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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+8
* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-233-4/+19
* Merge pull request #6670 from ReinUsesLisp/prepare-rtFernando S2021-07-191-0/+6
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| * texture_cache: Always prepare image views on render targetsReinUsesLisp2021-07-181-0/+6
* | texture_cache/util: Fix size calculations of multisampled imagesReinUsesLisp2021-07-181-53/+33
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* Buffer Cache: Fix High Downloads and don't predownload on Extreme.Fernando Sahmkow2021-07-091-2/+2
* Out of bound blit (#6531)Feng Chen2021-07-081-56/+15
* Merge pull request #6497 from FernandoS27/scotty-doesnt-knowbunnei2021-07-076-53/+437
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| * Texture Cache: Fix collision with multiple overlaps of the same sparse texture.Fernando Sahmkow2021-07-041-1/+6
| * Texture Cache: Fix GCC & Clang.Fernando Sahmkow2021-07-042-11/+11
| * Texture Cache: Address feedback.Fernando Sahmkow2021-07-042-12/+32
| * Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow2021-07-044-126/+222
| * Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-046-22/+285
* | Merge pull request #6537 from Morph1984/warningsbunnei2021-07-062-2/+2
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| * video_core: Silence signed/unsigned mismatch warningsMorph2021-06-282-2/+2
* | TextureCache: Fix 1D to 2D overlapps.Fernando Sahmkow2021-07-031-3/+0
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* buffer_cache/texture_cache: Make GC functions privateReinUsesLisp2021-06-261-3/+3
* common: Replace common_sizes into user-literalsWunkolo2021-06-241-6/+6
* Merge pull request #6465 from FernandoS27/sex-on-the-beachMai M2021-06-235-13/+259
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| * Reaper: Set minimum cleaning limit on OGL.Fernando Sahmkow2021-06-221-1/+4
| * Reaper: Guarantee correct deletion.Fernando Sahmkow2021-06-201-2/+3
| * Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow2021-06-172-16/+32
| * Reaper: Address Feedback.Fernando Sahmkow2021-06-161-13/+25
| * Reaper: Setup settings and final tuning.Fernando Sahmkow2021-06-162-29/+34
| * Reaper: Tune it up to be an smart GC.Fernando Sahmkow2021-06-164-8/+108
| * Initial Reaper SetupReinUsesLisp2021-06-164-12/+121
* | Merge pull request #6469 from ReinUsesLisp/blit-view-compatAmeer J2021-06-171-1/+9
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| * texture_cache/util: Avoid relaxed image views on different bytes per pixelReinUsesLisp2021-06-151-1/+9
* | textures: Reintroduce CPU ASTC decoderameerj2021-06-161-2/+11
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* Fix GCC undefined behavior sanitizer.Markus Wick2021-06-101-0/+3
* texture_cache: Handle out of bound texture blitsameerj2021-05-082-8/+56
* texture_cache/util: Fix src being used instead of dst within DeduceBlitImagesLioncash2021-04-191-1/+1
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* texure_cache/util: Resolve implicit sign conversions with std::reduceLioncash2021-04-122-11/+15
* astc_decoder: Refactor for style and more efficient memory useameerj2021-03-251-12/+2
* renderer_vulkan: Accelerate ASTC decodingameerj2021-03-131-2/+2
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-045-19/+25
* vk_staging_buffer_pool: Add stream buffer for small uploadsReinUsesLisp2021-02-131-19/+19
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-18/+10
* texture_cache/util: Remove unused functionsLioncash2021-02-091-34/+0
* video_core: Silence -Wmissing-field-initializers warningsReinUsesLisp2021-01-241-24/+35
* texture_cache/util: Resolve -Wsign-compare warningLioncash2021-01-171-1/+1
* common/alignment: Rename AlignBits to AlignUpLog2ReinUsesLisp2021-01-152-7/+7
* texture_cache: Replace PAGE_SHIFT with PAGE_BITSMerryMage2021-01-071-6/+6
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-045-16/+26
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-3031-2849/+4633
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-072-5/+4
* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-055-29/+29
* video_core: Resolve more variable shadowing scenarios pt.2Lioncash2020-12-053-22/+23
* General: Resolve a few missing initializer warningsLioncash2020-10-301-0/+1
* General: Make use of std::nullopt where applicableLioncash2020-09-221-3/+7
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-063-36/+31
* Merge pull request #4389 from ogniK5377/redundant-format-typebunnei2020-08-071-1/+0
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| * video_core: Remove redundant pixel format typeDavid Marcec2020-07-211-1/+0
* | Merge pull request #4396 from lioncash/commabunnei2020-07-301-45/+52
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| * | surface_params: Make use of designated initializers where applicableLioncash2020-07-211-38/+46
| * | surface_params: Remove redundant assignmentLioncash2020-07-211-1/+0
| * | surface_params: Replace questionable usages of the comma operator with semicolonsLioncash2020-07-211-9/+9
* | | Merge pull request #4394 from lioncash/unused6bunnei2020-07-241-2/+0
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| * | video_core: Remove unused variablesLioncash2020-07-211-2/+0
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* | Merge pull request #4324 from ReinUsesLisp/formatsbunnei2020-07-214-84/+91
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| * video_core: Rearrange pixel format namesReinUsesLisp2020-07-134-90/+90
| * video_core: Fix DXT4 and RGB565ReinUsesLisp2020-07-131-4/+3
| * video_core/format_lookup_table: Add formats with existing PixelFormatReinUsesLisp2020-07-131-1/+9
* | Merge pull request #4242 from ReinUsesLisp/maxwell-dmabunnei2020-07-142-4/+3
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| * video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp2020-07-102-4/+3
* | configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
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* Merge pull request #4176 from ReinUsesLisp/compatible-formatsFernando Sahmkow2020-06-301-5/+20
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| * texture_cache: Test format compatibility before copyingReinUsesLisp2020-06-271-5/+20
* | Merge pull request #4144 from FernandoS27/tt-fixbunnei2020-06-271-0/+3
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| * TextureCache: Fix case where layer goes off bound.Fernando Sahmkow2020-06-221-0/+3
* | texture_cache: Fix incorrect address used in a DeduceSurface() callLioncash2020-06-201-1/+1
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* texture_cache: Port original code management for 2D vs 3D texturesReinUsesLisp2020-06-082-16/+35
* texture_cache: Simplify blit codeReinUsesLisp2020-06-081-9/+7
* texture_cache: Handle 3D texture blits with one layerReinUsesLisp2020-06-082-3/+8
* texture_cache: Implement rendering to 3D texturesReinUsesLisp2020-06-084-80/+76
* Merge pull request #4012 from ReinUsesLisp/mipmap-overlapsbunnei2020-06-031-28/+43
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| * texture_cache: More relaxed reconstructionReinUsesLisp2020-05-301-13/+9
| * texture_cache: Only copy textures that were modified from hostReinUsesLisp2020-05-301-2/+6
| * texture_cache: Reload textures when number of resources mismatchReinUsesLisp2020-05-301-0/+9
| * texture_cache: Handle overlaps with multiple subresourcesReinUsesLisp2020-05-291-27/+33
* | Merge pull request #4005 from ReinUsesLisp/g24r8Rodrigo Locatti2020-06-011-1/+2
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| * | format_lookup_table: Implement G24S8 format as S8Z24ReinUsesLisp2020-05-281-1/+2
* | | Merge pull request #3999 from ReinUsesLisp/opt-tex-cachebunnei2020-05-311-24/+29
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| * | texture_cache: Use unordered_map::find instead of operator[] on hot codeReinUsesLisp2020-05-271-15/+19
| * | texture_cache: Use small vector for surface vectorsReinUsesLisp2020-05-271-9/+10
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* / texture_cache: Fix layered null surfacesReinUsesLisp2020-05-261-1/+3
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* Merge pull request #3839 from Morph1984/r8g8uiRodrigo Locatti2020-05-091-1/+2
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| * texture: Implement R8G8UIMorph2020-04-301-1/+2
* | Merge pull request #3693 from ReinUsesLisp/clean-samplersbunnei2020-05-022-7/+7
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| * | shader_ir: Turn classes into data structuresReinUsesLisp2020-04-232-7/+7
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* / texture_cache: Reintroduce preserve_contents accuratelyReinUsesLisp2020-04-271-25/+41
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* Address Feedback.Fernando Sahmkow2020-04-221-9/+6
* Address Feedback.Fernando Sahmkow2020-04-221-32/+18
* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-0/+7
* Rasterizer: Disable fence managing in synchronous gpu.Fernando Sahmkow2020-04-221-1/+1
* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+15
* FenceManager: Implement should wait.Fernando Sahmkow2020-04-221-0/+11
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-1/+31
* TextureCache: Flush linear textures after finishing rendering.Fernando Sahmkow2020-04-221-2/+8
* GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-2/+2
* Texture Cache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-222-3/+63
* UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2020-04-221-4/+4
* Merge pull request #3686 from lioncash/tablebunnei2020-04-191-3/+3
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| * texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indicesLioncash2020-04-161-3/+3
* | Merge pull request #3673 from lioncash/extrabunnei2020-04-172-2/+2
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| * | CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-162-2/+2
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* | Merge pull request #3688 from lioncash/nequalRodrigo Locatti2020-04-162-0/+5
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| * | surface_view: Add missing operator!= to ViewParamsLioncash2020-04-162-0/+5
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* | Merge pull request #3687 from lioncash/constnessRodrigo Locatti2020-04-161-2/+2
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| * | surface_base: Make IsInside() a const member functionLioncash2020-04-161-2/+2
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* | Merge pull request #3683 from lioncash/docsbunnei2020-04-161-4/+4
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| * | video_core: Amend doxygen comment referencesLioncash2020-04-161-4/+4
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* | Merge pull request #3649 from FernandoS27/3d-fixRodrigo Locatti2020-04-151-0/+6
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| * Texture Cache: Read current data when flushing a 3D segment.Fernando Sahmkow2020-04-151-0/+6
* | Texture Cache: Only do buffer copies on accurate GPU. (#3634)Fernando Sahmkow2020-04-151-1/+3
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* texture_cache: Remove preserve_contentsReinUsesLisp2020-04-111-41/+25
* Merge pull request #3610 from FernandoS27/gpu-cachesRodrigo Locatti2020-04-093-122/+75
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| * Texture Cache: Use vAddr instead of physical memory for caching.Fernando Sahmkow2020-04-063-122/+75
* | Merge pull request #3599 from ReinUsesLisp/revert-3499bunnei2020-04-071-4/+2
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| * Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"ReinUsesLisp2020-04-041-4/+2
* | video_core: Use native ASTC when availableReinUsesLisp2020-04-015-65/+59
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* Merge pull request #3501 from ReinUsesLisp/rgba16-snormRodrigo Locatti2020-03-161-1/+2
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| * video_core: Implement RGBA16_SNORMReinUsesLisp2020-03-131-1/+2
* | Merge pull request #3500 from ReinUsesLisp/incompatible-typesFernando Sahmkow2020-03-141-2/+39
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| * | texture_cache: Report incompatible textures as blackReinUsesLisp2020-03-121-2/+39
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* / texture_cache/surface_params: Force depth=1 on 2D texturesReinUsesLisp2020-03-121-2/+4
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* renderer_opengl: Reintroduce dirty flags for render targetsReinUsesLisp2020-02-281-1/+19
* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-19/+1
* Merge pull request #3417 from ReinUsesLisp/r32ibunnei2020-02-251-1/+2
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| * texture: Implement R32IReinUsesLisp2020-02-151-1/+2
* | Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei2020-02-243-31/+26
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| * | texture_cache: Implement layered framebuffer attachmentsReinUsesLisp2020-02-163-31/+26
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* | Merge pull request #3422 from ReinUsesLisp/buffer-flushbunnei2020-02-231-0/+4
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| * | surface_base: Implement texture buffer flushesReinUsesLisp2020-02-161-0/+4
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* / texture_cache: Avoid matches in 3D texturesReinUsesLisp2020-02-161-8/+11
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* texture_cache/surface_base: Fix layered break downReinUsesLisp2020-01-271-1/+1
* Merge pull request #3311 from ReinUsesLisp/z32fx24s8bunnei2020-01-171-1/+1
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| * format_lookup_table: Fix ZF32_X24S8 component typesReinUsesLisp2020-01-161-1/+1
* | texture_cache/surface_params: Make GetNumLayers publicReinUsesLisp2020-01-141-4/+5
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* Texture Cache: Improve documentationFernando Sahmkow2019-12-222-4/+5
* Texture Cache: Address FeedbackFernando Sahmkow2019-12-222-11/+11
* Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-223-1/+139
* Merge pull request #2987 from FernandoS27/texture-invalidbunnei2019-12-023-32/+101
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| * Texture_Cache: Redo invalid Surfaces handling.Fernando Sahmkow2019-11-203-32/+101
* | texture_cache/surface_base: Fix out of bounds texture viewsReinUsesLisp2019-11-291-7/+4
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* format_lookup_table: Address feedbackReinUsesLisp2019-11-152-30/+24
* texture_cache: Use a table instead of switch for texture formatsReinUsesLisp2019-11-155-12/+288
* texture_cache: Drop abstracted ComponentTypeReinUsesLisp2019-11-143-17/+5
* Merge pull request #2978 from lioncash/doxygenRodrigo Locatti2019-10-171-57/+78
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| * video_core/texture_cache: Amend Doxygen referencesLioncash2019-10-151-57/+78
* | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()Lioncash2019-10-161-2/+2
* | common: Rename binary_find.h to algorithm.hLioncash2019-10-152-3/+3
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* Texture_Cache: Blit Deduction corrections and simplifications.Fernando Sahmkow2019-10-051-18/+20
* TextureCache: Add the ability to deduce if two textures are depth on blit.Fernando Sahmkow2019-10-051-2/+142
* texture_cache: Minor changesReinUsesLisp2019-09-064-19/+17
* gl_rasterizer: Implement image bindingsReinUsesLisp2019-09-063-30/+98
* texture_cache: Pass TIC to texture cacheReinUsesLisp2019-09-063-26/+24
* video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-302-3/+0
* Merge pull request #2739 from lioncash/cflowbunnei2019-07-251-3/+2
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| * video_core: Resolve -Wreorder warningsLioncash2019-07-191-3/+2
* | Texture_Cache: Rebase FixesFernando Sahmkow2019-07-171-6/+0
* | Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-171-5/+12
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* Texture_Cache: Address FeedbackFernando Sahmkow2019-07-143-13/+17
* Texture_Cache: Remove some unprecise fallback case and clang formatFernando Sahmkow2019-07-142-13/+5
* Texture_Cache: Force Framebuffer reset if an active render target is unregistered.Fernando Sahmkow2019-07-143-10/+36
* Texture_Cache: Correct Linear Structural Match.Fernando Sahmkow2019-07-141-3/+6
* texture_cache: Address FeedbackFernando Sahmkow2019-07-051-2/+2
* texture_cache: Correct Texture Buffer UploadingFernando Sahmkow2019-07-051-0/+2
* texture_cache: Pack sibling queries inside a methodReinUsesLisp2019-06-301-6/+8
* texture_cache: Use std::vector reservation for sampled_texturesReinUsesLisp2019-06-301-17/+10
* texture_cache: Style changesReinUsesLisp2019-06-302-8/+4
* texture_cache: Use std::array for siblings_tableReinUsesLisp2019-06-291-10/+13
* texture_cache: Address feedbackReinUsesLisp2019-06-292-11/+12
* texture_cache: Correct variable naming.Fernando Sahmkow2019-06-261-3/+3
* texture_cache: Corrections, documentation and assertsFernando Sahmkow2019-06-261-42/+42
* surface_params: Corrections, asserts and documentation.Fernando Sahmkow2019-06-262-43/+58
* copy_params: use constexpr for constructorFernando Sahmkow2019-06-251-3/+4
* texture_cache: Query MemoryManager from the systemFernando Sahmkow2019-06-251-11/+7
* texture_cache: Include "core/core.h"ReinUsesLisp2019-06-241-4/+1
* texture_cache/surface_view: Address feedbackReinUsesLisp2019-06-241-1/+0
* texture_cache/surface_base: Address feedbackReinUsesLisp2019-06-242-2/+10
* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-213-2/+4
* texture_cache: Eliminate linear textures fallthroughFernando Sahmkow2019-06-211-4/+0
* texture_cache: Correct format R16U as siblingFernando Sahmkow2019-06-212-1/+2
* texture_cache: Implement texception detection and texture barriers.Fernando Sahmkow2019-06-211-5/+32
* texture_cache: Corrections to buffers and shadow formats use.Fernando Sahmkow2019-06-211-10/+34
* texture_cache: Implement Irregular Views in surfacesFernando Sahmkow2019-06-212-4/+24
* surface: Correct format S8Z24Fernando Sahmkow2019-06-211-4/+0
* texture_cache: Initialize all siblings to invalid pixel format.Fernando Sahmkow2019-06-211-6/+15
* decoders: correct block calculationFernando Sahmkow2019-06-211-0/+16
* texture_cache: Use siblings textures on Rebuild and fix possible error on blittingFernando Sahmkow2019-06-211-10/+23
* texture_cache: Implement siblings texture formats.Fernando Sahmkow2019-06-212-12/+31
* texture_cache: correct texture buffer on surface paramsFernando Sahmkow2019-06-211-4/+11
* texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow2019-06-211-8/+1
* texture_cache: correct mutex locksFernando Sahmkow2019-06-211-4/+4
* texture_cache: Don't Image Copy if component types differFernando Sahmkow2019-06-211-1/+2
* texture_cache: move some large methods to cpp filesFernando Sahmkow2019-06-214-139/+135
* texture_cache: Optimize GetSurface and use references on functions that don't change a surface.Fernando Sahmkow2019-06-211-6/+6
* texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow2019-06-211-9/+31
* texture_cache uncompress-compress is untopological.Fernando Sahmkow2019-06-214-14/+48
* texture_cache: Correct copying between compressed and uncompressed formatsFernando Sahmkow2019-06-213-10/+27
* texture_cache: Only load on recycle with accurate GPU.Fernando Sahmkow2019-06-211-2/+3
* Fix rebase errorsFernando Sahmkow2019-06-211-0/+4
* texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow2019-06-213-19/+79
* texture_cache: return null surface on invalid addressFernando Sahmkow2019-06-211-0/+12
* texture_cache: Add checks for texture buffers.Fernando Sahmkow2019-06-211-2/+16
* texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2019-06-213-20/+49
* texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow2019-06-212-3/+19
* texture_cache: Document the most important methods.Fernando Sahmkow2019-06-211-8/+87
* texture_cache: Try to Reconstruct Surface on bigger than overlap.Fernando Sahmkow2019-06-211-4/+11
* texture_cache: Implement Guard mechanismFernando Sahmkow2019-06-211-1/+8
* texture_cache: General FixesFernando Sahmkow2019-06-214-33/+68
* surface_params: Ensure pitch is always written to avoid surface leaksReinUsesLisp2019-06-211-0/+2
* gl_framebuffer_cache: Use a hashed struct to cache framebuffersReinUsesLisp2019-06-211-1/+1
* texture_cache return invalid buffer on deactivated color_maskFernando Sahmkow2019-06-211-0/+5
* surface_params: Optimize CreateForTextureReinUsesLisp2019-06-211-2/+4
* texture_cache: Add ASync ProtectionsFernando Sahmkow2019-06-211-0/+10
* Remove Framebuffer reconfiguration and restrict rendertarget protectionFernando Sahmkow2019-06-212-26/+19
* texture_cache: Implement GPU Dirty FlagsFernando Sahmkow2019-06-211-15/+22
* texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepthFernando Sahmkow2019-06-211-13/+6
* texture_cache: Implement L1_Inner_cacheFernando Sahmkow2019-06-211-13/+30
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-214-24/+28
* texture_cache: Change internal cache from lists to vectorsReinUsesLisp2019-06-211-6/+7
* Reduce amount of size calculations.Fernando Sahmkow2019-06-215-86/+85
* texture_cache: Correct premature texceptionsFernando Sahmkow2019-06-212-7/+36
* texture_cache: Implement guest flushingFernando Sahmkow2019-06-212-8/+25
* Fixes to mipmap's process and reconstruct processFernando Sahmkow2019-06-212-3/+3
* surface_base: Add parenthesis to EmplaceOverview's predicateReinUsesLisp2019-06-211-3/+2
* Texture Cache: Implement Blitting and Fermi CopiesFernando Sahmkow2019-06-211-4/+15
* surface_view: Add constructor for ViewParamsReinUsesLisp2019-06-212-28/+19
* surface_base: Split BreakDown into layered and non-layered variantsReinUsesLisp2019-06-211-45/+48
* surface_base: Silence truncation warnings and minor renames and reorderingReinUsesLisp2019-06-212-32/+37
* copy_params: Use constructor instead of C-like initializationReinUsesLisp2019-06-213-47/+39
* Correct Mipmaps View method in Texture CacheFernando Sahmkow2019-06-211-3/+2
* Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow2019-06-213-78/+59
* Corrections to Structural MatchingFernando Sahmkow2019-06-212-24/+53
* Implement Texture Cache V2Fernando Sahmkow2019-06-211-88/+366
* Correct Surface Base and Views for new Texture CacheFernando Sahmkow2019-06-217-380/+466
* texture_cache: Remove execution context copies from the texture cacheReinUsesLisp2019-06-214-151/+41
* texture_cache: Split texture cache into different filesReinUsesLisp2019-06-218-0/+1364