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path: root/src/shader_recompiler/backend/spirv/emit_spirv.cpp (follow)
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+4
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+39
* spirv: Implement Layer storesReinUsesLisp2021-07-231-6/+10
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-231-0/+3
* shader: Implement early Z testsReinUsesLisp2021-07-231-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-1/+1
* shader: Implement geometry shadersReinUsesLisp2021-07-231-0/+38
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+3
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+3
* spirv: Move phi node patching to a separate functionReinUsesLisp2021-07-231-13/+16
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-1/+3
* spirv: Fix forward declarations on phi nodesReinUsesLisp2021-07-231-47/+25
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+1
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-8/+11
* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+1
* shader: Address FeedbackFernandoS272021-07-231-3/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+10
* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+2
* shader: Fix dependency on identity removal passReinUsesLisp2021-07-231-2/+7
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-231-1/+2
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-6/+5
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-3/+7
* shader: Implement SHFLameerj2021-07-231-1/+5
* shader: Implement VOTEameerj2021-07-231-0/+9
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-18/+21
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-47/+60
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-14/+30
* shader: Implement FSET and FSETPameerj2021-07-231-2/+4
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-11/+6
* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+6
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+12
* spirv: Move phi arguments emit to a separate functionReinUsesLisp2021-07-231-27/+27
* spirv: Add support for self-referencing phi nodesReinUsesLisp2021-07-231-3/+10
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+3
* shader: Add denorm flush supportReinUsesLisp2021-07-231-5/+58
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-60/+57
* spirv: Implement EmitIdentityReinUsesLisp2021-07-231-2/+2
* spirv: Initial bindings supportReinUsesLisp2021-07-231-101/+88
* shader: Add support for forward declarationsReinUsesLisp2021-07-231-13/+48
* shader: Misc fixesReinUsesLisp2021-07-231-0/+6
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+43
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-0/+134