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-rw-r--r--src/shader_recompiler/CMakeLists.txt3
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp69
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h7
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp12
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h32
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp48
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp146
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp18
-rw-r--r--src/shader_recompiler/environment.h2
-rw-r--r--src/shader_recompiler/file_environment.cpp4
-rw-r--r--src/shader_recompiler/file_environment.h4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp133
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h21
-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.cpp73
-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.h22
-rw-r--r--src/shader_recompiler/frontend/ir/modifiers.h10
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.cpp2
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc569
-rw-r--r--src/shader_recompiler/frontend/ir/reg.h11
-rw-r--r--src/shader_recompiler/frontend/ir/value.h1
-rw-r--r--src/shader_recompiler/frontend/maxwell/maxwell.inc4
-rw-r--r--src/shader_recompiler/frontend/maxwell/program.cpp1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp8
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp232
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp19
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp15
-rw-r--r--src/shader_recompiler/ir_opt/passes.h2
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp199
-rw-r--r--src/shader_recompiler/shader_info.h52
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp101
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp3
33 files changed, 1489 insertions, 342 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index cc38b28ed..fa268d38f 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -9,6 +9,7 @@ add_library(shader_recompiler STATIC
backend/spirv/emit_spirv_control_flow.cpp
backend/spirv/emit_spirv_convert.cpp
backend/spirv/emit_spirv_floating_point.cpp
+ backend/spirv/emit_spirv_image.cpp
backend/spirv/emit_spirv_integer.cpp
backend/spirv/emit_spirv_logical.cpp
backend/spirv/emit_spirv_memory.cpp
@@ -100,6 +101,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/predicate_set_predicate.cpp
frontend/maxwell/translate/impl/predicate_set_register.cpp
frontend/maxwell/translate/impl/select_source_with_predicate.cpp
+ frontend/maxwell/translate/impl/texture_sample.cpp
frontend/maxwell/translate/translate.cpp
frontend/maxwell/translate/translate.h
ir_opt/collect_shader_info_pass.cpp
@@ -110,6 +112,7 @@ add_library(shader_recompiler STATIC
ir_opt/lower_fp16_to_fp32.cpp
ir_opt/passes.h
ir_opt/ssa_rewrite_pass.cpp
+ ir_opt/texture_pass.cpp
ir_opt/verification_pass.cpp
object_pool.h
profile.h
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index d2dbd56d4..21900d387 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -12,6 +12,43 @@
#include "shader_recompiler/backend/spirv/emit_context.h"
namespace Shader::Backend::SPIRV {
+namespace {
+Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
+ const spv::ImageFormat format{spv::ImageFormat::Unknown};
+ const Id type{ctx.F32[1]};
+ switch (desc.type) {
+ case TextureType::Color1D:
+ return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 1, format);
+ case TextureType::ColorArray1D:
+ return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 1, format);
+ case TextureType::Color2D:
+ return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 1, format);
+ case TextureType::ColorArray2D:
+ return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 1, format);
+ case TextureType::Color3D:
+ return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 1, format);
+ case TextureType::ColorCube:
+ return ctx.TypeImage(type, spv::Dim::Cube, false, false, false, 1, format);
+ case TextureType::ColorArrayCube:
+ return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
+ case TextureType::Shadow1D:
+ return ctx.TypeImage(type, spv::Dim::Dim1D, true, false, false, 1, format);
+ case TextureType::ShadowArray1D:
+ return ctx.TypeImage(type, spv::Dim::Dim1D, true, true, false, 1, format);
+ case TextureType::Shadow2D:
+ return ctx.TypeImage(type, spv::Dim::Dim2D, true, false, false, 1, format);
+ case TextureType::ShadowArray2D:
+ return ctx.TypeImage(type, spv::Dim::Dim2D, true, true, false, 1, format);
+ case TextureType::Shadow3D:
+ return ctx.TypeImage(type, spv::Dim::Dim3D, true, false, false, 1, format);
+ case TextureType::ShadowCube:
+ return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format);
+ case TextureType::ShadowArrayCube:
+ return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format);
+ }
+ throw InvalidArgument("Invalid texture type {}", desc.type);
+}
+} // Anonymous namespace
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
defs[0] = sirit_ctx.Name(base_type, name);
@@ -35,6 +72,7 @@ EmitContext::EmitContext(const Profile& profile_, IR::Program& program)
u32 binding{};
DefineConstantBuffers(program.info, binding);
DefineStorageBuffers(program.info, binding);
+ DefineTextures(program.info, binding);
DefineLabels(program);
}
@@ -46,6 +84,10 @@ Id EmitContext::Def(const IR::Value& value) {
return value.Inst()->Definition<Id>();
}
switch (value.Type()) {
+ case IR::Type::Void:
+ // Void instructions are used for optional arguments (e.g. texture offsets)
+ // They are not meant to be used in the SPIR-V module
+ return Id{};
case IR::Type::U1:
return value.U1() ? true_value : false_value;
case IR::Type::U32:
@@ -122,7 +164,7 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]);
u32 index{};
- for (const Info::ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
+ for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
@@ -152,7 +194,7 @@ void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) {
storage_u32 = TypePointer(spv::StorageClass::StorageBuffer, U32[1]);
u32 index{};
- for (const Info::StorageBufferDescriptor& desc : info.storage_buffers_descriptors) {
+ for (const StorageBufferDescriptor& desc : info.storage_buffers_descriptors) {
const Id id{AddGlobalVariable(storage_type, spv::StorageClass::StorageBuffer)};
Decorate(id, spv::Decoration::Binding, binding);
Decorate(id, spv::Decoration::DescriptorSet, 0U);
@@ -163,6 +205,29 @@ void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) {
}
}
+void EmitContext::DefineTextures(const Info& info, u32& binding) {
+ textures.reserve(info.texture_descriptors.size());
+ for (const TextureDescriptor& desc : info.texture_descriptors) {
+ if (desc.count != 1) {
+ throw NotImplementedException("Array of textures");
+ }
+ const Id type{TypeSampledImage(ImageType(*this, desc))};
+ const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, type)};
+ const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)};
+ Decorate(id, spv::Decoration::Binding, binding);
+ Decorate(id, spv::Decoration::DescriptorSet, 0U);
+ Name(id, fmt::format("tex{}_{:02x}", desc.cbuf_index, desc.cbuf_offset));
+ for (u32 index = 0; index < desc.count; ++index) {
+ // TODO: Pass count info
+ textures.push_back(TextureDefinition{
+ .id{id},
+ .type{type},
+ });
+ }
+ binding += desc.count;
+ }
+}
+
void EmitContext::DefineLabels(IR::Program& program) {
for (const IR::Function& function : program.functions) {
for (IR::Block* const block : function.blocks) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index d20cf387e..8b3109eb8 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -29,6 +29,11 @@ private:
std::array<Id, 4> defs{};
};
+struct TextureDefinition {
+ Id id;
+ Id type;
+};
+
class EmitContext final : public Sirit::Module {
public:
explicit EmitContext(const Profile& profile, IR::Program& program);
@@ -56,6 +61,7 @@ public:
std::array<Id, Info::MAX_CBUFS> cbufs{};
std::array<Id, Info::MAX_SSBOS> ssbos{};
+ std::vector<TextureDefinition> textures;
Id workgroup_id{};
Id local_invocation_id{};
@@ -66,6 +72,7 @@ private:
void DefineSpecialVariables(const Info& info);
void DefineConstantBuffers(const Info& info, u32& binding);
void DefineStorageBuffers(const Info& info, u32& binding);
+ void DefineTextures(const Info& info, u32& binding);
void DefineLabels(IR::Program& program);
};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 8097fe82d..a94e9cb2d 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -221,6 +221,14 @@ std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program
workgroup_size[2]);
SetupDenormControl(profile, program, ctx, func);
+ if (info.uses_sampled_1d) {
+ ctx.AddCapability(spv::Capability::Sampled1D);
+ }
+ if (info.uses_sparse_residency) {
+ ctx.AddCapability(spv::Capability::SparseResidency);
+ }
+ // TODO: Track this usage
+ ctx.AddCapability(spv::Capability::ImageGatherExtended);
return ctx.Assemble();
}
@@ -259,4 +267,8 @@ void EmitGetOverflowFromOp(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+void EmitGetSparseFromOp(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 92387ca28..69698c478 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -83,7 +83,8 @@ void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Va
Id value);
void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
Id value);
-void EmitWriteStorage128(EmitContext& ctx);
+void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ Id value);
Id EmitCompositeConstructU32x2(EmitContext& ctx, Id e1, Id e2);
Id EmitCompositeConstructU32x3(EmitContext& ctx, Id e1, Id e2, Id e3);
Id EmitCompositeConstructU32x4(EmitContext& ctx, Id e1, Id e2, Id e3, Id e4);
@@ -145,6 +146,7 @@ void EmitGetZeroFromOp(EmitContext& ctx);
void EmitGetSignFromOp(EmitContext& ctx);
void EmitGetCarryFromOp(EmitContext& ctx);
void EmitGetOverflowFromOp(EmitContext& ctx);
+void EmitGetSparseFromOp(EmitContext& ctx);
Id EmitFPAbs16(EmitContext& ctx, Id value);
Id EmitFPAbs32(EmitContext& ctx, Id value);
Id EmitFPAbs64(EmitContext& ctx, Id value);
@@ -291,5 +293,33 @@ Id EmitConvertF16F32(EmitContext& ctx, Id value);
Id EmitConvertF32F16(EmitContext& ctx, Id value);
Id EmitConvertF32F64(EmitContext& ctx, Id value);
Id EmitConvertF64F32(EmitContext& ctx, Id value);
+Id EmitConvertF16S32(EmitContext& ctx, Id value);
+Id EmitConvertF16S64(EmitContext& ctx, Id value);
+Id EmitConvertF16U32(EmitContext& ctx, Id value);
+Id EmitConvertF16U64(EmitContext& ctx, Id value);
+Id EmitConvertF32S32(EmitContext& ctx, Id value);
+Id EmitConvertF32S64(EmitContext& ctx, Id value);
+Id EmitConvertF32U32(EmitContext& ctx, Id value);
+Id EmitConvertF32U64(EmitContext& ctx, Id value);
+Id EmitConvertF64S32(EmitContext& ctx, Id value);
+Id EmitConvertF64S64(EmitContext& ctx, Id value);
+Id EmitConvertF64U32(EmitContext& ctx, Id value);
+Id EmitConvertF64U64(EmitContext& ctx, Id value);
+Id EmitBindlessImageSampleImplicitLod(EmitContext&);
+Id EmitBindlessImageSampleExplicitLod(EmitContext&);
+Id EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
+Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
+Id EmitBoundImageSampleImplicitLod(EmitContext&);
+Id EmitBoundImageSampleExplicitLod(EmitContext&);
+Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
+Id EmitBoundImageSampleDrefExplicitLod(EmitContext&);
+Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
+ Id bias_lc, Id offset);
+Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
+ Id lod_lc, Id offset);
+Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
+ Id coords, Id dref, Id bias_lc, Id offset);
+Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
+ Id coords, Id dref, Id lod_lc, Id offset);
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index edcc2a1cc..2aff673aa 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -102,4 +102,52 @@ Id EmitConvertF64F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F64[1], value);
}
+Id EmitConvertF16S32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16S64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16U32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16U64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF32S32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF32S64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF32U32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF32U64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF64S32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F64[1], value);
+}
+
+Id EmitConvertF64S64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F64[1], value);
+}
+
+Id EmitConvertF64U32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F64[1], value);
+}
+
+Id EmitConvertF64U64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F64[1], value);
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
new file mode 100644
index 000000000..5f4783c95
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -0,0 +1,146 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <boost/container/static_vector.hpp>
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+
+namespace Shader::Backend::SPIRV {
+namespace {
+class ImageOperands {
+public:
+ explicit ImageOperands(EmitContext& ctx, bool has_bias, bool has_lod, bool has_lod_clamp,
+ Id lod, Id offset) {
+ if (has_bias) {
+ const Id bias{has_lod_clamp ? ctx.OpCompositeExtract(ctx.F32[1], lod, 0) : lod};
+ Add(spv::ImageOperandsMask::Bias, bias);
+ }
+ if (has_lod) {
+ const Id lod_value{has_lod_clamp ? ctx.OpCompositeExtract(ctx.F32[1], lod, 0) : lod};
+ Add(spv::ImageOperandsMask::Lod, lod_value);
+ }
+ if (Sirit::ValidId(offset)) {
+ Add(spv::ImageOperandsMask::Offset, offset);
+ }
+ if (has_lod_clamp) {
+ const Id lod_clamp{has_bias ? ctx.OpCompositeExtract(ctx.F32[1], lod, 1) : lod};
+ Add(spv::ImageOperandsMask::MinLod, lod_clamp);
+ }
+ }
+
+ void Add(spv::ImageOperandsMask new_mask, Id value) {
+ mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
+ static_cast<unsigned>(new_mask));
+ operands.push_back(value);
+ }
+
+ std::span<const Id> Span() const noexcept {
+ return std::span{operands.data(), operands.size()};
+ }
+
+ spv::ImageOperandsMask Mask() const noexcept {
+ return mask;
+ }
+
+private:
+ boost::container::static_vector<Id, 3> operands;
+ spv::ImageOperandsMask mask{};
+};
+
+Id Texture(EmitContext& ctx, const IR::Value& index) {
+ if (index.IsImmediate()) {
+ const TextureDefinition def{ctx.textures.at(index.U32())};
+ return ctx.OpLoad(def.type, def.id);
+ }
+ throw NotImplementedException("Indirect texture sample");
+}
+
+template <typename MethodPtrType, typename... Args>
+Id Emit(MethodPtrType sparse_ptr, MethodPtrType non_sparse_ptr, EmitContext& ctx, IR::Inst* inst,
+ Id result_type, Args&&... args) {
+ IR::Inst* const sparse{inst->GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)};
+ if (!sparse) {
+ return (ctx.*non_sparse_ptr)(result_type, std::forward<Args>(args)...);
+ }
+ const Id struct_type{ctx.TypeStruct(ctx.U32[1], result_type)};
+ const Id sample{(ctx.*sparse_ptr)(struct_type, std::forward<Args>(args)...)};
+ const Id resident_code{ctx.OpCompositeExtract(ctx.U32[1], sample, 0U)};
+ sparse->SetDefinition(ctx.OpImageSparseTexelsResident(ctx.U1, resident_code));
+ sparse->Invalidate();
+ return ctx.OpCompositeExtract(result_type, sample, 1U);
+}
+} // Anonymous namespace
+
+Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBindlessImageSampleExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageSampleImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageSampleExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
+Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
+ Id bias_lc, Id offset) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, info.has_bias != 0, false, info.has_lod_clamp != 0, bias_lc,
+ offset);
+ return Emit(&EmitContext::OpImageSparseSampleImplicitLod,
+ &EmitContext::OpImageSampleImplicitLod, ctx, inst, ctx.F32[4], Texture(ctx, index),
+ coords, operands.Mask(), operands.Span());
+}
+
+Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
+ Id lod_lc, Id offset) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
+ return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
+ &EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4], Texture(ctx, index),
+ coords, operands.Mask(), operands.Span());
+}
+
+Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
+ Id coords, Id dref, Id bias_lc, Id offset) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, info.has_bias != 0, false, info.has_lod_clamp != 0, bias_lc,
+ offset);
+ return Emit(&EmitContext::OpImageSparseSampleDrefImplicitLod,
+ &EmitContext::OpImageSampleDrefImplicitLod, ctx, inst, ctx.F32[1],
+ Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
+}
+
+Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
+ Id coords, Id dref, Id lod_lc, Id offset) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod_lc, offset);
+ return Emit(&EmitContext::OpImageSparseSampleDrefExplicitLod,
+ &EmitContext::OpImageSampleDrefExplicitLod, ctx, inst, ctx.F32[1],
+ Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
+}
+
+} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
index 808c1b401..7d3efc741 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
@@ -154,8 +154,22 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
ctx.OpStore(high_pointer, ctx.OpCompositeExtract(ctx.U32[1], value, 1U));
}
-void EmitWriteStorage128(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ Id value) {
+ if (!binding.IsImmediate()) {
+ throw NotImplementedException("Dynamic storage buffer indexing");
+ }
+ // TODO: Support reinterpreting bindings, guaranteed to be aligned
+ const Id ssbo{ctx.ssbos[binding.U32()]};
+ const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
+ for (u32 element = 0; element < 4; ++element) {
+ Id index = base_index;
+ if (element > 0) {
+ index = ctx.OpIAdd(ctx.U32[1], base_index, ctx.Constant(ctx.U32[1], element));
+ }
+ const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)};
+ ctx.OpStore(pointer, ctx.OpCompositeExtract(ctx.U32[1], value, element));
+ }
}
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 0ba681fb9..0fcb68050 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -12,6 +12,8 @@ public:
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
+ [[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
+
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
};
diff --git a/src/shader_recompiler/file_environment.cpp b/src/shader_recompiler/file_environment.cpp
index 5127523f9..21700c72b 100644
--- a/src/shader_recompiler/file_environment.cpp
+++ b/src/shader_recompiler/file_environment.cpp
@@ -39,6 +39,10 @@ u64 FileEnvironment::ReadInstruction(u32 offset) {
return data[offset / 8];
}
+u32 FileEnvironment::TextureBoundBuffer() {
+ throw NotImplementedException("Texture bound buffer serialization");
+}
+
std::array<u32, 3> FileEnvironment::WorkgroupSize() {
return {1, 1, 1};
}
diff --git a/src/shader_recompiler/file_environment.h b/src/shader_recompiler/file_environment.h
index b8c4bbadd..62302bc8e 100644
--- a/src/shader_recompiler/file_environment.h
+++ b/src/shader_recompiler/file_environment.h
@@ -3,7 +3,7 @@
#include <vector>
#include "common/common_types.h"
-#include "environment.h"
+#include "shader_recompiler/environment.h"
namespace Shader {
@@ -14,6 +14,8 @@ public:
u64 ReadInstruction(u32 offset) override;
+ u32 TextureBoundBuffer() override;
+
std::array<u32, 3> WorkgroupSize() override;
private:
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index f38b46bac..ae3354c66 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -7,11 +7,24 @@
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
-
-[[noreturn]] static void ThrowInvalidType(Type type) {
+namespace {
+[[noreturn]] void ThrowInvalidType(Type type) {
throw InvalidArgument("Invalid type {}", type);
}
+Value MakeLodClampPair(IREmitter& ir, const F32& bias_lod, const F32& lod_clamp) {
+ if (!bias_lod.IsEmpty() && !lod_clamp.IsEmpty()) {
+ return ir.CompositeConstruct(bias_lod, lod_clamp);
+ } else if (!bias_lod.IsEmpty()) {
+ return bias_lod;
+ } else if (!lod_clamp.IsEmpty()) {
+ return lod_clamp;
+ } else {
+ return Value{};
+ }
+}
+} // Anonymous namespace
+
U1 IREmitter::Imm1(bool value) const {
return U1{Value{value}};
}
@@ -261,6 +274,10 @@ U1 IREmitter::GetOverflowFromOp(const Value& op) {
return Inst<U1>(Opcode::GetOverflowFromOp, op);
}
+U1 IREmitter::GetSparseFromOp(const Value& op) {
+ return Inst<U1>(Opcode::GetSparseFromOp, op);
+}
+
F16F32F64 IREmitter::FPAdd(const F16F32F64& a, const F16F32F64& b, FpControl control) {
if (a.Type() != a.Type()) {
throw InvalidArgument("Mismatching types {} and {}", a.Type(), b.Type());
@@ -1035,6 +1052,82 @@ U32U64 IREmitter::ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& v
}
}
+F16F32F64 IREmitter::ConvertSToF(size_t bitsize, const U32U64& value) {
+ switch (bitsize) {
+ case 16:
+ switch (value.Type()) {
+ case Type::U32:
+ return Inst<F16>(Opcode::ConvertF16S32, value);
+ case Type::U64:
+ return Inst<F16>(Opcode::ConvertF16S64, value);
+ default:
+ ThrowInvalidType(value.Type());
+ }
+ case 32:
+ switch (value.Type()) {
+ case Type::U32:
+ return Inst<F32>(Opcode::ConvertF32S32, value);
+ case Type::U64:
+ return Inst<F32>(Opcode::ConvertF32S64, value);
+ default:
+ ThrowInvalidType(value.Type());
+ }
+ case 64:
+ switch (value.Type()) {
+ case Type::U32:
+ return Inst<F16>(Opcode::ConvertF64S32, value);
+ case Type::U64:
+ return Inst<F16>(Opcode::ConvertF64S64, value);
+ default:
+ ThrowInvalidType(value.Type());
+ }
+ default:
+ throw InvalidArgument("Invalid destination bitsize {}", bitsize);
+ }
+}
+
+F16F32F64 IREmitter::ConvertUToF(size_t bitsize, const U32U64& value) {
+ switch (bitsize) {
+ case 16:
+ switch (value.Type()) {
+ case Type::U32:
+ return Inst<F16>(Opcode::ConvertF16U32, value);
+ case Type::U64:
+ return Inst<F16>(Opcode::ConvertF16U64, value);
+ default:
+ ThrowInvalidType(value.Type());
+ }
+ case 32:
+ switch (value.Type()) {
+ case Type::U32:
+ return Inst<F32>(Opcode::ConvertF32U32, value);
+ case Type::U64:
+ return Inst<F32>(Opcode::ConvertF32U64, value);
+ default:
+ ThrowInvalidType(value.Type());
+ }
+ case 64:
+ switch (value.Type()) {
+ case Type::U32:
+ return Inst<F16>(Opcode::ConvertF64U32, value);
+ case Type::U64:
+ return Inst<F16>(Opcode::ConvertF64U64, value);
+ default:
+ ThrowInvalidType(value.Type());
+ }
+ default:
+ throw InvalidArgument("Invalid destination bitsize {}", bitsize);
+ }
+}
+
+F16F32F64 IREmitter::ConvertIToF(size_t bitsize, bool is_signed, const U32U64& value) {
+ if (is_signed) {
+ return ConvertSToF(bitsize, value);
+ } else {
+ return ConvertUToF(bitsize, value);
+ }
+}
+
U32U64 IREmitter::UConvert(size_t result_bitsize, const U32U64& value) {
switch (result_bitsize) {
case 32:
@@ -1107,4 +1200,40 @@ F16F32F64 IREmitter::FPConvert(size_t result_bitsize, const F16F32F64& value) {
throw NotImplementedException("Conversion from {} to {} bits", value.Type(), result_bitsize);
}
+Value IREmitter::ImageSampleImplicitLod(const Value& handle, const Value& coords, const F32& bias,
+ const Value& offset, const F32& lod_clamp,
+ TextureInstInfo info) {
+ const Value bias_lc{MakeLodClampPair(*this, bias, lod_clamp)};
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleImplicitLod
+ : Opcode::BindlessImageSampleImplicitLod};
+ return Inst(op, Flags{info}, handle, coords, bias_lc, offset);
+}
+
+Value IREmitter::ImageSampleExplicitLod(const Value& handle, const Value& coords, const F32& lod,
+ const Value& offset, const F32& lod_clamp,
+ TextureInstInfo info) {
+ const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)};
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleExplicitLod
+ : Opcode::BindlessImageSampleExplicitLod};
+ return Inst(op, Flags{info}, handle, coords, lod_lc, offset);
+}
+
+F32 IREmitter::ImageSampleDrefImplicitLod(const Value& handle, const Value& coords, const F32& dref,
+ const F32& bias, const Value& offset,
+ const F32& lod_clamp, TextureInstInfo info) {
+ const Value bias_lc{MakeLodClampPair(*this, bias, lod_clamp)};
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleDrefImplicitLod
+ : Opcode::BindlessImageSampleDrefImplicitLod};
+ return Inst<F32>(op, Flags{info}, handle, coords, dref, bias_lc, offset);
+}
+
+F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coords, const F32& dref,
+ const F32& lod, const Value& offset, const F32& lod_clamp,
+ TextureInstInfo info) {
+ const Value lod_lc{MakeLodClampPair(*this, lod, lod_clamp)};
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageSampleDrefExplicitLod
+ : Opcode::BindlessImageSampleDrefExplicitLod};
+ return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset);
+}
+
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 6e29bf0e2..cb2a7710a 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -91,6 +91,7 @@ public:
[[nodiscard]] U1 GetSignFromOp(const Value& op);
[[nodiscard]] U1 GetCarryFromOp(const Value& op);
[[nodiscard]] U1 GetOverflowFromOp(const Value& op);
+ [[nodiscard]] U1 GetSparseFromOp(const Value& op);
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2);
[[nodiscard]] Value CompositeConstruct(const Value& e1, const Value& e2, const Value& e3);
@@ -159,7 +160,7 @@ public:
[[nodiscard]] U32 BitFieldInsert(const U32& base, const U32& insert, const U32& offset,
const U32& count);
[[nodiscard]] U32 BitFieldExtract(const U32& base, const U32& offset, const U32& count,
- bool is_signed);
+ bool is_signed = false);
[[nodiscard]] U32 BitReverse(const U32& value);
[[nodiscard]] U32 BitCount(const U32& value);
[[nodiscard]] U32 BitwiseNot(const U32& value);
@@ -186,10 +187,28 @@ public:
[[nodiscard]] U32U64 ConvertFToS(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToU(size_t bitsize, const F16F32F64& value);
[[nodiscard]] U32U64 ConvertFToI(size_t bitsize, bool is_signed, const F16F32F64& value);
+ [[nodiscard]] F16F32F64 ConvertSToF(size_t bitsize, const U32U64& value);
+ [[nodiscard]] F16F32F64 ConvertUToF(size_t bitsize, const U32U64& value);
+ [[nodiscard]] F16F32F64 ConvertIToF(size_t bitsize, bool is_signed, const U32U64& value);
[[nodiscard]] U32U64 UConvert(size_t result_bitsize, const U32U64& value);
[[nodiscard]] F16F32F64 FPConvert(size_t result_bitsize, const F16F32F64& value);
+ [[nodiscard]] Value ImageSampleImplicitLod(const Value& handle, const Value& coords,
+ const F32& bias, const Value& offset,
+ const F32& lod_clamp, TextureInstInfo info);
+ [[nodiscard]] Value ImageSampleExplicitLod(const Value& handle, const Value& coords,
+ const F32& lod, const Value& offset,
+ const F32& lod_clamp, TextureInstInfo info);
+ [[nodiscard]] F32 ImageSampleDrefImplicitLod(const Value& handle, const Value& coords,
+ const F32& dref, const F32& bias,
+ const Value& offset, const F32& lod_clamp,
+ TextureInstInfo info);
+ [[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
+ const F32& dref, const F32& lod,
+ const Value& offset, const F32& lod_clamp,
+ TextureInstInfo info);
+
private:
IR::Block::iterator insertion_point;
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index d6a9be87d..88e186f21 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -10,26 +10,27 @@
#include "shader_recompiler/frontend/ir/type.h"
namespace Shader::IR {
-
-static void CheckPseudoInstruction(IR::Inst* inst, IR::Opcode opcode) {
+namespace {
+void CheckPseudoInstruction(IR::Inst* inst, IR::Opcode opcode) {
if (inst && inst->Opcode() != opcode) {
throw LogicError("Invalid pseudo-instruction");
}
}
-static void SetPseudoInstruction(IR::Inst*& dest_inst, IR::Inst* pseudo_inst) {
+void SetPseudoInstruction(IR::Inst*& dest_inst, IR::Inst* pseudo_inst) {
if (dest_inst) {
throw LogicError("Only one of each type of pseudo-op allowed");
}
dest_inst = pseudo_inst;
}
-static void RemovePseudoInstruction(IR::Inst*& inst, IR::Opcode expected_opcode) {
+void RemovePseudoInstruction(IR::Inst*& inst, IR::Opcode expected_opcode) {
if (inst->Opcode() != expected_opcode) {
throw LogicError("Undoing use of invalid pseudo-op");
}
inst = nullptr;
}
+} // Anonymous namespace
Inst::Inst(IR::Opcode op_, u32 flags_) noexcept : op{op_}, flags{flags_} {
if (op == Opcode::Phi) {
@@ -82,6 +83,7 @@ bool Inst::IsPseudoInstruction() const noexcept {
case Opcode::GetSignFromOp:
case Opcode::GetCarryFromOp:
case Opcode::GetOverflowFromOp:
+ case Opcode::GetSparseFromOp:
return true;
default:
return false;
@@ -96,25 +98,26 @@ bool Inst::AreAllArgsImmediates() const {
[](const IR::Value& value) { return value.IsImmediate(); });
}
-bool Inst::HasAssociatedPseudoOperation() const noexcept {
- return zero_inst || sign_inst || carry_inst || overflow_inst;
-}
-
Inst* Inst::GetAssociatedPseudoOperation(IR::Opcode opcode) {
- // This is faster than doing a search through the block.
+ if (!associated_insts) {
+ return nullptr;
+ }
switch (opcode) {
case Opcode::GetZeroFromOp:
- CheckPseudoInstruction(zero_inst, Opcode::GetZeroFromOp);
- return zero_inst;
+ CheckPseudoInstruction(associated_insts->zero_inst, Opcode::GetZeroFromOp);
+ return associated_insts->zero_inst;
case Opcode::GetSignFromOp:
- CheckPseudoInstruction(sign_inst, Opcode::GetSignFromOp);
- return sign_inst;
+ CheckPseudoInstruction(associated_insts->sign_inst, Opcode::GetSignFromOp);
+ return associated_insts->sign_inst;
case Opcode::GetCarryFromOp:
- CheckPseudoInstruction(carry_inst, Opcode::GetCarryFromOp);
- return carry_inst;
+ CheckPseudoInstruction(associated_insts->carry_inst, Opcode::GetCarryFromOp);
+ return associated_insts->carry_inst;
case Opcode::GetOverflowFromOp:
- CheckPseudoInstruction(overflow_inst, Opcode::GetOverflowFromOp);
- return overflow_inst;
+ CheckPseudoInstruction(associated_insts->overflow_inst, Opcode::GetOverflowFromOp);
+ return associated_insts->overflow_inst;
+ case Opcode::GetSparseFromOp:
+ CheckPseudoInstruction(associated_insts->sparse_inst, Opcode::GetSparseFromOp);
+ return associated_insts->sparse_inst;
default:
throw InvalidArgument("{} is not a pseudo-instruction", opcode);
}
@@ -220,22 +223,37 @@ void Inst::ReplaceOpcode(IR::Opcode opcode) {
op = opcode;
}
+void AllocAssociatedInsts(std::unique_ptr<AssociatedInsts>& associated_insts) {
+ if (!associated_insts) {
+ associated_insts = std::make_unique<AssociatedInsts>();
+ }
+}
+
void Inst::Use(const Value& value) {
Inst* const inst{value.Inst()};
++inst->use_count;
+ std::unique_ptr<AssociatedInsts>& assoc_inst{inst->associated_insts};
switch (op) {
case Opcode::GetZeroFromOp:
- SetPseudoInstruction(inst->zero_inst, this);
+ AllocAssociatedInsts(assoc_inst);
+ SetPseudoInstruction(assoc_inst->zero_inst, this);
break;
case Opcode::GetSignFromOp:
- SetPseudoInstruction(inst->sign_inst, this);
+ AllocAssociatedInsts(assoc_inst);
+ SetPseudoInstruction(assoc_inst->sign_inst, this);
break;
case Opcode::GetCarryFromOp:
- SetPseudoInstruction(inst->carry_inst, this);
+ AllocAssociatedInsts(assoc_inst);
+ SetPseudoInstruction(assoc_inst->carry_inst, this);
break;
case Opcode::GetOverflowFromOp:
- SetPseudoInstruction(inst->overflow_inst, this);
+ AllocAssociatedInsts(assoc_inst);
+ SetPseudoInstruction(assoc_inst->overflow_inst, this);
+ break;
+ case Opcode::GetSparseFromOp:
+ AllocAssociatedInsts(assoc_inst);
+ SetPseudoInstruction(assoc_inst->sparse_inst, this);
break;
default:
break;
@@ -246,18 +264,23 @@ void Inst::UndoUse(const Value& value) {
Inst* const inst{value.Inst()};
--inst->use_count;
+ std::unique_ptr<AssociatedInsts>& assoc_inst{inst->associated_insts};
switch (op) {
case Opcode::GetZeroFromOp:
- RemovePseudoInstruction(inst->zero_inst, Opcode::GetZeroFromOp);
+ AllocAssociatedInsts(assoc_inst);
+ RemovePseudoInstruction(assoc_inst->zero_inst, Opcode::GetZeroFromOp);
break;
case Opcode::GetSignFromOp:
- RemovePseudoInstruction(inst->sign_inst, Opcode::GetSignFromOp);
+ AllocAssociatedInsts(assoc_inst);
+ RemovePseudoInstruction(assoc_inst->sign_inst, Opcode::GetSignFromOp);
break;
case Opcode::GetCarryFromOp:
- RemovePseudoInstruction(inst->carry_inst, Opcode::GetCarryFromOp);
+ AllocAssociatedInsts(assoc_inst);
+ RemovePseudoInstruction(assoc_inst->carry_inst, Opcode::GetCarryFromOp);
break;
case Opcode::GetOverflowFromOp:
- RemovePseudoInstruction(inst->overflow_inst, Opcode::GetOverflowFromOp);
+ AllocAssociatedInsts(assoc_inst);
+ RemovePseudoInstruction(assoc_inst->overflow_inst, Opcode::GetOverflowFromOp);
break;
default:
break;
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.h b/src/shader_recompiler/frontend/ir/microinstruction.h
index 321393dd7..d5336c438 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.h
+++ b/src/shader_recompiler/frontend/ir/microinstruction.h
@@ -22,7 +22,7 @@ namespace Shader::IR {
class Block;
-constexpr size_t MAX_ARG_COUNT = 4;
+struct AssociatedInsts;
class Inst : public boost::intrusive::list_base_hook<> {
public:
@@ -50,6 +50,11 @@ public:
return op;
}
+ /// Determines if there is a pseudo-operation associated with this instruction.
+ [[nodiscard]] bool HasAssociatedPseudoOperation() const noexcept {
+ return associated_insts != nullptr;
+ }
+
/// Determines whether or not this instruction may have side effects.
[[nodiscard]] bool MayHaveSideEffects() const noexcept;
@@ -60,8 +65,6 @@ public:
/// Determines if all arguments of this instruction are immediates.
[[nodiscard]] bool AreAllArgsImmediates() const;
- /// Determines if there is a pseudo-operation associated with this instruction.
- [[nodiscard]] bool HasAssociatedPseudoOperation() const noexcept;
/// Gets a pseudo-operation associated with this instruction
[[nodiscard]] Inst* GetAssociatedPseudoOperation(IR::Opcode opcode);
@@ -122,14 +125,21 @@ private:
u32 definition{};
union {
NonTriviallyDummy dummy{};
- std::array<Value, MAX_ARG_COUNT> args;
std::vector<std::pair<Block*, Value>> phi_args;
+ std::array<Value, 5> args;
+ };
+ std::unique_ptr<AssociatedInsts> associated_insts;
+};
+static_assert(sizeof(Inst) <= 128, "Inst size unintentionally increased");
+
+struct AssociatedInsts {
+ union {
+ Inst* sparse_inst;
+ Inst* zero_inst{};
};
- Inst* zero_inst{};
Inst* sign_inst{};
Inst* carry_inst{};
Inst* overflow_inst{};
};
-static_assert(sizeof(Inst) <= 128, "Inst size unintentionally increased its size");
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h
index 44652eae7..ad07700ae 100644
--- a/src/shader_recompiler/frontend/ir/modifiers.h
+++ b/src/shader_recompiler/frontend/ir/modifiers.h
@@ -4,7 +4,9 @@
#pragma once
+#include "common/bit_field.h"
#include "common/common_types.h"
+#include "shader_recompiler/shader_info.h"
namespace Shader::IR {
@@ -30,4 +32,12 @@ struct FpControl {
};
static_assert(sizeof(FpControl) <= sizeof(u32));
+union TextureInstInfo {
+ u32 raw;
+ BitField<0, 8, TextureType> type;
+ BitField<8, 1, u32> has_bias;
+ BitField<16, 1, u32> has_lod_clamp;
+};
+static_assert(sizeof(TextureInstInfo) <= sizeof(u32));
+
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/opcodes.cpp b/src/shader_recompiler/frontend/ir/opcodes.cpp
index 1f188411a..8492a13d5 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.cpp
+++ b/src/shader_recompiler/frontend/ir/opcodes.cpp
@@ -14,7 +14,7 @@ namespace {
struct OpcodeMeta {
std::string_view name;
Type type;
- std::array<Type, 4> arg_types;
+ std::array<Type, 5> arg_types;
};
using enum Type;
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index c4e72c84d..aa011fab1 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -2,301 +2,330 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-// opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, ...
-OPCODE(Phi, Opaque, )
-OPCODE(Identity, Opaque, Opaque, )
-OPCODE(Void, Void, )
+// opcode name, return type, arg1 type, arg2 type, arg3 type, arg4 type, arg4 type, ...
+OPCODE(Phi, Opaque, )
+OPCODE(Identity, Opaque, Opaque, )
+OPCODE(Void, Void, )
// Control flow
-OPCODE(Branch, Void, Label, )
-OPCODE(BranchConditional, Void, U1, Label, Label, )
-OPCODE(LoopMerge, Void, Label, Label, )
-OPCODE(SelectionMerge, Void, Label, )
-OPCODE(Return, Void, )
+OPCODE(Branch, Void, Label, )
+OPCODE(BranchConditional, Void, U1, Label, Label, )
+OPCODE(LoopMerge, Void, Label, Label, )
+OPCODE(SelectionMerge, Void, Label, )
+OPCODE(Return, Void, )
// Context getters/setters
-OPCODE(GetRegister, U32, Reg, )
-OPCODE(SetRegister, Void, Reg, U32, )
-OPCODE(GetPred, U1, Pred, )
-OPCODE(SetPred, Void, Pred, U1, )
-OPCODE(GetGotoVariable, U1, U32, )
-OPCODE(SetGotoVariable, Void, U32, U1, )
-OPCODE(GetCbuf, U32, U32, U32, )
-OPCODE(GetAttribute, U32, Attribute, )
-OPCODE(SetAttribute, Void, Attribute, U32, )
-OPCODE(GetAttributeIndexed, U32, U32, )
-OPCODE(SetAttributeIndexed, Void, U32, U32, )
-OPCODE(GetZFlag, U1, Void, )
-OPCODE(GetSFlag, U1, Void, )
-OPCODE(GetCFlag, U1, Void, )
-OPCODE(GetOFlag, U1, Void, )
-OPCODE(SetZFlag, Void, U1, )
-OPCODE(SetSFlag, Void, U1, )
-OPCODE(SetCFlag, Void, U1, )
-OPCODE(SetOFlag, Void, U1, )
-OPCODE(WorkgroupId, U32x3, )
-OPCODE(LocalInvocationId, U32x3, )
+OPCODE(GetRegister, U32, Reg, )
+OPCODE(SetRegister, Void, Reg, U32, )
+OPCODE(GetPred, U1, Pred, )
+OPCODE(SetPred, Void, Pred, U1, )
+OPCODE(GetGotoVariable, U1, U32, )
+OPCODE(SetGotoVariable, Void, U32, U1, )
+OPCODE(GetCbuf, U32, U32, U32, )
+OPCODE(GetAttribute, U32, Attribute, )
+OPCODE(SetAttribute, Void, Attribute, U32, )
+OPCODE(GetAttributeIndexed, U32, U32, )
+OPCODE(SetAttributeIndexed, Void, U32, U32, )
+OPCODE(GetZFlag, U1, Void, )
+OPCODE(GetSFlag, U1, Void, )
+OPCODE(GetCFlag, U1, Void, )
+OPCODE(GetOFlag, U1, Void, )
+OPCODE(SetZFlag, Void, U1, )
+OPCODE(SetSFlag, Void, U1, )
+OPCODE(SetCFlag, Void, U1, )
+OPCODE(SetOFlag, Void, U1, )
+OPCODE(WorkgroupId, U32x3, )
+OPCODE(LocalInvocationId, U32x3, )
// Undefined
-OPCODE(UndefU1, U1, )
-OPCODE(UndefU8, U8, )
-OPCODE(UndefU16, U16, )
-OPCODE(UndefU32, U32, )
-OPCODE(UndefU64, U64, )
+OPCODE(UndefU1, U1, )
+OPCODE(UndefU8, U8, )
+OPCODE(UndefU16, U16, )
+OPCODE(UndefU32, U32, )
+OPCODE(UndefU64, U64, )
// Memory operations
-OPCODE(LoadGlobalU8, U32, U64, )
-OPCODE(LoadGlobalS8, U32, U64, )
-OPCODE(LoadGlobalU16, U32, U64, )
-OPCODE(LoadGlobalS16, U32, U64, )
-OPCODE(LoadGlobal32, U32, U64, )
-OPCODE(LoadGlobal64, U32x2, U64, )
-OPCODE(LoadGlobal128, U32x4, U64, )
-OPCODE(WriteGlobalU8, Void, U64, U32, )
-OPCODE(WriteGlobalS8, Void, U64, U32, )
-OPCODE(WriteGlobalU16, Void, U64, U32, )
-OPCODE(WriteGlobalS16, Void, U64, U32, )
-OPCODE(WriteGlobal32, Void, U64, U32, )
-OPCODE(WriteGlobal64, Void, U64, U32x2, )
-OPCODE(WriteGlobal128, Void, U64, U32x4, )
+OPCODE(LoadGlobalU8, U32, U64, )
+OPCODE(LoadGlobalS8, U32, U64, )
+OPCODE(LoadGlobalU16, U32, U64, )
+OPCODE(LoadGlobalS16, U32, U64, )
+OPCODE(LoadGlobal32, U32, U64, )
+OPCODE(LoadGlobal64, U32x2, U64, )
+OPCODE(LoadGlobal128, U32x4, U64, )
+OPCODE(WriteGlobalU8, Void, U64, U32, )
+OPCODE(WriteGlobalS8, Void, U64, U32, )
+OPCODE(WriteGlobalU16, Void, U64, U32, )
+OPCODE(WriteGlobalS16, Void, U64, U32, )
+OPCODE(WriteGlobal32, Void, U64, U32, )
+OPCODE(WriteGlobal64, Void, U64, U32x2, )
+OPCODE(WriteGlobal128, Void, U64, U32x4, )
// Storage buffer operations
-OPCODE(LoadStorageU8, U32, U32, U32, )
-OPCODE(LoadStorageS8, U32, U32, U32, )
-OPCODE(LoadStorageU16, U32, U32, U32, )
-OPCODE(LoadStorageS16, U32, U32, U32, )
-OPCODE(LoadStorage32, U32, U32, U32, )
-OPCODE(LoadStorage64, U32x2, U32, U32, )
-OPCODE(LoadStorage128, U32x4, U32, U32, )
-OPCODE(WriteStorageU8, Void, U32, U32, U32, )
-OPCODE(WriteStorageS8, Void, U32, U32, U32, )
-OPCODE(WriteStorageU16, Void, U32, U32, U32, )
-OPCODE(WriteStorageS16, Void, U32, U32, U32, )
-OPCODE(WriteStorage32, Void, U32, U32, U32, )
-OPCODE(WriteStorage64, Void, U32, U32, U32x2, )
-OPCODE(WriteStorage128, Void, U32, U32, U32x4, )
+OPCODE(LoadStorageU8, U32, U32, U32, )
+OPCODE(LoadStorageS8, U32, U32, U32, )
+OPCODE(LoadStorageU16, U32, U32, U32, )
+OPCODE(LoadStorageS16, U32, U32, U32, )
+OPCODE(LoadStorage32, U32, U32, U32, )
+OPCODE(LoadStorage64, U32x2, U32, U32, )
+OPCODE(LoadStorage128, U32x4, U32, U32, )
+OPCODE(WriteStorageU8, Void, U32, U32, U32, )
+OPCODE(WriteStorageS8, Void, U32, U32, U32, )
+OPCODE(WriteStorageU16, Void, U32, U32, U32, )
+OPCODE(WriteStorageS16, Void, U32, U32, U32, )
+OPCODE(WriteStorage32, Void, U32, U32, U32, )
+OPCODE(WriteStorage64, Void, U32, U32, U32x2, )
+OPCODE(WriteStorage128, Void, U32, U32, U32x4, )
// Vector utility
-OPCODE(CompositeConstructU32x2, U32x2, U32, U32, )
-OPCODE(CompositeConstructU32x3, U32x3, U32, U32, U32, )
-OPCODE(CompositeConstructU32x4, U32x4, U32, U32, U32, U32, )
-OPCODE(CompositeExtractU32x2, U32, U32x2, U32, )
-OPCODE(CompositeExtractU32x3, U32, U32x3, U32, )
-OPCODE(CompositeExtractU32x4, U32, U32x4, U32, )
-OPCODE(CompositeInsertU32x2, U32x2, U32x2, U32, U32, )
-OPCODE(CompositeInsertU32x3, U32x3, U32x3, U32, U32, )
-OPCODE(CompositeInsertU32x4, U32x4, U32x4, U32, U32, )
-OPCODE(CompositeConstructF16x2, F16x2, F16, F16, )
-OPCODE(CompositeConstructF16x3, F16x3, F16, F16, F16, )
-OPCODE(CompositeConstructF16x4, F16x4, F16, F16, F16, F16, )
-OPCODE(CompositeExtractF16x2, F16, F16x2, U32, )
-OPCODE(CompositeExtractF16x3, F16, F16x3, U32, )
-OPCODE(CompositeExtractF16x4, F16, F16x4, U32, )
-OPCODE(CompositeInsertF16x2, F16x2, F16x2, F16, U32, )
-OPCODE(CompositeInsertF16x3, F16x3, F16x3, F16, U32, )
-OPCODE(CompositeInsertF16x4, F16x4, F16x4, F16, U32, )
-OPCODE(CompositeConstructF32x2, F32x2, F32, F32, )
-OPCODE(CompositeConstructF32x3, F32x3, F32, F32, F32, )
-OPCODE(CompositeConstructF32x4, F32x4, F32, F32, F32, F32, )
-OPCODE(CompositeExtractF32x2, F32, F32x2, U32, )
-OPCODE(CompositeExtractF32x3, F32, F32x3, U32, )
-OPCODE(CompositeExtractF32x4, F32, F32x4, U32, )
-OPCODE(CompositeInsertF32x2, F32x2, F32x2, F32, U32, )
-OPCODE(CompositeInsertF32x3, F32x3, F32x3, F32, U32, )
-OPCODE(CompositeInsertF32x4, F32x4, F32x4, F32, U32, )
-OPCODE(CompositeConstructF64x2, F64x2, F64, F64, )
-OPCODE(CompositeConstructF64x3, F64x3, F64, F64, F64, )
-OPCODE(CompositeConstructF64x4, F64x4, F64, F64, F64, F64, )
-OPCODE(CompositeExtractF64x2, F64, F64x2, U32, )
-OPCODE(CompositeExtractF64x3, F64, F64x3, U32, )
-OPCODE(CompositeExtractF64x4, F64, F64x4, U32, )
-OPCODE(CompositeInsertF64x2, F64x2, F64x2, F64, U32, )
-OPCODE(CompositeInsertF64x3, F64x3, F64x3, F64, U32, )
-OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
+OPCODE(CompositeConstructU32x2, U32x2, U32, U32, )
+OPCODE(CompositeConstructU32x3, U32x3, U32, U32, U32, )
+OPCODE(CompositeConstructU32x4, U32x4, U32, U32, U32, U32, )
+OPCODE(CompositeExtractU32x2, U32, U32x2, U32, )
+OPCODE(CompositeExtractU32x3, U32, U32x3, U32, )
+OPCODE(CompositeExtractU32x4, U32, U32x4, U32, )
+OPCODE(CompositeInsertU32x2, U32x2, U32x2, U32, U32, )
+OPCODE(CompositeInsertU32x3, U32x3, U32x3, U32, U32, )
+OPCODE(CompositeInsertU32x4, U32x4, U32x4, U32, U32, )
+OPCODE(CompositeConstructF16x2, F16x2, F16, F16, )
+OPCODE(CompositeConstructF16x3, F16x3, F16, F16, F16, )
+OPCODE(CompositeConstructF16x4, F16x4, F16, F16, F16, F16, )
+OPCODE(CompositeExtractF16x2, F16, F16x2, U32, )
+OPCODE(CompositeExtractF16x3, F16, F16x3, U32, )
+OPCODE(CompositeExtractF16x4, F16, F16x4, U32, )
+OPCODE(CompositeInsertF16x2, F16x2, F16x2, F16, U32, )
+OPCODE(CompositeInsertF16x3, F16x3, F16x3, F16, U32, )
+OPCODE(CompositeInsertF16x4, F16x4, F16x4, F16, U32, )
+OPCODE(CompositeConstructF32x2, F32x2, F32, F32, )
+OPCODE(CompositeConstructF32x3, F32x3, F32, F32, F32, )
+OPCODE(CompositeConstructF32x4, F32x4, F32, F32, F32, F32, )
+OPCODE(CompositeExtractF32x2, F32, F32x2, U32, )
+OPCODE(CompositeExtractF32x3, F32, F32x3, U32, )
+OPCODE(CompositeExtractF32x4, F32, F32x4, U32, )
+OPCODE(CompositeInsertF32x2, F32x2, F32x2, F32, U32, )
+OPCODE(CompositeInsertF32x3, F32x3, F32x3, F32, U32, )
+OPCODE(CompositeInsertF32x4, F32x4, F32x4, F32, U32, )
+OPCODE(CompositeConstructF64x2, F64x2, F64, F64, )
+OPCODE(CompositeConstructF64x3, F64x3, F64, F64, F64, )
+OPCODE(CompositeConstructF64x4, F64x4, F64, F64, F64, F64, )
+OPCODE(CompositeExtractF64x2, F64, F64x2, U32, )
+OPCODE(CompositeExtractF64x3, F64, F64x3, U32, )
+OPCODE(CompositeExtractF64x4, F64, F64x4, U32, )
+OPCODE(CompositeInsertF64x2, F64x2, F64x2, F64, U32, )
+OPCODE(CompositeInsertF64x3, F64x3, F64x3, F64, U32, )
+OPCODE(CompositeInsertF64x4, F64x4, F64x4, F64, U32, )
// Select operations
-OPCODE(SelectU1, U1, U1, U1, U1, )
-OPCODE(SelectU8, U8, U1, U8, U8, )
-OPCODE(SelectU16, U16, U1, U16, U16, )
-OPCODE(SelectU32, U32, U1, U32, U32, )
-OPCODE(SelectU64, U64, U1, U64, U64, )
-OPCODE(SelectF16, F16, U1, F16, F16, )
-OPCODE(SelectF32, F32, U1, F32, F32, )
+OPCODE(SelectU1, U1, U1, U1, U1, )
+OPCODE(SelectU8, U8, U1, U8, U8, )
+OPCODE(SelectU16, U16, U1, U16, U16, )
+OPCODE(SelectU32, U32, U1, U32, U32, )
+OPCODE(SelectU64, U64, U1, U64, U64, )
+OPCODE(SelectF16, F16, U1, F16, F16, )
+OPCODE(SelectF32, F32, U1, F32, F32, )
// Bitwise conversions
-OPCODE(BitCastU16F16, U16, F16, )
-OPCODE(BitCastU32F32, U32, F32, )
-OPCODE(BitCastU64F64, U64, F64, )
-OPCODE(BitCastF16U16, F16, U16, )
-OPCODE(BitCastF32U32, F32, U32, )
-OPCODE(BitCastF64U64, F64, U64, )
-OPCODE(PackUint2x32, U64, U32x2, )
-OPCODE(UnpackUint2x32, U32x2, U64, )
-OPCODE(PackFloat2x16, U32, F16x2, )
-OPCODE(UnpackFloat2x16, F16x2, U32, )
-OPCODE(PackHalf2x16, U32, F32x2, )
-OPCODE(UnpackHalf2x16, F32x2, U32, )
-OPCODE(PackDouble2x32, F64, U32x2, )
-OPCODE(UnpackDouble2x32, U32x2, F64, )
+OPCODE(BitCastU16F16, U16, F16, )
+OPCODE(BitCastU32F32, U32, F32, )
+OPCODE(BitCastU64F64, U64, F64, )
+OPCODE(BitCastF16U16, F16, U16, )
+OPCODE(BitCastF32U32, F32, U32, )
+OPCODE(BitCastF64U64, F64, U64, )
+OPCODE(PackUint2x32, U64, U32x2, )
+OPCODE(UnpackUint2x32, U32x2, U64, )
+OPCODE(PackFloat2x16, U32, F16x2, )
+OPCODE(UnpackFloat2x16, F16x2, U32, )
+OPCODE(PackHalf2x16, U32, F32x2, )
+OPCODE(UnpackHalf2x16, F32x2, U32, )
+OPCODE(PackDouble2x32, F64, U32x2, )
+OPCODE(UnpackDouble2x32, U32x2, F64, )
// Pseudo-operation, handled specially at final emit
-OPCODE(GetZeroFromOp, U1, Opaque, )
-OPCODE(GetSignFromOp, U1, Opaque, )
-OPCODE(GetCarryFromOp, U1, Opaque, )
-OPCODE(GetOverflowFromOp, U1, Opaque, )
+OPCODE(GetZeroFromOp, U1, Opaque, )
+OPCODE(GetSignFromOp, U1, Opaque, )
+OPCODE(GetCarryFromOp, U1, Opaque, )
+OPCODE(GetOverflowFromOp, U1, Opaque, )
+OPCODE(GetSparseFromOp, U1, Opaque, )
// Floating-point operations
-OPCODE(FPAbs16, F16, F16, )
-OPCODE(FPAbs32, F32, F32, )
-OPCODE(FPAbs64, F64, F64, )
-OPCODE(FPAdd16, F16, F16, F16, )
-OPCODE(FPAdd32, F32, F32, F32, )
-OPCODE(FPAdd64, F64, F64, F64, )
-OPCODE(FPFma16, F16, F16, F16, F16, )
-OPCODE(FPFma32, F32, F32, F32, F32, )
-OPCODE(FPFma64, F64, F64, F64, F64, )
-OPCODE(FPMax32, F32, F32, F32, )
-OPCODE(FPMax64, F64, F64, F64, )
-OPCODE(FPMin32, F32, F32, F32, )
-OPCODE(FPMin64, F64, F64, F64, )
-OPCODE(FPMul16, F16, F16, F16, )
-OPCODE(FPMul32, F32, F32, F32, )
-OPCODE(FPMul64, F64, F64, F64, )
-OPCODE(FPNeg16, F16, F16, )
-OPCODE(FPNeg32, F32, F32, )
-OPCODE(FPNeg64, F64, F64, )
-OPCODE(FPRecip32, F32, F32, )
-OPCODE(FPRecip64, F64, F64, )
-OPCODE(FPRecipSqrt32, F32, F32, )
-OPCODE(FPRecipSqrt64, F64, F64, )
-OPCODE(FPSqrt, F32, F32, )
-OPCODE(FPSin, F32, F32, )
-OPCODE(FPExp2, F32, F32, )
-OPCODE(FPCos, F32, F32, )
-OPCODE(FPLog2, F32, F32, )
-OPCODE(FPSaturate16, F16, F16, )
-OPCODE(FPSaturate32, F32, F32, )
-OPCODE(FPSaturate64, F64, F64, )
-OPCODE(FPRoundEven16, F16, F16, )
-OPCODE(FPRoundEven32, F32, F32, )
-OPCODE(FPRoundEven64, F64, F64, )
-OPCODE(FPFloor16, F16, F16, )
-OPCODE(FPFloor32, F32, F32, )
-OPCODE(FPFloor64, F64, F64, )
-OPCODE(FPCeil16, F16, F16, )
-OPCODE(FPCeil32, F32, F32, )
-OPCODE(FPCeil64, F64, F64, )
-OPCODE(FPTrunc16, F16, F16, )
-OPCODE(FPTrunc32, F32, F32, )
-OPCODE(FPTrunc64, F64, F64, )
+OPCODE(FPAbs16, F16, F16, )
+OPCODE(FPAbs32, F32, F32, )
+OPCODE(FPAbs64, F64, F64, )
+OPCODE(FPAdd16, F16, F16, F16, )
+OPCODE(FPAdd32, F32, F32, F32, )
+OPCODE(FPAdd64, F64, F64, F64, )
+OPCODE(FPFma16, F16, F16, F16, F16, )
+OPCODE(FPFma32, F32, F32, F32, F32, )
+OPCODE(FPFma64, F64, F64, F64, F64, )
+OPCODE(FPMax32, F32, F32, F32, )
+OPCODE(FPMax64, F64, F64, F64, )
+OPCODE(FPMin32, F32, F32, F32, )
+OPCODE(FPMin64, F64, F64, F64, )
+OPCODE(FPMul16, F16, F16, F16, )
+OPCODE(FPMul32, F32, F32, F32, )
+OPCODE(FPMul64, F64, F64, F64, )
+OPCODE(FPNeg16, F16, F16, )
+OPCODE(FPNeg32, F32, F32, )
+OPCODE(FPNeg64, F64, F64, )
+OPCODE(FPRecip32, F32, F32, )
+OPCODE(FPRecip64, F64, F64, )
+OPCODE(FPRecipSqrt32, F32, F32, )
+OPCODE(FPRecipSqrt64, F64, F64, )
+OPCODE(FPSqrt, F32, F32, )
+OPCODE(FPSin, F32, F32, )
+OPCODE(FPExp2, F32, F32, )
+OPCODE(FPCos, F32, F32, )
+OPCODE(FPLog2, F32, F32, )
+OPCODE(FPSaturate16, F16, F16, )
+OPCODE(FPSaturate32, F32, F32, )
+OPCODE(FPSaturate64, F64, F64, )
+OPCODE(FPRoundEven16, F16, F16, )
+OPCODE(FPRoundEven32, F32, F32, )
+OPCODE(FPRoundEven64, F64, F64, )
+OPCODE(FPFloor16, F16, F16, )
+OPCODE(FPFloor32, F32, F32, )
+OPCODE(FPFloor64, F64, F64, )
+OPCODE(FPCeil16, F16, F16, )
+OPCODE(FPCeil32, F32, F32, )
+OPCODE(FPCeil64, F64, F64, )
+OPCODE(FPTrunc16, F16, F16, )
+OPCODE(FPTrunc32, F32, F32, )
+OPCODE(FPTrunc64, F64, F64, )
-OPCODE(FPOrdEqual16, U1, F16, F16, )
-OPCODE(FPOrdEqual32, U1, F32, F32, )
-OPCODE(FPOrdEqual64, U1, F64, F64, )
-OPCODE(FPUnordEqual16, U1, F16, F16, )
-OPCODE(FPUnordEqual32, U1, F32, F32, )
-OPCODE(FPUnordEqual64, U1, F64, F64, )
-OPCODE(FPOrdNotEqual16, U1, F16, F16, )
-OPCODE(FPOrdNotEqual32, U1, F32, F32, )
-OPCODE(FPOrdNotEqual64, U1, F64, F64, )
-OPCODE(FPUnordNotEqual16, U1, F16, F16, )
-OPCODE(FPUnordNotEqual32, U1, F32, F32, )
-OPCODE(FPUnordNotEqual64, U1, F64, F64, )
-OPCODE(FPOrdLessThan16, U1, F16, F16, )
-OPCODE(FPOrdLessThan32, U1, F32, F32, )
-OPCODE(FPOrdLessThan64, U1, F64, F64, )
-OPCODE(FPUnordLessThan16, U1, F16, F16, )
-OPCODE(FPUnordLessThan32, U1, F32, F32, )
-OPCODE(FPUnordLessThan64, U1, F64, F64, )
-OPCODE(FPOrdGreaterThan16, U1, F16, F16, )
-OPCODE(FPOrdGreaterThan32, U1, F32, F32, )
-OPCODE(FPOrdGreaterThan64, U1, F64, F64, )
-OPCODE(FPUnordGreaterThan16, U1, F16, F16, )
-OPCODE(FPUnordGreaterThan32, U1, F32, F32, )
-OPCODE(FPUnordGreaterThan64, U1, F64, F64, )
-OPCODE(FPOrdLessThanEqual16, U1, F16, F16, )
-OPCODE(FPOrdLessThanEqual32, U1, F32, F32, )
-OPCODE(FPOrdLessThanEqual64, U1, F64, F64, )
-OPCODE(FPUnordLessThanEqual16, U1, F16, F16, )
-OPCODE(FPUnordLessThanEqual32, U1, F32, F32, )
-OPCODE(FPUnordLessThanEqual64, U1, F64, F64, )
-OPCODE(FPOrdGreaterThanEqual16, U1, F16, F16, )
-OPCODE(FPOrdGreaterThanEqual32, U1, F32, F32, )
-OPCODE(FPOrdGreaterThanEqual64, U1, F64, F64, )
-OPCODE(FPUnordGreaterThanEqual16, U1, F16, F16, )
-OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32, )
-OPCODE(FPUnordGreaterThanEqual64, U1, F64, F64, )
+OPCODE(FPOrdEqual16, U1, F16, F16, )
+OPCODE(FPOrdEqual32, U1, F32, F32, )
+OPCODE(FPOrdEqual64, U1, F64, F64, )
+OPCODE(FPUnordEqual16, U1, F16, F16, )
+OPCODE(FPUnordEqual32, U1, F32, F32, )
+OPCODE(FPUnordEqual64, U1, F64, F64, )
+OPCODE(FPOrdNotEqual16, U1, F16, F16, )
+OPCODE(FPOrdNotEqual32, U1, F32, F32, )
+OPCODE(FPOrdNotEqual64, U1, F64, F64, )
+OPCODE(FPUnordNotEqual16, U1, F16, F16, )
+OPCODE(FPUnordNotEqual32, U1, F32, F32, )
+OPCODE(FPUnordNotEqual64, U1, F64, F64, )
+OPCODE(FPOrdLessThan16, U1, F16, F16, )
+OPCODE(FPOrdLessThan32, U1, F32, F32, )
+OPCODE(FPOrdLessThan64, U1, F64, F64, )
+OPCODE(FPUnordLessThan16, U1, F16, F16, )
+OPCODE(FPUnordLessThan32, U1, F32, F32, )
+OPCODE(FPUnordLessThan64, U1, F64, F64, )
+OPCODE(FPOrdGreaterThan16, U1, F16, F16, )
+OPCODE(FPOrdGreaterThan32, U1, F32, F32, )
+OPCODE(FPOrdGreaterThan64, U1, F64, F64, )
+OPCODE(FPUnordGreaterThan16, U1, F16, F16, )
+OPCODE(FPUnordGreaterThan32, U1, F32, F32, )
+OPCODE(FPUnordGreaterThan64, U1, F64, F64, )
+OPCODE(FPOrdLessThanEqual16, U1, F16, F16, )
+OPCODE(FPOrdLessThanEqual32, U1, F32, F32, )
+OPCODE(FPOrdLessThanEqual64, U1, F64, F64, )
+OPCODE(FPUnordLessThanEqual16, U1, F16, F16, )
+OPCODE(FPUnordLessThanEqual32, U1, F32, F32, )
+OPCODE(FPUnordLessThanEqual64, U1, F64, F64, )
+OPCODE(FPOrdGreaterThanEqual16, U1, F16, F16, )
+OPCODE(FPOrdGreaterThanEqual32, U1, F32, F32, )
+OPCODE(FPOrdGreaterThanEqual64, U1, F64, F64, )
+OPCODE(FPUnordGreaterThanEqual16, U1, F16, F16, )
+OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32, )
+OPCODE(FPUnordGreaterThanEqual64, U1, F64, F64, )
// Integer operations
-OPCODE(IAdd32, U32, U32, U32, )
-OPCODE(IAdd64, U64, U64, U64, )
-OPCODE(ISub32, U32, U32, U32, )
-OPCODE(ISub64, U64, U64, U64, )
-OPCODE(IMul32, U32, U32, U32, )
-OPCODE(INeg32, U32, U32, )
-OPCODE(INeg64, U64, U64, )
-OPCODE(IAbs32, U32, U32, )
-OPCODE(ShiftLeftLogical32, U32, U32, U32, )
-OPCODE(ShiftLeftLogical64, U64, U64, U32, )
-OPCODE(ShiftRightLogical32, U32, U32, U32, )
-OPCODE(ShiftRightLogical64, U64, U64, U32, )
-OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
-OPCODE(ShiftRightArithmetic64, U64, U64, U32, )
-OPCODE(BitwiseAnd32, U32, U32, U32, )
-OPCODE(BitwiseOr32, U32, U32, U32, )
-OPCODE(BitwiseXor32, U32, U32, U32, )
-OPCODE(BitFieldInsert, U32, U32, U32, U32, U32, )
-OPCODE(BitFieldSExtract, U32, U32, U32, U32, )
-OPCODE(BitFieldUExtract, U32, U32, U32, U32, )
-OPCODE(BitReverse32, U32, U32, )
-OPCODE(BitCount32, U32, U32, )
-OPCODE(BitwiseNot32, U32, U32, )
+OPCODE(IAdd32, U32, U32, U32, )
+OPCODE(IAdd64, U64, U64, U64, )
+OPCODE(ISub32, U32, U32, U32, )
+OPCODE(ISub64, U64, U64, U64, )
+OPCODE(IMul32, U32, U32, U32, )
+OPCODE(INeg32, U32, U32, )
+OPCODE(INeg64, U64, U64, )
+OPCODE(IAbs32, U32, U32, )
+OPCODE(ShiftLeftLogical32, U32, U32, U32, )
+OPCODE(ShiftLeftLogical64, U64, U64, U32, )
+OPCODE(ShiftRightLogical32, U32, U32, U32, )
+OPCODE(ShiftRightLogical64, U64, U64, U32, )
+OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
+OPCODE(ShiftRightArithmetic64, U64, U64, U32, )
+OPCODE(BitwiseAnd32, U32, U32, U32, )
+OPCODE(BitwiseOr32, U32, U32, U32, )
+OPCODE(BitwiseXor32, U32, U32, U32, )
+OPCODE(BitFieldInsert, U32, U32, U32, U32, U32, )
+OPCODE(BitFieldSExtract, U32, U32, U32, U32, )
+OPCODE(BitFieldUExtract, U32, U32, U32, U32, )
+OPCODE(BitReverse32, U32, U32, )
+OPCODE(BitCount32, U32, U32, )
+OPCODE(BitwiseNot32, U32, U32, )
-OPCODE(FindSMsb32, U32, U32, )
-OPCODE(FindUMsb32, U32, U32, )
-OPCODE(SMin32, U32, U32, U32, )
-OPCODE(UMin32, U32, U32, U32, )
-OPCODE(SMax32, U32, U32, U32, )
-OPCODE(UMax32, U32, U32, U32, )
-OPCODE(SLessThan, U1, U32, U32, )
-OPCODE(ULessThan, U1, U32, U32, )
-OPCODE(IEqual, U1, U32, U32, )
-OPCODE(SLessThanEqual, U1, U32, U32, )
-OPCODE(ULessThanEqual, U1, U32, U32, )
-OPCODE(SGreaterThan, U1, U32, U32, )
-OPCODE(UGreaterThan, U1, U32, U32, )
-OPCODE(INotEqual, U1, U32, U32, )
-OPCODE(SGreaterThanEqual, U1, U32, U32, )
-OPCODE(UGreaterThanEqual, U1, U32, U32, )
+OPCODE(FindSMsb32, U32, U32, )
+OPCODE(FindUMsb32, U32, U32, )
+OPCODE(SMin32, U32, U32, U32, )
+OPCODE(UMin32, U32, U32, U32, )
+OPCODE(SMax32, U32, U32, U32, )
+OPCODE(UMax32, U32, U32, U32, )
+OPCODE(SLessThan, U1, U32, U32, )
+OPCODE(ULessThan, U1, U32, U32, )
+OPCODE(IEqual, U1, U32, U32, )
+OPCODE(SLessThanEqual, U1, U32, U32, )
+OPCODE(ULessThanEqual, U1, U32, U32, )
+OPCODE(SGreaterThan, U1, U32, U32, )
+OPCODE(UGreaterThan, U1, U32, U32, )
+OPCODE(INotEqual, U1, U32, U32, )
+OPCODE(SGreaterThanEqual, U1, U32, U32, )
+OPCODE(UGreaterThanEqual, U1, U32, U32, )
// Logical operations
-OPCODE(LogicalOr, U1, U1, U1, )
-OPCODE(LogicalAnd, U1, U1, U1, )
-OPCODE(LogicalXor, U1, U1, U1, )
-OPCODE(LogicalNot, U1, U1, )
+OPCODE(LogicalOr, U1, U1, U1, )
+OPCODE(LogicalAnd, U1, U1, U1, )
+OPCODE(LogicalXor, U1, U1, U1, )
+OPCODE(LogicalNot, U1, U1, )
// Conversion operations
-OPCODE(ConvertS16F16, U32, F16, )
-OPCODE(ConvertS16F32, U32, F32, )
-OPCODE(ConvertS16F64, U32, F64, )
-OPCODE(ConvertS32F16, U32, F16, )
-OPCODE(ConvertS32F32, U32, F32, )
-OPCODE(ConvertS32F64, U32, F64, )
-OPCODE(ConvertS64F16, U64, F16, )
-OPCODE(ConvertS64F32, U64, F32, )
-OPCODE(ConvertS64F64, U64, F64, )
-OPCODE(ConvertU16F16, U32, F16, )
-OPCODE(ConvertU16F32, U32, F32, )
-OPCODE(ConvertU16F64, U32, F64, )
-OPCODE(ConvertU32F16, U32, F16, )
-OPCODE(ConvertU32F32, U32, F32, )
-OPCODE(ConvertU32F64, U32, F64, )
-OPCODE(ConvertU64F16, U64, F16, )
-OPCODE(ConvertU64F32, U64, F32, )
-OPCODE(ConvertU64F64, U64, F64, )
-OPCODE(ConvertU64U32, U64, U32, )
-OPCODE(ConvertU32U64, U32, U64, )
-OPCODE(ConvertF16F32, F16, F32, )
-OPCODE(ConvertF32F16, F32, F16, )
-OPCODE(ConvertF32F64, F32, F64, )
-OPCODE(ConvertF64F32, F64, F32, )
+OPCODE(ConvertS16F16, U32, F16, )
+OPCODE(ConvertS16F32, U32, F32, )
+OPCODE(ConvertS16F64, U32, F64, )
+OPCODE(ConvertS32F16, U32, F16, )
+OPCODE(ConvertS32F32, U32, F32, )
+OPCODE(ConvertS32F64, U32, F64, )
+OPCODE(ConvertS64F16, U64, F16, )
+OPCODE(ConvertS64F32, U64, F32, )
+OPCODE(ConvertS64F64, U64, F64, )
+OPCODE(ConvertU16F16, U32, F16, )
+OPCODE(ConvertU16F32, U32, F32, )
+OPCODE(ConvertU16F64, U32, F64, )
+OPCODE(ConvertU32F16, U32, F16, )
+OPCODE(ConvertU32F32, U32, F32, )
+OPCODE(ConvertU32F64, U32, F64, )
+OPCODE(ConvertU64F16, U64, F16, )
+OPCODE(ConvertU64F32, U64, F32, )
+OPCODE(ConvertU64F64, U64, F64, )
+OPCODE(ConvertU64U32, U64, U32, )
+OPCODE(ConvertU32U64, U32, U64, )
+OPCODE(ConvertF16F32, F16, F32, )
+OPCODE(ConvertF32F16, F32, F16, )
+OPCODE(ConvertF32F64, F32, F64, )
+OPCODE(ConvertF64F32, F64, F32, )
+OPCODE(ConvertF16S32, F16, U32, )
+OPCODE(ConvertF16S64, F16, U64, )
+OPCODE(ConvertF16U32, F16, U32, )
+OPCODE(ConvertF16U64, F16, U64, )
+OPCODE(ConvertF32S32, F32, U32, )
+OPCODE(ConvertF32S64, F32, U64, )
+OPCODE(ConvertF32U32, F32, U32, )
+OPCODE(ConvertF32U64, F32, U64, )
+OPCODE(ConvertF64S32, F64, U32, )
+OPCODE(ConvertF64S64, F64, U64, )
+OPCODE(ConvertF64U32, F64, U32, )
+OPCODE(ConvertF64U64, F64, U64, )
+
+// Image operations
+OPCODE(BindlessImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
+OPCODE(BindlessImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
+OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
+OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
+
+OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
+OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
+OPCODE(BoundImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
+OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
+
+OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
+OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
+OPCODE(ImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
+OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
diff --git a/src/shader_recompiler/frontend/ir/reg.h b/src/shader_recompiler/frontend/ir/reg.h
index 771094eb9..8fea05f7b 100644
--- a/src/shader_recompiler/frontend/ir/reg.h
+++ b/src/shader_recompiler/frontend/ir/reg.h
@@ -293,6 +293,17 @@ constexpr size_t NUM_REGS = 256;
return reg + (-num);
}
+[[nodiscard]] constexpr Reg operator++(Reg& reg) {
+ reg = reg + 1;
+ return reg;
+}
+
+[[nodiscard]] constexpr Reg operator++(Reg& reg, int) {
+ const Reg copy{reg};
+ reg = reg + 1;
+ return copy;
+}
+
[[nodiscard]] constexpr size_t RegIndex(Reg reg) noexcept {
return static_cast<size_t>(reg);
}
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 9b7e1480b..3602883d6 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -75,6 +75,7 @@ private:
f64 imm_f64;
};
};
+static_assert(std::is_trivially_copyable_v<Value>);
template <IR::Type type_>
class TypedValue : public Value {
diff --git a/src/shader_recompiler/frontend/maxwell/maxwell.inc b/src/shader_recompiler/frontend/maxwell/maxwell.inc
index 5d0b91598..f2a2ff331 100644
--- a/src/shader_recompiler/frontend/maxwell/maxwell.inc
+++ b/src/shader_recompiler/frontend/maxwell/maxwell.inc
@@ -249,8 +249,8 @@ INST(SULD, "SULD", "1110 1011 000- ----")
INST(SURED, "SURED", "1110 1011 010- ----")
INST(SUST, "SUST", "1110 1011 001- ----")
INST(SYNC, "SYNC", "1111 0000 1111 1---")
-INST(TEX, "TEX", "1100 00-- --11 1---")
-INST(TEX_b, "TEX (b)", "1101 1110 1011 1---")
+INST(TEX, "TEX", "1100 0--- ---- ----")
+INST(TEX_b, "TEX (b)", "1101 1110 10-- ----")
INST(TEXS, "TEXS", "1101 -00- ---- ----")
INST(TLD, "TLD", "1101 1100 --11 1---")
INST(TLD_b, "TLD (b)", "1101 1101 --11 1---")
diff --git a/src/shader_recompiler/frontend/maxwell/program.cpp b/src/shader_recompiler/frontend/maxwell/program.cpp
index dbfc04f75..b270bbccd 100644
--- a/src/shader_recompiler/frontend/maxwell/program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/program.cpp
@@ -62,6 +62,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::SsaRewritePass(function.post_order_blocks);
}
Optimization::GlobalMemoryToStorageBufferPass(program);
+ Optimization::TexturePass(env, program);
for (IR::Function& function : functions) {
Optimization::PostOrderInvoke(Optimization::ConstantPropagationPass, function);
Optimization::PostOrderInvoke(Optimization::DeadCodeEliminationPass, function);
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index fc6030e04..ff429c126 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -585,14 +585,6 @@ void TranslatorVisitor::SYNC(u64) {
ThrowNotImplemented(Opcode::SYNC);
}
-void TranslatorVisitor::TEX(u64) {
- ThrowNotImplemented(Opcode::TEX);
-}
-
-void TranslatorVisitor::TEX_b(u64) {
- ThrowNotImplemented(Opcode::TEX_b);
-}
-
void TranslatorVisitor::TEXS(u64) {
ThrowNotImplemented(Opcode::TEXS);
}
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp
new file mode 100644
index 000000000..98d9f4c64
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp
@@ -0,0 +1,232 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Blod : u64 {
+ None,
+ LZ,
+ LB,
+ LL,
+ INVALIDBLOD4,
+ INVALIDBLOD5,
+ LBA,
+ LLA,
+};
+
+enum class TextureType : u64 {
+ _1D,
+ ARRAY_1D,
+ _2D,
+ ARRAY_2D,
+ _3D,
+ ARRAY_3D,
+ CUBE,
+ ARRAY_CUBE,
+};
+
+Shader::TextureType GetType(TextureType type, bool dc) {
+ switch (type) {
+ case TextureType::_1D:
+ return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ case TextureType::ARRAY_1D:
+ return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ case TextureType::_2D:
+ return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ case TextureType::ARRAY_2D:
+ return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ case TextureType::_3D:
+ return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ case TextureType::ARRAY_3D:
+ throw NotImplementedException("3D array texture type");
+ case TextureType::CUBE:
+ return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ case TextureType::ARRAY_CUBE:
+ return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
+ const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }};
+ switch (type) {
+ case TextureType::_1D:
+ return v.F(reg);
+ case TextureType::ARRAY_1D:
+ return v.ir.CompositeConstruct(read_array(), v.F(reg + 1));
+ case TextureType::_2D:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
+ case TextureType::ARRAY_2D:
+ return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::_3D:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::ARRAY_3D:
+ throw NotImplementedException("3D array texture type");
+ case TextureType::CUBE:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::ARRAY_CUBE:
+ return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::F32 MakeLod(TranslatorVisitor& v, IR::Reg& reg, Blod blod) {
+ switch (blod) {
+ case Blod::None:
+ return v.ir.Imm32(0.0f);
+ case Blod::LZ:
+ return v.ir.Imm32(0.0f);
+ case Blod::LB:
+ case Blod::LL:
+ case Blod::LBA:
+ case Blod::LLA:
+ return v.F(reg++);
+ case Blod::INVALIDBLOD4:
+ case Blod::INVALIDBLOD5:
+ break;
+ }
+ throw NotImplementedException("Invalid blod {}", blod);
+}
+
+IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
+ const IR::U32 value{v.X(reg++)};
+ switch (type) {
+ case TextureType::_1D:
+ case TextureType::ARRAY_1D:
+ return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4));
+ case TextureType::_2D:
+ case TextureType::ARRAY_2D:
+ return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)));
+ case TextureType::_3D:
+ case TextureType::ARRAY_3D:
+ return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4)));
+ case TextureType::CUBE:
+ case TextureType::ARRAY_CUBE:
+ throw NotImplementedException("Illegal offset on CUBE sample");
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+bool HasExplicitLod(Blod blod) {
+ switch (blod) {
+ case Blod::LL:
+ case Blod::LLA:
+ case Blod::LZ:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
+ std::optional<u32> cbuf_offset) {
+ union {
+ u64 raw;
+ BitField<35, 1, u64> ndv;
+ BitField<49, 1, u64> nodep;
+ BitField<50, 1, u64> dc;
+ BitField<51, 3, IR::Pred> sparse_pred;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> coord_reg;
+ BitField<20, 8, IR::Reg> meta_reg;
+ BitField<28, 3, TextureType> type;
+ BitField<31, 4, u64> mask;
+ } const tex{insn};
+
+ if (lc) {
+ throw NotImplementedException("LC");
+ }
+ const IR::Value coords{MakeCoords(v, tex.coord_reg, tex.type)};
+
+ IR::Reg meta_reg{tex.meta_reg};
+ IR::Value handle;
+ IR::Value offset;
+ IR::F32 dref;
+ IR::F32 lod_clamp;
+ if (cbuf_offset) {
+ handle = v.ir.Imm32(*cbuf_offset);
+ } else {
+ handle = v.X(meta_reg++);
+ }
+ const IR::F32 lod{MakeLod(v, meta_reg, blod)};
+ if (aoffi) {
+ offset = MakeOffset(v, meta_reg, tex.type);
+ }
+ if (tex.dc != 0) {
+ dref = v.F(meta_reg++);
+ }
+ IR::TextureInstInfo info{};
+ info.type.Assign(GetType(tex.type, tex.dc != 0));
+ info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
+ info.has_lod_clamp.Assign(lc ? 1 : 0);
+
+ const IR::Value sample{[&]() -> IR::Value {
+ if (tex.dc == 0) {
+ if (HasExplicitLod(blod)) {
+ return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info);
+ } else {
+ return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info);
+ }
+ }
+ if (HasExplicitLod(blod)) {
+ return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp,
+ info);
+ } else {
+ return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp,
+ info);
+ }
+ }()};
+
+ for (int element = 0; element < 4; ++element) {
+ if (((tex.mask >> element) & 1) == 0) {
+ continue;
+ }
+ IR::F32 value;
+ if (tex.dc != 0) {
+ value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f);
+ } else {
+ value = IR::F32{v.ir.CompositeExtract(sample, element)};
+ }
+ v.F(tex.dest_reg + element, value);
+ }
+ if (tex.sparse_pred != IR::Pred::PT) {
+ v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::TEX(u64 insn) {
+ union {
+ u64 raw;
+ BitField<54, 1, u64> aoffi;
+ BitField<55, 3, Blod> blod;
+ BitField<58, 1, u64> lc;
+ BitField<36, 13, u64> cbuf_offset;
+ } const tex{insn};
+
+ Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset));
+}
+
+void TranslatorVisitor::TEX_b(u64 insn) {
+ union {
+ u64 raw;
+ BitField<36, 1, u64> aoffi;
+ BitField<37, 3, Blod> blod;
+ BitField<40, 1, u64> lc;
+ } const tex{insn};
+
+ Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, std::nullopt);
+}
+
+} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 6662ef4cd..960beadd4 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -82,6 +82,25 @@ void VisitUsages(Info& info, IR::Inst& inst) {
throw NotImplementedException("Constant buffer with non-immediate index");
}
break;
+ case IR::Opcode::BindlessImageSampleImplicitLod:
+ case IR::Opcode::BindlessImageSampleExplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefImplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefExplicitLod:
+ case IR::Opcode::BoundImageSampleImplicitLod:
+ case IR::Opcode::BoundImageSampleExplicitLod:
+ case IR::Opcode::BoundImageSampleDrefImplicitLod:
+ case IR::Opcode::BoundImageSampleDrefExplicitLod:
+ case IR::Opcode::ImageSampleImplicitLod:
+ case IR::Opcode::ImageSampleExplicitLod:
+ case IR::Opcode::ImageSampleDrefImplicitLod:
+ case IR::Opcode::ImageSampleDrefExplicitLod: {
+ const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
+ info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
+ type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
+ info.uses_sparse_residency |=
+ inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
+ break;
+ }
default:
break;
}
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index 965e52135..2625c0bb2 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -226,6 +226,7 @@ std::optional<StorageBufferAddr> Track(IR::Block* block, const IR::Value& value,
}
// Reversed loops are more likely to find the right result
for (size_t arg = inst->NumArgs(); arg--;) {
+ IR::Block* inst_block{block};
if (inst->Opcode() == IR::Opcode::Phi) {
// If we are going through a phi node, mark the current block as visited
visited.insert(block);
@@ -235,15 +236,11 @@ std::optional<StorageBufferAddr> Track(IR::Block* block, const IR::Value& value,
// Already visited, skip
continue;
}
- const std::optional storage_buffer{Track(phi_block, inst->Arg(arg), bias, visited)};
- if (storage_buffer) {
- return *storage_buffer;
- }
- } else {
- const std::optional storage_buffer{Track(block, inst->Arg(arg), bias, visited)};
- if (storage_buffer) {
- return *storage_buffer;
- }
+ inst_block = phi_block;
+ }
+ const std::optional storage_buffer{Track(inst_block, inst->Arg(arg), bias, visited)};
+ if (storage_buffer) {
+ return *storage_buffer;
}
}
return std::nullopt;
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 38106308c..3b7e7306b 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -6,6 +6,7 @@
#include <span>
+#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
@@ -26,6 +27,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Function& function);
void LowerFp16ToFp32(IR::Program& program);
void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
+void TexturePass(Environment& env, IR::Program& program);
void VerificationPass(const IR::Function& function);
} // namespace Shader::Optimization
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
new file mode 100644
index 000000000..80e4ad6a9
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -0,0 +1,199 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include <boost/container/flat_set.hpp>
+#include <boost/container/small_vector.hpp>
+
+#include "shader_recompiler/environment.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/ir_opt/passes.h"
+#include "shader_recompiler/shader_info.h"
+
+namespace Shader::Optimization {
+namespace {
+struct ConstBufferAddr {
+ u32 index;
+ u32 offset;
+};
+
+struct TextureInst {
+ ConstBufferAddr cbuf;
+ IR::Inst* inst;
+ IR::Block* block;
+};
+
+using TextureInstVector = boost::container::small_vector<TextureInst, 24>;
+
+using VisitedBlocks = boost::container::flat_set<IR::Block*, std::less<IR::Block*>,
+ boost::container::small_vector<IR::Block*, 2>>;
+
+IR::Opcode IndexedInstruction(const IR::Inst& inst) {
+ switch (inst.Opcode()) {
+ case IR::Opcode::BindlessImageSampleImplicitLod:
+ case IR::Opcode::BoundImageSampleImplicitLod:
+ return IR::Opcode::ImageSampleImplicitLod;
+ case IR::Opcode::BoundImageSampleExplicitLod:
+ case IR::Opcode::BindlessImageSampleExplicitLod:
+ return IR::Opcode::ImageSampleExplicitLod;
+ case IR::Opcode::BoundImageSampleDrefImplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefImplicitLod:
+ return IR::Opcode::ImageSampleDrefImplicitLod;
+ case IR::Opcode::BoundImageSampleDrefExplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefExplicitLod:
+ return IR::Opcode::ImageSampleDrefExplicitLod;
+ default:
+ return IR::Opcode::Void;
+ }
+}
+
+bool IsBindless(const IR::Inst& inst) {
+ switch (inst.Opcode()) {
+ case IR::Opcode::BindlessImageSampleImplicitLod:
+ case IR::Opcode::BindlessImageSampleExplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefImplicitLod:
+ case IR::Opcode::BindlessImageSampleDrefExplicitLod:
+ return true;
+ case IR::Opcode::BoundImageSampleImplicitLod:
+ case IR::Opcode::BoundImageSampleExplicitLod:
+ case IR::Opcode::BoundImageSampleDrefImplicitLod:
+ case IR::Opcode::BoundImageSampleDrefExplicitLod:
+ return false;
+ default:
+ throw InvalidArgument("Invalid opcode {}", inst.Opcode());
+ }
+}
+
+bool IsTextureInstruction(const IR::Inst& inst) {
+ return IndexedInstruction(inst) != IR::Opcode::Void;
+}
+
+std::optional<ConstBufferAddr> Track(IR::Block* block, const IR::Value& value,
+ VisitedBlocks& visited) {
+ if (value.IsImmediate()) {
+ // Immediates can't be a storage buffer
+ return std::nullopt;
+ }
+ const IR::Inst* const inst{value.InstRecursive()};
+ if (inst->Opcode() == IR::Opcode::GetCbuf) {
+ const IR::Value index{inst->Arg(0)};
+ const IR::Value offset{inst->Arg(1)};
+ if (!index.IsImmediate()) {
+ // Reading a bindless texture from variable indices is valid
+ // but not supported here at the moment
+ return std::nullopt;
+ }
+ if (!offset.IsImmediate()) {
+ // TODO: Support arrays of textures
+ return std::nullopt;
+ }
+ return ConstBufferAddr{
+ .index{index.U32()},
+ .offset{offset.U32()},
+ };
+ }
+ // Reversed loops are more likely to find the right result
+ for (size_t arg = inst->NumArgs(); arg--;) {
+ IR::Block* inst_block{block};
+ if (inst->Opcode() == IR::Opcode::Phi) {
+ // If we are going through a phi node, mark the current block as visited
+ visited.insert(block);
+ // and skip already visited blocks to avoid looping forever
+ IR::Block* const phi_block{inst->PhiBlock(arg)};
+ if (visited.contains(phi_block)) {
+ // Already visited, skip
+ continue;
+ }
+ inst_block = phi_block;
+ }
+ const std::optional storage_buffer{Track(inst_block, inst->Arg(arg), visited)};
+ if (storage_buffer) {
+ return *storage_buffer;
+ }
+ }
+ return std::nullopt;
+}
+
+TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
+ ConstBufferAddr addr;
+ if (IsBindless(inst)) {
+ VisitedBlocks visited;
+ const std::optional<ConstBufferAddr> track_addr{Track(block, IR::Value{&inst}, visited)};
+ if (!track_addr) {
+ throw NotImplementedException("Failed to track bindless texture constant buffer");
+ }
+ addr = *track_addr;
+ } else {
+ addr = ConstBufferAddr{
+ .index{env.TextureBoundBuffer()},
+ .offset{inst.Arg(0).U32()},
+ };
+ }
+ return TextureInst{
+ .cbuf{addr},
+ .inst{&inst},
+ .block{block},
+ };
+}
+
+class Descriptors {
+public:
+ explicit Descriptors(TextureDescriptors& descriptors_) : descriptors{descriptors_} {}
+
+ u32 Add(const TextureDescriptor& descriptor) {
+ // TODO: Handle arrays
+ auto it{std::ranges::find_if(descriptors, [&descriptor](const TextureDescriptor& existing) {
+ return descriptor.cbuf_index == existing.cbuf_index &&
+ descriptor.cbuf_offset == existing.cbuf_offset &&
+ descriptor.type == existing.type;
+ })};
+ if (it != descriptors.end()) {
+ return static_cast<u32>(std::distance(descriptors.begin(), it));
+ }
+ descriptors.push_back(descriptor);
+ return static_cast<u32>(descriptors.size()) - 1;
+ }
+
+private:
+ TextureDescriptors& descriptors;
+};
+} // Anonymous namespace
+
+void TexturePass(Environment& env, IR::Program& program) {
+ TextureInstVector to_replace;
+ for (IR::Function& function : program.functions) {
+ for (IR::Block* const block : function.post_order_blocks) {
+ for (IR::Inst& inst : block->Instructions()) {
+ if (!IsTextureInstruction(inst)) {
+ continue;
+ }
+ to_replace.push_back(MakeInst(env, block, inst));
+ }
+ }
+ }
+ // Sort instructions to visit textures by constant buffer index, then by offset
+ std::ranges::sort(to_replace, [](const auto& lhs, const auto& rhs) {
+ return lhs.cbuf.offset < rhs.cbuf.offset;
+ });
+ std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
+ return lhs.cbuf.index < rhs.cbuf.index;
+ });
+ Descriptors descriptors{program.info.texture_descriptors};
+ for (TextureInst& texture_inst : to_replace) {
+ // TODO: Handle arrays
+ IR::Inst* const inst{texture_inst.inst};
+ const u32 index{descriptors.Add(TextureDescriptor{
+ .type{inst->Flags<IR::TextureInstInfo>().type},
+ .cbuf_index{texture_inst.cbuf.index},
+ .cbuf_offset{texture_inst.cbuf.offset},
+ .count{1},
+ })};
+ inst->ReplaceOpcode(IndexedInstruction(*inst));
+ inst->SetArg(0, IR::Value{index});
+ }
+}
+
+} // namespace Shader::Optimization
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 8766bf13e..103a2f0b4 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -8,25 +8,51 @@
#include "common/common_types.h"
+#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
namespace Shader {
+enum class TextureType : u32 {
+ Color1D,
+ ColorArray1D,
+ Color2D,
+ ColorArray2D,
+ Color3D,
+ ColorCube,
+ ColorArrayCube,
+ Shadow1D,
+ ShadowArray1D,
+ Shadow2D,
+ ShadowArray2D,
+ Shadow3D,
+ ShadowCube,
+ ShadowArrayCube,
+};
+
+struct TextureDescriptor {
+ TextureType type;
+ u32 cbuf_index;
+ u32 cbuf_offset;
+ u32 count;
+};
+using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
+
+struct ConstantBufferDescriptor {
+ u32 index;
+ u32 count;
+};
+
+struct StorageBufferDescriptor {
+ u32 cbuf_index;
+ u32 cbuf_offset;
+ u32 count;
+};
+
struct Info {
static constexpr size_t MAX_CBUFS{18};
static constexpr size_t MAX_SSBOS{16};
- struct ConstantBufferDescriptor {
- u32 index;
- u32 count;
- };
-
- struct StorageBufferDescriptor {
- u32 cbuf_index;
- u32 cbuf_offset;
- u32 count;
- };
-
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_fp16{};
@@ -35,12 +61,16 @@ struct Info {
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
+ bool uses_image_1d{};
+ bool uses_sampled_1d{};
+ bool uses_sparse_residency{};
u32 constant_buffer_mask{};
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
+ TextureDescriptors texture_descriptors;
};
} // namespace Shader
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
index a658a3276..ef8bef6ff 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -40,6 +40,16 @@ vk::DescriptorSetLayout CreateDescriptorSetLayout(const Device& device, const Sh
});
++binding;
}
+ for (const auto& desc : info.texture_descriptors) {
+ bindings.push_back({
+ .binding = binding,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ });
+ ++binding;
+ }
return device.GetLogical().CreateDescriptorSetLayout({
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
@@ -79,6 +89,18 @@ vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
++binding;
offset += sizeof(DescriptorUpdateEntry);
}
+ for (const auto& desc : info.texture_descriptors) {
+ entries.push_back({
+ .dstBinding = binding,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .offset = offset,
+ .stride = sizeof(DescriptorUpdateEntry),
+ });
+ ++binding;
+ offset += sizeof(DescriptorUpdateEntry);
+ }
return device.GetLogical().CreateDescriptorUpdateTemplateKHR({
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO,
.pNext = nullptr,
@@ -92,6 +114,44 @@ vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
.set = 0,
});
}
+
+struct TextureHandle {
+ explicit TextureHandle(u32 data, bool via_header_index) {
+ const Tegra::Texture::TextureHandle handle{data};
+ image = handle.tic_id;
+ sampler = via_header_index ? image : handle.tsc_id.Value();
+ }
+
+ u32 image;
+ u32 sampler;
+};
+
+VideoCommon::ImageViewType CastType(Shader::TextureType type) {
+ switch (type) {
+ case Shader::TextureType::Color1D:
+ case Shader::TextureType::Shadow1D:
+ return VideoCommon::ImageViewType::e1D;
+ case Shader::TextureType::ColorArray1D:
+ case Shader::TextureType::ShadowArray1D:
+ return VideoCommon::ImageViewType::e1DArray;
+ case Shader::TextureType::Color2D:
+ case Shader::TextureType::Shadow2D:
+ return VideoCommon::ImageViewType::e2D;
+ case Shader::TextureType::ColorArray2D:
+ case Shader::TextureType::ShadowArray2D:
+ return VideoCommon::ImageViewType::e2DArray;
+ case Shader::TextureType::Color3D:
+ case Shader::TextureType::Shadow3D:
+ return VideoCommon::ImageViewType::e3D;
+ case Shader::TextureType::ColorCube:
+ case Shader::TextureType::ShadowCube:
+ return VideoCommon::ImageViewType::Cube;
+ case Shader::TextureType::ColorArrayCube:
+ case Shader::TextureType::ShadowArrayCube:
+ return VideoCommon::ImageViewType::CubeArray;
+ }
+ UNREACHABLE_MSG("Invalid texture type {}", type);
+}
} // Anonymous namespace
ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
@@ -143,6 +203,47 @@ void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
buffer_cache.BindHostComputeBuffers();
}
+void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
+ Tegra::MemoryManager& gpu_memory,
+ TextureCache& texture_cache) {
+ texture_cache.SynchronizeComputeDescriptors();
+
+ static constexpr size_t max_elements = 64;
+ std::array<ImageId, max_elements> image_view_ids;
+ boost::container::static_vector<u32, max_elements> image_view_indices;
+ boost::container::static_vector<VkSampler, max_elements> sampler_handles;
+
+ const auto& launch_desc{kepler_compute.launch_description};
+ const auto& cbufs{launch_desc.const_buffer_config};
+ const bool via_header_index{launch_desc.linked_tsc};
+ for (const auto& desc : info.texture_descriptors) {
+ const u32 cbuf_index{desc.cbuf_index};
+ const u32 cbuf_offset{desc.cbuf_offset};
+ ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0);
+
+ const GPUVAddr addr{cbufs[cbuf_index].Address() + cbuf_offset};
+ const u32 raw_handle{gpu_memory.Read<u32>(addr)};
+
+ const TextureHandle handle(raw_handle, via_header_index);
+ image_view_indices.push_back(handle.image);
+
+ Sampler* const sampler = texture_cache.GetComputeSampler(handle.sampler);
+ sampler_handles.push_back(sampler->Handle());
+ }
+
+ const std::span indices_span(image_view_indices.data(), image_view_indices.size());
+ texture_cache.FillComputeImageViews(indices_span, image_view_ids);
+
+ size_t index{};
+ for (const auto& desc : info.texture_descriptors) {
+ const VkSampler vk_sampler{sampler_handles[index]};
+ ImageView& image_view{texture_cache.GetImageView(image_view_ids[index])};
+ const VkImageView vk_image_view{image_view.Handle(CastType(desc.type))};
+ update_descriptor_queue->AddSampledImage(vk_image_view, vk_sampler);
+ ++index;
+ }
+}
+
VkDescriptorSet ComputePipeline::UpdateDescriptorSet() {
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
index dc045d524..08d73a2a4 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
@@ -6,9 +6,11 @@
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_pipeline.h"
+#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -30,6 +32,8 @@ public:
ComputePipeline(const ComputePipeline&) = delete;
void ConfigureBufferCache(BufferCache& buffer_cache);
+ void ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
+ Tegra::MemoryManager& gpu_memory, TextureCache& texture_cache);
[[nodiscard]] VkDescriptorSet UpdateDescriptorSet();
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 2497c2385..bcb7dd2eb 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -76,6 +76,10 @@ public:
return gpu_memory.Read<u64>(program_base + address);
}
+ u32 TextureBoundBuffer() override {
+ return kepler_compute.regs.tex_cb_index;
+ }
+
std::array<u32, 3> WorkgroupSize() override {
const auto& qmd{kepler_compute.launch_description};
return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 1b662f9f3..c94419d29 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -241,9 +241,10 @@ void RasterizerVulkan::DispatchCompute() {
if (!pipeline) {
return;
}
- std::scoped_lock lock{buffer_cache.mutex};
+ std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
update_descriptor_queue.Acquire();
pipeline->ConfigureBufferCache(buffer_cache);
+ pipeline->ConfigureTextureCache(kepler_compute, gpu_memory, texture_cache);
const VkDescriptorSet descriptor_set{pipeline->UpdateDescriptorSet()};
const auto& qmd{kepler_compute.launch_description};