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path: root/src/shader_recompiler/backend/glsl/emit_context.h (follow)
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* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-174/+0
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* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-231-3/+3
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* glsl: Add passthrough geometry shader supportameerj2021-07-231-0/+1
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* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-0/+2
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-2/+0
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* glsl: Address rest of feedbackameerj2021-07-231-0/+2
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* glsl: Implement legacy varyingsameerj2021-07-231-1/+1
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* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-231-4/+9
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* glsl: Remove Signed Integer variablesameerj2021-07-231-10/+0
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* glsl: Address Rodrigo's feedbackameerj2021-07-231-1/+1
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* glsl: Implement fswzaddameerj2021-07-231-0/+1
| | | | and wip nv thread shuffle impl
* glsl: Implement indexed attribute loadsameerj2021-07-231-0/+1
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* glsl: Cleanup and address feedbackameerj2021-07-231-2/+2
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* glsl: Refactor Global memory functionsameerj2021-07-231-0/+1
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* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-231-0/+1
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* glsl: Implement transform feedbackameerj2021-07-231-0/+8
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* glsl: Implement precise fp variable allocationameerj2021-07-231-0/+10
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* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-1/+7
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* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-18/+18
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* glsl: minor cleanupameerj2021-07-231-0/+1
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* glsl: WIP var forward declarationameerj2021-07-231-0/+1
| | | | to fix Loop control flow.
* glsl: Fix bindings, add some CC opsameerj2021-07-231-3/+2
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* glsl: Implement derivatives and YDirectionameerj2021-07-231-1/+6
| | | | plus some other misc additions/changed
* glsl: Fix non-immediate buffer accessameerj2021-07-231-0/+15
| | | | and many other misc implementations
* glsl: textures wipameerj2021-07-231-0/+8
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* glsl: Implement some attribute getters and settersameerj2021-07-231-0/+9
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* glsl: F16x2 storage atomicsameerj2021-07-231-0/+5
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* glsl: Wip storage atomic opsameerj2021-07-231-7/+1
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* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+10
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* glsl: Implement a few Integer instructionsameerj2021-07-231-12/+31
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* glsl: Reusable typed variables. IADD32ameerj2021-07-231-2/+26
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* glsl: Fix "reg" allocingameerj2021-07-231-5/+1
| | | | based on glasm with some tweaks
* glsl: Initial backendameerj2021-07-231-0/+62