needs to be unique for a shader unit. The 3DS
- * has four shader units that process shaders in parallel. At the present, Citra only implements a
- * single shader unit that processes all shaders serially. Putting the state information in a struct
- * here will make it easier for us to parallelize the shader processing later.
- */
-struct UnitState {
- explicit UnitState(GSEmitter* emitter = nullptr);
- struct Registers {
- // The registers are accessed by the shader JIT using SSE instructions, and are therefore
- // required to be 16-byte aligned.
- alignas(16) Math::Vec4<float24> input[16];
- alignas(16) Math::Vec4<float24> temporary[16];
- alignas(16) Math::Vec4<float24> output[16];
- } registers;
- static_assert(std::is_pod<Registers>::value, "Structure is not POD");
-
- bool conditional_code[2];
-
- // Two Address registers and one loop counter
- // TODO: How many bits do these actually have?
- s32 address_registers[3];
-
- GSEmitter* emitter_ptr;
-
- static size_t InputOffset(const SourceRegister& reg) {
- switch (reg.GetRegisterType()) {
- case RegisterType::Input:
- return offsetof(UnitState, registers.input) +
- reg.GetIndex() * sizeof(Math::Vec4<float24>);
-
- case RegisterType::Temporary:
- return offsetof(UnitState, registers.temporary) +
- reg.GetIndex() * sizeof(Math::Vec4<float24>);
-
- default:
- UNREACHABLE();
- return 0;
- }
- }
-
- static size_t OutputOffset(const DestRegister& reg) {
- switch (reg.GetRegisterType()) {
- case RegisterType::Output:
- return offsetof(UnitState, registers.output) +
- reg.GetIndex() * sizeof(Math::Vec4<float24>);
-
- case RegisterType::Temporary:
- return offsetof(UnitState, registers.temporary) +
- reg.GetIndex() * sizeof(Math::Vec4<float24>);
-
- default:
- UNREACHABLE();
- return 0;
- }
- }
-
- /**
- * Loads the unit state with an input vertex.
- *
- * @param config Shader configuration registers corresponding to the unit.
- * @param input Attribute buffer to load into the input registers.
- */
- void LoadInput(const ShaderRegs& config, const AttributeBuffer& input);
-
- void WriteOutput(const ShaderRegs& config, AttributeBuffer& output);
-};
-
-/**
- * This is an extended shader unit state that represents the special unit that can run both vertex
- * shader and geometry shader. It contains an additional primitive emitter and utilities for
- * geometry shader.
- */
-struct GSUnitState : public UnitState {
- GSUnitState();
- void SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter);
- void ConfigOutput(const ShaderRegs& config);
-
- GSEmitter emitter;
-};
-
-struct ShaderSetup {
- struct {
- // The float uniforms are accessed by the shader JIT using SSE instructions, and are
- // therefore required to be 16-byte aligned.
- alignas(16) Math::Vec4<float24> f[96];
-
- std::array<bool, 16> b;
- std::array<Math::Vec4<u8>, 4> i;
- } uniforms;
-
- static size_t GetFloatUniformOffset(unsigned index) {
- return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>);
- }
-
- static size_t GetBoolUniformOffset(unsigned index) {
- return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool);
- }
-
- static size_t GetIntUniformOffset(unsigned index) {
- return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
- }
-
- std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code;
- std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data;
-
- /// Data private to ShaderEngines
- struct EngineData {
- unsigned int entry_point;
- /// Used by the JIT, points to a compiled shader object.
- const void* cached_shader = nullptr;
- } engine_data;
-};
-
-class ShaderEngine {
-public:
- virtual ~ShaderEngine() = default;
-
- /**
- * Performs any shader unit setup that only needs to happen once per shader (as opposed to once
- * per vertex, which would happen within the `Run` function).
- */
- virtual void SetupBatch(ShaderSetup& setup, unsigned int entry_point) = 0;
-
- /**
- * Runs the currently setup shader.
- *
- * @param setup Shader engine state, must be setup with SetupBatch on each shader change.
- * @param state Shader unit state, must be setup with input data before each shader invocation.
- */
- virtual void Run(const ShaderSetup& setup, UnitState& state) const = 0;
-};
-
-// TODO(yuriks): Remove and make it non-global state somewhere
-ShaderEngine* GetEngine();
-void Shutdown();
-
-} // namespace Shader
-
-} // namespace Pica
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
deleted file mode 100644
index 9d4da4904..000000000
--- a/src/video_core/shader/shader_interpreter.cpp
+++ /dev/null
@@ -1,701 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include <cmath>
-#include <numeric>
-#include <boost/container/static_vector.hpp>
-#include <boost/range/algorithm/fill.hpp>
-#include <nihstro/shader_bytecode.h>
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/vector_math.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/shader/shader.h"
-#include "video_core/shader/shader_interpreter.h"
-
-using nihstro::OpCode;
-using nihstro::Instruction;
-using nihstro::RegisterType;
-using nihstro::SourceRegister;
-using nihstro::SwizzlePattern;
-
-namespace Pica {
-
-namespace Shader {
-
-struct CallStackElement {
- u32 final_address; // Address upon which we jump to return_address
- u32 return_address; // Where to jump when leaving scope
- u8 repeat_counter; // How often to repeat until this call stack element is removed
- u8 loop_increment; // Which value to add to the loop counter after an iteration
- // TODO: Should this be a signed value? Does it even matter?
- u32 loop_address; // The address where we'll return to after each loop iteration
-};
-
-template <bool Debug>
-static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData<Debug>& debug_data,
- unsigned offset) {
- // TODO: Is there a maximal size for this?
- boost::container::static_vector<CallStackElement, 16> call_stack;
- u32 program_counter = offset;
-
- state.conditional_code[0] = false;
- state.conditional_code[1] = false;
-
- auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset,
- u8 repeat_count, u8 loop_increment) {
- // -1 to make sure when incrementing the PC we end up at the correct offset
- program_counter = offset - 1;
- ASSERT(call_stack.size() < call_stack.capacity());
- call_stack.push_back(
- {offset + num_instructions, return_offset, repeat_count, loop_increment, offset});
- };
-
- auto evaluate_condition = [&state](Instruction::FlowControlType flow_control) {
- using Op = Instruction::FlowControlType::Op;
-
- bool result_x = flow_control.refx.Value() == state.conditional_code[0];
- bool result_y = flow_control.refy.Value() == state.conditional_code[1];
-
- switch (flow_control.op) {
- case Op::Or:
- return result_x || result_y;
- case Op::And:
- return result_x && result_y;
- case Op::JustX:
- return result_x;
- case Op::JustY:
- return result_y;
- default:
- UNREACHABLE();
- return false;
- }
- };
-
- const auto& uniforms = setup.uniforms;
- const auto& swizzle_data = setup.swizzle_data;
- const auto& program_code = setup.program_code;
-
- // Placeholder for invalid inputs
- static float24 dummy_vec4_float24[4];
-
- unsigned iteration = 0;
- bool exit_loop = false;
- while (!exit_loop) {
- if (!call_stack.empty()) {
- auto& top = call_stack.back();
- if (program_counter == top.final_address) {
- state.address_registers[2] += top.loop_increment;
-
- if (top.repeat_counter-- == 0) {
- program_counter = top.return_address;
- call_stack.pop_back();
- } else {
- program_counter = top.loop_address;
- }
-
- // TODO: Is "trying again" accurate to hardware?
- continue;
- }
- }
-
- const Instruction instr = {program_code[program_counter]};
- const SwizzlePattern swizzle = {swizzle_data[instr.common.operand_desc_id]};
-
- Record<DebugDataRecord::CUR_INSTR>(debug_data, iteration, program_counter);
- if (iteration > 0)
- Record<DebugDataRecord::NEXT_INSTR>(debug_data, iteration - 1, program_counter);
-
- debug_data.max_offset = std::max<u32>(debug_data.max_offset, 1 + program_counter);
-
- auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* {
- switch (source_reg.GetRegisterType()) {
- case RegisterType::Input:
- return &state.registers.input[source_reg.GetIndex()].x;
-
- case RegisterType::Temporary:
- return &state.registers.temporary[source_reg.GetIndex()].x;
-
- case RegisterType::FloatUniform:
- return &uniforms.f[source_reg.GetIndex()].x;
-
- default:
- return dummy_vec4_float24;
- }
- };
-
- switch (instr.opcode.Value().GetInfo().type) {
- case OpCode::Type::Arithmetic: {
- const bool is_inverted =
- (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
-
- const int address_offset =
- (instr.common.address_register_index == 0)
- ? 0
- : state.address_registers[instr.common.address_register_index - 1];
-
- const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
- (is_inverted ? 0 : address_offset));
- const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
- (is_inverted ? address_offset : 0));
-
- const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
- const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
-
- float24 src1[4] = {
- src1_[(int)swizzle.src1_selector_0.Value()],
- src1_[(int)swizzle.src1_selector_1.Value()],
- src1_[(int)swizzle.src1_selector_2.Value()],
- src1_[(int)swizzle.src1_selector_3.Value()],
- };
- if (negate_src1) {
- src1[0] = -src1[0];
- src1[1] = -src1[1];
- src1[2] = -src1[2];
- src1[3] = -src1[3];
- }
- float24 src2[4] = {
- src2_[(int)swizzle.src2_selector_0.Value()],
- src2_[(int)swizzle.src2_selector_1.Value()],
- src2_[(int)swizzle.src2_selector_2.Value()],
- src2_[(int)swizzle.src2_selector_3.Value()],
- };
- if (negate_src2) {
- src2[0] = -src2[0];
- src2[1] = -src2[1];
- src2[2] = -src2[2];
- src2[3] = -src2[3];
- }
-
- float24* dest =
- (instr.common.dest.Value() < 0x10)
- ? &state.registers.output[instr.common.dest.Value().GetIndex()][0]
- : (instr.common.dest.Value() < 0x20)
- ? &state.registers.temporary[instr.common.dest.Value().GetIndex()][0]
- : dummy_vec4_float24;
-
- debug_data.max_opdesc_id =
- std::max<u32>(debug_data.max_opdesc_id, 1 + instr.common.operand_desc_id);
-
- switch (instr.opcode.Value().EffectiveOpCode()) {
- case OpCode::Id::ADD: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = src1[i] + src2[i];
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- case OpCode::Id::MUL: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = src1[i] * src2[i];
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- case OpCode::Id::FLR:
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = float24::FromFloat32(std::floor(src1[i].ToFloat32()));
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
-
- case OpCode::Id::MAX:
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- // NOTE: Exact form required to match NaN semantics to hardware:
- // max(0, NaN) -> NaN
- // max(NaN, 0) -> 0
- dest[i] = (src1[i] > src2[i]) ? src1[i] : src2[i];
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
-
- case OpCode::Id::MIN:
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- // NOTE: Exact form required to match NaN semantics to hardware:
- // min(0, NaN) -> NaN
- // min(NaN, 0) -> 0
- dest[i] = (src1[i] < src2[i]) ? src1[i] : src2[i];
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
-
- case OpCode::Id::DP3:
- case OpCode::Id::DP4:
- case OpCode::Id::DPH:
- case OpCode::Id::DPHI: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
-
- OpCode::Id opcode = instr.opcode.Value().EffectiveOpCode();
- if (opcode == OpCode::Id::DPH || opcode == OpCode::Id::DPHI)
- src1[3] = float24::FromFloat32(1.0f);
-
- int num_components = (opcode == OpCode::Id::DP3) ? 3 : 4;
- float24 dot = std::inner_product(src1, src1 + num_components, src2,
- float24::FromFloat32(0.f));
-
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = dot;
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- // Reciprocal
- case OpCode::Id::RCP: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32());
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = rcp_res;
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- // Reciprocal Square Root
- case OpCode::Id::RSQ: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- float24 rsq_res = float24::FromFloat32(1.0f / std::sqrt(src1[0].ToFloat32()));
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = rsq_res;
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- case OpCode::Id::MOVA: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- for (int i = 0; i < 2; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- // TODO: Figure out how the rounding is done on hardware
- state.address_registers[i] = static_cast<s32>(src1[i].ToFloat32());
- }
- Record<DebugDataRecord::ADDR_REG_OUT>(debug_data, iteration,
- state.address_registers);
- break;
- }
-
- case OpCode::Id::MOV: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = src1[i];
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- case OpCode::Id::SGE:
- case OpCode::Id::SGEI:
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = (src1[i] >= src2[i]) ? float24::FromFloat32(1.0f)
- : float24::FromFloat32(0.0f);
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
-
- case OpCode::Id::SLT:
- case OpCode::Id::SLTI:
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = (src1[i] < src2[i]) ? float24::FromFloat32(1.0f)
- : float24::FromFloat32(0.0f);
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
-
- case OpCode::Id::CMP:
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- for (int i = 0; i < 2; ++i) {
- // TODO: Can you restrict to one compare via dest masking?
-
- auto compare_op = instr.common.compare_op;
- auto op = (i == 0) ? compare_op.x.Value() : compare_op.y.Value();
-
- switch (op) {
- case Instruction::Common::CompareOpType::Equal:
- state.conditional_code[i] = (src1[i] == src2[i]);
- break;
-
- case Instruction::Common::CompareOpType::NotEqual:
- state.conditional_code[i] = (src1[i] != src2[i]);
- break;
-
- case Instruction::Common::CompareOpType::LessThan:
- state.conditional_code[i] = (src1[i] < src2[i]);
- break;
-
- case Instruction::Common::CompareOpType::LessEqual:
- state.conditional_code[i] = (src1[i] <= src2[i]);
- break;
-
- case Instruction::Common::CompareOpType::GreaterThan:
- state.conditional_code[i] = (src1[i] > src2[i]);
- break;
-
- case Instruction::Common::CompareOpType::GreaterEqual:
- state.conditional_code[i] = (src1[i] >= src2[i]);
- break;
-
- default:
- LOG_ERROR(HW_GPU, "Unknown compare mode %x", static_cast<int>(op));
- break;
- }
- }
- Record<DebugDataRecord::CMP_RESULT>(debug_data, iteration, state.conditional_code);
- break;
-
- case OpCode::Id::EX2: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
-
- // EX2 only takes first component exp2 and writes it to all dest components
- float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32()));
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = ex2_res;
- }
-
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- case OpCode::Id::LG2: {
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
-
- // LG2 only takes the first component log2 and writes it to all dest components
- float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32()));
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = lg2_res;
- }
-
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- break;
- }
-
- default:
- LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value().EffectiveOpCode(),
- instr.opcode.Value().GetInfo().name, instr.hex);
- DEBUG_ASSERT(false);
- break;
- }
-
- break;
- }
-
- case OpCode::Type::MultiplyAdd: {
- if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
- (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
- const SwizzlePattern& swizzle = *reinterpret_cast<const SwizzlePattern*>(
- &swizzle_data[instr.mad.operand_desc_id]);
-
- bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI);
-
- const int address_offset =
- (instr.mad.address_register_index == 0)
- ? 0
- : state.address_registers[instr.mad.address_register_index - 1];
-
- const float24* src1_ = LookupSourceRegister(instr.mad.GetSrc1(is_inverted));
- const float24* src2_ = LookupSourceRegister(instr.mad.GetSrc2(is_inverted) +
- (!is_inverted * address_offset));
- const float24* src3_ = LookupSourceRegister(instr.mad.GetSrc3(is_inverted) +
- (is_inverted * address_offset));
-
- const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
- const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
- const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
-
- float24 src1[4] = {
- src1_[(int)swizzle.src1_selector_0.Value()],
- src1_[(int)swizzle.src1_selector_1.Value()],
- src1_[(int)swizzle.src1_selector_2.Value()],
- src1_[(int)swizzle.src1_selector_3.Value()],
- };
- if (negate_src1) {
- src1[0] = -src1[0];
- src1[1] = -src1[1];
- src1[2] = -src1[2];
- src1[3] = -src1[3];
- }
- float24 src2[4] = {
- src2_[(int)swizzle.src2_selector_0.Value()],
- src2_[(int)swizzle.src2_selector_1.Value()],
- src2_[(int)swizzle.src2_selector_2.Value()],
- src2_[(int)swizzle.src2_selector_3.Value()],
- };
- if (negate_src2) {
- src2[0] = -src2[0];
- src2[1] = -src2[1];
- src2[2] = -src2[2];
- src2[3] = -src2[3];
- }
- float24 src3[4] = {
- src3_[(int)swizzle.src3_selector_0.Value()],
- src3_[(int)swizzle.src3_selector_1.Value()],
- src3_[(int)swizzle.src3_selector_2.Value()],
- src3_[(int)swizzle.src3_selector_3.Value()],
- };
- if (negate_src3) {
- src3[0] = -src3[0];
- src3[1] = -src3[1];
- src3[2] = -src3[2];
- src3[3] = -src3[3];
- }
-
- float24* dest =
- (instr.mad.dest.Value() < 0x10)
- ? &state.registers.output[instr.mad.dest.Value().GetIndex()][0]
- : (instr.mad.dest.Value() < 0x20)
- ? &state.registers.temporary[instr.mad.dest.Value().GetIndex()][0]
- : dummy_vec4_float24;
-
- Record<DebugDataRecord::SRC1>(debug_data, iteration, src1);
- Record<DebugDataRecord::SRC2>(debug_data, iteration, src2);
- Record<DebugDataRecord::SRC3>(debug_data, iteration, src3);
- Record<DebugDataRecord::DEST_IN>(debug_data, iteration, dest);
- for (int i = 0; i < 4; ++i) {
- if (!swizzle.DestComponentEnabled(i))
- continue;
-
- dest[i] = src1[i] * src2[i] + src3[i];
- }
- Record<DebugDataRecord::DEST_OUT>(debug_data, iteration, dest);
- } else {
- LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value().EffectiveOpCode(),
- instr.opcode.Value().GetInfo().name, instr.hex);
- }
- break;
- }
-
- default: {
- // Handle each instruction on its own
- switch (instr.opcode.Value()) {
- case OpCode::Id::END:
- exit_loop = true;
- break;
-
- case OpCode::Id::JMPC:
- Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
- if (evaluate_condition(instr.flow_control)) {
- program_counter = instr.flow_control.dest_offset - 1;
- }
- break;
-
- case OpCode::Id::JMPU:
- Record<DebugDataRecord::COND_BOOL_IN>(
- debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
-
- if (uniforms.b[instr.flow_control.bool_uniform_id] ==
- !(instr.flow_control.num_instructions & 1)) {
- program_counter = instr.flow_control.dest_offset - 1;
- }
- break;
-
- case OpCode::Id::CALL:
- call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
- program_counter + 1, 0, 0);
- break;
-
- case OpCode::Id::CALLU:
- Record<DebugDataRecord::COND_BOOL_IN>(
- debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
- if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
- program_counter + 1, 0, 0);
- }
- break;
-
- case OpCode::Id::CALLC:
- Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
- if (evaluate_condition(instr.flow_control)) {
- call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
- program_counter + 1, 0, 0);
- }
- break;
-
- case OpCode::Id::NOP:
- break;
-
- case OpCode::Id::IFU:
- Record<DebugDataRecord::COND_BOOL_IN>(
- debug_data, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
- if (uniforms.b[instr.flow_control.bool_uniform_id]) {
- call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
- instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
- 0);
- } else {
- call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
- instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
- 0);
- }
-
- break;
-
- case OpCode::Id::IFC: {
- // TODO: Do we need to consider swizzlers here?
-
- Record<DebugDataRecord::COND_CMP_IN>(debug_data, iteration, state.conditional_code);
- if (evaluate_condition(instr.flow_control)) {
- call(program_counter + 1, instr.flow_control.dest_offset - program_counter - 1,
- instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
- 0);
- } else {
- call(instr.flow_control.dest_offset, instr.flow_control.num_instructions,
- instr.flow_control.dest_offset + instr.flow_control.num_instructions, 0,
- 0);
- }
-
- break;
- }
-
- case OpCode::Id::LOOP: {
- Math::Vec4<u8> loop_param(uniforms.i[instr.flow_control.int_uniform_id].x,
- uniforms.i[instr.flow_control.int_uniform_id].y,
- uniforms.i[instr.flow_control.int_uniform_id].z,
- uniforms.i[instr.flow_control.int_uniform_id].w);
- state.address_registers[2] = loop_param.y;
-
- Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
- call(program_counter + 1, instr.flow_control.dest_offset - program_counter,
- instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
- break;
- }
-
- case OpCode::Id::EMIT: {
- GSEmitter* emitter = state.emitter_ptr;
- ASSERT_MSG(emitter, "Execute EMIT on VS");
- emitter->Emit(state.registers.output);
- break;
- }
-
- case OpCode::Id::SETEMIT: {
- GSEmitter* emitter = state.emitter_ptr;
- ASSERT_MSG(emitter, "Execute SETEMIT on VS");
- emitter->vertex_id = instr.setemit.vertex_id;
- emitter->prim_emit = instr.setemit.prim_emit != 0;
- emitter->winding = instr.setemit.winding != 0;
- break;
- }
-
- default:
- LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
- (int)instr.opcode.Value().EffectiveOpCode(),
- instr.opcode.Value().GetInfo().name, instr.hex);
- break;
- }
-
- break;
- }
- }
-
- ++program_counter;
- ++iteration;
- }
-}
-
-void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
- ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
- setup.engine_data.entry_point = entry_point;
-}
-
-MICROPROFILE_DECLARE(GPU_Shader);
-
-void InterpreterEngine::Run(const ShaderSetup& setup, UnitState& state) const {
-
- MICROPROFILE_SCOPE(GPU_Shader);
-
- DebugData<false> dummy_debug_data;
- RunInterpreter(setup, state, dummy_debug_data, setup.engine_data.entry_point);
-}
-
-DebugData<true> InterpreterEngine::ProduceDebugInfo(const ShaderSetup& setup,
- const AttributeBuffer& input,
- const ShaderRegs& config) const {
- UnitState state;
- DebugData<true> debug_data;
-
- // Setup input register table
- boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
- state.LoadInput(config, input);
- RunInterpreter(setup, state, debug_data, setup.engine_data.entry_point);
- return debug_data;
-}
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
deleted file mode 100644
index 50fd7c69d..000000000
--- a/src/video_core/shader/shader_interpreter.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "video_core/shader/debug_data.h"
-#include "video_core/shader/shader.h"
-
-namespace Pica {
-
-namespace Shader {
-
-class InterpreterEngine final : public ShaderEngine {
-public:
- void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
- void Run(const ShaderSetup& setup, UnitState& state) const override;
-
- /**
- * Produce debug information based on the given shader and input vertex
- * @param setup Shader engine state
- * @param input Input vertex into the shader
- * @param config Configuration object for the shader pipeline
- * @return Debug information for this shader with regards to the given vertex
- */
- DebugData<true> ProduceDebugInfo(const ShaderSetup& setup, const AttributeBuffer& input,
- const ShaderRegs& config) const;
-};
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
deleted file mode 100644
index 73c21871c..000000000
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/hash.h"
-#include "common/microprofile.h"
-#include "video_core/shader/shader.h"
-#include "video_core/shader/shader_jit_x64.h"
-#include "video_core/shader/shader_jit_x64_compiler.h"
-
-namespace Pica {
-namespace Shader {
-
-JitX64Engine::JitX64Engine() = default;
-JitX64Engine::~JitX64Engine() = default;
-
-void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
- ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
- setup.engine_data.entry_point = entry_point;
-
- u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code));
- u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data));
-
- u64 cache_key = code_hash ^ swizzle_hash;
- auto iter = cache.find(cache_key);
- if (iter != cache.end()) {
- setup.engine_data.cached_shader = iter->second.get();
- } else {
- auto shader = std::make_unique<JitShader>();
- shader->Compile(&setup.program_code, &setup.swizzle_data);
- setup.engine_data.cached_shader = shader.get();
- cache.emplace_hint(iter, cache_key, std::move(shader));
- }
-}
-
-MICROPROFILE_DECLARE(GPU_Shader);
-
-void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state) const {
- ASSERT(setup.engine_data.cached_shader != nullptr);
-
- MICROPROFILE_SCOPE(GPU_Shader);
-
- const JitShader* shader = static_cast<const JitShader*>(setup.engine_data.cached_shader);
- shader->Run(setup, state, setup.engine_data.entry_point);
-}
-
-} // namespace Shader
-} // namespace Pica
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
deleted file mode 100644
index 078b2cba5..000000000
--- a/src/video_core/shader/shader_jit_x64.h
+++ /dev/null
@@ -1,30 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <memory>
-#include <unordered_map>
-#include "common/common_types.h"
-#include "video_core/shader/shader.h"
-
-namespace Pica {
-namespace Shader {
-
-class JitShader;
-
-class JitX64Engine final : public ShaderEngine {
-public:
- JitX64Engine();
- ~JitX64Engine() override;
-
- void SetupBatch(ShaderSetup& setup, unsigned int entry_point) override;
- void Run(const ShaderSetup& setup, UnitState& state) const override;
-
-private:
- std::unordered_map<u64, std::unique_ptr<JitShader>> cache;
-};
-
-} // namespace Shader
-} // namespace Pica
diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp
deleted file mode 100644
index 1b31623bd..000000000
--- a/src/video_core/shader/shader_jit_x64_compiler.cpp
+++ /dev/null
@@ -1,942 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cmath>
-#include <cstdint>
-#include <nihstro/shader_bytecode.h>
-#include <smmintrin.h>
-#include <xmmintrin.h>
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/vector_math.h"
-#include "common/x64/cpu_detect.h"
-#include "common/x64/xbyak_abi.h"
-#include "common/x64/xbyak_util.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/shader/shader.h"
-#include "video_core/shader/shader_jit_x64_compiler.h"
-
-using namespace Common::X64;
-using namespace Xbyak::util;
-using Xbyak::Label;
-using Xbyak::Reg32;
-using Xbyak::Reg64;
-using Xbyak::Xmm;
-
-namespace Pica {
-
-namespace Shader {
-
-typedef void (JitShader::*JitFunction)(Instruction instr);
-
-const JitFunction instr_table[64] = {
- &JitShader::Compile_ADD, // add
- &JitShader::Compile_DP3, // dp3
- &JitShader::Compile_DP4, // dp4
- &JitShader::Compile_DPH, // dph
- nullptr, // unknown
- &JitShader::Compile_EX2, // ex2
- &JitShader::Compile_LG2, // lg2
- nullptr, // unknown
- &JitShader::Compile_MUL, // mul
- &JitShader::Compile_SGE, // sge
- &JitShader::Compile_SLT, // slt
- &JitShader::Compile_FLR, // flr
- &JitShader::Compile_MAX, // max
- &JitShader::Compile_MIN, // min
- &JitShader::Compile_RCP, // rcp
- &JitShader::Compile_RSQ, // rsq
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_MOVA, // mova
- &JitShader::Compile_MOV, // mov
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_DPH, // dphi
- nullptr, // unknown
- &JitShader::Compile_SGE, // sgei
- &JitShader::Compile_SLT, // slti
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- nullptr, // unknown
- &JitShader::Compile_NOP, // nop
- &JitShader::Compile_END, // end
- nullptr, // break
- &JitShader::Compile_CALL, // call
- &JitShader::Compile_CALLC, // callc
- &JitShader::Compile_CALLU, // callu
- &JitShader::Compile_IF, // ifu
- &JitShader::Compile_IF, // ifc
- &JitShader::Compile_LOOP, // loop
- &JitShader::Compile_EMIT, // emit
- &JitShader::Compile_SETE, // sete
- &JitShader::Compile_JMP, // jmpc
- &JitShader::Compile_JMP, // jmpu
- &JitShader::Compile_CMP, // cmp
- &JitShader::Compile_CMP, // cmp
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // madi
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
- &JitShader::Compile_MAD, // mad
-};
-
-// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
-// be used as scratch registers within a compiler function. The other registers have designated
-// purposes, as documented below:
-
-/// Pointer to the uniform memory
-static const Reg64 SETUP = r9;
-/// The two 32-bit VS address offset registers set by the MOVA instruction
-static const Reg64 ADDROFFS_REG_0 = r10;
-static const Reg64 ADDROFFS_REG_1 = r11;
-/// VS loop count register (Multiplied by 16)
-static const Reg32 LOOPCOUNT_REG = r12d;
-/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
-static const Reg32 LOOPCOUNT = esi;
-/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
-static const Reg32 LOOPINC = edi;
-/// Result of the previous CMP instruction for the X-component comparison
-static const Reg64 COND0 = r13;
-/// Result of the previous CMP instruction for the Y-component comparison
-static const Reg64 COND1 = r14;
-/// Pointer to the UnitState instance for the current VS unit
-static const Reg64 STATE = r15;
-/// SIMD scratch register
-static const Xmm SCRATCH = xmm0;
-/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
-static const Xmm SRC1 = xmm1;
-/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
-static const Xmm SRC2 = xmm2;
-/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
-static const Xmm SRC3 = xmm3;
-/// Additional scratch register
-static const Xmm SCRATCH2 = xmm4;
-/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
-static const Xmm ONE = xmm14;
-/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
-static const Xmm NEGBIT = xmm15;
-
-// State registers that must not be modified by external functions calls
-// Scratch registers, e.g., SRC1 and SCRATCH, have to be saved on the side if needed
-static const BitSet32 persistent_regs = BuildRegSet({
- // Pointers to register blocks
- SETUP, STATE,
- // Cached registers
- ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
- // Constants
- ONE, NEGBIT,
- // Loop variables
- LOOPCOUNT, LOOPINC,
-});
-
-/// Raw constant for the source register selector that indicates no swizzling is performed
-static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
-/// Raw constant for the destination register enable mask that indicates all components are enabled
-static const u8 NO_DEST_REG_MASK = 0xf;
-
-static void LogCritical(const char* msg) {
- LOG_CRITICAL(HW_GPU, "%s", msg);
-}
-
-void JitShader::Compile_Assert(bool condition, const char* msg) {
- if (!condition) {
- mov(ABI_PARAM1, reinterpret_cast<size_t>(msg));
- CallFarFunction(*this, LogCritical);
- }
-}
-
-/**
- * Loads and swizzles a source register into the specified XMM register.
- * @param instr VS instruction, used for determining how to load the source register
- * @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
- * @param src_reg SourceRegister object corresponding to the source register to load
- * @param dest Destination XMM register to store the loaded, swizzled source register
- */
-void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
- Xmm dest) {
- Reg64 src_ptr;
- size_t src_offset;
-
- if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
- src_ptr = SETUP;
- src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex());
- } else {
- src_ptr = STATE;
- src_offset = UnitState::InputOffset(src_reg);
- }
-
- int src_offset_disp = (int)src_offset;
- ASSERT_MSG(src_offset == src_offset_disp, "Source register offset too large for int type");
-
- unsigned operand_desc_id;
-
- const bool is_inverted =
- (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
-
- unsigned address_register_index;
- unsigned offset_src;
-
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
- instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- operand_desc_id = instr.mad.operand_desc_id;
- offset_src = is_inverted ? 3 : 2;
- address_register_index = instr.mad.address_register_index;
- } else {
- operand_desc_id = instr.common.operand_desc_id;
- offset_src = is_inverted ? 2 : 1;
- address_register_index = instr.common.address_register_index;
- }
-
- if (src_num == offset_src && address_register_index != 0) {
- switch (address_register_index) {
- case 1: // address offset 1
- movaps(dest, xword[src_ptr + ADDROFFS_REG_0 + src_offset_disp]);
- break;
- case 2: // address offset 2
- movaps(dest, xword[src_ptr + ADDROFFS_REG_1 + src_offset_disp]);
- break;
- case 3: // address offset 3
- movaps(dest, xword[src_ptr + LOOPCOUNT_REG.cvt64() + src_offset_disp]);
- break;
- default:
- UNREACHABLE();
- break;
- }
- } else {
- // Load the source
- movaps(dest, xword[src_ptr + src_offset_disp]);
- }
-
- SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
-
- // Generate instructions for source register swizzling as needed
- u8 sel = swiz.GetRawSelector(src_num);
- if (sel != NO_SRC_REG_SWIZZLE) {
- // Selector component order needs to be reversed for the SHUFPS instruction
- sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
-
- // Shuffle inputs for swizzle
- shufps(dest, dest, sel);
- }
-
- // If the source register should be negated, flip the negative bit using XOR
- const bool negate[] = {swiz.negate_src1, swiz.negate_src2, swiz.negate_src3};
- if (negate[src_num - 1]) {
- xorps(dest, NEGBIT);
- }
-}
-
-void JitShader::Compile_DestEnable(Instruction instr, Xmm src) {
- DestRegister dest;
- unsigned operand_desc_id;
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
- instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- operand_desc_id = instr.mad.operand_desc_id;
- dest = instr.mad.dest.Value();
- } else {
- operand_desc_id = instr.common.operand_desc_id;
- dest = instr.common.dest.Value();
- }
-
- SwizzlePattern swiz = {(*swizzle_data)[operand_desc_id]};
-
- size_t dest_offset_disp = UnitState::OutputOffset(dest);
-
- // If all components are enabled, write the result to the destination register
- if (swiz.dest_mask == NO_DEST_REG_MASK) {
- // Store dest back to memory
- movaps(xword[STATE + dest_offset_disp], src);
-
- } else {
- // Not all components are enabled, so mask the result when storing to the destination
- // register...
- movaps(SCRATCH, xword[STATE + dest_offset_disp]);
-
- if (Common::GetCPUCaps().sse4_1) {
- u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) |
- ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
- blendps(SCRATCH, src, mask);
- } else {
- movaps(SCRATCH2, src);
- unpckhps(SCRATCH2, SCRATCH); // Unpack X/Y components of source and destination
- unpcklps(SCRATCH, src); // Unpack Z/W components of source and destination
-
- // Compute selector to selectively copy source components to destination for SHUFPS
- // instruction
- u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
- ((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
- ((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
- ((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
- shufps(SCRATCH, SCRATCH2, sel);
- }
-
- // Store dest back to memory
- movaps(xword[STATE + dest_offset_disp], SCRATCH);
- }
-}
-
-void JitShader::Compile_SanitizedMul(Xmm src1, Xmm src2, Xmm scratch) {
- // 0 * inf and inf * 0 in the PICA should return 0 instead of NaN. This can be implemented by
- // checking for NaNs before and after the multiplication. If the multiplication result is NaN
- // where neither source was, this NaN was generated by a 0 * inf multiplication, and so the
- // result should be transformed to 0 to match PICA fp rules.
-
- // Set scratch to mask of (src1 != NaN and src2 != NaN)
- movaps(scratch, src1);
- cmpordps(scratch, src2);
-
- mulps(src1, src2);
-
- // Set src2 to mask of (result == NaN)
- movaps(src2, src1);
- cmpunordps(src2, src2);
-
- // Clear components where scratch != src2 (i.e. if result is NaN where neither source was NaN)
- xorps(scratch, src2);
- andps(src1, scratch);
-}
-
-void JitShader::Compile_EvaluateCondition(Instruction instr) {
- // Note: NXOR is used below to check for equality
- switch (instr.flow_control.op) {
- case Instruction::FlowControlType::Or:
- mov(eax, COND0);
- mov(ebx, COND1);
- xor_(eax, (instr.flow_control.refx.Value() ^ 1));
- xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
- or_(eax, ebx);
- break;
-
- case Instruction::FlowControlType::And:
- mov(eax, COND0);
- mov(ebx, COND1);
- xor_(eax, (instr.flow_control.refx.Value() ^ 1));
- xor_(ebx, (instr.flow_control.refy.Value() ^ 1));
- and_(eax, ebx);
- break;
-
- case Instruction::FlowControlType::JustX:
- mov(eax, COND0);
- xor_(eax, (instr.flow_control.refx.Value() ^ 1));
- break;
-
- case Instruction::FlowControlType::JustY:
- mov(eax, COND1);
- xor_(eax, (instr.flow_control.refy.Value() ^ 1));
- break;
- }
-}
-
-void JitShader::Compile_UniformCondition(Instruction instr) {
- size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id);
- cmp(byte[SETUP + offset], 0);
-}
-
-BitSet32 JitShader::PersistentCallerSavedRegs() {
- return persistent_regs & ABI_ALL_CALLER_SAVED;
-}
-
-void JitShader::Compile_ADD(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- addps(SRC1, SRC2);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_DP3(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
-
- movaps(SRC2, SRC1);
- shufps(SRC2, SRC2, _MM_SHUFFLE(1, 1, 1, 1));
-
- movaps(SRC3, SRC1);
- shufps(SRC3, SRC3, _MM_SHUFFLE(2, 2, 2, 2));
-
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0));
- addps(SRC1, SRC2);
- addps(SRC1, SRC3);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_DP4(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- addps(SRC1, SRC2);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- addps(SRC1, SRC2);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_DPH(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::DPHI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
-
- if (Common::GetCPUCaps().sse4_1) {
- // Set 4th component to 1.0
- blendps(SRC1, ONE, 0b1000);
- } else {
- // Set 4th component to 1.0
- movaps(SCRATCH, SRC1);
- unpckhps(SCRATCH, ONE); // XYZW, 1111 -> Z1__
- unpcklpd(SRC1, SCRATCH); // XYZW, Z1__ -> XYZ1
- }
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
- addps(SRC1, SRC2);
-
- movaps(SRC2, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
- addps(SRC1, SRC2);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_EX2(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- movss(xmm0, SRC1); // ABI_PARAM1
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- CallFarFunction(*this, exp2f);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
-
- shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
- movaps(SRC1, xmm0);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_LG2(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- movss(xmm0, SRC1); // ABI_PARAM1
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- CallFarFunction(*this, log2f);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
-
- shufps(xmm0, xmm0, _MM_SHUFFLE(0, 0, 0, 0)); // ABI_RETURN
- movaps(SRC1, xmm0);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MUL(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_SGE(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SGEI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
-
- cmpleps(SRC2, SRC1);
- andps(SRC2, ONE);
-
- Compile_DestEnable(instr, SRC2);
-}
-
-void JitShader::Compile_SLT(Instruction instr) {
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::SLTI) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2i, SRC2);
- } else {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- }
-
- cmpltps(SRC1, SRC2);
- andps(SRC1, ONE);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_FLR(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- if (Common::GetCPUCaps().sse4_1) {
- roundps(SRC1, SRC1, _MM_FROUND_FLOOR);
- } else {
- cvttps2dq(SRC1, SRC1);
- cvtdq2ps(SRC1, SRC1);
- }
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MAX(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- maxps(SRC1, SRC2);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MIN(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
- // SSE semantics match PICA200 ones: In case of NaN, SRC2 is returned.
- minps(SRC1, SRC2);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_MOVA(Instruction instr) {
- SwizzlePattern swiz = {(*swizzle_data)[instr.common.operand_desc_id]};
-
- if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
- return; // NoOp
- }
-
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- // Convert floats to integers using truncation (only care about X and Y components)
- cvttps2dq(SRC1, SRC1);
-
- // Get result
- movq(rax, SRC1);
-
- // Handle destination enable
- if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
- // Move and sign-extend low 32 bits
- movsxd(ADDROFFS_REG_0, eax);
-
- // Move and sign-extend high 32 bits
- shr(rax, 32);
- movsxd(ADDROFFS_REG_1, eax);
-
- // Multiply by 16 to be used as an offset later
- shl(ADDROFFS_REG_0, 4);
- shl(ADDROFFS_REG_1, 4);
- } else {
- if (swiz.DestComponentEnabled(0)) {
- // Move and sign-extend low 32 bits
- movsxd(ADDROFFS_REG_0, eax);
-
- // Multiply by 16 to be used as an offset later
- shl(ADDROFFS_REG_0, 4);
- } else if (swiz.DestComponentEnabled(1)) {
- // Move and sign-extend high 32 bits
- shr(rax, 32);
- movsxd(ADDROFFS_REG_1, eax);
-
- // Multiply by 16 to be used as an offset later
- shl(ADDROFFS_REG_1, 4);
- }
- }
-}
-
-void JitShader::Compile_MOV(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_RCP(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
- // performs this operation more accurately. This should be checked on hardware.
- rcpss(SRC1, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_RSQ(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
-
- // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
- // performs this operation more accurately. This should be checked on hardware.
- rsqrtss(SRC1, SRC1);
- shufps(SRC1, SRC1, _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_NOP(Instruction instr) {}
-
-void JitShader::Compile_END(Instruction instr) {
- ABI_PopRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
- ret();
-}
-
-void JitShader::Compile_CALL(Instruction instr) {
- // Push offset of the return
- push(qword, (instr.flow_control.dest_offset + instr.flow_control.num_instructions));
-
- // Call the subroutine
- call(instruction_labels[instr.flow_control.dest_offset]);
-
- // Skip over the return offset that's on the stack
- add(rsp, 8);
-}
-
-void JitShader::Compile_CALLC(Instruction instr) {
- Compile_EvaluateCondition(instr);
- Label b;
- jz(b);
- Compile_CALL(instr);
- L(b);
-}
-
-void JitShader::Compile_CALLU(Instruction instr) {
- Compile_UniformCondition(instr);
- Label b;
- jz(b);
- Compile_CALL(instr);
- L(b);
-}
-
-void JitShader::Compile_CMP(Instruction instr) {
- using Op = Instruction::Common::CompareOpType::Op;
- Op op_x = instr.common.compare_op.x;
- Op op_y = instr.common.compare_op.y;
-
- Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
- Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
-
- // SSE doesn't have greater-than (GT) or greater-equal (GE) comparison operators. You need to
- // emulate them by swapping the lhs and rhs and using LT and LE. NLT and NLE can't be used here
- // because they don't match when used with NaNs.
- static const u8 cmp[] = {CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_LT, CMP_LE};
-
- bool invert_op_x = (op_x == Op::GreaterThan || op_x == Op::GreaterEqual);
- Xmm lhs_x = invert_op_x ? SRC2 : SRC1;
- Xmm rhs_x = invert_op_x ? SRC1 : SRC2;
-
- if (op_x == op_y) {
- // Compare X-component and Y-component together
- cmpps(lhs_x, rhs_x, cmp[op_x]);
- movq(COND0, lhs_x);
-
- mov(COND1, COND0);
- } else {
- bool invert_op_y = (op_y == Op::GreaterThan || op_y == Op::GreaterEqual);
- Xmm lhs_y = invert_op_y ? SRC2 : SRC1;
- Xmm rhs_y = invert_op_y ? SRC1 : SRC2;
-
- // Compare X-component
- movaps(SCRATCH, lhs_x);
- cmpss(SCRATCH, rhs_x, cmp[op_x]);
-
- // Compare Y-component
- cmpps(lhs_y, rhs_y, cmp[op_y]);
-
- movq(COND0, SCRATCH);
- movq(COND1, lhs_y);
- }
-
- shr(COND0.cvt32(), 31); // ignores upper 32 bits in source
- shr(COND1, 63);
-}
-
-void JitShader::Compile_MAD(Instruction instr) {
- Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
-
- if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
- Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
- Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
- } else {
- Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
- Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
- }
-
- Compile_SanitizedMul(SRC1, SRC2, SCRATCH);
- addps(SRC1, SRC3);
-
- Compile_DestEnable(instr, SRC1);
-}
-
-void JitShader::Compile_IF(Instruction instr) {
- Compile_Assert(instr.flow_control.dest_offset >= program_counter,
- "Backwards if-statements not supported");
- Label l_else, l_endif;
-
- // Evaluate the "IF" condition
- if (instr.opcode.Value() == OpCode::Id::IFU) {
- Compile_UniformCondition(instr);
- } else if (instr.opcode.Value() == OpCode::Id::IFC) {
- Compile_EvaluateCondition(instr);
- }
- jz(l_else, T_NEAR);
-
- // Compile the code that corresponds to the condition evaluating as true
- Compile_Block(instr.flow_control.dest_offset);
-
- // If there isn't an "ELSE" condition, we are done here
- if (instr.flow_control.num_instructions == 0) {
- L(l_else);
- return;
- }
-
- jmp(l_endif, T_NEAR);
-
- L(l_else);
- // This code corresponds to the "ELSE" condition
- // Comple the code that corresponds to the condition evaluating as false
- Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
-
- L(l_endif);
-}
-
-void JitShader::Compile_LOOP(Instruction instr) {
- Compile_Assert(instr.flow_control.dest_offset >= program_counter,
- "Backwards loops not supported");
- Compile_Assert(!looping, "Nested loops not supported");
-
- looping = true;
-
- // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
- // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
- // 4 bits) to be used as an offset into the 16-byte vector registers later
- size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id);
- mov(LOOPCOUNT, dword[SETUP + offset]);
- mov(LOOPCOUNT_REG, LOOPCOUNT);
- shr(LOOPCOUNT_REG, 4);
- and_(LOOPCOUNT_REG, 0xFF0); // Y-component is the start
- mov(LOOPINC, LOOPCOUNT);
- shr(LOOPINC, 12);
- and_(LOOPINC, 0xFF0); // Z-component is the incrementer
- movzx(LOOPCOUNT, LOOPCOUNT.cvt8()); // X-component is iteration count
- add(LOOPCOUNT, 1); // Iteration count is X-component + 1
-
- Label l_loop_start;
- L(l_loop_start);
-
- Compile_Block(instr.flow_control.dest_offset + 1);
-
- add(LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
- sub(LOOPCOUNT, 1); // Increment loop count by 1
- jnz(l_loop_start); // Loop if not equal
-
- looping = false;
-}
-
-void JitShader::Compile_JMP(Instruction instr) {
- if (instr.opcode.Value() == OpCode::Id::JMPC)
- Compile_EvaluateCondition(instr);
- else if (instr.opcode.Value() == OpCode::Id::JMPU)
- Compile_UniformCondition(instr);
- else
- UNREACHABLE();
-
- bool inverted_condition =
- (instr.opcode.Value() == OpCode::Id::JMPU) && (instr.flow_control.num_instructions & 1);
-
- Label& b = instruction_labels[instr.flow_control.dest_offset];
- if (inverted_condition) {
- jz(b, T_NEAR);
- } else {
- jnz(b, T_NEAR);
- }
-}
-
-static void Emit(GSEmitter* emitter, Math::Vec4<float24> (*output)[16]) {
- emitter->Emit(*output);
-}
-
-void JitShader::Compile_EMIT(Instruction instr) {
- Label have_emitter, end;
- mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]);
- test(rax, rax);
- jnz(have_emitter);
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute EMIT on VS"));
- CallFarFunction(*this, LogCritical);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- jmp(end);
-
- L(have_emitter);
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- mov(ABI_PARAM1, rax);
- mov(ABI_PARAM2, STATE);
- add(ABI_PARAM2, static_cast<Xbyak::uint32>(offsetof(UnitState, registers.output)));
- CallFarFunction(*this, Emit);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- L(end);
-}
-
-void JitShader::Compile_SETE(Instruction instr) {
- Label have_emitter, end;
- mov(rax, qword[STATE + offsetof(UnitState, emitter_ptr)]);
- test(rax, rax);
- jnz(have_emitter);
-
- ABI_PushRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- mov(ABI_PARAM1, reinterpret_cast<size_t>("Execute SETEMIT on VS"));
- CallFarFunction(*this, LogCritical);
- ABI_PopRegistersAndAdjustStack(*this, PersistentCallerSavedRegs(), 0);
- jmp(end);
-
- L(have_emitter);
- mov(byte[rax + offsetof(GSEmitter, vertex_id)], instr.setemit.vertex_id);
- mov(byte[rax + offsetof(GSEmitter, prim_emit)], instr.setemit.prim_emit);
- mov(byte[rax + offsetof(GSEmitter, winding)], instr.setemit.winding);
- L(end);
-}
-
-void JitShader::Compile_Block(unsigned end) {
- while (program_counter < end) {
- Compile_NextInstr();
- }
-}
-
-void JitShader::Compile_Return() {
- // Peek return offset on the stack and check if we're at that offset
- mov(rax, qword[rsp + 8]);
- cmp(eax, (program_counter));
-
- // If so, jump back to before CALL
- Label b;
- jnz(b);
- ret();
- L(b);
-}
-
-void JitShader::Compile_NextInstr() {
- if (std::binary_search(return_offsets.begin(), return_offsets.end(), program_counter)) {
- Compile_Return();
- }
-
- L(instruction_labels[program_counter]);
-
- Instruction instr = {(*program_code)[program_counter++]};
-
- OpCode::Id opcode = instr.opcode.Value();
- auto instr_func = instr_table[static_cast<unsigned>(opcode)];
-
- if (instr_func) {
- // JIT the instruction!
- ((*this).*instr_func)(instr);
- } else {
- // Unhandled instruction
- LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)",
- instr.opcode.Value().EffectiveOpCode(), instr.hex);
- }
-}
-
-void JitShader::FindReturnOffsets() {
- return_offsets.clear();
-
- for (size_t offset = 0; offset < program_code->size(); ++offset) {
- Instruction instr = {(*program_code)[offset]};
-
- switch (instr.opcode.Value()) {
- case OpCode::Id::CALL:
- case OpCode::Id::CALLC:
- case OpCode::Id::CALLU:
- return_offsets.push_back(instr.flow_control.dest_offset +
- instr.flow_control.num_instructions);
- break;
- default:
- break;
- }
- }
-
- // Sort for efficient binary search later
- std::sort(return_offsets.begin(), return_offsets.end());
-}
-
-void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_,
- const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) {
- program_code = program_code_;
- swizzle_data = swizzle_data_;
-
- // Reset flow control state
- program = (CompiledShader*)getCurr();
- program_counter = 0;
- looping = false;
- instruction_labels.fill(Xbyak::Label());
-
- // Find all `CALL` instructions and identify return locations
- FindReturnOffsets();
-
- // The stack pointer is 8 modulo 16 at the entry of a procedure
- // We reserve 16 bytes and assign a dummy value to the first 8 bytes, to catch any potential
- // return checks (see Compile_Return) that happen in shader main routine.
- ABI_PushRegistersAndAdjustStack(*this, ABI_ALL_CALLEE_SAVED, 8, 16);
- mov(qword[rsp + 8], 0xFFFFFFFFFFFFFFFFULL);
-
- mov(SETUP, ABI_PARAM1);
- mov(STATE, ABI_PARAM2);
-
- // Zero address/loop registers
- xor_(ADDROFFS_REG_0.cvt32(), ADDROFFS_REG_0.cvt32());
- xor_(ADDROFFS_REG_1.cvt32(), ADDROFFS_REG_1.cvt32());
- xor_(LOOPCOUNT_REG, LOOPCOUNT_REG);
-
- // Used to set a register to one
- static const __m128 one = {1.f, 1.f, 1.f, 1.f};
- mov(rax, reinterpret_cast<size_t>(&one));
- movaps(ONE, xword[rax]);
-
- // Used to negate registers
- static const __m128 neg = {-0.f, -0.f, -0.f, -0.f};
- mov(rax, reinterpret_cast<size_t>(&neg));
- movaps(NEGBIT, xword[rax]);
-
- // Jump to start of the shader program
- jmp(ABI_PARAM3);
-
- // Compile entire program
- Compile_Block(static_cast<unsigned>(program_code->size()));
-
- // Free memory that's no longer needed
- program_code = nullptr;
- swizzle_data = nullptr;
- return_offsets.clear();
- return_offsets.shrink_to_fit();
-
- ready();
-
- ASSERT_MSG(getSize() <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
- LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", getSize());
-}
-
-JitShader::JitShader() : Xbyak::CodeGenerator(MAX_SHADER_SIZE) {}
-
-} // namespace Shader
-
-} // namespace Pica
diff --git a/src/video_core/shader/shader_jit_x64_compiler.h b/src/video_core/shader/shader_jit_x64_compiler.h
deleted file mode 100644
index 4aee56b1d..000000000
--- a/src/video_core/shader/shader_jit_x64_compiler.h
+++ /dev/null
@@ -1,127 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <utility>
-#include <vector>
-#include <nihstro/shader_bytecode.h>
-#include <xbyak.h>
-#include "common/bit_set.h"
-#include "common/common_types.h"
-#include "video_core/shader/shader.h"
-
-using nihstro::Instruction;
-using nihstro::OpCode;
-using nihstro::SwizzlePattern;
-
-namespace Pica {
-
-namespace Shader {
-
-/// Memory allocated for each compiled shader
-constexpr size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64;
-
-/**
- * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
- * code that can be executed on the host machine directly.
- */
-class JitShader : public Xbyak::CodeGenerator {
-public:
- JitShader();
-
- void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const {
- program(&setup, &state, instruction_labels[offset].getAddress());
- }
-
- void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
- const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data);
-
- void Compile_ADD(Instruction instr);
- void Compile_DP3(Instruction instr);
- void Compile_DP4(Instruction instr);
- void Compile_DPH(Instruction instr);
- void Compile_EX2(Instruction instr);
- void Compile_LG2(Instruction instr);
- void Compile_MUL(Instruction instr);
- void Compile_SGE(Instruction instr);
- void Compile_SLT(Instruction instr);
- void Compile_FLR(Instruction instr);
- void Compile_MAX(Instruction instr);
- void Compile_MIN(Instruction instr);
- void Compile_RCP(Instruction instr);
- void Compile_RSQ(Instruction instr);
- void Compile_MOVA(Instruction instr);
- void Compile_MOV(Instruction instr);
- void Compile_NOP(Instruction instr);
- void Compile_END(Instruction instr);
- void Compile_CALL(Instruction instr);
- void Compile_CALLC(Instruction instr);
- void Compile_CALLU(Instruction instr);
- void Compile_IF(Instruction instr);
- void Compile_LOOP(Instruction instr);
- void Compile_JMP(Instruction instr);
- void Compile_CMP(Instruction instr);
- void Compile_MAD(Instruction instr);
- void Compile_EMIT(Instruction instr);
- void Compile_SETE(Instruction instr);
-
-private:
- void Compile_Block(unsigned end);
- void Compile_NextInstr();
-
- void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg,
- Xbyak::Xmm dest);
- void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest);
-
- /**
- * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying
- * zero by inf. Clobbers `src2` and `scratch`.
- */
- void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch);
-
- void Compile_EvaluateCondition(Instruction instr);
- void Compile_UniformCondition(Instruction instr);
-
- /**
- * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction.
- */
- void Compile_Return();
-
- BitSet32 PersistentCallerSavedRegs();
-
- /**
- * Assertion evaluated at compile-time, but only triggered if executed at runtime.
- * @param condition Condition to be evaluated.
- * @param msg Message to be logged if the assertion fails.
- */
- void Compile_Assert(bool condition, const char* msg);
-
- /**
- * Analyzes the entire shader program for `CALL` instructions before emitting any code,
- * identifying the locations where a return needs to be inserted.
- */
- void FindReturnOffsets();
-
- const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr;
- const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr;
-
- /// Mapping of Pica VS instructions to pointers in the emitted code
- std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
-
- /// Offsets in code where a return needs to be inserted
- std::vector<unsigned> return_offsets;
-
- unsigned program_counter = 0; ///< Offset of the next instruction to decode
- bool looping = false; ///< True if compiling a loop, used to check for nested loops
-
- using CompiledShader = void(const void* setup, void* state, const u8* start_addr);
- CompiledShader* program = nullptr;
-};
-
-} // Shader
-
-} // Pica
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
deleted file mode 100644
index c1ed48398..000000000
--- a/src/video_core/swrasterizer/clipper.cpp
+++ /dev/null
@@ -1,197 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include <cstddef>
-#include <boost/container/static_vector.hpp>
-#include <boost/container/vector.hpp>
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/vector_math.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/shader/shader.h"
-#include "video_core/swrasterizer/clipper.h"
-#include "video_core/swrasterizer/rasterizer.h"
-
-using Pica::Rasterizer::Vertex;
-
-namespace Pica {
-
-namespace Clipper {
-
-struct ClippingEdge {
-public:
- ClippingEdge(Math::Vec4<float24> coeffs, Math::Vec4<float24> bias = Math::Vec4<float24>(
- float24::FromFloat32(0), float24::FromFloat32(0),
- float24::FromFloat32(0), float24::FromFloat32(0)))
- : coeffs(coeffs), bias(bias) {}
-
- bool IsInside(const Vertex& vertex) const {
- return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0);
- }
-
- bool IsOutSide(const Vertex& vertex) const {
- return !IsInside(vertex);
- }
-
- Vertex GetIntersection(const Vertex& v0, const Vertex& v1) const {
- float24 dp = Math::Dot(v0.pos + bias, coeffs);
- float24 dp_prev = Math::Dot(v1.pos + bias, coeffs);
- float24 factor = dp_prev / (dp_prev - dp);
-
- return Vertex::Lerp(factor, v0, v1);
- }
-
-private:
- float24 pos;
- Math::Vec4<float24> coeffs;
- Math::Vec4<float24> bias;
-};
-
-static void InitScreenCoordinates(Vertex& vtx) {
- struct {
- float24 halfsize_x;
- float24 offset_x;
- float24 halfsize_y;
- float24 offset_y;
- float24 zscale;
- float24 offset_z;
- } viewport;
-
- const auto& regs = g_state.regs;
- viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x);
- viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y);
- viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x));
- viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
-
- float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
- vtx.pos.w = inv_w;
- vtx.quat *= inv_w;
- vtx.color *= inv_w;
- vtx.tc0 *= inv_w;
- vtx.tc1 *= inv_w;
- vtx.tc0_w *= inv_w;
- vtx.view *= inv_w;
- vtx.tc2 *= inv_w;
-
- vtx.screenpos[0] =
- (vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
- vtx.screenpos[1] =
- (vtx.pos.y * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_y + viewport.offset_y;
- vtx.screenpos[2] = vtx.pos.z * inv_w;
-}
-
-void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
- using boost::container::static_vector;
-
- // Clipping a planar n-gon against a plane will remove at least 1 vertex and introduces 2 at
- // the new edge (or less in degenerate cases). As such, we can say that each clipping plane
- // introduces at most 1 new vertex to the polygon. Since we start with a triangle and have a
- // fixed 6 clipping planes, the maximum number of vertices of the clipped polygon is 3 + 6 = 9.
- static const size_t MAX_VERTICES = 9;
- static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
- static_vector<Vertex, MAX_VERTICES> buffer_b;
-
- auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
- if (Math::Dot(a, b) < float24::Zero())
- a = a * float24::FromFloat32(-1.0f);
- };
-
- // Flip the quaternions if they are opposite to prevent interpolating them over the wrong
- // direction.
- FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat);
- FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat);
-
- auto* output_list = &buffer_a;
- auto* input_list = &buffer_b;
-
- // NOTE: We clip against a w=epsilon plane to guarantee that the output has a positive w value.
- // TODO: Not sure if this is a valid approach. Also should probably instead use the smallest
- // epsilon possible within float24 accuracy.
- static const float24 EPSILON = float24::FromFloat32(0.00001f);
- static const float24 f0 = float24::FromFloat32(0.0);
- static const float24 f1 = float24::FromFloat32(1.0);
- static const std::array<ClippingEdge, 7> clipping_edges = {{
- {Math::MakeVec(-f1, f0, f0, f1)}, // x = +w
- {Math::MakeVec(f1, f0, f0, f1)}, // x = -w
- {Math::MakeVec(f0, -f1, f0, f1)}, // y = +w
- {Math::MakeVec(f0, f1, f0, f1)}, // y = -w
- {Math::MakeVec(f0, f0, -f1, f0)}, // z = 0
- {Math::MakeVec(f0, f0, f1, f1)}, // z = -w
- {Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
- }};
-
- // Simple implementation of the Sutherland-Hodgman clipping algorithm.
- // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
- auto Clip = [&](const ClippingEdge& edge) {
- std::swap(input_list, output_list);
- output_list->clear();
-
- const Vertex* reference_vertex = &input_list->back();
-
- for (const auto& vertex : *input_list) {
- // NOTE: This algorithm changes vertex order in some cases!
- if (edge.IsInside(vertex)) {
- if (edge.IsOutSide(*reference_vertex)) {
- output_list->push_back(edge.GetIntersection(vertex, *reference_vertex));
- }
-
- output_list->push_back(vertex);
- } else if (edge.IsInside(*reference_vertex)) {
- output_list->push_back(edge.GetIntersection(vertex, *reference_vertex));
- }
- reference_vertex = &vertex;
- }
- };
-
- for (auto edge : clipping_edges) {
- Clip(edge);
-
- // Need to have at least a full triangle to continue...
- if (output_list->size() < 3)
- return;
- }
-
- if (g_state.regs.rasterizer.clip_enable) {
- ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()};
- Clip(custom_edge);
-
- if (output_list->size() < 3)
- return;
- }
-
- InitScreenCoordinates((*output_list)[0]);
- InitScreenCoordinates((*output_list)[1]);
-
- for (size_t i = 0; i < output_list->size() - 2; i++) {
- Vertex& vtx0 = (*output_list)[0];
- Vertex& vtx1 = (*output_list)[i + 1];
- Vertex& vtx2 = (*output_list)[i + 2];
-
- InitScreenCoordinates(vtx2);
-
- LOG_TRACE(Render_Software,
- "Triangle %lu/%lu at position (%.3f, %.3f, %.3f, %.3f), "
- "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and "
- "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)",
- i + 1, output_list->size() - 2, vtx0.pos.x.ToFloat32(), vtx0.pos.y.ToFloat32(),
- vtx0.pos.z.ToFloat32(), vtx0.pos.w.ToFloat32(), vtx1.pos.x.ToFloat32(),
- vtx1.pos.y.ToFloat32(), vtx1.pos.z.ToFloat32(), vtx1.pos.w.ToFloat32(),
- vtx2.pos.x.ToFloat32(), vtx2.pos.y.ToFloat32(), vtx2.pos.z.ToFloat32(),
- vtx2.pos.w.ToFloat32(), vtx0.screenpos.x.ToFloat32(),
- vtx0.screenpos.y.ToFloat32(), vtx0.screenpos.z.ToFloat32(),
- vtx1.screenpos.x.ToFloat32(), vtx1.screenpos.y.ToFloat32(),
- vtx1.screenpos.z.ToFloat32(), vtx2.screenpos.x.ToFloat32(),
- vtx2.screenpos.y.ToFloat32(), vtx2.screenpos.z.ToFloat32());
-
- Rasterizer::ProcessTriangle(vtx0, vtx1, vtx2);
- }
-}
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/swrasterizer/clipper.h b/src/video_core/swrasterizer/clipper.h
deleted file mode 100644
index b51af0af9..000000000
--- a/src/video_core/swrasterizer/clipper.h
+++ /dev/null
@@ -1,21 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-namespace Pica {
-
-namespace Shader {
-struct OutputVertex;
-}
-
-namespace Clipper {
-
-using Shader::OutputVertex;
-
-void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2);
-
-} // namespace
-
-} // namespace
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp
deleted file mode 100644
index f34eab6cf..000000000
--- a/src/video_core/swrasterizer/framebuffer.cpp
+++ /dev/null
@@ -1,360 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-
-#include "common/assert.h"
-#include "common/color.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/vector_math.h"
-#include "core/hw/gpu.h"
-#include "core/memory.h"
-#include "video_core/pica_state.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/swrasterizer/framebuffer.h"
-#include "video_core/utils.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
-
- // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
- // NOTE: The framebuffer height register contains the actual FB height minus one.
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel =
- GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * framebuffer.width * bytes_per_pixel;
- u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
-
- switch (framebuffer.color_format) {
- case FramebufferRegs::ColorFormat::RGBA8:
- Color::EncodeRGBA8(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGB8:
- Color::EncodeRGB8(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGB5A1:
- Color::EncodeRGB5A1(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGB565:
- Color::EncodeRGB565(color, dst_pixel);
- break;
-
- case FramebufferRegs::ColorFormat::RGBA4:
- Color::EncodeRGBA4(color, dst_pixel);
- break;
-
- default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
- framebuffer.color_format.Value());
- UNIMPLEMENTED();
- }
-}
-
-const Math::Vec4<u8> GetPixel(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel =
- GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
- u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
- coarse_y * framebuffer.width * bytes_per_pixel;
- u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
-
- switch (framebuffer.color_format) {
- case FramebufferRegs::ColorFormat::RGBA8:
- return Color::DecodeRGBA8(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGB8:
- return Color::DecodeRGB8(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGB5A1:
- return Color::DecodeRGB5A1(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGB565:
- return Color::DecodeRGB565(src_pixel);
-
- case FramebufferRegs::ColorFormat::RGBA4:
- return Color::DecodeRGBA4(src_pixel);
-
- default:
- LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
- framebuffer.color_format.Value());
- UNIMPLEMENTED();
- }
-
- return {0, 0, 0, 0};
-}
-
-u32 GetDepth(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* src_pixel = depth_buffer + src_offset;
-
- switch (framebuffer.depth_format) {
- case FramebufferRegs::DepthFormat::D16:
- return Color::DecodeD16(src_pixel);
- case FramebufferRegs::DepthFormat::D24:
- return Color::DecodeD24(src_pixel);
- case FramebufferRegs::DepthFormat::D24S8:
- return Color::DecodeD24S8(src_pixel).x;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
- UNIMPLEMENTED();
- return 0;
- }
-}
-
-u8 GetStencil(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* src_pixel = depth_buffer + src_offset;
-
- switch (framebuffer.depth_format) {
- case FramebufferRegs::DepthFormat::D24S8:
- return Color::DecodeD24S8(src_pixel).y;
-
- default:
- LOG_WARNING(
- HW_GPU,
- "GetStencil called for function which doesn't have a stencil component (format %u)",
- framebuffer.depth_format);
- return 0;
- }
-}
-
-void SetDepth(int x, int y, u32 value) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* dst_pixel = depth_buffer + dst_offset;
-
- switch (framebuffer.depth_format) {
- case FramebufferRegs::DepthFormat::D16:
- Color::EncodeD16(value, dst_pixel);
- break;
-
- case FramebufferRegs::DepthFormat::D24:
- Color::EncodeD24(value, dst_pixel);
- break;
-
- case FramebufferRegs::DepthFormat::D24S8:
- Color::EncodeD24X8(value, dst_pixel);
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
- UNIMPLEMENTED();
- break;
- }
-}
-
-void SetStencil(int x, int y, u8 value) {
- const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
- const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
- u8* depth_buffer = Memory::GetPhysicalPointer(addr);
-
- y = framebuffer.height - y;
-
- const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
- u32 stride = framebuffer.width * bytes_per_pixel;
-
- u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
- u8* dst_pixel = depth_buffer + dst_offset;
-
- switch (framebuffer.depth_format) {
- case Pica::FramebufferRegs::DepthFormat::D16:
- case Pica::FramebufferRegs::DepthFormat::D24:
- // Nothing to do
- break;
-
- case Pica::FramebufferRegs::DepthFormat::D24S8:
- Color::EncodeX24S8(value, dst_pixel);
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
- UNIMPLEMENTED();
- break;
- }
-}
-
-u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
- switch (action) {
- case FramebufferRegs::StencilAction::Keep:
- return old_stencil;
-
- case FramebufferRegs::StencilAction::Zero:
- return 0;
-
- case FramebufferRegs::StencilAction::Replace:
- return ref;
-
- case FramebufferRegs::StencilAction::Increment:
- // Saturated increment
- return std::min<u8>(old_stencil, 254) + 1;
-
- case FramebufferRegs::StencilAction::Decrement:
- // Saturated decrement
- return std::max<u8>(old_stencil, 1) - 1;
-
- case FramebufferRegs::StencilAction::Invert:
- return ~old_stencil;
-
- case FramebufferRegs::StencilAction::IncrementWrap:
- return old_stencil + 1;
-
- case FramebufferRegs::StencilAction::DecrementWrap:
- return old_stencil - 1;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
- UNIMPLEMENTED();
- return 0;
- }
-}
-
-Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
- const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
- FramebufferRegs::BlendEquation equation) {
- Math::Vec4<int> result;
-
- auto src_result = (src * srcfactor).Cast<int>();
- auto dst_result = (dest * destfactor).Cast<int>();
-
- switch (equation) {
- case FramebufferRegs::BlendEquation::Add:
- result = (src_result + dst_result) / 255;
- break;
-
- case FramebufferRegs::BlendEquation::Subtract:
- result = (src_result - dst_result) / 255;
- break;
-
- case FramebufferRegs::BlendEquation::ReverseSubtract:
- result = (dst_result - src_result) / 255;
- break;
-
- // TODO: How do these two actually work? OpenGL doesn't include the blend factors in the
- // min/max computations, but is this what the 3DS actually does?
- case FramebufferRegs::BlendEquation::Min:
- result.r() = std::min(src.r(), dest.r());
- result.g() = std::min(src.g(), dest.g());
- result.b() = std::min(src.b(), dest.b());
- result.a() = std::min(src.a(), dest.a());
- break;
-
- case FramebufferRegs::BlendEquation::Max:
- result.r() = std::max(src.r(), dest.r());
- result.g() = std::max(src.g(), dest.g());
- result.b() = std::max(src.b(), dest.b());
- result.a() = std::max(src.a(), dest.a());
- break;
-
- default:
- LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
- UNIMPLEMENTED();
- }
-
- return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
- MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
-};
-
-u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
- switch (op) {
- case FramebufferRegs::LogicOp::Clear:
- return 0;
-
- case FramebufferRegs::LogicOp::And:
- return src & dest;
-
- case FramebufferRegs::LogicOp::AndReverse:
- return src & ~dest;
-
- case FramebufferRegs::LogicOp::Copy:
- return src;
-
- case FramebufferRegs::LogicOp::Set:
- return 255;
-
- case FramebufferRegs::LogicOp::CopyInverted:
- return ~src;
-
- case FramebufferRegs::LogicOp::NoOp:
- return dest;
-
- case FramebufferRegs::LogicOp::Invert:
- return ~dest;
-
- case FramebufferRegs::LogicOp::Nand:
- return ~(src & dest);
-
- case FramebufferRegs::LogicOp::Or:
- return src | dest;
-
- case FramebufferRegs::LogicOp::Nor:
- return ~(src | dest);
-
- case FramebufferRegs::LogicOp::Xor:
- return src ^ dest;
-
- case FramebufferRegs::LogicOp::Equiv:
- return ~(src ^ dest);
-
- case FramebufferRegs::LogicOp::AndInverted:
- return ~src & dest;
-
- case FramebufferRegs::LogicOp::OrReverse:
- return src | ~dest;
-
- case FramebufferRegs::LogicOp::OrInverted:
- return ~src | dest;
- }
-
- UNREACHABLE();
-};
-
-} // namespace Rasterizer
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/framebuffer.h b/src/video_core/swrasterizer/framebuffer.h
deleted file mode 100644
index 4a32a4979..000000000
--- a/src/video_core/swrasterizer/framebuffer.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/regs_framebuffer.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-void DrawPixel(int x, int y, const Math::Vec4<u8>& color);
-const Math::Vec4<u8> GetPixel(int x, int y);
-u32 GetDepth(int x, int y);
-u8 GetStencil(int x, int y);
-void SetDepth(int x, int y, u32 value);
-void SetStencil(int x, int y, u8 value);
-u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref);
-
-Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
- const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
- FramebufferRegs::BlendEquation equation);
-
-u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op);
-
-} // namespace Rasterizer
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/lighting.cpp b/src/video_core/swrasterizer/lighting.cpp
deleted file mode 100644
index 5fa748611..000000000
--- a/src/video_core/swrasterizer/lighting.cpp
+++ /dev/null
@@ -1,308 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/math_util.h"
-#include "video_core/swrasterizer/lighting.h"
-
-namespace Pica {
-
-static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index,
- float delta) {
- ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut");
- ASSERT_MSG(index < lighting.luts[lut_index].size(), "Out of range index");
-
- const auto& lut = lighting.luts[lut_index][index];
-
- float lut_value = lut.ToFloat();
- float lut_diff = lut.DiffToFloat();
-
- return lut_value + lut_diff * delta;
-}
-
-std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
- const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state,
- const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view,
- const Math::Vec4<u8> (&texture_color)[4]) {
-
- Math::Vec3<float> surface_normal;
- Math::Vec3<float> surface_tangent;
-
- if (lighting.config0.bump_mode != LightingRegs::LightingBumpMode::None) {
- Math::Vec3<float> perturbation =
- texture_color[lighting.config0.bump_selector].xyz().Cast<float>() / 127.5f -
- Math::MakeVec(1.0f, 1.0f, 1.0f);
- if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
- if (!lighting.config0.disable_bump_renorm) {
- const float z_square = 1 - perturbation.xy().Length2();
- perturbation.z = std::sqrt(std::max(z_square, 0.0f));
- }
- surface_normal = perturbation;
- surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f);
- } else if (lighting.config0.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
- surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
- surface_tangent = perturbation;
- } else {
- LOG_ERROR(HW_GPU, "Unknown bump mode %u", lighting.config0.bump_mode.Value());
- }
- } else {
- surface_normal = Math::MakeVec(0.0f, 0.0f, 1.0f);
- surface_tangent = Math::MakeVec(1.0f, 0.0f, 0.0f);
- }
-
- // Use the normalized the quaternion when performing the rotation
- auto normal = Math::QuaternionRotate(normquat, surface_normal);
- auto tangent = Math::QuaternionRotate(normquat, surface_tangent);
-
- Math::Vec4<float> diffuse_sum = {0.0f, 0.0f, 0.0f, 1.0f};
- Math::Vec4<float> specular_sum = {0.0f, 0.0f, 0.0f, 1.0f};
-
- for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) {
- unsigned num = lighting.light_enable.GetNum(light_index);
- const auto& light_config = lighting.light[num];
-
- Math::Vec3<float> refl_value = {};
- Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(),
- float16::FromRaw(light_config.y).ToFloat32(),
- float16::FromRaw(light_config.z).ToFloat32()};
- Math::Vec3<float> light_vector;
-
- if (light_config.config.directional)
- light_vector = position;
- else
- light_vector = position + view;
-
- light_vector.Normalize();
-
- Math::Vec3<float> norm_view = view.Normalized();
- Math::Vec3<float> half_vector = norm_view + light_vector;
-
- float dist_atten = 1.0f;
- if (!lighting.IsDistAttenDisabled(num)) {
- auto distance = (-view - position).Length();
- float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
- float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
- size_t lut =
- static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
-
- float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f);
-
- u8 lutindex =
- static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
- float delta = sample_loc * 256 - lutindex;
- dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta);
- }
-
- auto GetLutValue = [&](LightingRegs::LightingLutInput input, bool abs,
- LightingRegs::LightingScale scale_enum,
- LightingRegs::LightingSampler sampler) {
- float result = 0.0f;
-
- switch (input) {
- case LightingRegs::LightingLutInput::NH:
- result = Math::Dot(normal, half_vector.Normalized());
- break;
-
- case LightingRegs::LightingLutInput::VH:
- result = Math::Dot(norm_view, half_vector.Normalized());
- break;
-
- case LightingRegs::LightingLutInput::NV:
- result = Math::Dot(normal, norm_view);
- break;
-
- case LightingRegs::LightingLutInput::LN:
- result = Math::Dot(light_vector, normal);
- break;
-
- case LightingRegs::LightingLutInput::SP: {
- Math::Vec3<s32> spot_dir{light_config.spot_x.Value(), light_config.spot_y.Value(),
- light_config.spot_z.Value()};
- result = Math::Dot(light_vector, spot_dir.Cast<float>() / 2047.0f);
- break;
- }
- case LightingRegs::LightingLutInput::CP:
- if (lighting.config0.config == LightingRegs::LightingConfig::Config7) {
- const Math::Vec3<float> norm_half_vector = half_vector.Normalized();
- const Math::Vec3<float> half_vector_proj =
- norm_half_vector - normal * Math::Dot(normal, norm_half_vector);
- result = Math::Dot(half_vector_proj, tangent);
- } else {
- result = 0.0f;
- }
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %u\n", static_cast<u32>(input));
- UNIMPLEMENTED();
- result = 0.0f;
- }
-
- u8 index;
- float delta;
-
- if (abs) {
- if (light_config.config.two_sided_diffuse)
- result = std::abs(result);
- else
- result = std::max(result, 0.0f);
-
- float flr = std::floor(result * 256.0f);
- index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f));
- delta = result * 256 - index;
- } else {
- float flr = std::floor(result * 128.0f);
- s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
- delta = result * 128.0f - signed_index;
- index = static_cast<u8>(signed_index);
- }
-
- float scale = lighting.lut_scale.GetScale(scale_enum);
- return scale *
- LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta);
- };
-
- // If enabled, compute spot light attenuation value
- float spot_atten = 1.0f;
- if (!lighting.IsSpotAttenDisabled(num) &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config0.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
- auto lut = LightingRegs::SpotlightAttenuationSampler(num);
- spot_atten = GetLutValue(lighting.lut_input.sp, lighting.abs_lut_input.disable_sp == 0,
- lighting.lut_scale.sp, lut);
- }
-
- // Specular 0 component
- float d0_lut_value = 1.0f;
- if (lighting.config1.disable_lut_d0 == 0 &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config0.config, LightingRegs::LightingSampler::Distribution0)) {
- d0_lut_value =
- GetLutValue(lighting.lut_input.d0, lighting.abs_lut_input.disable_d0 == 0,
- lighting.lut_scale.d0, LightingRegs::LightingSampler::Distribution0);
- }
-
- Math::Vec3<float> specular_0 = d0_lut_value * light_config.specular_0.ToVec3f();
-
- // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
- if (lighting.config1.disable_lut_rr == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::ReflectRed)) {
- refl_value.x =
- GetLutValue(lighting.lut_input.rr, lighting.abs_lut_input.disable_rr == 0,
- lighting.lut_scale.rr, LightingRegs::LightingSampler::ReflectRed);
- } else {
- refl_value.x = 1.0f;
- }
-
- // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
- if (lighting.config1.disable_lut_rg == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::ReflectGreen)) {
- refl_value.y =
- GetLutValue(lighting.lut_input.rg, lighting.abs_lut_input.disable_rg == 0,
- lighting.lut_scale.rg, LightingRegs::LightingSampler::ReflectGreen);
- } else {
- refl_value.y = refl_value.x;
- }
-
- // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
- if (lighting.config1.disable_lut_rb == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::ReflectBlue)) {
- refl_value.z =
- GetLutValue(lighting.lut_input.rb, lighting.abs_lut_input.disable_rb == 0,
- lighting.lut_scale.rb, LightingRegs::LightingSampler::ReflectBlue);
- } else {
- refl_value.z = refl_value.x;
- }
-
- // Specular 1 component
- float d1_lut_value = 1.0f;
- if (lighting.config1.disable_lut_d1 == 0 &&
- LightingRegs::IsLightingSamplerSupported(
- lighting.config0.config, LightingRegs::LightingSampler::Distribution1)) {
- d1_lut_value =
- GetLutValue(lighting.lut_input.d1, lighting.abs_lut_input.disable_d1 == 0,
- lighting.lut_scale.d1, LightingRegs::LightingSampler::Distribution1);
- }
-
- Math::Vec3<float> specular_1 =
- d1_lut_value * refl_value * light_config.specular_1.ToVec3f();
-
- // Fresnel
- // Note: only the last entry in the light slots applies the Fresnel factor
- if (light_index == lighting.max_light_index && lighting.config1.disable_lut_fr == 0 &&
- LightingRegs::IsLightingSamplerSupported(lighting.config0.config,
- LightingRegs::LightingSampler::Fresnel)) {
-
- float lut_value =
- GetLutValue(lighting.lut_input.fr, lighting.abs_lut_input.disable_fr == 0,
- lighting.lut_scale.fr, LightingRegs::LightingSampler::Fresnel);
-
- // Enabled for diffuse lighting alpha component
- if (lighting.config0.fresnel_selector ==
- LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
- lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- diffuse_sum.a() = lut_value;
- }
-
- // Enabled for the specular lighting alpha component
- if (lighting.config0.fresnel_selector ==
- LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
- lighting.config0.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
- specular_sum.a() = lut_value;
- }
- }
-
- auto dot_product = Math::Dot(light_vector, normal);
-
- // Calculate clamp highlights before applying the two-sided diffuse configuration to the dot
- // product.
- float clamp_highlights = 1.0f;
- if (lighting.config0.clamp_highlights) {
- if (dot_product <= 0.0f)
- clamp_highlights = 0.0f;
- else
- clamp_highlights = 1.0f;
- }
-
- if (light_config.config.two_sided_diffuse)
- dot_product = std::abs(dot_product);
- else
- dot_product = std::max(dot_product, 0.0f);
-
- if (light_config.config.geometric_factor_0 || light_config.config.geometric_factor_1) {
- float geo_factor = half_vector.Length2();
- geo_factor = geo_factor == 0.0f ? 0.0f : std::min(dot_product / geo_factor, 1.0f);
- if (light_config.config.geometric_factor_0) {
- specular_0 *= geo_factor;
- }
- if (light_config.config.geometric_factor_1) {
- specular_1 *= geo_factor;
- }
- }
-
- auto diffuse =
- light_config.diffuse.ToVec3f() * dot_product + light_config.ambient.ToVec3f();
- diffuse_sum += Math::MakeVec(diffuse * dist_atten * spot_atten, 0.0f);
-
- specular_sum += Math::MakeVec(
- (specular_0 + specular_1) * clamp_highlights * dist_atten * spot_atten, 0.0f);
- }
-
- diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f);
-
- auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255)
- .Cast<u8>();
- auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255,
- MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255)
- .Cast<u8>();
- return std::make_tuple(diffuse, specular);
-}
-
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/lighting.h b/src/video_core/swrasterizer/lighting.h
deleted file mode 100644
index d807a3d94..000000000
--- a/src/video_core/swrasterizer/lighting.h
+++ /dev/null
@@ -1,19 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <tuple>
-#include "common/quaternion.h"
-#include "common/vector_math.h"
-#include "video_core/pica_state.h"
-
-namespace Pica {
-
-std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
- const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state,
- const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view,
- const Math::Vec4<u8> (&texture_color)[4]);
-
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/proctex.cpp b/src/video_core/swrasterizer/proctex.cpp
deleted file mode 100644
index b69892778..000000000
--- a/src/video_core/swrasterizer/proctex.cpp
+++ /dev/null
@@ -1,223 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <cmath>
-#include "common/math_util.h"
-#include "video_core/swrasterizer/proctex.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-using ProcTexClamp = TexturingRegs::ProcTexClamp;
-using ProcTexShift = TexturingRegs::ProcTexShift;
-using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
-using ProcTexFilter = TexturingRegs::ProcTexFilter;
-
-static float LookupLUT(const std::array<State::ProcTex::ValueEntry, 128>& lut, float coord) {
- // For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and
- // coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using
- // value entries and difference entries.
- coord *= 128;
- const int index_int = std::min(static_cast<int>(coord), 127);
- const float frac = coord - index_int;
- return lut[index_int].ToFloat() + frac * lut[index_int].DiffToFloat();
-}
-
-// These function are used to generate random noise for procedural texture. Their results are
-// verified against real hardware, but it's not known if the algorithm is the same as hardware.
-static unsigned int NoiseRand1D(unsigned int v) {
- static constexpr std::array<unsigned int, 16> table{
- {0, 4, 10, 8, 4, 9, 7, 12, 5, 15, 13, 14, 11, 15, 2, 11}};
- return ((v % 9 + 2) * 3 & 0xF) ^ table[(v / 9) & 0xF];
-}
-
-static float NoiseRand2D(unsigned int x, unsigned int y) {
- static constexpr std::array<unsigned int, 16> table{
- {10, 2, 15, 8, 0, 7, 4, 5, 5, 13, 2, 6, 13, 9, 3, 14}};
- unsigned int u2 = NoiseRand1D(x);
- unsigned int v2 = NoiseRand1D(y);
- v2 += ((u2 & 3) == 1) ? 4 : 0;
- v2 ^= (u2 & 1) * 6;
- v2 += 10 + u2;
- v2 &= 0xF;
- v2 ^= table[u2];
- return -1.0f + v2 * 2.0f / 15.0f;
-}
-
-static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex state) {
- const float freq_u = float16::FromRaw(regs.proctex_noise_frequency.u).ToFloat32();
- const float freq_v = float16::FromRaw(regs.proctex_noise_frequency.v).ToFloat32();
- const float phase_u = float16::FromRaw(regs.proctex_noise_u.phase).ToFloat32();
- const float phase_v = float16::FromRaw(regs.proctex_noise_v.phase).ToFloat32();
- const float x = 9 * freq_u * std::abs(u + phase_u);
- const float y = 9 * freq_v * std::abs(v + phase_v);
- const int x_int = static_cast<int>(x);
- const int y_int = static_cast<int>(y);
- const float x_frac = x - x_int;
- const float y_frac = y - y_int;
-
- const float g0 = NoiseRand2D(x_int, y_int) * (x_frac + y_frac);
- const float g1 = NoiseRand2D(x_int + 1, y_int) * (x_frac + y_frac - 1);
- const float g2 = NoiseRand2D(x_int, y_int + 1) * (x_frac + y_frac - 1);
- const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2);
- const float x_noise = LookupLUT(state.noise_table, x_frac);
- const float y_noise = LookupLUT(state.noise_table, y_frac);
- return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise);
-}
-
-static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) {
- const float offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? 1 : 0.5f;
- switch (mode) {
- case ProcTexShift::None:
- return 0;
- case ProcTexShift::Odd:
- return offset * (((int)v / 2) % 2);
- case ProcTexShift::Even:
- return offset * ((((int)v + 1) / 2) % 2);
- default:
- LOG_CRITICAL(HW_GPU, "Unknown shift mode %u", static_cast<u32>(mode));
- return 0;
- }
-};
-
-static void ClampCoord(float& coord, ProcTexClamp mode) {
- switch (mode) {
- case ProcTexClamp::ToZero:
- if (coord > 1.0f)
- coord = 0.0f;
- break;
- case ProcTexClamp::ToEdge:
- coord = std::min(coord, 1.0f);
- break;
- case ProcTexClamp::SymmetricalRepeat:
- coord = coord - std::floor(coord);
- break;
- case ProcTexClamp::MirroredRepeat: {
- int integer = static_cast<int>(coord);
- float frac = coord - integer;
- coord = (integer % 2) == 0 ? frac : (1.0f - frac);
- break;
- }
- case ProcTexClamp::Pulse:
- if (coord <= 0.5f)
- coord = 0.0f;
- else
- coord = 1.0f;
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown clamp mode %u", static_cast<u32>(mode));
- coord = std::min(coord, 1.0f);
- break;
- }
-}
-
-float CombineAndMap(float u, float v, ProcTexCombiner combiner,
- const std::array<State::ProcTex::ValueEntry, 128>& map_table) {
- float f;
- switch (combiner) {
- case ProcTexCombiner::U:
- f = u;
- break;
- case ProcTexCombiner::U2:
- f = u * u;
- break;
- case TexturingRegs::ProcTexCombiner::V:
- f = v;
- break;
- case TexturingRegs::ProcTexCombiner::V2:
- f = v * v;
- break;
- case TexturingRegs::ProcTexCombiner::Add:
- f = (u + v) * 0.5f;
- break;
- case TexturingRegs::ProcTexCombiner::Add2:
- f = (u * u + v * v) * 0.5f;
- break;
- case TexturingRegs::ProcTexCombiner::SqrtAdd2:
- f = std::min(std::sqrt(u * u + v * v), 1.0f);
- break;
- case TexturingRegs::ProcTexCombiner::Min:
- f = std::min(u, v);
- break;
- case TexturingRegs::ProcTexCombiner::Max:
- f = std::max(u, v);
- break;
- case TexturingRegs::ProcTexCombiner::RMax:
- f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f);
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown combiner %u", static_cast<u32>(combiner));
- f = 0.0f;
- break;
- }
- return LookupLUT(map_table, f);
-}
-
-Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) {
- u = std::abs(u);
- v = std::abs(v);
-
- // Get shift offset before noise generation
- const float u_shift = GetShiftOffset(v, regs.proctex.u_shift, regs.proctex.u_clamp);
- const float v_shift = GetShiftOffset(u, regs.proctex.v_shift, regs.proctex.v_clamp);
-
- // Generate noise
- if (regs.proctex.noise_enable) {
- float noise = NoiseCoef(u, v, regs, state);
- u += noise * regs.proctex_noise_u.amplitude / 4095.0f;
- v += noise * regs.proctex_noise_v.amplitude / 4095.0f;
- u = std::abs(u);
- v = std::abs(v);
- }
-
- // Shift
- u += u_shift;
- v += v_shift;
-
- // Clamp
- ClampCoord(u, regs.proctex.u_clamp);
- ClampCoord(v, regs.proctex.v_clamp);
-
- // Combine and map
- const float lut_coord = CombineAndMap(u, v, regs.proctex.color_combiner, state.color_map_table);
-
- // Look up the color
- // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
- const u32 offset = regs.proctex_lut_offset;
- const u32 width = regs.proctex_lut.width;
- const float index = offset + (lut_coord * (width - 1));
- Math::Vec4<u8> final_color;
- // TODO(wwylele): implement mipmap
- switch (regs.proctex_lut.filter) {
- case ProcTexFilter::Linear:
- case ProcTexFilter::LinearMipmapLinear:
- case ProcTexFilter::LinearMipmapNearest: {
- const int index_int = static_cast<int>(index);
- const float frac = index - index_int;
- const auto color_value = state.color_table[index_int].ToVector().Cast<float>();
- const auto color_diff = state.color_diff_table[index_int].ToVector().Cast<float>();
- final_color = (color_value + frac * color_diff).Cast<u8>();
- break;
- }
- case ProcTexFilter::Nearest:
- case ProcTexFilter::NearestMipmapLinear:
- case ProcTexFilter::NearestMipmapNearest:
- final_color = state.color_table[static_cast<int>(std::round(index))].ToVector();
- break;
- }
-
- if (regs.proctex.separate_alpha) {
- // Note: in separate alpha mode, the alpha channel skips the color LUT look up stage. It
- // uses the output of CombineAndMap directly instead.
- const float final_alpha =
- CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table);
- return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255));
- } else {
- return final_color;
- }
-}
-
-} // namespace Rasterizer
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/proctex.h b/src/video_core/swrasterizer/proctex.h
deleted file mode 100644
index 036e4620e..000000000
--- a/src/video_core/swrasterizer/proctex.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/pica_state.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-/// Generates procedural texture color for the given coordinates
-Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state);
-
-} // namespace Rasterizer
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
deleted file mode 100644
index 862135614..000000000
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ /dev/null
@@ -1,853 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include <cmath>
-#include <tuple>
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/color.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/microprofile.h"
-#include "common/quaternion.h"
-#include "common/vector_math.h"
-#include "core/hw/gpu.h"
-#include "core/memory.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/regs_framebuffer.h"
-#include "video_core/regs_rasterizer.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/shader/shader.h"
-#include "video_core/swrasterizer/framebuffer.h"
-#include "video_core/swrasterizer/lighting.h"
-#include "video_core/swrasterizer/proctex.h"
-#include "video_core/swrasterizer/rasterizer.h"
-#include "video_core/swrasterizer/texturing.h"
-#include "video_core/texture/texture_decode.h"
-#include "video_core/utils.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
-struct Fix12P4 {
- Fix12P4() {}
- Fix12P4(u16 val) : val(val) {}
-
- static u16 FracMask() {
- return 0xF;
- }
- static u16 IntMask() {
- return (u16)~0xF;
- }
-
- operator u16() const {
- return val;
- }
-
- bool operator<(const Fix12P4& oth) const {
- return (u16) * this < (u16)oth;
- }
-
-private:
- u16 val;
-};
-
-/**
- * Calculate signed area of the triangle spanned by the three argument vertices.
- * The sign denotes an orientation.
- *
- * @todo define orientation concretely.
- */
-static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4>& vtx2,
- const Math::Vec2<Fix12P4>& vtx3) {
- const auto vec1 = Math::MakeVec(vtx2 - vtx1, 0);
- const auto vec2 = Math::MakeVec(vtx3 - vtx1, 0);
- // TODO: There is a very small chance this will overflow for sizeof(int) == 4
- return Math::Cross(vec1, vec2).z;
-};
-
-/// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name
-static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w,
- const TexturingRegs& regs) {
- const float abs_u = std::abs(u.ToFloat32());
- const float abs_v = std::abs(v.ToFloat32());
- const float abs_w = std::abs(w.ToFloat32());
- float24 x, y, z;
- PAddr addr;
- if (abs_u > abs_v && abs_u > abs_w) {
- if (u > float24::FromFloat32(0)) {
- addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX);
- y = -v;
- } else {
- addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX);
- y = v;
- }
- x = -w;
- z = u;
- } else if (abs_v > abs_w) {
- if (v > float24::FromFloat32(0)) {
- addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY);
- x = u;
- } else {
- addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY);
- x = -u;
- }
- y = w;
- z = v;
- } else {
- if (w > float24::FromFloat32(0)) {
- addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ);
- y = -v;
- } else {
- addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ);
- y = v;
- }
- x = u;
- z = w;
- }
- const float24 half = float24::FromFloat32(0.5f);
- return std::make_tuple(x / z * half + half, y / z * half + half, addr);
-}
-
-MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));
-
-/**
- * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
- * culling via recursion.
- */
-static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2,
- bool reversed = false) {
- const auto& regs = g_state.regs;
- MICROPROFILE_SCOPE(GPU_Rasterization);
-
- // vertex positions in rasterizer coordinates
- static auto FloatToFix = [](float24 flt) {
- // TODO: Rounding here is necessary to prevent garbage pixels at
- // triangle borders. Is it that the correct solution, though?
- return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f)));
- };
- static auto ScreenToRasterizerCoordinates = [](const Math::Vec3<float24>& vec) {
- return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
- };
-
- Math::Vec3<Fix12P4> vtxpos[3]{ScreenToRasterizerCoordinates(v0.screenpos),
- ScreenToRasterizerCoordinates(v1.screenpos),
- ScreenToRasterizerCoordinates(v2.screenpos)};
-
- if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) {
- // Make sure we always end up with a triangle wound counter-clockwise
- if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
- ProcessTriangleInternal(v0, v2, v1, true);
- return;
- }
- } else {
- if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) {
- // Reverse vertex order and use the CCW code path.
- ProcessTriangleInternal(v0, v2, v1, true);
- return;
- }
-
- // Cull away triangles which are wound clockwise.
- if (SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0)
- return;
- }
-
- u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
- u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
- u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
- u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
-
- // Convert the scissor box coordinates to 12.4 fixed point
- u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4);
- u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4);
- // x2,y2 have +1 added to cover the entire sub-pixel area
- u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4);
- u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4);
-
- if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) {
- // Calculate the new bounds
- min_x = std::max(min_x, scissor_x1);
- min_y = std::max(min_y, scissor_y1);
- max_x = std::min(max_x, scissor_x2);
- max_y = std::min(max_y, scissor_y2);
- }
-
- min_x &= Fix12P4::IntMask();
- min_y &= Fix12P4::IntMask();
- max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
- max_y = ((max_y + Fix12P4::FracMask()) & Fix12P4::IntMask());
-
- // Triangle filling rules: Pixels on the right-sided edge or on flat bottom edges are not
- // drawn. Pixels on any other triangle border are drawn. This is implemented with three bias
- // values which are added to the barycentric coordinates w0, w1 and w2, respectively.
- // NOTE: These are the PSP filling rules. Not sure if the 3DS uses the same ones...
- auto IsRightSideOrFlatBottomEdge = [](const Math::Vec2<Fix12P4>& vtx,
- const Math::Vec2<Fix12P4>& line1,
- const Math::Vec2<Fix12P4>& line2) {
- if (line1.y == line2.y) {
- // just check if vertex is above us => bottom line parallel to x-axis
- return vtx.y < line1.y;
- } else {
- // check if vertex is on our left => right side
- // TODO: Not sure how likely this is to overflow
- return (int)vtx.x < (int)line1.x +
- ((int)line2.x - (int)line1.x) * ((int)vtx.y - (int)line1.y) /
- ((int)line2.y - (int)line1.y);
- }
- };
- int bias0 =
- IsRightSideOrFlatBottomEdge(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) ? -1 : 0;
- int bias1 =
- IsRightSideOrFlatBottomEdge(vtxpos[1].xy(), vtxpos[2].xy(), vtxpos[0].xy()) ? -1 : 0;
- int bias2 =
- IsRightSideOrFlatBottomEdge(vtxpos[2].xy(), vtxpos[0].xy(), vtxpos[1].xy()) ? -1 : 0;
-
- auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w);
-
- auto textures = regs.texturing.GetTextures();
- auto tev_stages = regs.texturing.GetTevStages();
-
- bool stencil_action_enable =
- g_state.regs.framebuffer.output_merger.stencil_test.enable &&
- g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
- const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
-
- // Enter rasterization loop, starting at the center of the topleft bounding box corner.
- // TODO: Not sure if looping through x first might be faster
- for (u16 y = min_y + 8; y < max_y; y += 0x10) {
- for (u16 x = min_x + 8; x < max_x; x += 0x10) {
-
- // Do not process the pixel if it's inside the scissor box and the scissor mode is set
- // to Exclude
- if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) {
- if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
- continue;
- }
-
- // Calculate the barycentric coordinates w0, w1 and w2
- int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
- int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
- int w2 = bias2 + SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), {x, y});
- int wsum = w0 + w1 + w2;
-
- // If current pixel is not covered by the current primitive
- if (w0 < 0 || w1 < 0 || w2 < 0)
- continue;
-
- auto baricentric_coordinates =
- Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)),
- float24::FromFloat32(static_cast<float>(w1)),
- float24::FromFloat32(static_cast<float>(w2)));
- float24 interpolated_w_inverse =
- float24::FromFloat32(1.0f) / Math::Dot(w_inverse, baricentric_coordinates);
-
- // interpolated_z = z / w
- float interpolated_z_over_w =
- (v0.screenpos[2].ToFloat32() * w0 + v1.screenpos[2].ToFloat32() * w1 +
- v2.screenpos[2].ToFloat32() * w2) /
- wsum;
-
- // Not fully accurate. About 3 bits in precision are missing.
- // Z-Buffer (z / w * scale + offset)
- float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32();
- float depth_offset =
- float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32();
- float depth = interpolated_z_over_w * depth_scale + depth_offset;
-
- // Potentially switch to W-Buffer
- if (regs.rasterizer.depthmap_enable ==
- Pica::RasterizerRegs::DepthBuffering::WBuffering) {
- // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
- depth *= interpolated_w_inverse.ToFloat32() * wsum;
- }
-
- // Clamp the result
- depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
-
- // Perspective correct attribute interpolation:
- // Attribute values cannot be calculated by simple linear interpolation since
- // they are not linear in screen space. For example, when interpolating a
- // texture coordinate across two vertices, something simple like
- // u = (u0*w0 + u1*w1)/(w0+w1)
- // will not work. However, the attribute value divided by the
- // clipspace w-coordinate (u/w) and and the inverse w-coordinate (1/w) are linear
- // in screenspace. Hence, we can linearly interpolate these two independently and
- // calculate the interpolated attribute by dividing the results.
- // I.e.
- // u_over_w = ((u0/v0.pos.w)*w0 + (u1/v1.pos.w)*w1)/(w0+w1)
- // one_over_w = (( 1/v0.pos.w)*w0 + ( 1/v1.pos.w)*w1)/(w0+w1)
- // u = u_over_w / one_over_w
- //
- // The generalization to three vertices is straightforward in baricentric coordinates.
- auto GetInterpolatedAttribute = [&](float24 attr0, float24 attr1, float24 attr2) {
- auto attr_over_w = Math::MakeVec(attr0, attr1, attr2);
- float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates);
- return interpolated_attr_over_w * interpolated_w_inverse;
- };
-
- Math::Vec4<u8> primary_color{
- (u8)(
- GetInterpolatedAttribute(v0.color.r(), v1.color.r(), v2.color.r()).ToFloat32() *
- 255),
- (u8)(
- GetInterpolatedAttribute(v0.color.g(), v1.color.g(), v2.color.g()).ToFloat32() *
- 255),
- (u8)(
- GetInterpolatedAttribute(v0.color.b(), v1.color.b(), v2.color.b()).ToFloat32() *
- 255),
- (u8)(
- GetInterpolatedAttribute(v0.color.a(), v1.color.a(), v2.color.a()).ToFloat32() *
- 255),
- };
-
- Math::Vec2<float24> uv[3];
- uv[0].u() = GetInterpolatedAttribute(v0.tc0.u(), v1.tc0.u(), v2.tc0.u());
- uv[0].v() = GetInterpolatedAttribute(v0.tc0.v(), v1.tc0.v(), v2.tc0.v());
- uv[1].u() = GetInterpolatedAttribute(v0.tc1.u(), v1.tc1.u(), v2.tc1.u());
- uv[1].v() = GetInterpolatedAttribute(v0.tc1.v(), v1.tc1.v(), v2.tc1.v());
- uv[2].u() = GetInterpolatedAttribute(v0.tc2.u(), v1.tc2.u(), v2.tc2.u());
- uv[2].v() = GetInterpolatedAttribute(v0.tc2.v(), v1.tc2.v(), v2.tc2.v());
-
- Math::Vec4<u8> texture_color[4]{};
- for (int i = 0; i < 3; ++i) {
- const auto& texture = textures[i];
- if (!texture.enabled)
- continue;
-
- DEBUG_ASSERT(0 != texture.config.address);
-
- int coordinate_i =
- (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i;
- float24 u = uv[coordinate_i].u();
- float24 v = uv[coordinate_i].v();
-
- // Only unit 0 respects the texturing type (according to 3DBrew)
- // TODO: Refactor so cubemaps and shadowmaps can be handled
- PAddr texture_address = texture.config.GetPhysicalAddress();
- if (i == 0) {
- switch (texture.config.type) {
- case TexturingRegs::TextureConfig::Texture2D:
- break;
- case TexturingRegs::TextureConfig::TextureCube: {
- auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
- std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing);
- break;
- }
- case TexturingRegs::TextureConfig::Projection2D: {
- auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
- u /= tc0_w;
- v /= tc0_w;
- break;
- }
- default:
- // TODO: Change to LOG_ERROR when more types are handled.
- LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type);
- UNIMPLEMENTED();
- break;
- }
- }
-
- int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width)))
- .ToFloat32();
- int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height)))
- .ToFloat32();
-
- bool use_border_s = false;
- bool use_border_t = false;
-
- if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder) {
- use_border_s = s < 0 || s >= static_cast<int>(texture.config.width);
- } else if (texture.config.wrap_s == TexturingRegs::TextureConfig::ClampToBorder2) {
- use_border_s = s >= static_cast<int>(texture.config.width);
- }
-
- if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder) {
- use_border_t = t < 0 || t >= static_cast<int>(texture.config.height);
- } else if (texture.config.wrap_t == TexturingRegs::TextureConfig::ClampToBorder2) {
- use_border_t = t >= static_cast<int>(texture.config.height);
- }
-
- if (use_border_s || use_border_t) {
- auto border_color = texture.config.border_color;
- texture_color[i] = {border_color.r, border_color.g, border_color.b,
- border_color.a};
- } else {
- // Textures are laid out from bottom to top, hence we invert the t coordinate.
- // NOTE: This may not be the right place for the inversion.
- // TODO: Check if this applies to ETC textures, too.
- s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
- t = texture.config.height - 1 -
- GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);
-
- const u8* texture_data = Memory::GetPhysicalPointer(texture_address);
- auto info =
- Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
-
- // TODO: Apply the min and mag filters to the texture
- texture_color[i] = Texture::LookupTexture(texture_data, s, t, info);
-#if PICA_DUMP_TEXTURES
- DebugUtils::DumpTexture(texture.config, texture_data);
-#endif
- }
- }
-
- // sample procedural texture
- if (regs.texturing.main_config.texture3_enable) {
- const auto& proctex_uv = uv[regs.texturing.main_config.texture3_coordinates];
- texture_color[3] = ProcTex(proctex_uv.u().ToFloat32(), proctex_uv.v().ToFloat32(),
- g_state.regs.texturing, g_state.proctex);
- }
-
- // Texture environment - consists of 6 stages of color and alpha combining.
- //
- // Color combiners take three input color values from some source (e.g. interpolated
- // vertex color, texture color, previous stage, etc), perform some very simple
- // operations on each of them (e.g. inversion) and then calculate the output color
- // with some basic arithmetic. Alpha combiners can be configured separately but work
- // analogously.
- Math::Vec4<u8> combiner_output;
- Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
- Math::Vec4<u8> next_combiner_buffer = {
- regs.texturing.tev_combiner_buffer_color.r,
- regs.texturing.tev_combiner_buffer_color.g,
- regs.texturing.tev_combiner_buffer_color.b,
- regs.texturing.tev_combiner_buffer_color.a,
- };
-
- Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0};
- Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0};
-
- if (!g_state.regs.lighting.disable) {
- Math::Quaternion<float> normquat = Math::Quaternion<float>{
- {GetInterpolatedAttribute(v0.quat.x, v1.quat.x, v2.quat.x).ToFloat32(),
- GetInterpolatedAttribute(v0.quat.y, v1.quat.y, v2.quat.y).ToFloat32(),
- GetInterpolatedAttribute(v0.quat.z, v1.quat.z, v2.quat.z).ToFloat32()},
- GetInterpolatedAttribute(v0.quat.w, v1.quat.w, v2.quat.w).ToFloat32(),
- }.Normalized();
-
- Math::Vec3<float> view{
- GetInterpolatedAttribute(v0.view.x, v1.view.x, v2.view.x).ToFloat32(),
- GetInterpolatedAttribute(v0.view.y, v1.view.y, v2.view.y).ToFloat32(),
- GetInterpolatedAttribute(v0.view.z, v1.view.z, v2.view.z).ToFloat32(),
- };
- std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors(
- g_state.regs.lighting, g_state.lighting, normquat, view, texture_color);
- }
-
- for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size();
- ++tev_stage_index) {
- const auto& tev_stage = tev_stages[tev_stage_index];
- using Source = TexturingRegs::TevStageConfig::Source;
-
- auto GetSource = [&](Source source) -> Math::Vec4<u8> {
- switch (source) {
- case Source::PrimaryColor:
- return primary_color;
-
- case Source::PrimaryFragmentColor:
- return primary_fragment_color;
-
- case Source::SecondaryFragmentColor:
- return secondary_fragment_color;
-
- case Source::Texture0:
- return texture_color[0];
-
- case Source::Texture1:
- return texture_color[1];
-
- case Source::Texture2:
- return texture_color[2];
-
- case Source::Texture3:
- return texture_color[3];
-
- case Source::PreviousBuffer:
- return combiner_buffer;
-
- case Source::Constant:
- return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b,
- tev_stage.const_a};
-
- case Source::Previous:
- return combiner_output;
-
- default:
- LOG_ERROR(HW_GPU, "Unknown color combiner source %d", (int)source);
- UNIMPLEMENTED();
- return {0, 0, 0, 0};
- }
- };
-
- // color combiner
- // NOTE: Not sure if the alpha combiner might use the color output of the previous
- // stage as input. Hence, we currently don't directly write the result to
- // combiner_output.rgb(), but instead store it in a temporary variable until
- // alpha combining has been done.
- Math::Vec3<u8> color_result[3] = {
- GetColorModifier(tev_stage.color_modifier1, GetSource(tev_stage.color_source1)),
- GetColorModifier(tev_stage.color_modifier2, GetSource(tev_stage.color_source2)),
- GetColorModifier(tev_stage.color_modifier3, GetSource(tev_stage.color_source3)),
- };
- auto color_output = ColorCombine(tev_stage.color_op, color_result);
-
- u8 alpha_output;
- if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) {
- // result of Dot3_RGBA operation is also placed to the alpha component
- alpha_output = color_output.x;
- } else {
- // alpha combiner
- std::array<u8, 3> alpha_result = {{
- GetAlphaModifier(tev_stage.alpha_modifier1,
- GetSource(tev_stage.alpha_source1)),
- GetAlphaModifier(tev_stage.alpha_modifier2,
- GetSource(tev_stage.alpha_source2)),
- GetAlphaModifier(tev_stage.alpha_modifier3,
- GetSource(tev_stage.alpha_source3)),
- }};
- alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
- }
-
- combiner_output[0] =
- std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
- combiner_output[1] =
- std::min((unsigned)255, color_output.g() * tev_stage.GetColorMultiplier());
- combiner_output[2] =
- std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier());
- combiner_output[3] =
- std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier());
-
- combiner_buffer = next_combiner_buffer;
-
- if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(
- tev_stage_index)) {
- next_combiner_buffer.r() = combiner_output.r();
- next_combiner_buffer.g() = combiner_output.g();
- next_combiner_buffer.b() = combiner_output.b();
- }
-
- if (regs.texturing.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(
- tev_stage_index)) {
- next_combiner_buffer.a() = combiner_output.a();
- }
- }
-
- const auto& output_merger = regs.framebuffer.output_merger;
- // TODO: Does alpha testing happen before or after stencil?
- if (output_merger.alpha_test.enable) {
- bool pass = false;
-
- switch (output_merger.alpha_test.func) {
- case FramebufferRegs::CompareFunc::Never:
- pass = false;
- break;
-
- case FramebufferRegs::CompareFunc::Always:
- pass = true;
- break;
-
- case FramebufferRegs::CompareFunc::Equal:
- pass = combiner_output.a() == output_merger.alpha_test.ref;
- break;
-
- case FramebufferRegs::CompareFunc::NotEqual:
- pass = combiner_output.a() != output_merger.alpha_test.ref;
- break;
-
- case FramebufferRegs::CompareFunc::LessThan:
- pass = combiner_output.a() < output_merger.alpha_test.ref;
- break;
-
- case FramebufferRegs::CompareFunc::LessThanOrEqual:
- pass = combiner_output.a() <= output_merger.alpha_test.ref;
- break;
-
- case FramebufferRegs::CompareFunc::GreaterThan:
- pass = combiner_output.a() > output_merger.alpha_test.ref;
- break;
-
- case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
- pass = combiner_output.a() >= output_merger.alpha_test.ref;
- break;
- }
-
- if (!pass)
- continue;
- }
-
- // Apply fog combiner
- // Not fully accurate. We'd have to know what data type is used to
- // store the depth etc. Using float for now until we know more
- // about Pica datatypes
- if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) {
- const Math::Vec3<u8> fog_color = {
- static_cast<u8>(regs.texturing.fog_color.r.Value()),
- static_cast<u8>(regs.texturing.fog_color.g.Value()),
- static_cast<u8>(regs.texturing.fog_color.b.Value()),
- };
-
- // Get index into fog LUT
- float fog_index;
- if (g_state.regs.texturing.fog_flip) {
- fog_index = (1.0f - depth) * 128.0f;
- } else {
- fog_index = depth * 128.0f;
- }
-
- // Generate clamped fog factor from LUT for given fog index
- float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f);
- float fog_f = fog_index - fog_i;
- const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)];
- float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f;
- fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f);
-
- // Blend the fog
- for (unsigned i = 0; i < 3; i++) {
- combiner_output[i] = static_cast<u8>(fog_factor * combiner_output[i] +
- (1.0f - fog_factor) * fog_color[i]);
- }
- }
-
- u8 old_stencil = 0;
-
- auto UpdateStencil = [stencil_test, x, y,
- &old_stencil](Pica::FramebufferRegs::StencilAction action) {
- u8 new_stencil =
- PerformStencilAction(action, old_stencil, stencil_test.reference_value);
- if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
- SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
- (old_stencil & ~stencil_test.write_mask));
- };
-
- if (stencil_action_enable) {
- old_stencil = GetStencil(x >> 4, y >> 4);
- u8 dest = old_stencil & stencil_test.input_mask;
- u8 ref = stencil_test.reference_value & stencil_test.input_mask;
-
- bool pass = false;
- switch (stencil_test.func) {
- case FramebufferRegs::CompareFunc::Never:
- pass = false;
- break;
-
- case FramebufferRegs::CompareFunc::Always:
- pass = true;
- break;
-
- case FramebufferRegs::CompareFunc::Equal:
- pass = (ref == dest);
- break;
-
- case FramebufferRegs::CompareFunc::NotEqual:
- pass = (ref != dest);
- break;
-
- case FramebufferRegs::CompareFunc::LessThan:
- pass = (ref < dest);
- break;
-
- case FramebufferRegs::CompareFunc::LessThanOrEqual:
- pass = (ref <= dest);
- break;
-
- case FramebufferRegs::CompareFunc::GreaterThan:
- pass = (ref > dest);
- break;
-
- case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
- pass = (ref >= dest);
- break;
- }
-
- if (!pass) {
- UpdateStencil(stencil_test.action_stencil_fail);
- continue;
- }
- }
-
- // Convert float to integer
- unsigned num_bits =
- FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
- u32 z = (u32)(depth * ((1 << num_bits) - 1));
-
- if (output_merger.depth_test_enable) {
- u32 ref_z = GetDepth(x >> 4, y >> 4);
-
- bool pass = false;
-
- switch (output_merger.depth_test_func) {
- case FramebufferRegs::CompareFunc::Never:
- pass = false;
- break;
-
- case FramebufferRegs::CompareFunc::Always:
- pass = true;
- break;
-
- case FramebufferRegs::CompareFunc::Equal:
- pass = z == ref_z;
- break;
-
- case FramebufferRegs::CompareFunc::NotEqual:
- pass = z != ref_z;
- break;
-
- case FramebufferRegs::CompareFunc::LessThan:
- pass = z < ref_z;
- break;
-
- case FramebufferRegs::CompareFunc::LessThanOrEqual:
- pass = z <= ref_z;
- break;
-
- case FramebufferRegs::CompareFunc::GreaterThan:
- pass = z > ref_z;
- break;
-
- case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
- pass = z >= ref_z;
- break;
- }
-
- if (!pass) {
- if (stencil_action_enable)
- UpdateStencil(stencil_test.action_depth_fail);
- continue;
- }
- }
-
- if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
- output_merger.depth_write_enable) {
-
- SetDepth(x >> 4, y >> 4, z);
- }
-
- // The stencil depth_pass action is executed even if depth testing is disabled
- if (stencil_action_enable)
- UpdateStencil(stencil_test.action_depth_pass);
-
- auto dest = GetPixel(x >> 4, y >> 4);
- Math::Vec4<u8> blend_output = combiner_output;
-
- if (output_merger.alphablend_enable) {
- auto params = output_merger.alpha_blending;
-
- auto LookupFactor = [&](unsigned channel,
- FramebufferRegs::BlendFactor factor) -> u8 {
- DEBUG_ASSERT(channel < 4);
-
- const Math::Vec4<u8> blend_const = {
- static_cast<u8>(output_merger.blend_const.r),
- static_cast<u8>(output_merger.blend_const.g),
- static_cast<u8>(output_merger.blend_const.b),
- static_cast<u8>(output_merger.blend_const.a),
- };
-
- switch (factor) {
- case FramebufferRegs::BlendFactor::Zero:
- return 0;
-
- case FramebufferRegs::BlendFactor::One:
- return 255;
-
- case FramebufferRegs::BlendFactor::SourceColor:
- return combiner_output[channel];
-
- case FramebufferRegs::BlendFactor::OneMinusSourceColor:
- return 255 - combiner_output[channel];
-
- case FramebufferRegs::BlendFactor::DestColor:
- return dest[channel];
-
- case FramebufferRegs::BlendFactor::OneMinusDestColor:
- return 255 - dest[channel];
-
- case FramebufferRegs::BlendFactor::SourceAlpha:
- return combiner_output.a();
-
- case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
- return 255 - combiner_output.a();
-
- case FramebufferRegs::BlendFactor::DestAlpha:
- return dest.a();
-
- case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
- return 255 - dest.a();
-
- case FramebufferRegs::BlendFactor::ConstantColor:
- return blend_const[channel];
-
- case FramebufferRegs::BlendFactor::OneMinusConstantColor:
- return 255 - blend_const[channel];
-
- case FramebufferRegs::BlendFactor::ConstantAlpha:
- return blend_const.a();
-
- case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
- return 255 - blend_const.a();
-
- case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
- // Returns 1.0 for the alpha channel
- if (channel == 3)
- return 255;
- return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
-
- default:
- LOG_CRITICAL(HW_GPU, "Unknown blend factor %x", factor);
- UNIMPLEMENTED();
- break;
- }
-
- return combiner_output[channel];
- };
-
- auto srcfactor = Math::MakeVec(LookupFactor(0, params.factor_source_rgb),
- LookupFactor(1, params.factor_source_rgb),
- LookupFactor(2, params.factor_source_rgb),
- LookupFactor(3, params.factor_source_a));
-
- auto dstfactor = Math::MakeVec(LookupFactor(0, params.factor_dest_rgb),
- LookupFactor(1, params.factor_dest_rgb),
- LookupFactor(2, params.factor_dest_rgb),
- LookupFactor(3, params.factor_dest_a));
-
- blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor,
- params.blend_equation_rgb);
- blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest,
- dstfactor, params.blend_equation_a)
- .a();
- } else {
- blend_output =
- Math::MakeVec(LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op),
- LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op),
- LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op),
- LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op));
- }
-
- const Math::Vec4<u8> result = {
- output_merger.red_enable ? blend_output.r() : dest.r(),
- output_merger.green_enable ? blend_output.g() : dest.g(),
- output_merger.blue_enable ? blend_output.b() : dest.b(),
- output_merger.alpha_enable ? blend_output.a() : dest.a(),
- };
-
- if (regs.framebuffer.framebuffer.allow_color_write != 0)
- DrawPixel(x >> 4, y >> 4, result);
- }
- }
-}
-
-void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) {
- ProcessTriangleInternal(v0, v1, v2);
-}
-
-} // namespace Rasterizer
-
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h
deleted file mode 100644
index 66cd6cfd4..000000000
--- a/src/video_core/swrasterizer/rasterizer.h
+++ /dev/null
@@ -1,48 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "video_core/shader/shader.h"
-
-namespace Pica {
-
-namespace Rasterizer {
-
-struct Vertex : Shader::OutputVertex {
- Vertex(const OutputVertex& v) : OutputVertex(v) {}
-
- // Attributes used to store intermediate results
- // position after perspective divide
- Math::Vec3<float24> screenpos;
-
- // Linear interpolation
- // factor: 0=this, 1=vtx
- // Note: This function cannot be called after perspective divide
- void Lerp(float24 factor, const Vertex& vtx) {
- pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
- quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor);
- color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
- tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
- tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
- tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor);
- view = view * factor + vtx.view * (float24::FromFloat32(1) - factor);
- tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
- }
-
- // Linear interpolation
- // factor: 0=v0, 1=v1
- // Note: This function cannot be called after perspective divide
- static Vertex Lerp(float24 factor, const Vertex& v0, const Vertex& v1) {
- Vertex ret = v0;
- ret.Lerp(factor, v1);
- return ret;
- }
-};
-
-void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2);
-
-} // namespace Rasterizer
-
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/swrasterizer.cpp b/src/video_core/swrasterizer/swrasterizer.cpp
deleted file mode 100644
index 402b705dd..000000000
--- a/src/video_core/swrasterizer/swrasterizer.cpp
+++ /dev/null
@@ -1,15 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "video_core/swrasterizer/clipper.h"
-#include "video_core/swrasterizer/swrasterizer.h"
-
-namespace VideoCore {
-
-void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0,
- const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) {
- Pica::Clipper::ProcessTriangle(v0, v1, v2);
-}
-}
diff --git a/src/video_core/swrasterizer/swrasterizer.h b/src/video_core/swrasterizer/swrasterizer.h
deleted file mode 100644
index 04ebd5312..000000000
--- a/src/video_core/swrasterizer/swrasterizer.h
+++ /dev/null
@@ -1,27 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "video_core/rasterizer_interface.h"
-
-namespace Pica {
-namespace Shader {
-struct OutputVertex;
-}
-}
-
-namespace VideoCore {
-
-class SWRasterizer : public RasterizerInterface {
- void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) override;
- void DrawTriangles() override {}
- void NotifyPicaRegisterChanged(u32 id) override {}
- void FlushAll() override {}
- void FlushRegion(PAddr addr, u64 size) override {}
- void FlushAndInvalidateRegion(PAddr addr, u64 size) override {}
-};
-}
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
deleted file mode 100644
index 79b1ce841..000000000
--- a/src/video_core/swrasterizer/texturing.cpp
+++ /dev/null
@@ -1,244 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "common/vector_math.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/swrasterizer/texturing.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-using TevStageConfig = TexturingRegs::TevStageConfig;
-
-int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
- switch (mode) {
- case TexturingRegs::TextureConfig::ClampToEdge2:
- // For negative coordinate, ClampToEdge2 behaves the same as Repeat
- if (val < 0) {
- return static_cast<int>(static_cast<unsigned>(val) % size);
- }
- // [[fallthrough]]
- case TexturingRegs::TextureConfig::ClampToEdge:
- val = std::max(val, 0);
- val = std::min(val, static_cast<int>(size) - 1);
- return val;
-
- case TexturingRegs::TextureConfig::ClampToBorder:
- return val;
-
- case TexturingRegs::TextureConfig::ClampToBorder2:
- // For ClampToBorder2, the case of positive coordinate beyond the texture size is already
- // handled outside. Here we only handle the negative coordinate in the same way as Repeat.
- case TexturingRegs::TextureConfig::Repeat2:
- case TexturingRegs::TextureConfig::Repeat3:
- case TexturingRegs::TextureConfig::Repeat:
- return static_cast<int>(static_cast<unsigned>(val) % size);
-
- case TexturingRegs::TextureConfig::MirroredRepeat: {
- unsigned int coord = (static_cast<unsigned>(val) % (2 * size));
- if (coord >= size)
- coord = 2 * size - 1 - coord;
- return static_cast<int>(coord);
- }
-
- default:
- LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
- UNIMPLEMENTED();
- return 0;
- }
-};
-
-Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
- const Math::Vec4<u8>& values) {
- using ColorModifier = TevStageConfig::ColorModifier;
-
- switch (factor) {
- case ColorModifier::SourceColor:
- return values.rgb();
-
- case ColorModifier::OneMinusSourceColor:
- return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
-
- case ColorModifier::SourceAlpha:
- return values.aaa();
-
- case ColorModifier::OneMinusSourceAlpha:
- return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
-
- case ColorModifier::SourceRed:
- return values.rrr();
-
- case ColorModifier::OneMinusSourceRed:
- return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
-
- case ColorModifier::SourceGreen:
- return values.ggg();
-
- case ColorModifier::OneMinusSourceGreen:
- return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
-
- case ColorModifier::SourceBlue:
- return values.bbb();
-
- case ColorModifier::OneMinusSourceBlue:
- return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
- }
-
- UNREACHABLE();
-};
-
-u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
- using AlphaModifier = TevStageConfig::AlphaModifier;
-
- switch (factor) {
- case AlphaModifier::SourceAlpha:
- return values.a();
-
- case AlphaModifier::OneMinusSourceAlpha:
- return 255 - values.a();
-
- case AlphaModifier::SourceRed:
- return values.r();
-
- case AlphaModifier::OneMinusSourceRed:
- return 255 - values.r();
-
- case AlphaModifier::SourceGreen:
- return values.g();
-
- case AlphaModifier::OneMinusSourceGreen:
- return 255 - values.g();
-
- case AlphaModifier::SourceBlue:
- return values.b();
-
- case AlphaModifier::OneMinusSourceBlue:
- return 255 - values.b();
- }
-
- UNREACHABLE();
-};
-
-Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
- using Operation = TevStageConfig::Operation;
-
- switch (op) {
- case Operation::Replace:
- return input[0];
-
- case Operation::Modulate:
- return ((input[0] * input[1]) / 255).Cast<u8>();
-
- case Operation::Add: {
- auto result = input[0] + input[1];
- result.r() = std::min(255, result.r());
- result.g() = std::min(255, result.g());
- result.b() = std::min(255, result.b());
- return result.Cast<u8>();
- }
-
- case Operation::AddSigned: {
- // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
- // (byte) 128 is correct
- auto result =
- input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
- result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
- result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
- result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
- return result.Cast<u8>();
- }
-
- case Operation::Lerp:
- return ((input[0] * input[2] +
- input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
- 255)
- .Cast<u8>();
-
- case Operation::Subtract: {
- auto result = input[0].Cast<int>() - input[1].Cast<int>();
- result.r() = std::max(0, result.r());
- result.g() = std::max(0, result.g());
- result.b() = std::max(0, result.b());
- return result.Cast<u8>();
- }
-
- case Operation::MultiplyThenAdd: {
- auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
- result.r() = std::min(255, result.r());
- result.g() = std::min(255, result.g());
- result.b() = std::min(255, result.b());
- return result.Cast<u8>();
- }
-
- case Operation::AddThenMultiply: {
- auto result = input[0] + input[1];
- result.r() = std::min(255, result.r());
- result.g() = std::min(255, result.g());
- result.b() = std::min(255, result.b());
- result = (result * input[2].Cast<int>()) / 255;
- return result.Cast<u8>();
- }
- case Operation::Dot3_RGB:
- case Operation::Dot3_RGBA: {
- // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
- // indicate that the per-component computation can't have a higher precision than 1/256,
- // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
- // different results.
- int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
- ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
- ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
- result = std::max(0, std::min(255, result));
- return {(u8)result, (u8)result, (u8)result};
- }
- default:
- LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
- UNIMPLEMENTED();
- return {0, 0, 0};
- }
-};
-
-u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
- switch (op) {
- using Operation = TevStageConfig::Operation;
- case Operation::Replace:
- return input[0];
-
- case Operation::Modulate:
- return input[0] * input[1] / 255;
-
- case Operation::Add:
- return std::min(255, input[0] + input[1]);
-
- case Operation::AddSigned: {
- // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
- auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
- return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
- }
-
- case Operation::Lerp:
- return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
-
- case Operation::Subtract:
- return std::max(0, (int)input[0] - (int)input[1]);
-
- case Operation::MultiplyThenAdd:
- return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
-
- case Operation::AddThenMultiply:
- return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
-
- default:
- LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
- UNIMPLEMENTED();
- return 0;
- }
-};
-
-} // namespace Rasterizer
-} // namespace Pica
diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h
deleted file mode 100644
index 24f74a5a3..000000000
--- a/src/video_core/swrasterizer/texturing.h
+++ /dev/null
@@ -1,28 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/regs_texturing.h"
-
-namespace Pica {
-namespace Rasterizer {
-
-int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
-
-Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
- const Math::Vec4<u8>& values);
-
-u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
- const Math::Vec4<u8>& values);
-
-Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
- const Math::Vec3<u8> input[3]);
-
-u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
-
-} // namespace Rasterizer
-} // namespace Pica
diff --git a/src/video_core/texture/etc1.cpp b/src/video_core/texture/etc1.cpp
deleted file mode 100644
index 43f7f56db..000000000
--- a/src/video_core/texture/etc1.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include "common/bit_field.h"
-#include "common/color.h"
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "common/vector_math.h"
-#include "video_core/texture/etc1.h"
-
-namespace Pica {
-namespace Texture {
-
-namespace {
-
-constexpr std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
- {2, 8}, {5, 17}, {9, 29}, {13, 42}, {18, 60}, {24, 80}, {33, 106}, {47, 183},
-}};
-
-union ETC1Tile {
- u64 raw;
-
- // Each of these two is a collection of 16 bits (one per lookup value)
- BitField<0, 16, u64> table_subindexes;
- BitField<16, 16, u64> negation_flags;
-
- unsigned GetTableSubIndex(unsigned index) const {
- return (table_subindexes >> index) & 1;
- }
-
- bool GetNegationFlag(unsigned index) const {
- return ((negation_flags >> index) & 1) == 1;
- }
-
- BitField<32, 1, u64> flip;
- BitField<33, 1, u64> differential_mode;
-
- BitField<34, 3, u64> table_index_2;
- BitField<37, 3, u64> table_index_1;
-
- union {
- // delta value + base value
- BitField<40, 3, s64> db;
- BitField<43, 5, u64> b;
-
- BitField<48, 3, s64> dg;
- BitField<51, 5, u64> g;
-
- BitField<56, 3, s64> dr;
- BitField<59, 5, u64> r;
- } differential;
-
- union {
- BitField<40, 4, u64> b2;
- BitField<44, 4, u64> b1;
-
- BitField<48, 4, u64> g2;
- BitField<52, 4, u64> g1;
-
- BitField<56, 4, u64> r2;
- BitField<60, 4, u64> r1;
- } separate;
-
- const Math::Vec3<u8> GetRGB(unsigned int x, unsigned int y) const {
- int texel = 4 * x + y;
-
- if (flip)
- std::swap(x, y);
-
- // Lookup base value
- Math::Vec3<int> ret;
- if (differential_mode) {
- ret.r() = static_cast<int>(differential.r);
- ret.g() = static_cast<int>(differential.g);
- ret.b() = static_cast<int>(differential.b);
- if (x >= 2) {
- ret.r() += static_cast<int>(differential.dr);
- ret.g() += static_cast<int>(differential.dg);
- ret.b() += static_cast<int>(differential.db);
- }
- ret.r() = Color::Convert5To8(ret.r());
- ret.g() = Color::Convert5To8(ret.g());
- ret.b() = Color::Convert5To8(ret.b());
- } else {
- if (x < 2) {
- ret.r() = Color::Convert4To8(static_cast<u8>(separate.r1));
- ret.g() = Color::Convert4To8(static_cast<u8>(separate.g1));
- ret.b() = Color::Convert4To8(static_cast<u8>(separate.b1));
- } else {
- ret.r() = Color::Convert4To8(static_cast<u8>(separate.r2));
- ret.g() = Color::Convert4To8(static_cast<u8>(separate.g2));
- ret.b() = Color::Convert4To8(static_cast<u8>(separate.b2));
- }
- }
-
- // Add modifier
- unsigned table_index =
- static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
-
- int modifier = etc1_modifier_table[table_index][GetTableSubIndex(texel)];
- if (GetNegationFlag(texel))
- modifier *= -1;
-
- ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255);
- ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255);
- ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255);
-
- return ret.Cast<u8>();
- }
-};
-
-} // anonymous namespace
-
-Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y) {
- ETC1Tile tile{value};
- return tile.GetRGB(x, y);
-}
-
-} // namespace Texture
-} // namespace Pica
diff --git a/src/video_core/texture/etc1.h b/src/video_core/texture/etc1.h
deleted file mode 100644
index e188b19df..000000000
--- a/src/video_core/texture/etc1.h
+++ /dev/null
@@ -1,16 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "common/vector_math.h"
-
-namespace Pica {
-namespace Texture {
-
-Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y);
-
-} // namespace Texture
-} // namespace Pica
diff --git a/src/video_core/texture/texture_decode.cpp b/src/video_core/texture/texture_decode.cpp
deleted file mode 100644
index 0818d652c..000000000
--- a/src/video_core/texture/texture_decode.cpp
+++ /dev/null
@@ -1,227 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/assert.h"
-#include "common/color.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/swap.h"
-#include "common/vector_math.h"
-#include "video_core/regs_texturing.h"
-#include "video_core/texture/etc1.h"
-#include "video_core/texture/texture_decode.h"
-#include "video_core/utils.h"
-
-using TextureFormat = Pica::TexturingRegs::TextureFormat;
-
-namespace Pica {
-namespace Texture {
-
-constexpr size_t TILE_SIZE = 8 * 8;
-constexpr size_t ETC1_SUBTILES = 2 * 2;
-
-size_t CalculateTileSize(TextureFormat format) {
- switch (format) {
- case TextureFormat::RGBA8:
- return 4 * TILE_SIZE;
-
- case TextureFormat::RGB8:
- return 3 * TILE_SIZE;
-
- case TextureFormat::RGB5A1:
- case TextureFormat::RGB565:
- case TextureFormat::RGBA4:
- case TextureFormat::IA8:
- case TextureFormat::RG8:
- return 2 * TILE_SIZE;
-
- case TextureFormat::I8:
- case TextureFormat::A8:
- case TextureFormat::IA4:
- return 1 * TILE_SIZE;
-
- case TextureFormat::I4:
- case TextureFormat::A4:
- return TILE_SIZE / 2;
-
- case TextureFormat::ETC1:
- return ETC1_SUBTILES * 8;
-
- case TextureFormat::ETC1A4:
- return ETC1_SUBTILES * 16;
-
- default: // placeholder for yet unknown formats
- UNIMPLEMENTED();
- return 0;
- }
-}
-
-Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
- const TextureInfo& info, bool disable_alpha) {
- // Coordinate in tiles
- const unsigned int coarse_x = x / 8;
- const unsigned int coarse_y = y / 8;
-
- // Coordinate inside the tile
- const unsigned int fine_x = x % 8;
- const unsigned int fine_y = y % 8;
-
- const u8* line = source + coarse_y * info.stride;
- const u8* tile = line + coarse_x * CalculateTileSize(info.format);
- return LookupTexelInTile(tile, fine_x, fine_y, info, disable_alpha);
-}
-
-Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
- const TextureInfo& info, bool disable_alpha) {
- DEBUG_ASSERT(x < 8);
- DEBUG_ASSERT(y < 8);
-
- using VideoCore::MortonInterleave;
-
- switch (info.format) {
- case TextureFormat::RGBA8: {
- auto res = Color::DecodeRGBA8(source + MortonInterleave(x, y) * 4);
- return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
- }
-
- case TextureFormat::RGB8: {
- auto res = Color::DecodeRGB8(source + MortonInterleave(x, y) * 3);
- return {res.r(), res.g(), res.b(), 255};
- }
-
- case TextureFormat::RGB5A1: {
- auto res = Color::DecodeRGB5A1(source + MortonInterleave(x, y) * 2);
- return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
- }
-
- case TextureFormat::RGB565: {
- auto res = Color::DecodeRGB565(source + MortonInterleave(x, y) * 2);
- return {res.r(), res.g(), res.b(), 255};
- }
-
- case TextureFormat::RGBA4: {
- auto res = Color::DecodeRGBA4(source + MortonInterleave(x, y) * 2);
- return {res.r(), res.g(), res.b(), static_cast<u8>(disable_alpha ? 255 : res.a())};
- }
-
- case TextureFormat::IA8: {
- const u8* source_ptr = source + MortonInterleave(x, y) * 2;
-
- if (disable_alpha) {
- // Show intensity as red, alpha as green
- return {source_ptr[1], source_ptr[0], 0, 255};
- } else {
- return {source_ptr[1], source_ptr[1], source_ptr[1], source_ptr[0]};
- }
- }
-
- case TextureFormat::RG8: {
- auto res = Color::DecodeRG8(source + MortonInterleave(x, y) * 2);
- return {res.r(), res.g(), 0, 255};
- }
-
- case TextureFormat::I8: {
- const u8* source_ptr = source + MortonInterleave(x, y);
- return {*source_ptr, *source_ptr, *source_ptr, 255};
- }
-
- case TextureFormat::A8: {
- const u8* source_ptr = source + MortonInterleave(x, y);
-
- if (disable_alpha) {
- return {*source_ptr, *source_ptr, *source_ptr, 255};
- } else {
- return {0, 0, 0, *source_ptr};
- }
- }
-
- case TextureFormat::IA4: {
- const u8* source_ptr = source + MortonInterleave(x, y);
-
- u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4);
- u8 a = Color::Convert4To8((*source_ptr) & 0xF);
-
- if (disable_alpha) {
- // Show intensity as red, alpha as green
- return {i, a, 0, 255};
- } else {
- return {i, i, i, a};
- }
- }
-
- case TextureFormat::I4: {
- u32 morton_offset = MortonInterleave(x, y);
- const u8* source_ptr = source + morton_offset / 2;
-
- u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
- i = Color::Convert4To8(i);
-
- return {i, i, i, 255};
- }
-
- case TextureFormat::A4: {
- u32 morton_offset = MortonInterleave(x, y);
- const u8* source_ptr = source + morton_offset / 2;
-
- u8 a = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
- a = Color::Convert4To8(a);
-
- if (disable_alpha) {
- return {a, a, a, 255};
- } else {
- return {0, 0, 0, a};
- }
- }
-
- case TextureFormat::ETC1:
- case TextureFormat::ETC1A4: {
- bool has_alpha = (info.format == TextureFormat::ETC1A4);
- size_t subtile_size = has_alpha ? 16 : 8;
-
- // ETC1 further subdivides each 8x8 tile into four 4x4 subtiles
- constexpr unsigned int subtile_width = 4;
- constexpr unsigned int subtile_height = 4;
-
- unsigned int subtile_index = (x / subtile_width) + 2 * (y / subtile_height);
- x %= subtile_width;
- y %= subtile_height;
-
- const u8* subtile_ptr = source + subtile_index * subtile_size;
-
- u8 alpha = 255;
- if (has_alpha) {
- u64_le packed_alpha;
- memcpy(&packed_alpha, subtile_ptr, sizeof(u64));
- subtile_ptr += sizeof(u64);
-
- alpha = Color::Convert4To8((packed_alpha >> (4 * (x * subtile_width + y))) & 0xF);
- }
-
- u64_le subtile_data;
- memcpy(&subtile_data, subtile_ptr, sizeof(u64));
-
- return Math::MakeVec(SampleETC1Subtile(subtile_data, x, y),
- disable_alpha ? (u8)255 : alpha);
- }
-
- default:
- LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
- DEBUG_ASSERT(false);
- return {};
- }
-}
-
-TextureInfo TextureInfo::FromPicaRegister(const TexturingRegs::TextureConfig& config,
- const TexturingRegs::TextureFormat& format) {
- TextureInfo info;
- info.physical_address = config.GetPhysicalAddress();
- info.width = config.width;
- info.height = config.height;
- info.format = format;
- info.SetDefaultStride();
- return info;
-}
-
-} // namespace Texture
-} // namespace Pica
diff --git a/src/video_core/texture/texture_decode.h b/src/video_core/texture/texture_decode.h
deleted file mode 100644
index 8507cfeb8..000000000
--- a/src/video_core/texture/texture_decode.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "common/vector_math.h"
-#include "video_core/regs_texturing.h"
-
-namespace Pica {
-namespace Texture {
-
-/// Returns the byte size of a 8*8 tile of the specified texture format.
-size_t CalculateTileSize(TexturingRegs::TextureFormat format);
-
-struct TextureInfo {
- PAddr physical_address;
- unsigned int width;
- unsigned int height;
- ptrdiff_t stride;
- TexturingRegs::TextureFormat format;
-
- static TextureInfo FromPicaRegister(const TexturingRegs::TextureConfig& config,
- const TexturingRegs::TextureFormat& format);
-
- /// Calculates stride from format and width, assuming that the entire texture is contiguous.
- void SetDefaultStride() {
- stride = CalculateTileSize(format) * (width / 8);
- }
-};
-
-/**
- * Lookup texel located at the given coordinates and return an RGBA vector of its color.
- * @param source Source pointer to read data from
- * @param x,y Texture coordinates to read from
- * @param info TextureInfo object describing the texture setup
- * @param disable_alpha This is used for debug widgets which use this method to display textures
- * without providing a good way to visualize alpha by themselves. If true, this will return 255 for
- * the alpha component, and either drop the information entirely or store it in an "unused" color
- * channel.
- * @todo Eventually we should get rid of the disable_alpha parameter.
- */
-Math::Vec4<u8> LookupTexture(const u8* source, unsigned int x, unsigned int y,
- const TextureInfo& info, bool disable_alpha = false);
-
-/**
- * Looks up a texel from a single 8x8 texture tile.
- *
- * @param source Pointer to the beginning of the tile.
- * @param x, y In-tile coordinates to read from. Must be < 8.
- * @param info TextureInfo describing the texture format.
- * @param disable_alpha Used for debugging. Sets the result alpha to 255 and either discards the
- * real alpha or inserts it in an otherwise unused channel.
- */
-Math::Vec4<u8> LookupTexelInTile(const u8* source, unsigned int x, unsigned int y,
- const TextureInfo& info, bool disable_alpha);
-
-} // namespace Texture
-} // namespace Pica
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
deleted file mode 100644
index 37c5224a9..000000000
--- a/src/video_core/vertex_loader.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-#include <memory>
-#include <boost/range/algorithm/fill.hpp>
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/vector_math.h"
-#include "core/memory.h"
-#include "video_core/debug_utils/debug_utils.h"
-#include "video_core/pica_state.h"
-#include "video_core/pica_types.h"
-#include "video_core/regs_pipeline.h"
-#include "video_core/shader/shader.h"
-#include "video_core/vertex_loader.h"
-
-namespace Pica {
-
-void VertexLoader::Setup(const PipelineRegs& regs) {
- ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
-
- const auto& attribute_config = regs.vertex_attributes;
- num_total_attributes = attribute_config.GetNumTotalAttributes();
-
- boost::fill(vertex_attribute_sources, 0xdeadbeef);
-
- for (int i = 0; i < 16; i++) {
- vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i);
- }
-
- // Setup attribute data from loaders
- for (int loader = 0; loader < 12; ++loader) {
- const auto& loader_config = attribute_config.attribute_loaders[loader];
-
- u32 offset = 0;
-
- // TODO: What happens if a loader overwrites a previous one's data?
- for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12) {
- LOG_ERROR(HW_GPU,
- "Overflow in the vertex attribute loader %u trying to load component %u",
- loader, component);
- continue;
- }
-
- u32 attribute_index = loader_config.GetComponent(component);
- if (attribute_index < 12) {
- offset = Common::AlignUp(offset,
- attribute_config.GetElementSizeInBytes(attribute_index));
- vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
- vertex_attribute_strides[attribute_index] =
- static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] =
- attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] =
- attribute_config.GetNumElements(attribute_index);
- offset += attribute_config.GetStride(attribute_index);
- } else if (attribute_index < 16) {
- // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings,
- // respectively
- offset = Common::AlignUp(offset, 4);
- offset += (attribute_index - 11) * 4;
- } else {
- UNREACHABLE(); // This is truly unreachable due to the number of bits for each
- // component
- }
- }
- }
-
- is_setup = true;
-}
-
-void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
- Shader::AttributeBuffer& input,
- DebugUtils::MemoryAccessTracker& memory_accesses) {
- ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices.");
-
- for (int i = 0; i < num_total_attributes; ++i) {
- if (vertex_attribute_elements[i] != 0) {
- // Load per-vertex data from the loader arrays
- u32 source_addr =
- base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
-
- if (g_debug_context && Pica::g_debug_context->recorder) {
- memory_accesses.AddAccess(
- source_addr,
- vertex_attribute_elements[i] *
- ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT)
- ? 4
- : (vertex_attribute_formats[i] ==
- PipelineRegs::VertexAttributeFormat::SHORT)
- ? 2
- : 1));
- }
-
- switch (vertex_attribute_formats[i]) {
- case PipelineRegs::VertexAttributeFormat::BYTE: {
- const s8* srcdata =
- reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
- break;
- }
- case PipelineRegs::VertexAttributeFormat::UBYTE: {
- const u8* srcdata =
- reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
- break;
- }
- case PipelineRegs::VertexAttributeFormat::SHORT: {
- const s16* srcdata =
- reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
- break;
- }
- case PipelineRegs::VertexAttributeFormat::FLOAT: {
- const float* srcdata =
- reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
- for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
- input.attr[i][comp] = float24::FromFloat32(srcdata[comp]);
- }
- break;
- }
- }
-
- // Default attribute values set if array elements have < 4 components. This
- // is *not* carried over from the default attribute settings even if they're
- // enabled for this attribute.
- for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) {
- input.attr[i][comp] =
- comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f);
- }
-
- LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from "
- "0x%08x + 0x%08x + 0x%04x: %f %f %f %f",
- vertex_attribute_elements[i], i, vertex, index, base_address,
- vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex,
- input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
- } else if (vertex_attribute_is_default[i]) {
- // Load the default attribute if we're configured to do so
- input.attr[i] = g_state.input_default_attributes.attr[i];
- LOG_TRACE(HW_GPU,
- "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i,
- vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
- input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
- } else {
- // TODO(yuriks): In this case, no data gets loaded and the vertex
- // remains with the last value it had. This isn't currently maintained
- // as global state, however, and so won't work in Citra yet.
- }
- }
-}
-
-} // namespace Pica
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
deleted file mode 100644
index 02db10aee..000000000
--- a/src/video_core/vertex_loader.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#pragma once
-
-#include <array>
-#include "common/common_types.h"
-#include "video_core/regs_pipeline.h"
-
-namespace Pica {
-
-namespace DebugUtils {
-class MemoryAccessTracker;
-}
-
-namespace Shader {
-struct AttributeBuffer;
-}
-
-class VertexLoader {
-public:
- VertexLoader() = default;
- explicit VertexLoader(const PipelineRegs& regs) {
- Setup(regs);
- }
-
- void Setup(const PipelineRegs& regs);
- void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input,
- DebugUtils::MemoryAccessTracker& memory_accesses);
-
- int GetNumTotalAttributes() const {
- return num_total_attributes;
- }
-
-private:
- std::array<u32, 16> vertex_attribute_sources;
- std::array<u32, 16> vertex_attribute_strides{};
- std::array<PipelineRegs::VertexAttributeFormat, 16> vertex_attribute_formats;
- std::array<u32, 16> vertex_attribute_elements{};
- std::array<bool, 16> vertex_attribute_is_default;
- int num_total_attributes = 0;
- bool is_setup = false;
-};
-
-} // namespace Pica
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 7186a7652..110f38a3e 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -4,7 +4,6 @@
#include <memory>
#include "common/logging/log.h"
-#include "video_core/pica.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
@@ -24,8 +23,6 @@ std::atomic<bool> g_toggle_framelimit_enabled;
/// Initialize the video core
bool Init(EmuWindow* emu_window) {
- Pica::Init();
-
g_emu_window = emu_window;
g_renderer = std::make_unique<RendererOpenGL>();
g_renderer->SetWindow(g_emu_window);
@@ -40,8 +37,6 @@ bool Init(EmuWindow* emu_window) {
/// Shutdown the video core
void Shutdown() {
- Pica::Shutdown();
-
g_renderer.reset();
LOG_DEBUG(Render, "shutdown OK");