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* Fixeseray orçunus2020-01-101-2/+0
* CPlayerPed & CMenuManager (#286)erorcun2020-01-073-29/+36
* Shadow/blood fade and scale fixeray orçunus2019-11-271-2/+2
* CCivilianPed done & restore peds running to phoneeray orçunus2019-11-261-3/+3
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-122-0/+4
* Renderer fixeseray orçunus2019-11-032-12/+16
* Merge pull request #255 from Nick007J/mastererorcun2019-10-302-0/+31
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| * mergeNikolay Korolev2019-10-2616-18/+409
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| * | script 500-599 plus bugfixNikolay Korolev2019-10-212-0/+31
* | | Fixed credits not workingSergeanur2019-10-272-1/+6
* | | Merge branch 'master' into masterFire_Head2019-10-274-16/+16
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| * | | ControllerConfig doneFire-Head2019-10-274-16/+16
* | | | Revert m_alphaEntityList capacitySergeanur2019-10-261-1/+1
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* | | VisibilityPlugins callbacks and fixesSergeanur2019-10-261-12/+18
* | | Fixed markers rotation speedSergeanur2019-10-261-1/+1
* | | Fixes for nitpicksFilip Gawin2019-10-262-6/+10
* | | More audio windowsFilip Gawin2019-10-261-1/+1
* | | More audio (to hook and test)Filip Gawin2019-10-262-3/+17
* | | Fixes&Pedseray orçunus2019-10-253-4/+17
* | | Merge pull request #247 from Sergeanur/3dMarkerserorcun2019-10-232-2/+344
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| * | Changed math functionsSergeanur2019-10-171-2/+2
| * | Full C3dMarkersSergeanur2019-10-172-2/+344
* | | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-1912-0/+12
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* | Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
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* script 400-499 startNikolay Korolev2019-10-122-0/+14
* CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-104-113/+110
* CHud::Draw - removed render states, readded hud toogle with second controllerSergeanur2019-10-071-8/+3
* Corona streaks fixSergeanur2019-10-071-3/+5
* Radio shadow fix, RAMPAGE!! message fixSergeanur2019-10-061-3/+3
* CHud: timer and damage fixesSergeanur2019-10-061-46/+70
* Fixed a bunch of calculation mistakes in CHudSergeanur2019-10-053-132/+158
* Merge pull request #223 from Sergeanur/fix/WideCoronaaap2019-10-051-2/+2
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| * Corona widescreen fixSergeanur2019-10-051-2/+2
* | Triangular radar blipsSergeanur2019-10-052-0/+16
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* Fixed disappearing ammo countSergeanur2019-10-031-17/+13
* Fix formatting mistakesSergeanur2019-10-031-1/+1
* No dwSergeanur2019-10-031-3/+3
* CMoneyMessagesSergeanur2019-10-032-0/+110
* CleanupFilip Gawin2019-08-278-51/+51
* More more more audioFilip Gawin2019-08-2712-71/+71
* CleanupFilip Gawin2019-08-278-51/+51
* More audio pedFilip Gawin2019-08-278-53/+53
* Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcuneray orçunus2019-08-153-10/+10
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| * Merge branch 'master' into masterFire_Head2019-08-151-2/+2
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| * | CParticleObject done, cDMAudio doneFire-Head2019-08-153-10/+10
* | | AnimViewer!eray orçunus2019-08-152-2/+3
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* | finished CPathFindaap2019-08-091-2/+2
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* restore original shadows fadingFire-Head2019-07-291-17/+3
* CAutomobile::PreRender; whole class finishedaap2019-07-288-5/+16
* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-262-0/+2
* Running script part 3Nikolay Korolev2019-07-251-1/+1
* Merge branch 'master' into masterFire_Head2019-07-2410-53/+2020
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| * updateFire-Head2019-07-242-14/+9
| * shadows doneFire-Head2019-07-2410-45/+2017
* | implemented cBuoyancyaap2019-07-232-1/+2
* | couple of fixesaap2019-07-201-3/+2
* | implemented col line renderingaap2019-07-196-2/+108
* | more CAutomobile::ProcessControlaap2019-07-172-0/+4
* | Fluffguard32019-07-172-2/+912
* | started making frontend accurate to gameaap2019-07-141-0/+2
* | Merge pull request #131 from gennariarmando/masteraap2019-07-141-1/+1
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| * | Frontend fixes._AG2019-07-111-1/+1
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* / little change to aspect ratio definesaap2019-07-121-1/+4
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* Merge branch 'master' into masterFire_Head2019-07-1111-44/+66
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| * and of course the last commit didnt fix everythingaap2019-07-103-4/+4
| * added wrappers around math functionsaap2019-07-107-33/+33
| * more CAutomobileaap2019-07-091-1/+1
| * Merge pull request #122 from Nick007J/masteraap2019-07-081-1/+1
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| | * More scriptNikolay Korolev2019-07-071-1/+1
| | * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2019-07-072-0/+21
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| | * | More scriptsNikolay Korolev2019-07-071-1/+1
| * | | cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-0/+1
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| * | Merge pull request #111 from gennariarmando/masteraap2019-07-072-0/+21
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| | * Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-077-24/+561
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| | * \ Merge branch 'master' into master_AG2019-07-074-1/+20
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| | * | | Darkel/Wanted update._AG2019-07-042-0/+21
| * | | | IntoTheScripts!Nikolay Korolev2019-07-071-5/+5
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* | | | fixfixfixFire-Head2019-07-112-68/+0
* | | | Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-07-112-0/+67
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| * | | | WaterLevel doneFire-Head2019-07-115-10/+1353
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* | | | waterupdFire-Head2019-07-112-1/+1
* | | | water fixFire-Head2019-07-111-28/+28
* | | | WaterLevel doneFire-Head2019-07-115-10/+1358
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* | | the great reorganizationaap2019-07-075-1/+538
* | | made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-072-23/+23
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* | misc classes finishedaap2019-07-064-1/+20
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* Fixed type of m_ItemToFlashNikolay Korolev2019-07-042-2/+2
* Script stuff + bug fixesNikolay Korolev2019-07-042-2/+2
* Update Frontend._AG2019-07-037-44/+71
* fixed boat renderingaap2019-07-031-9/+12
* cleaned up to be closer to original gameaap2019-07-034-58/+66
* Revert "Implemented frontend inputs."aap2019-07-023-74/+21
* Implemented frontend inputs._AG2019-07-023-21/+74
* Kangaroo cheat and bug fixeseray orçunus2019-07-021-6/+6
* little cleanupaap2019-06-302-0/+22
* finished CEntityaap2019-06-309-12/+69
* Cleanup project a bitFilip Gawin2019-06-306-102/+102
* fix hud render states; bug in coronasaap2019-06-292-715/+707
* Merge pull request #67 from gennariarmando/masteraap2019-06-281-38/+23
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| * Little ops._AG2019-06-281-2/+2
| * Some Hud.cpp fixes._AG2019-06-281-38/+23
* | Merge pull request #68 from erorcun/erorcunaap2019-06-283-5/+5
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| * Footstepseray orçunus2019-06-283-5/+5
* | CHud cleanup: fixes and cosmetic treatmentaap2019-06-283-215/+232
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* CStreaming almost doneaap2019-06-271-5/+5
* Merge pull request #61 from gennariarmando/masteraap2019-06-272-72/+164
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| * Finished Hud.cpp_AG2019-06-272-72/+164
* | yet more CStreamingaap2019-06-271-1/+2
* | Merge with upstreamNikolay Korolev2019-06-263-22/+57
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| * Initial commit for Frontend._AG2019-06-253-21/+52
| * some Radar and Hud cleanup; fix in Physicalaap2019-06-231-1/+5
* | More replay stuffNikolay Korolev2019-06-252-0/+3
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* Merge pull request #32 from Nick007J/masteraap2019-06-221-2/+2
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| * First commit of replay systemNikolay Korolev2019-06-221-2/+2
* | Update Radar.cpp_AG2019-06-202-11/+13
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* Code clean up._AG2019-06-201-27/+44
* started CStreamingaap2019-06-201-1/+1
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-204-137/+199
* typo in visibility pluginsaap2019-06-201-1/+1
* Merge pull request #24 from gennariarmando/masteraap2019-06-171-1/+1
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| * Fixed health icon._AG2019-06-171-1/+1
* | first part of CFileLoaderaap2019-06-177-7/+27
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* Update HUD stuff, bug and format fixes._AG2019-06-172-134/+129
* got rid of upper case typesaap2019-06-176-207/+207
* fix the cleanup...aap2019-06-161-39/+39
* some cleanupaap2019-06-162-156/+156
* Changes for the pull request._AG2019-06-161-3/+3
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-164-2/+23
* New updates for Hud.cpp and more._AG2019-06-153-9/+1379
* finished some classesaap2019-06-132-0/+9
* implemented CutsceneObject; little fixesaap2019-06-125-2/+20
* implemented CTimeCycleaap2019-06-123-3/+2
* RE more stuff from COnscreenTimerFilip Gawin2019-06-122-0/+4
* added NO_MOVIESFire-Head2019-06-031-26/+26
* added some small bits and stubsaap2019-06-021-0/+1
* implemented splashes; fixed zonesaap2019-06-014-8/+8
* added CPointLightsaap2019-06-012-1/+316
* more RW lightsaap2019-06-012-2/+173
* added CCoronasaap2019-06-014-2/+721
* more high level functionsaap2019-05-3110-14/+80
* CCredits name cleanupaap2019-05-312-391/+391
* Merge branch 'master' of github.com:GTAmodding/re3aap2019-05-312-7/+2
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| * fixed CParticle crash && RandTableFire-Head2019-05-302-7/+2
* | added CCreditsaap2019-05-313-0/+525
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-3032-35/+196
* added CMBluraap2019-05-304-1/+265
* added CAntennasaap2019-05-302-0/+164
* clean upaap2019-05-305-14/+461
* Updates, CTimer startedFire-Head2019-05-292-27/+21
* Particle, ParticleMgr doneFire-Head2019-05-294-75/+1973
* implemented bits of CWorldaap2019-05-281-3/+3
* added CFontaap2019-05-223-4/+626
* finished CSprite(2d)aap2019-05-215-192/+730
* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-5/+3
* first commitaap2019-05-1519-0/+3667