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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
gpu_thread.cpp
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Author
Age
Files
Lines
*
gpu_thread: Use bounded queue
Behunin
2023-03-04
1
-1
/
+2
*
Remove OnCommandListEndCommand
Behunin
2023-02-08
1
-6
/
+0
*
general: fix compile for Apple Clang
Liam
2022-11-23
1
-1
/
+1
*
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
1
-1
/
+1
*
VideoCore: Refactor syncing.
Fernando Sahmkow
2022-10-06
1
-1
/
+5
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-7
/
+7
*
common: remove "yuzu:" prefix from thread names
Liam
2022-10-04
1
-1
/
+1
*
gpu_thread: Use the previous MPSCQueue implementation
Morph
2022-07-06
1
-2
/
+1
*
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-14
1
-1
/
+1
*
gpu_thread: Move to bounded queue
Levi Behunin
2022-06-03
1
-1
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Replace lock_guard with scoped_lock
Merry
2022-04-07
1
-1
/
+1
*
gpu: Use std::jthread for async gpu thread
ameerj
2021-09-16
1
-44
/
+13
*
GPUTHread: Remove async reads from Normal Accuracy.
Fernando Sahmkow
2021-06-11
1
-18
/
+6
*
common: Move settings to common from core.
bunnei
2021-04-15
1
-1
/
+1
*
video_core: Use a CV for blocking commands.
Markus Wick
2021-04-07
1
-17
/
+26
*
video_core/gpu_thread: Keep the write lock for allocating the fence.
Markus Wick
2021-04-07
1
-0
/
+2
*
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
2021-04-07
1
-8
/
+18
*
common/threadsafe_queue: Provide Wait() method.
Markus Wick
2021-04-07
1
-2
/
+1
*
gpu_thread: Remove Async NVDEC placeholders
ameerj
2021-03-01
1
-10
/
+3
*
rebase, fix name shadowing, more const
ameerj
2021-02-13
1
-1
/
+1
*
nvdec cleanup
ameerj
2021-02-13
1
-3
/
+2
*
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-02-13
1
-5
/
+7
*
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
bunnei
2020-12-29
1
-0
/
+3
*
video_core: gpu_thread: Do not wait when system is powered down.
bunnei
2020-12-29
1
-1
/
+2
*
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
2020-12-29
1
-6
/
+24
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-8
/
+8
*
video_core: NVDEC Implementation
ameerj
2020-10-27
1
-4
/
+12
*
video_core: Remove unused variables
Lioncash
2020-07-21
1
-2
/
+2
*
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
Fernando Sahmkow
2020-06-27
1
-0
/
+1
*
General: Setup yuzu threads' microprofile, naming and registry.
Fernando Sahmkow
2020-06-27
1
-1
/
+5
*
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
1
-0
/
+4
*
Async GPU: Only do reactive flushing on Extreme Level.
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
1
-6
/
+11
*
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
1
-1
/
+4
*
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
1
-1
/
+6
*
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
1
-0
/
+6
*
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
1
-1
/
+1
*
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
1
-3
/
+3
*
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-04-06
1
-3
/
+3
*
Frontend/GPU: Refactor context management
James Rowe
2020-03-25
1
-6
/
+9
*
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
bunnei
2020-02-26
1
-2
/
+2
*
video_core/gpu_thread: Tidy up SwapBuffers()
Lioncash
2019-11-27
1
-2
/
+1
*
gpu_thread: Don't spin wait if there are no GPU commands.
bunnei
2019-11-23
1
-17
/
+15
*
AsyncGpu: Address Feedback
Fernando Sahmkow
2019-10-11
1
-1
/
+1
*
Core: Wait for GPU to be idle before shutting down.
Fernando Sahmkow
2019-10-05
1
-0
/
+5
*
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-10-05
1
-13
/
+1
*
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
2019-08-21
1
-4
/
+4
*
NVFlinger: Correct GCC compile error
Fernando Sahmkow
2019-07-05
1
-2
/
+4
*
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
Fernando Sahmkow
2019-07-05
1
-15
/
+3
*
Async GPU: do invalidate as synced operation
Fernando Sahmkow
2019-07-05
1
-6
/
+1
*
core/core_timing_util: Use std::chrono types for specifying time units
Lioncash
2019-06-05
1
-1
/
+1
*
yuzu: Remove explicit types from locks where applicable
Lioncash
2019-05-14
1
-1
/
+1
*
video_core/gpu_thread: Remove unused local variable
Lioncash
2019-05-10
1
-1
/
+1
*
video_core/gpu: Create threads separately from initialization
Lioncash
2019-04-12
1
-6
/
+11
*
video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
Lioncash
2019-04-06
1
-1
/
+1
*
gpu_thread: Improve synchronization by using CoreTiming.
bunnei
2019-04-02
1
-10
/
+33
*
gpu_thread: Remove unused dma_pusher class member variable from ThreadManager
Lioncash
2019-03-27
1
-2
/
+2
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-95
/
+41
*
gpu_thread: Fix deadlock with threading idle state check.
bunnei
2019-03-07
1
-4
/
+7
*
gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion.
bunnei
2019-03-07
1
-3
/
+1
*
gpu: Always flush.
bunnei
2019-03-07
1
-8
/
+5
*
gpu: Move command processing to another thread.
bunnei
2019-03-07
1
-0
/
+154