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* shader: Add resolution down factor opcodeReinUsesLisp2021-11-163-0/+7
* ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow2021-11-011-0/+4
* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-313-0/+28
* Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei2021-07-301-0/+8
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| * shader: Add TryInstRecursive utility to valuesReinUsesLisp2021-07-261-0/+8
* | shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2021-07-262-4/+4
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* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-231-1/+2
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-231-14/+14
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-232-0/+7
* shader: Remove IAbs64ReinUsesLisp2021-07-233-11/+3
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-233-13/+0
* shader: Add loggingReinUsesLisp2021-07-231-1/+1
* shader: Add shader loop safety check settingslat9nq2021-07-233-2/+17
* Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp2021-07-231-13/+0
* glasm: Skip phi moves on undefined instructionsReinUsesLisp2021-07-231-0/+13
* video_core,shader: Clang-format fixesReinUsesLisp2021-07-232-2/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-234-5/+13
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-232-10/+6
* shader_recompiler: GCC fixeslat9nq2021-07-232-8/+5
* shader: Use a non-trivial dummy to construct ASL node unionReinUsesLisp2021-07-231-1/+6
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-235-7/+25
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-2314-225/+151
* shader: Add floating-point rounding to I2FReinUsesLisp2021-07-232-34/+36
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+6
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+6
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-234-0/+186
* shader: Initial OpenGL implementationReinUsesLisp2021-07-232-0/+5
* shader: Implement VertexA stageFernandoS272021-07-232-0/+2
* shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp2021-07-231-0/+4
* shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp2021-07-231-8/+6
* shader: Implement indexed texturesReinUsesLisp2021-07-232-20/+21
* shader: Fix gcc warningsReinUsesLisp2021-07-231-1/+1
* shader: Inline common Value gettersReinUsesLisp2021-07-232-109/+102
* shader: Intrusively store in a block if it's sealed or notReinUsesLisp2021-07-231-0/+9
* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-232-4/+7
* shader: Inline common Value functions into the headerReinUsesLisp2021-07-232-19/+23
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-237-168/+152
* shader: Intrusively store register values in block for SSA passReinUsesLisp2021-07-231-0/+10
* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-234-112/+83
* shader: Inline common IR::Block methodsReinUsesLisp2021-07-232-17/+12
* shader: Use a small_vector for phi blocksReinUsesLisp2021-07-231-1/+2
* shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp2021-07-231-3/+12
* shader: Add coarse derivativesFernandoS272021-07-233-0/+14
* shader: Implement fine derivates constant propagationFernandoS272021-07-233-0/+14
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-233-0/+6
* shader: Fix Phi node typesReinUsesLisp2021-07-231-4/+0
* shader: Fix memory barriersReinUsesLisp2021-07-235-30/+13
* shader: Implement SampleMaskReinUsesLisp2021-07-234-0/+7
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-233-0/+6
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-2310-20/+232
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-232-0/+9
* shader: Implement geometry shadersReinUsesLisp2021-07-234-12/+26
* shader: Implement OUTReinUsesLisp2021-07-234-0/+15
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-233-0/+7
* shader: Implement ATOM/S and REDameerj2021-07-234-1/+374
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
* shader: Implement SULD and SUSTReinUsesLisp2021-07-234-9/+27
* shader: Address feedback + clang formatlat9nq2021-07-231-1/+1
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-2311-26/+24
* shader: Address feedbackFernandoS272021-07-232-4/+4
* shader: Implement indexed attributesFernandoS272021-07-232-0/+11
* shader: Add subgroup masksReinUsesLisp2021-07-233-0/+30
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-234-0/+10
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-0/+57
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-233-6/+6
* shader: Fix undetected bug from reviewFernandoS272021-07-231-0/+3
* shader: Address feedbackFernandoS272021-07-231-1/+7
* shader: Address FeedbackFernandoS272021-07-234-68/+18
* shader: Implement SR_LaneIdFernandoS272021-07-233-0/+7
* shader: Implement MEMBARFernandoS272021-07-234-0/+22
* shader: Improve VOTE.VTG stubFernandoS272021-07-233-2/+53
* shader: Stub VOTE.VTGFernandoS272021-07-231-0/+7
* shader: Unroll "using enum" for opcode declarationsReinUsesLisp2021-07-231-1/+27
* shader: Fix TXDFernandoS272021-07-231-1/+1
* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-231-3/+3
* shader: Implement ImageGradientFernandoS272021-07-234-0/+15
* shader: Implement TMML partiallyFernandoS272021-07-232-3/+4
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-233-0/+11
* shader: Implement TLDFernandoS272021-07-231-3/+3
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-232-1/+9
* shader: Add missing new linesReinUsesLisp2021-07-231-0/+2
* shader: Implement FSWZADDameerj2021-07-233-0/+6
* shader: Implement BRXFernandoS272021-07-234-0/+20
* shader: Fix alignment checks on RZReinUsesLisp2021-07-231-1/+1
* shader: Implement I2I SATameerj2021-07-233-0/+12
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-235-0/+78
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-232-10/+13
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-0/+2
* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-231-0/+1
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-233-0/+10
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-236-31/+6
* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-2/+15
* shader: Implement TLD4.PTPFernandoS272021-07-236-5/+36
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-234-0/+26
* shader: Implement SHFLameerj2021-07-235-2/+53
* shader: Fix F2IFernandoS272021-07-233-0/+22
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-234-0/+17
* shader: Implement VOTEameerj2021-07-233-0/+27
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-232-0/+3
* shader: Implement F2FFernandoS272021-07-232-7/+8
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-233-7/+24
* shader: Implement I2FReinUsesLisp2021-07-233-55/+117
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-238-8/+34
* shader: Implement DADDameerj2021-07-232-0/+9
* shader: Implement CSET and CSETPameerj2021-07-233-7/+59
* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
* shader: Implement TEXSReinUsesLisp2021-07-233-1/+13
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-236-802/+10
* shader: Implement FMNMXameerj2021-07-232-0/+30
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
* shader: Implement FCMPameerj2021-07-233-33/+68
* shader: Partial implementation of LDCReinUsesLisp2021-07-233-2/+31
* shader: Initial support for textures and TEXReinUsesLisp2021-07-239-305/+537
* shader: Implement R2Pameerj2021-07-232-0/+3
* shader: Implement SHFameerj2021-07-233-6/+22
* shader: Implement LEAameerj2021-07-233-6/+22
* shader: Implement HADD2ReinUsesLisp2021-07-233-6/+105
* shader: Implement FLOameerj2021-07-233-3/+15
* shader: Implement IMNMXameerj2021-07-233-0/+25
* shader: Implement POPCameerj2021-07-233-0/+12
* shader: Implement SHRameerj2021-07-233-0/+6
* shader: Fix control flowReinUsesLisp2021-07-235-16/+35
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-233-28/+184
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+0
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-232-10/+10
* shader: Add denorm flush supportReinUsesLisp2021-07-233-29/+34
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-236-39/+47
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-232-1/+3
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
* spirv: Initial bindings supportReinUsesLisp2021-07-232-0/+18
* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
* shader: Support SSA loops on IRReinUsesLisp2021-07-233-0/+62
* shader: Misc fixesReinUsesLisp2021-07-233-9/+13
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2311-58/+914
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-232-14/+10
* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
* shader: Add pools and rename filesReinUsesLisp2021-07-2310-24/+73
* shader: Make typed IRReinUsesLisp2021-07-237-212/+389
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-239-25/+73
* shader: Initial instruction supportReinUsesLisp2021-07-238-65/+398
* shader: SSA and dominanceReinUsesLisp2021-07-2311-19/+178
* shader: Initial recompiler workReinUsesLisp2021-07-2321-0/+3027