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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
/
emit_context.h
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Commit message (
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Author
Age
Files
Lines
*
shader_recompiler: Rename backend emit_context files
ameerj
2021-12-05
1
-174
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+0
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*
shader: GCC fmt 8.0.0 fixes
lat9nq
2021-07-23
1
-3
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+3
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*
glsl: Add passthrough geometry shader support
ameerj
2021-07-23
1
-0
/
+1
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*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
1
-0
/
+2
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*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-23
1
-2
/
+0
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*
glsl: Address rest of feedback
ameerj
2021-07-23
1
-0
/
+2
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*
glsl: Implement legacy varyings
ameerj
2021-07-23
1
-1
/
+1
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*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-23
1
-4
/
+9
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*
glsl: Remove Signed Integer variables
ameerj
2021-07-23
1
-10
/
+0
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*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
1
-1
/
+1
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*
glsl: Implement fswzadd
ameerj
2021-07-23
1
-0
/
+1
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and wip nv thread shuffle impl
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
1
-0
/
+1
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*
glsl: Cleanup and address feedback
ameerj
2021-07-23
1
-2
/
+2
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*
glsl: Refactor Global memory functions
ameerj
2021-07-23
1
-0
/
+1
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*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-23
1
-0
/
+1
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*
glsl: Implement transform feedback
ameerj
2021-07-23
1
-0
/
+8
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*
glsl: Implement precise fp variable allocation
ameerj
2021-07-23
1
-0
/
+10
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*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-23
1
-1
/
+7
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*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
1
-18
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+18
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*
glsl: minor cleanup
ameerj
2021-07-23
1
-0
/
+1
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*
glsl: WIP var forward declaration
ameerj
2021-07-23
1
-0
/
+1
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to fix Loop control flow.
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-3
/
+2
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*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
1
-1
/
+6
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plus some other misc additions/changed
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
1
-0
/
+15
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and many other misc implementations
*
glsl: textures wip
ameerj
2021-07-23
1
-0
/
+8
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*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
1
-0
/
+9
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*
glsl: F16x2 storage atomics
ameerj
2021-07-23
1
-0
/
+5
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*
glsl: Wip storage atomic ops
ameerj
2021-07-23
1
-7
/
+1
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*
glsl: Add many FP32/64 instructions
ameerj
2021-07-23
1
-0
/
+10
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*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
1
-12
/
+31
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*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-23
1
-2
/
+26
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*
glsl: Fix "reg" allocing
ameerj
2021-07-23
1
-5
/
+1
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based on glasm with some tweaks
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+62