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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
/
emit_glsl_instructions.h
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Commit message (
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Author
Age
Files
Lines
*
emit_glsl_image: Use inlined texelFetch offsets
Ameer J
2023-12-21
1
-1
/
+1
*
Merge pull request #9694 from ameerj/txq-mips
liamwhite
2023-01-29
1
-1
/
+1
|
\
|
*
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
2023-01-28
1
-1
/
+1
*
|
shader_recompiler: Remove S32 IR type
ameerj
2023-01-26
1
-1
/
+0
|
/
*
video_core: Fix few issues in Tess stage
FengChen
2022-11-07
1
-0
/
+1
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-0
/
+1
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shaders: Add U64->U32x2 Atomic fallback functions
ameerj
2022-01-30
1
-0
/
+31
*
shader: Add integer attribute get optimization pass
ameerj
2021-12-30
1
-0
/
+2
*
shader: Add IsTextureScaled opcode
ReinUsesLisp
2021-11-16
1
-0
/
+2
*
shader: Add integer division opcodes
ReinUsesLisp
2021-11-16
1
-0
/
+2
*
shader: Add resolution down factor opcode
ReinUsesLisp
2021-11-16
1
-0
/
+1
*
shader: Remove IAbs64
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
1
-2
/
+0
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-23
1
-3
/
+0
*
glsl: Add LoopSafety instructions
ameerj
2021-07-23
1
-0
/
+2
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-23
1
-7
/
+0
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
1
-1
/
+2
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Implement tessellation shaders
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Implement ImageGradient and other texture function variants
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Fix atomic SSBO offsets
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-23
1
-0
/
+2
*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-23
1
-13
/
+13
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-23
1
-12
/
+12
*
glsl: Implement VOTE
ameerj
2021-07-23
1
-10
/
+10
*
glsl: Implement ST{LS}
ameerj
2021-07-23
1
-8
/
+8
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
1
-9
/
+17
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
1
-6
/
+6
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
1
-12
/
+16
*
glsl: textures wip
ameerj
2021-07-23
1
-5
/
+5
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
1
-3
/
+6
*
glsl: F16x2 storage atomics
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Revert ssbo aliasing. Storage Atomics impl
ameerj
2021-07-23
1
-1
/
+2
*
glsl: Wip storage atomic ops
ameerj
2021-07-23
1
-56
/
+54
*
glsl: Implement FCMP
ameerj
2021-07-23
1
-23
/
+12
*
glsl: More FP instructions/fixes
ameerj
2021-07-23
1
-4
/
+4
*
glsl: Add many FP32/64 instructions
ameerj
2021-07-23
1
-144
/
+180
*
glsl: Implement more Integer ops
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Implement BF*
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
1
-4
/
+6
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-23
1
-376
/
+412
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
1
-81
/
+81
*
glsl: INeg and IAdd negate tests
ameerj
2021-07-23
1
-35
/
+37
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
1
-404
/
+379
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+656